/**************************************************************************/ /* gltf_buffer_view.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gltf_buffer_view.h" #include "gltf_buffer_view.compat.inc" #include "../gltf_state.h" void GLTFBufferView::_bind_methods() { ClassDB::bind_method(D_METHOD("load_buffer_view_data", "state"), &GLTFBufferView::load_buffer_view_data); ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer); ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer); ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFBufferView::get_byte_offset); ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFBufferView::set_byte_offset); ClassDB::bind_method(D_METHOD("get_byte_length"), &GLTFBufferView::get_byte_length); ClassDB::bind_method(D_METHOD("set_byte_length", "byte_length"), &GLTFBufferView::set_byte_length); ClassDB::bind_method(D_METHOD("get_byte_stride"), &GLTFBufferView::get_byte_stride); ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride); ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices); ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices); ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool } GLTFBufferIndex GLTFBufferView::get_buffer() const { return buffer; } void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) { buffer = p_buffer; } int GLTFBufferView::get_byte_offset() const { return byte_offset; } void GLTFBufferView::set_byte_offset(int p_byte_offset) { byte_offset = p_byte_offset; } int GLTFBufferView::get_byte_length() const { return byte_length; } void GLTFBufferView::set_byte_length(int p_byte_length) { byte_length = p_byte_length; } int GLTFBufferView::get_byte_stride() const { return byte_stride; } void GLTFBufferView::set_byte_stride(int p_byte_stride) { byte_stride = p_byte_stride; } bool GLTFBufferView::get_indices() const { return indices; } void GLTFBufferView::set_indices(bool p_indices) { indices = p_indices; } Vector GLTFBufferView::load_buffer_view_data(const Ref p_state) const { ERR_FAIL_COND_V(p_state.is_null(), Vector()); ERR_FAIL_COND_V_MSG(byte_stride > 0, Vector(), "Buffer views with byte stride are not yet supported by this method."); const TypedArray> &buffers = p_state->get_buffers(); ERR_FAIL_INDEX_V(buffer, buffers.size(), Vector()); const PackedByteArray &buffer_data = buffers[buffer]; const int64_t byte_end = byte_offset + byte_length; return buffer_data.slice(byte_offset, byte_end); }