# Greek translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018, 2019, 2020, 2021.
# Georgios Katsanakis <geo.elgeo@gmail.com>, 2019.
# Overloaded <manoschool@yahoo.gr>, 2019.
# Eternal Death <eternaldeath0001@gmail.com>, 2019.
# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020, 2022.
# pandektis <pandektis@gmail.com>, 2020.
# KostasMSC <kargyris@athtech.gr>, 2020.
# lawfulRobot <czavantias@gmail.com>, 2020, 2021.
# Michalis <michalisntovas@yahoo.gr>, 2021.
# leriaz <leriaz@live.com>, 2021.
# Shadofer <shadowrlrs@gmail.com>, 2021.
# thealexanton <greektechmania@gmail.com>, 2022.
# Παναγιώτης Παπαηλίου <pan.papail@gmail.com>, 2022.
# JessicaLukatz <jessicalukatz32038@gmail.com>, 2022.
# Anthony V. <batmanplayer123@gmail.com>, 2022.
# Anthony V. <anthonyv156@outlook.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-05-20 11:17+0000\n"
"Last-Translator: Anthony V. <anthonyv156@outlook.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
"Language: el\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.13-dev\n"

#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr "Οδηγός Ταμπλέτας"

#: core/bind/core_bind.cpp
msgid "Clipboard"
msgstr "Πρόχειρο"

#: core/bind/core_bind.cpp
msgid "Current Screen"
msgstr "Τρέχουσα σκηνή"

#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr "Κωδικός Εξόδου"

#: core/bind/core_bind.cpp
msgid "V-Sync Enabled"
msgstr "Ενεργοποιημένο V-Sync"

#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
msgstr "V-Sync μέσω Compositor"

#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Delta Smoothing"
msgstr "Delta Smoothing"

#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
msgstr "Λειτουργία Χαμηλής Χρήσης Επεξεργαστή"

#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr "Λειτουργία Αδράνειας Χαμηλής Χρήσης Επεξεργαστή (μsec)"

#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
msgstr "Διατήρησε τον οθόνη ανοιχτή"

#: core/bind/core_bind.cpp
msgid "Min Window Size"
msgstr "Ελάχιστο Μέγεθος Παραθύρου"

#: core/bind/core_bind.cpp
msgid "Max Window Size"
msgstr "Μέγιστο Μέγεθος Παραθύρου"

#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr "Προσανατολισμός οθόνης"

#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Παράθυρο"

#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Xωρίς σύνορα"

#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr "Διαφάνεια ανά εικονοστοιχείο Ενεργοποιημένη"

#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Πλήρης οθόνη"

#: core/bind/core_bind.cpp
msgid "Maximized"
msgstr "Μεγιστοποιημένη"

#: core/bind/core_bind.cpp
msgid "Minimized"
msgstr "Ελαχιστοποίηση"

#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Mεταβλητό Mέγεθος"

#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Position"
msgstr "Θέση"

#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
msgstr "Μέγεθος"

#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr "Endian Swap"

#: core/bind/core_bind.cpp
msgid "Editor Hint"
msgstr "Υπόδειξη Επεξεργαστή"

#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr "Εκτύπωση μηνυμάτων σφάλματος"

#: core/bind/core_bind.cpp
msgid "Iterations Per Second"
msgstr "Επαναλήψεις Ανά Δευτερόλεπτο"

#: core/bind/core_bind.cpp
msgid "Target FPS"
msgstr "Στόχος FPS"

#: core/bind/core_bind.cpp
msgid "Time Scale"
msgstr "Χρονοδιάγραμμα"

#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Physics Jitter Fix"
msgstr "Kαρέ φυσικής %"

#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr "Σφάλμα"

#: core/bind/core_bind.cpp
msgid "Error String"
msgstr "Σφάλμα Συμβολοσειράς"

#: core/bind/core_bind.cpp
msgid "Error Line"
msgstr "Σφάλμα Γραμμής"

#: core/bind/core_bind.cpp
msgid "Result"
msgstr "Αποτέλεσμα"

#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
msgstr "Μνήμη"

#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr "Όρια"

#: core/command_queue_mt.cpp
msgid "Command Queue"
msgstr "Ουρά εντολών"

#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
msgstr "Μέγεθος Ουράς Multithreading (KB)"

#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Function"
msgstr "Συνάρτηση"

#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
msgstr "Δεδομένα"

#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: scene/gui/file_dialog.cpp
msgid "Network"
msgstr "Δίκτυο"

#: core/io/file_access_network.cpp
msgid "Remote FS"
msgstr "Απομακρυσμένο FS"

#: core/io/file_access_network.cpp
msgid "Page Size"
msgstr "Μέγεθος Σελίδας"

#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
msgstr "Διάβασμα Σελίδας Μπροστά"

#: core/io/http_client.cpp
#, fuzzy
msgid "Blocking Mode Enabled"
msgstr "Λειτουργία Αποκλεισμού Ενεργοποιημένη"

#: core/io/http_client.cpp
msgid "Connection"
msgstr "Σύνδεση"

#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr "Μέγεθος Διαβάσματος Τεμαχίου"

#: core/io/marshalls.cpp
msgid "Object ID"
msgstr "Αναγνωριστικό Αντικειμένου"

#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
msgstr "Επιτροπή Αποκρυπτογράφησης Αντικειμένου"

#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr "Απόρριψη Νέων Συνδέσεων Δικτύου"

#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Ομότιμος Δικτύου"

#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
msgstr "Ριζικός Κόμβος"

#: core/io/networked_multiplayer_peer.cpp
msgid "Refuse New Connections"
msgstr "Απόρριψη Νέων Συνδέσεων"

#: core/io/networked_multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr "Λειτουργία Μεταφοράς"

#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr "Μέγιστο Μέγεθος Κωδικοποίησης Buffer"

#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr "Μέγιστο Μέγεθος Buffer Εισόδου"

#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr "Μέγιστο Μέγεθος Buffer Εξόδου"

#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""

#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr ""

#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr "Πίνακας Δεδομένων"

#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr "Αποκλεισμός Χειραψίας"

#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr "Μέγιστος Αριθμός Συνδέσεων σε εκκρεμότητα"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Μη έγκυρη παράμετρος στην convert(), χρησιμοποιήστε τις σταθερές TYPE_*."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Αναμενόταν μια συμβολοσειρά μήκους 1 (ένας χαρακτήρας)."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Δεν υπάρχουν αρκετά byte για την αποκωδικοποίηση, ή άκυρη μορφή."

#: core/math/expression.cpp
#, fuzzy
msgid "Invalid input %d (not passed) in expression"
msgstr "Άκυρη είσοδος %i (δεν πέρασε) στην έκφραση"

#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
"το self δεν μπορεί να χρησιμοποιηθεί επειδή το αντικείμενο είναι null (δεν "
"έχει περαστεί)"

#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Άκυροι όροι στον τελεστή %s, %s και %s."

#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Άκυρος δείκτης τύπου %s για βασικό τύπο %s"

#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Άκυρος επώνυμος δείκτης '%s' για βασικό τύπο %s"

#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Άκυρα ορίσματα στην κατασκευή του '%s'"

#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Στην κλήση στο '%s':"

#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
msgstr "Seed"

#: core/math/random_number_generator.cpp
#, fuzzy
msgid "State"
msgstr "Κατάσταση"

#: core/message_queue.cpp
msgid "Message Queue"
msgstr "Ουρά Μηνυμάτων"

#: core/message_queue.cpp
msgid "Max Size (KB)"
msgstr "Μέγιστο Μέγεθος (KB)"

#: core/os/input.cpp
#, fuzzy
msgid "Mouse Mode"
msgstr "Λειτουργία Μετακίνησης"

#: core/os/input.cpp
#, fuzzy
msgid "Use Accumulated Input"
msgstr "Διαγραφή εισόδου"

#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
msgstr "Συσκευή"

#: core/os/input_event.cpp
msgid "Alt"
msgstr "Alt"

#: core/os/input_event.cpp
msgid "Shift"
msgstr "Shift"

#: core/os/input_event.cpp
msgid "Control"
msgstr "Control"

#: core/os/input_event.cpp
msgid "Meta"
msgstr "Meta"

#: core/os/input_event.cpp
msgid "Command"
msgstr "Command"

#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Φυσικό)"

#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Pressed"
msgstr "Πατημένο"

#: core/os/input_event.cpp
msgid "Scancode"
msgstr "Κωδικός σάρωσης"

#: core/os/input_event.cpp
msgid "Physical Scancode"
msgstr "Φυσικός Κωδικός σάρωσης"

#: core/os/input_event.cpp
msgid "Unicode"
msgstr "Unicode"

#: core/os/input_event.cpp
msgid "Echo"
msgstr "Echo"

#: core/os/input_event.cpp scene/gui/base_button.cpp
#, fuzzy
msgid "Button Mask"
msgstr "Κουμπί"

#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
msgid "Global Position"
msgstr "Παγκόσμια Θέση"

#: core/os/input_event.cpp
msgid "Factor"
msgstr "Παράγοντας"

#: core/os/input_event.cpp
msgid "Button Index"
msgstr "Δείκτης Κουμπιού"

#: core/os/input_event.cpp
msgid "Doubleclick"
msgstr "Διπλό κλικ"

#: core/os/input_event.cpp
#, fuzzy
msgid "Tilt"
msgstr "Γέρνω"

#: core/os/input_event.cpp
msgid "Pressure"
msgstr "Πίεση"

#: core/os/input_event.cpp
msgid "Pen Inverted"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Σχετικό"

#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
msgid "Speed"
msgstr "Ταχύτητα"

#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Άξονας"

#: core/os/input_event.cpp
msgid "Axis Value"
msgstr "Τιμή Άξονα"

#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
msgid "Index"
msgstr "Δείκτης"

#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
msgid "Action"
msgstr "Ενέργεια"

#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
msgstr "Δύναμη"

#: core/os/input_event.cpp
msgid "Delta"
msgstr ""

#: core/os/input_event.cpp
msgid "Channel"
msgstr "Κανάλι"

#: core/os/input_event.cpp main/main.cpp
msgid "Message"
msgstr "Μήνυμα"

#: core/os/input_event.cpp
#, fuzzy
msgid "Pitch"
msgstr "Τόνος"

#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
msgid "Velocity"
msgstr "Ταχύτητα"

#: core/os/input_event.cpp
msgid "Instrument"
msgstr "Όργανο"

#: core/os/input_event.cpp
msgid "Controller Number"
msgstr "Αριθμός Χειριστηρίου"

#: core/os/input_event.cpp
#, fuzzy
msgid "Controller Value"
msgstr "Αξία Χειριστηρίου"

#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Application"
msgstr "Εφαρμογή"

#: core/project_settings.cpp main/main.cpp
#, fuzzy
msgid "Config"
msgstr "Διαμόρφωση"

#: core/project_settings.cpp
msgid "Project Settings Override"
msgstr "Παράκαμψη Ρυθμίσεων Έργου"

#: core/project_settings.cpp core/resource.cpp
#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
#: scene/resources/skin.cpp
msgid "Name"
msgstr "Όνομα"

#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Description"
msgstr "Περιγραφή"

#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: main/main.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Εκτέλεση"

#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
msgstr "Κύρια Σκηνή"

#: core/project_settings.cpp
msgid "Disable stdout"
msgstr "Απενεργοποίηση stdout"

#: core/project_settings.cpp
msgid "Disable stderr"
msgstr "Απενεργοποίηση stderr"

#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr "Χρήση Κρυμμένης Διεύθυνσης Δεδομένων Έργου"

#: core/project_settings.cpp
#, fuzzy
msgid "Use Custom User Dir"
msgstr "Χρήση Προσαρμοσμένης Διεύθυνση Καταλόγου Χρήστη"

#: core/project_settings.cpp
msgid "Custom User Dir Name"
msgstr "Όνομα διεύθυνσης προσαρμοσμένου χρήστη"

#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Display"
msgstr "Εμφάνιση όλων"

#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""

#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Height"
msgstr "Φως"

#: core/project_settings.cpp
msgid "Always On Top"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Test Width"
msgstr "Ευρεία Αριστερά"

#: core/project_settings.cpp
#, fuzzy
msgid "Test Height"
msgstr "Δοκιμαστικά"

#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Ήχος"

#: core/project_settings.cpp
msgid "Default Bus Layout"
msgstr "Προεπιλεγμένη διάταξη διαύλου"

#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
msgstr "Επεξεργαστής"

#: core/project_settings.cpp
msgid "Main Run Args"
msgstr "Ορίσματα κύριας σκηνής"

#: core/project_settings.cpp
msgid "Scene Naming"
msgstr "Όνομα Σκηνής"

#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "Αναζήτηση στις Επεκτάσεις Αρχείων"

#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Autoload On Startup"
msgstr "Σύστημα Ελέγχου Έκδοσης"

#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Plugin Name"
msgstr "Έλεγχος έκδοσης"

#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
#, fuzzy
msgid "Input"
msgstr "Προσθήκη εισόδου"

#: core/project_settings.cpp
msgid "UI Accept"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "UI Select"
msgstr "Επιλογή"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Cancel"
msgstr "Άκυρο"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Focus Next"
msgstr "Εστίαση στη διαδρομή"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Focus Prev"
msgstr "Εστίαση στη διαδρομή"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Left"
msgstr "Πάνω Αριστερά"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Right"
msgstr "Πάνω Δεξιά"

#: core/project_settings.cpp
msgid "UI Up"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "UI Down"
msgstr "Κάτω"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Page Up"
msgstr "Σελίδα: "

#: core/project_settings.cpp
msgid "UI Page Down"
msgstr ""

#: core/project_settings.cpp
msgid "UI Home"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "UI End"
msgstr "Στο τέλος"

#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Kαρέ φυσικής %"

#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Smooth Trimesh Collision"
msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"

#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
msgstr "Απόδοση"

#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""

#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
msgid "Filters"
msgstr "Φίλτρα"

#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""

#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
msgstr "Αποσφαλμάτωση"

#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
msgid "Settings"
msgstr "Ρυθμίσεις"

#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
msgstr "Πρόγραμμα Δημιουργίας Προφίλ"

#: core/project_settings.cpp
#, fuzzy
msgid "Max Functions"
msgstr "Κάνε Συνάρτηση"

#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Ορισμός έκφρασης"

#: core/project_settings.cpp
#, fuzzy
msgid "Formats"
msgstr "Μορφή"

#: core/project_settings.cpp
msgid "Zstd"
msgstr ""

#: core/project_settings.cpp
msgid "Long Distance Matching"
msgstr ""

#: core/project_settings.cpp
msgid "Compression Level"
msgstr ""

#: core/project_settings.cpp
msgid "Window Log Size"
msgstr ""

#: core/project_settings.cpp
msgid "Zlib"
msgstr ""

#: core/project_settings.cpp
msgid "Gzip"
msgstr ""

#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr ""

#: core/project_settings.cpp
msgid "Modules"
msgstr ""

#: core/register_core_types.cpp
msgid "TCP"
msgstr ""

#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
msgstr "Δευτερόλεπτα Χρονικού Ορίου Σύνδεσης"

#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr ""

#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr ""

#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
msgstr ""

#: core/register_core_types.cpp main/main.cpp
#, fuzzy
msgid "Certificates"
msgstr "Κορυφές"

#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
msgstr "Πόρος"

#: core/resource.cpp
#, fuzzy
msgid "Local To Scene"
msgstr "Κλείσιμο σκηνής"

#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Διαδρομή"

#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Πηγή"

#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Μικρός λοβός"

#: core/translation.cpp
#, fuzzy
msgid "Test"
msgstr "Δοκιμαστικά"

#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""

#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"

#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"

#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"

#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"

#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"

#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"

#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp main/main.cpp
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Snapping"
msgstr "Έξυπνη Προσκόλληση"

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Use GPU Pixel Snap"
msgstr "Χρήση Προσκόλλησης Εικονοστοιχείου"

#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
msgstr ""

#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
#, fuzzy
msgid "Lightmapping"
msgstr "Προετοιμασία Lightmaps"

#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Max Renderable Reflections"
msgstr "Κεντράρισμα Επιλογής"

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr "Μέγεθος"

#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Follow Surface"
msgstr "Συμπλήρωση επιφάνειας"

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""

#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""

#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Ελεύθερο"

#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Ισορροπημένο"

#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Κατοπτρισμός"

#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Χρόνος:"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Τιμή:"

#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Εισαγωγή κλειδιού εδώ"

#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Αναπαραγωγή Επιλεγμένων Κλειδιών"

#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Διαγραφή επιλογής"

#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Προσθήκη σημείου Bezier"

#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Μετακίνηση σημείου Bezier"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Αναπαραγωγή Κλειδιών Κίνησης"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Διαγραφή Κλειδιών Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Αλλαγή Χρόνου Κλειδιού Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Αλλαγή Μετάβασης Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Αλλαγή Μετασχηματισμού Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Αλλαγή Τιμής Κλειδιού Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Αλλαγή Κλήσης Κίνησης"

#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Frame"
msgstr "Καρέ %"

#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Χρόνος"

#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Location"
msgstr "Τοπική προσαρμογή"

#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
#, fuzzy
msgid "Rotation"
msgstr "Βήμα Περιστροφής:"

#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Τιμή"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Arg Count"
msgstr "Ποσότητα:"

#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
msgstr ""

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr "Τύπος"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "In Handle"
msgstr "Ορισμός λαβής"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Out Handle"
msgstr "Ορισμός λαβής"

#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
msgstr ""

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "End Offset"
msgstr "Μετατόπιση:"

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Κίνηση"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Easing"
msgstr "Ομαλή κίνηση από μέσα προς τα έξω"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Αλλαγή Χρόνων Κλειδιών Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Αλλαγή Μεταβάσεων Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Αλλαγή Μετασχηματισμών Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Αλλαγή Τιμών Κλειδιών Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Αλλαγή Κλήσεων Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Αλλαγή Μήκους Κίνησης"

#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Αλλαγή βρόχου κίνησης"

#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Κομμάτι Ιδιότητας"

#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "Κομμάτι 3D μετασχηματισμού"

#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Κομμάτι κλήσης μεθόδου"

#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Κομμάτι καμπύλης Bezier"

#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Κομμάτι αναπαραγωγής ήχου"

#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Κομμάτι αναπαραγωγής κίνησης"

#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Μήκος κίνησης (καρέ)"

#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Μήκος κίνησης (δευτερόλεπτα)"

#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Προσθήκη κομματιού"

#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Επανάληψη κίνησης"

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Συναρτήσεις:"

#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Αποσπάσματα ήχου:"

#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Αποσπάσματα Κίνησης:"

#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Αλλαγή Διαδρομής Κομματιού"

#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Εναλλαγή κομματιού on/off."

#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Μέθοδος ανανέωσης (της ιδιότητας)"

#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Μέθοδος παρεμβολής"

#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Μέθοδος επανάληψης (παρεμβολή τέλους με αρχή)"

#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Αφαίρεση κομματιού."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s):"
msgstr "Χρόνος (s): "

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Position:"
msgstr "Θέση"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rotation:"
msgstr "Βήμα Περιστροφής:"

#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Κλιμάκωση:"

#: editor/animation_track_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Τύπος:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "(Invalid, expected type: %s)"
msgstr "Άκυρο προτύπο εξαγωγής:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Easing:"
msgstr "Ομαλή κίνηση από μέσα προς τα έξω"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "In-Handle:"
msgstr "Ορισμός λαβής"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Out-Handle:"
msgstr "Ορισμός λαβής"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Stream:"
msgstr "Στοιχείο επιλογής"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start (s):"
msgstr "Επανεκκίνηση (δευτερόλεπτα):"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "End (s):"
msgstr "Εμφάνιση σε (δευτερόλεπτα):"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Clip:"
msgstr "Κινήσεις:"

#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "(Απ)ενεργοποίηση Κομματιού"

#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Συνεχόμενη"

#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Διακριτή"

#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Σκανδαλιστική"

#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Καταγραφή"

#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Πλησιέστερη"

#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Γραμμική"

#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Κυβική"

#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Περιορισμός παρεμβολής επανάληψης"

#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Αναδίπλωση παρεμβολής επανάληψης"

#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Εισαγωγή κλειδιού"

#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Αναπαραγωγή Κλειδιών"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add RESET Value(s)"
msgstr "Προσθήκη %d Καρέ"

#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Διαγραφή κλειδιών"

#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Αλλαγή Λειτουργίας Ενημέρωσης Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Αλλαγή Λειτουργίας Παρεμβολής Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Αλλαγή λειτουργίας επανάληψης κίνησης"

#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Αφαίρεση Κομματιού Κίνησης"

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editors"
msgstr "Επεξεργαστής"

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Εισαγωγή Κομματιού & Κλειδιού Κίνησης"

#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Δημιουργία νέου κομματιού για %s και εισαγωγή κλειδιού;"

#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Δημιουργία %d νέων κομματιών και εισαγωγή κλειδιών;"

#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Δημιουργία"

#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Εισαγωγή Κίνησης"

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "node '%s'"
msgstr "Αδύνατο το άνοιγμα του '%s'."

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "animation"
msgstr "Κίνηση"

#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "Ένα AnimationPlayer δεν μπορεί να κινήσει τον εαυτό του."

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr "ιδιότητα '%s'"

#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Δημιουργία & Εισαγωγή Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Εισαγωγή Κομματιού & Κλειδιού Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Εισαγωγή Κλειδιού Κίνησης"

#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Αλλαγή βήματος κίνησης"

#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Αναδιάταξη Κομματιών"

#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"Τα κομμάτια μετασχηματισμού εφαρμόζονται μόνο σε κόμβους βασισμένους σε "
"Spatial."

#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Τα κομμάτια ήχου μπορούν να δείχνουν μόνο σε κόμβους τύπου:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"

#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
"Τα κομμάτια κίνησης μπορούν να δείχνουν μόνο σε κόμβους AnimationPlayer."

#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Αδύνατη η προσθήκη κομματιού χωρίς ρίζα"

#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Άκυρο κομμάτι καμπύλης Bezier (χωρίς κατάλληλες υπό-ιδιότητες)"

#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Προσθήκη κομματιού Bezier"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Αδύνατη η προσθήκη κλειδιού, λόγω άκυρης διαδρομής κομματιού."

#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Αδύνατη η προσθήκη κλειδιού, το κομμάτι δεν είναι τύπου Spatial"

#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Προσθήκη κλειδιού μετασχηματισμού"

#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Προσθήκη κλειδιού"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Αδύνατη η προσθήκη κλειδιού μεθόδου, λόγω άκυρης διαδρομής κομματιού."

#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Προσθήκη κλειδιού μεθόδου"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object:"
msgstr "Δεν βρέθηκε η μέθοδος στο αντικείμενο: "

#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Μετακίνηση Κλειδιών Κίνησης"

#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Transform"
msgstr "Μετασχηματισμός"

#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
msgstr "Μέθοδοι"

#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr ""

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "Το πρόχειρο είναι άδειο!"

#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Επικόλληση κομματιών"

#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Κλιμάκωση Κλειδιών Κίνησης"

#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Αυτή η επιλογή δεν δουλεύει σε καμπύλες Bezier, καθώς είναι μεμονωμένο "
"κομμάτι."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Add RESET Keys"
msgstr "Κλιμάκωση Κλειδιών Κίνησης"

#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Αυτή η κίνηση ανήκει σε εισαγμένη σκηνή, οπότε οι αλλαγές σε εισαγμένα "
"κομμάτια δεν θα αποθυκευτούν.\n"
"\n"
"Για να ενεργοποιήσετε τα προσαρμοσμένα κομμάτια, πηγαίνετε στης ρυθμίσεις "
"εισαγωγής της σκηνής και θέστε\n"
"το «Animation > Storage» σε «Files», ενεργοποιήστε το «Animation > Keep "
"Custom Tracks», και κάντε επαν-εισαγωγή.\n"
"Εναλλακτικά, χρησιμοποιήστε μία διαμόρφωση εισαγωγής που εισάγει κινήσεις σε "
"ξεχωριστά αρχεία."

#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Προσοχή: Επεξεργασία εισαγμένης κίνησης"

#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
"Επιλέξτε έναν κόμβο AnimationPlayer για δημιουργία και επεξεργασία κινήσεων."

#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Δείξε μόνο κομμάτια απο επιλεγμένους κόμβους στο δέντρο."

#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Ομαδοποίηση κομματιών ανα κόμβο, ή εμφάνιση σε λίστα."

#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Κούμπωμα:"

#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Τιμή βήματος κίνησης."

#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Δευτερόλεπτα"

#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"

#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Επεξεργασία"

#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Ιδιότητες κίνησης."

#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Αντιγραφή κομματιών"

#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Μεγέθυνση επιλογής"

#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Μεγέθυνση από τον δείκτη"

#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Αναπαραγωγή Επιλογής"

#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Αναπαραγωγή Ανεστραμένων"

#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Διαγραφή επιλογής"

#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Επόμενο Βήμα"

#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Προηγούμενο Βήμα"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Apply Reset"
msgstr "Επαναφορά"

#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Βελτιστοποίηση animation"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Καθαρισμός animation"

#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Επιλογή του κόμβου που θα κινηθεί:"

#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Χρήση καμπυλών Bezier"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Create RESET Track(s)"
msgstr "Επικόλληση κομματιών"

#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Μηχανή βελτιστοποίησης"

#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Μέγιστο γραμμικό σφάλμα:"

#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Μέγιστο γωνιώδες σφάλμα:"

#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Μέγιστη βελτιστοποίησιμη γωνία:"

#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Βελτιστοποίησε"

#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Αφαίρεση άκυρων κλειδιών"

#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Αφαίρεση ανεπίλυτων και άδειων κομματιών"

#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Εκκαθάριση όλων των animation"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Εκκαθάριση όλων των animation (ΧΩΡΙΣ ΑΝΑΙΡΕΣΗ!)"

#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Εκκαθάριση"

#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Λόγος μεγέθυνσης:"

#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Επιλογή Κομματιών για Αντιγραφή"

#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Αντιγραφή"

#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "Επιλογή Όλων/Κανένα"

#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Προσθήκη αποσπάσματος ήχου"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Μετατόπιση εκκίνησης κομματιού ήχου"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Μετατόπιση τέλους κομματιού ήχου"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Αλλαγή μεγέθους πίνακα"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Αλλαγή τύπου τιμής πίνακα"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Αλλαγή τιμής πίνακα"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Πήγαινε σε γραμμή"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Αρ. γραμμής:"

#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d αντικαταστάθηκαν."

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d αποτέλεσμα."

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d αποτελέσματα."

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Αντιστοίχηση πεζών-κεφαλαίων"

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Ολόκληρες λέξεις"

#: editor/code_editor.cpp
msgid "Replace"
msgstr "Αντικατάσταση"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Αντικατάσταση όλων"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Μόνο στην επιλογή"

#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Τυπική"

#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Εναλλαγή πλαισίου δεσμών ενεργειών"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Μεγέθυνση"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Σμίκρυνση"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Επαναφορά μεγένθυνσης"

#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Προειδοποιήσεις"

#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Αριθμοί γραμμών και στηλών."

#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Πρέπει να οριστεί συνάρτηση στον στοχευμένο κόμβο."

#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "Το όνομα δεν είναι έγκυρο αναγνωριστικό."

#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Η στοχευμένη συνάρτηση δεν βρέθηκε. Ορίστε μία έγκυρη μέθοδο ή συνδέστε μία "
"δέσμη ενεργειών στον στοχευμένο κόμβο."

#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Σύνδεση σε Κόμβο:"

#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Σύνδεση σε Δέσμη Ενεργειών:"

#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Από Σήμα:"

#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "Η σκηνή δεν περιέχει δέσμη ενεργειών."

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Προσθήκη"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Αφαίρεση"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Προσθήκη επιπλέον παραμέτρου κλήσης:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Επιπλέον παράμετροι κλήσης:"

#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Μέθοδος Δέκτη:"

#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Για προχωρημένους"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Αναβλημένη"

#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"Καθυστερεί το σήμα, αποθηκεύοντας το σε ουρά, και ενεργοποιώντας το σε "
"στιγμή ηρεμίας."

#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Μία κλήση"

#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Αποσυνδέει το σήμα μετά την πρώτη του ενεργοποίηση."

#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Αδύνατη η σύνδεση σήματος"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Κλείσιμο"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Σύνδεση"

#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Σήμα:"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Σύνδεση του '%s' στο '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Αποσύνδεση του '%s' απο το '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Αποσύνδεση όλων απο το σήμα: '%s'"

#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Σύνδεση..."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Αποσύνδεση"

#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Σύνδεση Σήματος σε Μέθοδο"

#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Επεξεργασία Σύνδεσης:"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
"Είστε βέβαιοι πως θέλετε να καταργήσετε όλες τις συνδέσεις από το σήμα «%s»;"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "σήματα"

#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Φιλτράρισμα σημάτων"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
"Είστε σίγουροι πως θέλετε να αφαιρέσετε όλες της συνδέσεις απο αυτό το σήμα;"

#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Αποσύνδεση όλων"

#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Επεξεργασία..."

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Go to Method"
msgstr "Πήγαινε σε συνάρτηση"

#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Αλλαγή τύπου %s"

#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Αλλαγή"

#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Δημιουργία νέου %s"

#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "Κανένα αποτέλεσμα για \"%s\"."

#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr "Δεν υπάρχει διαθέσιμη περιγραφή για %s."

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Αγαπημένα:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Πρόσφατα:"

#: editor/create_dialog.cpp editor/editor_quick_open.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Αναζήτηση:"

#: editor/create_dialog.cpp editor/editor_quick_open.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Αντιστοιχίες:"

#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Περιγραφή:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Αναζήτηση αντικατάστασης για:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Εξαρτήσεις για:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Γίνεται επεξεργασία της σκηνής «%s».\n"
"Οι αλλαγές θα δράσουν κατά την ανανέωση."

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Ο πόρος «%s» χρησιμοποιείται.\n"
"Οι αλλαγές θα δράσουν κατά την ανανέωση."

#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Εξαρτήσεις"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Εξαρτήσεις:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Διόρθωση χαλασμένων"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Επεξεργαστής εξαρτήσεων"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Αναζήτηση αντικαταστάτη πόρου:"

#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Άνοιγμα"

#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
msgstr ""

#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Αφαίρεση επιλεγμένων αρχείων από το έργο; (Αδυναμία αναίρεσης)\n"
"Μπορείτε να βρείτε τα διεγραμμένα αρχεία στον κάδο ανακύκλωσης για να τα "
"επαναφέρετε."

#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Τα αρχεία που αφαιρούνται απαιτούνται για την λειτουργία άλλων πόρων.\n"
"Να αφαιρεθούν; (Αδύνατη η αναίρεση)\n"
"Μπορείτε να τα επαναφέρετε αργότερα από τον κάδο ανακύκλωσης του συστήματος."

#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Αδύνατη η αφαίρεση:"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Σφάλμα κατά την φόρτωση:"

#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Αποτυχία φόρτωσης λόγω απόντων εξαρτήσεων:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Άνοιγμα πάραυτα"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Ποια πράξη να γίνει;"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Διόρθωση εξαρτήσεων"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Σφάλματα κατά την φόρτωση!"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Μόνιμη διαγραφή %d αντικειμένων; (Αδύνατη η αναίρεση)"

#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Εμφάνιση Εξαρτήσεων"

#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Εξερευνητής αχρησιμοποίητων πόρων"

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Διαγραφή"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Κατέχει"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Πόροι χωρίς ρητή ιδιοκτησία:"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Αλλαγή κλειδιού λεξικόυ"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Αλλαγή τιμής λεξικού"

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Ευχαριστίες από την κοινότητα της Godot!"

#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr "Πατήστε για αντιγραφή."

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Συνεισφέροντες στην Godot Engine"

#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Ιδρυτές του έργου"

#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Επικεφαλής προγραμματιστής"

#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "Διαχειριστής"

#: editor/editor_about.cpp
msgid "Developers"
msgstr "Προγραμματιστές"

#: editor/editor_about.cpp
msgid "Authors"
msgstr "Συγγραφείς"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Κορυφαίοι Χορηγοί"

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Χρυσοί Χορυγοί"

#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "Αργυροί Δωρητές"

#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "Χάλκινοι Δωρητές"

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Μικροί Χορηγοί"

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Χρυσοί Δωρητές"

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Αργυροί Δωρητές"

#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Χάλκινοι Δωρητές"

#: editor/editor_about.cpp
msgid "Donors"
msgstr "Δωρητές"

#: editor/editor_about.cpp
msgid "License"
msgstr "Άδεια"

#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Άδειες τρίτων κατασκευαστών"

#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Η μηχανή Godot βασίζεται σε μια σειρά από δωρεάν και ανοιχτού κώδικα "
"βιβλιοθήκες τρίτων κατασκευαστών, όλες συμβατές με τους όρους της άδειας "
"MIT. Ακολουθεί μία εκτενής λίστα με όλα τα σχετικά συστατικά της μηχανής "
"μαζί με όλες τις αντοίστοιχες δηλώσεις προστασίας πνευματικών δικαιωμάτων "
"και τους όρους των αδειών τους."

#: editor/editor_about.cpp
msgid "All Components"
msgstr "Όλα τα συστατικά"

#: editor/editor_about.cpp
msgid "Components"
msgstr "Συστατικά"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Άδειες"

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "Σφάλμα ανοίγματος αρχείου πακέτου (δεν είναι σε μορφή ZIP)."

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "%s (already exists)"
msgstr "%s (Υπάρχει ήδη)"

#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr ""
"Τα περιεχόμενα του πόρου \"%s\" - %d αρχείο(α) έρχονται σε αντίθεση με το "
"έργο σου:"

#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr ""

#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Αποσυμπίεση asset"

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "The following files failed extraction from asset \"%s\":"
msgstr "Η εξαγωγή των ακόλουθων αρχείων από το πακέτο απέτυχε:"

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "(and %s more files)"
msgstr "Και %s αρχεία ακόμα."

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Asset \"%s\" installed successfully!"
msgstr "Το πακέτο εγκαταστάθηκε επιτυχώς!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Επιτυχία!"

#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Εγκατάσταση"

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Asset Installer"
msgstr "Πρόγραμμα εγκατάστασης πακέτων"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Ηχεία"

#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Προσθήκη εφέ"

#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Μετονομασία διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Αλλαγή έντασης διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Εναλλαγή σόλο διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Εναλλαγή σίγασης διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Εναλλαγή παράκαμψης εφέ διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Επιλογή προορισμού διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Προσθήκη εφέ διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Μετακίνηση εφέ διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Διαγραφή εφέ διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "Μεταφορά & απόθεση για αναδιάταξη."

#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Σόλο"

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Σίγαση"

#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Παράκαμψη"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bus Options"
msgstr "Επιλογές διαύλου"

#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Αναπαραγωγή"

#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Επαναφορά Έντασης"

#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Διαγραφή εφέ"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Προσθήκη διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Ο πρωτεύον δίαυλος δεν μπορεί να διαγραφεί!"

#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Διαγραφή διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Αναπαραγωγή διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Επαναφορά Έντασης Διαύλου"

#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Μετακίνηση διαύλου ήχου"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Αποθήκευση διάταξης διαύλων ήχου ώς..."

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Τοποθεσία για νέα διάταξη..."

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Άνοιγμα διάταξης διαύλων ήχου"

#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Δεν υπάρχει αρχείο «%s»."

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Layout:"
msgstr "Διάταξη"

#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Άκυρο αρχείο, δεν είναι διάταξη διαύλων ήχου."

#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Σφάλμα αποθήκευσης αρχείου: %s"

#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Προσθήκη διαύλου"

#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Προσθήκη νέου διαύλου ήχου στην διάταξη."

#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Φόρτωσε"

#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Φόρτωση υπαρκτής διάταξης διαύλων ήχου."

#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Αποθήκευση ώς"

#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Αποθήκευση διάταξης διαύλων ήχου σε αρχείο."

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Φόρτωση προεπιλογής"

#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλων ήχου."

#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Δημιουργία νέας διάταξης διαύλων ήχου."

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Audio Bus Layout"
msgstr "Άνοιγμα διάταξης διαύλων ήχου"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Μη έγκυρο όνομα."

#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr "Δεν μπορείς να ξεκινήσεις με ψηφίο."

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Έγκυροι χαρακτήρες:"

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "Δεν μπορεί να συγχέεται με υπαρκτό όνομα κλάσης της μηχανής."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "Δεν μπορεί να συγχέεται με υπαρκτό ενσωματωμένο όνομα τύπου."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "Δεν μπορεί να συγχέεται με υπαρκτό καθολικό όνομα."

#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr ""
"Η λέξη-κλειδή δεν μπορεί να χρησιμοποιηθεί για όνομα αυτόματης φόρτωσης."

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "AutoLoad '%s' υπάρχει ήδη!"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Μετονομασία AutoLoad"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Εναλλαγή καθολικών υπογραφών AutoLoad"

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Μετακίνηση AutoLoad"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Αφαίρεση AutoLoad"

#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Ενεργοποίηση"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Αναδιάταξη των AutoLoad"

#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "Αδυναμία προσθήκης autoload:"

#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "%s is an invalid path. File does not exist."
msgstr "Το αρχείο δεν υπάρχει."

#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Προσθήκη AutoLoad"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Διαδρομή:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Όνομα κόμβου:"

#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Global Variable"
msgstr "Μεταβλητή"

#: editor/editor_data.cpp
msgid "Paste Params"
msgstr "Επικόλληση παραμέτρων"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Ενημέρωση σκηνής"

#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Αποθήκευση τοπικών αλλαγών..."

#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Ενημέρωση σκηνής..."

#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr "[άδειο]"

#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[μη αποθηκευμένο]"

#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Επιλέξτε πρώτα έναν βασικό κατάλογο."

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Επιλέξτε ένα λεξικό"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Δημιουργία φακέλου"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Όνομα:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Αδύνατη η δημιουργία φακέλου."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Επιλέξτε"

#: editor/editor_export.cpp
msgid "Project export for platform:"
msgstr ""

#: editor/editor_export.cpp
#, fuzzy
msgid "Completed with warnings."
msgstr "Αντιγραφή διαδρομής κόμβου"

#: editor/editor_export.cpp
#, fuzzy
msgid "Completed successfully."
msgstr "Το πακέτο εγκαταστάθηκε επιτυχώς!"

#: editor/editor_export.cpp
#, fuzzy
msgid "Failed."
msgstr "Απέτυχε:"

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Αρχείο αποθήκευσης:"

#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Κανένα πρότυπο εξαγωγής στην αναμενόμενη διαδρομή:"

#: editor/editor_export.cpp
msgid "Packing"
msgstr "Πακετάρισμα"

#: editor/editor_export.cpp
#, fuzzy
msgid "Save PCK"
msgstr "Αποθήκευση ώς"

#: editor/editor_export.cpp
#, fuzzy
msgid "Cannot create file \"%s\"."
msgstr "Αδύνατη η δημιουργία φακέλου."

#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to export project files."
msgstr "Απέτυχε η εγγραφή σε αρχείο:"

#: editor/editor_export.cpp
#, fuzzy
msgid "Can't open file to read from path \"%s\"."
msgstr "Αδύνατο το άνοιγμα αρχείου για εγγραφή:"

#: editor/editor_export.cpp
#, fuzzy
msgid "Save ZIP"
msgstr "Αποθήκευση ώς"

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"Η πλατφόρμα προορισμού απαιτεί «ETC» συμπίεση υφών για το GLES2. "
"Ενεργοποιήστε το «Import Etc» στις Ρυθμίσεις Έργου."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"Η πλατφόρμα προορισμού απαιτεί «ETC2» συμπίεση υφών για το GLES3. "
"Ενεργοποιήστε το «Import Etc 2» στις Ρυθμίσεις Έργου."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Η πλατφόρμα προορισμού απαιτεί «ETC» συμπίεση υφών για εναλλαγή οδηγού στο "
"GLES2.\n"
"Ενεργοποιήστε το «Import Etc» στις Ρυθμίσεις Έργου, ή απενεργοποιήστε το "
"«Driver Fallback Enabled»."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"Η πλατφόρμα προορισμού απαιτεί συμπίεση υφών 'PVRTC' για το GLES2. "
"Ενεργοποιήστε το 'Εισαγωγή PVRTC' στις Ρυθμίσεις Έργου."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Η πλατφόρμα προορισμού απαιτεί συμπίεση υφών 'ETC2' ή PVRTC' για το GLES3. "
"Ενεργοποιήστε το 'Εισαγωγή ETC2' ή 'Εισαγωγή PVRTC' στις Ρυθμίσεις Έργου."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Η πλατφόρμα προορισμού απαιτεί συμπίεση υφών 'PVRTC' για εναλλαγή οδηγού στο "
"GLES2.\n"
"Ενεργοποιήστε το 'Εισαγωγή PVRTC' στις Ρυθμίσεις Έργου, ή απενεργοποιήστε το "
"'Ενεργοποίηση εναλλαγής οδηγού'."

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom Template"
msgstr "Επεξεργασία Θέματος"

#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Release"
msgstr "Ελευθέρωση"

#: editor/editor_export.cpp
#, fuzzy
msgid "Binary Format"
msgstr "Τελεστής χρώματος."

#: editor/editor_export.cpp
msgid "64 Bits"
msgstr ""

#: editor/editor_export.cpp
msgid "Embed PCK"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Texture Format"
msgstr "TextureRegion"

#: editor/editor_export.cpp
msgid "BPTC"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
msgstr ""

#: editor/editor_export.cpp
msgid "No BPTC Fallbacks"
msgstr ""

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Δεν βρέθηκε προσαρμοσμένο πακέτο αποσφαλμάτωσης."

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Δεν βρέθηκε προσαρμοσμένο πακέτο διανομής."

#: editor/editor_export.cpp
#, fuzzy
msgid "Prepare Template"
msgstr "Διαχείριση Προτύπων"

#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "The given export path doesn't exist."
msgstr "Η δεδομένη διαδρομή εξαγωγής δεν υπάρχει:"

#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found: \"%s\"."
msgstr "Δεν βρέθηκε αρχείο προτύπου:"

#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to copy export template."
msgstr "Άκυρο προτύπο εξαγωγής:"

#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
#, fuzzy
msgid "PCK Embedding"
msgstr "Αναπλήρωση"

#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
"Σε εξαγωγές 32-bit, το ενσωματωμένο PCK δεν μπορεί να υπερβαίνει τα 4 GiB."

#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D Επεξεργαστής"

#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Επεξεργαστής Δεσμών Ενεργειών"

#: editor/editor_feature_profile.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Βιβλιοθήκη Πόρων"

#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Επεξεργασία Δέντρου Σκηνής"

#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Πλατφόρμα Κόμβου"

#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "Σύστημα αρχείων"

#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Πλατφόρμα Εισαγωγής"

#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(current)"
msgstr "(Τρέχων)"

#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "Το προφίλ πρέπει να είναι έγκυρο όνομα αρχείου και να μην πρειέχει «.»"

#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Υπάρχει ήδη προφίλ με αυτό το όνομα."

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Απενεργοποίηση Επεξεργαστή και Ιδιοτήτων)"

#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Απενεργοποίηση Ιδιοτήτων)"

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Απενεργοποίηση Επεξεργαστή)"

#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Επιλογές Κλάσης:"

#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Ενεργοποίηση Επεξεργαστή Βάσει Περιβάλλοντος"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Properties:"
msgstr "Ιδιότητες:"

#: editor/editor_feature_profile.cpp
msgid "Main Features:"
msgstr "Κύριες Δυνατότητες:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Nodes and Classes:"
msgstr "Ενεργοποιημένες Κλάσεις:"

#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Άκυρη μορφή αρχείου «%s», ακύρωση εισαγωγής."

#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"Υπαρκτό προφίλ «%s». Αφαιρέστε το πριν την εισαγωγή. Ματαίωση εισαγωγής."

#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Σφάλμα αποθήκευσης προφίλ στο «%s»."

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Reset to Default"
msgstr "Επαναφορά προεπιλογών"

#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Τρέχων Προφίλ:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Create Profile"
msgstr "Διαγραφή Προφίλ"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Remove Profile"
msgstr "Αφαίρεση Πλακιδίου"

#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Διαθέσιμα Προφίλ:"

#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Κάνε Τρέχων"

#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "Εισαγωγή"

#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Εξαγωγή"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Configure Selected Profile:"
msgstr "Τρέχων Προφίλ:"

#: editor/editor_feature_profile.cpp
msgid "Extra Options:"
msgstr "Επιπλέον Επιλογές:"

#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Νέο όνομα προφίλ:"

#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Προφίλ Χαρακτηριστικών του Godot"

#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Εισαγωγή Προφίλ"

#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Εξαγωγή Προφίλ"

#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "Διαχείριση Προφίλ Δυνατοτήτων Επεξεργαστή"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Default Feature Profile"
msgstr "Προφίλ Χαρακτηριστικών του Godot"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Επιλογή τρέχοντα φακέλου"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "File exists, overwrite?"
msgstr "Το αρχείο υπάρχει. Θέλετε να το αντικαταστήσετε;"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Επιλογή αυτού του φακέλου"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Αντιγραφή διαδρομής"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Άνοιγμα στη διαχείριση αρχείων"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Εμφάνιση στη διαχείριση αρχείων"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Νέος φάκελος..."

