<?xml version="1.0" encoding="UTF-8" ?> <class name="Texture3D" inherits="Texture" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base class for 3-dimensionnal textures. </brief_description> <description> Base class for [ImageTexture3D] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. [Texture3D] is the base class for all 3-dimensional texture types. See also [TextureLayered]. All images need to have the same width, height and number of mipmap levels. To create such a texture file yourself, reimport your image files using the Godot Editor import presets. </description> <tutorials> </tutorials> <methods> <method name="_get_data" qualifiers="virtual const"> <return type="Image[]" /> <description> Called when the [Texture3D]'s data is queried. </description> </method> <method name="_get_depth" qualifiers="virtual const"> <return type="int" /> <description> Called when the [Texture3D]'s depth is queried. </description> </method> <method name="_get_format" qualifiers="virtual const"> <return type="int" enum="Image.Format" /> <description> Called when the [Texture3D]'s format is queried. </description> </method> <method name="_get_height" qualifiers="virtual const"> <return type="int" /> <description> Called when the [Texture3D]'s height is queried. </description> </method> <method name="_get_width" qualifiers="virtual const"> <return type="int" /> <description> Called when the [Texture3D]'s width is queried. </description> </method> <method name="_has_mipmaps" qualifiers="virtual const"> <return type="bool" /> <description> Called when the presence of mipmaps in the [Texture3D] is queried. </description> </method> <method name="get_data" qualifiers="const"> <return type="Image[]" /> <description> Returns the [Texture3D]'s data as an array of [Image]s. Each [Image] represents a [i]slice[/i] of the [Texture3D], with different slices mapping to different depth (Z axis) levels. </description> </method> <method name="get_depth" qualifiers="const"> <return type="int" /> <description> Returns the [Texture3D]'s depth in pixels. Depth is typically represented by the Z axis (a dimension not present in [Texture2D]). </description> </method> <method name="get_format" qualifiers="const"> <return type="int" enum="Image.Format" /> <description> Returns the current format being used by this texture. See [enum Image.Format] for details. </description> </method> <method name="get_height" qualifiers="const"> <return type="int" /> <description> Returns the [Texture3D]'s height in pixels. Width is typically represented by the Y axis. </description> </method> <method name="get_width" qualifiers="const"> <return type="int" /> <description> Returns the [Texture3D]'s width in pixels. Width is typically represented by the X axis. </description> </method> <method name="has_mipmaps" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the [Texture3D] has generated mipmaps. </description> </method> </methods> </class>