/*************************************************************************/ /* particles.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "particles.h" #include "servers/visual_server.h" #include "scene/resources/surface_tool.h" #if 0 /* static const char* _var_names[Particles::VAR_MAX]={ "vars/lifetime", "vars/spread", "vars/gravity", "vars/linear_vel", "vars/angular_vel", "vars/linear_accel", "vars/radial_accel", "vars/tan_accel", "vars/initial_size", "vars/final_size", "vars/initial_angle", "vars/height", "vars/height_speed_scale", }; */ static const char* _rand_names[Particles::VAR_MAX]={ "rand/lifetime", "rand/spread", "rand/gravity", "rand/linear_vel", "rand/angular_vel", "rand/linear_accel", "rand/radial_accel", "rand/tan_accel", "rand/damping", "rand/initial_size", "rand/final_size", "rand/initial_angle", "rand/height", "rand/height_speed_scale", }; static const Particles::Variable _var_indices[Particles::VAR_MAX]={ Particles::VAR_LIFETIME, Particles::VAR_SPREAD, Particles::VAR_GRAVITY, Particles::VAR_LINEAR_VELOCITY, Particles::VAR_ANGULAR_VELOCITY, Particles::VAR_LINEAR_ACCELERATION, Particles::VAR_DRAG, Particles::VAR_TANGENTIAL_ACCELERATION, Particles::VAR_DAMPING, Particles::VAR_INITIAL_SIZE, Particles::VAR_FINAL_SIZE, Particles::VAR_INITIAL_ANGLE, Particles::VAR_HEIGHT, Particles::VAR_HEIGHT_SPEED_SCALE, }; AABB Particles::get_aabb() const { return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) ); } PoolVector Particles::get_faces(uint32_t p_usage_flags) const { return PoolVector(); } void Particles::set_amount(int p_amount) { ERR_FAIL_INDEX(p_amount,1024); amount=p_amount; VisualServer::get_singleton()->particles_set_amount(particles,p_amount); } int Particles::get_amount() const { return amount; } void Particles::set_emitting(bool p_emitting) { emitting=p_emitting; VisualServer::get_singleton()->particles_set_emitting(particles,p_emitting); setup_timer(); } bool Particles::is_emitting() const { return emitting; } void Particles::set_visibility_aabb(const AABB& p_aabb) { visibility_aabb=p_aabb; VisualServer::get_singleton()->particles_set_visibility_aabb(particles,p_aabb); update_gizmo(); } AABB Particles::get_visibility_aabb() const { return visibility_aabb; } void Particles::set_emission_points(const PoolVector& p_points) { using_points = p_points.size(); VisualServer::get_singleton()->particles_set_emission_points(particles,p_points); } PoolVector Particles::get_emission_points() const { if (!using_points) return PoolVector(); return VisualServer::get_singleton()->particles_get_emission_points(particles); } void Particles::set_emission_half_extents(const Vector3& p_half_extents) { emission_half_extents=p_half_extents; VisualServer::get_singleton()->particles_set_emission_half_extents(particles,p_half_extents); } Vector3 Particles::get_emission_half_extents() const { return emission_half_extents; } void Particles::set_emission_base_velocity(const Vector3& p_base_velocity) { emission_base_velocity=p_base_velocity; VisualServer::get_singleton()->particles_set_emission_base_velocity(particles,p_base_velocity); } Vector3 Particles::get_emission_base_velocity() const { return emission_base_velocity; } void Particles::set_gravity_normal(const Vector3& p_normal) { gravity_normal=p_normal; VisualServer::get_singleton()->particles_set_gravity_normal(particles,p_normal); } Vector3 Particles::get_gravity_normal() const { return gravity_normal; } void Particles::set_variable(Variable p_variable,float p_value) { ERR_FAIL_INDEX(p_variable,VAR_MAX); var[p_variable]=p_value; VisualServer::get_singleton()->particles_set_variable(particles,(VS::ParticleVariable)p_variable,p_value); if (p_variable==VAR_SPREAD) update_gizmo(); } float Particles::get_variable(Variable p_variable) const { ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1); return var[p_variable]; } void Particles::set_randomness(Variable p_variable,float p_randomness) { ERR_FAIL_INDEX(p_variable,VAR_MAX); var_random[p_variable]=p_randomness; VisualServer::get_singleton()->particles_set_randomness(particles,(VS::ParticleVariable)p_variable,p_randomness); } float Particles::get_randomness(Variable p_variable) const { ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1); return var_random[p_variable]; } void Particles::set_color_phase_pos(int p_phase, float p_pos) { ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES); color_phase[p_phase].pos=p_pos; VisualServer::get_singleton()->particles_set_color_phase_pos(particles,p_phase,p_pos); } float Particles::get_color_phase_pos(int p_phase) const { ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,-1); return color_phase[p_phase].pos; } void Particles::set_color_phase_color(int p_phase, const Color& p_color) { ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES); color_phase[p_phase].color=p_color; VisualServer::get_singleton()->particles_set_color_phase_color(particles,p_phase,p_color); } Color Particles::get_color_phase_color(int