#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr "Ανανέωση"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Όλα τα αναγνωρισμένα"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Όλα τα αρχεία (*)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Άνοιγμα αρχείου"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Άνοιγμα αρχείου/-ων"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Άνοιγμα φακέλου"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Άνοιγμα αρχείου ή φακέλου"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Αποθήκευση"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Αποθήκευση αρχείου"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Access"
msgstr "Επιτυχία"

#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
msgid "Display Mode"
msgstr "Λειτουργία Οθόνης"

#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Current Dir"
msgstr "Τρέχων Κατάλογος"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Current File"
msgstr "Τρέχων Αρχείο"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Current Path"
msgstr "Τρέχουσα Διαδρομή"

#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Show Hidden Files"
msgstr "Εναλλαγή κρυμμένων αρχείων"

#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Επιστροφή"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Πήγαινε μπροστά"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Πήγαινε πάνω"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Εναλλαγή κρυμμένων αρχείων"

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Εναλλαγή αγαπημένου"

#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Εναλλαγή λειτουργίας"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Εστίαση στη διαδρομή"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Μετακίνηση αγαπημένου πάνω"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Μετακίνηση αγαπημένου κάτω"

#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Πήγαινε στον προηγούμενο φάκελο."

#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Πήγαινε στον επόμενο φάκελο."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Πήγαινε στον γονικό φάκελο."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Ανανέωση αρχείων."

#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Εναλλαγή αγαπημένου τρέχοντος φακέλου."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "Εναλλαγή ορατότητας κρυφών αρχείων."

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Εμφάνιση αντικειμένων σε πλέγμα μικργραφιών."

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Εμφάνιση αντικειμένων σε λίστα."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Φάκελοι & Αρχεία:"

#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Προεπισκόπηση:"

#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Αρχείο:"

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Σάρωση πηγών"

#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
"Υπάρχουν πολλαπλοί εισαγωγείς διαφορετικών τύπων για το αρχείο «%s», ακύρωση "
"εισαγωγής"

#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Επαν)εισαγωγή"

#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
msgstr ""

#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Κορυφή"

#: editor/editor_help.cpp
msgid "Class:"
msgstr "Κλάση:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Κληρονομεί:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Κληρονομείται από:"

#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Διαδικτυακή Εκμάθηση"

#: editor/editor_help.cpp
msgid "Properties"
msgstr "Ιδιότητες"

#: editor/editor_help.cpp
#, fuzzy
msgid "overrides %s:"
msgstr "παράκαμψη:"

#: editor/editor_help.cpp
msgid "default:"
msgstr "προεπιλογή:"

#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Ιδιότητες θέματος"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
#, fuzzy
msgid "Colors"
msgstr "Χρώμα"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "σταθερές"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Fonts"
msgstr "Γραμματοσειρά"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Icons"
msgstr "Εικονίδιο"

#: editor/editor_help.cpp
#, fuzzy
msgid "Styles"
msgstr "Στυλ"

#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "απαρίθμηση"

#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Περιγραφές ιδιοτήτων"

#: editor/editor_help.cpp
msgid "(value)"
msgstr "(τιμή)"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Δεν υπάρχει ακόμη περιγραφή για αυτήν την ιδιότητα. Παρακαλούμε βοηθήστε μας "
"[color=$color][url=$url]γράφοντας μία[/url][/color]!"

#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Περιγραφές μεθόδων"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Δεν υπάρχει ακόμη περιγραφή για αυτήν την μέθοδο. Παρακαλούμε βοηθήστε μας "
"[color=$color][url=$url]γράφοντας μία[/url][/color]!"

#: editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
msgid "Text Editor"
msgstr "Επεξεργαστής Κειμένου"

#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Βοήθεια"

#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr ""

#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Αναζήτηση βοήθειας"

#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Διάκριση πεζών-κεφαλαίων"

#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "Εμφάνιση Ιεραρχίας"

#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Εμφάνιση όλων"

#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Μόνο κλάσεις"

#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Μόνο μεθόδοι"

#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Μόνο σήματα"

#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Μόνο σταθερές"

#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Μόνο ιδιότητες"

#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Μόνο ιδιότητες θέματος"

#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Είδος μέλους"

#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Κλάση"

#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Μέθοδος"

#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Σήμα"

#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Σταθερή"

#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Ιδιόκτησία"

#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Ιδιότητα Θέματος"

#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Ιδιότητα:"

#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#, fuzzy
msgid "Label"
msgstr "Τιμή"

#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "Μόνο μεθόδοι"

#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Επιλογή στοιχείου"

#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Επιλεγμένο στοιχείο"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Draw Red"
msgstr "Κλήσεις σχεδίασης"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Keying"
msgstr "Αναπαραγωγή"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
msgstr "(τιμή)"

#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""

#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""

#: editor/editor_inspector.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "Θέσε %s"

#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Ορισμός πολλών:"

#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""

#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property"
msgstr "Ιδιότητες"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Paste Property"
msgstr "Ιδιότητες"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property Path"
msgstr "Αντιγραφή Διαδρομής Δέσμης Ενεργειών"

#: editor/editor_log.cpp
msgid "Output:"
msgstr "Έξοδος:"

#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Αντιγραφή Επιλογής"

#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "Εκκαθάριση"

#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Εκκαθάριση εξόδου"

#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Διακοπή"

#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Εκκινιση"

#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/δευτ."

#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Κάτω"

#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Πάνω"

#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "Κόμβος"

#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "Εισερχόμενα RPC"

#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "Εισερχόμενα RSET"

#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "Εξερχόμενα RPC"

#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "Εξερχόμενα RSET"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Νέο Παράθυρο"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Ανώνυμο έργο"

#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""

#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Περιστρέφεται όταν το παράθυρο του επεξεργαστή επαναχρωματίζεται."

#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Οι εισαγμένοι πόροι δεν μπορούν να αποθηκευτούν."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr "Εντάξει"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Σφάλμα κατά την αποθήκευση πόρου!"

#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Αυτός ο πόρος δεν μπορεί να αποθηκευτεί επειδή δεν ανήκει στην τρέχουσα "
"σκηνή. Κάντε τον μοναδικό πρώτα."

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Αποθήκευση πόρου ως..."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Αδύνατο το άνοιγμα αρχείου για εγγραφή:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Ζητήθηκε άγνωστη μορφή αρχείου:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Σφάλμα κατά την αποθήκευση."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
"Αδύνατο το άνοιγμα του '%s'. Το αρχείο πιθανώς μετακινήθηκε ή διαγράφηκε."

#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Σφάλμα κατά η ανάλυση του '%s'."

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Αναπάντεχο τέλος αρχείου '%s'."

#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Λείπει το '%s' ή οι εξαρτήσεις του."

#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Σφάλμα κατά την φόρτωση του '%s'."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Αποθήκευση σκηνής"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Ανάλυση"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Δημιουργία μικρογραφίας"

#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Αυτή η λειτουργία δεν μπορεί να γίνει χωρίς ρίζα δέντρου."

#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Αυτή η σκηνή δεν μπορεί να αποθηκευτεί λόγω κυκλικών στιγμιοτύπων.\n"
"Επιλύστε το πρόβλημα και ξαναπροσπαθήστε την αποθήκευση."

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Αδύνατη η αποθήκευση σκηνής. Πιθανώς οι εξαρτήσεις (στιγμιότυπα ή "
"κληρονομιά) να μην μπορούσαν να ικανοποιηθούν."

#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr "Δεν ήταν δυνατή η αποθήκευση μίας ή περισσότερων σκηνών!"

#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Αποθήκευση Ολων των Σκηνών"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Αδύνατη η αντικατάσταση σκηνής που είναι ακόμα ανοιχτή!"

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Αδύνατο το φόρτωμα της βιβλιοθήκης πλεγμάτων για συγχώνευση!"

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Σφάλμα κατά την αποθήκευση της βιβλιοθήκης πλεγμάτων !"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Αδύνατο το φόρτωμα του TileSet για συγχώνευση!"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Σφάλμα κατά την αποθήκευση TileSet!"

#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
"Πρόεκυψε ένα σφάλμα κατά την αποθήκευση της διάταξης του προγράμματος "
"επεξεργασίας.\n"
"Βεβαιωθείτε ότι η διαδρομή δεδομένων του χρήστη του προγράμματος "
"επεξεργασίας είναι εγγράψιμη."

#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
"Η προεπιλεγμένη διάταξη του προγράμματος επεξεργασίας έχει παρακαμφθεί.\n"
"Για να επαναφέρετε την Προεπιλεγμένη διάταξη στις βασικές ρυθμίσεις, "
"διαλέξτε την επιλογή Διαγραφή Διάταξης και διαγράψτε την Προεπιλεγμένη "
"διάταξη."

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Το όνομα της διάταξης δεν βρέθηκε!"

#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr "Έγινε επαναφορά της προεπιλεγμένης διάταξης στις βασικές ρυθμίσεις."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Αυτός ο πόρος ανήκει σε μία σκηνή που έχει εισαχθεί, οπότε δεν είναι "
"επεξεργάσιμο.\n"
"Παρακαλούμε διαβάστε την τεκμηρίωση σχετική με την εισαγωγή σκηνών, για να "
"καταλάβετε καλύτερα την διαδικασία."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Αυτός ο πόρος ανήκει σε μία σκηνή που έχει κλωνοποιηθεί ή κληρονομηθεί.\n"
"Δεν θα διατηρηθούν αλλαγές κατά την αποθήκευση της τρέχουσας σκηνής."

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Αυτός ο πόρος έχει εισαχθεί, οπότε δεν είναι επεξεργάσιμος. Αλλάξτε τις "
"ρυθμίσεις στο πλαίσιο εισαγωγής και μετά επαν-εισάγετε."

#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Αυτή η σκηνή έχει εισαχθεί, οπότε αλλαγές σε αυτήν δεν θα διατηρηθούν.\n"
"Η δημιουργία στιγμιοτύπου ή κληρονόμηση της θα επιτρέψει την επεξεργασία "
"της.\n"
"Παρακαλούμε διαβάστε την τεκμηρίωση σχετική με την εισαγωγή σκηνών, για να "
"καταλάβετε καλύτερα την διαδικασία."

#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Αυτό είναι ένα απομακρυσμένο αντικείμενο, οπότε αλλαγές σε αυτό δεν θα "
"διατηρηθούν.\n"
"Παρακαλούμε διαβάστε την τεκμηρίωση σχετική με την αποσφαλμάτωση, για να "
"καταλάβετε καλύτερα την διαδικασία."

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Δεν υπάρχει καθορισμένη σκηνή για εκτελέση."

#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr "Αποθήκευση σκηνής πριν την εκτέλεση..."

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Αδύνατη η εκκίνηση της υπό-εργασίας!"

#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Άνοιγμα σκηνής"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Άνοιγμα σκηνής βάσης"

#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Γρήγορο Άνοιγμα..."

#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Γρήγορο άνοιγμα σκηνής..."

#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Γρήγορη άνοιγμα δέσμης ενεργειών..."

#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Reload"
msgstr "Αποθήκευση & Επανεκκίνηση"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save changes to '%s' before reloading?"
msgstr "Αποθήκευση αλλαγών στο '%s' πριν το κλείσιμο;"

#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Αποθήκευση & Κλείσιμο"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Αποθήκευση αλλαγών στο '%s' πριν το κλείσιμο;"

#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr "Απαιτείται ριζικός κόμβος για την αποθήκευση της σκηνής."

#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Αποθήκευση σκηνή ως..."

#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr "Αυτή η λειτουργία δεν μπορεί να γίνει χωρίς σκηνή."

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Εξαγωγή βιβλιοθήκης πλεγμάτων"

#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Αυτή η λειτουργία δεν μπορεί να γίνει χωρίς έναν πηγαίο κόμβο."

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Εξαγωγή σετ πλακιδίων"

#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Αυτή η λειτουργία δεν μπορεί να γίνει χωρίς έναν επιλεγμένο κόμβο."

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Η τρέχουσα σκηνή δεν έχει αποθηκευτεί. Συνέχεια με το άνοιγμα;"

#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr ""

#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Undo: %s"
msgstr "Αναίρεση"

#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""

#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Redo: %s"
msgstr "Ακύρωση αναίρεσης"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
"Δεν είναι δυνατό να φορτώσετε εκ νέου μια σκηνή που δεν αποθηκεύτηκε ποτέ."

#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "Ανανέωση Αποθηκευμένης Σκηνής"

#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"Η τρέχουσα σκηνή έχει μη αποθηκευμένες αλλαγές.\n"
"Επαναφόρτωση της αποθηκευμένης σκηνής; Αυτή η ενέργεια δεν μπορεί να "
"αναιρεθεί."

#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Γρήγορη εκτέλεση σκηνής..."

#: editor/editor_node.cpp
msgid "Quit"
msgstr "Έξοδος"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ναι"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Τερματισμός του προγράμματος επεξεργασίας;"

#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Άνοιγμα του διαχειριστή έργων;"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
msgstr "Αποθήκευση αλλαγών στις ακόλουθες σκηνές πριν την έξοδο;"

#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Αποθήκευση & Έξοδος"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Αποθήκευση αλλαγών στις ακόλουθες σκηνές πριν την έξοδο;"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Αποθήκευση αλλαγών στις ακόλουθες σκηνές πριν το άνοιγμα του Διαχειριστή "
"Έργων;"

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Αυτή η επιλογή έχει απορριφθεί. Καταστάσεις στις οποίες πρέπει να γίνει "
"ανανέωση θεωρούνται σφάλματα, και σας ζητούμε να τις αναφέρετε."

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Επιλογή κύριας σκηνής"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Κλείσιμο σκηνής"

#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Άνοιγμα Εκ Νέου Κλειστής Σκηνής"

#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Αδύνατη η ενεργοποίηση πρόσθετης επέκτασης στο: '%s'. Απέτυχε η ανάλυση του "
"αρχείου ρύθμισης."

#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Αδύνατη η έυρεση του πεδίου δέσμης ενεργειών για το πρόσθετο στο: '%s'."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Αδύνατη η φόρτωση δέσμης ενεργειών προσθέτου από τη διαδρομή: '%s'."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Αποτυχία φόρτωσης δέσμης ενεργειών προσθέτου από τη διαδρομή: '%s'. Φαίνεται "
"πως υπάρχει λάθος στον κώδικα.\n"
"Έγινε απενεργοποίηση το προσθέτου '%s' για αποτροπή περαιτέρω προβλημάτων."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Αδύνατη η φόρτωση δέσμης ενεργειών προσθέτου από τη διαδρομή: '%s'. Ο "
"βασικός τύπος δεν είναι το EditorPlugin."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Αδύνατη η φόρτωση δέσμης ενεργειών προσθέτου από τη διαδρομή: '%s'. Δεν "
"είναι σε λειτουργία tool."

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Η σκηνή '%s' έχει εισαχθεί αυτόματα και δεν μπορεί να τροποποιηθεί.\n"
"Για να κάνετε αλλαγές σε αυτή, πρέπει να δημιουργηθεί μία νέα κληρονομημένη "
"σκηνή."

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Σφάλμα κατά τη φόρτωση της σκηνής, διότι δεν είναι μέσα στη διαδρομή του "
"έργου. Χρησιμοποιήστε την «Εισαγωγή» για να ανοίξετε τη σκηνή και, στη "
"συνέχεια, αποθηκεύστε τη μέσα στη διαδρομή του έργου."

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Η σκηνή '%s' έχει σπασμένες εξαρτήσεις:"

#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Εκκαθάριση πρόσφατων σκηνών"

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Δεν έχει καθοριστεί κύρια σκηνή, θέλετε να επιλέξετε μία;\n"
"Μπορείτε να την αλλάξετε αργότερα στις «Ρυθμίσεις έργου» κάτω από την "
"κατηγορία «Εφαρμογή»."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Η επιλεγμένη σκηνή '%s' δεν υπάρχει, θέλετε να επιλέξετε μία έγκυρη;\n"
"Μπορείτε να την αλλάξετε αργότερα στις «Ρυθμίσεις έργου» κάτω από την "
"κατηγορία «εφαρμογή»."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Η επιλεγμένη σκηνή '%s' δεν είναι αρχείο σκηνής, θέλετε να επιλέξετε μία "
"έγκυρη;\n"
"Μπορείτε να την αλλάξετε αργότερα στις «Ρυθμίσεις έργου» κάτω από την "
"κατηγορία «εφαρμογή»."

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Αποθήκευση διάταξης"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Διαγραφή διάταξης"

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Προεπιλεγμένο"

#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Εμφάνιση στο Σύστημα Αρχείων"

#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Αναπαραγωγή σκηνής"

#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Κλείσιμο καρτέλας"

#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "Αναίρεση Κλεισίματος Καρτέλας"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Κλείσιμο άλλον καρτελών"

#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Κλείσιμο Καρτελών Δεξιά"

#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Κλείσιμο Όλων των Καρτελών"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Εναλλαγή καρτέλας σκηνής"

#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d περισσότερα αρχεία ή φάκελοι"

#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d περισσότεροι φάκελοι"

#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d περισσότερα αρχεία"

#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
msgid "Interface"
msgstr "Περιβάλλον χρήστη"

#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tabs"
msgstr "Εναλλαγή καρτέλας σκηνής"

#: editor/editor_node.cpp
#, fuzzy
msgid "Always Show Close Button"
msgstr "Πάντα Εμφάνιση Πλέγματος"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Έξοδος"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Clear Output On Play"
msgstr "Πάντα Εκκαθάριση Εξόδου κατά την Αναπαραγωγή"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
msgstr "Πάντα Άνοιξε Έξοδο κατά την Αναπαραγωγή"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
msgstr "Πάντα Κλείσε Έξοδο κατά την Διακοπή"

#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr "Αποθήκευσε στη Απώλεια Εστίασης"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Save Each Scene On Quit"
msgstr "Αποθήκευση κάθε Σκηνής στο Κλείσιμο"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Quit Confirmation"
msgstr "Επιβεβαίωση Τερματισμού"

#: editor/editor_node.cpp
msgid "Show Update Spinner"
msgstr "Εμφάνιση Δείκτη Ενημέρωσης"

#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Συνεχόμενη Ανανέωση"

#: editor/editor_node.cpp
msgid "Update Vital Only"
msgstr "Ενημέρωση Μόνο Σημαντικών"

#: editor/editor_node.cpp
msgid "Localize Settings"
msgstr "Τοπικές Ρυθμίσεις"

#: editor/editor_node.cpp
msgid "Restore Scenes On Load"
msgstr "Επαναφορά Σκηνών Στην Φόρτωση"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "Επιθεωρητής"

#: editor/editor_node.cpp
msgid "Default Property Name Style"
msgstr "Προεπιλογμένο Στυλ Ονόματος Ιδιότητας"

#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr "Προεπιλεγμένο Βήμα Κινητής Υποδιαστολής"

#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr "Απενεργοποίηση Αναδίπλωσης"

#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr "Αυτόματη Αναδίπλωση Ξένων Σκηνών"

#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr "Οριζόντια Επεξεργασία Vector2"

#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr "Οριζόντια Επεξεργασία Τύπων Vector"

#: editor/editor_node.cpp
msgid "Open Resources In Current Inspector"
msgstr "Άνοιγμα Πόρων στον τωρινό επιθεωρητή"

#: editor/editor_node.cpp
msgid "Resources To Open In New Inspector"
msgstr "Πόροι για άνοιγμα στον καινούργιο επιθεωρητή"

#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr "Προεπιλεγμένη Λειτουργία Επιλογέα Χρώματος"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Έλεγχος έκδοσης"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Ψευδώνυμο"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr "Τοποθεσία Δημοσίου Κλειδιού SSH"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr "Τοποθεσία Ιδιωτικού Κλειδιού SSH"

#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Θέση Αγκύρωσης"

#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Λειτουργία χωρίς διάσπαση προσοχής"

#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Εναλλαγή λειτουργίας χωρίς περισπασμούς."

#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Προσθήκη νέας σκηνής."

#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "Σκηνή"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Επιστροφή στην προηγουμένως ανοιγμένη σκηνή."

#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Αντιγραφή Κειμένου"

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Επόμενη καρτέλα"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Προηγούμενη καρτέλα"

#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Φιλτράρισμα αρχείων..."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Πράξεις με αρχεία σκηνής."

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Νέα σκηνή"

#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Νέα κληρονομημένη σκηνή..."

#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Άνοιγμα σκηνής..."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Άνοιγμα πρόσφατων"

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Αποθηκεύση σκηνής"

#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Μετατροπή σε..."

#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "Βιβλιοθήκη πλεγμάτων..."

#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Αναίρεση"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Ακύρωση αναίρεσης"

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Λοιπά έργα ή εργαλεία για όλη τη σκηνή."

#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
#: modules/mono/godotsharp_dirs.cpp
msgid "Project"
msgstr "Έργο"

#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "Ρυθμίσεις Έργου..."

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Ρύθμιση Διαχείρισης Εκδόσεων"

#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr "Τερματισμός Διαχείρισης Εκδόσεων"

#: editor/editor_node.cpp
msgid "Export..."
msgstr "Εξαγωγή..."

#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr "Εγκατάσταση Προτύπου Δόμησης Android..."

#: editor/editor_node.cpp
#, fuzzy
msgid "Open User Data Folder"
msgstr "Άνοιγμα φακέλου δεδομένων επεξεργαστή"

#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Εργαλεία"

#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "Εξερευνητής Αχρησιμοποίητων Πόρων..."

#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Current Project"
msgstr "Μετονομασία έργου"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Έξοδος στη λίστα έργων"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Ανέπτυξε με απομακρυσμένο εντοπισμό σφαλμάτων"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
"Όταν αυτή η επιλογή είναι ενεργοποιημένη, χρησιμοποιώντας την ανάπτυξη με "
"ένα κλικ το εκτελέσιμο αρχείο θα επειχηρησει να συνδεθεί στην IP αυτού του "
"υπολογιστή για να μπορέσει το τρεχούμενο έργο να αποσφαλματωθεί.\n"
"Αυτή η επιλογή προορίζεται να χρησημοποιηθεί για απομακρισμένη αποσφαλμάτωση "
"(συνήθως με μια φορητή συσκευή).\n"
"Δεν χρειάζεται να την ενεργοποιήσετε για να χρησημοποιήσετε τον τοπικό "
"αποσφαλματωτή GDScript."

#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr "Μικρή ανάπτυξη με δικτυωμένο σύστημα αρχείων"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Όταν ενεργοποιείται αυτή η επιλογή, η εξαγωγή ή η ανάπτυξη θα παράξουν ένα "
"ελαχιστοποιημένο εκτελέσιμο.\n"
"Το σύστημα αρχείων θα διατεθεί από τον επεξεργαστή μέσω του δικτύου.\n"
"Στο Android, η ανάπτυξη θα χρησιμοποιήσει το καλώδιο USB για μεγαλύτερη "
"απόδοση. Αυτή η επιλογή επιταχύνει τις δοκιμές για παιχνίδια με μεγάλους "
"πόρους."

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Ορατά σχήματα σύγκρουσης"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Σχήματα σύγκρουσης και κόμβοι raycast (για 2D και 3D) θα είναι ορατά στο "
"παιχνίδι εάν αυτή η επιλογή είναι ενεργοποιημένη."

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Ορατή πλοήγηση"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Τα πλέγματα πλοήγησης και τα πολύγονα θα είναι ορατά στο παιχνίδι εάν αυτή η "
"επιλογή είναι ενεργοποιημένη."

#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""

#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Συγχρονισμός αλλαγών της σκηνής"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Η ενεργοποίηση της επιλογής αυτής θα συγχρονίσει αλλαγές της σκηνής εντός "
"του επεξεργαστή με το παιχνίδι που εκτελείται.\n"
"Σε απομακρυσμένες συσκευές, η επιλογή είναι ποιο αποδοτική με δικτυωμένο "
"σύστημα αρχείων."

#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr "Συγχρονισμός αλλαγών στις δέσμες ενεργειών"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Η ενεργοποίηση αυτής της επιλογής θα συγχρονίσει κάθε δέσμη ενεργειών που "
"αποθηκεύεται με το παιχνίδι που εκτελείται.\n"
"Σε απομακρυσμένες συσκευές, η επιλογή είναι ποιο αποδοτική με δικτυωμένο "
"σύστημα αρχείων."

#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Ρυθμίσεις Επεξεργαστή..."

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Διάταξη επεξεργαστή"

#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Λήψη στιγμιότυπου Οθόνης"

#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
"Τα στιγμιότυπα οθόνης αποθηκεύονται στον φάκελο δεδομένων/ρυθμίσεων του "
"επεξεργαστή."

#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Εναλλαγή πλήρους οθόνης"

#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Άνοιγμα φακέλου δεδομένων/ρυθμίσεων επεξεργαστή"

#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Άνοιγμα φακέλου δεδομένων επεξεργαστή"

#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Άνοιγμα φακέλου ρυθμίσεων επεξεργαστή"

#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr "Διαχείριση Δυνατοτήτων Επεξεργαστή..."

#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "Διαχείριση Προτύπων Εξαγωγής..."

#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
msgstr "Άνοιγμα Τεκμηρίωσης"

#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr ""

#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "Αναφορά Σφάλματος"

#: editor/editor_node.cpp
#, fuzzy
msgid "Suggest a Feature"
msgstr "Ορισμός τιμής"

#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "Αποστολή Σχολίων Τεκμηρίωσης"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Κοινότητα"

#: editor/editor_node.cpp
#, fuzzy
msgid "About Godot"
msgstr "Σχετικά"

#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr "Υποστηρίξτε την ανάπτυξη του Godot"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Αναπαραγωγή του έργου."

#: editor/editor_node.cpp
msgid "Play"
msgstr "Αναπαραγωγή"

#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr "Παύση εκτέλεσης σκηνής για αποσφαλμάτωση."

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Παύση της σκηνής"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Διέκοψε τη σκηνή."

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Αναπαραγωγή επεξεργαζόμενης σκηνής."

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Αναπαραγωγή σκηνής"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Αναπαραγωγή προσαρμοσμένης σκηνής"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Αναπαραγωγή προσαρμοσμένης σκηνής"

#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr "Η αλλαγή του οδηγού βίντεο απαιτεί επανεκκίνηση του επεξεργαστή."

#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Αποθήκευση & Επανεκκίνηση"

#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Ανανέωση στην Αλλαγή"

#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
msgstr "Αλλαγές υλικού"

#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Απόκρυψη Δείκτη Ενημέρωσης"

#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/fileserver/editor_file_server.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Σύστημα αρχείων"

#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Ανάπτυξη κάτω πλαισίου"

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Χωρις αποθήκευση"

#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
"Λείπει το πρότυπο δόμησης Android, παρακαλούμε εγκαταστήστε τα σχετικά "
"πρότυπα."

#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Διαχείριση Προτύπων"

#: editor/editor_node.cpp
#, fuzzy
msgid "Install from file"
msgstr "Εγκατάσταση από αρχείο"

#: editor/editor_node.cpp
#, fuzzy
msgid "Select android sources file"
msgstr "Έπιλέξτε ένα πηγαίο πλέγμα:"

#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
"Αυτό θα ετοιμάσει το έργο σας για προσαρμοσμένες δομήσεις Android "
"εγκαθιστώντας το πρότυπο πηγών στο «res://android/build».\n"
"Μπορείτε μετά να κάνετε αλλαγές και να δομήσετε το δικό σας προσαρμοσμένο "
"APK στην εξαγωγή (προσθέτοντας λειτουργικές μονάδες - modules, αλλάζοντας το "
"AndroidManifest.xml, κλπ.).\n"
"Σημειώστε πως για να γίνουν προσαρμοσμένες δομήσεις αντί της χρήσεις των "
"έτοιμων APK, η επιλογή «Use Custom Build» πρέπει να ενεργοποιηθεί στο "
"πρότυπο εξαγωγής για Android."

#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
"Το πρότυπο δόμησης Android είναι εγκατεστημένο στο έργο και δεν θα "
"αντικατασταθεί.\n"
"Αφαιρέστε τον φάκελο «res://android/build» πριν ξαναδοκιμάσετε την ενέργεια "
"αυτήν."

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Εισαγωγή προτύπων από αρχείο ZIP"

#: editor/editor_node.cpp
msgid "Template Package"
msgstr "Πακέτο Προτύπων"

#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr "Εξαγωγή βιβλιοθήκης"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Συγχώνευση με υπάρχων"

#: editor/editor_node.cpp
#, fuzzy
msgid "Apply MeshInstance Transforms"
msgstr "Αλλαγή Μετασχηματισμού Κίνησης"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Άνοιξε & Τρέξε μία δέσμη ενεργειών"

#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Τα ακόλουθα αρχεία είναι νεότερα στον δίσκο.\n"
"Τι δράση να ληφθεί;"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr "Επαναφόρτωση"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Επαναποθήκευση"

#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Νέα κληρονομημένη"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Σφάλματα φόρτωσης"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Select"
msgstr "Επιλογή"

#: editor/editor_node.cpp
#, fuzzy
msgid "Select Current"
msgstr "Επιλογή τρέχοντα φακέλου"

#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Άνοιγμα 2D επεξεργαστή"

#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Άνοιγμα 3D επεξεργαστή"

#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Άνοιγμα Επεξεργαστή Δεσμών Ενεργειών"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Άνοιγμα βιβλιοθήκης"

#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Άνοιγμα του επόμενου Επεξεργαστή"

#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Άνοιγμα του προηγούμενου επεξεργαστή"

#: editor/editor_node.h
msgid "Warning!"
msgstr "Προειδοποίηση!"

#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr "Δεν βρέθηκαν υπό-πόροι."

#: editor/editor_path.cpp
#, fuzzy
msgid "Open a list of sub-resources."
msgstr "Δεν βρέθηκαν υπό-πόροι."

#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Δημιουργία προεπισκοπήσεων πλεγμάτων"

#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Μικρογραφία..."

#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "Κύρια Δέσμη Ενεργειών:"

#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Επεγεργασία επέκτασης"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Εγκατεστημένα πρόσθετα:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Ενημέρωση"

#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Version"
msgstr "Έκδοση:"

#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Author"
msgstr "Συγγραφείς"

#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr "Κατάσταση"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Μέτρο:"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame Time (ms)"
msgstr "Χρόνος καρέ (sec)"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Average Time (ms)"
msgstr "Μέσος Χρόνος (sec)"

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Καρέ %"

#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Kαρέ φυσικής %"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Περιοκτικός"

#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Εαυτός"

#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Καρέ #:"

#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Κλήσεις"

#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Αποσφαλματωτής"

#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
msgstr ""

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "Μετονομασία συνάρτησης"

#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Επεξεργασία Κειμένου:"

#: editor/editor_properties.cpp editor/script_create_dialog.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr "Ναι"

#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Στρώμα"

#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, τιμή %d"

#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Άδειο]"

#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Εκχώρηση..."

#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr "Άκυρο RID"

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"Αδύνατη η δημιουργία ViewportTexture σε πόρους αποθηκευμένους ως αρχεία.\n"
"Ο πόρος πρέπει να ανήκει σε σκηνή."

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
"Αδύνατη η δημιουργία ViewportTexture σε αυτόν τον πόρο καθώς δεν είναι "
"τοπικό στην σκηνή.\n"
"Ενεργοποιήστε την ιδιότητα 'local to scene' σε αυτό (και σε όλους τους "
"πόρους που το περιέχουν μέχρι έναν κόμβο)."

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr "Επιλέξτε ένα Viewport"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "Ο επιλεγμένος κόμβος δεν είναι Viewport!"

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Size:"
msgstr "Μέγεθος: "

#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "Page:"
msgstr "Σελίδα: "

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Αφαίρεση στοιχείου"

#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Νέο κλειδί:"

#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Νέα τιμή:"

#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Προσθήκη ζεύγους κλειδιού/τιμής"

#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
"Ο επιλεγμένος πόρος (%s) δεν ταιριάζει σε κανέναν αναμενόμενο τύπο γι'αυτήν "
"την ιδιότητα (%s)."

#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr ""

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Κάνε μοναδικό"

#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Επικόλληση"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "Convert to %s"
msgstr "Μετατροπή σε %s"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Νέο %s"

#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Αλλαγή βασικού τύπου"

#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Προσθήκη πόρου"

#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
#, fuzzy
msgid "Editable"
msgstr "Επεξεργάσιμο Στοιχείο"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Νέα Δέσμη Ενεργειών"

#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Επέκταση Δέσμης Ενεργειών"

#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Script Owner"
msgstr "Όνομα Δέσμης Ενεργειών:"

#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Δεν βρέθηκε εκτελέσιμη διαμόρφωση εξαγωγής για αυτή την πλατφόρμα.\n"
"Παρακαλούμε προσθέστε μία εκτελέσιμη διαμόρφωση στο μενού εξαγωγής."

#: editor/editor_run_native.cpp
#, fuzzy
msgid "Project Run"
msgstr "Έργο"

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Γράψτε τη λογική σας στη μέθοδο _run()."

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Υπάρχει ήδη μία σκηνή για επεξεργασία."

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Αδυναμία κλωνοποίησης δέσμης ενεργειών:"

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Μήπως ξεχάσατε τη λέξη-κλειδί \"tool\"?"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Αδυναμία εκτέλεσης δέσμης ενεργειών:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Μήπως ξεχάσατε τη μέθοδο '_run';"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor Language"
msgstr "Διάταξη επεξεργαστή"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Display Scale"
msgstr "Εμφάνιση όλων"

#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr ""

#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Font Antialiased"
msgstr ""

#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Main Font"
msgstr "Κύρια σκηνή"

#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Code Font"
msgstr "Προσθήκη Σημείου Κόμβου"

#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr ""

#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr ""

#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Separate Distraction Mode"
msgstr "Λειτουργία χωρίς διάσπαση προσοχής"

#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr ""

#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
msgstr "Θέμα"

#: editor/editor_settings.cpp editor/import_dock.cpp
msgid "Preset"
msgstr "Προρύθμιση"

#: editor/editor_settings.cpp
msgid "Icon And Font Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Color"
msgstr "Χρώμα"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Accent Color"
msgstr "Επιλογή χρώματος"

#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""

#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Highlight Tabs"
msgstr "Δημιουργία χαρτών φωτός"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Border Size"
msgstr "Εικονοστοιχεία Περιγράμματος"

#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Additional Spacing"
msgstr "Επανάληψη κίνησης"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Custom Theme"
msgstr "Επεξεργασία Θέματος"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Script Button"
msgstr "Δεξί Κουμπί Ροδέλας"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "Κατευθήνσεις"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Autoscan Project Path"
msgstr "Διαδρομή έργου:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Project Path"
msgstr "Διαδρομή έργου:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "On Save"
msgstr "Αποθήκευση"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Compress Binary Resources"
msgstr "Αντιγραφή πόρου"

#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "File Dialog"
msgstr "Διάλογος XForm"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Thumbnail Size"
msgstr "Μικρογραφία..."

#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tree"
msgstr "Επεξεργασία Δέντρου Σκηνής"

#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Always Show Folders"
msgstr "Πάντα Εμφάνιση Πλέγματος"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Property Editor"
msgstr "Επεξεργαστής Ομάδας"

#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Subresource Hue Tint"
msgstr "Yπο-Πόροι"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Color Theme"
msgstr "Επεξεργασία Θέματος"

#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Highlighting"
msgstr "Κατευθήνσεις"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Syntax Highlighting"
msgstr "Επισημαντής Σύνταξης"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Στοιχειοθέτηση Αριστερά"

#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Αυτόματη Στοιχειοθέτηση"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Convert Indent On Save"
msgstr "Μετατροπή Εσοχών σε Κενά"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "Κλήσεις σχεδίασης"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "Κλήσεις σχεδίασης"

#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
#: scene/main/scene_tree.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Πλοήγηση"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Minimap"
msgstr "Προβολή Προέλευσης"

#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr ""

#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap Γέμισμα Επιλογής"

#: editor/editor_settings.cpp
msgid "Stay In Script Editor On Node Selected"
msgstr ""

#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Αρ. γραμμής:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "Αρ. γραμμής:"

#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Breakpoint Gutter"
msgstr "Παράλειψη Σημείων Διακοπής"

#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr ""

#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr ""

#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr ""

#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr ""

#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr ""

#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script List"
msgstr "Επεξεργαστής Δεσμών Ενεργειών"

#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Αρχείο"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Trim Trailing Whitespace On Save"
msgstr "Περικοπή καταληκτικού κενού διαστήματος"

#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
msgstr ""

#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr ""

#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
msgstr ""

#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""

#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""

#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
msgstr ""

#: editor/editor_settings.cpp
msgid "Block Caret"
msgstr ""

#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""

#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Right Click Moves Caret"
msgstr "Δεξί κλικ για πρόσθεση σημείου"

#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Completion"
msgstr "Ολοκλήρωση"

#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""

#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr ""

#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr ""

#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr ""

#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Complete File Paths"
msgstr "Αντιγραφή διαδρομής κόμβου"

#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Add Type Hints"
msgstr "Τύπος"

#: editor/editor_settings.cpp
msgid "Use Single Quotes"
msgstr "Χρησιμοποιήστε μεμονωμένα εισαγωγικά"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Εμφάνιση Βοηθών"

#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr ""

#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Χάρτης δικτύου"

#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance"
msgstr "Επιλογή απόστασης:"

#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Preview Size"
msgstr "Προεπισκόπηση"

#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Box Color"
msgstr "Μόνο στην επιλογή"

#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "3D Gizmos"
msgstr "Μαραφέτια"

#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Gizmo Colors"
msgstr "Χρώματα εκπομπής"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Instanced"
msgstr "Στιγμιότυπο"

#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Σημείο"

#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
msgstr "Βήμα Πλέγματος:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid Size"
msgstr "Βήμα Πλέγματος:"

#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr ""

#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr ""

#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid XZ Plane"
msgstr "GridMap Ζωγραφική"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid XY Plane"
msgstr "GridMap Ζωγραφική"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid YZ Plane"
msgstr "GridMap Ζωγραφική"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Προεπιλεγμένο"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Προεπιλογή"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Προεπιλεγμένο"

#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Scheme"
msgstr "Δημιουργία Πλοήγησης"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert Y Axis"
msgstr "Επεξεργασία άξονα Υ"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert X Axis"
msgstr "Επεξεργασία άξονα Χ"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Style"
msgstr "Σμίκρυνση"

#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr ""

#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Orbit Modifier"
msgstr "Τελευταία Τροποποιημένα"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Modifier"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Modifier"
msgstr "Τροποποιήθηκε"

#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Feel"
msgstr "Δημιουργία Πλοήγησης"

#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr ""

#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Translation Inertia"
msgstr "Μεταφράσεις"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Inertia"
msgstr "Μεγέθυνση"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook"
msgstr "Ελεύθερο κοίταγμα πάνω"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Navigation Scheme"
msgstr "Δημιουργία πλέγματος πλοήγησης"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Sensitivity"
msgstr "Ελεύθερο κοίταγμα αριστερά"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Inertia"
msgstr "Ελεύθερο κοίταγμα αριστερά"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Base Speed"
msgstr "Ταχύτητα ελεύθερου κοιτάγματος"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Activation Modifier"
msgstr "Αργός Τροποποιητής Ελεύθερου Κοιτάγματος"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Speed Zoom Link"
msgstr "Ταχύτητα ελεύθερου κοιτάγματος"

#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Grid Color"
msgstr "Επιλογή χρώματος"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Guides Color"
msgstr "Επιλογή χρώματος"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Smart Snapping Line Color"
msgstr "Έξυπνη Προσκόλληση"

#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 1"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 2"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
msgstr "Τρέχων Προφίλ:"

#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Outline Size"
msgstr "Μέγεθος περιγράμματος:"

#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Constrain Editor View"
msgstr ""

#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr ""

#: editor/editor_settings.cpp
msgid "Scroll To Pan"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Speed"
msgstr "Ταχύτητα:"

#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly Editor"
msgstr "Επεξεργαστής δισδιάστατου πολυγώνου"

#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Show Previous Outline"
msgstr "Προηγούμενο επίπεδο"

#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Autorename Animation Tracks"
msgstr "Μετονομασία κίνησης"

#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Create Reset Tracks"
msgstr "Επικόλληση κομματιών"

#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Visual Editors"
msgstr "Επεξεργαστής Ομάδας"

#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr ""

#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr ""

#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "Γεμάτο Ορθογώνιο Παραλληλόγραμμο"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Rect Custom Position"
msgstr "Ορισμός θέσης εξόδου καμπύλης"

#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Auto Save"
msgstr "Αυτόματο κόψιμο"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Save Before Running"
msgstr "Αποθήκευση σκηνής πριν την εκτέλεση..."

#: editor/editor_settings.cpp
#, fuzzy
msgid "Font Size"
msgstr "Εμπρόσθια όψη"

#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Host"
msgstr "Απομακρυσμένο "

#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Port"
msgstr "Αφαίρεση Σημείου"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor SSL Certificates"
msgstr "Ρυθμίσεις επεξεργαστή"

#: editor/editor_settings.cpp
msgid "HTTP Proxy"
msgstr ""

#: editor/editor_settings.cpp
msgid "Host"
msgstr ""

#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""

#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Διαχειριστής"

#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "Μετονομασία καταλόγου:"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Type Color"
msgstr "Αλλαγή βασικού τύπου"

#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "String Color"
msgstr "Αρχείο αποθήκευσης:"

#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Άκυρο χρώμα παρασκηνίου."

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Άκυρο χρώμα παρασκηνίου."

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Εισαγωγή σκηνής"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Color"
msgstr "Επόμενο πάτωμα"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Αρ. γραμμής:"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Αρ. γραμμής:"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Άκυρο χρώμα παρασκηνίου."

#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "Διαγραφή επιλεγμένου"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Μόνο στην επιλογή"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Current Line Color"
msgstr "Τρέχουσα σκηνή"

#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Word Highlighted Color"
msgstr "Επισημαντής Σύνταξης"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "Συναρτήσεις"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "Μετονομασία μεταβλητής"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mark Color"
msgstr "Επιλογή χρώματος"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bookmark Color"
msgstr "Αγαπημένα"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Σημεία Διακοπής"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Color"
msgstr "Αποτελέσματα Αναζήτησης"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Border Color"
msgstr "Αποτελέσματα Αναζήτησης"

#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"Πατήστε παρατεταμένα το Ctrl για στρογγυλοποίηση ακεραίων και το Shift για "
"πιο ακριβείς αλλαγές."

#: editor/editor_spin_slider.cpp scene/gui/button.cpp
#, fuzzy
msgid "Flat"
msgstr "Επίπεδο 0"

#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hide Slider"
msgstr "Λειτουργία Σύγκρουσης"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Επιλέξτε κόμβους για εισαγωγή"

#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Περιήγηση"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Διαδρομή σκηνής:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Εισαγωγή σκηνής από κόμβο:"

#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
#, fuzzy
msgid "%s Error"
msgstr "Σφάλμα"

#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "There are no mirrors available."
msgstr "Δεν υπάρχει αρχείο «%s»."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Retrieving the mirror list..."
msgstr "Ανάκτηση δεδοένων κατοπτρισμού, παρακαλώ περιμένετε..."

#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Σφάλμα αίτησης URL:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to the mirror..."
msgstr "Σύνδεση σε διακομιστή κατοπτρισμού..."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't resolve the requested address."
msgstr "Δεν είναι δυνατή η επίλυση του ονόματος του κεντρικού υπολογιστή:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't connect to the mirror."
msgstr "Δεν ήταν δυνατή η σύνδεση στον κεντρικό υπολογιστή:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "No response from the mirror."
msgstr "Δεν λήφθηκε απόκριση από τον κεντρικό υπολογιστή:"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr "Το αίτημα απέτυχε."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Request ended up in a redirect loop."
msgstr "Το αίτημα απέτυχε, πάρα πολλές ανακατευθύνσεις"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Request failed:"
msgstr "Το αίτημα απέτυχε."

#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr "Αδυναμία αφαίρεσης προσωρινού αρχείου:"

#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"Αποτυχία εγκατάστασης προτύπων.\n"
"Τα προβληματικά πρότυπα μπορούν να βρεθούν στο «%s»."

#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr "Σφάλμα απόκτησης λίστας κατοπτρισμού."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
"Σφάλμα ανάλυσης JSON της λίστας κατοπτρισμού. Παρακαλούμε να αναφέρετε αυτό "
"το πρόβλημα!"

#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr ""

#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Δεν βρέθηκαν συνδέσμοι λήψης για την τρέχουσα έκδοση. Η απευθείας λήψη είναι "
"διαθέσιμη μόνο για τις επίσημες διανομές."

#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Αποσυνδέθηκε"

#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Επίλυση"

#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Δεν είναι δυνατή η επίλυση"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Σύνδεση..."

#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Αδύνατη η σύνδεση"

#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Συνδέθηκε"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Γίνεται αίτημα..."

