/*************************************************************************/ /* scene_string_names.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_string_names.h" SceneStringNames* SceneStringNames::singleton=NULL; SceneStringNames::SceneStringNames() { resized=StaticCString::create("resized"); dot=StaticCString::create("."); doubledot=StaticCString::create(".."); draw=StaticCString::create("draw"); _draw=StaticCString::create("_draw"); hide=StaticCString::create("hide"); visibility_changed=StaticCString::create("visibility_changed"); input_event=StaticCString::create("input_event"); shader_shader=StaticCString::create("shader/shader"); shader_unshaded=StaticCString::create("shader/unshaded"); shading_mode=StaticCString::create("shader/shading_mode"); tree_entered=StaticCString::create("tree_entered"); tree_exited=StaticCString::create("tree_exited"); item_rect_changed=StaticCString::create("item_rect_changed"); size_flags_changed=StaticCString::create("size_flags_changed"); minimum_size_changed=StaticCString::create("minimum_size_changed"); sleeping_state_changed=StaticCString::create("sleeping_state_changed"); finished=StaticCString::create("finished"); emission_finished=StaticCString::create("emission_finished"); animation_finished=StaticCString::create("animation_finished"); animation_changed=StaticCString::create("animation_changed"); animation_started=StaticCString::create("animation_started"); mouse_entered=StaticCString::create("mouse_entered"); mouse_exited=StaticCString::create("mouse_exited"); focus_entered=StaticCString::create("focus_entered"); focus_exited=StaticCString::create("focus_exited"); sort_children = StaticCString::create("sort_children"); body_shape_entered = StaticCString::create("body_shape_entered"); body_entered = StaticCString::create("body_entered"); body_shape_exited = StaticCString::create("body_shape_exited"); body_exited = StaticCString::create("body_exited"); area_shape_entered = StaticCString::create("area_shape_entered"); area_shape_exited = StaticCString::create("area_shape_exited"); _body_inout = StaticCString::create("_body_inout"); _area_inout = StaticCString::create("_area_inout"); idle=StaticCString::create("idle"); iteration=StaticCString::create("iteration"); update=StaticCString::create("update"); updated=StaticCString::create("updated"); _get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry"); _can_gizmo_scale=StaticCString::create("_can_gizmo_scale"); _fixed_process=StaticCString::create("_fixed_process"); _process=StaticCString::create("_process"); _enter_tree=StaticCString::create("_enter_tree"); _exit_tree=StaticCString::create("_exit_tree"); _enter_world=StaticCString::create("_enter_world"); _exit_world=StaticCString::create("_exit_world"); _ready=StaticCString::create("_ready"); _update_scroll=StaticCString::create("_update_scroll"); _update_xform=StaticCString::create("_update_xform"); _proxgroup_add=StaticCString::create("_proxgroup_add"); _proxgroup_remove=StaticCString::create("_proxgroup_remove"); grouped=StaticCString::create("grouped"); ungrouped=StaticCString::create("ungrouped"); screen_entered=StaticCString::create("screen_entered"); screen_exited=StaticCString::create("screen_exited"); viewport_entered=StaticCString::create("viewport_entered"); viewport_exited=StaticCString::create("viewport_exited"); camera_entered=StaticCString::create("camera_entered"); camera_exited=StaticCString::create("camera_exited"); _body_enter_tree = StaticCString::create("_body_enter_tree"); _body_exit_tree = StaticCString::create("_body_exit_tree"); _area_enter_tree = StaticCString::create("_area_enter_tree"); _area_exit_tree = StaticCString::create("_area_exit_tree"); _input = StaticCString::create("_input"); _input_event=StaticCString::create("_input_event"); gui_input=StaticCString::create("gui_input"); _gui_input=StaticCString::create("_gui_input"); _unhandled_input=StaticCString::create("_unhandled_input"); _unhandled_key_input=StaticCString::create("_unhandled_key_input"); changed=StaticCString::create("changed"); _shader_changed=StaticCString::create("_shader_changed"); _spatial_editor_group=StaticCString::create("_spatial_editor_group"); _request_gizmo=StaticCString::create("_request_gizmo"); offset=StaticCString::create("offset"); unit_offset=StaticCString::create("unit_offset"); rotation_mode=StaticCString::create("rotation_mode"); rotate=StaticCString::create("rotate"); h_offset=StaticCString::create("h_offset"); v_offset=StaticCString::create("v_offset"); transform_pos=StaticCString::create("transform/pos"); transform_rot=StaticCString::create("transform/rot"); transform_scale=StaticCString::create("transform/scale"); _update_remote=StaticCString::create("_update_remote"); _update_pairs=StaticCString::create("_update_pairs"); get_minimum_size=StaticCString::create("get_minimum_size"); area_entered=StaticCString::create("area_entered"); area_exited=StaticCString::create("area_exited"); has_point = StaticCString::create("has_point"); line_separation = StaticCString::create("line_separation"); play_play = StaticCString::create("play/play"); get_drag_data = StaticCString::create("get_drag_data"); drop_data = StaticCString::create("drop_data"); can_drop_data = StaticCString::create("can_drop_data"); _im_update = StaticCString::create("_im_update"); _queue_update = StaticCString::create("_queue_update"); baked_light_changed = StaticCString::create("baked_light_changed"); _baked_light_changed = StaticCString::create("_baked_light_changed"); _mouse_enter=StaticCString::create("_mouse_enter"); _mouse_exit=StaticCString::create("_mouse_exit"); _pressed=StaticCString::create("_pressed"); _toggled=StaticCString::create("_toggled"); frame_changed=StaticCString::create("frame_changed"); playback_speed=StaticCString::create("playback/speed"); playback_active=StaticCString::create("playback/active"); autoplay=StaticCString::create("autoplay"); blend_times=StaticCString::create("blend_times"); speed=StaticCString::create("speed"); node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed"); path_pp=NodePath(".."); _default=StaticCString::create("default"); for(int i=0;i