#ifndef GIPROBE_H #define GIPROBE_H #include "scene/3d/visual_instance.h" #include "multimesh_instance.h" class GIProbeData : public Resource { GDCLASS(GIProbeData,Resource); RID probe; protected: static void _bind_methods(); public: void set_bounds(const Rect3& p_bounds); Rect3 get_bounds() const; void set_cell_size(float p_size); float get_cell_size() const; void set_to_cell_xform(const Transform& p_xform); Transform get_to_cell_xform() const; void set_dynamic_data(const PoolVector& p_data); PoolVector get_dynamic_data() const; void set_dynamic_range(int p_range); int get_dynamic_range() const; void set_propagation(float p_range); float get_propagation() const; void set_energy(float p_range); float get_energy() const; void set_bias(float p_range); float get_bias() const; void set_interior(bool p_enable); bool is_interior() const; void set_compress(bool p_enable); bool is_compressed() const; virtual RID get_rid() const; GIProbeData(); ~GIProbeData(); }; class GIProbe : public VisualInstance { GDCLASS(GIProbe,VisualInstance); public: enum Subdiv{ SUBDIV_64, SUBDIV_128, SUBDIV_256, SUBDIV_512, SUBDIV_MAX }; private: //stuff used for bake struct Baker { enum { CHILD_EMPTY=0xFFFFFFFF }; struct Cell { uint32_t childs[8]; float albedo[3]; //albedo in RGB24 float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) float normal[3]; uint32_t used_sides; float alpha; //used for upsampling int level; Cell() { for(int i=0;i<8;i++) { childs[i]=CHILD_EMPTY; } for(int i=0;i<3;i++) { emission[i]=0; albedo[i]=0; normal[i]=0; } alpha=0; used_sides=0; level=0; } }; Vector bake_cells; int cell_subdiv; struct MaterialCache { //128x128 textures Vector albedo; Vector emission; }; Vector _get_bake_texture(Image &p_image, const Color &p_color); Map,MaterialCache> material_cache; MaterialCache _get_material_cache(Ref p_material); int leaf_voxel_count; Rect3 po2_bounds; int axis_cell_size[3]; struct PlotMesh { Ref override_material; Vector > instance_materials; Ref mesh; Transform local_xform; }; Transform to_cell_space; List mesh_list; }; Ref probe_data; RID gi_probe; Subdiv subdiv; Vector3 extents; int dynamic_range; float energy; float bias; float propagation; bool interior; bool compress; int color_scan_cell_width; int bake_texture_size; Vector _get_bake_texture(Image &p_image,const Color& p_color); Baker::MaterialCache _get_material_cache(Ref p_material,Baker *p_baker); void _plot_face(int p_idx, int p_level, int p_x,int p_y,int p_z,const Vector3 *p_vtx, const Vector2* p_uv, const Baker::MaterialCache& p_material, const Rect3 &p_aabb,Baker *p_baker); void _plot_mesh(const Transform& p_xform, Ref& p_mesh, Baker *p_baker,const Vector >& p_materials,const Ref& p_override_material); void _find_meshes(Node *p_at_node,Baker *p_baker); void _fixup_plot(int p_idx, int p_level,int p_x,int p_y, int p_z,Baker *p_baker); void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb,Ref &p_multimesh,int &idx,Baker *p_baker); void _create_debug_mesh(Baker *p_baker); void _debug_bake(); protected: static void _bind_methods(); public: void set_probe_data(const Ref& p_data); Ref get_probe_data() const; void set_subdiv(Subdiv p_subdiv); Subdiv get_subdiv() const; void set_extents(const Vector3& p_extents); Vector3 get_extents() const; void set_dynamic_range(int p_dynamic_range); int get_dynamic_range() const; void set_energy(float p_energy); float get_energy() const; void set_bias(float p_bias); float get_bias() const; void set_propagation(float p_propagation); float get_propagation() const; void set_interior(bool p_enable); bool is_interior() const; void set_compress(bool p_enable); bool is_compressed() const; void bake(Node *p_from_node=NULL,bool p_create_visual_debug=false); virtual Rect3 get_aabb() const; virtual PoolVector get_faces(uint32_t p_usage_flags) const; GIProbe(); ~GIProbe(); }; VARIANT_ENUM_CAST(GIProbe::Subdiv) #endif // GIPROBE_H