#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Λήψη"

#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Σφάλμα σύνδεσης"

#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "Σφάλμα χαιρετισμού SSL"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't open the export templates file."
msgstr "Αδύνατο το άνοιγμα του zip των προτύπων εξαγωγής."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "Άκυρη μορφή version.txt μέσα στα πρότυπα: %s."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside the export templates file."
msgstr "Δεν βρέθηκε version.txt μέσα στα πρότυπα."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for extracting templates:"
msgstr "Σφάλμα κατά τη δημιουργία διαδρομης για τα πρότυπα:"

#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Εξαγωγή προτύπων εξαγωγής"

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Εισαγωγή:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Remove templates for the version '%s'?"
msgstr "Αφαίρεση πρότυπης εκδοχής '%s';"

#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr "Αποσυμπίεση Πηγών Δόμησης Android"

#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Διαχειριστής προτύπων εξαγωγής"

#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Τρέχουσα έκδοση:"

#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open Folder"
msgstr "Άνοιγμα Αρχείου"

#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Απεγκατάσταση"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uninstall templates for the current version."
msgstr "Αρχική τιμή μετρητή"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Download from:"
msgstr "Σφάλμα λήψης"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open in Web Browser"
msgstr "Εκτέλεση στον περιηγητή"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Copy Mirror URL"
msgstr "Αντιγραφή σφάλματος"

#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr ""

#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
"Τα επίσημα πρότυπα εξαγωγής δεν είναι διαθέσιμα για εκδόσεις ανάπτυξης."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install from File"
msgstr "Εγκατάσταση από αρχείο"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install templates from a local file."
msgstr "Εισαγωγή προτύπων από αρχείο ZIP"

#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Άκυρο"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cancel the download of the templates."
msgstr "Αδύνατο το άνοιγμα του zip των προτύπων εξαγωγής."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Other Installed Versions:"
msgstr "Εγκατεστημένες εκδόσεις:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uninstall Template"
msgstr "Απεγκατάσταση"

#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Επιλογή Αρχείου Προτύπων"

#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr "Προτύπων Εξαγωγής Godot"

#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""

#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
msgstr ""

#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Αγαπημένα"

#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Κατάσταση: Η εισαγωγή απέτυχε. Παρακαλούμε διορθώστε το αρχείο και "
"επανεισάγετε το χειροκίνητα."

#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
"Η εισαγωγή έχει απενεργοποιηθεί για αυτό το αρχείο, οπότε δεν μπορεί να "
"ανοιχτεί για επεξεργασία."

#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Δεν ήταν δυνατή η μετακίνηση/μετονομασία του πηγαίου καταλόγου."

#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Δεν είναι δυνατή η μετακίνηση ενός φακέλου στον εαυτό του."

#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Σφάλμα κατά την μετακίνηση:"

#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Σφάλμα κατά τον διπλασιασμό:"

#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Αδύνατη η ενημέρωση των εξαρτήσεων:"

#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Δεν δόθηκε όνομα."

#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "Το δοσμένο όνομα περιέχει άκυρους χαρακτήρες."

#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Υπάρχει ήδη ένα αρχείο ή φάκελος με αυτό το όνομα."

#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Το όνομα περιέχει άκυρους χαρακτήρες."

#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""

#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
"Τα ακόλουθα αρχεία ή φάκελοι συγκρούονται με στοιχεία στον προορισμό "
"\"%s\":\n"
"\n"
"%s\n"
"\n"
"Θέλετε να τα αντικαταστήσετε;"

#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Μετονομασία αρχείου:"

#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Μετονομασία καταλόγου:"

#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Διπλασιασμός αρχείου:"

#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Διπλασιασμός καταλόγου:"

#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Νέα Κληρονομημένη Σκηνή"

#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr "Ορισμός Ως Κύρια Σκηνή"

#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Άνοιγμα Σκηνών"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Στιγμιότυπο"

#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Προσθήκη στα Αγαπημένα"

#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Κατάργηση από τα Αγαπημένα"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Επεξεργασία εξαρτήσεων..."

#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Προβολή ιδιοκτητών..."

#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Μετακίνηση σε..."

#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Νέα Σκηνή..."

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Νέα Δέσμη Ενεργειών..."

#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Νέος πόρος..."

#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Ανάπτυξη Όλων"

#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Σύμπτυξη Όλων"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort files"
msgstr "Αναζήτηση αρχείων"

#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort by Last Modified"
msgstr "Τελευταία Τροποποιημένα"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort by First Modified"
msgstr "Τελευταία Τροποποιημένα"

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Αναπαραγωγή..."

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Μετονομασία..."

#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Προηγούμενος Φάκελος/Αρχείο"

#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Επόμενος Φάκελος/Αρχείο"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Εκ νέου σάρωση το συστήματος αρχείων"

#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Εναλλαγή Λειτουργίας Διαχωρισμού"

#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Αναζήτηση αρχείων"

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Σάρωση αρχείων,\n"
"Παρακαλώ περιμένετε..."

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Μετακίνηση"

#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Μετονομασία"

#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Αντικατάσταση"

#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "Δημιουργία Σκηνής"

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Δημιουργία δέσμης Ενεργειών"

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Εύρεση στα Αρχεία"

#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Εύρεση:"

#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr "Αντικατάσταση:"

#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Φάκελος:"

#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Φίλτρα:"

#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
"Συμπερίληψη αρχείων με τις ακόλουθες επεκτάσεις. Προσθαφαιρέστε τες στις "
"Ρυθμίσεις Έργου."

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Εύρεση..."

#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Αντικατάσταση..."

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Replace in Files"
msgstr "Αντικατάσταση όλων"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Αντικατάσταση όλων"

#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Αναζήτηση..."

#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr "%d αποτέλεσμα σε %d αρχείο."

#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr "%d αποτελέσματα σε %d αρχείο."

#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr "%d αποτελέσματα σε %d αρχεία."

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Προσθήκη σε Ομάδα"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Κατάργηση από την ομάδα"

#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "Υπαρκτό όνομα ομάδας."

#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Άκυρο όνομα ομάδας."

#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr "Μετονομασία Ομάδας"

#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr "Διαγραφή Ομάδας"

#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Ομάδες"

#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr "Κόμβοι Εκτός Ομάδας"

#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Φιλτράρισμα κόμβων"

#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Κόμβοι σε ομάδα"

#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "Οι άδειες ομάδες θα διαγράφονται αυτομάτως."

#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Επεξεργαστής Ομάδας"

#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Διαχείρηση ομάδων"

#: editor/import/editor_import_collada.cpp
msgid "Collada"
msgstr ""

#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr ""

#: editor/import/resource_importer_bitmask.cpp
#, fuzzy
msgid "Create From"
msgstr "Δημιουργία φακέλου"

#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr ""

#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Compress"
msgstr "Συστατικά"

#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "ColorCorrect"
msgstr "Συνάρτηση χρώματος."

#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Φίλτρα:"

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Mipmaps"
msgstr "Σήματα"

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
msgstr "sRGB"

#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "Slices"
msgstr "Αυτόματο κόψιμο"

#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Horizontal"
msgstr "Οριζόντια:"

#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Vertical"
msgstr "Κάθετα:"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Generate Tangents"
msgstr "Αριθμός δημιουργημένων σημείων:"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Scale Mesh"
msgstr "Λειτουργία Κλιμάκωσης"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Offset Mesh"
msgstr "Μετατόπιση:"

#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Octahedral Compression"
msgstr "Ορισμός έκφρασης"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Optimize Mesh Flags"
msgstr "Μέγεθος: "

#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Εισαγωγή ως μονή σκηνή"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Εισαγωγή με ξεχωριστές κινήσεις"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Εισαγωγή με ξεχωριστά υλικά"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Εισαγωγή με ξεχωριστά αντικείμενα"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Εισαγωγή με ξεχωριστά υλικά και αντικείμενα"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Εισαγωγή με ξεχωριστά αντικείμενα και κινήσεις"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Εισαγωγή με ξεχωριστά υλικά και κινήσεις"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Εισαγωγή με ξεχωριστά αντικείμενα, υλικά και κινήσεις"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Εισαγωγή ως πολλαπλές σκηνές"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Εισαγωγή ως πολλαπλές σκηνές και υλικά"

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Κόμβος"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Type"
msgstr "Είδος μέλους"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Name"
msgstr "Απομακρυσμένο "

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Scale"
msgstr "Κλιμάκωση:"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Custom Script"
msgstr "Αποκοπή κόμβων"

#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
msgstr "Αρχείο αποθήκευσης:"

#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Materials"
msgstr "Αλλαγές υλικού"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
msgstr "Επανεισαγωγή"

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Meshes"
msgstr "Πλέγμα..."

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Ensure Tangents"
msgstr "Τροποπίηση εφαπτομένης καμπύλης"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Light Baking"
msgstr "Προετοιμασία Lightmaps"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Lightmap Texel Size"
msgstr "Προετοιμασία Lightmaps"

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Use Named Skins"
msgstr "Χρήση Κλιμακωτής Προσκόλλησης"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "External Files"
msgstr "Άνοιγμα αρχείου"

#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Filter Script"
msgstr "Φιλτράρισμα δεσμών ενεργειών"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep Custom Tracks"
msgstr "Μετασχηματισμός"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Optimizer"
msgstr "Βελτιστοποίησε"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Ενεργοποίηση"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Linear Error"
msgstr "Μέγιστο γραμμικό σφάλμα:"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angular Error"
msgstr "Μέγιστο γωνιώδες σφάλμα:"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angle"
msgstr "Τιμή"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Remove Unused Tracks"
msgstr "Αφαίρεση Κομματιού Κίνησης"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Clips"
msgstr "Κλιπ Απεικόνισης"

#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
#, fuzzy
msgid "Amount"
msgstr "Ποσότητα:"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Εισαγωγή σκηνής"

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Εισαγωγή σκηνής..."

#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Δημιουργία χαρτών φωτός"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Generating for Mesh:"
msgstr "Δημιουρία για πλέγμα: "

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Εκτέλεση Προσαρμοσμένης Δέσμης Ενεργειών..."

#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Δεν ήταν δυνατή η φόρτωση της δέσμης ενεργειών για μετά την εισαγωγή:"

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
"Άκυρη/χαλασμένη δέσμη ενεργειών για την διαδικασία της μετεισαγωγής (ελέγξτε "
"την κονσόλα):"

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Σφάλμα κατά την εκτέλεση της δέσμης ενεργειών μετεισαγωγής:"

#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
"Μήπως επιστρέψατε ένα αντικείμενο τύπου κόμβου στην μέθοδο `post_import()`;"

#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Αποθήκευση..."

#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "2D Pixel"
msgstr "Αμιγή Εικονοστοιχεία"

#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "HDR Mode"
msgstr "Επιλογή Λειτουργίας"

#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Process"
msgstr "Μετεπεξεργασία"

#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Premult Alpha"
msgstr "Επεγεργασία πολυγώνου"

#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Invert Color"
msgstr "Κορυφή"

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Normal Map Invert Y"
msgstr "Τυχαία κλιμάκωση:"

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Μέγεθος: "

#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "SVG"
msgstr "HSV"

#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""

#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Atlas File"
msgstr "Μέγεθος περιγράμματος:"

#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Import Mode"
msgstr "Λειτουργία εξαγωγής:"

#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Crop To Region"
msgstr "Ορισμός Περιοχής Πλακιδίου"

#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr ""

#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
#, fuzzy
msgid "Force"
msgstr "Πηγαίο πλέγμα:"

#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
msgstr ""

#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr ""

#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate"
msgstr "Κόμβος μείξης"

#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate Hz"
msgstr "Κόμβος μείξης"

#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr ""

#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Normalize"
msgstr "Μορφή"

#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Mode"
msgstr "Λειτουργία Μετακίνησης"

#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Begin"
msgstr "Λειτουργία Μετακίνησης"

#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop End"
msgstr "Λειτουργία Μετακίνησης"

#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Επιλογή Εισαγωγέα"

#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr "Εισαγωγέας:"

#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr "Επαναφορά προεπιλογών"

#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr "Διατήρηση αρχειου (Χωρίς Εισαγωγή)"

#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d αρχεία"

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Ορισμός ως προεπιλογής για '%s'"

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Εκκαθάριση προεπιλογής για '%s'"

#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Επανεισαγωγή"

#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""

#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Εισαγωγή ώς:"

#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Αποθήκευση Σκηνών, Επανεισαγωγή και Επανεκκίνηση"

#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
"Η αλλαγή του τύπου εισαγμένου αρχείου απαιτεί επανεκκίνηση του επεξεργαστή."

#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr "ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Αυτός ο πόρος χρησιμοποιείται απο άλλους πόρους."

#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Απέτυχε η φόρτωση πόρου."

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Property Name Style"
msgstr "Όνομα έργου:"

#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr "Ωμό"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Capitalized"
msgstr "Κεφαλαιοποίηση"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Localized"
msgstr "Περιοχή"

#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
msgstr ""

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Copy Properties"
msgstr "Ιδιότητες"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Paste Properties"
msgstr "Ιδιότητες"

#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Κάνε τους υπό-πόρους μοναδικούς"

#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Δημιούργησε έναν νέο πόρο στη μνήμη και επεξεργάσου τον."

#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Φόρτωσε υπάρχων πόρο στη μνήμη και επεξεργάσου τον."

#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Αποθήκευσε το τρέχων επεξεργαζόμενο πόρο."

#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr "Αποθήκευση ως..."

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Extra resource options."
msgstr "Δεν υπάρχει στην διαδρομή πόρων."

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource from Clipboard"
msgstr "Επεξεργασία προχείρου πόρων"

#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Αντιγραφή πόρου"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Make Resource Built-In"
msgstr "Κάνε ενσωματωμένο"

#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Πήγαινε στο προηγουμένως επεξεργασμένο αντικείμενο στο ιστορικό."

#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Πήγαινε στο επόμενο επεξεργασμένο αντικείμενο στο ιστορικό."

#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Ιστορικό προσφάτως επεξεργασμένων αντικειμένων."

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Open documentation for this object."
msgstr "Άνοιγμα Τεκμηρίωσης"

#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "Άνοιγμα Τεκμηρίωσης"

#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Φιλτράρισμα ιδιοτήτων"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Manage object properties."
msgstr "Ιδιότητες αντικειμένου."

#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Οι αλλαγές μπορεί να χαθούν!"

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Σετ πολλαπλών κόμβων"

#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr ""
"Επιλέξτε έναν μοναδικό κόμβο για να επεξεργαστείτε τα σήματα και τις ομάδες "
"του."

#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Επεγεργασία προσθέτου"

#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Δημιουργία προσθέτου"

#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Όνομα προσθέτου:"

#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Υποφάκελος:"

#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr "Συγγραφέας:"

#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Έκδοση:"

#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "Γλώσσα:"

#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Όνομα Δέσμης Ενεργειών:"

#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Ενεργοποίηση τώρα;"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Δημιουγία Πολυγώνου"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Δημιουργία σημείων."

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Επεξεργασία σημείων.\n"
"Αριστερό κλικ: Μετακίνηση σημείου\n"
"Δεξί κλικ: Διαγραφή σημείου"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Διαγραφή σημείων."

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Επεγεργασία Πολυγώνου"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Εισαγωγή σημείου"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Επεγεργασία Πολυγώνου (Αφαίρεση σημείου)"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Αφαίρεση Πολυγώνου και Σημείου"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Προσθήκη κίνησης"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr "Πρόσθεσε %s"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Φόρτωσε..."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr "Μετακίνηση Σημείου Κόμβου"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr "Αλλαγή Ορίων BlendSpace1D"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr "Αλλαγή Ταμπέλων BlendSpace1D"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "Άκυρος τύπος κόμβου. Επιτρέπονται μόνο ριζικοί κόμβοι."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr "Προσθήκη Σημείου Κόμβου"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr "Προσθήκη Σημείου Κίνησης"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr "Αφαίρεση Σημείου BlendSpace1D"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "Μετακίνηση Σημείου Κόμβου BlendSpace1D"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"Το AnimationTree είναι ανενεργό.\n"
"Ενεργοποίηση για αναπραγωγή, έλεγχος προειδοπιήσεων κόμβου σε περίπτωση "
"αποτυχίας."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr "Ορισμός θέσης μίξης εντός του χώρου"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Επιλογή και μετακίνηση σημείων, δημιουργία σημείων με δεξί κλικ."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Ενεργοποίηση κουμπώματος και εμφάνιση πλέγματος."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Σημείο"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Άνοιγμα επεξεργαστή"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr "Άνοιγμα κόμβου κίνησης"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "Το τρίγωνο υπάρχει ήδη."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Προσθήκη Τριγώνου"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr "Αλλαγή Ορίων BlendSpace2D"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr "Αλλαγή Ταμπέλων BlendSpace2D"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr "Αφαίρεση Σημείου BlendSpace2D"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr "Αφαίρεση Τριγώνου BlendSpace2D"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "Το BlendSpace2D δεν ανήκει σε κόμβο AnimationTree."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "Δεν υπάρχουν τρίγωνα, οπότε είναι αδύνατη η μίξη."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Εναλλαγή Αυτόματων Τριγώνων"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Δημιουργία τριγώνων με την ένωση σημείων."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Διαγραφή σημείων και τριγώνων."

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Δημιουργία τριγώνων μίξης αυτόματα (αντι για χειροκινητα)"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Ανάμειξη:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed:"
msgstr "Αλλαγη Παραμέτρου"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Επεξεργασία φίλτρων"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr "Ο κόμβος εξόδου δεν μπορεί να προστεθεί στο δέντρο μίξης."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr "Προσθήκη Κόμβους στο BlendTree"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr "Μετακίνηση Κόμβου"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Αδύνατη η σύνδεση, η θύρα μπορεί να χρησιμοποιείται ή η σύνδεση να είναι "
"άκυρη."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr "Σύνδεση Κόμβων"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr "Αποσύνδεση Κόμβων"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Ορισμός Κίνησης"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Διαγραφή Κόμβου"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Διαγραφή Κόμβων"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Εναλλαγή Φίλτρου On/Off"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Αλλαγή Φίλτρου"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Δεν ορίστηκε AnimationPlayer, άρα αδύνατη η ανάκτηση των ονομάτων των "
"κομματιών."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
"Η διαδρομή AnimationPlayer είναι άκυρη, άρα αδύνατη η ανάκτηση των ονομάτων "
"των κομματιών."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
"Το AnimationPlayer δεν έχει έγκυρη διαδρομή ριζικού κόμβου, άρα αδύνατη η "
"ανάκτηση των ονομάτων των κομματιών."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr "Κλιπ Απεικόνισης"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr "Κλιπ Ήχου"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Συναρτήσεις"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Μετονομασία Κόμβου"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Προσθήκη Κόμβου..."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr "Επεξεργασία φιλτραρισμένων κομματιών:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Ενεργοποίηση Φίλτρου"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Εναλλαγή αυτόματης αναπαραγωγής"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Όνομα νέας κίνησης:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Νέα κίνηση"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Δημιουργία νέας κίνησης"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Αλλαγή ονόματος κίνησης:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Μετονομασία κίνησης"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Διαγραφή κίνησης;"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Κατάργηση κίνησης"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Άκυρο όνομα κίνησης!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Ήδη υπαρκτό όνομα κίνησης!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Αναπαραγωγή κίνησης"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Το επόμενο στην μείξη κίνησης άλλαξε"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Αλλαγή χρόνου ανάμειξης"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Φόρτωση κίνησης"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Δεν υπάρχει πόρος κίνησης στο πρόχειρο!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Επικολλημένη κίνηση"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Επικόλληση κίνησης"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Αναπαραγωγή της επιλεγμένης κίνησης ανάποδα από την τρέχουσα θέση. (A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Αναπαραγωγή της επιλεγμένης κίνησης ανάποδα από το τέλος. (Shift + A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Πάυση αναπαργωγής κίνησης. (S)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Αναπαραγωγή της επιλεγμένης κίνησης από την αρχή. (Shift + D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Αναπαραγωγή της επιλεγμένης κίνησης από την τρέχουσα θέση. (D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Θέση κίνησης (σε δευτερόλεπτα)."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Κλιμάκωση αναπαραγωγής κίνησης παγκοσμίως για τον κόμβο."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Εργαλεία κινήσεων"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Νέο"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Paste As Reference"
msgstr "Αναφορά Κλάσης %s"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Επεξεργασία μεταβάσεων..."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Άνοιγμα για επιθεώρηση"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Εμφάνιση λίστας κινήσεων στον αναπαραγωγέα."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Αυτόματη αναπαραγωγή"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "Επιλογές Ξεφλουδίσματος Κρεμμυδιού"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Κατευθήνσεις"

#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Παρελθόν"

#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Μέλλον"

#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Βάθος"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 βήμα"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 βήματα"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 βήματα"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Μόνο διαφορές"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Εξανάγκασε τονισμό άσπρου"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Συμπεριέλαβε τα μαραφέτια (3D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Καρφίτσωμα AnimationPlayer"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Όνομα κίνησης:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Σφάλμα!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Χρόνοι ανάμειξης:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Επόμενο (Αυτόματη σειρά):"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Χρόνοι ανάμειξης κινήσεων"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Μετακίνηση Κόμβου"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "Υπαρκτή μετάφραση!"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Προσθήκη Μετάβασης"

#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Προσθήκη κόμβου"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Τέλος"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Άμεση"

#: editor/plugins/animation_state_machine_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Συγχρωνισμένη"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "Στο τέλος"

#: editor/plugins/animation_state_machine_editor.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Ταξίδι"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr "Οι αρχικοί και τελικοί κόμβοι είναι αναγκαίοι για υπο-μετασχηματισμό."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr "Κανένας πόρος αναπαραγωγής στη διαδρομή: %s."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Μετονομασία κόμβου"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Αφαίρεση Μετάβασης"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Ορισμός Κόμβου Εκκίνησης (Αυτόματη Έναρξη)"

#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
"Επιλογή και μετακίνηση κόμβων.\n"
"Δεξί κλικ για προσθήκη κόμβων.\n"
"Shift+Αριστερό κλικ για την δημιουργία συνδέσεων."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Δημιουργία νέων κόμβων."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Σύνδεση κόμβων."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Αφαίρεση επιλεγμένου κόμβου ή μετάβασης."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Εναλλαγή αυτόματης αναπαραγωγής της κίνησης στην εκκίνηση, επανεκκίνηση και "
"επιστροφή στην αρχή."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Ορισμός τελικής κίνησης. Χρήσιμο για υπο-μεταβάσεις."

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition:"
msgstr "Μετάβαση: "

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Λειτουργία Αναπαραγωγής:"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Νέο όνομα:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Εμφάνιση σε (δευτερόλεπτα):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Απόκρυψη σε (δευτερόλεπτα):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Ανάμειξη"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Αυτόματη επανεκκίνηση:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Επανεκκίνηση (δευτερόλεπτα):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Τυχαία επανεκκίνηση (δευτερόλεπτα):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Εκκινιση!"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Ποσότητα:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Ανάμειξη 0:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Ανάμειξη 1:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Χρόνος συνδιασμού (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Προσθήκη εισόδου"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Εκκαθάριση αυτόματης προέλασης"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Ορισμός αυτόματης προέλασης"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Διαγραφή εισόδου"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Το δέντρο κίνησης είναι έγκυρο."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Το δέντρο κίνησης δεν είναι έγκυρο."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Κόμβος κίνησης"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Κόμβος OneShot"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Κόμβος μείξης"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Κόμβος Ανάμειξης 2"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Κόμβος Ανάμειξης 3"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Κόμβος Ανάμειξης 4"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Κόμβος κλιμάκωσης χρόνου"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Κόμβος εύρεσης χρόνου"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Κόμβος μετάβασης"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Εισαγωγή κινήσεων..."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Επεξεργασία φίλτρων κόμβων"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Φίλτρα..."

#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Περιεχόμενα:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Προβολή αρχείων"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Λήψη"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Σφάλμα σύνδεσης, παρακαλώ ξαναπροσπαθήστε."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Δεν ήταν δυνατή η σύνδεση."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Δεν ήταν δυνατή η σύνδεση στον κεντρικό υπολογιστή:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Δεν λήφθηκε απόκριση από τον κεντρικό υπολογιστή:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Δεν λήφθηκε απόκριση."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Δεν είναι δυνατή η επίλυση του ονόματος του κεντρικού υπολογιστή:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Δεν είναι δυνατή η επίλυση."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Το αίτημα απέτυχε, κώδικας επιστροφής:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr "Δεν είναι εφικτή η αποθήκευση απάντησης σε:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr "Σφάλμα κατά την εγγραφή."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Το αίτημα απέτυχε, πάρα πολλές ανακατευθύνσεις"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr "Βρόχος ανακατευθύνσεων."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr "Το αίτημα απέτυχε, λήξη χρονικού ορίου"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr "Λήξη χρονικού ορίου."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Απέτυχε:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
"Εσφαλμένος κωδικός κατακερματισμού, θα θεωρηθεί ότι το αρχείο έχει αλλοιωθεί."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Αναμενόμενο:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Δοσμένο:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr "Ο έλεγχος κατακερματισμού sha256 απέτυχε"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Σφάλμα λήψης:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Λήψη (%s / %s)..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Λήψη..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Επίλυση..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Σφάλμα κατά την πραγματοποίηση αιτήματος"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Ανενεργό"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Εγκατάσταση..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Ξαναδοκίμασε"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Σφάλμα λήψης"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
msgstr "Διαθέσιμα Προφίλ:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Η λήψη για αυτό το στοιχείο είναι ήδη σε εξέλιξη!"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr "Πρόσφατα Ενημερωμένο"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr "Κατά το τελευταίο διάστημα Πρόσφατα Ενημερωμένο"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr "Όνομα (A-Z)"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr "Όνομα (Z-A)"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr "Άδεια (A-Z)"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr "Άδεια (Z-A)"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "Φόρτωση..."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "Πρώτο"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Προηγούμενο"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Επόμενο"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Last"
msgstr "Τελευταίο"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Όλα"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "Εισαγωγή..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "Πρόσθετα..."

#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Ταξινόμηση:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Κατηγορία:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Διεύθυνση:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "Υποστήριξη"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Επίσημα"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Δοκιμαστικά"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Αρχείο ZIP των Στοιχείων"

#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Δεν ήταν δυνατός ο προσδιορισμός διαδρομής αποθήκευσης για εικόνες "
"lightmap.\n"
"Αποθηκεύστε τη σκηνή σας και δοκιμάστε ξανα."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
"Δεν υπάρχουν πλέγματα για προετοιμασία. Σιγουρευτείτε ότι εμπεριέχουν κανάλι "
"UV2 και πως η σημαία 'Bake Light' είναι ενεργοποιημένη."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Απέτυχε η δημιουργία της εικόνας lightmap, σιγουρευτείτε ότι η διαδρομή "
"είναι εγγράψιμη."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
"Αποτυχία προσδιορισμού του μεγέθους lighτmap. Μήπως το μέγιστο μέγεθος "
"lightmap είναι πολύ μικρό;"

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
"Μέρος του πλέγματος δεν είναι έγκυρο. Σιγουρευτείτε πως οι τιμές του "
"καναλιού UV2 περιλαμβάνονται στην τετραγωνική περιοχή [0.0,1.0]."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"Ο Godot Editor φτιάχτηκε χωρίς υποστήριξη ray-tracing, τα lightmaps δέν "
"μπορούν να δημιουργηθούν."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Προετοιμασία Lightmaps"

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Επιλογή Αρχείου Προτύπων:"

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Προεπισκόπηση"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Προσαρμογή Προσκόλλησης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Μετατόπιση Πλέγματος:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Βήμα Πλέγματος:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr "Κύρια Γραμμή Κάθε:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr "βήματα"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Μετατόπιση Περιστροφής:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Βήμα Περιστροφής:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr "Βήμα Κλιμάκωσης:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "Μετακίνηση Κάθετου Οδηγού"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "Δημιουργία Κάθετου Οδηγού"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "Αφαίρεση Κάθετου Οδηγού"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "Μετακίνηση Οριζόντιου Οδηγού"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "Δημιουργία Οριζόντιου Οδηγού"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Αφαίρεση Οριζόντιου Οδηγού"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "Δημιουργία Οριζοντίων και Καθέτων Οδηγών"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr "Θέσε τον άξονα περιστροφής του CanvasItem \"%s\" σε (%d, %d)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr "Περιστροφή %d CanvasItems"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "Περιστροφή του CanvasItem \"%s\" %d μοίρες"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "Μετακίνηση άγκυρας του CanvasItem \"%s\""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr "Αλλαγή μεγέθους scaling Node2D \"%s\" σε (%s, %s)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale %d CanvasItems"
msgstr "Κλιμάκωση CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "Κλιμάκωση CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move %d CanvasItems"
msgstr "Μετακίνηση CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "Μετακίνηση CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Locked"
msgstr "Κλείδωσε το Επιλεγμένο"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Grouped"
msgstr "Ομάδες"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
"Τα παιδιά των δοχείων, έχουν τις άγκυρες και τα περιθώρια τους "
"αντικατεστημένα από τον γονέα τους."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr "Προρυθμίσεις για τις άγκυρες και τιμές περιθωρίων ενός κόμβου Control."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
"Όταν ενεργό, η μετακίνηση των κόμβων Control αλλάζει τις άγκυρες, αντί για "
"τα περιθώρια τους."

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Left"
msgstr "Πάνω Αριστερά"

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Right"
msgstr "Πάνω Δεξιά"

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Right"
msgstr "Κάτω Δεξιά"

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Left"
msgstr "Κάτω Αριστερά"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr "Κέντρο Αριστερά"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr "Κέντρο Πάνω"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr "Κέντρο Δεξιά"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr "Κέντρο Κάτω"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "Κέντρο"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr "Ευρεία Αριστερά"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr "Ευρεία Πάνω"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr "Ευρεία Δεξιά"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr "Ευρεία Κάτω"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr "Ευρεία Καθέτως Κέντρο"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr "Ευρεία Οριζοντίως Κέντρο"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "Γεμάτο Ορθογώνιο Παραλληλόγραμμο"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Λόγος Μεγέθυνσης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Μόνο Άγκυρες"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Αλλαγή Αγκυρών και Περιθωρίων"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Αλλαγή Αγκυρών"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
"Αντικατάσταση Κάμερας Παιχνιδιού\n"
"Αντικαθιστά την κάμερα παιχνιδιού με την κάμερα του επεξεργαστή οπτικής "
"γωνίας."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Κλείδωσε το Επιλεγμένο"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "Ξεκλείδωσε το Επιλεγμένο"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Ομαδοποίησε το Επιλεγμένο"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "Απομαδοποίησε το Επιλεγμένο"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Επικόλληση Στάσης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr "Εκκαθάριση Οδηγών"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Δημιουργία Προσαρμοσμένου(ων) Οστού(ών) από Κόμβο(ους)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Εκκαθάριση Οστών"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Δημιουργία Αλυσίδας IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Εκκαθάριση Αλυσίδας IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
"Προσοχή: Τα παιδιά ενός δοχείου λαμβάνουν θέση και μέγεθος μόνο από τον "
"γονέα τους."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Επαναφορά Μεγέθυνσης"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Επιλογή Λειτουργίας"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Drag: Rotate selected node around pivot."
msgstr "Αφαίρεση επιλεγμένου κόμβου ή μετάβασης."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Move selected node."
msgstr "Alt + Σύρσιμο: Μετακίνηση"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Scale selected node."
msgstr "Alt + Σύρσιμο: Μετακίνηση"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Αφαίρεση επιλεγμένου κόμβου ή μετάβασης."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
"Alt+Δεξί Κλικ Ποντικιού: Εμφάνιση λίστας όλων των κόμβων στη θέση που έγινε "
"κλικ, συμπεριλαμβανομένων των κλειδωμένων."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Λειτουργία Μετακίνησης"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Λειτουργία Περιστροφής"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Λειτουργία Κλιμάκωσης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Εμφάνιση λίστας όλων των αντικειμένων στην θέση που κάνατε κλικ\n"
"(Το ίδιο με Alt+Δεξί Κλικ Ποντικιού στην λειτουργία επιλογής)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
"Κάντε κλικ για να αλλάξετε το πηγαίο σημείο περιστροφής του αντικειμένου."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Λειτουργία Χάρακα"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr "Ενεργοποίηση έξυπνης προσκόλλησης."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr "Χρήση Έξυπνης Προσκόλλησης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr "Ενεργοποίηση προσκόλλησης πλέγματος."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr "Χρήση Προσκόλλησης Πλέγματος"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Επιλογές Προσκόλλησης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Χρήση Προσκόλλησης Περιστροφής"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr "Χρήση Κλιμακωτής Προσκόλλησης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Σχετική Προσκόλληση"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Χρήση Προσκόλλησης Εικονοστοιχείου"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Έξυπνη Προσκόλληση"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Ρύθμιση Προσκόλλησης..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "Προσκόλληση σε Γονέα"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "Προσκόλληση σε Άγκυρα Κόμβου"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "Προσκόλληση σε Πλευρές Κόμβου"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Προσκόλληση σε Κέντρο Κόμβου"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "Προσκόλληση σε Άλλους Κόμβους"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "Προσκόλληση σε Οδηγούς"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
"Κλείδωμα του επιλεγμένου αντικειμένου σε θέση (δεν μπορεί να μετακινηθεί)."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "Κλείδωσε το Επιλεγμένο"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Ξεκλείδωμα του επιλεγμένου αντικειμένου (μπορεί να μετακινηθεί)."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "Ξεκλείδωσε το Επιλεγμένο"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Σιγουρεύει ότι τα παιδιά του αντικειμένου δεν μπορούν να επιλεχθούν."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
msgstr "Ομαδοποίησε το Επιλεγμένο"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Επαναφέρει τη δυνατότητα των παιδιών του αντικειμένου να επιλεχθούν."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "Απομαδοποίησε το Επιλεγμένο"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Επιλογές Σκελετού"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Εμφάνιση Οστών"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Δημιουργία Προσαρμοσμένου(ων) Οστού(ών) από Κόμβο(ους)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Εκκαθάριση Προσαρμοσμένων Οστών"

#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Θέα"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show"
msgstr "Εμφάνιση πλέγματος"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show When Snapping"
msgstr "Έξυπνη Προσκόλληση"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid"
msgstr "Εναλλαγή λειτουργίας"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Πλέγμα"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Εμφάνιση Βοηθών"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Εμφάνιση Χαράκων"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Εμφάνιση Οδηγιών"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Προβολή Προέλευσης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Εμφάνιση Οπτικής Γωνίας"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Εμφάνιση Εικονιδίων Ομάδας Και Κλειδώματος"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Κεντράρισμα Επιλογής"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Καρέ Επιλογής"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr "Προεπισκόπηση Κλιμάκωσης Καμβά"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Διάταξη"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Μάσκα μεταγλώττισης για εισαγόμενα κλειδιά."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr "Μάσκα περιστροφής για εισαγόμενα κλειδιά."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr "Μάσκα κλιμάκωσης για εισαγόμενα κλειδιά."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr "Εισαγωγή κλειδιών (βάση μάσκας)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
"Αυτόματη εισαγωγή κλειδιών όταν τα αντικείμενα μεταγλωττίζονται, "
"περιστρέφονται ή κλιμακώνονται (βάση μάσκας).\n"
"Τα κλειδιά προστίθενται μόνο σε υπαρκτά κομμάτια, δεν θα δημιουργηθούν "
"καινούργια.\n"
"Τα κλειδιά πρέπει να προστεθούν χειροκίνητα την πρώτη φορά."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr "Αυτόματη Εισαγωγή Κλειδιού"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr "Επιλογές Κλειδιού και Πόζας Κίνησης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Εισαγωγή Κλειδιού (Υπαρκτά κομμάτια)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Αντιγραφή Στάσης"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Εκκαθάριση Στάσης"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add Node Here"
msgstr "Προσθήκη κόμβου"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Instance Scene Here"
msgstr "Δημιουργία στιγμιοτύπυ σκηνών"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Πολλαπλασιασμός βήματος πλέγματος με 2"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Διαίρεση βήματος πλέγματος με 2"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr "Μετατόπιση Οπτικής Γωνίας"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 25%"
msgstr "Σμίκρυνση"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 50%"
msgstr "Σμίκρυνση"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 100%"
msgstr "Σμίκρυνση"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 200%"
msgstr "Σμίκρυνση"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 400%"
msgstr "Σμίκρυνση"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 800%"
msgstr "Σμίκρυνση"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Προσθήκη %s..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Δεν είναι δυνατή η δημιουργία στιγμιότυπου χωρίς ρίζα."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Δημιουργία κόμβου"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Σφάλμα κατά την αρχικοποίηση σκηνής από %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Αλλαγή Προεπιλεγμένου Τύπου"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Σύρσιμο & απόθεση + Shift: Προσθήκη του κόμβου ως αδελφό\n"
"Σύρσιμο & απόθεση + Alt: Αλλαγή του τύπου του κόμβου"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr "Δημιουργία 3D Πολυγώνου"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Επεγεργασία πολυγώνου"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Επεγεργασία πολυγώνου (Αφαίρεση σημείου)"

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Ορισμός λαβής"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Φόρτωση μάσκας εκπομπής"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Επανεκκίνηση"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Εκκαθάριση μάσκας εκπομπής"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Σωματίδια"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Αριθμός δημιουργημένων σημείων:"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Μάσκα εκπομπής"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr "Αμιγή Εικονοστοιχεία"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr "Εικονοστοιχεία Περιγράμματος"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr "Εικονοστοιχεία Προσανατολισμένου Περιγράμματος"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Καταγραφή από εικονοστοιχείο"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Χρώματα εκπομπής"

#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "Σωματίδια CPU"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Δημιουργία σημείων εκπομπής από πλέγμα"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Δημιουργία σημείων εκπομπής από κόμβο"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Επίπεδο 0"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Επίπεδο 1"

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr "Ομαλή κίνηση προς τα μέσα"

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ομαλή κίνηση προς τα έξω"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Ομαλό βήμα"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Τροποπίηση σημείου καμπύλης"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Τροποπίηση εφαπτομένης καμπύλης"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Φόρτωση διαμόρφωσης καμπύλης"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Προσθήκη Σημείου"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Αφαίρεση Σημείου"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Αριστερή Γραμμική"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Δεξιά Γραμμική"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "Φόρτωση Διαμόρφωσης"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Αφαίρεση σημείου καμπύλης"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Εναλλαγή γραμμικής εφαπτομένης καμπύλης"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Πατήστε το Shift για να επεξεργαστείτε εφαπτομένες μεμονωμένα"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr "Δεξί κλικ για πρόσθεση σημείου"

#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Προετοιμασία διερεύνησης GI"

#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Επεξεργασία Διαβάθμισης"

#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
msgstr ""

#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
msgstr ""

#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid Snap"
msgstr "Εναλλαγή λειτουργίας"

#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Text"
msgstr "Κείμενο"

#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/gui/button.cpp scene/gui/item_list.cpp
msgid "Icon"
msgstr "Εικονίδιο"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separator"
msgstr "Διαχωρισμός:"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Στοιχείο %d"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Στοιχεία"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Επεξεργαστής λίστας στοιχείων"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Δημιουργία πολυγώνου εμποδίου"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Το πλέγμα είναι άδειο!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr "Αδυναμία δημιουργίας σχήματος σύγκρουσης τριγώνων."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Αυτό δεν δουλεύει στη ρίζα της σκηνής!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr "Δημιουργία Στατικού Σχήματος Πλέγματος Τριγώνων"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
"Αδυναμια δημιουργίας μοναδικού κυρτού σχήματος σύγκρουσης για την ρίζα "
"σκηνής."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr "Αδυναμία δημιουργίας μοναδικού κυρτού σχήματος σύγκρουσης."

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Shape"
msgstr "Δημιουργία Μοναδικού Κυρτού Σχήματος"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr "Δημιουργία Μοναδικού Κυρτού Σχήματος"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
"Αδυναμία δημιουργίας πολλαπλών κυρτών σχημάτων σύγκρουσης για την ρίζα "
"σκηνής."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "Αδυναμία δημιουργίας σχημάτων σύγκρουσης."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr "Δημιουργία Πολλαπλών Κυρτών Σχημάτων"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Δημιουργία πλέγματος πλοήγησης"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "Το περιεχόμενο πλέγμα δεν είναι τύπου ArrayMesh."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "Το ξεδίπλωμα των UV απέτυχε, το πλέγμα μπορεί να μην είναι πολλαπλό?"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Κανένα πλέγμα για αποσφαλμάτωση."

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Mesh has no UV in layer %d."
msgstr "Το μοντέλο δεν έχει UV σε αυτό το στρώμα"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "Το στιγμιότυπο πλέγματος δεν έχει πλέγμα!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Το πλέγμα δεν έχει επιφάνει από την οποία να δημιουργήσει περιγράματα!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "O πρωταρχικός τύπος δεν είναι PRIMITIVE_TRIANGLES!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Δεν ήταν δυνατή η δημιουργία περιγράμματος!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Δημιουργία περιγράμματος"

#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Πλέγμα"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Δημιουργεί ένα StaticBody και του αναθέτει αυτόματα ένα σχήμα σύγκρουσης "
"βασισμένο σε πολύγωνα.\n"
"Είναι η πιο ακριβής (αλλά αργότερη) επιλογή για εντοπισμό σύγκρουσης."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Δημιουργεί ένα σχήμα σύγκρουσης βασισμένο σε πολύγωνα.\n"
"Είναι η πιο ακριβής (αλλά αργότερη) επιλογή για εντοπισμό σύγκρουσης."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr "Δημιουργία Μοναδικού Κυρτού Αδελφού Σύγκρουσης"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
"Δημιουργεί ένα μοναδικό κυρτό σχήμα σύγκρουσης.\n"
"Είναι η γρηγορότερη (αλλά πιο ανακριβής) επιλογή για εντοπισμό σύγκρουσης."

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
msgstr "Δημιουργία Μοναδικού Κυρτού Αδελφού Σύγκρουσης"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "Δημιουργία Πολλαπλών Κυρτών Αδελφών Σύγκρουσης"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
"Δημιουργεί ένα σχήμα σύγκρουσης βασισμένο σε πολύγωνα.\n"
"Είναι μια επιλογή μέσης απόδοσης σχετικά με τις παραπάνω επιλογές."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Δημιουργία πλέγματος περιγράμματος..."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
"Δημιουργεί ένα στατικό πλέγμα περιγράμματος με αντίστροφα κανονικά "
"διανύσματα.\n"
"Είναι εναλλακτική της ιδιότητας Grow του SpatialMaterial, για όταν η "
"τελευταία δεν είναι διαθέσιμη."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Εμφάνιση UV1"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Εμφάνιση UV2"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Ξεδίπλωμα UV2 για χάρτη φωτός / ΑΟ"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Δημιουργία πλέγματος περιγράμματος"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Μέγεθος περιγράμματος:"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr "Αποσφαλμάτωση Καναλιού UV"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Αφαίρεση του στοιχείου %d?"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Ανανέωση από υπαρκτό δέντρο; :\n"
"%s"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "MeshLibrary"
msgstr "Βιβλιοθήκη Πλεγμάτων"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr "Προσθήκη στοιχείου"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Αφαίρεση του επιλεγμένου στοιοχείου"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Import from Scene (Ignore Transforms)"
msgstr "Εισαγωγή από την σκηνή"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Import from Scene (Apply Transforms)"
msgstr "Εισαγωγή από την σκηνή"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Αναπροσαρμογή από την σκηνή"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply without Transforms"
msgstr "Αλλαγή Μετασχηματισμού Κίνησης"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply with Transforms"
msgstr "Αλλαγή Μετασχηματισμού Κίνησης"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Δεν ορίστικε πηγαίο πλέγμα (ούτε πολλαπλό πλέγμα στον κόμβο)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
"Δεν ορίστικε πηγαίο πλέγμα (και το πολλαπλό πλέγμα δεν περιέχει κανένα "
"πλέγμα)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Το πηγαίο πλέγμα δεν είναι έγκυρο (Μη έγκυρη διαδρομή)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Το πηγαίο πλέγμα δεν είναι έγκυρο (Δεν είναι στιγμιότυπο πλέγματος)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Το πηγαίο πλέγμα δεν είναι έγκυρο (Δεν περιέχει πόρο πλέγματος)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Δεν ορίστηκε πηγαία επιφάνεια."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Η πηγαία επιφάνεια δεν είναι έγκυρη (Μη έγκυρη διαδρομή)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Η πηγαία επιφάνεια δεν είναι έγκυρη (Δεν υπάρχει γεωμετρία)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Η πηγαία επιφάνεια δεν είναι έγκυρη (Δεν υπάρχουν επιφάνειες)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Έπιλέξτε ένα πηγαίο πλέγμα:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Επιλέξτε την στοχευμένη επιφάνεια:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Συμπλήρωση επιφάνειας"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Συμπλήρωση πολλαπλού πλέγματος"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Στοχευμένη επιφάνεια:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Πηγαίο πλέγμα:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Χ άξονας"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Υ άξονας"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Ζ άξονας"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Πάνω άξονας πλέγματος:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Τυχαία περιστροφή:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Τυχαία κλίση:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Τυχαία κλιμάκωση:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Συμπλήρωση"

#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Δημιουργία πολυγώνου πλοήγησης"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Μετατροπή σε σωματίδια CPU"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Δημιουργία Ορθογωνίου Ορατότητας"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Δημιουργία ορθογωνίου ορατότητας"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
"Ο ορισμός σημείου είναι δυνατός μόνο σε ένα υλικό επεξεργασίας "
"ParticlesMaterial"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles2D"
msgstr "Μετατροπή σε σωματίδια CPU"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Χρόνος Παραγωγής (sec):"

#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr "Οι όψεις της γεωμετρίας δεν περιέχουν καμία περιοχή."

#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr "Η γεωμετρία δεν περιέχει καθόλου όψεις."

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr "Το \"%s\" δεν κληρονομεί από το Spatial."

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr "\"%s\" δεν περιέχει γεωμετρία."

