/*************************************************************************/ /* project_manager.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROJECT_MANAGER_H #define PROJECT_MANAGER_H #include "editor/editor_about.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/scroll_container.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" class ProjectDialog; class ProjectList; class ProjectListFilter; class ProjectManager : public Control { GDCLASS(ProjectManager, Control); Button *erase_btn; Button *erase_missing_btn; Button *open_btn; Button *rename_btn; Button *run_btn; Button *about_btn; EditorAssetLibrary *asset_library; ProjectListFilter *project_filter; ProjectListFilter *project_order_filter; Label *loading_label; FileDialog *scan_dir; ConfirmationDialog *language_restart_ask; ConfirmationDialog *erase_ask; Label *erase_ask_label; CheckBox *delete_project_contents; ConfirmationDialog *erase_missing_ask; ConfirmationDialog *multi_open_ask; ConfirmationDialog *multi_run_ask; ConfirmationDialog *multi_scan_ask; ConfirmationDialog *ask_update_settings; ConfirmationDialog *open_templates; EditorAbout *about; AcceptDialog *run_error_diag; AcceptDialog *dialog_error; ProjectDialog *npdialog; HBoxContainer *local_projects_hb; TabContainer *tabs; ProjectList *_project_list; LinkButton *version_btn; OptionButton *language_btn; Control *gui_base; bool importing; void _open_asset_library(); void _scan_projects(); void _run_project(); void _run_project_confirm(); void _open_selected_projects(); void _open_selected_projects_ask(); void _import_project(); void _new_project(); void _rename_project(); void _erase_project(); void _erase_missing_projects(); void _erase_project_confirm(); void _erase_missing_projects_confirm(); void _show_about(); void _update_project_buttons(); void _language_selected(int p_id); void _restart_confirm(); void _scan_begin(const String &p_base); void _global_menu_action(const Variant &p_id, const Variant &p_meta); void _confirm_update_settings(); void _load_recent_projects(); void _on_project_created(const String &dir); void _on_projects_updated(); void _scan_dir(const String &path, List *r_projects); void _install_project(const String &p_zip_path, const String &p_title); void _dim_window(); void _unhandled_input(const Ref &p_ev); void _files_dropped(PoolStringArray p_files, int p_screen); void _scan_multiple_folders(PoolStringArray p_files); void _version_button_pressed(); void _on_order_option_changed(); void _on_filter_option_changed(); void _on_tab_changed(int p_tab); protected: void _notification(int p_what); static void _bind_methods(); public: ProjectManager(); ~ProjectManager(); }; class ProjectListFilter : public HBoxContainer { GDCLASS(ProjectListFilter, HBoxContainer); public: enum FilterOption { FILTER_NAME, FILTER_PATH, FILTER_MODIFIED, }; private: friend class ProjectManager; OptionButton *filter_option; LineEdit *search_box; bool has_search_box; FilterOption _current_filter; void _search_text_changed(const String &p_newtext); void _filter_option_selected(int p_idx); protected: void _notification(int p_what); static void _bind_methods(); public: void _setup_filters(Vector options); void add_filter_option(); void add_search_box(); // May return `nullptr` if the search box wasn't created yet, so check for validity // before using the returned value. LineEdit *get_search_box() const; void set_filter_size(int h_size); String get_search_term(); FilterOption get_filter_option(); void set_filter_option(FilterOption); ProjectListFilter(); void clear(); }; #endif // PROJECT_MANAGER_H