/**************************************************************************/ /* signal_awaiter_utils.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SIGNAL_AWAITER_UTILS_H #define SIGNAL_AWAITER_UTILS_H #include "core/reference.h" #include "mono_gc_handle.h" namespace SignalAwaiterUtils { Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter); } class SignalAwaiterHandle : public MonoGCHandle { GDCLASS(SignalAwaiterHandle, MonoGCHandle); bool completed; #ifdef DEBUG_ENABLED ObjectID conn_target_id; #endif Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error); protected: static void _bind_methods(); public: _FORCE_INLINE_ bool is_completed() { return completed; } _FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; } #ifdef DEBUG_ENABLED _FORCE_INLINE_ void set_connection_target(Object *p_target) { conn_target_id = p_target->get_instance_id(); } #endif SignalAwaiterHandle(MonoObject *p_managed); ~SignalAwaiterHandle(); }; #endif // SIGNAL_AWAITER_UTILS_H