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr "\"%s\" δεν περιέχει γεωμετρική όψη."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Δημιουργία πομπού"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Σημεία εκπομπής:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Σημεία επιφάνειας"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Σημεία επιφάνειας + Κανονικό δίανυσμα (Κατευθηνόμενο)"

#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Ένταση"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Source:"
msgstr "Πηγή εκπομπής: "

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Απαιτείται ένα υλικό επεξεργασίας τύπου 'ParticlesMaterial'."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "Δημιουρία AABB"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Δημιουρία AABB ορατότητας"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Αφαίρεση σημείου από την καμπύλη"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Αφαίρεση στοιχείου ελέγχου εξόδου από την καμπύλη"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Αφαίρεση στοιχείου ελέγχου εισόδου από την καμπύλη"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Προσθήκη σημείου στην καμπύλη"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr "Διαίρεση Καμπύλης"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Μετακίνηση σημείου στην καμπύλη"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Μετακίνηση ελεγκτή εισόδου στην καμπύλη"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Μετακίνηση ελεγκτή εξόδου στην καμπύλη"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Επιλογή σημείων"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift + Σύρσιμο: Επιλογή σημείψν ελέγχου"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Κλικ: Προσθήκη σημείου"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr "Αριστερό Κλικ: Διαχωρισμός τμήματος (σε καμπύλη)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Δεξί κλικ: Διαγραφή σημείου"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Επλογή σημείων ελέγχου (Shift + Σύρσιμο)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Προσθήκη σημείου (σε άδειο χώρο)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Διαγραφή σημείου"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "κλείσιμο καμπύλης"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Επιλογές"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr "Καθρεπτισμός Γωνιών Λαβών"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr "Καθρεπτισμός Μηκών Λαβών"

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Σημείο καμπύλης #"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Ορισμός θέσης σημείου καμπύλης"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Ορισμός θέσης εισόδου καμπύλης"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Ορισμός θέσης εξόδου καμπύλης"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Διαχωρισμός διαδρομής"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Αφαίρεση σημείου διαδρομής"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Αφαίρεση σημείου ελέγχου εξόδου"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Αφαίρεση σημείου ελέγχου εισόδου"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Διαχωρισμός τμήματος (στην καμπύλη)"

#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Μετακίνηση Άρθρωσης"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr "Η ιδιότητα skeleton του Polygon2D δεν δείχνει σε κόμβο Skeleton2D"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Συγχρονισμός Οστών"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Καμιά υφή στο πολύγωνο.\n"
"Ορίστε υφή για να επεξεργαστείτε τα UV."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Δημιουργία χάρτη UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
"Το Polygon2D έχει εσωτερικές κορυφές, οπότε δεν μπορεί πια να επεξεργαστεί "
"στην οθόνη."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Δημιουργία Πολυγώνου & UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Δημιουργία Εσωτερικής Κορυφής"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Αφαίρεση Εσωτερικής Κορυφής"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr "Άκυρο Πολύγωνο (απαιτεί 3 διαφορετικές κορυφές)"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Προσθήκη Προσαρμοσμένου Πολυγώνου"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Αφαίρεση Προσαρμοσμένου Πολυγώνου"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Μετασχηματισμός χάρτη UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Μετασχηματισμού Πολυγώνου"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr "Ζωγράφισμα Βαρών Οστών"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "Άνοιγμα Επεξεργαστή UV Polygon2D."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Επεξεργαστής δισδιάστατου πολυγώνου"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Σημεία"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Πολύγωνα"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Οστά"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Μετακίνηση Σημείων"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Command: Rotate"
msgstr "Σύρσιμο: Περιστροφή"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Μετακίνηση όλων"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Command: Scale"
msgstr "Shift + Ctrl: Κλιμάκωση"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Περιστροφή"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift + Ctrl: Κλιμάκωση"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Μετακίνηση πολυγώνου"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Περιστροφή πολυγώνου"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Κλιμάκωση πολυγώνου"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
"Δημιουργία προσαρμοσμένου πολυγώνου. Ενεργοποιεί την απόδοση προσαρμοσμένων "
"πολυγώνων."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
"Αφαίρεση προσαρμοσμένου πολυγώνου. Εάν δεν απομένει κανένα, η απόδοση "
"προσαρμοσμένων πολυγώνων απενεργοποιείται."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "Ζωγραφίζει βάρη με ορισμένη ένταση."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr "Από-ζωγραφίζει βάρη με ορισμένη ένταση."

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Ακτίνα:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Δημιουργία Πολυγώνου & UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Μετακίνηση σε Polygon2D"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Εκκαθάριση UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Ρυθμίσεις Πλέγματος"

#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Κούμπωμα"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Ενεργοποίηση κουμπώματος"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Εμφάνιση πλέγματος"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Προσαρμογή Πλέγματος:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Μετατόπιση Πλέγματος X:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Μετατόπιση Πλέγματος Y:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr "Βήμα Πλέγματος X:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr "Βήμα Πλέγματος Y:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Συγχρονισμός Οστών σε Πολύγωνο"

#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Σφάλμα: Δεν ήταν δυνατή η φόρτωση πόρου!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Προσθήκη πόρου"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Μετονομασία πόρου"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Διαγραφή πόρου"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Το πρόχειρο πόρων είναι άδειο!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Επικόλληση πόρου"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Στιγμιότυπο:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Άνοιγμα στον επεξεργαστή"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Φόρτωση πόρου"

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
msgstr "Αναστροφή Οριζόντια"

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Room Generate Points"
msgstr "Αριθμός δημιουργημένων σημείων:"

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Generate Points"
msgstr "Αριθμός δημιουργημένων σημείων:"

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portal"
msgstr "Αναστροφή Οριζόντια"

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Occluder Set Transform"
msgstr "Εκκαθάριση Μετασχηματισμού"

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Center Node"
msgstr "Δημιουργία κόμβου"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr "Το AnimationTree δεν έχει διαδρομή σε AnimationPlayer"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr "Άκυρη διαδρομή σε AnimationPlayer"

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Εκκαθάριση πρόσφατων αρχείων"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Κλείσιμο και αποθήκευση αλλαγών;"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Σφάλμα εγγραφής TextFile:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr "Δεν μπόρεσε να φορτωθεί το αρχείο σε:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Σφάλμα αποθήκευσης αρχείου!"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Σφάλμα αποθήκευσης θέματος."

#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Σφάλμα αποθήκευσης"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Σφάλμα εισαγωγής θέματος."

#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Σφάλμα εισαγωγής"

#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr "Νέο Αρχείο Κειμένου..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Άνοιγμα Αρχείου"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Αποθήκευση Αρχείου Ως..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr "Δεν μπορεί να αποκτηθεί η δέσμη ενεργειών για τρέξιμο."

#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""
"Η Δέσμη Ενεργειών απέτυχε να επαναφορτωθεί, ελέγξτε την κονσόλα για σφάλματα."

#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""
"Η Δέσμη Ενεργειών δεν είναι σε λειτουργία εργαλείου, δεν θα μπορέσει να "
"τρέξει."

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
"Για να τρέξετε αυτή τη δέσμη ενεργειών, θα πρέπει να κληρονομήσει τον "
"Επεξεργαστή Δέσμης Ενεργειών (EditorScript) και να ρυθμιστεί σε λειτουργία "
"εργαλείων."

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Εισαγωγή θέματος"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Σφάλμα κατά την αποθήκευση θέματος"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Σφάλμα κατά την αποθήκευση"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Αποθήκευση θέματος ως..."

#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr "Αναφορά Κλάσης %s"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Εύρεση επόμενου"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Έυρεση προηγούμενου"

#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Φιλτράρισμα δεσμών ενεργειών"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Εναλλαγή αλφαβητικής ταξινόμησης λίστας μεθόδων."

#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Φιλτράρισμα μεθόδων"

#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ταξινόμηση"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Μετακίνηση πάνω"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Μετακίνηση κάτω"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Next Script"
msgstr "Επόμενη Δέμη Ενεργειών"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Previous Script"
msgstr "Προηγούμενη Δέσμη Ενεργειών"

#: editor/plugins/script_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Αρχείο"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Άνοιγμα..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr "Ξανανοίξτε Κλειστή Δέσμη Ενεργειών"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Αποθήκευση όλων"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Απλή Επαναφόρτωση Δέσμης Ενεργειών"

#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Αντιγραφή Διαδρομής Δέσμης Ενεργειών"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Προηγούμενο Ιστορικού"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Επόμενο Ιστορικού"

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Εισαγωγή θέματος..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Επαναφόρτωση θέματος"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Αποθήκευση θέματος"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Κλείσιμο όλων"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Κλείσιμο Τεκμηρίωσης"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Αναζήτηση"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Βήμα μέσα"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Βήμα πάνω"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Διακοπή"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Συνέχεια"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Διατήρησε τον αποσφαλματωτή ανοιχτό"

#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Αποσφαλμάτωση με Εξωτερικό Επεξεργαστή"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Ηλεκτρονική τεκμηρίωση"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Άνοιγμα ηλεκτρονικής τεκμηρίωσης της Godot."

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Αναζήτηση στην τεκμηρίωση αναφοράς."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Επιστροφή στο προηγούμενo έγγραφο."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Πήγαινε στο επόμενο έγγραφο."

#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Απόρριψη"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Τα ακόλουθα αρχεία είναι νεότερα στον δίσκο.\n"
"Τι δράση να ληφθεί;:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Αποτελέσματα Αναζήτησης"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Use External Editor"
msgstr "Αποσφαλμάτωση με Εξωτερικό Επεξεργαστή"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Exec Path"
msgstr "Διαδρομή Εξαγωγής"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script Temperature Enabled"
msgstr "Επιλογή Αρχείου Προτύπων"

#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Current Script Background Color"
msgstr "Άκυρο χρώμα παρασκηνίου."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Group Help Pages"
msgstr "Ομαδοποίησε το Επιλεγμένο"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort Scripts By"
msgstr "Δημιουργία δέσμης Ενεργειών"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "List Script Names As"
msgstr "Όνομα Δέσμης Ενεργειών:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Εκκαθάριση Πρόσφατων Δεσμών Ενεργειών"

#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Σύνδεση σε μέθοδο:"

#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Πηγή"

#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Στόχος"

#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
"Λείπει η συνδεδεμένη μέθοδος «%s» του σήματος «%s» από τον κόμβο «%s» στον "
"κόμβο «%s»."

#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr "[Παράβλεψη]"

#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Γραμμή"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Πήγαινε σε συνάρτηση"

#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Μόνο οι πόροι από το σύστημα αρχείων μπορούν να διαγραφούν."

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
"Σφάλμα τοποθέτησης κόμβων, καθώς η δέσμη ενεργειών «%s» δεν χρησιμοποιείται "
"σε αυτήν την σκηνή."

#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr "Αναζήτηση Συμβόλου"

#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Επιλογή χρώματος"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Μετατροπή κεφαλαίων/πεζών"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Κεφαλαία"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Πεζά"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Κεφαλαιοποίηση"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr "Επισημαντής Σύνταξης"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr "Αγαπημένα"

#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Σημεία Διακοπής"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr "Πήγαινε Σε"

#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Αποκοπή"

#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Επιλογή όλων"

#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Διαγραφή γραμμής"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Στοιχειοθέτηση Αριστερά"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Στοιχειοθέτηση Δεξιά"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Εναλλαγή σχολιασμού"

#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Δίπλωμα/Ξεδίπλωμα γραμμής"

#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Αναδίπλωση όλων των γραμμών"

#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Ξεδίπλωμα όλων των γραμμών"

#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Συμπλήρωση συμβόλου"

#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr "Εκτίμηση Επιλογής"

#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Περικοπή καταληκτικού κενού διαστήματος"

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Μετατροπή Εσοχών σε Κενά"

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Μετατροπή Εσοχών σε Στηλοθέτες"

#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Εύρεση σε Αρχεία..."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Replace in Files..."
msgstr "Αντικατάσταση..."

#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Βοήθεια ανάλογα με τα συμφραζόμενα"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Εναλλαγή Αγαπημένου"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Πήγαινε στο Επόμενο Αγαπημένο"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Πήγαινε στο Προηγούμενο Αγαπημένο"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Αφαίρεση Όλων των Αγαπημένων"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Πήγαινε σε συνάρτηση..."

#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Πήγαινε σε γραμμή..."

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Εναλλαγή σημείου διακοπής"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Αφαίρεση όλων των σημείων διακοπής"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Πήγαινε στο επόμενο σημείο διακοπής"

#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Επιστροφή στο προηγούμενο σημείο διακοπής"

#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"Αυτό το πρόγραμμα σκίασης έχει αλλάξει στον δίσκο.\n"
"Τι δράση να ληφθεί;"

#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Πρόγραμμα Σκίασης"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
"Αυτός ο σκελετός δεν έχει οστά, δώστε του κάποιους κόμβους-παιδιά Bone2D."

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "Ορισμός Στάσης Αδράνειας σε Οστά"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr "Δημιουργία Στάσης Αδράνειας από Οστά"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Reset to Rest Pose"
msgstr "Θέσε Οστά σε Στάση Αδράνειας"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Overwrite Rest Pose"
msgstr "Αντικατάσταση"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Δημιουργία φυσικών οστών"

#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Σκελετός"

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr "Δημιουργία φυσικού σκελετού"

#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr "Αναπαραγωγή IK"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Αξονομετρική"

#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Προοπτική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top Orthogonal"
msgstr "Αξονομετρική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top Perspective"
msgstr "Προοπτική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Bottom Orthogonal"
msgstr "Αξονομετρική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Bottom Perspective"
msgstr "Προοπτική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left Orthogonal"
msgstr "Αξονομετρική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Left Perspective"
msgstr "Προοπτική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right Orthogonal"
msgstr "Αξονομετρική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right Perspective"
msgstr "Προοπτική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Front Orthogonal"
msgstr "Αξονομετρική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Front Perspective"
msgstr "Προοπτική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear Orthogonal"
msgstr "Αξονομετρική"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Rear Perspective"
msgstr "Προοπτική"

#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr ""

#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Ο μετασχηματισμός ματαιώθηκε."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Μετασχηματισμός στον Χ άξονα."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Μετασχηματισμός στον Υ άξονα."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Μετασχηματισμός στον Ζ άξονα."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Μετασχηματισμός στο επίπεδο θέασης."

#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr "Τίποτα"

#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "Λειτουργία Περιστροφής"

#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translate"
msgstr "Μετατόπιση:"

#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scaling:"
msgstr "Κλιμάκωση: "

#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating:"
msgstr "Μετακίνηση: "

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Περιστροφή %s μοίρες."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
"Η δημιουργία κλειδιών είναι απενεργοποιημένη (Δεν έχει εισαχθεί κλειδί)."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Το κλειδί κίνησης έχει εισαχθεί."

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Pitch:"
msgstr "Τόνος"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "Ζωγραφισμένα αντικείμενα"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes:"
msgstr "Αλλαγές υλικού"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes:"
msgstr "Αλλαγές προγράμματος σκίασης"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Surface Changes:"
msgstr "Αλλαγές επιφάνειας"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Draw Calls:"
msgstr "Κλήσεις σχεδίασης"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Vertices:"
msgstr "Κορυφές"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Πάνω όψη."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Κάτω όψη."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Αριστερή όψη."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Δεξιά όψη."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Εμπρόσθια όψη."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Πίσω όψη."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr "Στοίχιση Μετασχηματισμού με Προβολή"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr "Στοίχιση Περιστροφής με Προβολή"

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
"Δεν υπάρχει γονέας στον οποίο μπορεί να γίνει αρχικοποίηση του παιδιού."

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Αυτή η λειτουργία απαιτεί έναν μόνο επιλεγμένο κόμβο."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr "Αυτόματη Αξονομετρική Ενεργή"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Κλείδωμα Περιστροφής Προβολής"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Κανονική εμφάνιση"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Εμφάνιση περιγράμματος επιφάνειας"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Εμφάνιση προσθετικού σχεδιασμού"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr "Εμφάνιση χωρίς σκιές"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr "Εμφάνιση περιβάλλοντος"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr "Εμφάνιση μαραφετιών"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Εμφάνιση πληροφοριών"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Εμφάνιση FPS"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Μισή ανάλυση"

#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Ακροατής ήχου"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr "Ενεργοποίηση Doppler"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Κινηματογραφική Προεπισκόπηση"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Δεν είναι διαθέσιμο στην απόδοση GLES2."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Ελεύθερο κοίταγμα αριστερά"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Ελεύθερο κοίταγμα δεξιά"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Ελεύθερο κοίταγμα μπροστά"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Ελεύθερο κοίταγμα πίσω"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Ελεύθερο κοίταγμα πάνω"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Ελεύθερο κοίταγμα κάτω"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Ταχύτητα ελεύθερου κοιτάγματος"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr "Αργός Τροποποιητής Ελεύθερου Κοιτάγματος"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Camera Preview"
msgstr "Αλλαγή μεγέθους κάμερας"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Κλείδωμα Περιστροφής"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
"Σημείωση: Η τιμή FPS είναι τα καρέ ανά δευτερόλεπτο του επεξεργαστή.\n"
"Δεν μπορεί να χρησιμοποιηθεί ως αξιόπιστη ένδειξη της απόδοσης του "
"παιχνιδιού."

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Convert Rooms"
msgstr "Μετατροπή σε %s"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Διάλογος XForm"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
"Πατήστε για εναλλαγή λειτουργίας ορατότητας.\n"
"\n"
"Ανοιχτό μάτι: Ορατό μαραφέτι.\n"
"Κλειστό μάτι: Κρυμμένο μαραφέτι.\n"
"Ημι-ανοιχτό μάτι: Μαραφέτι ορατό και μέσα από στερεές επιφάνειες (\"x-ray\")."

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Nodes to Floor"
msgstr "Κούμπωμα Κόμβων στο Δάπεδο"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
"Δεν μπόρεσε να βρεθεί συμπαγές πάτωμα για να προσκολληθεί η επιλογή σε αυτό."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr "Χρησιμοποιείστε Τοπικό Χώρο"

#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Χρήση κουμπώματος"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Κάτω όψη"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Πάνω όψη"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Πίσω όψη"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Εμπρόσθια όψη"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Αριστερή όψη"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Δεξιά όψη"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Orbit View Up"
msgstr "Εμπρόσθια όψη"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "Εναλλαγή Προοπτικής/Αξονομετρικής Προβολής"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Εισαγωγή κλειδιού κίνησης"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Εστίαση στην αρχή"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Εστίαση στην επιλογή"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Εναλλαγή ελεύθερης κάμερας"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Reset Field of View to Default"
msgstr "Επαναφορά προεπιλογών"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Κούμπωμα Αντικειμένου στο Δάπεδο"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Διάλογος μετασχηματισμού..."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 Οπτική γωνία"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 Οπτικές γωνίες"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 Οπτικές γωνίες (Εναλλακτικό)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 Οπτικές γωνίες"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 Οπτικές γωνίες (Εναλλακτικό)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 Οπτικές γωνίες"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Μαραφέτια"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Προβολή Αρχής"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Προβολή πλέγματος"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Portal Culling"
msgstr "Ρυθμίσεις οπτικής γωνίας"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Occlusion Culling"
msgstr "Ρυθμίσεις οπτικής γωνίας"

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Ρυθμίσεις..."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ρυθμίσεις κουμπώματος"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Κούμπωμα μετατόπισης:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Κούμπωμα περιστροφής (μοίρες):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Κούμπωμα κλιμάκωσης (%):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Ρυθμίσεις οπτικής γωνίας"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Έυρος οπτικού πεδίου προοπτικής (μοίρες):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Κοντινό απόσταση προβολής:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Μακρινή απόσταση προβολής:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Αλλαγή μετασχηματισμού"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Μετατόπιση:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Περιστροφή (μοίρες):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Κλιμάκωση (αναλογία):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Είδος μετασχηματισμού"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Πριν"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Μετά"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport Rotation Gizmo"
msgstr "Κλείδωμα Περιστροφής Προβολής"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "Ανώνυμο έργο"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr "Δημιουργία Mesh2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr "Προεπισκόπηση Mesh2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr "Δημιουργία Polygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr "Προεπισκόπηση Polygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "Δημιουργία CollisionPolygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr "Προεπισκόπηση CollisionPolygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "Δημιουργία LightOccluder2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr "Προεπισκόπηση LightOccluder2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Το Sprite είναι άδειο!"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr "Αποτυχία μετατροπής sprite με την χρήση καρέ κίνησης σε πλέγμα."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr "Άκυρη γεωμετρία, αδύνατη η αντικατάσταση με πλέγμα."

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to MeshInstance2D"
msgstr "Μετατροπή σε Mesh2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr "Άκυρη γεωμετρία, αδύνατη η δημιουργία πολυγώνου."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr "Μετακίνηση σε Polygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr "Άκυρη γεωμετρία, αδύνατη η δημιουργία πολυγώνου σύγκρουσης."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "Δημιουργία Αδελφού CollisionPolygon2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr "Άκυρη γεωμετρία, αδύνατη η δημιουργία εμποδίου φωτός."

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "Δημιουργία Αδελφού LightOccluder2D"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr "Sprite"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Simplification:"
msgstr "Απλοποίηση: "

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Shrink (Pixels):"
msgstr "Σμίκρυνση (Εικονοστοιχεία): "

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Grow (Pixels):"
msgstr "Αύξηση (Εικονοστοιχεία): "

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Ανανέωση Προεπισκόπησης"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Ρυθμίσεις:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr "Δεν Επιλέχθηκαν Καρέ"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr "Προσθήκη %d Καρέ"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Προσθήκη καρέ"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "Αδυναμία φόρτωσης εικόνων"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ΣΦΑΛΜΑ: Δεν ήταν δυνατή η φόρτωση πόρου τύπου καρέ!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Το πρόχειρο πόρων είναι άδειο ή δεν είναι υφή!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Επικόλληση καρέ"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Προσθήκη άδειου"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Αλλαγή FPS κίνησης"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(άδειο)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr "Μετακίνηση Καρέ"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Κινήσεις:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "Νέα Κίνηση"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Filter animations"
msgstr "Φιλτράρισμα μεθόδων"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Ταχύτητα:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Επανάληψη"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "Καρέ Κίνησης:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "Προσθήκη Υφής από Αρχείο"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr "Προσθήκη Καρέ από Φύλλο Sprite"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Εισαγωγή άδειου (Πριν)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Εισαγωγή άδειου (Μετά)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Μετακίνηση (Πριν)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Μετκίνιση (Μετά)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr "Επιλογή Καρέ"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr "Οριζόντια:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr "Κάθετα:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "Διαχωρισμός:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Μετατόπιση:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr "Επιλογή/Εκκαθάριση Όλων των Καρέ"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr "Δημιουργία Καρέ από Φύλλο Sprite"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "Kαρέ Sprite"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Ορισμός ορθογωνίου περιοχής"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "Ορισμός Περιθωρίου"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Λειτουργία κουμπώματος:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Κούμπωμα στα εικονοστοιχεία"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Κούμπωμα στο πλέγμα"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Αυτόματο κόψιμο"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Βήμα:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr "TextureRegion"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Styleboxes"
msgstr "Κουτί Στυλ"

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No colors found."
msgstr "Δεν βρέθηκαν υπό-πόροι."

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} constant(s)"
msgstr "{num} σταθερές"

#: editor/plugins/theme_editor_plugin.cpp
msgid "No constants found."
msgstr "Δεν βρέθηκαν σταθερές."

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr "{num} γραμματοσειρές"

#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr "Δεν βρέθηκαν γραμματοσειρές."

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr "{num} εικόνες"

#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
msgstr "Δεν βρέθηκαν εικόνες."

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "No styleboxes found."
msgstr "Δεν βρέθηκαν πλαίσια στυλ."

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr "{num} επιλεγμένο αυτήν τη στιγμή"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr "Δεν επιλέχθηκε τίποτα για την εισαγωγή."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing Theme Items"
msgstr "Εισαγωγή Θέματος Αντικειμένων"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr "Εισάγονται Αντικείμενα {n}/{n}"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
msgstr "Ενημέρωση του προγράμματος επεξεργασίας"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Finalizing"
msgstr "Οριστικοποίηση"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter:"
msgstr "Φίλτρο:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr "Με Δεδομένα"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr "Επιλέξτε μέσω τύπου δεδομένων:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr "Επιλέξτε όλα τα ορατά χρωματικά στοιχεία."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr "Επιλέξτε όλα τα ορατά συνεχή στοιχεία."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr "Αποεπιλέξτε όλα τα ορατά σταθερά στοιχεία."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr "Επιλέξτε όλα τα ορατά στοιχεία γραμματοσειρών."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr "Επιλέξτε όλες τις γραμματοσειρές και τα δεδομένα τους."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible icon items."
msgstr "Επιλέξτε ένα αντικείμενο ρύθμισης πρώτα!"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible icon items and their data."
msgstr "Επιλέξτε ένα αντικείμενο ρύθμισης πρώτα!"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect all visible icon items."
msgstr "Επιλέξτε ένα αντικείμενο ρύθμισης πρώτα!"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
"Προσοχή: Η προσθήκη δεδομένων εικονιδίων μπορεί να αυξήσει σημαντικά το "
"μέγεθος του πόρου του θέματός σας."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
msgstr "Τύποι σύμπτυξης."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr "Επέκταση τύπων."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items."
msgstr "Επιλογή όλων των αντικειμένων Θεμάτων."

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select With Data"
msgstr "Επιλογή σημείων"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect All"
msgstr "Επιλογή όλων"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Selected"
msgstr "Εισαγωγή σκηνής"

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Type"
msgstr "Αφαίρεση Τύπου"

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Color Items"
msgstr "Αφαίρεση όλων των στοιχείων"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Item"
msgstr "Αφαίρεση στοιχείου"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Constant Items"
msgstr "Αφαίρεση όλων των στοιχείων"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Font Items"
msgstr "Αφαίρεση όλων των στοιχείων"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Icon Items"
msgstr "Αφαίρεση όλων των στοιχείων"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All StyleBox Items"
msgstr "Αφαίρεση όλων των στοιχείων"

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Type"
msgstr "Προσθήκη Στοιχείου Θέματος"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Theme Type"
msgstr "Αφαίρεση Στοιχείου Θέματος"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr "Προσθήκη Στοιχείου Χρώματος"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Constant Item"
msgstr "Προσθήκη Σταθερού Αντικειμένου"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Font Item"
msgstr "Προσθήκη Στοιχείου Γραμματοσειράς"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Icon Item"
msgstr "Προσθήκη Στοιχείου Εικόνας"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Stylebox Item"
msgstr "Προσθήκη Στοιχείου Stylebox"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Color Item"
msgstr "Μετονομασία Στοιχείου Χρώματος"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Constant Item"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Font Item"
msgstr "Μετονομασία κόμβου"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Icon Item"
msgstr "Μετονομασία κόμβου"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Stylebox Item"
msgstr "Αφαίρεση του επιλεγμένου στοιοχείου"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Invalid file, not a Theme resource."
msgstr "Άκυρο αρχείο, δεν είναι διάταξη διαύλων ήχου."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Theme Items"
msgstr "Διαχείριση Προτύπων"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Items"
msgstr "Επεξεργάσιμο Στοιχείο"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Types:"
msgstr "Τύποι:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type:"
msgstr "Προσθήκη Τύπου:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
msgstr "Προσθήκη Στοιχείου:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add StyleBox Item"
msgstr "Προσθήκη Αντικειμένου StyleBox"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Items:"
msgstr "Αφαίρεση Αντικειμένων:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Αφαίρεση Στοιχείων Κλάσης"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Custom Items"
msgstr "Αφαίρεση Προσαρμοσμένων Στοιχείων"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Αφαίρεση όλων των αντικειμένων"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Item"
msgstr "Προσθήκη Αντικειμένου Θέματος"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Old Name:"
msgstr "Όνομα κόμβου:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Items"
msgstr "Εισαγωγή θέματος"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Theme"
msgstr "Προεπιλογή"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editor Theme"
msgstr "Επεξεργασία Θέματος"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select Another Theme Resource:"
msgstr "Διαγραφή πόρου"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme Resource"
msgstr "Μετονομασία πόρου"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Another Theme"
msgstr "Εισαγωγή θέματος"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type"
msgstr "Τύπος"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "Διαθέσιμα Προφίλ:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Type name is empty!"
msgstr "Άδειο όνομα αρχείου."

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Are you sure you want to create an empty type?"
msgstr "Είστε σίγουροι πως θέλετε να ανοίξετε περισσότερα από ένα έργα;"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Confirm Item Rename"
msgstr "Anim Μετονομασία κομματιού"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Cancel Item Rename"
msgstr "Ομαδική Μετονομασία"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Override Item"
msgstr "Παρακάμπτει"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Item Type"
msgstr "Προσθήκη στοιχείου"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Variation Base Type"
msgstr "Ορισμός τύπου μεταβλητής"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Base Type"
msgstr "Αλλαγή βασικού τύπου"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Φόρτωση προεπιλογής"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Override All"
msgstr "Παρακάμπτει"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Θέμα"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Items..."
msgstr "Διαχείριση Προτύπων Εξαγωγής..."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Preview"
msgstr "Προεπισκόπηση"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Preview"
msgstr "Ανανέωση Προεπισκόπησης"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select UI Scene:"
msgstr "Έπιλέξτε ένα πηγαίο πλέγμα:"

#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr "Εναλλαγή Κουμπιού"

#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Button"
msgstr "Απενεργοποιημένο Κουμπί"

#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Στοιχείο"

#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Item"
msgstr "Απενεργοποιημένο Στοιχείο"

#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr "Επιλογή στοιχείου"

#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr "Επιλεγμένο στοιχείο"

#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr "Στοιχείο επιλογής"

#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr "Επιλεγμένο στοιχείο επιλογής"

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Named Separator"
msgstr "Ονομασμένο Διαχωριστικό"

#: editor/plugins/theme_editor_preview.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr "Υπό-Μενού"

#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr "Υποαντικείμενο 1"

#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr "Υποαντικείμενο 2"

#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr "Έχει"

#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr "Πολλές"

#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled LineEdit"
msgstr "Απενεργοποιημένο LineEdit"

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr "Καρτέλα 1"

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr "Καρτέλα 2"

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr "Καρτέλα 3"

#: editor/plugins/theme_editor_preview.cpp
msgid "Editable Item"
msgstr "Επεξεργάσιμο Στοιχείο"

#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr "Υπόδεντρο"

#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr "Έχει,Πολλές,Επιλογές"

#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Invalid file, not a PackedScene resource."
msgstr "Άκυρο αρχείο, δεν είναι διάταξη διαύλων ήχου."

#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Διαγραφή επιλογής"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Διόρθωση Άκυρων Πλακιδίων"

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Αποκοπή Επιλογής"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Βάψιμο TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Σχεδιασμός γραμμής"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr "Χρωματοσμός ορθογωνίου"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Γέμισμα κουβά"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Διαγραφή TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Εύρεση Πλακιδίου"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Μεταθέτω"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr "Απενεργοποίηση Αυτόματων Πλακιδίων"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "Επεξεργασία Προτεραιότητας"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "Φιλτράρισμα πλακιδίων"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
"Δώστε ένα πόρο Ρύθμισης Πλακιδίου σε αυτόν τον Χάρτη Πλακιδίων για να "
"χρισημοποιήσετε τα πλακίδια του."

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Βάψιμο πλακιδίου"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift+Αριστερό Κλικ Ποντικιού: Σχεδίαση Γραμμής\n"
"Shift+Ctrl+Αριστερό Κλικ Ποντικιού: Ζωγραφιά Ορθογωνίου Παραλληλογράμμου"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
"Shift+Αριστερό Κλικ Ποντικιού: Σχεδίαση Γραμμής\n"
"Shift+Ctrl+Αριστερό Κλικ Ποντικιού: Ζωγραφιά Ορθογωνίου Παραλληλογράμμου"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Επιλογή πλακιδίου"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Περιστροφή Αριστερά"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Περιστροφή Δεξιά"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr "Αναστροφή Οριζόντια"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr "Αναστροφή Κάθετα"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr "Εκκαθάριση Μετασχηματισμού"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Tile Map"
msgstr "Βάψιμο TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Palette Item H Separation"
msgstr "Ονομασμένο Διαχωριστικό"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Show Tile Names"
msgstr "Εμφάνιση Όλων των Τοπικών Ρυθμίσεων"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Show Tile Ids"
msgstr "Εμφάνιση Χαράκων"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Sort Tiles By Name"
msgstr "Αναζήτηση αρχείων"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Bucket Fill Preview"
msgstr "Γέμισμα κουβά"

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editor Side"
msgstr "Επεξεργαστής"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Display Grid"
msgstr "Εμφάνιση προσθετικού σχεδιασμού"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Axis Color"
msgstr "Επιλογή χρώματος"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Προσθήκη Υφών σε TileSet."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Αφαίρεση επιλεγμένης υφής από το TileSet."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Δημιουργία από σκηνή"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Συγχώνευση από σκηνή"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr "Νέο Μοναδικό Πλακίδιο"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr "Νέο Αυτόματο Πλακίδιο"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr "Νέος Άτλαντας"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Επόμενη Συντεταγμένη"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr "Επιλογή επόμενου σχήματος, υπό-πλακιδίου, ή πλακιδίου."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Προηγούμενη Συντεταγμένη"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr "Επιλογή προηγούμενου σχήματος, υπό-πλακιδίου, ή πλακιδίου."

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Περιοχή"

#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Σύγκρουση"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr "Εμφραξη"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Μάσκα Bit"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Προτεραιότητα"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Δείκτης Z"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr "Λειτουργία Περιοχής"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Λειτουργία Σύγκρουσης"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr "Λειτουργία Εμποδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Δημιουργία Πλοήγησης"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr "Λειτουργία Μάσκας Bit"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "Λειτουργία Προτεραιότητας"

#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Λειτουργία Εικονιδίων"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Λειτουργία Δείκτη Z"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "Αντιγραφή μάσκας bit."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr "Επικόλληση μάσκας bit."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr "Διαγραφή μάσκας bit."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Δημιουργία νέου ορθογωνίου."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Rectangle"
msgstr "Χρωματοσμός ορθογωνίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Δημιουργία νέου πολυγώνου."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Polygon"
msgstr "Μετακίνηση πολυγώνου"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete Selected Shape"
msgstr "Διαγραφή επιλεγμένου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr "Διατήρηση πολυγώνου μέσα σε ορθογώνια περιοχή."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
"Ενεργοποίηση κουμπώματος και εμφάνιση πλέγματος (προσαρμόσιμο στον "
"επιθεωρητή)."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Απενεργοποίηση Ονομάτων Πλακιδίων (Κρατήστε πατημένο το Alt)"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
"Προσθέστε ή επιλέξτε μία υφή στο αριστερό πάνελ για να επεξεργαστείτε τα "
"πλακίδια που είναι δεσμευμένα σε αυτό."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
"Αφαίρεση επιλεγμένης υφής; Αυτό θα αφαιρέσει όλα τα πλακίδια που την "
"χρησιμοποιούν."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Δεν έχετε επιλέξει υφή για αφαίρεση."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr "Δημιουργία από σκηνή; Αυτό θα αντικαταστήσει όλα τα τρέχοντα πλακίδια."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Συγχώνευση από σκηνή;"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "Αφαίρεση Υφής"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "Το/α αρχείο/α %s δεν προστέθηκε/αν γιατί ήταν ήδη στην λίστα."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
"Σύρετε τις λαβές για επεξεργασία του Ορθογωνίου.\n"
"Πατήστε σε άλλο πλακίδιο για να το επεξεργαστείτε."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "Διαγραφή επιλεγμένου Ορθογωνίου."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
"Επέλεξε το τρέχων επεξεργαζόμενο υποπλακίδιο.\n"
"Πατήστε σε άλλο πλακίδιο για να το επεξεργαστείτε."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Διαγραφή πολυγώνου."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"Αριστερό κλικ: Ενεργοποίηση bit.\n"
"Δεξί κλικ: Απενεργοποίηση bit.\n"
"Shift + Αριστερό κλικ: Ενεργοποίηση του bit μπαλαντέρ.\n"
"Πατήστε σε άλλο πλακίδιο για να το επεξεργαστείτε."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
"Επιλέξτε υπότιτλο για εικονίδιο, που θα χρησιμοποιείται και σε μη έγκυρους "
"δεσμούς αυτόματων πλακιδίων.\n"
"Πατήστε σε άλλο πλακίδιο για να το επεξεργαστείτε."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
"Επιλέξτε υποπλακίδιο για να αλλάξετε την προτεραιότητα του.\n"
"Πατήστε σε άλλο Πλακίδιο για να το επεξεργαστείτε."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
"Επιλέξτε υποπλακίδιο για να αλλάξετε την προτεραιότητα z του.\n"
"Πατήστε σε άλλο πλακίδιο για να το επεξεργαστείτε."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr "Ορισμός Περιοχής Πλακιδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Δημιουργία Πλακιδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "Ορισμός Εικονιδίου Πλακιδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr "Επεξεργασία Μάσκας Bit Πλακιδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Επεξεργασία Πολυγώνου Σύγκρουσης"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr "Επεξεργασία Πολυγώνου Εμποδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "Επεξεργασία Πολυγώνου Πλοήγησης"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr "Επικόλληση Μάσκας Bit Πλακιδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "Εκκαθάριση Μάσκας Bit Πλακιδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr "Μετατροπή Πολυγώνου σε Κοίλο"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr "Μετατροπή Πολυγώνου σε Κυρτό"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Αφαίρεση Πλακιδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "Αφαίρεση Πολυγώνου Σύγκρουσης"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr "Αφαίρεση Πολυγώνου Εμποδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "Αφαίρεση Πολυγώνου Πλοήγησης"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Αλλαγή Προτεραιότητας Πλακιδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "Αλλαγή Δείκτη Z Πλακιδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr "Μετατροπή σε Κυρτό"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr "Μετατροπή σε Κοίλο"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr "Δημιουργία Πολυγώνου Εμποδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Αυτή η ιδιότητα δεν μπορεί να αλλάξει."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Snap Options"
msgstr "Επιλογές Προσκόλλησης"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Offset"
msgstr "Μετατόπιση:"

#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
#: scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Step"
msgstr "Βήμα"

#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separation"
msgstr "Διαχωρισμός:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Tile"
msgstr "Επιλογή"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture"
msgstr "Κείμενο"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tex Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
msgstr "Αλλαγές υλικού"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Modulate"
msgstr "Συμπλήρωση"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Mode"
msgstr "Εναλλαγή λειτουργίας"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Autotile Bitmask Mode"
msgstr "Λειτουργία Μάσκας Bit"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Subtile Size"
msgstr "Μέγεθος περιγράμματος:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Subtile Spacing"
msgstr "Επανάληψη κίνησης"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occluder Offset"
msgstr "Δημιουργία πολυγώνου εμποδίου"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Offset"
msgstr "Δημιουργία Πλοήγησης"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Shape Offset"
msgstr "Μετατόπιση:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Shape Transform"
msgstr "Μετασχηματισμός"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision"
msgstr "Σύγκρουση"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way"
msgstr "Μόνο στην επιλογή"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way Margin"
msgstr "Λειτουργία Σύγκρουσης"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Navigation"
msgstr "Ορατή πλοήγηση"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Occlusion"
msgstr "Επιλογή"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tileset Script"
msgstr "Φιλτράρισμα δεσμών ενεργειών"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No VCS plugins are available."
msgstr "Κανένα πρόσθετο VCS δεν είναι διαθέσιμο."

#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "No commit message was provided."
msgstr "Δεν δόθηκε όνομα."

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Υποβολή"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Staged Changes"
msgstr "Αλλαγές προγράμματος σκίασης"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstaged Changes"
msgstr "Αλλαγές προγράμματος σκίασης"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit:"
msgstr "Υποβολή"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Subtitle:"
msgstr "Υπόδεντρο"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Do you want to remove the %s remote?"
msgstr "Είστε σίγουροι πως θέλετε να ανοίξετε περισσότερα από ένα έργα;"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Apply"
msgstr "Επαναφορά"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr "Σύστημα Ελέγχου Έκδοσης"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr "Αρχικοποιήστε"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Login"
msgstr "Αφαίρεση Σημείου"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr "Φράση πρόσβασης ΣΣΗ"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Εντόπισε νέες αλλαγές"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Discard all changes"
msgstr "Απόρριψη όλων των αλλαγών"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
msgstr "Αποθήκευση τοπικών αλλαγών..."

