/**************************************************************************/ /* gl_manager_windows_native.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gl_manager_windows_native.h" #if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) #include "core/config/project_settings.h" #include "core/version.h" #include "thirdparty/nvapi/nvapi_minimal.h" #include #include #include #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #if defined(__GNUC__) // Workaround GCC warning from -Wcast-function-type. #define GetProcAddress (void *)GetProcAddress #endif typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC); typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC); typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC); typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR); static String format_error_message(DWORD id) { LPWSTR messageBuffer = nullptr; size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); LocalFree(messageBuffer); return msg; } const int OGL_THREAD_CONTROL_ID = 0x20C1221E; const int OGL_THREAD_CONTROL_DISABLE = 0x00000002; const int OGL_THREAD_CONTROL_ENABLE = 0x00000001; typedef int(__cdecl *NvAPI_Initialize_t)(); typedef int(__cdecl *NvAPI_Unload_t)(); typedef int(__cdecl *NvAPI_GetErrorMessage_t)(unsigned int, NvAPI_ShortString); typedef int(__cdecl *NvAPI_DRS_CreateSession_t)(NvDRSSessionHandle *); typedef int(__cdecl *NvAPI_DRS_DestroySession_t)(NvDRSSessionHandle); typedef int(__cdecl *NvAPI_DRS_LoadSettings_t)(NvDRSSessionHandle); typedef int(__cdecl *NvAPI_DRS_CreateProfile_t)(NvDRSSessionHandle, NVDRS_PROFILE *, NvDRSProfileHandle *); typedef int(__cdecl *NvAPI_DRS_CreateApplication_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_APPLICATION *); typedef int(__cdecl *NvAPI_DRS_SaveSettings_t)(NvDRSSessionHandle); typedef int(__cdecl *NvAPI_DRS_SetSetting_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_SETTING *); typedef int(__cdecl *NvAPI_DRS_FindProfileByName_t)(NvDRSSessionHandle, NvAPI_UnicodeString, NvDRSProfileHandle *); typedef int(__cdecl *NvAPI_DRS_FindApplicationByName_t)(NvDRSSessionHandle, NvAPI_UnicodeString, NvDRSProfileHandle *, NVDRS_APPLICATION *); NvAPI_GetErrorMessage_t NvAPI_GetErrorMessage__; static bool nvapi_err_check(const char *msg, int status) { if (status != 0) { if (OS::get_singleton()->is_stdout_verbose()) { NvAPI_ShortString err_desc = { 0 }; NvAPI_GetErrorMessage__(status, err_desc); print_verbose(vformat("%s: %s(code %d)", msg, err_desc, status)); } return false; } return true; } // On windows we have to disable threaded optimization when using NVIDIA graphics cards // to avoid stuttering, see https://github.com/microsoft/vscode-cpptools/issues/6592 // also see https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() { HMODULE nvapi = 0; #ifdef _WIN64 nvapi = LoadLibraryA("nvapi64.dll"); #else nvapi = LoadLibraryA("nvapi.dll"); #endif if (nvapi == NULL) { return; } void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = 0; NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface"); if (NvAPI_QueryInterface == NULL) { print_verbose("Error getting NVAPI NvAPI_QueryInterface"); return; } // Setup NVAPI function pointers NvAPI_Initialize_t NvAPI_Initialize = (NvAPI_Initialize_t)NvAPI_QueryInterface(0x0150E828); NvAPI_GetErrorMessage__ = (NvAPI_GetErrorMessage_t)NvAPI_QueryInterface(0x6C2D048C); NvAPI_DRS_CreateSession_t NvAPI_DRS_CreateSession = (NvAPI_DRS_CreateSession_t)NvAPI_QueryInterface(0x0694D52E); NvAPI_DRS_DestroySession_t NvAPI_DRS_DestroySession = (NvAPI_DRS_DestroySession_t)NvAPI_QueryInterface(0xDAD9CFF8); NvAPI_Unload_t NvAPI_Unload = (NvAPI_Unload_t)NvAPI_QueryInterface(0xD22BDD7E); NvAPI_DRS_LoadSettings_t NvAPI_DRS_LoadSettings = (NvAPI_DRS_LoadSettings_t)NvAPI_QueryInterface(0x375DBD6B); NvAPI_DRS_CreateProfile_t