/**************************************************************************/ /* image_loader_png.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "image_loader_png.h" #include "core/os/os.h" #include "core/print_string.h" #include "drivers/png/png_driver_common.h" #include Error ImageLoaderPNG::load_image(Ref p_image, FileAccess *f, bool p_force_linear, float p_scale) { const uint64_t buffer_size = f->get_len(); PoolVector file_buffer; Error err = file_buffer.resize(buffer_size); if (err) { f->close(); return err; } { PoolVector::Write writer = file_buffer.write(); f->get_buffer(writer.ptr(), buffer_size); f->close(); } PoolVector::Read reader = file_buffer.read(); return PNGDriverCommon::png_to_image(reader.ptr(), buffer_size, p_force_linear, p_image); } void ImageLoaderPNG::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("png"); } Ref ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) { Ref img; img.instance(); // the value of p_force_linear does not matter since it only applies to 16 bit Error err = PNGDriverCommon::png_to_image(p_png, p_size, false, img); ERR_FAIL_COND_V(err, Ref()); return img; } Ref ImageLoaderPNG::lossless_unpack_png(const PoolVector &p_data) { const int len = p_data.size(); ERR_FAIL_COND_V(len < 4, Ref()); PoolVector::Read r = p_data.read(); ERR_FAIL_COND_V(r[0] != 'P' || r[1] != 'N' || r[2] != 'G' || r[3] != ' ', Ref()); return load_mem_png(&r[4], len - 4); } PoolVector ImageLoaderPNG::lossless_pack_png(const Ref &p_image) { PoolVector out_buffer; // add Godot's own "PNG " prefix if (out_buffer.resize(4) != OK) { ERR_FAIL_V(PoolVector()); } // scope for writer lifetime { // must be closed before call to image_to_png PoolVector::Write writer = out_buffer.write(); memcpy(writer.ptr(), "PNG ", 4); } Error err = PNGDriverCommon::image_to_png(p_image, out_buffer); if (err) { ERR_FAIL_V(PoolVector()); } return out_buffer; } ImageLoaderPNG::ImageLoaderPNG() { Image::_png_mem_loader_func = load_mem_png; Image::png_unpacker = lossless_unpack_png; Image::png_packer = lossless_pack_png; }