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstage all changes"
msgstr "Αλλαγές υλικού"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Message"
msgstr "Αλλαγές Δέσμευσης"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Αλλαγές Δέσμευσης"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit List"
msgstr "Υποβολή"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Αντιστοιχίες:"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Branch"
msgstr "Δημιουργία νέου έργου"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Branch"
msgstr "Αφαίρεση Κομματιού Κίνησης"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remotes"
msgstr "Απομακρυσμένο"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Remote"
msgstr "Δημιουργία νέου έργου"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Remote"
msgstr "Αφαίρεση στοιχείου"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Name"
msgstr "Απομακρυσμένο "

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote URL"
msgstr "Απομακρυσμένο "

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Force Push"
msgstr "Πηγαίο πλέγμα:"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "Τροποποιήθηκε"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr "Μετονομάστηκε"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr "Διαγράφηκε"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr "Αλλαγήτύπου"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "View:"
msgstr "Θέα"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Split"
msgstr "Διαχωρισμός διαδρομής"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unified"
msgstr "Τροποποιήθηκε"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr "(Μόνο GLES3)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr "Προσθήκη Εξόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Κλίμαξ"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Διάνυσμα"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr "Λογική Τιμή"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr "Δειγματολήπτης"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "Προσθήκη θύρας εισόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr "Προσθήκη θύρας εξόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "Αλλαγή τύπου θύρας εισόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "Αλλαγή τύπου θύρας εξόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "Αλλαγή ονόματος θύρας εισόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr "Αλλαγή ονόματος θύρας εξόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "Αφαίρεση θύρας εισόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "Αφαίρεση θύρας εξόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "Ορισμός έκφρασης"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr "Κλιμάκωση κόμβου VisualShader"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "Αλλαγή Ονόματος Ενιαίας Μεταβλητής"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "Ορισμός Προεπιλεγμένης Θύρας Εισόδου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "Προσθήκη Κόμβου στο Οπτικό Πρόγραμμα Σκίασης"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Μετακίνηση Κόμβου"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Αναπαραγωγή Κόμβων"

#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Επικόλληση κόμβων"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "Διαγραφή Κόμβων"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr "Αλλαγή Τύπου Εισόδου Οπτικού Προγράμματος Σκίασης"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "Αλλαγή Ονόματος Ενιαίας Μεταβλητής"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Κορυφή"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Τμήμα"

#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: scene/3d/light.cpp
msgid "Light"
msgstr "Φως"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr "Εμφάνιση προκύπτων κώδικα σκίασης."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr "Δημιουργία Κόμβου Σκίασης"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "Συνάρτηση χρώματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "Τελεστής χρώματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr "Συνάρτηση κλίμακας του γκρι."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr "Μετατρέπει διανύσμα HSV στο αντίστοιχο RGB."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr "Μετατρέπει διανύσμα RGB στο αντίστοιχο HSV."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr "Συνάρτησης Σέπια."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr "Τελεστής καψίματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr "Τελεστής σκοτεινιάσματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr "Τελεστής διαφοράς."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr "Τελεστής άμβλυνσης."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr "Τελεστής HardLight."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr "Τελεστής φωτισμού."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr "Τελεστής επικάλυψης."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr "Τελεστής οθόνης."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr "Τελεστής SoftLight."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Σταθερή χρώματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr "Ενιαία μεταβλητή χρώματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr "Επιστρέφει το λογικό αποτέλεσμα της σύγκρισης για %s δύο παραμέτρων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "Ίσο (==)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "Μεγαλύτερο (>)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "Μεγαλύτερο ή Ίσο (>=)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
"Επιστρέφει ένα συσχετισμένο διάνυσμα εάν οι βαθμωτές τιμές είναι ίσες, "
"μεγαλύτερες, ή μικρότερες."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
"Επιστρέφει το λογικό αποτέλεσμα της σύγκρισης του INF με βαθμωτή παράμετρο."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
"Επιστρέφει το λογικό αποτέλεσμα της σύγκρισης του NaN με βαθμωτή παράμετρο."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "Μικρότερο (<)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "Μικρότερο ή Ίσο (<=)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr "Άνισο (!=)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
"Επιστρέφει ένα συσχετισμένο διάνυσμα εάν η λογική τιμή είναι αληθής ή ψευδής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
"Επιστρέφει ένα συσχετισμένο διάνυσμα εάν η δοθείς λογική τιμή είναι αληθής ή "
"ψευδής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr "Επιστρέφει το λογικό αποτέλεσμα της σύγκρισης δύο παραμέτρων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
"Επιστρέφει το λογικό αποτέλεσμα της σύγκρισης του INF (ή NaN) με μια βαθμωτή "
"παράμετρο."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "Λογική σταθερά."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr "Λογική ενιαία μεταβλητή."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr "Παράμετρος εισόδου «%s» για όλες τις λειτουργίες σκίασης."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Παράμετρος εισόδου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr "Παράμετρος εισόδου «%s» για σκίαση κορυφής και τμήματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr "Παράμετρος εισόδου «%s» για σκίαση τμήματος και φωτός."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr "Παράμετρος εισόδου «%s» για σκίαση τμήματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr "Παράμετρος εισόδου «%s» για σκίαση φωτός."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr "Παράμετρος εισόδου «%s» για σκίαση κορυφής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr "Παράμετρος εισόδου «%s» για σκίαση κορυφής και τμήματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Βαθμωτή συνάρτηση."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Βαθμωτός τελεστής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr "Σταθερά e (e=2.718282). Αναπαριστά την βάση του φυσικού λογάριθμου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr "Σταθερά Epsilon (ε=0.00001). Μικρότερος δυνατός βαθμωτός αριθμός."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr "Σταθερά Phi (φ=1.618034). Χρυσή τομή."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr "Σταθερά Pi/4 (π/4=0.785398) ή 45 μοίρες."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr "Σταθερά Pi/2 (π/2=1.570796) ή 90 μοίρες."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr "Σταθερά Pi (π=3.141593) ή 180 μοίρες."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr "Σταθερά Tau (τ=6.283185) ή 360 μοίρες."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr "Σταθερά Sqrt2 (1.414214). Τετραγωνική ρίζα του 2."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr "Επιστρέφει την απόλυτη τιμή της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr "Επιστρέφει το τόξο συνημιτόνου της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr "Επιστρέφει το αντίστροφο υπερβολικό συνημίτονο της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Επιστρέφει το τόξο ημιτόνου της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr "Επιστρέφει το αντίστροφο υπερβολικό ημίτονο της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr "Επιστρέφει το τόξο εφαπτομένης της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr "Επιστρέφει το τόξο εφαπτομένης των παραμέτρων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr "Επιστρέφει την αντίστροφη υπερβολική εφαπτομένη της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr "Βρίσκει τον κοντινότερο ακέραιο, μεγαλύτερο ή ίσο της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr "Περιορίζει μια τιμή ανάμεσα σε δύο άλλες τιμές."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr "Επιστρέφει το υπερβολικό συνημίτονο της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr "Μετατρέπει ακτίνια σε μοίρες."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr "Εκθετικό βάσης e."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr "Εκθετικό βάσης 2."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "Βρίσκει τον κοντινότερο ακέραιο μικρότερο ή ίσο της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr "Υπολογίζει το δεκαδικό τμήμα του ορίσματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr "Επιστρέφει το αντίστροφο της τετραγωνικής ρίζας της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr "Φυσικός λογάριθμος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr "Λογάριθμος βάσης 2."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr "Επιστρέφει το μέγιστο δύο τιμών."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr "Επιστρέφει το ελάχιστο δύο τιμών."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr "Γραμμική παρεμβολή ανάμεσα σε δύο βαθμωτά μεγέθη."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr "Επιστρέφει την αντίθετη τιμή της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr "1.0 - βαθμωτό μέγεθος"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
"Επιστρέφει την τιμή τις πρώτης παραμέτρου υψωμένη στην δεύτερη παράμετρο."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr "Μετατρέπει μοίρες σε ακτίνια."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr "1.0 / βαθμωτό μέγεθος"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr "Βρίσκει τον κοντινότερο ακέραιο στην παράμετρο."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr "Βρίσκει τον κοντινότερο άρτιο ακέραιο στην παράμετρο."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr "Περιορίζει την τιμή ανάμεσα στο 0.0 και το 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr "Εξάγει το πρόσημο της τιμής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr "Επιστρέφει το υπερβολικό ημίτονο της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "Επιστρέφει την τετραγωνική ρίζα της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Συνάρτηση SmoothStep( βαθμωτό(όριο0), βαθμωτό(όριο1), βαθμωτό(x) ).\n"
"\n"
"Επιστρέφει 0.0 αν 'x' είναι μικρότερο από το 'όριο0' και 1.0 αν x μεγαλύτερο "
"από το 'όριο1'. Αλλιώς η επιστρέφουσα τιμή είναι μια παρεμβλημένη ανάμεσα "
"στο 0.0 και το 1.0 χρησιμοποιώντας πολυώνυμα Hermite."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Συνάρτηση Step( βαθμωτό(όριο), βαθμωτό(x) ).\n"
"\n"
"Επιστρέφει 0.0 αν 'x' είναι μικρότερο από το 'όριο' και αλλιώς 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr "Επιστρέφει την εφαπτομένη της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr "Επιστρέφει την υπερβολική εφαπτομένη της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr "Βρίσκει την περικομμένη τιμή της παραμέτρου."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr "Προσθήκη βαθμωτών μεγεθών."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr "Διαίρεση βαθμωτών μεγεθών."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr "Πολ/μός βαθμωτών μεγεθών."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr "Επιστρέφει το υπόλοιπο δύο βαθμωτών μεγεθών."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr "Αφαίρεση βαθμωτών μεγεθών."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "Βαθμωτή σταθερά."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr "Βαθμωτή ενιαία μεταβλητή."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr "Εκτέλεση κυβικής αντιστοιχίας υφής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr "Εκτέλεση αντιστοιχίας υφής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr "Αναζήτηση ενιαίας μεταβλητής κυβικής υφής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr "Αναζήτηση ενιαίας μεταβλητής 2D υφής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr "Τριεπίπεδη αναζήτηση ενιαίας μεταβλητής 2D υφής."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Συνάρτηση μετασχηματισμού."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
"Υπολογισμός τανυστικού γινομένου δύο διανυσμάτων.\n"
"\n"
"Το OuterProduct αντιμετωπίζει την πρώτη παράμετρο «c» σαν διάνυσμα στήλης "
"και την δεύτερη παράμετρο «r» σαν διάνυσμα γραμμής και κάνει τον αλγεβρικό "
"πολλαπλασιασμό πινάκων «c * r», παράγοντας έναν πίνακα με στήλες όσα και τα "
"στοιχεία του «c», και γραμμές όσα και τα στοιχεία του «r»."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr "Συνθέτει μετασχηματισμό από τέσσερα διανύσματα."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr "Αποσυνθέτει μετασχηματισμό σε τέσσερα διανύσματα."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr "Υπολογίζει την ορίζουσα ενός μετασχηματισμού."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr "Υπολογίζει το αντίστροφο ενός μετασχηματισμού."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr "Υπολογίζει το ανάστροφο ενός μετασχηματισμού."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr "Πολ/σμός δύο μετασχηματισμών."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr "Πολ/σμός διανύσματος με μετασχηματισμό."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr "Σταθερά μετασχηματισμού."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr "Ενιαία μεταβλητή μετασχηματισμού."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Συνάρτηση διανύσματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "Τελεστής διανύσματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr "Συνθέτει διάνυσμα από 3 βαθμωτά μεγέθη."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr "Αποσυνθέτει διάνυσμα σε 3 βαθμωτά μεγέθη."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr "Υπολογίζει το εξωτερικό γινόμενο 2 διανυσμάτων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr "Επιστρέφει την απόσταση 2 σημείων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr "Υπολογίζει το εσωτερικό γινόμενο 2 διανυσμάτων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"Επιστρέφει ένα διάνυσμα ίδιας κατεύθυνσης με ένα διάνυσμα αναφοράς. Η "
"συνάρτηση έχει 3 διανυσματικές παραμέτρους: N, το διάνυσμα για "
"ανακατεύθυνση, I, το διάνυσμα συμβάτος, και Nref, το διάνυσμα αναφοράς. Αν "
"το εσωτερικό γινόμενο των I και Nref εναι αρνητικό, επιστρέφει N, αλλιώς "
"επιστρέφει -N."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr "Υπολογίζει το μήκος ενός διανύσματος."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr "Γραμμική παρεμβολή μεταξύ 2 διανυσμάτων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr "Γραμμική παρεμβολή μεταξύ δύο διανυσμάτων χρησιμοποιώντας βαθμωτό."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr "Κανονικοποιεί ένα διάνυσμα."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr "1.0 - διάνυσμα"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr "1.0 / διάνυσμα"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
"Επιστρέφει το διάνυσμα που δείχνει προς την κατεύθυνση ανάκλασης ( a : "
"διάνυσμα συμβάντος, b : κανονικό διάνυσμα )."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr "Επιστρέφει το διάνυσμα που δείχνει προς την κατεύθυνση διάθλασης."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Συνάρτηση SmoothStep( διάνυσμα(όριο0), διάνυσμα(όριο1), διάνυσμα(x) ).\n"
"\n"
"Επιστρέφει 0.0 αν x είναι μικρότερο από τό 'όριο0' και 1.0 αν 'x' είναι "
"μεγαλύτερο από το 'όριο1'. Αλλιώς η επιστρέφουσα τιμή είναι παρεμβλημένη "
"ανάμεσα στο 0.0 και 1.0 χρησιμοποιώντας πολυώνυμα Hermite."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
"Συνάρτηση SmoothStep( βαθμωτό(όριο0), βαθμωτό(όριο1), διάνυσμα(x) ).\n"
"\n"
"Επιστρέφει 0.0 αν 'x' μικρότερο του 'όριο0' και 1.0 αν 'x' είναι μεγαλύτερο "
"από το 'όριο1'. Αλλιώς η επιστρέφουσα τιμή είναι παρεμβλημένη ανάμεσα στο "
"0.0 και το 1.0 χρησιμοποιώντας πολυώνυμα Hermite."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Συνάρτηση Step( διάνυσμα(όριο), διάνυσμα(x) ).\n"
"\n"
"Επιστρέφει 0.0 αν 'x' είναι μικρότερο από 'όριο' και αλλιώς 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
"Συνάρτηση Step( βαθμωτό(όριο), διάνυσμα(x) ).\n"
"\n"
"Επιστρέφει 0.0 αν 'x' είναι μικρότερο από το 'όριο' και αλλιώς 1.0."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr "Προσθέτει 2 διανύσματα."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr "Διαιρεί 2 διανύσματα."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr "Πολλαπλασιάζει 2 διανύσματα."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr "Αφαίρεση 2 διανυσμάτων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "Διανυσματική σταθερά."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr "Διανυσματικής ενιαία μεταβλητή."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
"Προσαρμοσμένη έκφραση γλώσσας σκίασης της Godot, με προσαρμοσμένο αριθμό "
"εισόδων και εξόδων. Αυτό είναι μία άμεση παρεμβολή κώδικα στην συνάρτηση "
"κορυφής/τμήματος/φωτός, μην γράψετε μέσα ορισμούς συναρτήσεων."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
"Επιστρέφει μείωση βάση του εσωτερικού γινομένου του διανύσματος επιφάνειας "
"και της κατεύθυνσης της κάμερας (δώστε τις σχετικές εισόδους)."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
"Προσαρμοσμένη έκφραση της Γλώσσας Σκίασης Godot, η οποία τοποθετείται στην "
"κορυφή του προκύπτων shader. Μπορείτε να τοποθετήσετε διάφορους ορισμούς "
"συναρτήσεων μέσα και να το καλέσετε αργότερα μέσα στις Εκφράσεις. Μπορείτε "
"επίσης να δηλώσετε τις μεταβλητές 'varyings', τις μεταβλητές 'uniforms' και "
"τις σταθερές."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr "(Μόνο σε σκίαση Τμήματος/Φωτός) Βαθμωτή παράγωγη συνάρτηση."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr "(Μόνο σε σκίαση Τμήματος/Φωτός) Διανυσματική παράγωγη συνάρτηση."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
"(Μόνο σε σκίαση Τμήματος/Φωτός) (Διανυσματικά) Παράγωγος στο «x» με τοπική "
"διαφόριση."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
"(Μόνο σε σκίαση Τμήματος/Φωτός) (Βαθμωτά) Παράγωγος στο «x» με τοπική "
"διαφόριση."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
"(Μόνο σε σκίαση Τμήματος/Φωτός) (Διανυσματικά) Παράγωγος στο «y» με τοπική "
"διαφόριση."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
"(Μόνο σε σκίαση Τμήματος/Φωτός) (Βαθμωτά) Παράγωγος στο «y» με τοπική "
"διαφόριση."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(Μόνο σε σκίαση Τμήματος/Φωτός) (Διανυσματικά) Άθροισμα απόλυτης παραγώγου "
"σε «x» και «y»."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
"(Μόνο σε σκίαση Τμήματος/Φωτός) (Βαθμωτά) Άθροισμα απόλυτης παραγώγου σε «x» "
"και «y»."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "Οπτικό Πρόγραμμα Σκίασης"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property:"
msgstr "Επεξεργασία Οπτικής Ιδιότητας"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr "Αλλαγή Λειτουργίας Οπτικού Προγράμματος Σκίασης"

#: editor/project_export.cpp
msgid "Runnable"
msgstr "Εκτελέσιμο"

#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
msgstr ""

#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""

#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Διαγραφή διαμόρφωσης '%s';"

#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Εξαγωγή Όλων"

#: editor/project_export.cpp
msgid "Export Path"
msgstr "Διαδρομή Εξαγωγής"

#: editor/project_export.cpp
msgid "Presets"
msgstr "Διαμορφώσεις"

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Προσθήκη..."

#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
"Αν ελεγμένο, η προρύθμιση θα είναι διαθέσιμη για χρησιμοποίηση σε ανάπτυξη "
"ένα-κλικ.\n"
"Μία μόνο προρύθμιση ανά πλατφόρμα μπορεί να σημειωθεί ως δυνατή να τρέξει."

#: editor/project_export.cpp
msgid "Resources"
msgstr "Πόροι"

#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Εξαγωγή όλων των πόρων στο έργο"

#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Εξαγωγή επιλεγμένων σκηνών (και εξαρτήσεων)"

#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Εξαγωγή επιλεγμένων πόρων (και εξαρτήσεων)"

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Λειτουργία εξαγωγής:"

#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "Πόροι για εξαγωγή:"

#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Φίλτρα για εξαγωγή αρχείων/καταλόγων που δεν είναι πόροι\n"
"(χωρισμένα με κόμμα π.χ. *.json, *.txt, docs/*)"

#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"Φίλτρα για την εξαίρεση αρχείων/καταλόγων από το έργο\n"
"(χωρισμένα με κόμμα π.χ. *.json, *.txt, docs/*)"

#: editor/project_export.cpp
msgid "Features"
msgstr "Δυνατότητες"

#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Προσαρομένο (χωρισμός με κόμμα):"

#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Λίστα δυνατοτήτων:"

#: editor/project_export.cpp
msgid "Script"
msgstr "Γραφή"

#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Export Mode:"
msgstr "Λειτουργία Εξαγωγής Δεσμών Ενεργειών:"

#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""

#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Κρυπτογραφημένες (Δώστε Κλειδί Παρακάτω)"

#: editor/project_export.cpp
#, fuzzy
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr "Άκυρο Κλειδί Κρυπτογράφησης (πρέπει να έχει 64 χαρακτήρες)"

#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Κλειδί Κρυπτογράφησης Δεσμών Ενεργειών (256-bit σε δεκαεξαδικό):"

#: editor/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "More Info..."
msgstr "Μετακίνηση σε..."

#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip..."
msgstr "Εξαγωγή PCK/ZIP"

#: editor/project_export.cpp
#, fuzzy
msgid "Export Project..."
msgstr "Εξαγωγή έργου"

#: editor/project_export.cpp
msgid "Export All"
msgstr "Εξαγωγή Όλων"

#: editor/project_export.cpp
#, fuzzy
msgid "Choose an export mode:"
msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο."

#: editor/project_export.cpp
#, fuzzy
msgid "Export All..."
msgstr "Εξαγωγή Όλων"

#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Αρχείο ZIP"

#: editor/project_export.cpp
#, fuzzy
msgid "Godot Project Pack"
msgstr "Πακέτο Παιχνιδιού Godot"

#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Τα πρότυπα εξαγωγής για αυτή την πλατφόρτμα λείπουν:"

#: editor/project_export.cpp
#, fuzzy
msgid "Project Export"
msgstr "Ιδρυτές του έργου"

#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Διαχείριση προτύπων εξαγωγής"

#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Εξαγωγή με αποσφαλμάτωση"

#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr "Η ορισμένη διαδρομή δεν υπάρχει."

#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Σφάλμα ανοίγματος αρχείου πακέτου (δεν είναι σε μορφή ZIP)."

#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr "Άκυρο αρχείο έργου «.zip»: Δεν περιέχει αρχείο «project.godot»."

#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο."

#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Παρακαλούμε επιλέξτε ένα αρχείο «project.godot» ή «.zip»."

#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr "Ο κατάλογος αυτός περιέχει ήδη ένα έργο της Godot."

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Νέο έργο παιχνιδιού"

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Εισαγμένο έργο"

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project name."
msgstr "Άκυρο όνομα έργου."

#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "Αδύνατη η δημιουργία φακέλου."

#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr "Υπάρχει ήδη φάκελος στην διαδρομή με το προσδιορισμένο όνομα."

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr "Είναι καλή ιδέα να ονομάσετε το έργο σας."

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Μη έγκυρη διαδρομή έργου (Αλλάξατε τίποτα;)."

#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"Αδύνατη η φόρτωση του project.godot (σφάλμα %d). Μπορεί να λείπει ή να είναι "
"κατεστραμένο."

#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
"Δεν ήταν δυνατή η επεξεργασία του project.godot στη διαδρομή του έργου."

#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "Δεν ήταν δυνατή η δημιουργία του project.godot στη διαδρομή έργου."

#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "Σφάλμα ανοίγματος αρχείου πακέτου, δεν είναι σε μορφή ZIP."

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Η εξαγωγή των ακόλουθων αρχείων από το πακέτο απέτυχε:"

#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Το πακέτο εγκαταστάθηκε επιτυχώς!"

#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Μετονομασία έργου"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Εισαγωγή υπαρκτού έργου"

#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Εισαγωγή & Επεξεργασία"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Δημιουργία νέου έργου"

#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Δημιουργία & Επεξεργασία"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Εγκατάσταση έργου:"

#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Εγκατάσταση & Επεξεργασία"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Όνομα έργου:"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Διαδρομή έργου:"

#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr "Διαδρομή Εγκατάστασης Εργου:"

#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "Μέθοδος Απόδοσης:"

#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"

#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
"Υψηλότερη οπτική ποιότητα\n"
"Διάθεση όλων των δυνατοτήτων\n"
"Μη-συμβατό με παλαιότερο υλικό\n"
"Δεν προτείνεται για διαδικτυακά παιχνίδια"

#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr "OpenGL ES 2.0"

#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
"Χαμηλότερη οπτική ποιότητα\n"
"Μερική διάθεση δυνατοτήτων\n"
"Δουλεύει στο περισσότερο υλικό\n"
"Προτείνεται για διαδικτυακά παιχνίδια"

#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
"Η μέθοδος απόδοσης μπορεί να αλλάξει αργότερα, αλλά οι σκηνές μπορεί να "
"απαιτούν αναπροσαρμογή."

#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Ελλιπές Έργο"

#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr "Σφάλμα: Το έργο λείπει από το σύστημα αρχείων."

#: editor/project_manager.cpp editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Τοπικό"

#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
msgstr "Έργα"

#: editor/project_manager.cpp
#, fuzzy
msgid "Asset Library Projects"
msgstr "Βιβλιοθήκη Πόρων"

#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Αδυνατό το άνοιγμα του έργου στο «%s»."

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Είστε σίγουροι πως θέλετε να ανοίξετε περισσότερα από ένα έργα;"

#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Το ακόλουθο αρχείο ρυθμίσεων έργου δεν ορίζει την έκδοση της Godot με την "
"οποία δημιουργήθηκε.\n"
"\n"
"%s\n"
"\n"
"Εάν συνεχίσετε με το άνοιγμα του, θα μετατραπεί στην τρέχουσα μορφή "
"ρυθμίσεων της Godot.\n"
"Προσοχή: Δεν θα μπορείτε να ανοίξετε το έργο με προηγούμενες εκδόσεις της "
"μηχανής στο μέλλον."

#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
"Το ακόλουθο αρχείο ρυθμίσεων έργου δημιουργήθηκε από παλαιότερη έκδοση της "
"μηχανής, και πρέπει να μετατραπεί στην νέα έκδοση:\n"
"\n"
"%s\n"
"\n"
"Θέλετε να το μετατρέψετε;\n"
"Προσοχή: Δεν θα μπορείτε να ανοίξετε το έργο με προηγούμενες εκδόσεις της "
"μηχανής στο μέλλον."

#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
"Οι ρυθμίσεις έργου δημιουργήθηκαν από μια νεότερη έκδοση της μηχανής, που "
"δεν έχει συμβατές ρυθμίσεις με αυτήν την έκδοση."

#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Αδυναμία εκτέλεσης έργου: Δεν έχει καθοριστεί κύρια σκηνή.\n"
"Επεξεργαστείτε το έργο και ορίστε την κύρια σκηνή στις «Ρυθμίσεις έργου» "
"κάτω από την κατηγορία «Application»."

#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"Δεν είναι δυνατή η εκτέλεση του έργου: Τα asset πρέπει να εισαχθούν.\n"
"Παρακαλώ επεξεργαστείτε το έργο για να γίνει η αρχική εισαγωγή."

#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr "Είστε σίγουροι πως θέλετε να τρέξετε %d έργα ταυτόχρονα;"

#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr "Διαγραφή %d έργα από την λίστα;"

#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr "Αφαίρεση αυτού του project από την λίστα;"

#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
"Αφαίρεση όλων των ελλιπών έργων από την λίστα;\n"
"Τα περιεχόμενα των καταλόγων' των έργων δεν θα τροποποιηθούν."

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"Η γλώσσα άλλαξε.\n"
"Το περιβάλλον θα αλλάξει μετά από επανεκκίνηση του επεξεργαστή ή του "
"διαχειριστή έργων."

#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Θέλετε να σαρώσετε %s φακέλους για υπαρκτά έργα Godot;\n"
"Αυτό μπορεί να πάρει κάποια ώρα."

#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Διαχειριστής"

#: editor/project_manager.cpp
msgid "Last Modified"
msgstr "Τελευταία Τροποποιημένα"

#: editor/project_manager.cpp
#, fuzzy
msgid "Loading, please wait..."
msgstr "Ανάκτηση δεδοένων κατοπτρισμού, παρακαλώ περιμένετε..."

#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Εξαγωγή έργου"

#: editor/project_manager.cpp
#, fuzzy
msgid "Run Project"
msgstr "Μετονομασία έργου"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "Σάρωση"

#: editor/project_manager.cpp
#, fuzzy
msgid "Scan Projects"
msgstr "Έργα"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Επιλέξτε έναν φάκελο για σάρωση"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "Νέο έργο"

#: editor/project_manager.cpp
#, fuzzy
msgid "Import Project"
msgstr "Εισαγμένο έργο"

#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Project"
msgstr "Μετονομασία έργου"

#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "Αφαίρεση Απόντων"

#: editor/project_manager.cpp
msgid "About"
msgstr "Σχετικά"

#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Επανεκκίνηση τώρα"

#: editor/project_manager.cpp
msgid "Remove All"
msgstr "Αφαίρεση όλων"

#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""

#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Δεν είναι δυνατή η εκτέλεση του έργου"

#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"Δεν έχετε κανένα έργο.\n"
"Θέλετε να εξερευνήσετε μερικά επίσημα παραδείγματα στην βιβλιοθήκη πόρων;"

#: editor/project_manager.cpp
#, fuzzy
msgid "Filter projects"
msgstr "Φιλτράρισμα ιδιοτήτων"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
"Το κουτί αναζήτησης φιλτράρει έργα βάσει ονόματος και τελικού μέρους της "
"διαδρομής τους.\n"
"Για φιλτράρισμα βάσει ονόματος και πλήρης διαδρομής, το ερώτημα πρέπει να "
"περιέχει τουλάχιστον έναν χαρακτήρα `/`."

#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr "Φυσικό πλήκτρο"

#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Κλειδί "

#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Κουμπί Joystick"

#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Άξονας Joystick"

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Κουμπί ποντικιού"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Άκυρο όνομα ενέργειας. Δεν μπορεί να είναι άδειο ή να περιέχει «/», «:», "
"«=», «\\» ή «\"»"

#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr "Υπάρχει ήδη ενέργεια με το όνομα «%s»."

#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Μετονομασία συμβάντος εισόδου"

#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr "Αλλαγή Νεκρής Ζώνης Ενέργειας"

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Προσθήκη συμβάντος εισόδου"

#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Όλες οι Συσκευές"

#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Φυσικό)"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Πατήστε ένα κουμπί..."

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Kουμπί ποντικιού:"

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Αριστερό κουμπί"

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Δεξί κουμπί"

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Μεσαίο κουμπί"

#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Ροδέλα πάνω"

#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Ροδέλα κάτω"

#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr "Αριστερό Κουμπί Ροδέλας"

#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr "Δεξί Κουμπί Ροδέλας"

#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr "Κουμπί Χ 1"

#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr "Κουμπί Χ 2"

#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr "Αριθμός άξονα Joypad:"

#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Αριθμός κουμπιού Joypad:"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr "Διαγραφή ενέργειας εισόδου"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Διαγραφή συμβάντος ενέργειας εισόδου"

#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Προσθήκη συμβάντος"

#: editor/project_settings_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Κουμπί"

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Αριστερό κουμπί."

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Δεξί κουμπί."

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Μεσαίο κουμπί."

#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Ροδέλα πάνω."

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Ροδέλα κάτω."

#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Προσθήκη καθολικής ιδιότητας"

#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Επιλέξτε ένα αντικείμενο ρύθμισης πρώτα!"

#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "Η ιδιότητα '%s' δεν υπάρχει."

#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "Η ρύθμιση '%s' είναι εσωτερική και δεν μπορεί να διαγραφεί."

#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Διαγραφή αντικειμένου"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Άκυρο όνομα ενέργειας. Δεν μπορεί να είναι άδειο ή να περιέχει '/', ':', "
"'=', '\\' ή '\"'."

#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Προσθήκη Ενέργειας Εισόδου"

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Σφάλμα κατά την αποθήκευση ρυθμίσεων."

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Οι ρυθμίσεις αποθηκεύτηκαν εντάξει."

#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr "Μετακινήθηκε συμβάν εισόδου"

#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr "Παράκαμψη για δυνατότητα"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add %d Translations"
msgstr "Προσθήκη μετάφρασης"

#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Αφαίρεση μετάφρασης"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr "Προσθήκη ανακατεύθυνσης διαδρομής πόρου"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr "Προσθήκη ανακατεύθυνσης διαδρομής πόρου"

#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Αλλαγή γλώσσας ανακατεύθυνσης πόρων"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Αφαίρεση ανακατεύθυνσης πόρου"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Αφαίρεση επιλογής ανακατεύθυνσης πόρου"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Αλλαγή φίλτρου τοπικών ρυθμίσεων"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "Αλλαγή λειτουργίας φίλτρου τοπικών ρυθμίσεων"

#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Ρυθμίσεις έργου (project.godot)"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Γενικά"

#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Παράκαμψη για..."

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr "Ο επεξεργαστής πρέπει να επανεκκινηθεί για να εφαρμοστούν οι αλλαγές."

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Χάρτης εισόδου"

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Ενέργεια:"

#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Νεκρή Ζώνη"

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Συσκευή:"

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Δείκτης:"

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Τοπική προσαρμογή"

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Μεταφράσεις"

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Μεταφράσεις:"

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Ανακατευθύνσεις"

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Πόροι:"

#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Ανακατευθύνσεις ανά περιοχή:"

#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Φίλτρο τοπικών ρυθμίσεων"

#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr "Εμφάνιση Όλων των Τοπικών Ρυθμίσεων"

#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr "Εμφάνιση Μόνο Επιλεγμένων Τοπικών Ρυθμίσεων"

#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Λειτουργία φιλτραρίσματος:"

#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "Περιοχές:"

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "Αυτόματη φόρτωση"

#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Πρόσθετα"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Import Defaults"
msgstr "Φόρτωση προεπιλογής"

#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Διαμόρφωση..."

#: editor/property_editor.cpp
msgid "Zero"
msgstr "Μηδέν"

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Ομαλή κίνηση από μέσα προς τα έξω"

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Ομαλή κίνηση από έξω προς τα μέσα"

#: editor/property_editor.cpp
msgid "File..."
msgstr "Αρχείο..."

#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Κατάλογος..."

#: editor/property_editor.cpp
msgid "Assign"
msgstr "Ανάθεση"

#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Επιλογή κόμβου"

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Σφάλμα κατά την φόρτωση αρχείου: Δεν είναι πόρος!"

#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Επιλέξτε έναν κόμβο"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Δυαδικό ψηφίο %d, τιμή %d."

#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Επιλογή ιδιότητας"

#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Επιλογή εικονικής μεθόδου"

#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Επιλογή μεθόδου"

#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Ομαδική Μετονομασία"

#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Πρόθεμα:"

#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr "Επίθεμα:"

#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "Χρήση Κανονικών Εκφράσεων"

#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Προχωρημένες Επιλογές"

#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr "Αντικατάσταση"

#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Όνομα κόμβου"

#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr "Όνομα γονικού κόμβου, εάν είναι διαθέσιμο"

#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Είδος Κόμβου"

#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Όνομα τρέχουσας σκηνής"

#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr "Όνομα ριζικού κόμβου"

#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
"Ακέραιος μετρητής.\n"
"Σύγκριση επιλογών μετρητή."

#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr "Μετρητής Ανά Επίπεδο"

#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr "Εάν οριστεί, ο μετρητής επανεκκινείται για κάθε ομάδα παιδικών κόμβων."

#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr "Αρχική τιμή μετρητή"

#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Τιμή κατά την οποία αυξάνεται ο μετρητής ανά κόμβο"

#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Αναπλήρωση"

#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"Ελάχιστος αριθμός ψηφίων μετρητή.\n"
"Τα εναπομείναντα ψηφία συμπληρώνονται με μπροστινά μηδενικά."

#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr "Μετεπεξεργασία"

#: editor/rename_dialog.cpp
msgid "Style"
msgstr "Στυλ"

#: editor/rename_dialog.cpp
msgid "Keep"
msgstr "Διατήρηση"

#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr "PascalCase σε snake_case"

#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr "snake_case σε PascalCase"

#: editor/rename_dialog.cpp
msgid "Case"
msgstr "Χαρακτήρες"

#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "Κάνε Πεζά"

#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "Κάνε Κεφαλαία"

#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
msgid "Reset"
msgstr "Επαναφορά"

#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr "Σφάλμα Κανονικής Εκφράσεως:"

#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr "Στον χαρακτήρα %s"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Επαναπροσδιορισμός Γονέα Κόμβου"

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Θέση γονέα (Επιλέξτε νέο γονέα):"

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Αντιπρόσωπος"

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Λειτουργία εκτέλεσης:"

#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Τρέχουσα σκηνή"

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Ορίσματα κύριας σκηνής:"

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Ρυθμίσης εκτέλεσης σκηνής"

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Δεν υπάρχει γονέας για να δημιουργηθούν τα στιγμιότυπα των σκηνών."

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Σφάλμα κατά τη φόρτωση σκηνής από %s"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"Δεν ήταν δυνατή η δημιουργία στιγμιοτύπου της σκηνής '%s', επειδή η τρέχουσα "
"σκηνή υπάρχει μέσα σε έναν από τους κόμβους της."

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Δημιουργία στιγμιοτύπυ σκηνών"

#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr "Αποθήκευση κλαδιού ως σκηνή"

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Αρχικοποίηση σκηνής ως παιδί"

#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr "Δεν είναι δυνατή η επικόλληση του ριζικού κόμβου στην ίδια σκηνή."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Paste Node(s)"
msgstr "Επικόλληση κόμβων"

#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Αποσύνδεση Δέσμης Ενεργειών"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Αυτή η λειτουργία δεν μπορεί να γίνει στην ρίζα το δέντρου."

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Μετακίνηση κόμβου στον γονέα"

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Μετακίνηση κόμβων στον γονέα"

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Αναπαραγωγή Κόμβων"

#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"Αδυναμία επαναπροσδιορισμού γονέων σε κληρονομημένες σκηνές, δεν μπορεί να "
"αλλάξει η σειρά των κόμβων."

#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
"Ο κόμβος πρέπει να ανήκει στην επεξεργαζόμενη σκηνή για να γίνει ριζικός."

#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr "Η ρίζα δεν μπορεί να είναι κλωνοποιημένη σκηνή"

#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr "Κάνε κόμβο ρίζα"

#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr "Διαγραφή %d κόμβων και τυχών παιδιών τους;"

#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "Διαγραφή %d κόμβων;"

#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr "Διαγραφή κόμβου ρίζας \"%s\";"

#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr "Διαγραφή κόμβου \"%s\" και των παιδιών του;"

#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Διαγραφή κόμβου «%s»;"

#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Αποθήκευση νέας σκηνής ως..."

#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
"Η απενεργοποίηση του «editable_instance» θα επαναφέρει όλες τις ιδιότητες "
"του κόμβου στις προεπιλογές τους."

#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
"Η ενεργοποίηση του «Φόρτωση ως μέσο κράτησης» θα απενεργοποιήσει το "
"«Επεξεργάσιμα παιδιά» και θα επαναφέρει όλες τις ιδιότητες του κόμβου στις "
"προεπιλογές τους."

#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr "Κάνε τοπικό"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Enable Scene Unique Name(s)"
msgstr "Όνομα κόμβου:"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Unique names already used by another node in the scene:"
msgstr "Το όνομα χρησιμοποιείται ήδη από μία άλλη συνάρτηση/μεταβλητή/σήμα:"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Disable Scene Unique Name(s)"
msgstr "Όνομα κόμβου:"

#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Νέα Ρίζα Σκηνής"

#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Δημιουργία Ριζικού Κόμβου:"

#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "2D Σκηνή"

#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "3D Σκηνή"

#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Περιβάλλον χρήστη"

#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Άλλος Κόμβος"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Δεν είναι δυνατή η λειτουργία σε κόμβους από ξένη σκηνή!"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
"Δεν είναι δυνατή η λειτουργία σε κόμβους από τους οποίους κληρονομεί η "
"τρέχουσα σκηνή!"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
"Αυτή η λειτουργία δεν μπορεί να γίνει σε κλωνοποιημένες σκηνές από τις "
"οποίες έχουν δημιουργηθεί στιγμιότυπα."

#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Σύνδεση Δέσμης Ενεργειών"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Cut Node(s)"
msgstr "Αποκοπή κόμβων"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Αφαίρεση κόμβων"

#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr "Αλλαγή τύπου κόμβων"

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"Δεν ήταν δυνατή η αποθήκευση νέας σκηνής. Πιθανώς οι εξαρτήσεις "
"(στιγμιότυπα) δεν μπορούσαν να ικανοποιηθούν."

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Σφάλμα κατά την αποθήκευση σκηνής."

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Σφάλμα κατά τον διπλασιασμό σκηνής για αποθήκευση."

#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Yπο-Πόροι"

#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Εκκαθάριση κληρονομικότητας"

#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Επεξεργάσιμα παιδιά"

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Φόρτωση ως μέσο κράτησης"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
"Αδυναμία σύνδεσης δέσμης ενεργειών: Καμία γλώσσα στο μητρώο.\n"
"Αυτό μπορεί να προκληθεί αν ο επεξεργαστής χτιστεί χωρίς καμία λειτουργική "
"μονάδα γλώσσας."

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Προσθήκη κόμβου ως παιδί"

#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "Σύμπτυξη Όλων"

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Αλλαγή τύπου"

#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr "Επαναπροσδιορισμός Γονέα σε Νέο Κόμβο"

#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Κάνε Ρίζα Σκηνής"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Συγχώνευση από σκηνή"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Αποθήκευση Κλάδου ως Σκηνή"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Αντιγραφή διαδρομής κόμβου"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Διαγραφή (Χωρίς επιβεβαίωση)"

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr "Προσθήκη/Δημιουργία Κόμβου."

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Αρχικοποίηση σκηνής ως κόμβο. Δημιουργεί μία κληρονομημένη σκηνή αν δεν "
"υπάρχει πηγαίος κόμβος."

#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr "Σύνδεση νέας ή υπαρκτής δέσμης ενεργειών στον επιλεγμένο κόμβο."

#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr "Αποσύνδεση της δέσμης ενεργειών από τον επιλεγμένο κόμβο."

#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Απομακρυσμένο"

#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Εκκαθάριση κληρονομικότητας; (Δεν γίνεται ανέραιση!)"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Show Scene Tree Root Selection"
msgstr "Κεντράρισμα Επιλογής"

#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Use Favorites Root Selection"
msgstr "Καρέ Επιλογής"

#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Εναλλαγή Ορατότητας"

#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "Ξεκλείδωμα Κόμβου"

#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "Ομαδοποίηση Κουμπιών"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Disable Scene Unique Name"
msgstr "Όνομα κόμβου:"

#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(Πηγή Σύνδεση)"

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Προειδοποίηση διαμόρφωσης κόμβου:"

#: editor/scene_tree_editor.cpp
msgid ""
"This node can be accessed from within anywhere in the scene by preceding it "
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
"Ο κόμβος έχει %s σύνδεση/-εις και %s ομάδα/-ες.\n"
"Πατήστε για εμφάνιση της πλατφόρμας σημάτων."

#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
"Ο κόμβος έχει %s σύνδεση/-εις.\n"
"Πατήστε για εμφάνιση της πλατφόρμας σημάτων."

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
"Ο κόμβος είναι σε %s ομάδα/-ες\n"
"Πατήστε για εμφάνιση της πλατφόρμας ομάδων."

#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Άνοιγμα Δέσμης Ενεργειών:"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"Ο κόμβος είναι κλειδωμένος.\n"
"Πατήστε για ξεκλείδωμα."

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Τα παιδιά δεν είναι επιλέξιμα.\n"
"Πατήστε για να τα κάνετε επιλέξιμα."

#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr "Εναλλαγή ορατότητας"

#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
"Το AnimationPlayer είναι καρφωμένο.\n"
"Πατήστε για ξεκάρφωμα."

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Άκυρο όνομα κόμβου, οι ακόλουθοι χαρακτήρες δεν επιτρέπονται:"

#: editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Μετονομασία κόμβου"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Δέντρο σκηνής (Κόμβοι):"

#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "Προειδοποίηση διαμόρφωσης κόμβου!"

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Επιλέξτε έναν κόμβο"

#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Άδεια διαδρομή."

#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "Άδειο όνομα αρχείου."

#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "Μη τοπική διαδρομή."

#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "Άκυρη βασική διαδρομή."

#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "Υπαρκτός ομώνυμος κατάλογος."

#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Το αρχείο δεν υπάρχει."

#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "Άκυρη επέκταση."

#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr "Επιλέχθηκε εσφαλμένη επέκταση."

#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Σφάλμα κατά την φόρτωση προτύπου '%s'"

#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Σφάλμα - Αδυναμία δημιουργίας δέσμης ενεργειών στο σύστημα αρχείων."

#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Σφάλμα κατά την φόρτωση δέσμής ενεργειών από %s"

#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr "Παρακάμπτει"

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "Δ/Υ"

#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr "Άνοιγμα Δέσμης Ενεργειών / Επιλογή Θέσης"

#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Άνοιγμα Δέσμης Ενεργειών"

#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr "Υπαρκτό αρχείο, θα επαναχρησιμοποιηθεί."

#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Άκυρη διαδρομή."

#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "Άκυρο όνομα κλάσης."

#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr "Άκυρο όνομα κληρονομημένου γονέα ή διαδρομή."

#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr "Άκυρη διαδρομή/όνομα δέσμης ενεργειών."

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr "Επιτρεπόμενα: a-z, A-Z, 0-9, _ και ."

#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr "Ενσωμάτωση (στο αρχείο σκηνής)."

#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Θα δημιουργήσει νέο αρχείο δέσμης ενεργειών."

#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "Θα φορτώσει υπαρκτό αρχείο δέσμης ενεργειών."

#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr "Υπαρκτό αρχείο δέσμης ενεργειών."

#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
"Σημείωση: Οι ενσωματωμένες δέσμες ενεργειών έχουν περιορισμούς και δεν "
"μπορούν να ανοιχτούν σε εξωτερικό επεξεργαστή."

#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Όνομα Κλάσης:"

#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Πρότυπο:"

#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "Ενσωμάτωση:"

#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Σύνδεση Δέσμης Ενεργειών Κόμβου"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote %s:"
msgstr "Απομακρυσμένο "

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Ψηφιολέξεις:"

#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr "Προειδοποίηση:"

#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Σφάλμα:"

#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "Σφάλμα C++"

#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "Σφάλμα C++:"

#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr "Πηγή C++"

#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Πηγή:"

#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr "Πηγή C++:"

#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr "Ίχνος Σωρός"

#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Σφάλματα"

#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr "Η παιδική διεργασία συνδέθηκε."

#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Αντιγραφή σφάλματος"

#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr "Βίντεο RAM"

#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Παράλειψη Σημείων Διακοπής"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Επιθεώρηση του προηγούμενου στιγμιοτύπου"

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Επιθεώρηση του επόμενου στιγμιοτύπου"

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Στοίβαξη καρέ"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Filter stack variables"
msgstr "Φιλτράρισμα πλακιδίων"

#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Κλειδί"

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Παρακολούθηση"

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
"Επιλέξτε ένα ή περισσότερα αντικείμενα από την λίστα για να εμφανιστεί το "
"γράφημα."

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Λίστα χρήσης βίντεο-μνήμης ανά πόρο:"

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Συνολικά:"

#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr "Εξαγωγή λίστας σε αρχείο CSV"

#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr "Διαδρομή πόρου"

#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Μορφή"

#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Χρήση"

#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Διάφορα"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Πατημένο στοιχείο ελέγχου:"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Τύπος πατημένου στοιχείου ελέγχου:"

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Ρίζα ζωντανής επεξεργασίας:"

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Ορισμός από το δέντρο"

#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr "Εξαγωγή μετρικών ως CSV"

#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Διαγραφή Συνόμευσης"

#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr "Επαναφορά Συντόμευσης"

#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr "Αλλαγή Συντόμευσης"

#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Ρυθμίσεις επεξεργαστή"

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Συντομεύσεις"

#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr "Δεσμός"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Αλλαγή διαμέτρου φωτός"

#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Αλλαγή γωνίας εκπομπής του AudioStreamPlayer3D"

#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Αλλαγή εύρους πεδίου κάμερας"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Αλλαγή μεγέθους κάμερας"

#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Ειδοποιητής Αλλαγής AABB"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Αλλαγή AABB σωματιδίων"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Reflection Probe"
msgstr "Επιλογή ιδιότητας"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Αλλαγή διαστάσεων αισθητήρα"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "GI Probe"
msgstr "Προετοιμασία διερεύνησης GI"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Baked Indirect Light"
msgstr "Στοιχειοθέτηση Δεξιά"

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Αλλαγή ακτίνας σφαιρικού σχήματος"

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Αλλαγή διαστάσεων κυβικού σχήματος"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Αλλαγή ακτίνας κάψουλας"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Αλλαγή ύψους κάψουλας"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr "Αλλαγή Ακτίνας Σχήματος Κυλίνδρου"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr "Αλλαγή Ύψους Σχήματος Κυλίνδρου"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Αλλαγή μήκους ακτίνας"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge"
msgstr "Δημιουργία Πλοήγησης"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "Δημιουργία Πλοήγησης"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid"
msgstr "Δημιουργία Πλοήγησης"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "Δημιουργία Πλοήγησης"

#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Room Point Position"
msgstr "Ορισμός θέσης σημείου καμπύλης"

#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
#, fuzzy
msgid "Portal Margin"
msgstr "Ορισμός Περιθωρίου"

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "Ορισμός θέσης σημείου καμπύλης"

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Portal Back"
msgstr "Επιστροφή"

#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Occluder"
msgstr "Λειτουργία Εμποδίου"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Radius"
msgstr "Αλλαγή Ακτίνας Σχήματος Κυλίνδρου"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Position"
msgstr "Ορισμός θέσης εισόδου καμπύλης"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Polygon Point Position"
msgstr "Ορισμός θέσης σημείου καμπύλης"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Hole Point Position"
msgstr "Ορισμός θέσης σημείου καμπύλης"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Front"
msgstr "Δημιουργία πολυγώνου εμποδίου"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Back"
msgstr "Δημιουργία πολυγώνου εμποδίου"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Hole"
msgstr "Δημιουργία πολυγώνου εμποδίου"

#: main/main.cpp
msgid "Godot Physics"
msgstr ""

#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
msgstr ""

#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "BVH Collision Margin"
msgstr "Λειτουργία Σύγκρουσης"

#: main/main.cpp
#, fuzzy
msgid "Crash Handler"
msgstr "Ορισμός λαβής"

#: main/main.cpp
#, fuzzy
msgid "Multithreaded Server"
msgstr "Σετ πολλαπλών κόμβων"

#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Debugger stdout"
msgstr "Αποσφαλματωτής"

#: main/main.cpp
msgid "Max Chars Per Second"
msgstr ""

#: main/main.cpp
msgid "Max Messages Per Frame"
msgstr ""

#: main/main.cpp
msgid "Max Errors Per Second"
msgstr ""

#: main/main.cpp
msgid "Max Warnings Per Second"
msgstr ""

#: main/main.cpp
msgid "Flush stdout On Print"
msgstr ""

#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
msgstr ""

#: main/main.cpp
msgid "File Logging"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Enable File Logging"
msgstr "Ενεργοποίηση Φίλτρου"

#: main/main.cpp
#, fuzzy
msgid "Log Path"
msgstr "Αντιγραφή διαδρομής"

#: main/main.cpp
msgid "Max Log Files"
msgstr ""

#: main/main.cpp
msgid "Driver"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Driver Name"
msgstr "Όνομα Δέσμης Ενεργειών:"

#: main/main.cpp
msgid "Fallback To GLES2"
msgstr ""

#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""

#: main/main.cpp
msgid "DPI"
msgstr ""

#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "V-Sync"
msgstr "Συγχρωνισμένη"

#: main/main.cpp
#, fuzzy
msgid "Use V-Sync"
msgstr "Χρήση κουμπώματος"

#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""

#: main/main.cpp
msgid "Allowed"
msgstr ""

#: main/main.cpp
msgid "Intended Usage"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Framebuffer Allocation"
msgstr "Καρέ Επιλογής"

#: main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Energy Saving"
msgstr "Σφάλμα αποθήκευσης"

#: main/main.cpp
msgid "Threads"
msgstr ""

#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
#, fuzzy
msgid "Thread Model"
msgstr "Εναλλαγή λειτουργίας"

#: main/main.cpp
msgid "Thread Safe BVH"
msgstr ""

#: main/main.cpp
msgid "Handheld"
msgstr ""

#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Orientation"
msgstr "Άνοιγμα Τεκμηρίωσης"

#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
#, fuzzy
msgid "Common"
msgstr "Κοινότητα"

#: main/main.cpp
#, fuzzy
msgid "Physics FPS"
msgstr "Kαρέ φυσικής %"

#: main/main.cpp
#, fuzzy
msgid "Force FPS"
msgstr "Πηγαίο πλέγμα:"

#: main/main.cpp
msgid "Enable Pause Aware Picking"
msgstr ""

#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
msgstr ""

#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
msgstr ""

#: main/main.cpp
msgid "stdout"
msgstr ""

#: main/main.cpp
msgid "Print FPS"
msgstr ""

#: main/main.cpp
msgid "Verbose stdout"
msgstr ""

#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
#, fuzzy
msgid "Physics Interpolation"
msgstr "Μέθοδος παρεμβολής"

#: main/main.cpp
#, fuzzy
msgid "Enable Warnings"
msgstr "Ενεργοποίηση Φίλτρου"

#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
msgstr "Καρέ Επιλογής"

#: main/main.cpp
msgid "Low Processor Mode"
msgstr ""

#: main/main.cpp
msgid "Delta Sync After Draw"
msgstr ""

#: main/main.cpp
msgid "iOS"
msgstr ""

#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Input Devices"
msgstr "Όλες οι Συσκευές"

#: main/main.cpp
#, fuzzy
msgid "Pointing"
msgstr "Σημείο"

#: main/main.cpp
msgid "Touch Delay"
msgstr ""

#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
msgstr ""

#: main/main.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shaders"
msgstr "Πρόγραμμα Σκίασης"

#: main/main.cpp
msgid "Debug Shader Fallbacks"
msgstr ""

#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
#, fuzzy
msgid "Environment"
msgstr "Εμφάνιση περιβάλλοντος"

#: main/main.cpp
msgid "Default Clear Color"
msgstr ""

#: main/main.cpp
msgid "Boot Splash"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Show Image"
msgstr "Εμφάνιση Οστών"

#: main/main.cpp
msgid "Image"
msgstr ""

#: main/main.cpp
msgid "Fullsize"
msgstr ""

#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Φίλτρο: "

#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "BG Color"
msgstr "Χρώμα"

#: main/main.cpp
#, fuzzy
msgid "macOS Native Icon"
msgstr "Ορισμός Εικονιδίου Πλακιδίου"

#: main/main.cpp
msgid "Windows Native Icon"
msgstr ""

#: main/main.cpp
msgid "Buffering"
msgstr ""

#: main/main.cpp
msgid "Agile Event Flushing"
msgstr ""

#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr ""

#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Mouse Cursor"
msgstr "Κουμπί ποντικιού"

#: main/main.cpp
#, fuzzy
msgid "Custom Image"
msgstr "Αποκοπή κόμβων"

#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Tooltip Position Offset"
msgstr "Μετατόπιση Περιστροφής:"

#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Debugger Agent"
msgstr "Αποσφαλματωτής"

#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait For Debugger"
msgstr "Αποσφαλματωτής"

#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait Timeout"
msgstr "Λήξη χρονικού ορίου."

