/*************************************************************************/ /* os_osx.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #import #include #include #include #include #include "sem_osx.h" #include "servers/visual/visual_server_raster.h" //#include "drivers/opengl/rasterizer_gl.h" //#include "drivers/gles2/rasterizer_gles2.h" #include "os_osx.h" #include #include #include "print_string.h" #include "servers/physics/physics_server_sw.h" #include "drivers/gles2/rasterizer_instance_gles2.h" #include "servers/visual/visual_server_wrap_mt.h" #include "main/main.h" #include "os/keyboard.h" #include #include #include #include #include //uses portions of glfw //======================================================================== // GLFW 3.0 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== static NSRect convertRectToBacking(NSRect contentRect) { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) return [OS_OSX::singleton->window_view convertRectToBacking:contentRect]; else #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ return contentRect; } static InputModifierState translateFlags(NSUInteger flags) { InputModifierState mod; mod.shift = (flags & NSShiftKeyMask); mod.control = (flags & NSControlKeyMask); mod.alt = (flags & NSAlternateKeyMask); mod.meta = (flags & NSCommandKeyMask); return mod; } static int mouse_x=0; static int mouse_y=0; static int prev_mouse_x=0; static int prev_mouse_y=0; static int button_mask=0; @interface GodotApplication : NSApplication @end @implementation GodotApplication // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost // This works around an AppKit bug, where key up events while holding // down the command key don't get sent to the key window. - (void)sendEvent:(NSEvent *)event { if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) [[self keyWindow] sendEvent:event]; else [super sendEvent:event]; } @end @interface GodotApplicationDelegate : NSObject @end @implementation GodotApplicationDelegate - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { /* _Godotwindow* window; for (window = _Godot.windowListHead; window; window = window->next) _GodotInputWindowCloseRequest(window); */ return NSTerminateCancel; } - (void)applicationDidHide:(NSNotification *)notification { /* _Godotwindow* window; for (window = _Godot.windowListHead; window; window = window->next) _GodotInputWindowVisibility(window, GL_FALSE); */ } - (void)applicationDidUnhide:(NSNotification *)notification { /* _Godotwindow* window; for (window = _Godot.windowListHead; window; window = window->next) { if ([window_object isVisible]) _GodotInputWindowVisibility(window, GL_TRUE); } */ } - (void)applicationDidChangeScreenParameters:(NSNotification *) notification { //_GodotInputMonitorChange(); } @end @interface GodotWindowDelegate : NSObject { // _Godotwindow* window; } @end @implementation GodotWindowDelegate - (BOOL)windowShouldClose:(id)sender { //_GodotInputWindowCloseRequest(window); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); return NO; } - (void)windowDidResize:(NSNotification *)notification { [OS_OSX::singleton->context update]; const NSRect contentRect = [OS_OSX::singleton->window_view frame]; const NSRect fbRect = convertRectToBacking(contentRect); OS_OSX::singleton->current_videomode.width=fbRect.size.width; OS_OSX::singleton->current_videomode.height=fbRect.size.height; // _GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); // _GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height); //_GodotInputWindowDamage(window); //if (window->cursorMode == Godot_CURSOR_DISABLED) // centerCursor(window); } - (void)windowDidMove:(NSNotification *)notification { // [window->nsgl.context update]; // int x, y; // _GodotPlatformGetWindowPos(window, &x, &y); // _GodotInputWindowPos(window, x, y); //if (window->cursorMode == Godot_CURSOR_DISABLED) // centerCursor(window); } - (void)windowDidMiniaturize:(NSNotification *)notification { // _GodotInputWindowIconify(window, GL_TRUE); } - (void)windowDidDeminiaturize:(NSNotification *)notification { //if (window->monitor) // enterFullscreenMode(window); // _GodotInputWindowIconify(window, GL_FALSE); } - (void)windowDidBecomeKey:(NSNotification *)notification { // _GodotInputWindowFocus(window, GL_TRUE); // _GodotPlatformSetCursorMode(window, window->cursorMode); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); } - (void)windowDidResignKey:(NSNotification *)notification { // _GodotInputWindowFocus(window, GL_FALSE); // _GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); } @end @interface GodotContentView : NSView { NSTrackingArea* trackingArea; } @end @implementation GodotContentView + (void)initialize { if (self == [GodotContentView class]) { /* if (_glfw.ns.cursor == nil) { NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)]; _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data hotSpot:NSZeroPoint]; [data release]; }*/ } } - (id)init { self = [super init]; trackingArea = nil; [self updateTrackingAreas]; return self; } -(void)dealloc { [trackingArea release]; [super dealloc]; } - (BOOL)isOpaque { return YES; } - (BOOL)canBecomeKeyView { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (void)cursorUpdate:(NSEvent *)event { // setModeCursor(window, window->cursorMode); } - (void)mouseDown:(NSEvent *)event { print_line("mouse down:"); button_mask|=BUTTON_MASK_LEFT; InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; ev.mouse_button.button_index=BUTTON_LEFT; ev.mouse_button.pressed=true; ev.mouse_button.x=mouse_x; ev.mouse_button.y=mouse_y; ev.mouse_button.global_x=mouse_x; ev.mouse_button.global_y=mouse_y; ev.mouse_button.button_mask=button_mask; ev.mouse_button.doubleclick = [event clickCount]==2; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); /* _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, translateFlags([event modifierFlags]));*/ } - (void)mouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)mouseUp:(NSEvent *)event { button_mask&=~BUTTON_MASK_LEFT; InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; ev.mouse_button.button_index=BUTTON_LEFT; ev.mouse_button.pressed=false; ev.mouse_button.x=mouse_x; ev.mouse_button.y=mouse_y; ev.mouse_button.global_x=mouse_x; ev.mouse_button.global_y=mouse_y; ev.mouse_button.button_mask=button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); /* _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, translateFlags([event modifierFlags]));*/ } - (void)mouseMoved:(NSEvent *)event { InputEvent ev; ev.type=InputEvent::MOUSE_MOTION; ev.mouse_motion.button_mask=button_mask; prev_mouse_x=mouse_x; prev_mouse_y=mouse_y; const NSRect contentRect = [OS_OSX::singleton->window_view frame]; const NSPoint p = [event locationInWindow]; mouse_x = p.x * [[event window] backingScaleFactor]; mouse_y = (contentRect.size.height - p.y) * [[event window] backingScaleFactor]; ev.mouse_motion.x=mouse_x; ev.mouse_motion.y=mouse_y; ev.mouse_motion.global_x=mouse_x; ev.mouse_motion.global_y=mouse_y; ev.mouse_motion.relative_x=mouse_x - prev_mouse_x; ev.mouse_motion.relative_y=mouse_y - prev_mouse_y; ev.mouse_motion.mod = translateFlags([event modifierFlags]); // ev.mouse_motion.relative_x=[event deltaX]; // ev.mouse_motion.relative_y=[event deltaY]; OS_OSX::singleton->input->set_mouse_pos(Point2(mouse_x,mouse_y)); OS_OSX::singleton->push_input(ev); /* if (window->cursorMode == GLFW_CURSOR_DISABLED) _glfwInputCursorMotion(window, [event deltaX], [event deltaY]); else { const NSRect contentRect = [window->ns.view frame]; const NSPoint p = [event locationInWindow]; _glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y); }*/ } - (void)rightMouseDown:(NSEvent *)event { button_mask|=BUTTON_MASK_RIGHT; InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; ev.mouse_button.button_index=BUTTON_RIGHT; ev.mouse_button.pressed=true; ev.mouse_button.x=mouse_x; ev.mouse_button.y=mouse_y; ev.mouse_button.global_x=mouse_x; ev.mouse_button.global_y=mouse_y; ev.mouse_button.button_mask=button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); /* _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, translateFlags([event modifierFlags]));*/ } - (void)rightMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)rightMouseUp:(NSEvent *)event { button_mask&=~BUTTON_MASK_RIGHT; InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; ev.mouse_button.button_index=BUTTON_RIGHT; ev.mouse_button.pressed=false; ev.mouse_button.x=mouse_x; ev.mouse_button.y=mouse_y; ev.mouse_button.global_x=mouse_x; ev.mouse_button.global_y=mouse_y; ev.mouse_button.button_mask=button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); /*_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, translateFlags([event modifierFlags]));*/ } - (void)otherMouseDown:(NSEvent *)event { if ((int) [event buttonNumber]!