using System; namespace GodotTools.IdeConnection { public class ConsoleLogger : ILogger { public void LogDebug(string message) { Console.WriteLine("DEBUG: " + message); } public void LogInfo(string message) { Console.WriteLine("INFO: " + message); } public void LogWarning(string message) { Console.WriteLine("WARN: " + message); } public void LogError(string message) { Console.WriteLine("ERROR: " + message); } public void LogError(string message, Exception e) { Console.WriteLine("EXCEPTION: " + message); Console.WriteLine(e); } } }