/*************************************************************************/ /* gdscript.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GDSCRIPT_H #define GDSCRIPT_H #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" #include "core/doc_data.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/object/script_language.h" #include "core/templates/rb_set.h" #include "gdscript_function.h" class GDScriptNativeClass : public RefCounted { GDCLASS(GDScriptNativeClass, RefCounted); StringName name; protected: bool _get(const StringName &p_name, Variant &r_ret) const; static void _bind_methods(); public: _FORCE_INLINE_ const StringName &get_name() const { return name; } Variant _new(); Object *instantiate(); virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; GDScriptNativeClass(const StringName &p_name); }; class GDScript : public Script { GDCLASS(GDScript, Script); bool tool = false; bool valid = false; struct MemberInfo { int index = 0; StringName setter; StringName getter; GDScriptDataType data_type; }; friend class GDScriptInstance; friend class GDScriptFunction; friend class GDScriptAnalyzer; friend class GDScriptCompiler; friend class GDScriptLanguage; friend struct GDScriptUtilityFunctionsDefinitions; Ref<GDScriptNativeClass> native; Ref<GDScript> base; GDScript *_base = nullptr; //fast pointer access GDScript *_owner = nullptr; //for subclasses HashSet<StringName> members; //members are just indices to the instantiated script. HashMap<StringName, Variant> constants; HashMap<StringName, GDScriptFunction *> member_functions; HashMap<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script. HashMap<StringName, Ref<GDScript>> subclasses; HashMap<StringName, Vector<StringName>> _signals; Dictionary rpc_config; #ifdef TOOLS_ENABLED HashMap<StringName, int> member_lines; HashMap<StringName, Variant> member_default_values; List<PropertyInfo> members_cache; HashMap<StringName, Variant> member_default_values_cache; Ref<GDScript> base_cache; HashSet<ObjectID> inheriters_cache; bool source_changed_cache = false; bool placeholder_fallback_enabled = false; void _update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames); DocData::ClassDoc doc; Vector<DocData::ClassDoc> docs; String doc_brief_description; String doc_description; Vector<DocData::TutorialDoc> doc_tutorials; HashMap<String, String> doc_functions; HashMap<String, String> doc_variables; HashMap<String, String> doc_constants; HashMap<String, String> doc_signals; HashMap<String, DocData::EnumDoc> doc_enums; void _clear_doc(); void _update_doc(); void _add_doc(const DocData::ClassDoc &p_inner_class); #endif HashMap<StringName, PropertyInfo> member_info; GDScriptFunction *implicit_initializer = nullptr; GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate GDScriptFunction *implicit_ready = nullptr; int subclass_count = 0; RBSet<Object *> instances; //exported members String source; String path; String name; String fully_qualified_name; SelfList<GDScript> script_list; SelfList<GDScriptFunctionState>::List pending_func_states; GDScriptFunction *_super_constructor(GDScript *p_script); void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error); GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error); void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path); String _get_debug_path() const; #ifdef TOOLS_ENABLED HashSet<PlaceHolderScriptInstance *> placeholders; //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; #endif #ifdef DEBUG_ENABLED HashMap<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state; #endif bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr); void _save_orphaned_subclasses(); void _init_rpc_methods_properties(); void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const; void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const; void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const; // This method will map the class name from "RefCounted" to "MyClass.InnerClass". static String _get_gdscript_reference_class_name(const GDScript *p_gdscript); protected: bool _get(const StringName &p_name, Variant &r_ret) const; bool _set(const StringName &p_name, const Variant &p_value); void _get_property_list(List<PropertyInfo> *p_properties) const; Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; static void _bind_methods(); public: virtual bool is_valid() const override { return valid; } bool inherits_script(const Ref<Script> &p_script) const override; const HashMap<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; } const HashMap<StringName, Variant> &get_constants() const { return constants; } const HashSet<StringName> &get_members() const { return members; } const GDScriptDataType &get_member_type(const StringName &p_member) const { CRASH_COND(!member_indices.has(p_member)); return member_indices[p_member].data_type; } const HashMap<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; } const Ref<GDScriptNativeClass> &get_native() const { return native; } const String &get_script_class_name() const { return name; } virtual bool has_script_signal(const StringName &p_signal) const override; virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override; bool is_tool() const override { return tool; } Ref<GDScript> get_base() const; const HashMap<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; } const