using System; using System.Text; namespace GodotTools.IdeMessaging { public class MessageDecoder { private class DecodedMessage { public MessageKind? Kind; public string? Id; public MessageStatus? Status; public readonly StringBuilder Body = new StringBuilder(); public uint? PendingBodyLines; public void Clear() { Kind = null; Id = null; Status = null; Body.Clear(); PendingBodyLines = null; } public Message ToMessage() { if (!Kind.HasValue || Id == null || !Status.HasValue || !PendingBodyLines.HasValue || PendingBodyLines.Value > 0) throw new InvalidOperationException(); return new Message(Kind.Value, Id, new MessageContent(Status.Value, Body.ToString())); } } public enum State { Decoding, Decoded, Errored } private readonly DecodedMessage decodingMessage = new DecodedMessage(); public State Decode(string messageLine, out Message? decodedMessage) { decodedMessage = null; if (!decodingMessage.Kind.HasValue) { if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageKind kind)) { decodingMessage.Clear(); return State.Errored; } decodingMessage.Kind = kind; } else if (decodingMessage.Id == null) { decodingMessage.Id = messageLine; } else if (decodingMessage.Status == null) { if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageStatus status)) { decodingMessage.Clear(); return State.Errored; } decodingMessage.Status = status; } else if (decodingMessage.PendingBodyLines == null) { if (!uint.TryParse(messageLine, out uint pendingBodyLines)) { decodingMessage.Clear(); return State.Errored; } decodingMessage.PendingBodyLines = pendingBodyLines; } else { if (decodingMessage.PendingBodyLines > 0) { decodingMessage.Body.AppendLine(messageLine); decodingMessage.PendingBodyLines -= 1; } else { decodedMessage = decodingMessage.ToMessage(); decodingMessage.Clear(); return State.Decoded; } } return State.Decoding; } } }