# !/ usr / bin / env python Import("env") Import("env_modules") env_betsy = env_modules.Clone() env_betsy.GLSL_HEADER("bc6h.glsl") env_betsy.GLSL_HEADER("bc1.glsl") env_betsy.Depends(Glob("*.glsl.gen.h"), ["#glsl_builders.py"]) # Thirdparty source files thirdparty_obj = [] thirdparty_dir = "#thirdparty/betsy/" env_betsy.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_betsy.Clone() env_thirdparty.disable_warnings() env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_betsy.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)