HashMap<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only StringName debug_get_member_by_index(int p_idx) const; Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error); virtual bool can_instantiate() const override; virtual Ref<Script> get_base_script() const override; virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so virtual ScriptInstance *instance_create(Object *p_this) override; virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override; virtual bool instance_has(const Object *p_this) const override; virtual bool has_source_code() const override; virtual String get_source_code() const override; virtual void set_source_code(const String &p_code) override; virtual void update_exports() override; #ifdef TOOLS_ENABLED virtual Vector<DocData::ClassDoc> get_documentation() const override { return docs; } #endif // TOOLS_ENABLED virtual Error reload(bool p_keep_state = false) override; void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too... Error load_source_code(const String &p_path); Error load_byte_code(const String &p_path); Vector<uint8_t> get_as_byte_code() const; bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; virtual void get_script_method_list(List<MethodInfo> *p_list) const override; virtual bool has_method(const StringName &p_method) const override; virtual MethodInfo get_method_info(const StringName &p_method) const override; virtual void get_script_property_list(List<PropertyInfo> *p_list) const override; virtual ScriptLanguage *get_language() const override; virtual int get_member_line(const StringName &p_member) const override { #ifdef TOOLS_ENABLED if (member_lines.has(p_member)) { return member_lines[p_member]; } #endif return -1; } virtual void get_constants(HashMap<StringName, Variant> *p_constants) override; virtual void get_members(HashSet<StringName> *p_members) override; virtual const Variant get_rpc_config() const override; #ifdef TOOLS_ENABLED virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; } #endif GDScript(); ~GDScript(); }; class GDScriptInstance : public ScriptInstance { friend class GDScript; friend class GDScriptFunction; friend class GDScriptLambdaCallable; friend class GDScriptLambdaSelfCallable; friend class GDScriptCompiler; friend struct GDScriptUtilityFunctionsDefinitions; ObjectID owner_id; Object *owner = nullptr; Ref<GDScript> script; #ifdef DEBUG_ENABLED HashMap<StringName, int> member_indices_cache; //used only for hot script reloading #endif Vector<Variant> members; bool base_ref_counted; SelfList<GDScriptFunctionState>::List pending_func_states; public: virtual Object *get_owner() { return owner; } virtual bool set(const StringName &p_name, const Variant &p_value); virtual bool get(const StringName &p_name, Variant &r_ret) const; virtual void get_property_list(List<PropertyInfo> *p_properties) const; virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const; virtual bool property_can_revert(const StringName &p_name) const; virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const; virtual void get_method_list(List<MethodInfo> *p_list) const; virtual bool has_method(const StringName &p_method) const; virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; } virtual void notification(int p_notification); String to_string(bool *r_valid); virtual Ref<Script> get_script() const; virtual ScriptLanguage *get_language(); void set_path(const String &p_path); void reload_members(); virtual const Variant get_rpc_config() const; GDScriptInstance(); ~GDScriptInstance(); }; class GDScriptLanguage : public ScriptLanguage { friend class GDScriptFunctionState; static GDScriptLanguage *singleton; Variant *_global_array = nullptr; Vector<Variant> global_array; HashMap<StringName, int> globals; HashMap<StringName, Variant> named_globals; struct CallLevel { Variant *stack = nullptr; GDScriptFunction *function = nullptr; GDScriptInstance *instance = nullptr; int *ip = nullptr; int *line = nullptr; }; int _debug_parse_err_line; String _debug_parse_err_file; String _debug_error; int _debug_call_stack_pos; int _debug_max_call_stack; CallLevel *_call_stack = nullptr; void _add_global(const StringName &p_name, const Variant &p_value); friend class GDScriptInstance; Mutex lock; friend class GDScript; SelfList<GDScript>::List script_list; friend class GDScriptFunction; SelfList<GDScriptFunction>::List function_list; bool profiling; uint64_t script_frame_time; HashMap<String, ObjectID> orphan_subclasses; public: int calls; bool debug_break(const String &p_error, bool p_allow_continue = true); bool debug_break_parse(const String &p_file, int p_line, const String &p_error); _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) { if (Thread::get_main_id() != Thread::get_caller_id()) { return; //no support for other threads than main for now } if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1); } if (_debug_call_stack_pos >= _debug_max_call_stack) { //stack overflow _debug_error = vformat("Stack overflow (stack size: %s). Check for infinite recursion in your script.", _debug_max_call_stack); EngineDebugger::get_script_debugger()->debug(this); return; } _call_stack[_debug_call_stack_pos].stack = p_stack; _call_stack[_debug_call_stack_pos].instance = p_instance; _call_stack[_debug_call_stack_pos].function = p_function; _call_stack[_debug_call_stack_pos].ip = p_ip; _call_stack[_debug_call_stack_pos].line = p_line; _debug_call_stack_pos++; } _FORCE_INLINE_ void exit_function() { if (Thread::get_main_id() != Thread::get_caller_id()) { return; //no support for other threads than main for now } if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1); } if (_debug_call_stack_pos == 0) { _debug_error = "Stack Underflow (Engine Bug)"; EngineDebugger::get_script_debugger()->debug(this); return; } _debug_call_stack_pos--; } virtual Vector<StackInfo> debug_get_current_stack_info() override { if (Thread::get_main_id() != Thread::get_caller_id()) { return Vector<StackInfo>(); } Vector<StackInfo> csi; csi.resize(_debug_call_stack_pos); for (int i = 0; i < _debug_call_stack_pos; i++) { csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0; if (_call_stack[i].function) { csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name(); csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path(); } } return csi; } struct { StringName _init; StringName _notification; StringName _set; StringName _get; StringName _get_property_list; StringName _property_can_revert; StringName _property_get_revert; StringName _script_source; } strings; _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); } _FORCE_INLINE_ Variant *get_global_array() { return _global_array; } _FORCE_INLINE_ const HashMap<StringName, int> &get_global_map() const { return globals; } _FORCE_INLINE_ const HashMap<StringName, Variant> &get_named_globals_map() const { return named_globals; } _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; } virtual String get_name() const override; /* LANGUAGE FUNCTIONS */ virtual void init() override; virtual String get_type() const override; virtual String get_extension() const override; virtual Error execute_file(const String &p_path) override; virtual void finish() override; /* EDITOR FUNCTIONS */ virtual void get_reserved_words(List<String> *p_words) const override; virtual bool is_control_flow_keyword(String p_keywords) const override; virtual void get_comment_delimiters(List<String> *p_delimiters) const override; virtual void get_string_delimiters(List<String> *p_delimiters) const override; virtual bool is_using_templates() override; virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override; virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override; virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override; virtual Script *create_script() const override; virtual bool has_named_classes() const override; virtual bool supports_builtin_mode() const override; virtual bool supports_documentation() const override; virtual bool can_inherit_from_file() const override { return true; } virtual int find_function(const String &p_function, const String &p_code) const override; virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override; virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override; #ifdef TOOLS_ENABLED virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override; #endif virtual String _get_indentation() const; virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override; virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override; virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override; virtual void remove_named_global_constant(const StringName &p_name) override; /* DEBUGGER FUNCTIONS */ virtual String debug_get_error() const override; virtual int debug_get_stack_level_count() const override; virtual int debug_get_stack_level_line(int p_level) const override; virtual String debug_get_stack_level_function(int p_level) const override; virtual String debug_get_stack_level_source(int p_level) const override; virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override; virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override; virtual void reload_all_scripts() override; virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override; virtual void frame() override; virtual void get_public_functions(List<MethodInfo> *p_functions) const override; virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override; virtual void get_public_annotations(List<MethodInfo> *p_annotations) const override; virtual void profiling_start() override; virtual void profiling_stop() override; virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override; virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override; /* LOADER FUNCTIONS */ virtual void get_recognized_extensions(List<String> *p_extensions) const override; /* GLOBAL CLASSES */ virtual bool handles_global_class_type(const String &p_type) const override; virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override; void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass); Ref<GDScript> get_orphan_subclass(const String &p_qualified_name); GDScriptLanguage(); ~GDScriptLanguage(); }; class ResourceFormatLoaderGDScript : public ResourceFormatLoader { public: virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); }; class ResourceFormatSaverGDScript : public ResourceFormatSaver { public: virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0); virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const; virtual bool recognize(const Ref<Resource> &p_resource) const; }; #endif // GDSCRIPT_H