/**************************************************************************/
/*  separator.h                                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/**************************************************************************/

#ifndef SEPARATOR_H
#define SEPARATOR_H

#include "scene/gui/control.h"
class Separator : public Control {
	GDCLASS(Separator, Control);

	struct ThemeCache {
		int separation = 0;
		Ref<StyleBox> separator_style;
	} theme_cache;

protected:
	Orientation orientation = Orientation::HORIZONTAL;

	virtual void _update_theme_item_cache() override;

	void _notification(int p_what);

public:
	virtual Size2 get_minimum_size() const override;

	Separator();
	~Separator();
};

class VSeparator : public Separator {
	GDCLASS(VSeparator, Separator);

public:
	VSeparator();
};

class HSeparator : public Separator {
	GDCLASS(HSeparator, Separator);

public:
	HSeparator();
};

#endif // SEPARATOR_H