#: main/main.cpp
msgid "Runtime"
msgstr ""

#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Main Loop Type"
msgstr "Εύρεση είδους κόμβου"

#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Aspect"
msgstr "Επιθεωρητής"

#: main/main.cpp
msgid "Shrink"
msgstr ""

#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""

#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Επιστροφή"

#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "Προσκόλληση σε Πλευρές Κόμβου"

#: main/main.cpp
msgid "Dynamic Fonts"
msgstr ""

#: main/main.cpp
msgid "Use Oversampling"
msgstr ""

#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "CSG"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Αλλαγή Ακτίνας Κυλίνδρου"

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr "Αλλαγή Ύψους Κυλίνδρου"

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Operation"
msgstr "Επιλογές"

#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Use Collision"
msgstr "Σύγκρουση"

#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Λειτουργία Σύγκρουσης"

#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Λειτουργία Σύγκρουσης"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Invert Faces"
msgstr "Μετατροπή κεφαλαίων/πεζών"

#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
#, fuzzy
msgid "Radius"
msgstr "Ακτίνα:"

#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Radial Segments"
msgstr "Ορίσματα κύριας σκηνής:"

#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Rings"
msgstr "Προειδοποιήσεις"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Smooth Faces"
msgstr "Ομαλό βήμα"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Sides"
msgstr "Εμφάνιση Οδηγιών"

#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Inner Radius"
msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Outer Radius"
msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου"

#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""

#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Πολύγωνα"

#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Node"
msgstr "Επικόλληση κόμβων"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Interval Type"
msgstr "Δημιουργία Εσωτερικής Κορυφής"

#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation"
msgstr "Τυχαία περιστροφή:"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Local"
msgstr "Κάνε τοπικό"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Continuous U"
msgstr "Συνεχόμενη"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path U Distance"
msgstr "Επιλογή απόστασης:"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
msgstr "Τυχαία περιστροφή:"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Λειτουργία Σύγκρουσης"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Transfer Channel"
msgstr "Αλλαγή μετασχηματισμού"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Channel Count"
msgstr "Στιγμιότυπο"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Always Ordered"
msgstr "Πάντα Εμφάνιση Πλέγματος"

#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Use DTLS"
msgstr "Χρήση κουμπώματος"

#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
msgstr ""

#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
msgstr ""

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Αρχείο αποθήκευσης:"

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Load Once"
msgstr "Φόρτωση πόρου"

#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Singleton"
msgstr "Σκελετός"

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Symbol Prefix"
msgstr "Πρόθεμα:"

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Reloadable"
msgstr "Επαναφόρτωση"

#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
msgstr "Βιβλιοθήκη"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Επιλέξτε μία δυναμική βιβλιοθήκη για αυτή την εγγραφή"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr "Επιλέξτε τις εξαρτήσεις της βιβλιοθήκης για αυτήν την εγγραφή"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Αφαίρεση τρέχουσας εγγραφής"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Διπλό κλικ για καινούγια εγγραφή"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr "Πλατφόρμα:"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr "Πλατφόρμα"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr "Δυναμική Βιβλιοθήκη"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr "Προσθέστε ένα πεδίο αρχιτεκτονικής"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr "Βιβλιοθήκη GDNative"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr "Ενεργοποίηση Μονοσυνόλου GDNative"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr "Απενεργοποίηση Μονοσυνόλου GDNative"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Libraries:"
msgstr "Βιβλιοθήκες: "

#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Class Name"
msgstr "Όνομα Κλάσης:"

#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Script Class"
msgstr "Όνομα Δέσμης Ενεργειών:"

#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Icon Path"
msgstr "Εστίαση στη διαδρομή"

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"

#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
#, fuzzy
msgid "GDScript"
msgstr "Δέσμες Ενεργειών"

#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr ""

#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Node Path Color"
msgstr "Αντιγραφή διαδρομής κόμβου"

#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr ""

#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
msgstr ""

#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr ""

#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "Μηδενική παράμετρος step!"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Δεν είναι δέσμη ενεργειών με στιγμιότυπο"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Δεν είναι βασισμένο σε δέσμη ενεργειών"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Δεν βασίζεται σε αρχείο πόρων"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Άκυρη μορφή λεξικού στιγμιοτύπων (λείπει το @path)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Άκυρη μορφή λεξικού στιγμιοτύπων (αδύνατη η φόρτωση της δέσμης ενεργειών στο "
"@path)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Άκυρη μορφή λεξικού στιγμιοτύπων (Μη έγκυρη δέσμη ενεργειών στο @path)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Άκυρη μορφή λεξικού στιγμιοτύπων (άκυρες υπό-κλάσεις)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr "Το αντικείμενο δεν έχει μήκος."

#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Language Server"
msgstr "Γλώσσα:"

#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Enable Smart Resolve"
msgstr "Δεν είναι δυνατή η επίλυση"

#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
msgstr ""

#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr ""

#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
msgstr "Εξαγωγή βιβλιοθήκης πλεγμάτων"

#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export GLTF..."
msgstr "Εξαγωγή..."

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Buffer View"
msgstr "Πίσω όψη"

#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Component Type"
msgstr "Συστατικά"

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Normalized"
msgstr "Μορφή"

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Count"
msgstr "Ποσότητα:"

#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Min"
msgstr "MiB"

#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Max"
msgstr "Μείξη"

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Count"
msgstr "Στιγμιότυπο"

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Indices Component Type"
msgstr "Ανάλυση γεωμετρίας..."

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr ""

#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Buffer"
msgstr "Πίσω όψη"

#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Length"
msgstr "Προεπιλογή"

#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr ""

#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Indices"
msgstr "Όλες οι Συσκευές"

#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "FOV Size"
msgstr "Μέγεθος: "

#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr ""

#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "Znear"
msgstr "Γραμμική"

#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Color"
msgstr "Χρώμα"

#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
msgstr ""

#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Range"
msgstr "Αλλαγή"

#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr ""

#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr ""

#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Blend Weights"
msgstr "Προετοιμασία Lightmaps"

#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Instance Materials"
msgstr "Αλλαγές υλικού"

#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Επαναπροσδιορισμός Γονέα"

#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Xform"
msgstr "Πλατφόρμα"

#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""

#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Translation"
msgstr "Μεταφράσεις"

#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
msgstr "Επεξεργάσιμα παιδιά"

#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints"
msgstr "Σημείο"

#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
msgstr ""

#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""

#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
msgid "Godot Bone Node"
msgstr "Κόμβος εύρεσης χρόνου"

#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Skin Root"
msgstr "Νέα Ρίζα Σκηνής"

#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints Original"
msgstr "Εστίαση στην αρχή"

#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""

#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Non Joints"
msgstr "Μετακίνηση Άρθρωσης"

#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""

#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
msgstr ""

#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
#, fuzzy
msgid "Specular Factor"
msgstr "Βαθμωτός τελεστής."

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr ""

#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Major Version"
msgstr "Έκδοση:"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Minor Version"
msgstr "Έκδοση:"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "GLB Data"
msgstr "Φως"

#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Buffer Views"
msgstr "Πίσω όψη"

#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Scene Name"
msgstr "Διαδρομή σκηνής:"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Root Nodes"
msgstr "Όνομα ριζικού κόμβου"

#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#, fuzzy
msgid "Textures"
msgstr "Δυνατότητες"

#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
msgstr ""

#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr ""

#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
#, fuzzy
msgid "Lights"
msgstr "Φως"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Unique Animation Names"
msgstr "Όνομα νέας κίνησης:"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeletons"
msgstr "Σκελετός"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeleton To Node"
msgstr "Επιλέξτε έναν κόμβο"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Κινήσεις:"

#: modules/gltf/gltf_texture.cpp
#, fuzzy
msgid "Src Image"
msgstr "Εμφάνιση Οστών"

#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Βιβλιοθήκη Πλεγμάτων"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Kαρέ φυσικής %"

#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
#, fuzzy
msgid "Use In Baked Light"
msgstr "Προετοιμασία Lightmaps"

#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
msgstr ""

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Octant Size"
msgstr "Εμπρόσθια όψη"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center X"
msgstr "Κέντρο"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Y"
msgstr "Κέντρο"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Z"
msgstr "Κέντρο"

#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
msgstr ""

#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#, fuzzy
msgid "Bake Navigation"
msgstr "Πλοήγηση"

#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Navigation Layers"
msgstr "Δημιουργία Πλοήγησης"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Επόμενο επίπεδο"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Προηγούμενο επίπεδο"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr "Επίπεδο:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Επόμενο πάτωμα"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr "Προηγούμενο πάτωμα"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Δάπεδο:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr "GridMap Διαγραφή επιλογής"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr "GridMap Γέμισμα Επιλογής"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr "GridMap Επικόλληση Επιλογής"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr "GridMap Ζωγραφική"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Selection"
msgstr "GridMap Γέμισμα Επιλογής"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Κούμπωμα όψης"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Η περικοπή είναι απενεργοποιημένη"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr "Περικοπή πάνω"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr "Περικοπή κάτω"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "Επεξεργασία άξονα Χ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Επεξεργασία άξονα Υ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Επεξεργασία άξονα Ζ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr "Δρομέας περιστροφή Χ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr "Δρομέας περιστροφή Υ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr "Δρομέας περιστροφή Ζ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr "Πίσω δρομέας περιστροφή Χ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr "Πίσω δρομέας περιστροφή Υ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr "Πίσω δρομέας περιστροφή Ζ"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr "Εκκαθάριση περιστροφής δρομέα"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "Επιλογή Επικόλλησης"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Εκκαθάριση επιλογής"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Γέμισμα Επιλογής"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ρυθμίσεις GridMap"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr "Επιλογή απόστασης:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr "Φιλτράρισμα πλεγμάτων"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr "Ορίστε έναν πόρο MeshLibrary στο GridMap για χρήση των πλεγμάτων του."

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Generate buffers"
msgstr "Δημιουρία AABB"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Direct lighting"
msgstr "Κατευθήνσεις"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Indirect lighting"
msgstr "Στοιχειοθέτηση Δεξιά"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Post processing"
msgstr "Μετεπεξεργασία"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Plotting lightmaps"
msgstr "Τοποθέτηση φώτων:"

#: modules/lightmapper_cpu/register_types.cpp
#, fuzzy
msgid "CPU Lightmapper"
msgstr "Προετοιμασία Lightmaps"

#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr ""

#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
#, fuzzy
msgid "Loop Offset"
msgstr "Μετατόπιση:"

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display Width"
msgstr "Εμφάνιση περιγράμματος επιφάνειας"

#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display To Lens"
msgstr "Εμφάνιση χωρίς σκιές"

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr ""

#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Το όνομα της κλάσης δεν μπορεί να είναι λέξη-κλειδί"

#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Build Solution"
msgstr "Γέμισμα Επιλογής"

#: modules/mono/editor/csharp_project.cpp
#, fuzzy
msgid "Auto Update Project"
msgstr "Ανώνυμο έργο"

#: modules/mono/godotsharp_dirs.cpp
#, fuzzy
msgid "Assembly Name"
msgstr "Εμφάνιση όλων"

#: modules/mono/godotsharp_dirs.cpp
#, fuzzy
msgid "Solution Directory"
msgstr "Επιλέξτε ένα λεξικό"

#: modules/mono/godotsharp_dirs.cpp
#, fuzzy
msgid "C# Project Directory"
msgstr "Επιλέξτε ένα λεξικό"

#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Τέλος ιχνηλάτησης στοίβας εσωτερικής εξαίρεσης"

#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Ένας πόρος πλέγματος πλοήγησης θα πρέπει να έχει ορισθεί ή δημιουργηθεί για "
"να δουλέψει αυτός ο κόμβος."

#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Ψήσιμο NavMesh"

#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Εκκαθάριση του πλέγματος πλοήγησης."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Ρύθμιση παραμέτρων..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Υπολογισμός μεγέθους πλέγματος..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Δημιουργία πεδίου ύψους..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Επισήμανση βατών τριγώνων..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Δημιουργία συμπυκνωμένου πεδίου ύψους..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Διάβρωση βατής περιοχής..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Διαμερισμός..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Δημιουργία περιγραμμάτων..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Δημιουργία πολύ-πλέγματος..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Μετατροπή σε εγγενή πλέγμα πλοήγησης..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Ρύθμιση γενήτριας πλέγματος πλοήγησης:"

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Ανάλυση γεωμετρίας..."

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Τέλος!"

#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
#, fuzzy
msgid "As Normal Map"
msgstr "Τυχαία κλιμάκωση:"

#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
#, fuzzy
msgid "Noise Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr ""

#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
msgid "Persistence"
msgstr "Προοπτική"

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""

#: modules/regex/regex.cpp
msgid "Subject"
msgstr ""

#: modules/regex/regex.cpp
#, fuzzy
msgid "Names"
msgstr "Όνομα"

#: modules/regex/regex.cpp
#, fuzzy
msgid "Strings"
msgstr "Ρυθμίσεις:"

#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr ""

#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""

#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr ""

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Description URL"
msgstr "Περιγραφή"

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Service Type"
msgstr "Ορισμός τύπου μεταβλητής"

#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr ""

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "IGD Service Type"
msgstr "Ορισμός τύπου μεταβλητής"

#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "IGD Status"
msgstr "Κατάσταση"

#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Ένας κόμβος παρέδωσε χωρίς μνήμη εργασίας. Διαβάστε τις οδηγίες για τη σωστή "
"λειτουργία του yield!"

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Ένας κόμβος παρέδωσε (έκανε yield), αλλά δεν επέστρεψε μία κατάσταση "
"συνάρτηση στην πρώτη μνήμη εργασίας."

#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Η τιμή επιστροφής πρέπει να έχει ανατεθεί στο πρώτο στοιχείο της μνήμης "
"εργασίας του κόμβου! Παρακαλούμε διορθώστε τον κόμβο σας."

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Node returned an invalid sequence output:"
msgstr "Ο κόμβος επέστρεψε μία άκυρη ακολουθία ως έξοδο: "

#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"Βρέθηκε το bit της ακολουθίας, αλλά όχι ο κόμβος στη στοίβα. Παρακαλούμε "
"αναφέρετε το bug!"

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Stack overflow with stack depth:"
msgstr "Υπερχείλιση στοίβας με βάθος στοίβας: "

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Visual Script"
msgstr "Αναζήτηση VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Αλλαγή παραμέτρων σήματος"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Αλλαγή τύπου παραμέτρου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Αλλαγή ονόματος παραμέτρου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr "Ορισμός προεπιλλεγμένης τιμής μεταβλητής"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Ορισμός τύπου μεταβλητής"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
msgstr "Προσθήκη Θύρας Εισόδου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr "Προσθήκη Θύρας Εξόδου"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Type"
msgstr "Αλλαγή τύπου"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Name"
msgstr "Αλλαγή ονόματος θύρας εισόδου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr "Παράκαμψη υπαρκτής ενσωματωμένης συνάρτησης."

#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr "Δημιουργία νέας συνάρτησης."

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Μεταβλητές:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "Δημιουργία νέας μεταβλητής."

#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Σήματα:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr "Δημιουργία νέου σήματος."

#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Το όνομα δεν είναι έγκυρο αναγνωριστικό:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Το όνομα χρησιμοποιείται ήδη από μία άλλη συνάρτηση/μεταβλητή/σήμα:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Μετονομασία συνάρτησης"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Μετονομασία μεταβλητής"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Μετονομασία σήματος"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Προσθήκη συνάρτησης"

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
msgstr "Διαγραφή θύρας εισόδου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Προσθήκη μεταβλητής"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Προσθήκη σήματος"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr "Αφαίρεση Θύρας Εισόδου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Output Port"
msgstr "Αφαίρεση Θύρας Εξόδου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Αλλαγή έκφρασης"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Αδύνατη η αντιγραφή του κόμβου συνάρτησης."

#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Επικόλληση κόμβων VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Αφαίρεση κόμβων VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "Αναπαραγωγή Κόμβων VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Πατήστε παρατεταμένα το %s για να προσθέσετε έναν Getter. Πατήστε "
"παρατεταμένα το Shift για να προσθέσετε μία γενική υπογραφή."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Πατήστε παρατεταμένα το Ctrl για να προσθέσετε έναν Getter. Πατήστε "
"παρατεταμένα το Shift για να προσθέσετε μία γενική υπογραφή."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
"Πατήστε παρατεταμένα το %s για να προσθέσετε μία απλή αναφορά στον κόμβο."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
"Πατήστε παρατεταμένα το Ctrl για να προσθέσετε μία απλή αναφορά στον κόμβο."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr "Πατήστε παρατεταμένα το %s για να προσθέσετε έναν Setter μεταβλητής."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Πατήστε παρατεταμένα το Ctrl για να προσθέσετε έναν Setter μεταβλητής."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Προσθέστε έναν κόμβο preload"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s)"
msgstr "Προσθήκη κόμβου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Προσθέστε κόμβο/-ους από δέντρο"

#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
"Σφάλμα τοποθέτησης ιδιοτήτων, καθώς η δέσμη ενεργειών «%s» δεν "
"χρησιμοποιείται σε αυτήν την σκηνή.\n"
"Τοποθετήστε τες κρατώντας παρατεταμένα στο «Shift» για απλή αντιγραφή της "
"υπογραφής."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Προσθέστε ιδιότητα Getter"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Προσθέστε ιδιότητα Setter"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Αλλαγή βασικού τύπου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Μετακίνηση κόμβων"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Αφαίρεση κόμβου VisualScript"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Σύνδεση κόμβων"

#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
msgstr "Αποσύνδεση Κόμβων"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr "Σύνδεση Δεδομένων Κόμβων"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr "Σύνδεση Εκτέλεσης Κόμβων"

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "Η δέσμη ενεργειών έχει ήδη συνάρτηση «%s»"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Αλλαγή τιμής εισόδου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr "Αλλαγή Μεγέθους Σχολίου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr "Αδυναμία δημιουργίας συνάρτησης με κόμβου συνάρτησης."

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr "Αδυναμία δημιουργίας συνάρτησης κόμβων από κόμβους συναρτήσεων."

#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr "Επιλέξτε τουλάχιστον έναν κόμβο με θύρα εκτέλεσης."

#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr "Προσπαθήστε να έχετε μόνο μία είσοδο εκτέλεσης στην επιλογή."

#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
msgstr "Δημιουργία Συνάρτησης"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Αφαίρεση συνάρτησης"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Αφαίρεση μεταβλητής"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Επεξεργασία μεταβλητής:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Αφαίρεση σήματος"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Επεξεργασία σήματος:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr "Κάνε Εργαλείο (tool):"

#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Μέλη:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Αλλαγή Βασικού Τύπου:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr "Προσθήκη Κόμβων..."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Προσθήκη Συνάρτησης..."

#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr "όνομα_συνάρτησης"

#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr ""
"Επιλέξτε ή δημιουργήστε μία συνάρτηση για να επεξεργαστείτε το γράφημα της."

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Διαγραφή επιλεγμένου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Εύρεση είδους κόμβου"

#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Αντιγραφή κόμβων"

#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Αποκοπή κόμβων"

#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr "Κάνε Συνάρτηση"

#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr "Ανανέωση Γραφήματος"

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Επεξεργασία Μέλους"

#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Ορισμός έκφρασης"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Enabled"
msgstr "Εκτελέσιμο"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Type"
msgstr "Είδος μέλους"

#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "Κίνηση"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr "Ενώ"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Input type not iterable:"
msgstr "Δεν μπορεί να γίνει επανάληψη στον εισηγμένο τύπο: "

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Ο επαναλήπτης έγινε άκυρος"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid:"
msgstr "Ο επαναλήπτης έγινε άκυρος: "

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "in order:"
msgstr "Μετονομασία καταλόγου:"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Steps"
msgstr "Βήμα"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Switch"
msgstr "Τόνος"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Type Cast"
msgstr "Τύπος:"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base Script"
msgstr "Νέα Δέσμη Ενεργειών"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "On Self"
msgstr "Εαυτός"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Call Mode"
msgstr "Λειτουργία Κλιμάκωσης"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Type"
msgstr "Αλλαγή βασικού τύπου"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Node Path"
msgstr "Αντιγραφή διαδρομής κόμβου"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Επαναφορά προεπιλογών"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Validate"
msgstr "Έγκυροι χαρακτήρες:"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "RPC Call Mode"
msgstr "Λειτουργία Κλιμάκωσης"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Στον χαρακτήρα %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Mod %s"
msgstr "Πρόσθεσε %s"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "ShiftLeft %s"
msgstr "Θέσε %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "BitAnd %s"
msgstr "Πρόσθεσε %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Set Mode"
msgstr "Επιλογή Λειτουργίας"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Assign Op"
msgstr "Ανάθεση"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "Διάβασε %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Άκυρο όνομα ιδιότητας δείκτη."

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Το βασικό αντικείμενο δεν είναι κόμβος!"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Path does not lead to Node!"
msgstr "Η διαδρομή δεν οδηγεί σε κόμβο!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Άκυρο όνομα ιδιότητας δείκτη '%s' στον κόμβο %s."

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Emit %s"
msgstr "Θέσε %s"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Compose Array"
msgstr "Αλλαγή μεγέθους πίνακα"

#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Τελεστής επικάλυψης."

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Invalid argument of type:"
msgstr ": Άκυρη παράμετρος τύπου: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Invalid arguments:"
msgstr ": Άκυροι παράμετροι: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Var Name"
msgstr "Όνομα"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableGet not found in script:"
msgstr "Το VariableGet δεν βρέθηκε στη δέσμη ενεργειών: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableSet not found in script:"
msgstr "Το VariableSet δεν βρέθηκε στη δέσμη ενεργειών: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Preload"
msgstr "Επαναφόρτωση"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Index"
msgstr "Δείκτης Z"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Index"
msgstr "Δείκτης Z"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Global Constant"
msgstr "Σταθερή"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Class Constant"
msgstr "Σταθερή"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Constant"
msgstr "Σταθερή"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Math Constant"
msgstr "Σταθερή"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Engine Singleton"
msgstr "Ενεργοποίηση Μονοσυνόλου GDNative"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Node"
msgstr "Κόμβος εύρεσης χρόνου"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Tree"
msgstr "Επεξεργασία Δέντρου Σκηνής"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Self"
msgstr "Εαυτός"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "CustomNode"
msgstr "Αποκοπή κόμβων"

#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Ο κόμβος δεν έχει τη μέθοδο _step(), αδύνατη η επεξεργασία του γραφήματος."

#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Άκυρος τύπος επιστροφής από την _step(), πρέπει να είναι ακέραιος (seq out) "
"ή ακολουθία χαρακτήρων (error)."

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "SubCall"
msgstr "Κλήσεις"

#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
msgstr "Σταθερές"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Local Var"
msgstr "Χρησιμοποιείστε Τοπικό Χώρο"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Local Var"
msgstr "Χρησιμοποιείστε Τοπικό Χώρο"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Action %s"
msgstr "Ενέργεια"

#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Αναζήτηση VisualScript"

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr "εσοδεία"

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr ""

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Frame"
msgstr "Μετακίνηση Καρέ"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Physics Frame"
msgstr "Kαρέ φυσικής %"

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr ""

#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
#, fuzzy
msgid "Wait Time"
msgstr "Βάψιμο πλακιδίου"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
msgstr "Σήμα"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
msgstr "Σήμα"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitInstanceSignal"
msgstr "Στιγμιότυπο"

#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
msgstr "Λειτουργία Προτεραιότητας"

#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
msgstr ""

#: modules/webrtc/webrtc_data_channel.h
msgid "Max Channel In Buffer (KB)"
msgstr ""

#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""

#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
msgstr ""

#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Client"
msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"

#: modules/websocket/websocket_macros.h
msgid "Max In Buffer (KB)"
msgstr ""

#: modules/websocket/websocket_macros.h
msgid "Max In Packets"
msgstr ""

#: modules/websocket/websocket_macros.h
msgid "Max Out Buffer (KB)"
msgstr ""

#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
msgstr ""

#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Server"
msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"

#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""

#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""

#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr ""

#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "CA Chain"
msgstr "Εκκαθάριση Αλυσίδας IK"

#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Handshake Timeout"
msgstr "Λήξη χρονικού ορίου."

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "Λειτουργία Περιοχής"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Required Features"
msgstr "Δυνατότητες"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Optional Features"
msgstr "Δυνατότητες"

#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr ""

#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr ""

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Visibility State"
msgstr "Εναλλαγή ορατότητας"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Bounds Geometry"
msgstr "Ξαναδοκίμασε"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "XR Standard Mapping"
msgstr "Έξυπνη Προσκόλληση"

#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""

#: platform/android/export/export.cpp
#, fuzzy
msgid "Debug Keystore"
msgstr "Αποσφαλματωτής"

#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr ""

#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr ""

#: platform/android/export/export.cpp
msgid "Force System User"
msgstr ""

#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Το όνομα του πακέτου λείπει."

#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr "Τα τμήματα του πακέτου πρέπει να έχουν μη μηδενικό μήκος."

#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
"Ο χαρακτήρας «%s» απαγορεύεται στο όνομα πακέτου των εφαρμογών Android."

#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
"Ένα ψηφίο δεν μπορεί να είναι ο πρώτος χαρακτήρας σε ένα τμήμα πακέτου."

#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
"Ο χαρακτήρας '%s' δεν μπορεί να είναι ο πρώτος χαρακτήρας σε ένα τμήμα "
"πακέτου."

#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr "Το πακέτο πρέπει να έχει τουλάχιστον έναν '.' διαχωριστή."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Αποκοπή κόμβων"

#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Export Format"
msgstr "Διαδρομή Εξαγωγής"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Μέγεθος περιγράμματος:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Στόχος"

#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
msgstr "Προσθέστε ένα πεδίο αρχιτεκτονικής"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
msgstr "Αποσφαλματωτής"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Debug User"
msgstr "Αποσφαλματωτής"

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Release User"
msgstr "Διανομή"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Release Password"
msgstr "Διανομή"

#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Clear Previous Install"
msgstr "Επιθεώρηση του προηγούμενου στιγμιοτύπου"

#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
msgstr "Πακετάρισμα"

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Unique Name"
msgstr "Όνομα κόμβου:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Signed"
msgstr "Σήμα"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Classify As Game"
msgstr "Όνομα Κλάσης:"

#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exclude From Recents"
msgstr "Διαγραφή Κόμβων"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Graphics"
msgstr "Μετατόπιση Πλέγματος:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "OpenGL Debug"
msgstr "Άνοιγμα"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Features"
msgstr "Δυνατότητες"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Hand Tracking"
msgstr "Πακετάρισμα"

#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Immersive Mode"
msgstr "Λειτουργία Προτεραιότητας"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Small"
msgstr "Υποστήριξη"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Normal"
msgstr "Υποστήριξη"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Large"
msgstr "Υποστήριξη"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Xlarge"
msgstr "Υποστήριξη"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "User Data Backup"
msgstr "Περιβάλλον χρήστη"

#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr ""

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Command Line"
msgstr "Κοινότητα"

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Extra Args"
msgstr "Επιπλέον παράμετροι κλήσης:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "APK Expansion"
msgstr "Ορισμός έκφρασης"

#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Public Key"
msgstr "Αναπαραγωγή Κλειδιών"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Permissions"
msgstr "Μάσκα εκπομπής"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Permissions"
msgstr "Αναπαραγωγή προσαρμοσμένης σκηνής"

#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr "Επιλέξτε συσκευή από την λίστα"

#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting APK..."
msgstr "Εξαγωγή Όλων"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Uninstalling..."
msgstr "Απεγκατάσταση"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Installing to device, please wait..."
msgstr "Ανάκτηση δεδοένων κατοπτρισμού, παρακαλώ περιμένετε..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not install to device: %s"
msgstr "Δεν ήταν δυνατή η δημιουργία στιγμιοτύπου της σκηνής!"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Running on device..."
msgstr "Εκτέλεση Προσαρμοσμένης Δέσμης Ενεργειών..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not execute on device."
msgstr "Αδύνατη η δημιουργία φακέλου."

#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
"Λείπει το πρότυπο δόμησης Android από το έργο. Εγκαταστήστε το από το μενού "
"«Έργο»."

#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Το «debug keystore» δεν έχει καθοριστεί στις Ρυθμίσεις Επεξεργαστή ή την "
"διαμόρφωση."

#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Εσφαλμένη ρύθμιση αποθετηρίου κλειδιών διανομής στην διαμόρφωση εξαγωγής."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
"Μη έγκυρη διαδρομή Android SDK για προσαρμοσμένη δόμηση στις Ρυθμίσεις "
"Επεξεργαστή."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
"Μη έγκυρη διαδρομή Android SDK για προσαρμοσμένη δόμηση στις Ρυθμίσεις "
"Επεξεργαστή."

#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
"Μη έγκυρη διαδρομή Android SDK για προσαρμοσμένη δόμηση στις Ρυθμίσεις "
"Επεξεργαστή."

#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr "Μη έγκυρο δημόσιο κλειδί (public key) για επέκταση APK."

#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
msgstr "Άκυρο όνομα πακέτου:"

#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
"Η επιλογή «Use Custom Build» πρέπει να ενεργοποιηθεί για χρήση προσθέτων."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"Το «Hand Tracking» είναι έγκυρο μόνο όταν το «Xr Mode» είναι «Oculus Mobile "
"VR»."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"Το «Hand Tracking» είναι έγκυρο μόνο όταν το «Xr Mode» είναι «Oculus Mobile "
"VR»."

#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""

#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Code Signing"
msgstr "Σήμα"

#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr "Υπογραφή έκδοσης %s..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not find keystore, unable to export."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not start apksigner executable."
msgstr "Αδύνατη η εκκίνηση της υπό-εργασίας!"

#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Verifying %s..."
msgstr "Προσθήκη %s..."

#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting for Android"
msgstr "Εξαγωγή Όλων"

#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
"Δοκιμή δόμησης από προσαρμοσμένο πρότυπο δόμησης, αλλά δεν υπάρχουν "
"πληροφορίες έκδοσης. Παρακαλούμε κάντε επανεγκατάσταση από το μενού «Έργο»."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Ασυμφωνία εκδόσεων δόμησης Android:\n"
"   Εγκατεστημένο πρότυπο: %s\n"
"   Έκδοση Godot: %s\n"
"Παρακαλούμε να επανεγκαταστήσετε το πρότυπο δόμησης Android από το μενού "
"«Έργο»."

#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files to gradle project."
msgstr "Δεν ήταν δυνατή η εξαγωγή των αρχείων έργου στο gradle έργο\n"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not write expansion package file!"
msgstr "Απέτυχε η εγγραφή σε αρχείο:"

#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr "Δόμηση Έργου Android (gradle)"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Αποτυχία δόμησης έργου Android, ελέγξτε την έξοδο για το σφάλμα.\n"
"Εναλλακτικά, επισκεφτείτε τη σελίδα docs.godotengine.org για τεκμηρίωση "
"δόμησης Android."

#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Package not found: \"%s\"."
msgstr "Δεν βρέθηκε η κίνηση: «%s»"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Creating APK..."
msgstr "Δημιουργία περιγραμμάτων..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Δεν βρέθηκε πρότυπο APK για εξαγωγή:\n"
"%s"

#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Adding files..."
msgstr "Προσθήκη %s..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files."
msgstr "Απέτυχε η εγγραφή σε αρχείο:"

#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr "Το αναγνωριστικό λείπει."

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr "Ο χαρακτήρας «%s» είναι άκυρος σε αναγνωριστικό."

#: platform/iphone/export/export.cpp
msgid "Landscape Launch Screens"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 2436 X 1125"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 2208 X 1242"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 1024 X 768"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 2048 X 1536"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 1136"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 750 X 1334"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 1125 X 2436"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 768 X 1024"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 1536 X 2048"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 1242 X 2208"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Debug"
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Method Debug"
msgstr "Εξαγωγή με αποσφαλμάτωση"

#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Method Release"
msgstr "Λειτουργία εξαγωγής:"

#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier"
msgstr "Αναγνωριστικό"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Signature"
msgstr "Σήμα"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Short Version"
msgstr "Έκδοση:"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Copyright"
msgstr "Πάνω Δεξιά"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Capabilities"
msgstr "Ιδιότητες"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Access Wi-Fi"
msgstr "Επιτυχία!"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Push Notifications"
msgstr "Τυχαία περιστροφή:"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Περιβάλλον χρήστη"

#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Accessible From iTunes Sharing"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Privacy"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Camera Usage Description"
msgstr "Περιγραφή"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Microphone Usage Description"
msgstr "Περιγραφές ιδιοτήτων"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Photolibrary Usage Description"
msgstr "Περιγραφές ιδιοτήτων"

#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Storyboard"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Image Scale Mode"
msgstr "Λειτουργία Κλιμάκωσης"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @2x"
msgstr "Αποκοπή κόμβων"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @3x"
msgstr "Αποκοπή κόμβων"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Use Custom BG Color"
msgstr "Αποκοπή κόμβων"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom BG Color"
msgstr "Αποκοπή κόμβων"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Icons"
msgstr "Ανάπτυξη Όλων"

#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Prepare Templates"
msgstr "Διαχείριση Προτύπων"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Export template not found."
msgstr "Δεν βρέθηκε προσαρμοσμένο πακέτο διανομής."

#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
"Δεν έχει καθοριστεί αναγνωριστικό ομάδας (Team ID) του App Store - αδυναμία "
"διαμόρφωσης έργου."

#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Άκυρο Αναγνωριστικό:"

#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Τερματισμός Διακομιστή HTTP"

#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Εκτέλεση στον περιηγητή"

#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Εκτέλεση εξαγόμενης HTMP στον προεπιλεγμένο περιηγητή του συστήματος."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export: \"%s\"."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template: \"%s\"."
msgstr "Άκυρο προτύπο εξαγωγής:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file: \"%s\"."
msgstr "Απέτυχε η εγγραφή σε αρχείο:"

#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Icon Creation"
msgstr "Ορισμός Περιθωρίου"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file: \"%s\"."
msgstr "Απέτυχε η εγγραφή σε αρχείο:"

#: platform/javascript/export/export.cpp
msgid "PWA"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Διαχωρισμός:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Type"
msgstr "Εξαγωγή"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "VRAM Texture Compression"
msgstr "Ορισμός έκφρασης"

#: platform/javascript/export/export.cpp
msgid "For Desktop"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "For Mobile"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "HTML"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Icon"
msgstr "Ανάπτυξη Όλων"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Custom HTML Shell"
msgstr "Αποκοπή κόμβων"

#: platform/javascript/export/export.cpp
msgid "Head Include"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Experimental Virtual Keyboard"
msgstr "Φιλτράρισμα σημάτων"

#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Offline Page"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
msgstr "Σφάλμα κατά την ανάγνωση προσαρμοσμένου κελύφους HTML:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not create HTTP server directory: %s."
msgstr "Αδύνατη η δημιουργία φακέλου."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Error starting HTTP server: %d."
msgstr "Σφάλμα κατά την αποθήκευση σκηνής."

#: platform/javascript/export/export.cpp
msgid "Web"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "HTTP Host"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "HTTP Port"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Use SSL"
msgstr "Χρήση κουμπώματος"

#: platform/javascript/export/export.cpp
msgid "SSL Key"
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, no exe name."
msgstr "Άκυρο όνομα έργου."

#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, can't load."
msgstr "Άκυρη γεωμετρία, αδύνατη η δημιουργία πολυγώνου."

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to create \"%s\" subfolder."
msgstr "Αδύνατη η δημιουργία φακέλου."

#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid binary format."
msgstr "Άκυρη βασική διαδρομή."

#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to process nested resources."
msgstr "Απέτυχε η φόρτωση πόρου."

#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to get CodeResources hash."
msgstr "Απέτυχε η φόρτωση πόρου."

#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid entitlements file."
msgstr "Άκυρη επέκταση."

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid executable file."
msgstr "Άκυρη επέκταση."

#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "App Category"
msgstr "Κατηγορία:"

#: platform/osx/export/export.cpp
msgid "High Res"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Location Usage Description"
msgstr "Περιγραφή"

#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Calendar Usage Description"
msgstr "Περιγραφή"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Photos Library Usage Description"
msgstr "Περιγραφές ιδιοτήτων"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Desktop Folder Usage Description"
msgstr "Περιγραφές μεθόδων"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Documents Folder Usage Description"
msgstr "Περιγραφές μεθόδων"

#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
msgstr ""

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Codesign"
msgstr "Κόμβος"

#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Identity"
msgstr "Στοιχειοθέτηση Αριστερά"

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Timestamp"
msgstr "Χρόνος"

#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Replace Existing Signature"
msgstr "Αντικατάσταση όλων"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Entitlements"
msgstr "Μαραφέτια"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Custom File"
msgstr "Αποκοπή κόμβων"

#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Disable Library Validation"
msgstr "Απενεργοποιημένο Κουμπί"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Audio Input"
msgstr "Προσθήκη εισόδου"

#: platform/osx/export/export.cpp
msgid "Address Book"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Calendars"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Photos Library"
msgstr "Εξαγωγή βιβλιοθήκης"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Apple Events"
msgstr "Προσθήκη συμβάντος"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Debugging"
msgstr "Αποσφαλμάτωση"

#: platform/osx/export/export.cpp
msgid "App Sandbox"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Server"
msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Client"
msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Device USB"
msgstr "Συσκευή"

#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Downloads"
msgstr "Λήψη"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Pictures"
msgstr "Δυνατότητες"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Music"
msgstr "Αρχείο"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Movies"
msgstr "Φιλτράρισμα πλακιδίων"

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Custom Options"
msgstr "Επιλογές διαύλου"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization"
msgstr "Τοπική προσαρμογή"

#: platform/osx/export/export.cpp
msgid "Apple ID Name"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Apple ID Password"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Apple Team ID"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not open icon file \"%s\"."
msgstr "Απέτυχε η εγγραφή σε αρχείο:"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not start xcrun executable."
msgstr "Αδύνατη η εκκίνηση της υπό-εργασίας!"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization failed."
msgstr "Τοπική προσαρμογή"

#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"The notarization process generally takes less than an hour. When the process "
"is completed, you'll receive an email."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Built-in CodeSign failed with error \"%s\"."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Built-in CodeSign require regex module."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Δεν βρέθηκε!"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Cannot sign file %s."
msgstr "Σφάλμα αποθήκευσης αρχείου: %s"

#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "DMG Creation"
msgstr "Κατευθήνσεις"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not start hdiutil executable."
msgstr "Αδύνατη η εκκίνηση της υπό-εργασίας!"

#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
msgstr ""

#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed."
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Creating app bundle"
msgstr "Δημιουργία μικρογραφίας"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not find template app to export: \"%s\"."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid export format."
msgstr "Άκυρο προτύπο εξαγωγής:"

#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "ZIP Creation"
msgstr "Έργο"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not open file to read from path \"%s\"."
msgstr "Δεν ήταν δυνατή η εξαγωγή των αρχείων έργου στο gradle έργο\n"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Άκυρο Αναγνωριστικό:"

#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid "macOS"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Architecture"
msgstr "Προσθέστε ένα πεδίο αρχιτεκτονικής"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Display Name"
msgstr "Εμφάνιση όλων"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Short Name"
msgstr "Όνομα Δέσμης Ενεργειών:"

#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher Display Name"
msgstr "Άκυρο όνομα εμφάνισης εκδότη πακέτου."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Product GUID"
msgstr "Άκυρο GUID προϊόντος."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher GUID"
msgstr "Εκκαθάριση Οδηγών"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Signing"
msgstr "Σήμα"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Certificate"
msgstr "Κορυφές"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Algorithm"
msgstr "Αποσφαλματωτής"

#: platform/uwp/export/export.cpp
msgid "Major"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Minor"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Build"
msgstr "Λειτουργία Χάρακα"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Revision"
msgstr "Ορισμός έκφρασης"

#: platform/uwp/export/export.cpp
msgid "Landscape"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Portrait"
msgstr "Αναστροφή Οριζόντια"

#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Store Logo"
msgstr "Λειτουργία Κλιμάκωσης"

#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Splash Screen"
msgstr "Κλήσεις σχεδίασης"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Tiles"
msgstr "Αρχείο"

#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
msgstr ""

#: platform/uwp/export/export.cpp
msgid ""
"Godot's Mono version does not support the UWP platform. Use the standard "
"build (no C# support) if you wish to target UWP."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Άκυρο σύντομο όνομα πακέτου."

#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "Άκυρο μοναδικό όνομα πακέτου."

#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr "Άκυρο όνομα εμφάνισης εκδότη πακέτου."

#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "Άκυρο GUID προϊόντος."

#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "Άκυρο GUID εκδότη."

#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Άκυρο χρώμα παρασκηνίου."

#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Άκυρη εικόνα λογότυπου καταστήματος (πρέπει να είναι 50x50)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "Άκυρη εικόνα τετράγωνου λογότυπου 44x44 (πρέπει να είναι 44x44)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "Άκυρη εικόνα τετράγωνου λογότυπου 71x71 (πρέπει να είναι 71x71)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "Άκυρη εικόνα τετράγωνου λογότυπου 150x150 (πρέπει να είναι 150x150)."

#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "Άκυρη εικόνα τετράγωνου λογότυπου 310x310 (πρέπει να είναι 310x310)."

#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr "Άκυρη εικόνα ευρύ λογότυπου 310x150 (πρέπει να είναι 310x150)."

#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Άκυρες διαστάσεις εικόνας οθόνης εκκίνησης (πρέπει να είναι 620x300)."

#: platform/uwp/export/export.cpp
msgid "UWP"
msgstr ""

#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool"
msgstr "Σήμα"

#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Debug Algorithm"
msgstr "Αποσφαλματωτής"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Failed to rename temporary file \"%s\"."
msgstr "Αδυναμία αφαίρεσης προσωρινού αρχείου:"

#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Digest Algorithm"
msgstr "Αποσφαλματωτής"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Modify Resources"
msgstr "Αντιγραφή πόρου"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Version"
msgstr "Έκδοση:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Version"
msgstr "Άκυρο GUID προϊόντος."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Company Name"
msgstr "Όνομα κόμβου:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Name"
msgstr "Όνομα έργου:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Description"
msgstr "Περιγραφή"

#: platform/windows/export/export.cpp
msgid "Trademarks"
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Resources Modification"
msgstr "Τυχαία περιστροφή:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find rcedit executable at \"%s\"."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find wine executable at \"%s\"."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"

#: platform/windows/export/export.cpp
msgid ""
"Could not start rcedit executable. Configure rcedit path in the Editor "
"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
"Resources\" in the export preset."
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "rcedit failed to modify executable: %s."
msgstr "Άκυρη επέκταση."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find signtool executable at \"%s\"."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find osslsigncode executable at \"%s\"."
msgstr "Σφάλμα κατά το άνοιγμα προτύπου για εξαγωγή:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid identity type."
msgstr "Άκυρο Αναγνωριστικό:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid timestamp server."
msgstr "Μη έγκυρο όνομα."

