/**************************************************************************/ /* test_completion.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_COMPLETION_H #define TEST_COMPLETION_H #ifdef TOOLS_ENABLED #include "core/io/config_file.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/object/script_language.h" #include "core/variant/dictionary.h" #include "core/variant/variant.h" #include "gdscript_test_runner.h" #include "modules/modules_enabled.gen.h" // For mono. #include "scene/resources/packed_scene.h" #include "../gdscript.h" #include "tests/test_macros.h" #include "editor/editor_settings.h" #include "scene/theme/theme_db.h" namespace GDScriptTests { static bool match_option(const Dictionary p_expected, const ScriptLanguage::CodeCompletionOption p_got) { if (p_expected.get("display", p_got.display) != p_got.display) { return false; } if (p_expected.get("insert_text", p_got.insert_text) != p_got.insert_text) { return false; } if (p_expected.get("kind", p_got.kind) != Variant(p_got.kind)) { return false; } if (p_expected.get("location", p_got.location) != Variant(p_got.location)) { return false; } return true; } static void to_dict_list(Variant p_variant, List &p_list) { ERR_FAIL_COND(!p_variant.is_array()); Array arr = p_variant; for (int i = 0; i < arr.size(); i++) { if (arr[i].get_type() == Variant::DICTIONARY) { p_list.push_back(arr[i]); } } } static void test_directory(const String &p_dir) { Error err = OK; Ref dir = DirAccess::open(p_dir, &err); if (err != OK) { FAIL("Invalid test directory."); return; } String path = dir->get_current_dir(); dir->list_dir_begin(); String next = dir->get_next(); while (!next.is_empty()) { if (dir->current_is_dir()) { if (next == "." || next == "..") { next = dir->get_next(); continue; } test_directory(path.path_join(next)); } else if (next.ends_with(".gd") && !next.ends_with(".notest.gd")) { Ref acc = FileAccess::open(path.path_join(next), FileAccess::READ, &err); if (err != OK) { next = dir->get_next(); continue; } String code = acc->get_as_utf8_string(); // For ease of reading ➡ (0x27A1) acts as sentinel char instead of 0xFFFF in the files. code = code.replace_first(String::chr(0x27A1), String::chr(0xFFFF)); // Require pointer sentinel char in scripts. CHECK(code.find_char(0xFFFF) != -1); ConfigFile conf; if (conf.load(path.path_join(next.get_basename() + ".cfg")) != OK) { FAIL("No config file found."); } #ifndef MODULE_MONO_ENABLED if (conf.get_value("input", "cs", false)) { next = dir->get_next(); continue; } #endif EditorSettings::get_singleton()->set_setting("text_editor/completion/use_single_quotes", conf.get_value("input", "use_single_quotes", false)); List include; to_dict_list(conf.get_value("result", "include", Array()), include); List exclude; to_dict_list(conf.get_value("result", "exclude", Array()), exclude); List options; String call_hint; bool forced; Node *owner = nullptr; if (dir->file_exists(next.get_basename() + ".tscn")) { String project_path = "res://completion"; Ref scene = ResourceLoader::load(project_path.path_join(next.get_basename() + ".tscn"), "PackedScene"); if (scene.is_valid()) { owner = scene->instantiate(); } } GDScriptLanguage::get_singleton()->complete_code(code, path.path_join(next), owner, &options, forced, call_hint); String contains_excluded; for (ScriptLanguage::CodeCompletionOption &option : options) { for (const Dictionary &E : exclude) { if (match_option(E, option)) { contains_excluded = option.display; break; } } if (!contains_excluded.is_empty()) { break; } for (const Dictionary &E : include) { if (match_option(E, option)) { include.erase(E); break; } } } CHECK_MESSAGE(contains_excluded.is_empty(), "Autocompletion suggests illegal option '", contains_excluded, "' for '", path.path_join(next), "'."); CHECK(include.is_empty()); String expected_call_hint = conf.get_value("result", "call_hint", call_hint); bool expected_forced = conf.get_value("result", "forced", forced); CHECK(expected_call_hint == call_hint); CHECK(expected_forced == forced); if (owner) { memdelete(owner); } } next = dir->get_next(); } } TEST_SUITE("[Modules][GDScript][Completion]") { TEST_CASE("[Editor] Check suggestion list") { // Set all editor settings that code completion relies on. EditorSettings::get_singleton()->set_setting("text_editor/completion/use_single_quotes", false); init_language("modules/gdscript/tests/scripts"); test_directory("modules/gdscript/tests/scripts/completion"); } } } // namespace GDScriptTests #endif #endif // TEST_COMPLETION_H