=2) return; button_mask|=BUTTON_MASK_MIDDLE; InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; ev.mouse_button.button_index=BUTTON_MIDDLE; ev.mouse_button.pressed=true; ev.mouse_button.x=mouse_x; ev.mouse_button.y=mouse_y; ev.mouse_button.global_x=mouse_x; ev.mouse_button.global_y=mouse_y; ev.mouse_button.button_mask=button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); /*_glfwInputMouseClick(window, (int) [event buttonNumber], GLFW_PRESS, translateFlags([event modifierFlags]));*/ } - (void)otherMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)otherMouseUp:(NSEvent *)event { if ((int) [event buttonNumber]!=2) return; button_mask&=~BUTTON_MASK_MIDDLE; InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; ev.mouse_button.button_index=BUTTON_MIDDLE; ev.mouse_button.pressed=false; ev.mouse_button.x=mouse_x; ev.mouse_button.y=mouse_y; ev.mouse_button.global_x=mouse_x; ev.mouse_button.global_y=mouse_y; ev.mouse_button.button_mask=button_mask; ev.mouse_button.mod = translateFlags([event modifierFlags]); OS_OSX::singleton->push_input(ev); /* _glfwInputMouseClick(window, (int) [event buttonNumber], GLFW_RELEASE, translateFlags([event modifierFlags]));*/ } - (void)mouseExited:(NSEvent *)event { // _glfwInputCursorEnter(window, GL_FALSE); } - (void)mouseEntered:(NSEvent *)event { // _glfwInputCursorEnter(window, GL_TRUE); } - (void)viewDidChangeBackingProperties { /* const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = convertRectToBacking(window, contentRect); _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);*/ } - (void)updateTrackingAreas { if (trackingArea != nil) { [self removeTrackingArea:trackingArea]; [trackingArea release]; } NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingCursorUpdate | NSTrackingInVisibleRect; trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; [self addTrackingArea:trackingArea]; [super updateTrackingAreas]; } // Translates a OS X keycode to a Godot keycode // static int translateKey(unsigned int key) { // Keyboard symbol translation table static const unsigned int table[128] = { /* 00 */ KEY_A, /* 01 */ KEY_S, /* 02 */ KEY_D, /* 03 */ KEY_F, /* 04 */ KEY_H, /* 05 */ KEY_G, /* 06 */ KEY_Z, /* 07 */ KEY_X, /* 08 */ KEY_C, /* 09 */ KEY_V, /* 0a */ KEY_UNKNOWN, /* 0b */ KEY_B, /* 0c */ KEY_Q, /* 0d */ KEY_W, /* 0e */ KEY_E, /* 0f */ KEY_R, /* 10 */ KEY_Y, /* 11 */ KEY_T, /* 12 */ KEY_1, /* 13 */ KEY_2, /* 14 */ KEY_3, /* 15 */ KEY_4, /* 16 */ KEY_6, /* 17 */ KEY_5, /* 18 */ KEY_EQUAL, /* 19 */ KEY_9, /* 1a */ KEY_7, /* 1b */ KEY_MINUS, /* 1c */ KEY_8, /* 1d */ KEY_0, /* 1e */ KEY_BRACERIGHT, /* 1f */ KEY_O, /* 20 */ KEY_U, /* 21 */ KEY_BRACELEFT, /* 22 */ KEY_I, /* 23 */ KEY_P, /* 24 */ KEY_RETURN, /* 25 */ KEY_L, /* 26 */ KEY_J, /* 27 */ KEY_APOSTROPHE, /* 28 */ KEY_K, /* 29 */ KEY_SEMICOLON, /* 2a */ KEY_BACKSLASH, /* 2b */ KEY_COMMA, /* 2c */ KEY_SLASH, /* 2d */ KEY_N, /* 2e */ KEY_M, /* 2f */ KEY_PERIOD, /* 30 */ KEY_TAB, /* 31 */ KEY_SPACE, /* 32 */ KEY_QUOTELEFT, /* 33 */ KEY_BACKSPACE, /* 34 */ KEY_UNKNOWN, /* 35 */ KEY_ESCAPE, /* 36 */ KEY_META, /* 37 */ KEY_META, /* 38 */ KEY_SHIFT, /* 39 */ KEY_CAPSLOCK, /* 3a */ KEY_ALT, /* 3b */ KEY_CONTROL, /* 3c */ KEY_SHIFT, /* 3d */ KEY_ALT, /* 3e */ KEY_CONTROL, /* 3f */ KEY_UNKNOWN, /* Function */ /* 40 */ KEY_UNKNOWN, /* 41 */ KEY_KP_PERIOD, /* 42 */ KEY_UNKNOWN, /* 43 */ KEY_KP_MULTIPLY, /* 44 */ KEY_UNKNOWN, /* 45 */ KEY_KP_ADD, /* 46 */ KEY_UNKNOWN, /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */ /* 48 */ KEY_UNKNOWN, /* VolumeUp */ /* 49 */ KEY_UNKNOWN, /* VolumeDown */ /* 4a */ KEY_UNKNOWN, /* Mute */ /* 4b */ KEY_KP_DIVIDE, /* 4c */ KEY_KP_ENTER, /* 4d */ KEY_UNKNOWN, /* 4e */ KEY_KP_SUBSTRACT, /* 4f */ KEY_UNKNOWN, /* 50 */ KEY_UNKNOWN, /* 51 */ KEY_EQUAL, //wtf equal? /* 52 */ KEY_KP_0, /* 53 */ KEY_KP_1, /* 54 */ KEY_KP_2, /* 55 */ KEY_KP_3, /* 56 */ KEY_KP_4, /* 57 */ KEY_KP_5, /* 58 */ KEY_KP_6, /* 59 */ KEY_KP_7, /* 5a */ KEY_UNKNOWN, /* 5b */ KEY_KP_8, /* 5c */ KEY_KP_9, /* 5d */ KEY_UNKNOWN, /* 5e */ KEY_UNKNOWN, /* 5f */ KEY_UNKNOWN, /* 60 */ KEY_F5, /* 61 */ KEY_F6, /* 62 */ KEY_F7, /* 63 */ KEY_F3, /* 64 */ KEY_F8, /* 65 */ KEY_F9, /* 66 */ KEY_UNKNOWN, /* 67 */ KEY_F11, /* 68 */ KEY_UNKNOWN, /* 69 */ KEY_F13, /* 6a */ KEY_F16, /* 6b */ KEY_F14, /* 6c */ KEY_UNKNOWN, /* 6d */ KEY_F10, /* 6e */ KEY_UNKNOWN, /* 6f */ KEY_F12, /* 70 */ KEY_UNKNOWN, /* 71 */ KEY_F15, /* 72 */ KEY_INSERT, /* Really Help... */ /* 73 */ KEY_HOME, /* 74 */ KEY_PAGEUP, /* 75 */ KEY_DELETE, /* 76 */ KEY_F4, /* 77 */ KEY_END, /* 78 */ KEY_F2, /* 79 */ KEY_PAGEDOWN, /* 7a */ KEY_F1, /* 7b */ KEY_LEFT, /* 7c */ KEY_RIGHT, /* 7d */ KEY_DOWN, /* 7e */ KEY_UP, /* 7f */ KEY_UNKNOWN, }; if (key >= 128) return KEY_UNKNOWN; return table[key]; } - (void)keyDown:(NSEvent *)event { InputEvent ev; ev.type=InputEvent::KEY; ev.key.pressed=true; ev.key.mod=translateFlags([event modifierFlags]); ev.key.scancode = translateKey([event keyCode]); ev.key.echo = [event isARepeat]; NSString* characters = [event characters]; NSUInteger i, length = [characters length]; if (length>0 && keycode_has_unicode(ev.key.scancode)) { for (i = 0; i < length; i++) { ev.key.unicode=[characters characterAtIndex:i]; OS_OSX::singleton->push_input(ev); ev.key.scancode=0; } } else { OS_OSX::singleton->push_input(ev); } } - (void)flagsChanged:(NSEvent *)event { /* int action; unsigned int newModifierFlags = [event modifierFlags] & NSDeviceIndependentModifierFlagsMask; if (newModifierFlags > window->ns.modifierFlags) action = GLFW_PRESS; else action = GLFW_RELEASE; window->ns.modifierFlags = newModifierFlags; const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], action, mods);*/ } - (void)keyUp:(NSEvent *)event { InputEvent ev; ev.type=InputEvent::KEY; ev.key.pressed=false; ev.key.mod=translateFlags([event modifierFlags]); ev.key.scancode = translateKey([event keyCode]); OS_OSX::singleton->push_input(ev); /* const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);*/ } - (void)scrollWheel:(NSEvent *)event { double deltaX, deltaY; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { deltaX = [event scrollingDeltaX]; deltaY = [event scrollingDeltaY]; if ([event hasPreciseScrollingDeltas]) { deltaX *= 0.1; deltaY *= 0.1; } } else #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ { deltaX = [event deltaX]; deltaY = [event deltaY]; } if (fabs(deltaY)) { InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; ev.mouse_button.button_index=deltaY >0 ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN; ev.mouse_button.pressed=true; ev.mouse_button.x=mouse_x; ev.mouse_button.y=mouse_y; ev.mouse_button.global_x=mouse_x; ev.mouse_button.global_y=mouse_y; ev.mouse_button.button_mask=button_mask; OS_OSX::singleton->push_input(ev); ev.mouse_button.pressed=false; OS_OSX::singleton->push_input(ev); } } @end @interface GodotWindow : NSWindow {} @end @implementation GodotWindow - (BOOL)canBecomeKeyWindow { // Required for NSBorderlessWindowMask windows return YES; } @end int OS_OSX::get_video_driver_count() const { return 1; } const char * OS_OSX::get_video_driver_name(int p_driver) const { return "GLES2"; } OS::VideoMode OS_OSX::get_default_video_mode() const { VideoMode vm; vm.width=800; vm.height=600; vm.fullscreen=false; vm.resizable=true; return vm; } void OS_OSX::initialize_core() { OS_Unix::initialize_core(); SemaphoreOSX::make_default(); } void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { /*** OSX INITIALIZATION ***/ /*** OSX INITIALIZATION ***/ /*** OSX INITIALIZATION ***/ window_delegate = [[GodotWindowDelegate alloc] init]; // Don't use accumulation buffer support; it's not accelerated // Aux buffers probably aren't accelerated either unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (p_desired.resizable?NSResizableWindowMask:0); window_object = [[GodotWindow alloc] initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height) styleMask:styleMask backing:NSBackingStoreBuffered defer:NO]; ERR_FAIL_COND( window_object==nil ); window_view = [[GodotContentView alloc] init]; current_videomode = p_desired; // Adjust for display density const NSRect fbRect = convertRectToBacking(NSMakeRect(0, 0, p_desired.width, p_desired.height)); current_videomode.width = fbRect.size.width; current_videomode.height = fbRect.size.height; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { [window_view setWantsBestResolutionOpenGLSurface:YES]; if (current_videomode.resizable) [window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; } #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ // [window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]]; [window_object setContentView:window_view]; [window_object setDelegate:window_delegate]; [window_object setAcceptsMouseMovedEvents:YES]; [window_object center]; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) [window_object setRestorable:NO]; #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ unsigned int attributeCount = 0; // OS X needs non-zero color size, so set resonable values int colorBits = 24; // Fail if a robustness strategy was requested #define ADD_ATTR(x) { attributes[attributeCount++] = x; } #define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } // Arbitrary array size here NSOpenGLPixelFormatAttribute attributes[40]; ADD_ATTR(NSOpenGLPFADoubleBuffer); ADD_ATTR(NSOpenGLPFAClosestPolicy); #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (false/* use gl3*/) ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); /* if (fbconfig->alphaBits > 0) ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);*/ ADD_ATTR2(NSOpenGLPFADepthSize, 24); ADD_ATTR2(NSOpenGLPFAStencilSize, 8); /*if (fbconfig->stereo) ADD_ATTR(NSOpenGLPFAStereo);*/ /* if (fbconfig->samples > 0) { ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); }*/ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // frambuffer, so there's no need (and no way) to request it ADD_ATTR(0); #undef ADD_ATTR #undef ADD_ATTR2 pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; ERR_FAIL_COND( pixelFormat == nil); context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil]; ERR_FAIL_COND(context==nil); [context setView:window_view]; [context makeCurrentContext]; [NSApp activateIgnoringOtherApps:YES]; [window_object makeKeyAndOrderFront:nil]; /*** END OSX INITIALIZATION ***/ /*** END OSX INITIALIZATION ***/ /*** END OSX INITIALIZATION ***/ bool use_gl2=p_video_driver!=1; AudioDriverManagerSW::add_driver(&audio_driver_osx); rasterizer = instance_RasterizerGLES2(); visual_server = memnew( VisualServerRaster(rasterizer) ); if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD)); } visual_server->init(); visual_server->cursor_set_visible(false, 0); AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) { ERR_PRINT("Initializing audio failed."); } sample_manager = memnew( SampleManagerMallocSW ); audio_server = memnew( AudioServerSW(sample_manager) ); audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false); audio_server->init(); spatial_sound_server = memnew( SpatialSoundServerSW ); spatial_sound_server->init(); spatial_sound_2d_server = memnew( SpatialSound2DServerSW ); spatial_sound_2d_server->init(); // physics_server = memnew( PhysicsServerSW ); physics_server->init(); physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server->init(); input = memnew( InputDefault ); _ensure_data_dir(); } void OS_OSX::finalize() { } void OS_OSX::set_main_loop( MainLoop * p_main_loop ) { main_loop=p_main_loop; input->set_main_loop(p_main_loop); } void OS_OSX::delete_main_loop() { memdelete(main_loop); main_loop=NULL; } String OS_OSX::get_name() { return "OSX"; } void OS_OSX::set_cursor_shape(CursorShape p_shape) { if (cursor_shape==p_shape) return; switch(p_shape) { case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break; case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break; case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break; case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break; case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break; case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break; case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break; case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break; case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break; case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break; case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break; case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break; case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break; case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break; case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break; case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break; case CURSOR_HELP: [[NSCursor arrowCursor] set]; break; default: {}; } cursor_shape=p_shape; } void OS_OSX::set_mouse_show(bool p_show) { } void OS_OSX::set_mouse_grab(bool p_grab) { } bool OS_OSX::is_mouse_grab_enabled() const { return mouse_grab; } Point2 OS_OSX::get_mouse_pos() const { return Vector2(mouse_x,mouse_y); } int OS_OSX::get_mouse_button_state() const { return button_mask; } void OS_OSX::set_window_title(const String& p_title) { [window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]]; } void OS_OSX::set_icon(const Image& p_icon) { Image img=p_icon; img.convert(Image::FORMAT_RGBA); NSBitmapImageRep *imgrep= [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: p_icon.get_width() pixelsHigh: p_icon.get_height() bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: p_icon.get_width()*4 bitsPerPixel: 32] autorelease]; ERR_FAIL_COND(imgrep==nil); uint8_t *pixels = [imgrep bitmapData]; int len = img.get_width()*img.get_height(); DVector data = img.get_data(); DVector::Read r = data.read(); /* Premultiply the alpha channel */ for (int i = 0; i *p_list,int p_screen) const { } void OS_OSX::move_window_to_foreground() { [window_object orderFrontRegardless]; } String OS_OSX::get_executable_path() const { int ret; pid_t pid; char pathbuf[PROC_PIDPATHINFO_MAXSIZE]; pid = getpid(); ret = proc_pidpath (pid, pathbuf, sizeof(pathbuf)); if ( ret <= 0 ) { return OS::get_executable_path(); } else { String path; path.parse_utf8(pathbuf); return path; } } void OS_OSX::process_events() { while (true) { NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) break; [NSApp sendEvent:event]; } [autoreleasePool drain]; autoreleasePool = [[NSAutoreleasePool alloc] init]; } void OS_OSX::push_input(const InputEvent& p_event) { InputEvent ev=p_event; ev.ID=last_id++; //print_line("EV: "+String(ev)); input->parse_input_event(ev); } void OS_OSX::run() { force_quit = false; if (!main_loop) return; main_loop->init(); // uint64_t last_ticks=get_ticks_usec(); // int frames=0; // uint64_t frame=0; while (!force_quit) { process_events(); // get rid of pending events // process_joysticks(); if (Main::iteration()==true) break; }; main_loop->finish(); } OS_OSX* OS_OSX::singleton=NULL; OS_OSX::OS_OSX() { main_loop=NULL; singleton=this; autoreleasePool = [[NSAutoreleasePool alloc] init]; eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); ERR_FAIL_COND(!eventSource); CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0); /*if (pthread_key_create(&_Godot.nsgl.current, NULL) != 0) { _GodotInputError(Godot_PLATFORM_ERROR, "NSGL: Failed to create context TLS"); return GL_FALSE; }*/ framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); ERR_FAIL_COND(!framework); // Implicitly create shared NSApplication instance [GodotApplication sharedApplication]; // In case we are unbundled, make us a proper UI application [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; #if 0 // Menu bar setup must go between sharedApplication above and // finishLaunching below, in order to properly emulate the behavior // of NSApplicationMain createMenuBar(); #endif [NSApp finishLaunching]; delegate = [[GodotApplicationDelegate alloc] init]; ERR_FAIL_COND(!delegate); [NSApp setDelegate:delegate]; last_id=1; cursor_shape=CURSOR_ARROW; }