#: platform/windows/export/export.cpp
msgid ""
"Could not start signtool executable. Configure signtool path in the Editor "
"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
"export preset."
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool failed to sign executable: %s."
msgstr "Άκυρη επέκταση."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Failed to remove temporary file \"%s\"."
msgstr "Αδυναμία αφαίρεσης προσωρινού αρχείου:"

#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid icon path:"
msgstr "Άκυρη διαδρομή."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid file version:"
msgstr "Άκυρη επέκταση."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "Άκυρο GUID προϊόντος."

#: platform/windows/export/export.cpp
msgid "Windows executables cannot be >= 4 GiB."
msgstr ""

#: platform/windows/export/export.cpp platform/x11/export/export.cpp
#, fuzzy
msgid "Failed to open executable file \"%s\"."
msgstr "Άκυρη επέκταση."

#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable file header corrupted."
msgstr ""

#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable \"pck\" section not found."
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Νέο Παράθυρο"

#: platform/windows/export/export.cpp
msgid "Rcedit"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Osslsigncode"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Wine"
msgstr ""

#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""

#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Frames"
msgstr "Καρέ %"

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
"εμφάνιση καρέ από το AnimatedSprite."

#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Speed Scale"
msgstr "Κλιμάκωση:"

#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Playing"
msgstr "Αναπαραγωγή"

#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Centered"
msgstr "Κέντρο"

#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
msgstr ""

#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Monitoring"
msgstr "Κλειδί"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Monitorable"
msgstr "Κλειδί"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
msgstr "Παρακάμπτει"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Space Override"
msgstr "Παρακάμπτει"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Point"
msgstr "Αριθμός δημιουργημένων σημείων:"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Στιγμιότυπο"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Vec"
msgstr "Ανανέωση Προεπισκόπησης"

#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Γραμμική"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Audio Bus"
msgstr "Προσθήκη διαύλου ήχου"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Override"
msgstr "Παρακάμπτει"

#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
#, fuzzy
msgid "Volume dB"
msgstr "Ένταση"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#, fuzzy
msgid "Pitch Scale"
msgstr "Κλιμάκωση:"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Εναλλαγή αυτόματης αναπαραγωγής"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr ""

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Επιλογή απόστασης:"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Attenuation"
msgstr "Κίνηση"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Bus"
msgstr "Προσθήκη διαύλου"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""

#: scene/2d/back_buffer_copy.cpp
#, fuzzy
msgid "Copy Mode"
msgstr "Αντιγραφή κόμβων"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Anchor Mode"
msgstr "Λειτουργία Εικονιδίων"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Rotating"
msgstr "Βήμα Περιστροφής:"

#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Τρέχων:"

#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom"
msgstr "Μεγέθυνση"

#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Custom Viewport"
msgstr "1 Οπτική γωνία"

#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Λειτουργία Μετακίνησης"

#: scene/2d/camera_2d.cpp
msgid "Limit"
msgstr ""

#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Πάνω Αριστερά"

#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Φως"

#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Κάτω Αριστερά"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothed"
msgstr "Ομαλό βήμα"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin H Enabled"
msgstr "Ορισμός Περιθωρίου"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin V Enabled"
msgstr "Ορισμός Περιθωρίου"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "Ομαλό βήμα"

#: scene/2d/camera_2d.cpp
msgid "H"
msgstr ""

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "V"
msgstr "UV"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Drag Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Screen"
msgstr "Κλήσεις σχεδίασης"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Limits"
msgstr "Κλήσεις σχεδίασης"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Drag Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Κόμβος Ανάμειξης 2"

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Light Mode"
msgstr "Ευρεία Δεξιά"

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Animation"
msgstr "Σωματίδια"

#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""

#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Anim Loop"
msgstr "Σωματίδια"

#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Visibility"
msgstr "Εναλλαγή ορατότητας"

#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Visible"
msgstr "Εναλλαγή ορατότητας"

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
msgstr "Συμπλήρωση"

#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr ""

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Show On Top"
msgstr "Προβολή Προέλευσης"

#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Light Mask"
msgstr "Φως"

#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
msgstr ""

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Μόνο ένα ορατό CanvasModulate επιτρέπεται σε κάθε σκηνή (ή σύνολο "
"κλωνοποιημένων σκηνών). Το πρώτο που δημιουργήθηκε θα δουλέψει, ενώ τα άλλα "
"θα αγνοηθούν."

#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
"αλληλεπιδράσει με άλλα αντικείμενα.\n"
"Εξετάστε την προσθήκη ενός παιδιού CollisionShape2D ή CollisionPolygon2D για "
"να ορίσετε το σχήμα του."

#: scene/2d/collision_object_2d.cpp
#, fuzzy
msgid "Pickable"
msgstr "Επιλογή πλακιδίου"

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"To CollisionPolygon2D υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
"κόμβο που προέρχεται από το CollisionObject2D. Χρησιμοποιήστε το μόνο εάν "
"κληρονομεί τα Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για "
"να τους δώσετε ένα σχήμα."

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Ένα άδειο ColisionPollygon2D δεν επηρεάζει τη σύγκρουση."

#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid ""
"The One Way Collision property will be ignored when the parent is an Area2D."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
msgstr "Λειτουργία Χάρακα"

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision"
msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"To CollisionShape2D υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
"κόμβο που προέρχεται από το CollisionObject2D. Χρησιμοποιήστε το μόνο εάν "
"κληρονομεί τα Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για "
"να τους δώσετε ένα σχήμα."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Ένα σχήμα πρέπει να δοθεί στο CollisionShape2D για να λειτουργήσει. "
"Δημιουργήστε ένα πόρο σχήματος για αυτό!"

#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
"Τα σχήματα βασισμένα σε πολύγωνα δεν σχεδιάστικαν ώστε να είναι επεξεργάσιμα "
"από τον κόμβο CollisionShape2D. Χρησιμοποιήστε τον κόμβο CollisionPolygon2D."

#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Η κίνηση CPUParticles2D απαιτεί την χρήση CanvasItemMaterial με το "
"«Particles Animation» ενεργό."

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Emitting"
msgstr "Ρυθμίσεις:"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
msgid "One Shot"
msgstr "Κόμβος OneShot"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Preprocess"
msgstr "Μετεπεξεργασία"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Randomness"
msgstr "Τυχαία επανεκκίνηση (δευτερόλεπτα):"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Fixed FPS"
msgstr "Εμφάνιση FPS"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Local Coords"
msgstr "Έργα"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Emission Shape"
msgstr "Μάσκα εκπομπής"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Sphere Radius"
msgstr "Πηγή εκπομπής: "

#: scene/2d/cpu_particles_2d.cpp
#, fuzzy
msgid "Rect Extents"
msgstr "Μαραφέτια"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Normals"
msgstr "Μορφή"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Align Y"
msgstr "Ανάθεση"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Direction"
msgstr "Κατευθήνσεις"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Initial Velocity"
msgstr "Αρχικοποιήστε"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Velocity Random"
msgstr "Αρχικοποιήστε"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Velocity Curve"
msgstr "Αρχικοποιήστε"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Orbit Velocity"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Linear Accel"
msgstr "Γραμμική"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Accel"
msgstr "Επιτυχία!"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Accel Curve"
msgstr "Διαίρεση Καμπύλης"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Damping Curve"
msgstr "Διαίρεση Καμπύλης"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Angle Curve"
msgstr "κλείσιμο καμπύλης"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount"
msgstr "Ποσότητα:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount Curve"
msgstr "Μεγέθυνση από τον δείκτη"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Ramp"
msgstr "Χρώμα"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Hue Variation"
msgstr "Διαχωρισμός:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation"
msgstr "Διαχωρισμός:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Random"
msgstr "Διαχωρισμός:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Curve"
msgstr "Διαχωρισμός:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Random"
msgstr "Κλιμάκωση:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Curve"
msgstr "Διαίρεση Καμπύλης"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Offset Random"
msgstr "Μετατόπιση:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Offset Curve"
msgstr "κλείσιμο καμπύλης"

#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""

#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
msgstr "Κόμβος"

#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
msgstr "Κόμβος"

#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""

#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Disable Collision"
msgstr "Απενεργοποιημένο Κουμπί"

#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""

#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""

#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Initial Offset"
msgstr "Αρχικοποιήστε"

#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""

#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "Μία υφή με το σχήμα του φωτός πρέπει να τεθεί στην ιδιότητα «Texture»."

#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
msgid "Editor Only"
msgstr "Επεξεργαστής"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Texture Scale"
msgstr "TextureRegion"

#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""

#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr ""

#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr ""

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Layer Min"
msgstr "Αλλαγή μεγέθους κάμερας"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Layer Max"
msgstr "Στρώμα"

#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""

#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Shadow"
msgstr "Πρόγραμμα Σκίασης"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Buffer Size"
msgstr "Πίσω όψη"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Gradient Length"
msgstr "Επεξεργασία Διαβάθμισης"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Filter Smooth"
msgstr "Φιλτράρισμα μεθόδων"

#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "Closed"
msgstr "Κλείσιμο"

#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "Λειτουργία Χάρακα"

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Ένα πολύγωνο εμποδίου πρέπει να οριστεί (ή ζωγραφιστεί) για να λειτουργήσει "
"αυτό το εμπόδιο."

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Το πολύγωνο εμποδίου για αυτό το εμπόδιο είναι άδειο. Παρακαλούμε ζωγραφίστε "
"ένα πολύγωνο."

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Width Curve"
msgstr "Διαίρεση Καμπύλης"

#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Προεπιλεγμένο"

#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""

#: scene/2d/line_2d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Gradient"
msgstr "Επεξεργασία Διαβάθμισης"

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Texture Mode"
msgstr "TextureRegion"

#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Joint Mode"
msgstr "Λειτουργία Εικονιδίων"

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Begin Cap Mode"
msgstr "Λειτουργία Περιοχής"

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "End Cap Mode"
msgstr "Λειτουργία κουμπώματος:"

#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "Μετονομασία καταλόγου:"

#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr ""

#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""

#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Antialiased"
msgstr "Αρχικοποιήστε"

#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""

#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""

#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
msgid "Edge Connection Margin"
msgstr "Επεξεργασία Σύνδεσης:"

#: scene/2d/navigation_2d.cpp
msgid ""
"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
"instead."
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Δεσμός"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
msgstr "Επιλογή απόστασης:"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Επιλογή απόστασης:"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Για προχωρημένους"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Ενεργοποίηση"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Time Horizon"
msgstr "Αναστροφή Οριζόντια"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Max Speed"
msgstr "Ταχύτητα:"

#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""

#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
#, fuzzy
msgid "Estimate Radius"
msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου"

#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Ένας πόρος NavigationPolygon πρέπει να ορισθεί ή δημιουργηθεί για να "
"λειτουργήσει αυτός ο κόμβος. Ορίστε μία ιδιότητα ή ζωγραφίστε ένα πολύγωνο."

#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""

#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Enter Cost"
msgstr "Κέντρο Κάτω"

#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Travel Cost"
msgstr "Ταξίδι"

#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Περιστροφή %s μοίρες."

#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Σταθερή"

#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Rotation Degrees"
msgstr "Περιστροφή %s μοίρες."

#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Scale"
msgstr "Τυχαία κλιμάκωση:"

#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Transform"
msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"

#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Z As Relative"
msgstr "Σχετική Προσκόλληση"

#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""

#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Offset"
msgstr "Μετατόπιση:"

#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Scale"
msgstr "Χρήση Κλιμακωτής Προσκόλλησης"

#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr ""

#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Limit End"
msgstr "Στο τέλος"

#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr ""

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Ένας κόμβος ParallaxLayer δουλεύει μόνο όταν κληρονομεί έναν κόμβο τύπου "
"ParallaxBackground."

#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Ενέργεια"

#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid "Mirroring"
msgstr "Κατοπτρισμός"

#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"Τα σωματίδια GPU δεν υποστηρίζονται από τον οδηγό βίντεο GLES2.\n"
"Χρησιμοποιήστε τον κόμβο CPUParticles2D. Μπορείτε να χρησιμοποιήσετε την "
"επιλογή «Convert to CPUParticles» για αυτόν τον σκοπό."

#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"Δεν έχει οριστεί υλικό για να επεξεργαστεί τα σωματίδια, οπότε η συμπεριφορά "
"θα εκτυπώνεται."

#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
"Η κίνηση Particles2D απαιτεί την χρήση ενός CanvasItemMaterial με το "
"«Particles Animation» ενεργό."

#: scene/2d/particles_2d.cpp
#, fuzzy
msgid "Visibility Rect"
msgstr "Λειτουργία Προτεραιότητας"

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""

#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "Διαίρεση Καμπύλης"

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομεί έναν κόμβο Path2D."

#: scene/2d/path_2d.cpp scene/3d/path.cpp
#, fuzzy
msgid "Unit Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "H Offset"
msgstr "Μετατόπιση:"

#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
#, fuzzy
msgid "V Offset"
msgstr "Μετατόπιση:"

#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
msgstr ""

#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
#, fuzzy
msgid "Layers"
msgstr "Στρώμα"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Linear Velocity"
msgstr "Αρχικοποιήστε"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Angular Velocity"
msgstr "Αρχικοποιήστε"

#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Συναρτήσεις"

#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity"
msgstr "Ανανέωση Προεπισκόπησης"

#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Αλλαγές στο μέγεθος του RigidBody2D (στις λειτουργίες character ή rigid) θα "
"αντικατασταθούνε από την μηχανή φυσικής κατά την εκτέλεση.\n"
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
msgstr ""

#: scene/2d/physics_body_2d.cpp
#, fuzzy
msgid "Inertia"
msgstr "Κάθετα:"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Weight"
msgstr "Φως"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Custom Integrator"
msgstr "Αποκοπή κόμβων"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Continuous CD"
msgstr "Συνεχόμενη"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Contact Monitor"
msgstr "Επιλογή χρώματος"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Sleeping"
msgstr "Έξυπνη Προσκόλληση"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Can Sleep"
msgstr "Ταχύτητα:"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""

#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""

#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Safe Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Sync To Physics"
msgstr "Kαρέ φυσικής %"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Moving Platform"
msgstr "Πλατφόρμα"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Normal"
msgstr "Μορφή"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Remainder"
msgstr "Μέθοδος Απόδοσης:"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Local Shape"
msgstr "Περιοχή"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider"
msgstr "Λειτουργία Σύγκρουσης"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider RID"
msgstr "Άκυρο RID"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Shape"
msgstr "Λειτουργία Σύγκρουσης"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Collider Shape Index"
msgstr "Λειτουργία Σύγκρουσης"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Velocity"
msgstr "Αρχικοποιήστε"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
msgstr ""

#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""

#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Vertex Colors"
msgstr "Κορυφή"

#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Internal Vertex Count"
msgstr "Δημιουργία Εσωτερικής Κορυφής"

#: scene/2d/position_2d.cpp
#, fuzzy
msgid "Gizmo Extents"
msgstr "Μαραφέτια"

#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Cast To"
msgstr "Δημιουργία Κόμβου Σκίασης"

#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
msgstr ""

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Node2D για να "
"δουλέψει."

#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Remote Path"
msgstr "Αφαίρεση Σημείου"

#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Use Global Coordinates"
msgstr "Επόμενη Συντεταγμένη"

#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Επανεκκίνηση"

#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
msgstr "Προεπιλογή"

#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Αυτή η αλυσίδα Bone2D πρέπει να τελειώνει σε έναν κόμβο Skeleton2D."

#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
"Ένα Bone2D δουλεύει μόνο με ένα Skeleton2D ή άλλο Bone2D σαν τον γονικό του "
"κόμβο."

#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
"Αυτό το κόκαλο δεν έχει θέση REST. Πηγαίνετε στον κόμβο Skeleton2D και "
"ορίστε την."

#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr ""

#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr ""

#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame Coords"
msgstr "Καρέ %"

#: scene/2d/sprite.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Filter Clip"
msgstr "Φιλτράρισμα δεσμών ενεργειών"

#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"Το TileMap με το «Use Parent» ενεργό χρειάζεται ένα γονικό CollisionObject2D "
"στο οποίο θα δίνει σχήματα. Χρησιμοποιήστε το σαν παιδί των Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για να τους δώσετε ένα "
"σχήμα."

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Tile Set"
msgstr "TileSet"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Quadrant Size"
msgstr "Αλλαγή μεγέθους κάμερας"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Custom Transform"
msgstr "Μετασχηματισμός"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Half Offset"
msgstr "Αρχικοποιήστε"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Tile Origin"
msgstr "Προβολή Αρχής"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Y Sort"
msgstr "Ταξινόμηση"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Show Collision"
msgstr "Σύγκρουση"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Compatibility Mode"
msgstr "Λειτουργία Προτεραιότητας"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Centered Textures"
msgstr "Δυνατότητες"

#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Use Parent"
msgstr "Λειτουργία Σύγκρουσης"

#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""

#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Centered"
msgstr "Προσκόλληση σε Κέντρο Κόμβου"

#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Visible"
msgstr "Εναλλαγή Ορατότητας"

#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""

#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Visibility Mode"
msgstr "Λειτουργία Προτεραιότητας"

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"Το VisibilityEnabler2D δουλεύει καλύτερα όταν η ρίζα της τρέχουσας σκηνής "
"είναι ο άμεσος γονέας του."

#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
#, fuzzy
msgid "Pause Animations"
msgstr "Επικόλληση κίνησης"

#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
msgstr ""

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Pause Particles"
msgstr "Σωματίδια"

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Pause Animated Sprites"
msgstr "Επικόλληση κίνησης"

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Process Parent"
msgstr "Επεξεργασία Προτεραιότητας"

#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
msgstr ""

#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr ""

#: scene/3d/area.cpp
#, fuzzy
msgid "Uniformity"
msgstr "Αλλαγή Ονόματος Ενιαίας Μεταβλητής"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "Η ARVRCamera απαιτεί γονικό κόμβο ARVROrigin."

#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
msgstr ""

#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "Ο ARVRController απαιτεί γονικό κόμβο ARVROrigin."

#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
"Ο δείκτης χειριστηρίου πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
"πραγματικό χειριστήριο."

#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "Anchor ID"
msgstr "Μόνο Άγκυρες"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "Η ARVRAnchor απαιτεί γονικό κόμβο ARVROrigin."

#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
"Ο δείκτης άγκυρας πρέπει να είναι διάφορος του 0 για να αντιπροσωπεύει "
"πραγματική άγκυρα."

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera."

#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
msgid "World Scale"
msgstr "Τυχαία κλιμάκωση:"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
msgstr "Κόμβος κίνησης"

#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Emission Angle"
msgstr "Χρώματα εκπομπής"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Degrees"
msgstr "Περιστροφή %s μοίρες."

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Filter Attenuation dB"
msgstr "Κίνηση"

#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "dB"
msgstr "B"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Ενεργοποίηση Doppler"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Tracking"
msgstr "Πακετάρισμα"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr "Προετοιμασία γεωμετρίας (%d/%d)"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Preparing environment"
msgstr "Εμφάνιση περιβάλλοντος"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generating capture"
msgstr "Δημιουργία χαρτών φωτός"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Saving lightmaps"
msgstr "Δημιουργία χαρτών φωτός"

#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Τέλος"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
#, fuzzy
msgid "Extents"
msgstr "Μαραφέτια"

#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Denoiser"
msgstr "Φίλτρο: "

#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Color"
msgstr "Χρώμα"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Προεπιλογή"

#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Atlas"
msgstr "Νέος Άτλαντας"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generate"
msgstr "Γενικά"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Max Size"
msgstr "Μέγεθος: "

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky"
msgstr "Αποκοπή κόμβων"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky Rotation Degrees"
msgstr "Περιστροφή %s μοίρες."

#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Custom Color"
msgstr "Αποκοπή κόμβων"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Energy"
msgstr "Μετακίνηση εφέ διαύλου ήχου"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Min Light"
msgstr "Στοιχειοθέτηση Δεξιά"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Propagation"
msgstr "Πλοήγηση"

#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Light Data"
msgstr "Φως"

#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Όνομα κόμβου:"

#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""

#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""

#: scene/3d/camera.cpp
#, fuzzy
msgid "Doppler Tracking"
msgstr "Κομμάτι Ιδιότητας"

#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Έργο"

#: scene/3d/camera.cpp
msgid "FOV"
msgstr ""

#: scene/3d/camera.cpp
#, fuzzy
msgid "Frustum Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Πλησιέστερη"

#: scene/3d/camera.cpp
msgid "Far"
msgstr ""

#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/shape.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Margin"
msgstr "Περιθώριο"

#: scene/3d/camera.cpp
#, fuzzy
msgid "Clip To"
msgstr "Περικοπή πάνω"

#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""

#: scene/3d/collision_object.cpp
#, fuzzy
msgid "Capture On Drag"
msgstr "Καταγραφή"

#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Αυτός ο κόμβος δεν έχει σχήμα, οπότε δεν μπορεί συγκρουσθεί ή να "
"αλληλεπιδράσει με άλλα αντικείμενα.\n"
"Εξετάστε την προσθήκη ενός παιδιού CollisionShape ή CollisionPolygon για να "
"ορίσετε το σχήμα του."

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"To CollisionPolygon υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
"κόμβο που προέρχεται από το CollisionObject. Χρησιμοποιήστε το μόνο εάν "
"κληρονομεί τα Area, StaticBody, RigidBody, KinematicBody, κλπ, για να τους "
"δώσετε ένα σχήμα."

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Ένα άδειο CollisionPolygon δεν επηρεάζει την σύγκρουση."

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"To CollisionShape υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν "
"κόμβο που προέρχεται από το CollisionObject. Χρησιμοποιήστε το μόνο εάν "
"κληρονομεί τα Area, StaticBody, RigidBody, KinematicBody, κλπ, για να τους "
"δώσετε ένα σχήμα."

#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"Απαιτείται ένα σχήμα για την λειτουργία του CollisionShape. Παρακαλούμε "
"δημιουργήστε ένα πόρο σχήματος για αυτό."

#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
"Τα επίπεδα σχήματα δεν λειτουργούν καλά και θα αφαιρεθούν σε μελλοντικές "
"εκδόσεις. Παρακαλώ μην τα χρησιμοποιήσετε."

#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
"Το ConcavePolygonShape δεν υποστηρίζει το RigidBody εκτός της static "
"λειτουργίας."

#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "Τίποτα δεν είναι ορατό, επειδή δεν έχει οριστεί κανένα πλέγματα."

#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"Η κίνηση CPUParticles απαιτεί την χρήση ενός SpatialMaterial με το Billboard "
"Mode ίσο με «Particle Billboard»."

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Box Extents"
msgstr "Μαραφέτια"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Radius"
msgstr "Μάσκα εκπομπής"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Inner Radius"
msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Height"
msgstr "Περιστροφή Δεξιά"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Axis"
msgstr "Προειδοποιήσεις"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Rotate Y"
msgstr "Λειτουργία Περιστροφής"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Disable Z"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""

#: scene/3d/cull_instance.cpp servers/visual_server.cpp
#, fuzzy
msgid "Portals"
msgstr "Αναστροφή Οριζόντια"

#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Portal Mode"
msgstr "Λειτουργία Προτεραιότητας"

#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
msgstr ""

#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
msgstr ""

#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Επεξεργασία Προτεραιότητας"

#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Τοποθέτηση πλεγμάτων"

#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Ολοκλήρωση σχεδιαγράμματος"

#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
"Τα GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
"Εναλλακτικά, χρησιμοποιήστε ένα BakedLightmap."

#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""

#: scene/3d/gi_probe.cpp
msgid "Subdiv"
msgstr ""

#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Dynamic Range"
msgstr "Δυναμική Βιβλιοθήκη"

#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Pixel Size"
msgstr "Κούμπωμα στα εικονοστοιχεία"

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Shaded"
msgstr "Πρόγραμμα Σκίασης"

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Fixed Size"
msgstr "Εμπρόσθια όψη"

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr ""

#: scene/3d/label_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
msgstr "Επεξεργασία Προτεραιότητας"

#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Outline Render Priority"
msgstr "Επεξεργασία Προτεραιότητας"

#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Outline Modulate"
msgstr "Εξανάγκασε τονισμό άσπρου"

#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Font"
msgstr "Γραμματοσειρά"

#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Horizontal Alignment"
msgstr "Οριζόντια:"

#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Vertical Alignment"
msgstr "Φιλτράρισμα σημάτων"

#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
msgid "Autowrap"
msgstr "Αυτόματη φόρτωση"

#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
msgstr "Χρώματα εκπομπής"

#: scene/3d/light.cpp
#, fuzzy
msgid "Negative"
msgstr "GDNative"

#: scene/3d/light.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Λειτουργία Χάρακα"

#: scene/3d/light.cpp
#, fuzzy
msgid "Bake Mode"
msgstr "Λειτουργία Μάσκας Bit"

#: scene/3d/light.cpp
#, fuzzy
msgid "Contact"
msgstr "Επιλογή χρώματος"

#: scene/3d/light.cpp
#, fuzzy
msgid "Reverse Cull Face"
msgstr "Επαναφορά Έντασης Διαύλου"

#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
msgid "Directional Shadow"
msgstr "Κατευθήνσεις"

#: scene/3d/light.cpp
#, fuzzy
msgid "Split 1"
msgstr "Διαχωρισμός διαδρομής"

#: scene/3d/light.cpp
#, fuzzy
msgid "Split 2"
msgstr "Διαχωρισμός διαδρομής"

#: scene/3d/light.cpp
#, fuzzy
msgid "Split 3"
msgstr "Διαχωρισμός διαδρομής"

#: scene/3d/light.cpp
#, fuzzy
msgid "Blend Splits"
msgstr "Χρόνοι ανάμειξης:"

#: scene/3d/light.cpp
#, fuzzy
msgid "Bias Split Scale"
msgstr "Χρήση Κλιμακωτής Προσκόλλησης"

#: scene/3d/light.cpp
#, fuzzy
msgid "Depth Range"
msgstr "Βάθος"

#: scene/3d/light.cpp
msgid "Omni"
msgstr ""

#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Mode"
msgstr "Πρόγραμμα Σκίασης"

#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Detail"
msgstr "Φόρτωση προεπιλογής"

#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Οι προβολείς (SpotLight) με γωνία ευρύτερη των 90 μοιρών δεν μπορούν να "
"δημιουργήσουν σκιές."

#: scene/3d/light.cpp
msgid "Spot"
msgstr ""

#: scene/3d/light.cpp
#, fuzzy
msgid "Angle Attenuation"
msgstr "Κίνηση"

#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr ""

#: scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Transform Normals"
msgstr "Ο μετασχηματισμός ματαιώθηκε."

#: scene/3d/navigation.cpp
msgid ""
"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""

#: scene/3d/navigation.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Up Vector"
msgstr "Διάνυσμα"

#: scene/3d/navigation.cpp
#, fuzzy
msgid "Cell Height"
msgstr "Δοκιμαστικά"

#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""

#: scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Ignore Y"
msgstr "[Παράβλεψη]"

#: scene/3d/navigation_agent.cpp
msgid ""
"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""

#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
#, fuzzy
msgid "NavMesh"
msgstr "Ψήσιμο NavMesh"

#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"Spatial inheriting parent object."
msgstr ""

#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""

#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr ""

#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Τα σωματίδια GPU δεν υποστηρίζονται από τον οδηγό βίντεο GLES2.\n"
"Χρησιμοποιήστε τον κόμβο CPUParticles. Μπορείτε να χρησιμοποιήσετε την "
"επιλογή «Convert to CPUParticles» για αυτόν τον σκοπό."

#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Τίποτα δεν είναι ορατό, επειδή δεν έχουν οριστεί περάσματα για τα πλέγματα."

#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
"Η κίνηση Particles απαιτεί την χρήση ενός SpatialMaterial με το Billboard "
"Mode ίσο με «Particle Billboard»."

#: scene/3d/particles.cpp
#, fuzzy
msgid "Visibility AABB"
msgstr "Εναλλαγή ορατότητας"

#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "Κλήσεις σχεδίασης"

#: scene/3d/particles.cpp
#, fuzzy
msgid "Passes"
msgstr "Κλήσεις σχεδίασης"

#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "Το PathFollow δουλεύει μόνο ως παιδί ενός κόμβου Path."

#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
"Το ROTATION_ORIENTED του PathFollow απαιτεί το «Up Vector» να είναι ενεργό "
"στον πόρο Curve του γονικού Path."

#: scene/3d/path.cpp
#, fuzzy
msgid "Rotation Mode"
msgstr "Λειτουργία Περιστροφής"

#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Αλλαγές στο μέγεθος του RigidBody (στις λειτουργίες character ή rigid) θα "
"αντικατασταθούνε από την μηχανή φυσικής κατά την εκτέλεση.\n"
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Axis Lock"
msgstr "Άξονας"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear X"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Y"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Z"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
msgid "Angular X"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Y"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Z"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion X"
msgstr "Ενέργεια"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Y"
msgstr "Ενέργεια"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Z"
msgstr "Ενέργεια"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint Constraints"
msgstr "σταθερές"

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Impulse Clamp"
msgstr ""

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Swing Span"
msgstr "Αποθήκευση σκηνής"

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Twist Span"
msgstr ""

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Relaxation"
msgstr "Διαχωρισμός:"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Enabled"
msgstr "Φιλτράρισμα σημάτων"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Upper"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Lower"
msgstr "Μέγιστο γωνιώδες σφάλμα:"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Bias"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Softness"
msgstr "Κίνηση"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Relaxation"
msgstr "Κίνηση"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Upper"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Lower"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Softness"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Restitution"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Damping"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Restitution"
msgstr "Κίνηση"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Damping"
msgstr "Κίνηση"

#: scene/3d/physics_body.cpp
msgid "X"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Y"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Z"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Enabled"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Enabled"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Stiffness"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Damping"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Equilibrium Point"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Restitution"
msgstr "Περιγραφή"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Damping"
msgstr "Γραμμική"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Restitution"
msgstr "Περιγραφή"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Damping"
msgstr "Κίνηση"

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "ERP"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Spring Enabled"
msgstr "Φιλτράρισμα σημάτων"

#: scene/3d/physics_body.cpp
msgid "Angular Spring Stiffness"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Spring Damping"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Equilibrium Point"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Body Offset"
msgstr "Μετατόπιση:"

#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Solver"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Exclude Nodes"
msgstr "Διαγραφή Κόμβων"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Params"
msgstr "Αλλαγη Παραμέτρου"

#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper"
msgstr "Κεφαλαία"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower"
msgstr "Πεζά"

#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Target Velocity"
msgstr "Αρχικοποιήστε"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Max Impulse"
msgstr "Ταχύτητα:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit"
msgstr "Γραμμική"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Distance"
msgstr "Επιλογή απόστασης:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Distance"
msgstr "Επιλογή απόστασης:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Restitution"
msgstr "Περιγραφή"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motion"
msgstr "Αρχικοποιήστε"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Ortho"
msgstr "Αξονομετρική"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Angle"
msgstr "Κεφαλαία"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Angle"
msgstr "Πεζά"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Motion"
msgstr "Κίνηση"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Ortho"
msgstr "Μέγιστο γωνιώδες σφάλμα:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Γραμμική"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor X"
msgstr "Αρχικοποιήστε"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Force Limit"
msgstr "Κλήσεις σχεδίασης"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring X"
msgstr "Γραμμική"

#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit Y"
msgstr "Γραμμική"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor Y"
msgstr "Αρχικοποιήστε"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring Y"
msgstr "Γραμμική"

#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit Z"
msgstr "Γραμμική"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor Z"
msgstr "Αρχικοποιήστε"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring Z"
msgstr "Γραμμική"

#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Motor Z"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
msgstr ""

#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
msgstr "Επιστροφή"

#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr ""

#: scene/3d/portal.cpp
#, fuzzy
msgid "Linked Room"
msgstr "Ρίζα ζωντανής επεξεργασίας:"

#: scene/3d/portal.cpp
#, fuzzy
msgid "Use Default Margin"
msgstr "Προεπιλεγμένο"

#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Group Name"
msgstr "Ομάδες"

#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""

#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Grid Radius"
msgstr "Ακτίνα:"

#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "Αποσφαλματωτής"

#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""

#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Λειτουργία Περιστροφής"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Origin Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Box Projection"
msgstr "Έργο"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Enable Shadows"
msgstr "Ενεργοποίηση κουμπώματος"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Color"
msgstr "Επιλογή χρώματος"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Energy"
msgstr "Χρώματα εκπομπής"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Contrib"
msgstr "Στοιχειοθέτηση Δεξιά"

#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
"Η ιδιότητα «Remote Path» πρέπει να δείχνει σε έγκυρο κόμβο Spatial, ή κόμβο "
"που προκύπτει από Spatial."

#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""

#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr ""

#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr ""

#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""

#: scene/3d/room.cpp
msgid "Use Default Simplify"
msgstr ""

#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
msgstr ""

#: scene/3d/room.cpp
msgid "Bound"
msgstr ""

#: scene/3d/room_group.cpp
#, fuzzy
msgid "Roomgroup Priority"
msgstr "Προτεραιότητα"

#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Main"
msgstr "Κύριος/-α"

#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
msgstr "Ενέργεια"

#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""

#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
msgstr "FPS"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Filename"
msgstr "Αρχείο ZIP"

#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr ""

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Gameplay Monitor"
msgstr "Κλειδί"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Use Secondary PVS"
msgstr "Χρήση Κλιμακωτής Προσκόλλησης"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Merge Meshes"
msgstr "Πλέγμα..."

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Show Margins"
msgstr "Προβολή Προέλευσης"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Debug Sprawl"
msgstr "Αποσφαλμάτωση"

#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
msgstr ""

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Preview Camera"
msgstr "Προεπισκόπηση"

#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
msgstr ""

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Default Portal Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Roaming Expansion Margin"
msgstr "Ανάπτυξη Όλων"

#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""

#: scene/3d/skeleton.cpp scene/resources/skin.cpp
#, fuzzy
msgid "Pose"
msgstr "Αντιγραφή Στάσης"

#: scene/3d/skeleton.cpp
#, fuzzy
msgid "Bound Children"
msgstr "Επεξεργάσιμα παιδιά"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Pinned Points"
msgstr "Μετακίνηση Σημείων"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Attachments"
msgstr "Μαραφέτια"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Point Index"
msgstr "Δείκτης Z"

#: scene/3d/soft_body.cpp
msgid "Spatial Attachment Path"
msgstr ""

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
msgstr "Kαρέ φυσικής %"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Parent Collision Ignore"
msgstr "Δημιουργία Πολυγώνου Σύγκρουσης"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Simulation Precision"
msgstr "Το δέντρο κίνησης δεν είναι έγκυρο."

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Total Mass"
msgstr "Συνολικά:"

#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Το σώμα αυτό δε θα ληφθεί υπόψιν μέχρι να ορίσετε ένα πλέγμα (mesh)."

#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Οι αλλαγές μεγέθους σε SoftBody θα παρακαμφθούν από την μηχανή φυσικής κατά "
"την εκτέλεση.\n"
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."

#: scene/3d/spatial.cpp
#, fuzzy
msgid "Global Translation"
msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"

#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""

#: scene/3d/spatial.cpp
#, fuzzy
msgid "Gizmo"
msgstr "Μαραφέτια"

#: scene/3d/spatial_velocity_tracker.cpp
#, fuzzy
msgid "Track Physics Step"
msgstr "Kαρέ φυσικής %"

#: scene/3d/spring_arm.cpp
msgid "Spring Length"
msgstr ""

#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""

#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Μετατόπιση"

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την "
"εμφάνιση καρέ από το AnimatedSprite3D."

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"Το VehicleWheel δίνει ένα σύστημα τροχών για το VehicleBody. Παρακαλούμε "
"χρησιμοποιήστε το ως παιδί του VehicleBody."

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Per-Wheel Motion"
msgstr "Ροδέλα κάτω"

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Engine Force"
msgstr "Ηλεκτρονική τεκμηρίωση"

#: scene/3d/vehicle_body.cpp
msgid "Brake"
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid "Steering"
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr ""

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Use As Traction"
msgstr "Διαχωρισμός:"

#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr ""

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Wheel"
msgstr "Ροδέλα πάνω."

#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
msgstr ""

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Friction Slip"
msgstr "Συναρτήσεις"

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "Ορισμός έκφρασης"

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Max Force"
msgstr "Σφάλμα"

#: scene/3d/visibility_notifier.cpp
msgid "AABB"
msgstr ""

#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
msgstr "Ξαναδοκίμασε"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Override"
msgstr "Παρακάμπτει"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Overlay"
msgstr "Αλλαγές υλικού"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Cast Shadow"
msgstr "Δημιουργία Κόμβου Σκίασης"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Extra Cull Margin"
msgstr "Επιπλέον παράμετροι κλήσης:"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Baked Light"
msgstr "Προετοιμασία Lightmaps"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Generate Lightmap"
msgstr "Δημιουργία χαρτών φωτός"

#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""

#: scene/3d/visual_instance.cpp
msgid "LOD"
msgstr ""

#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Distance"
msgstr "Επιλογή απόστασης:"

#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
msgstr ""

#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
msgstr ""

#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
"Το WorldEnvironment απαιτεί τον ορισμό της ιδιότητας «Environment» για να "
"έχει ορατό αποτέλεσμα."

#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Μόνο ένα WorldEnvironment επιτρέπεται σε κάθε σκηνή (ή σύνολο κλωνοποιημένων "
"σκηνών)."

#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Αυτό το WorldEnvironment θα αγνοηθεί. Προσθέστε μια κάμερα (για 3d) ή ορίστε "
"το Background Mode αυτού του περιβάλλοντος σε Canvas (για 2d)."

#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Στον κόμβο BlendTree «%s», δεν βρέθηκε η κίνηση: «%s»"

#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "Δεν βρέθηκε η κίνηση: «%s»"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Mix Mode"
msgstr "Κόμβος μείξης"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadein Time"
msgstr "Χρόνος συνδιασμού (s):"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadeout Time"
msgstr "Χρόνος συνδιασμού (s):"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Auto Restart"
msgstr "Αυτόματη επανεκκίνηση:"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Autorestart"
msgstr "Αυτόματη επανεκκίνηση:"

#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
msgstr ""

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Random Delay"
msgstr "Τυχαία κλίση:"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Add Amount"
msgstr "Ποσότητα:"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Blend Amount"
msgstr "Ποσότητα:"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Seek Position"
msgstr "Ορισμός θέσης εισόδου καμπύλης"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Input Count"
msgstr "Προσθήκη Θύρας Εισόδου"

#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Xfade Time"
msgstr "Χρόνος συνδιασμού (s):"

#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Τόνος"

#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Auto Advance"
msgstr "Ορισμός αυτόματης προέλασης"

#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Advance Condition"
msgstr "Προχωρημένες Επιλογές"

#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation"
msgstr "Ορισμός Κίνησης"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Assigned Animation"
msgstr "Προσθήκη κίνησης"

#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Length"
msgstr "Αλλαγή Μήκους Κίνησης"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Position"
msgstr "Προσθήκη Σημείου Κίνησης"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Playback Options"
msgstr "Επιλογές Κλάσης:"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Default Blend Time"
msgstr "Προεπιλογή"

#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Στον κόμβο «%s», άκυρη κίνηση: «%s»."

#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Άκυρη κίνηση: «%s»."

#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Τίποτα δεν είναι συνδεδεμένο στην είσοδο «%s» του κόμβου «%s»."

#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Δεν έχει οριστεί ριζικό AnimationNode για το γράφημα."

#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "Δεν έχει οριστεί διαδρομή σε AnimationPlayer με κινήσεις."

#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
"Το όρισμα διαδρομής AnimationPlayer δεν οδηγεί σε κόμβο AnimationPlayer."

#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Ο ριζικός κόμβος AnimationPlayer δεν είναι έγκυρος."

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Tree Root"
msgstr "Δημιουργία Ριζικού Κόμβου:"

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Anim Player"
msgstr "Καρφίτσωμα AnimationPlayer"

#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "Track"
msgstr "Ιχνος"

#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
"Αυτός ο κόμβος έχει καταργηθεί. Χρησιμοποιήστε το AnimationTree αντ 'αυτού."

#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Playback"
msgstr "Αναπαραγωγή"

#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Master Player"
msgstr "Επικόλληση παραμέτρων"

#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Base Path"
msgstr "Διαδρομή Εξαγωγής"

#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Animation Path"
msgstr "Κίνηση"

#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Zero Y"
msgstr "Μηδέν"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Root Bone"
msgstr "Όνομα ριζικού κόμβου"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Tip Bone"
msgstr "Οστά"

#: scene/animation/skeleton_ik.cpp
msgid "Interpolation"
msgstr "Παρεμβολή"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Override Tip Basis"
msgstr "Παρακάμπτει"

#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
msgstr ""

#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
msgstr ""

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target Node"
msgstr "Επαναπροσδιορισμός Γονέα Κόμβου"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Max Iterations"
msgstr "Κάνε Συνάρτηση"

#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr ""

#: scene/animation/tween.cpp
#, fuzzy
msgid "Playback Speed"
msgstr "Αναπαραγωγή σκηνής"

#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "Στόχος"

#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Ratio"
msgstr "Λόγος Μεγέθυνσης"

#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
msgid "Stretch Mode"
msgstr "Επιλογή Λειτουργίας"

#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr ""

#: scene/gui/base_button.cpp
#, fuzzy
msgid "Shortcut In Tooltip"
msgstr "Προβολή Προέλευσης"

#: scene/gui/base_button.cpp
#, fuzzy
msgid "Action Mode"
msgstr "Λειτουργία Εικονιδίων"

#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""

#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr ""

#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
msgstr "Συντομεύσεις"

#: scene/gui/base_button.cpp
#, fuzzy
msgid "Group"
msgstr "Ομάδες"

#: scene/gui/button.cpp scene/gui/label.cpp
#, fuzzy
msgid "Clip Text"
msgstr "Αντιγραφή Κειμένου"

#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
msgstr ""

#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""

#: scene/gui/button.cpp
#, fuzzy
msgid "Expand Icon"
msgstr "Ανάπτυξη Όλων"

#: scene/gui/center_container.cpp
#, fuzzy
msgid "Use Top Left"
msgstr "Πάνω Αριστερά"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Χρώμα: #%s\n"
"LMB: Ορισμός χρώματος\n"
"RMB: Κατάργηση διαμόρφωσης"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Edit Alpha"
msgstr "Επεγεργασία πολυγώνου"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "HSV Mode"
msgstr "Επιλογή Λειτουργίας"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Deferred Mode"
msgstr "Αναβλημένη"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Enabled"
msgstr "Διαμορφώσεις"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Visible"
msgstr "Εναλλαγή Ορατότητας"

#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Επιλέξτε ένα χρώμα από το παράθυρο επεξεργασίας."

#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr "HSV"

#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr "Εναλλαγή δεκαεξαδικών και κωδικοποιημένων τιμών."

#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr "Προσθήκη τρέχοντος χρώματος στα προκαθορισμένα."

#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"Ένα Container μόνο του δεν έχει κάποια λειτουργία αν κάποια δέσμη ενεργειών "
"δεν ορίσει την τοποθέτηση των παιδιών του.\n"
"Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα "
"απλό Control."

#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Overrides"
msgstr "Παρακάμπτει"

#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"Το Hint Tooltip δεν θα εμφανιστεί, καθώς το Mouse Filter του Control είναι "
"«Ignore». Για επίλυση του προβλήματος, θέστε το Mouse Filter σε «Stop» ή "
"«Pass»."

#: scene/gui/control.cpp
#, fuzzy
msgid "Anchor"
msgstr "Μόνο Άγκυρες"

#: scene/gui/control.cpp
#, fuzzy
msgid "Grow Direction"
msgstr "Κατευθήνσεις"

#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Min Size"
msgstr "Μέγεθος περιγράμματος:"

#: scene/gui/control.cpp
#, fuzzy
msgid "Pivot Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/gui/control.cpp
#, fuzzy
msgid "Clip Content"
msgstr "Σταθερή"

#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""

#: scene/gui/control.cpp
msgid "Tooltip"
msgstr "Επεξήγηση εργαλείου"

#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Focus"
msgstr "Εστίαση στη διαδρομή"

#: scene/gui/control.cpp
msgid "Neighbour Left"
msgstr ""

#: scene/gui/control.cpp
msgid "Neighbour Top"
msgstr ""

#: scene/gui/control.cpp
msgid "Neighbour Right"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Neighbour Bottom"
msgstr "Κέντρο Κάτω"

#: scene/gui/control.cpp
msgid "Next"
msgstr "Επόμενο"

#: scene/gui/control.cpp
msgid "Previous"
msgstr "Προηγούμενο"

#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Default Cursor Shape"
msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλων ήχου."