p_phase) const { ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,Color()); return color_phase[p_phase].color; } void Particles::set_material(const Ref& p_material) { material=p_material; if(material.is_null()) { VisualServer::get_singleton()->particles_set_material(particles,RID()); } else { VisualServer::get_singleton()->particles_set_material(particles,material->get_rid()); } } void Particles::setup_timer() { if (emitting && emit_timeout > 0) { timer->set_wait_time(emit_timeout); timer->start(); timer->set_one_shot(true); }; }; void Particles::set_emit_timeout(float p_timeout) { emit_timeout = p_timeout; setup_timer(); }; float Particles::get_emit_timeout() const { return emit_timeout; }; Ref Particles::get_material() const { return material; } void Particles::set_height_from_velocity(bool p_enable) { height_from_velocity=p_enable; VisualServer::get_singleton()->particles_set_height_from_velocity(particles,height_from_velocity); } bool Particles::has_height_from_velocity() const { return height_from_velocity; } void Particles::set_color_phases(int p_phases) { color_phase_count=p_phases; VisualServer::get_singleton()->particles_set_color_phases(particles,p_phases); } int Particles::get_color_phases() const{ return color_phase_count; } bool Particles::_can_gizmo_scale() const { return false; } void Particles::set_use_local_coordinates(bool p_use) { local_coordinates=p_use; VisualServer::get_singleton()->particles_set_use_local_coordinates(particles,local_coordinates); } bool Particles::is_using_local_coordinates() const{ return local_coordinates; } RES Particles::_get_gizmo_geometry() const { Ref surface_tool( memnew( SurfaceTool )); Ref mat( memnew( FixedSpatialMaterial )); mat->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) ); mat->set_parameter( FixedSpatialMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) ); mat->set_blend_mode( Material::BLEND_MODE_ADD ); mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); surface_tool->set_material(mat); int sides=16; int sections=24; //float len=1; float deg=Math::deg2rad(var[VAR_SPREAD]*180); if (deg==180) deg=179.5; Vector3 to=Vector3(0,0,-1); for(int j=0;jadd_normal(p1r.normalized()); surface_tool->add_vertex(p1r); surface_tool->add_normal(p1s.normalized()); surface_tool->add_vertex(p1s); surface_tool->add_normal(p2s.normalized()); surface_tool->add_vertex(p2s); surface_tool->add_normal(p1r.normalized()); surface_tool->add_vertex(p1r); surface_tool->add_normal(p2s.normalized()); surface_tool->add_vertex(p2s); surface_tool->add_normal(p2r.normalized()); surface_tool->add_vertex(p2r); if (j==sections-1) { surface_tool->add_normal(p2r.normalized()); surface_tool->add_vertex(p2r); surface_tool->add_normal(p2s.normalized()); surface_tool->add_vertex(p2s); surface_tool->add_normal(Vector3(0,0,1)); surface_tool->add_vertex(Vector3()); } } } Ref mesh = surface_tool->commit(); Ref mat_aabb( memnew( FixedSpatialMaterial )); mat_aabb->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) ); mat_aabb->set_line_width(3); mat_aabb->set_flag( Material::FLAG_UNSHADED, true ); surface_tool->begin(Mesh::PRIMITIVE_LINES); surface_tool->set_material(mat_aabb); for(int i=0;i<12;i++) { Vector3 f,t; visibility_aabb.get_edge(i,f,t); surface_tool->add_vertex(f); surface_tool->add_vertex(t); } return surface_tool->commit(mesh); } void Particles::_bind_methods() { ClassDB::bind_method(D_METHOD("set_amount","amount"),&Particles::set_amount); ClassDB::bind_method(D_METHOD("get_amount"),&Particles::get_amount); ClassDB::bind_method(D_METHOD("set_emitting","enabled"),&Particles::set_emitting); ClassDB::bind_method(D_METHOD("is_emitting"),&Particles::is_emitting); ClassDB::bind_method(D_METHOD("set_visibility_aabb","aabb"),&Particles::set_visibility_aabb); ClassDB::bind_method(D_METHOD("get_visibility_aabb"),&Particles::get_visibility_aabb); ClassDB::bind_method(D_METHOD("set_emission_half_extents","half_extents"),&Particles::set_emission_half_extents); ClassDB::bind_method(D_METHOD("get_emission_half_extents"),&Particles::get_emission_half_extents); ClassDB::bind_method(D_METHOD("set_emission_base_velocity","base_velocity"),&Particles::set_emission_base_velocity); ClassDB::bind_method(D_METHOD("get_emission_base_velocity"),&Particles::get_emission_base_velocity); ClassDB::bind_method(D_METHOD("set_emission_points","points"),&Particles::set_emission_points); ClassDB::bind_method(D_METHOD("get_emission_points"),&Particles::get_emission_points); ClassDB::bind_method(D_METHOD("set_gravity_normal","normal"),&Particles::set_gravity_normal); ClassDB::bind_method(D_METHOD("get_gravity_normal"),&Particles::get_gravity_normal); ClassDB::bind_method(D_METHOD("set_variable","variable","value"),&Particles::set_variable); ClassDB::bind_method(D_METHOD("get_variable","variable"),&Particles::get_variable); ClassDB::bind_method(D_METHOD("set_randomness","variable","randomness"),&Particles::set_randomness); ClassDB::bind_method(D_METHOD("get_randomness