/**************************************************************************/ /* graph_edit_arranger.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GRAPH_EDIT_ARRANGER_H #define GRAPH_EDIT_ARRANGER_H #include "core/object/ref_counted.h" #include "core/templates/hash_map.h" #include "core/templates/hash_set.h" class GraphEdit; class GraphEditArranger : public RefCounted { enum SET_OPERATIONS { IS_EQUAL, IS_SUBSET, DIFFERENCE, UNION, }; GraphEdit *graph_edit = nullptr; bool arranging_graph = false; int _set_operations(SET_OPERATIONS p_operation, HashSet &r_u, const HashSet &r_v); HashMap> _layering(const HashSet &r_selected_nodes, const HashMap> &r_upper_neighbours); Vector _split(const Vector &r_layer, const HashMap &r_crossings); void _horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap> &r_layers, const HashMap> &r_upper_neighbours, const HashSet &r_selected_nodes); void _crossing_minimisation(HashMap> &r_layers, const HashMap> &r_upper_neighbours); void _calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const HashSet &r_block_heads, const HashMap> &r_port_info); float _calculate_threshold(StringName p_v, StringName p_w, const Dictionary &r_node_names, const HashMap> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_inner_shift, real_t p_current_threshold, const HashMap &r_node_positions); void _place_block(StringName p_v, float p_delta, const HashMap> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_node_name, const Dictionary &r_inner_shift, Dictionary &r_sink, Dictionary &r_shift, HashMap &r_node_positions); public: void arrange_nodes(); GraphEditArranger(GraphEdit *p_graph_edit) : graph_edit(p_graph_edit) {} }; #endif // GRAPH_EDIT_ARRANGER_H