/**************************************************************************/ /* editor_run_native.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_run_native.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/export/editor_export.h" #include "editor/export/editor_export_platform.h" #include "editor/themes/editor_scale.h" #include "scene/resources/image_texture.h" void EditorRunNative::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { remote_debug->set_icon(get_editor_theme_icon(SNAME("PlayRemote"))); } break; case NOTIFICATION_PROCESS: { bool changed = EditorExport::get_singleton()->poll_export_platforms() || first; if (changed) { PopupMenu *popup = remote_debug->get_popup(); popup->clear(); for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) { Ref eep = EditorExport::get_singleton()->get_export_platform(i); if (eep.is_null()) { continue; } int dc = MIN(eep->get_options_count(), 9000); if (dc > 0) { popup->add_icon_item(eep->get_run_icon(), eep->get_name(), -1); popup->set_item_disabled(-1, true); for (int j = 0; j < dc; j++) { popup->add_icon_item(eep->get_option_icon(j), eep->get_option_label(j), 10000 * i + j); popup->set_item_tooltip(-1, eep->get_option_tooltip(j)); popup->set_item_indent(-1, 2); } } } if (popup->get_item_count() == 0) { remote_debug->set_disabled(true); remote_debug->set_tooltip_text(TTR("No Remote Debug export presets configured.")); } else { remote_debug->set_disabled(false); remote_debug->set_tooltip_text(TTR("Remote Debug")); } first = false; } } break; } } Error EditorRunNative::start_run_native(int p_id) { if (p_id < 0) { return OK; } int platform = p_id / 10000; int idx = p_id % 10000; if (!EditorNode::get_singleton()->ensure_main_scene(true)) { resume_id = p_id; return OK; } Ref eep = EditorExport::get_singleton()->get_export_platform(platform); ERR_FAIL_COND_V(eep.is_null(), ERR_UNAVAILABLE); Ref preset; for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) { Ref ep = EditorExport::get_singleton()->get_export_preset(i); if (ep->is_runnable() && ep->get_platform() == eep) { preset = ep; break; } } if (preset.is_null()) { EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable.")); return ERR_UNAVAILABLE; } emit_signal(SNAME("native_run"), preset); int flags = 0; bool deploy_debug_remote = is_deploy_debug_remote_enabled(); bool deploy_dumb = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false); bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false); bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false); if (deploy_debug_remote) { flags |= EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG; } if (deploy_dumb) { flags |= EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT; } if (debug_collisions) { flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISIONS; } if (debug_navigation) { flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION; } eep->clear_messages(); Error err = eep->run(preset, idx, flags); result_dialog_log->clear(); if (eep->fill_log_messages(result_dialog_log, err)) { if (eep->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_ERROR) { result_dialog->popup_centered_ratio(0.5); } } return err; } void EditorRunNative::resume_run_native() { start_run_native(resume_id); } void EditorRunNative::_bind_methods() { ADD_SIGNAL(MethodInfo("native_run", PropertyInfo(Variant::OBJECT, "preset", PROPERTY_HINT_RESOURCE_TYPE, "EditorExportPreset"))); } bool EditorRunNative::is_deploy_debug_remote_enabled() const { return EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false); } EditorRunNative::EditorRunNative() { remote_debug = memnew(MenuButton); remote_debug->set_flat(false); remote_debug->set_theme_type_variation("RunBarButton"); remote_debug->get_popup()->connect("id_pressed", callable_mp(this, &EditorRunNative::start_run_native)); remote_debug->set_tooltip_text(TTR("Remote Debug")); remote_debug->set_disabled(true); add_child(remote_debug); result_dialog = memnew(AcceptDialog); result_dialog->set_title(TTR("Project Run")); result_dialog_log = memnew(RichTextLabel); result_dialog_log->set_custom_minimum_size(Size2(300, 80) * EDSCALE); result_dialog->add_child(result_dialog_log); add_child(result_dialog); result_dialog->hide(); set_process(true); }