","variable"),&Particles::get_randomness); ClassDB::bind_method(D_METHOD("set_color_phase_pos","phase","pos"),&Particles::set_color_phase_pos); ClassDB::bind_method(D_METHOD("get_color_phase_pos","phase"),&Particles::get_color_phase_pos); ClassDB::bind_method(D_METHOD("set_color_phase_color","phase","color"),&Particles::set_color_phase_color); ClassDB::bind_method(D_METHOD("get_color_phase_color","phase"),&Particles::get_color_phase_color); ClassDB::bind_method(D_METHOD("set_material","material:Material"),&Particles::set_material); ClassDB::bind_method(D_METHOD("get_material:Material"),&Particles::get_material); ClassDB::bind_method(D_METHOD("set_emit_timeout","timeout"),&Particles::set_emit_timeout); ClassDB::bind_method(D_METHOD("get_emit_timeout"),&Particles::get_emit_timeout); ClassDB::bind_method(D_METHOD("set_height_from_velocity","enable"),&Particles::set_height_from_velocity); ClassDB::bind_method(D_METHOD("has_height_from_velocity"),&Particles::has_height_from_velocity); ClassDB::bind_method(D_METHOD("set_use_local_coordinates","enable"),&Particles::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("is_using_local_coordinates"),&Particles::is_using_local_coordinates); ClassDB::bind_method(D_METHOD("set_color_phases","count"),&Particles::set_color_phases); ClassDB::bind_method(D_METHOD("get_color_phases"),&Particles::get_color_phases); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material" ), "set_material", "get_material") ; ADD_PROPERTY( PropertyInfo( Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1024,1" ), "set_amount", "get_amount") ; ADD_PROPERTY( PropertyInfo( Variant::BOOL, "emitting" ), "set_emitting", "is_emitting") ; ADD_PROPERTY( PropertyInfo( Variant::_AABB, "visibility" ), "set_visibility_aabb", "get_visibility_aabb") ; ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_extents" ), "set_emission_half_extents", "get_emission_half_extents") ; ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_base_velocity" ), "set_emission_base_velocity", "get_emission_base_velocity") ; ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "emission_points" ), "set_emission_points", "get_emission_points") ; ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "gravity_normal" ), "set_gravity_normal", "get_gravity_normal") ; ADD_PROPERTY( PropertyInfo( Variant::BOOL, "local_coords" ), "set_use_local_coordinates", "is_using_local_coordinates") ; ADD_PROPERTY( PropertyInfo( Variant::REAL, "emit_timeout",PROPERTY_HINT_RANGE,"0,256,0.01"), "set_emit_timeout", "get_emit_timeout") ; ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/lifetime", PROPERTY_HINT_RANGE,"0.1,60,0.01"), "set_variable", "get_variable", VAR_LIFETIME ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/spread", PROPERTY_HINT_RANGE,"0,1,0.01"), "set_variable", "get_variable", VAR_SPREAD ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/gravity", PROPERTY_HINT_RANGE,"-48,48,0.01"), "set_variable", "get_variable", VAR_GRAVITY ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_LINEAR_VELOCITY ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/angular_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_ANGULAR_VELOCITY ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_LINEAR_ACCELERATION ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/radial_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_DRAG ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/tan_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_TANGENTIAL_ACCELERATION ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/damping", PROPERTY_HINT_RANGE,"0,128,0.01"), "set_variable", "get_variable", VAR_DAMPING ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_size", PROPERTY_HINT_RANGE,"0,100,0.01"), "set_variable", "get_variable", VAR_INITIAL_SIZE ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/final_size", PROPERTY_HINT_RANGE,"0,100,0.01"), "set_variable", "get_variable", VAR_FINAL_SIZE ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_angle",PROPERTY_HINT_RANGE,"0,1,0.01"), "set_variable", "get_variable", VAR_INITIAL_ANGLE ); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "vars/height_from_velocity"), "set_height_from_velocity", "has_height_from_velocity") ; ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height",PROPERTY_HINT_RANGE,"0,4096,0.01"), "set_variable", "get_variable", VAR_HEIGHT); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height_speed_scale",PROPERTY_HINT_RANGE,"0,4096,0.01"), "set_variable", "get_variable", VAR_HEIGHT_SPEED_SCALE ); for(int i=0;iparticles_create(); timer = memnew(Timer); add_child(timer); emit_timeout = 0; set_amount(64); set_emitting(true); set_visibility_aabb(AABB( Vector3(-4,-4,-4), Vector3(8,8,8) ) ); for (int i=0;i pars; pars.push_back(false); timer->connect("timeout", this, "set_emitting", pars); set_base(particles); local_coordinates=false; } Particles::~Particles() { VisualServer::get_singleton()->free(particles); } #endif