/**************************************************************************/
/*  editor_run_bar.h                                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#ifndef EDITOR_RUN_BAR_H
#define EDITOR_RUN_BAR_H

#include "editor/editor_run.h"
#include "editor/export/editor_export.h"
#include "scene/gui/margin_container.h"

class Button;
class EditorRunNative;
class EditorQuickOpen;
class PanelContainer;
class HBoxContainer;

class EditorRunBar : public MarginContainer {
	GDCLASS(EditorRunBar, MarginContainer);

	static EditorRunBar *singleton;

	enum RunMode {
		STOPPED = 0,
		RUN_MAIN,
		RUN_CURRENT,
		RUN_CUSTOM,
	};

	PanelContainer *main_panel = nullptr;
	HBoxContainer *main_hbox = nullptr;

	Button *play_button = nullptr;
	Button *pause_button = nullptr;
	Button *stop_button = nullptr;
	Button *play_scene_button = nullptr;
	Button *play_custom_scene_button = nullptr;

	EditorRun editor_run;
	EditorRunNative *run_native = nullptr;

	PanelContainer *write_movie_panel = nullptr;
	Button *write_movie_button = nullptr;

	EditorQuickOpen *quick_run = nullptr;

	RunMode current_mode = RunMode::STOPPED;
	String run_custom_filename;
	String run_current_filename;

	void _reset_play_buttons();
	void _update_play_buttons();

	void _write_movie_toggled(bool p_enabled);
	void _quick_run_selected();

	void _play_current_pressed();
	void _play_custom_pressed();

	void _run_scene(const String &p_scene_path = "");
	void _run_native(const Ref<EditorExportPreset> &p_preset);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	static EditorRunBar *get_singleton() { return singleton; }

	void play_main_scene(bool p_from_native = false);
	void play_current_scene(bool p_reload = false);
	void play_custom_scene(const String &p_custom);

	void stop_playing();
	bool is_playing() const;
	String get_playing_scene() const;

	Error start_native_device(int p_device_id);

	OS::ProcessID has_child_process(OS::ProcessID p_pid) const;
	void stop_child_process(OS::ProcessID p_pid);

	void set_movie_maker_enabled(bool p_enabled);
	bool is_movie_maker_enabled() const;

	Button *get_pause_button() { return pause_button; }

	HBoxContainer *get_buttons_container();

	EditorRunBar();
};

#endif // EDITOR_RUN_BAR_H