NvAPI_DRS_CreateProfile = (NvAPI_DRS_CreateProfile_t)NvAPI_QueryInterface(0xCC176068); NvAPI_DRS_CreateApplication_t NvAPI_DRS_CreateApplication = (NvAPI_DRS_CreateApplication_t)NvAPI_QueryInterface(0x4347A9DE); NvAPI_DRS_SaveSettings_t NvAPI_DRS_SaveSettings = (NvAPI_DRS_SaveSettings_t)NvAPI_QueryInterface(0xFCBC7E14); NvAPI_DRS_SetSetting_t NvAPI_DRS_SetSetting = (NvAPI_DRS_SetSetting_t)NvAPI_QueryInterface(0x577DD202); NvAPI_DRS_FindProfileByName_t NvAPI_DRS_FindProfileByName = (NvAPI_DRS_FindProfileByName_t)NvAPI_QueryInterface(0x7E4A9A0B); NvAPI_DRS_FindApplicationByName_t NvAPI_DRS_FindApplicationByName = (NvAPI_DRS_FindApplicationByName_t)NvAPI_QueryInterface(0xEEE566B2); if (!nvapi_err_check("NVAPI: Init failed", NvAPI_Initialize())) { return; } print_verbose("NVAPI: Init OK!"); NvDRSSessionHandle session_handle; if (!nvapi_err_check("NVAPI: Error creating DRS session", NvAPI_DRS_CreateSession(&session_handle))) { NvAPI_Unload(); return; } if (!nvapi_err_check("NVAPI: Error loading DRS settings", NvAPI_DRS_LoadSettings(session_handle))) { NvAPI_DRS_DestroySession(session_handle); NvAPI_Unload(); return; } String app_executable_name = OS::get_singleton()->get_executable_path().get_file(); String app_friendly_name = GLOBAL_GET("application/config/name"); // We need a name anyways, so let's use the engine name if an application name is not available // (this is used mostly by the Project Manager) if (app_friendly_name.is_empty()) { app_friendly_name = VERSION_NAME; } String app_profile_name = app_friendly_name + " Nvidia Profile"; Char16String app_profile_name_u16 = app_profile_name.utf16(); Char16String app_executable_name_u16 = app_executable_name.utf16(); Char16String app_friendly_name_u16 = app_friendly_name.utf16(); NvDRSProfileHandle profile_handle = 0; int profile_status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(app_profile_name_u16.ptrw()), &profile_handle); if (profile_status != 0) { print_verbose("NVAPI: Profile not found, creating...."); NVDRS_PROFILE profile_info; profile_info.version = NVDRS_PROFILE_VER; profile_info.isPredefined = 0; memcpy(profile_info.profileName, app_profile_name_u16.get_data(), sizeof(char16_t) * app_profile_name_u16.size()); if (!nvapi_err_check("NVAPI: Error creating profile", NvAPI_DRS_CreateProfile(session_handle, &profile_info, &profile_handle))) { NvAPI_DRS_DestroySession(session_handle); NvAPI_Unload(); return; } } NvDRSProfileHandle app_profile_handle = 0; NVDRS_APPLICATION_V4 app; app.version = NVDRS_APPLICATION_VER_V4; int app_status = NvAPI_DRS_FindApplicationByName(session_handle, (NvU16 *)(app_executable_name_u16.ptrw()), &app_profile_handle, &app); if (app_status != 0) { print_verbose("NVAPI: Application not found, adding to profile..."); app.isPredefined = 0; app.isMetro = 1; app.isCommandLine = 1; memcpy(app.appName, app_executable_name_u16.get_data(), sizeof(char16_t) * app_executable_name_u16.size()); memcpy(app.userFriendlyName, app_friendly_name_u16.get_data(), sizeof(char16_t) * app_friendly_name_u16.size()); memcpy(app.launcher, L"", 1); memcpy(app.fileInFolder, L"", 1); if (!nvapi_err_check("NVAPI: Error creating application", NvAPI_DRS_CreateApplication(session_handle, profile_handle, &app))) { NvAPI_DRS_DestroySession(session_handle); NvAPI_Unload(); return; } } NVDRS_SETTING setting; setting.version = NVDRS_SETTING_VER; setting.settingId = OGL_THREAD_CONTROL_ID; setting.settingType = NVDRS_DWORD_TYPE; setting.settingLocation = NVDRS_CURRENT_PROFILE_LOCATION; setting.isCurrentPredefined = 0; setting.isPredefinedValid = 0; int thread_control_val = OGL_THREAD_CONTROL_DISABLE; if (!GLOBAL_GET("rendering/gl_compatibility/nvidia_disable_threaded_optimization")) { thread_control_val = OGL_THREAD_CONTROL_ENABLE; } setting.u32CurrentValue = thread_control_val; setting.u32PredefinedValue = thread_control_val; if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &setting))) { NvAPI_DRS_DestroySession(session_handle); NvAPI_Unload(); return; } if (!nvapi_err_check("NVAPI: Error saving settings", NvAPI_DRS_SaveSettings(session_handle))) { NvAPI_DRS_DestroySession(session_handle); NvAPI_Unload(); return; } if (thread_control_val == OGL_THREAD_CONTROL_DISABLE) { print_verbose("NVAPI: Disabled OpenGL threaded optimization successfully"); } else { print_verbose("NVAPI: Enabled OpenGL threaded optimization successfully"); } NvAPI_DRS_DestroySession(session_handle); } int GLManagerNative_Windows::_find_or_create_display(GLWindow &win) { // find display NYI, only 1 supported so far if (_displays.size()) { return 0; } // create GLDisplay d_temp = {}; _displays.push_back(d_temp); int new_display_id = _displays.size() - 1; // create context GLDisplay &d = _displays[new_display_id]; Error err = _create_context(win, d); if (err != OK) { // not good // delete the _display? _displays.remove_at(new_display_id); return -1; } return new_display_id; } static Error _configure_pixel_format(HDC hDC) { static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, (BYTE)PFD_TYPE_RGBA, (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24), (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer (BYTE)0, // Shift Bit Ignored (BYTE)0, // No Accumulation Buffer (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored (BYTE)24, // 24Bit Z-Buffer (Depth Buffer) (BYTE)0, // No Stencil Buffer (BYTE)0, // No Auxiliary Buffer (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer (BYTE)0, // Reserved 0, 0, 0 // Layer Masks Ignored }; int pixel_format = ChoosePixelFormat(hDC, &pfd); if (!pixel_format) // Did Windows Find A Matching Pixel Format? { return ERR_CANT_CREATE; // Return FALSE } BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd); if (!ret) // Are We Able To Set The Pixel Format? { return ERR_CANT_CREATE; // Return FALSE } return OK; } PFNWGLCREATECONTEXT gd_wglCreateContext; PFNWGLMAKECURRENT gd_wglMakeCurrent; PFNWGLDELETECONTEXT gd_wglDeleteContext; PFNWGLGETPROCADDRESS gd_wglGetProcAddress; Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { Error err = _configure_pixel_format(win.hDC); if (err != OK) { return err; } HMODULE module = LoadLibraryW(L"opengl32.dll"); if (!module) { return ERR_CANT_CREATE; } gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext"); gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent"); gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext"); gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress"); if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) { return ERR_CANT_CREATE; } gl_display.hRC = gd_wglCreateContext(win.hDC); if (!gl_display.hRC) // Are We Able To Get A Rendering Context? { return ERR_CANT_CREATE; // Return FALSE } if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) { ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError())); } int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context WGL_CONTEXT_MINOR_VERSION_ARB, 3, //and it shall be forward compatible so that we can only use up to date functionality WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/, 0 }; //zero indicates the end of the array PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB"); if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported { gd_wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; return ERR_CANT_CREATE; } HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs); if (!new_hRC) { gd_wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; return ERR_CANT_CREATE; } if (!gd_wglMakeCurrent(win.hDC, nullptr)) { ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError())); } gd_wglDeleteContext(gl_display.hRC); gl_display.hRC = new_hRC; if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) // Try to activate the rendering context. { ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError())); gd_wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; return ERR_CANT_CREATE; } if (!wglSwapIntervalEXT) { wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)gd_wglGetProcAddress("wglSwapIntervalEXT"); } return OK; } Error GLManagerNative_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) { HDC hDC = GetDC(p_hwnd); if (!hDC) { return ERR_CANT_CREATE; } // configure the HDC to use a compatible pixel format Error result = _configure_pixel_format(hDC); if (result != OK) { return result; } GLWindow win; win.hwnd = p_hwnd; win.hDC = hDC; win.gldisplay_id = _find_or_create_display(win); if (win.gldisplay_id == -1) { return FAILED; } // WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going // and each of them has a higher id than the previous, so it must be used in a map not a vector _windows[p_window_id] = win; // make current window_make_current(p_window_id); return OK; } void GLManagerNative_Windows::_internal_set_current_window(GLWindow *p_win) { _current_window = p_win; } void GLManagerNative_Windows::window_destroy(DisplayServer::WindowID p_window_id) { GLWindow &win = get_window(p_window_id); if (_current_window == &win) { _current_window = nullptr; } _windows.erase(p_window_id); } void GLManagerNative_Windows::release_current() { if (!_current_window) { return; } if (!gd_wglMakeCurrent(_current_window->hDC, nullptr)) { ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError())); } } void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_window_id) { if (p_window_id == -1) { return; } // crash if our data structures are out of sync, i.e. not found GLWindow &win = _windows[p_window_id]; // noop if (&win == _current_window) { return; } const GLDisplay &disp = get_display(win.gldisplay_id); if (!gd_wglMakeCurrent(win.hDC, disp.hRC)) { ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError())); } _internal_set_current_window(&win); } void GLManagerNative_Windows::make_current() { if (!_current_window) { return; } const GLDisplay &disp = get_current_display(); if (!gd_wglMakeCurrent(_current_window->hDC, disp.hRC)) { ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError())); } } void GLManagerNative_Windows::swap_buffers() { SwapBuffers(_current_window->hDC); } Error GLManagerNative_Windows::initialize() { _nvapi_disable_threaded_optimization(); return OK; } void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) { GLWindow &win = get_window(p_window_id); GLWindow *current = _current_window; if (&win != _current_window) { window_make_current(p_window_id); } if (wglSwapIntervalEXT) { win.use_vsync = p_use; if (!wglSwapIntervalEXT(p_use ? 1 : 0)) { WARN_PRINT("Could not set V-Sync mode."); } } else { WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported."); } if (current != _current_window) { _current_window = current; make_current(); } } bool GLManagerNative_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const { return get_window(p_window_id).use_vsync; } HDC GLManagerNative_Windows::get_hdc(DisplayServer::WindowID p_window_id) { return get_window(p_window_id).hDC; } HGLRC GLManagerNative_Windows::get_hglrc(DisplayServer::WindowID p_window_id) { const GLWindow &win = get_window(p_window_id); const GLDisplay &disp = get_display(win.gldisplay_id); return disp.hRC; } GLManagerNative_Windows::GLManagerNative_Windows() { direct_render = false; glx_minor = glx_major = 0; _current_window = nullptr; } GLManagerNative_Windows::~GLManagerNative_Windows() { release_current(); } #endif // WINDOWS_ENABLED && GLES3_ENABLED