#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Size Flags"
msgstr "Μέγεθος: "

#: scene/gui/control.cpp
#, fuzzy
msgid "Stretch Ratio"
msgstr "Επιλογή Λειτουργίας"

#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Type Variation"
msgstr "Ιδιότητες θέματος"

#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr ""

#: scene/gui/dialogs.cpp
#, fuzzy
msgid "Dialog"
msgstr "Διάλογος XForm"

#: scene/gui/dialogs.cpp
msgid "Hide On OK"
msgstr ""

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Ειδοποίηση!"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Παρακαλώ επιβεβαιώστε..."

#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Mode Overrides Title"
msgstr "Παρακάμπτει"

#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Απαιτείται η χρήση έγκυρης επέκτασης."

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Right Disconnects"
msgstr "Αποσύνδεση"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Scroll Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snap Distance"
msgstr "Επιλογή απόστασης:"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Min"
msgstr "Μεγέθυνση"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Max"
msgstr "Μεγέθυνση"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Step"
msgstr "Σμίκρυνση"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Show Zoom Label"
msgstr "Εμφάνιση Οστών"

#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Enable grid minimap."
msgstr "Ενεργοποίηση κουμπώματος"

#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Show Close"
msgstr "Εμφάνιση Οστών"

#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Επιλογή"

#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Υποβολή"

#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""

#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Columns"
msgstr "Ένταση"

#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Timers"
msgstr "Χρόνος"

#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
msgstr ""

#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow Reselect"
msgstr "Επαναφορά"

#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow RMB Select"
msgstr "Γέμισμα Επιλογής"

#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""

#: scene/gui/item_list.cpp
#, fuzzy
msgid "Auto Height"
msgstr "Δοκιμαστικά"

#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""

#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr ""

#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""

#: scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Scale"
msgstr "Τυχαία κλιμάκωση:"

#: scene/gui/item_list.cpp
#, fuzzy
msgid "Fixed Icon Size"
msgstr "Εμπρόσθια όψη"

#: scene/gui/label.cpp
#, fuzzy
msgid "V Align"
msgstr "Ανάθεση"

#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Visible Characters"
msgstr "Έγκυροι χαρακτήρες:"

#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Percent Visible"
msgstr "Εναλλαγή Ορατότητας"

#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr ""

#: scene/gui/label.cpp
msgid "Max Lines Visible"
msgstr ""

#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr ""

#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr ""

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Secret Character"
msgstr "Έγκυροι χαρακτήρες:"

#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Context Menu Enabled"
msgstr "Βοήθεια ανάλογα με τα συμφραζόμενα"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Virtual Keyboard Enabled"
msgstr "Φιλτράρισμα σημάτων"

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Clear Button Enabled"
msgstr "Φιλτράρισμα σημάτων"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Shortcut Keys Enabled"
msgstr "Συντομεύσεις"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Middle Mouse Paste Enabled"
msgstr "Φιλτράρισμα σημάτων"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Selecting Enabled"
msgstr "Μόνο στην επιλογή"

#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
msgstr ""

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Δεξί κουμπί"

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Placeholder"
msgstr "Φόρτωση ως μέσο κράτησης"

#: scene/gui/line_edit.cpp
msgid "Alpha"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Blink Speed"
msgstr "Ταχύτητα:"

#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""

#: scene/gui/menu_button.cpp
#, fuzzy
msgid "Switch On Hover"
msgstr "Τόνος"

#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Draw Center"
msgstr "Κέντρο"

#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Region Rect"
msgstr "Ορισμός ορθογωνίου περιοχής"

#: scene/gui/nine_patch_rect.cpp
#, fuzzy
msgid "Patch Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
msgstr ""

#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""

#: scene/gui/popup.cpp
#, fuzzy
msgid "Popup"
msgstr "Συμπλήρωση"

#: scene/gui/popup.cpp
#, fuzzy
msgid "Exclusive"
msgstr "Περιοκτικός"

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Τα αναδυόμενα στοιχεία (Popup) θα είναι κρυμμένα μέχρι την κλήση μιας από "
"τις συναρτήσεις popup*(). Η εμφάνιση τους για επεξεργασία είναι αποδεκτή, "
"αλλά θα εξαφανιστούν κατά την εκτέλεση."

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Item Selection"
msgstr "Κεντράρισμα Επιλογής"

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Checkable Item Selection"
msgstr "GridMap Διαγραφή επιλογής"

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On State Item Selection"
msgstr "Διαγραφή επιλογής"

#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr ""

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Allow Search"
msgstr "Αναζήτηση"

#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
msgstr "Πρόσφατα:"

#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
"Εάν το «Exp Edit» είναι ενεργό, το «Min Value» πρέπει να είναι μεγαλύτερο "
"του 0."

#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Min Value"
msgstr "(τιμή)"

#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Max Value"
msgstr "Τιμή"

#: scene/gui/range.cpp
#, fuzzy
msgid "Page"
msgstr "Σελίδα: "

#: scene/gui/range.cpp
#, fuzzy
msgid "Exp Edit"
msgstr "Επεξεργασία"

#: scene/gui/range.cpp
#, fuzzy
msgid "Rounded"
msgstr "Ομάδες"

#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr ""

#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr ""

#: scene/gui/reference_rect.cpp
#, fuzzy
msgid "Border Color"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border Width"
msgstr "Εικονοστοιχεία Περιγράμματος"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Relative Index"
msgstr "Δείκτης Z"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Absolute Index"
msgstr "Αυτόματη Στοιχειοθέτηση"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Elapsed Time"
msgstr "Χρόνοι ανάμειξης:"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Env"
msgstr "Τέλος"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Character"
msgstr "Έγκυροι χαρακτήρες:"

#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""

#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr ""

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Tab Size"
msgstr "Μέγεθος: "

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Fit Content Height"
msgstr "Ζωγράφισμα Βαρών Οστών"

#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr ""

#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr ""

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Selection Enabled"
msgstr "Μόνο στην επιλογή"

#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Override Selected Font Color"
msgstr "Τρέχων Προφίλ:"

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "Μετακίνηση εφέ διαύλου ήχου"

#: scene/gui/scroll_bar.cpp
#, fuzzy
msgid "Custom Step"
msgstr "Αποκοπή κόμβων"

#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
"Το ScrollContainer είναι σχεδιασμένο να λειτουργεί με μοναδικό παιδί τύπου "
"Control.\n"
"Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control με "
"προσαρμοσμένο ελάχιστο μέγεθος."

#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Follow Focus"
msgstr "Συμπλήρωση επιφάνειας"

#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Horizontal Enabled"
msgstr "Οριζόντια:"

#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Vertical Enabled"
msgstr "Φιλτράρισμα σημάτων"

#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""

#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr ""

#: scene/gui/slider.cpp
#, fuzzy
msgid "Tick Count"
msgstr "Επιλογή χρώματος"

#: scene/gui/slider.cpp
#, fuzzy
msgid "Ticks On Borders"
msgstr "Μετονομασία καταλόγου:"

#: scene/gui/spin_box.cpp
#, fuzzy
msgid "Prefix"
msgstr "Πρόθεμα:"

#: scene/gui/spin_box.cpp
#, fuzzy
msgid "Suffix"
msgstr "Επίθεμα:"

#: scene/gui/split_container.cpp
#, fuzzy
msgid "Split Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Collapsed"
msgstr "Σύμπτυξη Όλων"

#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
msgstr "Εναλλαγή ορατότητας"

#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
msgstr ""

#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Current Tab"
msgstr "Τρέχων:"

#: scene/gui/tab_container.cpp
#, fuzzy
msgid "Tabs Visible"
msgstr "Εναλλαγή Ορατότητας"

#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
msgstr ""

#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Drag To Rearrange Enabled"
msgstr "Μεταφορά & απόθεση για αναδιάταξη."

#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
msgstr ""

#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""

#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Readonly"
msgstr ""

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Bookmark Gutter"
msgstr "Αγαπημένα"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Breakpoint Gutter"
msgstr "Παράλειψη Σημείων Διακοπής"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Fold Gutter"
msgstr "Φάκελος:"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Μόνο στην επιλογή"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
msgstr "Ενεργοποίηση"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Wrap Enabled"
msgstr "Ενεργοποίηση"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Vertical"
msgstr "Κάθετα:"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Horizontal"
msgstr "Οριζόντια:"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw"
msgstr "Κλήσεις σχεδίασης"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Block Mode"
msgstr "Ξεκλείδωμα Κόμβου"

#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr ""

#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""

#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Focused"
msgstr "Εστίαση στη διαδρομή"

#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Click Mask"
msgstr "Λειτουργία Σύγκρουσης"

#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Expand"
msgstr "Ανάπτυξη Όλων"

#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr ""

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Over"
msgstr "Αντικατάσταση"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Progress"
msgstr "Ιδιότητες θέματος"

#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
msgstr ""

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Λειτουργία Αναπαραγωγής:"

#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""

#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Initial Angle"
msgstr "Αρχικοποιήστε"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Degrees"
msgstr "Περιστροφή %s μοίρες."

#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Center Offset"
msgstr "Κέντρο Αριστερά"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Nine Patch Stretch"
msgstr "Μέθοδος παρεμβολής"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Left"
msgstr "Ορισμός Περιθωρίου"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Top"
msgstr "Ορισμός Περιθωρίου"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Right"
msgstr "Ορισμός Περιθωρίου"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Bottom"
msgstr "Επιλογή Λειτουργίας"

#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""

#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Άλλο)"

#: scene/gui/tree.cpp
#, fuzzy
msgid "Column Titles Visible"
msgstr "Εναλλαγή Ορατότητας"

#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Folding"
msgstr "Απενεργοποιημένο Κουμπί"

#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Root"
msgstr "Δημιουργία Ριζικού Κόμβου:"

#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""

#: scene/gui/video_player.cpp
#, fuzzy
msgid "Audio Track"
msgstr "Προσθήκη κομματιού"

#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
msgstr ""

#: scene/gui/video_player.cpp
#, fuzzy
msgid "Buffering Msec"
msgstr "Πίσω όψη"

#: scene/gui/video_player.cpp
#, fuzzy
msgid "Stream Position"
msgstr "Ορισμός θέσης εισόδου καμπύλης"

#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch Shrink"
msgstr "Επιλογή Λειτουργίας"

#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Follow Viewport"
msgstr "Εμφάνιση Οπτικής Γωνίας"

#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
msgstr "Λήψη"

#: scene/main/http_request.cpp
#, fuzzy
msgid "Download Chunk Size"
msgstr "Λήψη"

#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr ""

#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr ""

#: scene/main/http_request.cpp
#, fuzzy
msgid "Timeout"
msgstr "Λήξη χρονικού ορίου."

#: scene/main/node.cpp
msgid ""
"Setting node name '%s' to be unique within scene for '%s', but it's already "
"claimed by '%s'. This node is no longer set unique."
msgstr ""

#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Ονομασμένο Διαχωριστικό"

#: scene/main/node.cpp
msgid "Name Casing"
msgstr ""

#: scene/main/node.cpp
#, fuzzy
msgid "Editor Description"
msgstr "Περιγραφή"

#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: scene/main/node.cpp
#, fuzzy
msgid "Physics Interpolation Mode"
msgstr "Μέθοδος παρεμβολής"

#: scene/main/node.cpp
#, fuzzy
msgid "Display Folded"
msgstr "Εμφάνιση χωρίς σκιές"

#: scene/main/node.cpp
#, fuzzy
msgid "Filename"
msgstr "Μετονομασία"

#: scene/main/node.cpp
#, fuzzy
msgid "Owner"
msgstr "Ιδιοκτήτες του:"

#: scene/main/node.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer"
msgstr "Ορισμός πολλών:"

#: scene/main/node.cpp
#, fuzzy
msgid "Custom Multiplayer"
msgstr "Ορισμός πολλών:"

#: scene/main/node.cpp
#, fuzzy
msgid "Process Priority"
msgstr "Επεξεργασία Προτεραιότητας"

#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
msgstr "Πάνω Αριστερά"

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Collisions Hint"
msgstr "Λειτουργία Σύγκρουσης"

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Navigation Hint"
msgstr "Δημιουργία Πλοήγησης"

#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
msgstr "Νέα Ρίζα Σκηνής"

#: scene/main/scene_tree.cpp
msgid "Root"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer Poll"
msgstr "Ορισμός πολλών:"

#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Contact Color"
msgstr "Επιλογή χρώματος"

#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Disabled Geometry Color"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr ""

#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#, fuzzy
msgid "Draw 2D Outlines"
msgstr "Δημιουργία περιγράμματος"

#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Reflections"
msgstr "Κατευθύνσεις"

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Atlas Size"
msgstr "Μέγεθος περιγράμματος:"

#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
msgstr ""

#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Use FXAA"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""

#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""

#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Default Environment"
msgstr "Εμφάνιση περιβάλλοντος"

#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"Το προεπιλεγμένο περιβάλλον, όπως έχει ορισθεί στις ρυθμίσεις έργου "
"(Rendering -> Environment -> Default Environment) δεν μπορούσε να φορτωθεί."

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Enable Object Picking"
msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού"

#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""

#: scene/main/timer.cpp
#, fuzzy
msgid "Autostart"
msgstr "Αυτόματη επανεκκίνηση:"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Viewport Path"
msgstr "Διαδρομή Εξαγωγής"

#: scene/main/viewport.cpp
#, fuzzy
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"Το μέγεθος της οπτικής γωνίας πρέπει να είναι μεγαλύτερο του 0 για να γίνει "
"απόδοση."

#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""

#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Size Override Stretch"
msgstr "Παρακάμπτει"

#: scene/main/viewport.cpp
msgid "Own World"
msgstr ""

#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""

#: scene/main/viewport.cpp
msgid "World 2D"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Transparent BG"
msgstr "Μετατόπιση"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Handle Input Locally"
msgstr "Αλλαγή τιμής εισόδου"

#: scene/main/viewport.cpp
msgid "FXAA"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Debanding"
msgstr "Δεσμός"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable 3D"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Keep 3D Linear"
msgstr "Αριστερή Γραμμική"

#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "Αποσφαλμάτωση"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Render Target"
msgstr "Μέθοδος Απόδοσης:"

#: scene/main/viewport.cpp
msgid "V Flip"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Clear Mode"
msgstr "Λειτουργία Χάρακα"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 2D"
msgstr "Ενεργοποίηση"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 3D"
msgstr "Ενεργοποίηση"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Object Picking"
msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable Input"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shadow Atlas"
msgstr "Νέος Άτλαντας"

#: scene/main/viewport.cpp
msgid "Quad 0"
msgstr ""

#: scene/main/viewport.cpp
msgid "Quad 1"
msgstr ""

#: scene/main/viewport.cpp
msgid "Quad 2"
msgstr ""

#: scene/main/viewport.cpp
msgid "Quad 3"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Canvas Transform"
msgstr "Εκκαθάριση Μετασχηματισμού"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Global Canvas Transform"
msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"

#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr ""

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Swap OK Cancel"
msgstr "Άκυρο"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Layer Names"
msgstr "Όνομα"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "2D Render"
msgstr "Μέθοδος Απόδοσης:"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "3D Render"
msgstr "Μέθοδος Απόδοσης:"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "2D Physics"
msgstr "Kαρέ φυσικής %"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "3D Physics"
msgstr "Kαρέ φυσικής %"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "2D Navigation"
msgstr "Πλοήγηση"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "3D Navigation"
msgstr "Πλοήγηση"

#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom"
msgstr "Αποκοπή κόμβων"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom Font"
msgstr "Αποκοπή κόμβων"

#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
#, fuzzy
msgid "Mix Rate"
msgstr "Κόμβος μείξης"

#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
msgstr ""

#: scene/resources/concave_polygon_shape_2d.cpp
#, fuzzy
msgid "Segments"
msgstr "Ορίσματα κύριας σκηνής:"

#: scene/resources/curve.cpp
#, fuzzy
msgid "Bake Resolution"
msgstr "Μισή ανάλυση"

#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "Επιλογή χρώματος"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Pressed"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Hover"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Focus"
msgstr "Συμπλήρωση επιφάνειας"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Disabled"
msgstr "Η περικοπή είναι απενεργοποιημένη"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Separation"
msgstr "Διαχωρισμός:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Underline Spacing"
msgstr "Επανάληψη κίνησης"

#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Arrow Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Hover Pressed"
msgstr "Προρύθμιση"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked Disabled"
msgstr "Επιλογή στοιχείου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Unchecked"
msgstr "Επιλεγμένο στοιχείο"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Unchecked Disabled"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Radio Checked"
msgstr "Επιλεγμένο στοιχείο"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Radio Checked Disabled"
msgstr "(Απενεργοποίηση Επεξεργαστή)"

#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Hover Pressed"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Check V Adjust"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "On Disabled"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Off"
msgstr "Μετατόπιση:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Off Disabled"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Shadow"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Outline Modulate"
msgstr "Εξανάγκασε τονισμό άσπρου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset X"
msgstr "Μετατόπιση Πλέγματος X:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset Y"
msgstr "Μετατόπιση Πλέγματος Y:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow As Outline"
msgstr "Προηγούμενο επίπεδο"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Selected"
msgstr "Ξεκλείδωσε το Επιλεγμένο"

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Uneditable"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Cursor Color"
msgstr "Αποκοπή κόμβων"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color"
msgstr "Φιλτράρισμα σημάτων"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color Pressed"
msgstr "Φιλτράρισμα σημάτων"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Minimum Spaces"
msgstr "Κύρια σκηνή"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG"
msgstr "B"

#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab"
msgstr "Καρτέλα 1"

#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Space"
msgstr "Κύρια σκηνή"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folded"
msgstr "Φάκελος:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Fold"
msgstr "Φάκελος:"

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Lines"
msgstr "Αντιγραφή Επιλογής"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Max Width"
msgstr "Αντιγραφή Επιλογής"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Scroll Width"
msgstr "Εισαγωγή σκηνής"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Focus"
msgstr "Συμπλήρωση επιφάνειας"

#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Highlight"
msgstr "Επισημαντής Σύνταξης"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Pressed"
msgstr "Προρύθμιση"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Increment"
msgstr "Εμφάνιση περιβάλλοντος"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Increment Highlight"
msgstr "Επισημαντής Σύνταξης"

#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Pressed"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Decrement Highlight"
msgstr "Επισημαντής Σύνταξης"

#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Pressed"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Slider"
msgstr "Λειτουργία Σύγκρουσης"

#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area Highlight"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Disabled"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/resources/default_theme/default_theme.cpp
msgid "Tick"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Updown"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scaleborder Size"
msgstr "Εικονοστοιχεία Περιγράμματος"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Font"
msgstr "Προσθήκη Σημείου Κόμβου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Color"
msgstr "Επόμενο πάτωμα"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Height"
msgstr "Δοκιμαστικά"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Highlight"
msgstr "Κατευθήνσεις"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close H Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close V Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Parent Folder"
msgstr "Δημιουργία φακέλου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Toggle Hidden"
msgstr "Εναλλαγή κρυμμένων αρχείων"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Panel Disabled"
msgstr "Η περικοπή είναι απενεργοποιημένη"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Labeled Separator Left"
msgstr "Ονομασμένο Διαχωριστικό"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Labeled Separator Right"
msgstr "Ονομασμένο Διαχωριστικό"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Separator"
msgstr "Τελεστής χρώματος."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Accel"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Separator"
msgstr "Τελεστής χρώματος."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "V Separation"
msgstr "Διαχωρισμός:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Frame"
msgstr "Επιλογή Καρέ"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Frame"
msgstr "Προεπιλεγμένο"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Focus"
msgstr "Προεπιλεγμένο"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment Focus"
msgstr "Υποβολή"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint"
msgstr "Σημεία Διακοπής"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Resizer"
msgstr "Αλλαγή μεγέθους πίνακα"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Color"
msgstr "Χρώμα"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Resizer Color"
msgstr "Χρώμα"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Port Offset"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG Focus"
msgstr "Εστίαση στη διαδρομή"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Focus"
msgstr "Επιλογή"

#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Unfocused"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button Pressed"
msgstr "Προρύθμιση"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Normal"
msgstr "Εναλλαγή Κουμπιού"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Pressed"
msgstr "Εναλλαγή Κουμπιού"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Hover"
msgstr "Εναλλαγή Κουμπιού"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button"
msgstr "Αποκοπή κόμβων"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Pressed"
msgstr "Επιλογές διαύλου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Hover"
msgstr "Αποκοπή κόμβων"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Select Arrow"
msgstr "Επιλογή όλων"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Arrow Collapsed"
msgstr "Σύμπτυξη Όλων"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Font"
msgstr "Εναλλαγή Κουμπιού"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Color"
msgstr "Μόνο στην επιλογή"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Guide Color"
msgstr "Επιλογή χρώματος"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Drop Position Color"
msgstr "Θέση αγκύρωσης"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Relationship Line Color"
msgstr "Τρέχουσα σκηνή"

#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Font Highlight"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Item Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button Margin"
msgstr "Κουμπί"

#: scene/resources/default_theme/default_theme.cpp
msgid "Draw Relationship Lines"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Draw Guides"
msgstr "Εμφάνιση Οδηγιών"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Border"
msgstr "Κάθετα:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Speed"
msgstr "Μετατόπιση Πλέγματος:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Icon Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Separation"
msgstr "Διαχωρισμός:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab FG"
msgstr "Καρτέλα 1"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab BG"
msgstr "Καρτέλα 1"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab Disabled"
msgstr "Απενεργοποιημένο Στοιχείο"

#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
msgstr "Μενού"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Menu Highlight"
msgstr "Κατευθήνσεις"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color FG"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color BG"
msgstr "Αφαίρεση στοιχείων κλάσης"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Side Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Top Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align FG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align BG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Large"
msgstr "Στόχος"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder"
msgstr "Φάκελος:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder Icon Modulate"
msgstr "Εξανάγκασε τονισμό άσπρου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "File Icon Modulate"
msgstr "Λειτουργία Εικονιδίων"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Files Disabled"
msgstr "Η περικοπή είναι απενεργοποιημένη"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "SV Width"
msgstr "Ευρεία Αριστερά"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "SV Height"
msgstr "Φως"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Width"
msgstr "Ευρεία Αριστερά"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Label Width"
msgstr "Ευρεία Αριστερά"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Screen Picker"
msgstr "Τελεστής οθόνης."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Add Preset"
msgstr "Φόρτωση Διαμόρφωσης"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Hue"
msgstr "Επεξεργασία Θέματος"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Sample"
msgstr "Χρώμα"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset BG"
msgstr "Προρύθμιση"

#: scene/resources/default_theme/default_theme.cpp
msgid "Overbright Indicator"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset FG"
msgstr "Προρύθμιση"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset BG Icon"
msgstr "Προρύθμιση"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Normal Font"
msgstr "Μορφή"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bold Font"
msgstr "Προσθήκη Σημείου Κόμβου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Italics Font"
msgstr "Κύρια σκηνή"

#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mono Font"
msgstr "Κύρια σκηνή"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table H Separation"
msgstr "Διαχωρισμός:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table V Separation"
msgstr "Διαχωρισμός:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Left"
msgstr "Ορισμός Περιθωρίου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Top"
msgstr "Ορισμός Περιθωρίου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Right"
msgstr "Στοιχειοθέτηση Δεξιά"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Bottom"
msgstr "Επιλογή Λειτουργίας"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Autohide"
msgstr "Αυτόματο κόψιμο"

#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "More"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grid Minor"
msgstr "Επιλογή χρώματος"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grid Major"
msgstr "Χάρτης δικτύου"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Fill"
msgstr "Μόνο στην επιλογή"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Stroke"
msgstr "Επιλογή ιδιότητας"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Activity"
msgstr "Ενέργεια"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bezier Len Pos"
msgstr "Μετακίνηση σημείου Bezier"

#: scene/resources/default_theme/default_theme.cpp
msgid "Bezier Len Neg"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Horizontal"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Port Grab Distance Vertical"
msgstr "Στιγμιότυπο"

#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Override Oversampling"
msgstr "Παρακάμπτει"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Εστίαση στη διαδρομή"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Size"
msgstr "Μέγεθος περιγράμματος:"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Color"
msgstr "Συναρτήσεις"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Mipmaps"
msgstr "Σήματα"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Extra Spacing"
msgstr "Επιλογές υφής"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Char"
msgstr "Έγκυροι χαρακτήρες:"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
msgstr "Σύνδεση Δεδομένων Κόμβων"

#: scene/resources/environment.cpp
msgid "Background"
msgstr ""

#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Custom FOV"
msgstr "Αποκοπή κόμβων"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Orientation"
msgstr "Άνοιγμα Τεκμηρίωσης"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation"
msgstr "Βήμα Περιστροφής:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation Degrees"
msgstr "Περιστροφή %s μοίρες."

#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr ""

#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Ambient Light"
msgstr "Στοιχειοθέτηση Δεξιά"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Contribution"
msgstr "Κίνηση"

#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Color"
msgstr "Αρχείο αποθήκευσης:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Amount"
msgstr "Ποσότητα:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Enabled"
msgstr "Βάθος"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Begin"
msgstr "Βάθος"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth End"
msgstr "Βάθος"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Curve"
msgstr "Διαίρεση Καμπύλης"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Enabled"
msgstr "Φιλτράρισμα σημάτων"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Curve"
msgstr "Διαίρεση Καμπύλης"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Enabled"
msgstr "Φιλτράρισμα σημάτων"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Min"
msgstr "Φως"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Max"
msgstr "Φως"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Curve"
msgstr "Διαίρεση Καμπύλης"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Tonemap"
msgstr "Ανακατευθύνσεις"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Exposure"
msgstr "Εξαγωγή"

#: scene/resources/environment.cpp
msgid "White"
msgstr ""

#: scene/resources/environment.cpp
msgid "Auto Exposure"
msgstr ""

#: scene/resources/environment.cpp
msgid "Min Luma"
msgstr ""

#: scene/resources/environment.cpp
msgid "Max Luma"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "SS Reflections"
msgstr "Μεγέθυνση επιλογής"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Max Steps"
msgstr "Βήμα"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade In"
msgstr "Εμφάνιση σε (δευτερόλεπτα):"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Fade Out"
msgstr "Απόκρυψη σε (δευτερόλεπτα):"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Tolerance"
msgstr "Βάθος"

#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr ""

#: scene/resources/environment.cpp
msgid "SSAO"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Radius 2"
msgstr "Ακτίνα:"

#: scene/resources/environment.cpp
msgid "Intensity 2"
msgstr ""

#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Light Affect"
msgstr "Ευρεία Δεξιά"

#: scene/resources/environment.cpp
#, fuzzy
msgid "AO Channel Affect"
msgstr "Αποσφαλμάτωση Καναλιού UV"

#: scene/resources/environment.cpp
msgid "Blur"
msgstr ""

#: scene/resources/environment.cpp
msgid "Edge Sharpness"
msgstr ""

#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""

#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Distance"
msgstr "Επιλογή απόστασης:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Transition"
msgstr "Μετάβαση: "

#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""

#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Levels"
msgstr "Προγραμματιστές"

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
msgstr ""

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
msgstr ""

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
msgstr ""

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
msgstr ""

#: scene/resources/environment.cpp
msgid "5"
msgstr ""

#: scene/resources/environment.cpp
msgid "6"
msgstr ""

#: scene/resources/environment.cpp
msgid "7"
msgstr ""

#: scene/resources/environment.cpp
msgid "Bloom"
msgstr "άνθηση"

#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr ""

#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "HDR Scale"
msgstr "Κλιμάκωση:"

#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
msgstr ""

#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Brightness"
msgstr "Φως"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Saturation"
msgstr "Διαχωρισμός:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Color Correction"
msgstr "Συνάρτηση χρώματος."

#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Πρόσφατα:"

#: scene/resources/font.cpp
#, fuzzy
msgid "Distance Field"
msgstr "Λειτουργία χωρίς διάσπαση προσοχής"

#: scene/resources/gradient.cpp
#, fuzzy
msgid "Raw Data"
msgstr "Βάθος"

#: scene/resources/gradient.cpp
#, fuzzy
msgid "Offsets"
msgstr "Μετατόπιση:"

#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""

#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Depth"
msgstr "Βάθος"

#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Data"
msgstr "Βάθος"

#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Επόμενο επίπεδο"

#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Unshaded"
msgstr "Εμφάνιση χωρίς σκιές"

#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Lighting"
msgstr "Κατευθήνσεις"

#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Εμπρόσθια όψη"

#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr ""

#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""

#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Disable Ambient Light"
msgstr "Στοιχειοθέτηση Δεξιά"

#: scene/resources/material.cpp
#, fuzzy
msgid "Ensure Correct Normals"
msgstr "Ο μετασχηματισμός ματαιώθηκε."

#: scene/resources/material.cpp
msgid "Albedo Tex MSDF"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Κορυφή"

#: scene/resources/material.cpp
msgid "Use As Albedo"
msgstr ""

#: scene/resources/material.cpp
msgid "Is sRGB"
msgstr ""

#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Parameters"
msgstr "Αλλαγη Παραμέτρου"

#: scene/resources/material.cpp
#, fuzzy
msgid "Diffuse Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: scene/resources/material.cpp
#, fuzzy
msgid "Specular Mode"
msgstr "Λειτουργία Χάρακα"

#: scene/resources/material.cpp
#, fuzzy
msgid "Depth Draw Mode"
msgstr "Μέθοδος παρεμβολής"

#: scene/resources/material.cpp
#, fuzzy
msgid "Line Width"
msgstr "Ευρεία Αριστερά"

#: scene/resources/material.cpp
#, fuzzy
msgid "Point Size"
msgstr "Εμπρόσθια όψη"

#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Mode"
msgstr "Λειτουργία Χάρακα"

#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Keep Scale"
msgstr "Λειτουργία Χάρακα"

#: scene/resources/material.cpp
msgid "Grow"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Grow Amount"
msgstr "Ποσότητα:"

#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Σωματίδια"

#: scene/resources/material.cpp
#, fuzzy
msgid "H Frames"
msgstr "Καρέ %"

#: scene/resources/material.cpp
#, fuzzy
msgid "V Frames"
msgstr "Καρέ %"

#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""

#: scene/resources/material.cpp
msgid "Metallic"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Texture Channel"
msgstr "TextureRegion"

#: scene/resources/material.cpp
#, fuzzy
msgid "Emission"
msgstr "Μάσκα εκπομπής"

#: scene/resources/material.cpp
msgid "On UV2"
msgstr ""

#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""

#: scene/resources/material.cpp
msgid "Rim"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Εκκαθάριση"

#: scene/resources/material.cpp
msgid "Gloss"
msgstr ""

#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""

#: scene/resources/material.cpp
msgid "Flowmap"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Ambient Occlusion"
msgstr "Έμφραξη"

#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Min Layers"
msgstr "Στρώμα"

#: scene/resources/material.cpp
#, fuzzy
msgid "Max Layers"
msgstr "Στρώμα"

#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Flip Binormal"
msgstr "Αναστροφή Οριζόντια"

#: scene/resources/material.cpp
msgid "Subsurf Scatter"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Transmission"
msgstr "Μετάβαση: "

#: scene/resources/material.cpp
msgid "Refraction"
msgstr "Διάθλαση"

#: scene/resources/material.cpp
msgid "Detail"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "UV Layer"
msgstr "Στρώμα"

#: scene/resources/material.cpp
#, fuzzy
msgid "UV1"
msgstr "UV"

#: scene/resources/material.cpp
msgid "Triplanar"
msgstr ""

#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "UV2"
msgstr "UV"

#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Λειτουργία Προτεραιότητας"

#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: scene/resources/mesh.cpp
#, fuzzy
msgid "Lightmap Size Hint"
msgstr "Προετοιμασία Lightmaps"

#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""

#: scene/resources/mesh_library.cpp
#, fuzzy
msgid "Mesh Transform"
msgstr "Μετασχηματισμός"

#: scene/resources/mesh_library.cpp
#, fuzzy
msgid "NavMesh Transform"
msgstr "Εκκαθάριση Μετασχηματισμού"

#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
msgstr "Τελεστής χρώματος."

#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Format"
msgstr "Ο μετασχηματισμός ματαιώθηκε."

#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
msgstr ""

#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Instance Count"
msgstr "Στιγμιότυπο"

#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sampling"
msgstr "Κλιμάκωση: "

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Partition Type"
msgstr "Ορισμός τύπου μεταβλητής"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Parsed Geometry Type"
msgstr "Ανάλυση γεωμετρίας..."

#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Source Group Name"
msgstr "Πηγή"

#: scene/resources/navigation_mesh.cpp
msgid "Cells"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Agents"
msgstr "Ορίσματα κύριας σκηνής:"

#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Regions"
msgstr "Περιοχή"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Merge Size"
msgstr "Συγχώνευση από σκηνή"

#: scene/resources/navigation_mesh.cpp
msgid "Edges"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Max Error"
msgstr "Σφάλμα"

#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Details"
msgstr "Φόρτωση προεπιλογής"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Distance"
msgstr "Επιλογή απόστασης:"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Max Error"
msgstr "Δειγματολήπτης"

#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Walkable Low Height Spans"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB"
msgstr "Δημιουρία AABB"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB Offset"
msgstr "Μετατόπιση:"

#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""

#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""

#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Polygon Points"
msgstr "Πολύγωνα"

#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Hole Points"
msgstr "Μετακίνηση Σημείων"

#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr ""

#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""

#: scene/resources/particles_material.cpp
msgid "Divisor"
msgstr ""

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Size Modifier"
msgstr "Ταχύτητα ελεύθερου κοιτάγματος"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Modifier"
msgstr "Αργός Τροποποιητής Ελεύθερου Κοιτάγματος"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Texture"
msgstr "Σημεία εκπομπής:"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
msgstr "Πηγή εκπομπής: "

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Texture"
msgstr "Επεξεργασία Θέματος"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Count"
msgstr "Προσθήκη Θύρας Εισόδου"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Random"
msgstr "Λόγος μεγέθυνσης:"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Curve"
msgstr "κλείσιμο καμπύλης"

#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr ""

#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr ""

#: scene/resources/plane_shape.cpp
#, fuzzy
msgid "Plane"
msgstr "Επίπεδο:"

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Flip Faces"
msgstr "Αναστροφή Οριζόντια"

#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr ""

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Top Radius"
msgstr "Ακτίνα:"

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Bottom Radius"
msgstr "Κάτω Δεξιά"

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Left To Right"
msgstr "Πάνω Δεξιά"

#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Curve Step"
msgstr "Διαίρεση Καμπύλης"

#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""

#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr ""

#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""

#: scene/resources/skin.cpp
#, fuzzy
msgid "Bind Count"
msgstr "Προσθήκη Θύρας Εισόδου"

#: scene/resources/skin.cpp
#, fuzzy
msgid "Bind"
msgstr "Δεσμός"

#: scene/resources/skin.cpp
#, fuzzy
msgid "Bone"
msgstr "Οστά"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
msgstr "Μέγεθος περιγράμματος:"

#: scene/resources/sky.cpp
msgid "Panorama"
msgstr ""

#: scene/resources/sky.cpp
#, fuzzy
msgid "Top Color"
msgstr "Επόμενο πάτωμα"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Horizon Color"
msgstr "Αρχείο αποθήκευσης:"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Ground"
msgstr "Ομάδες"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Bottom Color"
msgstr "Αγαπημένα"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Sun"
msgstr "Εκτέλεση"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Latitude"
msgstr "Αντικατάσταση"

#: scene/resources/sky.cpp
msgid "Longitude"
msgstr ""

#: scene/resources/sky.cpp
msgid "Angle Min"
msgstr ""

#: scene/resources/sky.cpp
msgid "Angle Max"
msgstr ""

#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
msgstr "Ορισμός Περιθωρίου"

#: scene/resources/style_box.cpp
#, fuzzy
msgid "Expand Margin"
msgstr "Ανάπτυξη Όλων"

#: scene/resources/style_box.cpp
msgid "Skew"
msgstr ""

#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου"

#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Grow End"
msgstr ""

#: scene/resources/texture.cpp
#, fuzzy
msgid "Load Path"
msgstr "Φόρτωση Διαμόρφωσης"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Base Texture"
msgstr "Αφαίρεση Υφής"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Image Size"
msgstr "Σελίδα: "

#: scene/resources/texture.cpp
#, fuzzy
msgid "Side"
msgstr "Εμφάνιση Οδηγιών"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Front"
msgstr "Εμπρόσθια όψη"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Back"
msgstr "Επιστροφή"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "Λειτουργία Κλιμάκωσης"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Lossy Storage Quality"
msgstr "Καταγραφή"

#: scene/resources/texture.cpp
#, fuzzy
msgid "From"
msgstr "Λειτουργία Αναπαραγωγής:"

#: scene/resources/texture.cpp
#, fuzzy
msgid "To"
msgstr "Κορυφή"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Base"
msgstr "Αλλαγή βασικού τύπου"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Current Frame"
msgstr "Όνομα τρέχουσας σκηνής"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Pause"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr ""

#: scene/resources/texture.cpp
#, fuzzy
msgid "Camera Is Active"
msgstr "Διάκριση πεζών-κεφαλαίων"

#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Προεπιλεγμένο"

#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
msgstr ""

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Depth Draw"
msgstr "Μέθοδος παρεμβολής"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Cull"
msgstr "Λειτουργία Χάρακα"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Diffuse"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Async"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Modes"
msgstr "Λειτουργία Μετακίνησης Κάμερας"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input Name"
msgstr "Χάρτης εισόδου"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Uniform Name"
msgstr "Αλλαγή Ονόματος Ενιαίας Μεταβλητής"

#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Άκυρη πηγή για προεπισκόπηση."

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Άκυρη πηγή προγράμματος σκίασης."

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture Type"
msgstr "TextureRegion"

#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value Enabled"
msgstr "Προφίλ Χαρακτηριστικών του Godot"

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value"
msgstr "Αλλαγή τιμής εισόδου"

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Color Default"
msgstr "Φόρτωση προεπιλογής"

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Άκυρη συνάρτηση σύγκρισης για αυτόν τον τύπο."

#: scene/resources/world.cpp
#, fuzzy
msgid "Fallback Environment"
msgstr "Εμφάνιση περιβάλλοντος"

#: scene/resources/world.cpp
#, fuzzy
msgid "Scenario"
msgstr "Σκηνή"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation Map"
msgstr "Πλοήγηση"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity Vector"
msgstr "Ανανέωση Προεπισκόπησης"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Linear Damp"
msgstr "Αριστερή Γραμμική"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""

#: scene/resources/world.cpp
#, fuzzy
msgid "Default Map Up"
msgstr "Προεπιλεγμένο Βήμα Κινητής Υποδιαστολής"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Cell Size"
msgstr "Ανανέωση Προεπισκόπησης"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Cell Height"
msgstr "Δοκιμαστικά"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Edge Connection Margin"
msgstr "Επεξεργασία Σύνδεσης:"

#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""

#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr ""

#: servers/arvr/arvr_interface.cpp
#, fuzzy
msgid "Is Initialized"
msgstr "Αρχικοποιήστε"

#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""

#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr ""

#: servers/arvr_server.cpp
#, fuzzy
msgid "Primary Interface"
msgstr "Περιβάλλον χρήστη"

#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
msgstr "Στοιχείο επιλογής"

#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Random Pitch"
msgstr "Τυχαία κλίση:"

#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#, fuzzy
msgid "Depth (ms)"
msgstr "Βάθος"

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
#, fuzzy
msgid "Pan"
msgstr "Επίπεδο:"

#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr ""

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr ""

#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Release (ms)"
msgstr "Διανομή"

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Μείξη"

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "Feedback"
msgstr "Αποστολή Σχολίων Τεκμηρίωσης"

#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Low-pass"
msgstr "Παράκαμψη"

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr ""

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr ""

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr ""

#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Post Gain"
msgstr "Μετά"

#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Πόρος"

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr ""

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr ""

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr ""

#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr ""

#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr ""

#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr ""

#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "FFT Size"
msgstr "Μέγεθος: "

#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""

#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
msgstr ""

#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""

#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "High-pass"
msgstr "Παράκαμψη"

#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr ""

#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr ""

#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
msgid "Time Pullout (ms)"
msgstr "Λήξη χρονικού ορίου."

#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""

#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
msgstr "Μετονομασία διαύλου ήχου"

#: servers/audio_server.cpp
#, fuzzy
msgid "Output Latency"
msgstr "Έξοδος"

#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr ""

#: servers/audio_server.cpp
#, fuzzy
msgid "Channel Disable Time"
msgstr "Αλλαγή χρόνου ανάμειξης"

#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr ""

#: servers/audio_server.cpp
#, fuzzy
msgid "Bus Count"
msgstr "Προσθήκη Θύρας Εισόδου"

#: servers/audio_server.cpp
#, fuzzy
msgid "Capture Device"
msgstr "Καταγραφή από εικονοστοιχείο"

#: servers/audio_server.cpp
#, fuzzy
msgid "Global Rate Scale"
msgstr "Μεταβλητή"

#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""

#: servers/camera/camera_feed.cpp
#, fuzzy
msgid "Is Active"
msgstr "Προοπτική"

#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""

#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
msgstr ""

#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
msgstr ""

#: servers/physics_2d/physics_2d_server_sw.cpp
#, fuzzy
msgid "BP Hash Table Size"
msgstr "Μέγεθος: "

#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Inverse Inertia"
msgstr "Ελεύθερο κοίταγμα αριστερά"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Linear Damp"
msgstr "Γραμμική"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Gravity"
msgstr "Ανανέωση Προεπισκόπησης"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Linear Velocity"
msgstr "Αρχικοποιήστε"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collide With Bodies"
msgstr "Λειτουργία Σύγκρουσης"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Point"
msgstr "Λειτουργία Σύγκρουσης"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Normal"
msgstr "Λειτουργία Σύγκρουσης"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Depth"
msgstr "Λειτουργία Σύγκρουσης"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Safe Fraction"
msgstr "Λειτουργία Σύγκρουσης"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Unsafe Fraction"
msgstr "Λειτουργία Σύγκρουσης"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Physics Engine"
msgstr "Kαρέ φυσικής %"

#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
msgstr "Κέντρο Αριστερά"

#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr ""

#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στην σκίαση κορυφής."

#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""

#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Ανάθεση σε συνάρτηση."

#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr "Ανάθεση σε ενιαία μεταβλητή."

#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν."

#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "Spatial Partitioning"
msgstr "Διαμερισμός..."

#: servers/visual_server.cpp
#, fuzzy
msgid "Render Loop Enabled"
msgstr "Φιλτράρισμα σημάτων"

#: servers/visual_server.cpp
#, fuzzy
msgid "VRAM Compression"
msgstr "Ορισμός έκφρασης"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import BPTC"
msgstr "Εισαγωγή"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import S3TC"
msgstr "Εισαγωγή"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC"
msgstr "Εισαγωγή"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC2"
msgstr "Εισαγωγή"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import PVRTC"
msgstr "Εισαγωγή θέματος"

#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Force PNG"
msgstr "Πηγαίο πλέγμα:"

#: servers/visual_server.cpp
msgid "WebP Compression Level"
msgstr ""

#: servers/visual_server.cpp
msgid "Time Rollover Secs"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Cubemap Size"
msgstr "Αλλαγή μεγέθους κάμερας"

#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Shadows"
msgstr "Πρόγραμμα Σκίασης"

#: servers/visual_server.cpp
#, fuzzy
msgid "Filter Mode"
msgstr "Φιλτράρισμα κόμβων"

#: servers/visual_server.cpp
#, fuzzy
msgid "Texture Array Reflections"
msgstr "Κεντράρισμα Επιλογής"

#: servers/visual_server.cpp
msgid "High Quality GGX"
msgstr ""

#: servers/visual_server.cpp
msgid "Irradiance Max Size"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Shading"
msgstr "Αναπλήρωση"

#: servers/visual_server.cpp
msgid "Force Vertex Shading"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
msgstr ""

#: servers/visual_server.cpp
msgid "Mesh Storage"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Split Stream"
msgstr "Διαίρεση Καμπύλης"

#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
msgstr ""

#: servers/visual_server.cpp
msgid "Depth Prepass"
msgstr ""

#: servers/visual_server.cpp
msgid "Disable For Vendors"
msgstr ""

#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
msgstr ""

#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr ""

#: servers/visual_server.cpp
msgid "Skinning"
msgstr ""

#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Software Skinning"
msgstr ""

#: servers/visual_server.cpp
msgid "Use Software Skinning"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Ninepatch Mode"
msgstr "Μέθοδος παρεμβολής"

#: servers/visual_server.cpp
#, fuzzy
msgid "OpenGL"
msgstr "Άνοιγμα"

#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Batching Stream"
msgstr "Ομαδική Μετονομασία"

#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
msgstr ""

#: servers/visual_server.cpp
msgid "Legacy Stream"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Batching"
msgstr "Αναζήτηση..."

#: servers/visual_server.cpp
msgid "Use Batching"
msgstr ""

#: servers/visual_server.cpp
msgid "Use Batching In Editor"
msgstr "Χρησιμοποιήστε το Batching In Editor"

#: servers/visual_server.cpp
msgid "Single Rect Fallback"
msgstr ""

#: servers/visual_server.cpp
msgid "Max Join Item Commands"
msgstr ""

#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
msgstr ""

#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Max Join Items"
msgstr "Διαχείριση Προτύπων Εξαγωγής..."

#: servers/visual_server.cpp
msgid "Batch Buffer Size"
msgstr ""

#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
msgstr ""

#: servers/visual_server.cpp
msgid "Flash Batching"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Diagnose Frame"
msgstr "Επικόλληση καρέ"

#: servers/visual_server.cpp
msgid "GLES2"
msgstr ""

#: servers/visual_server.cpp
msgid "Compatibility"
msgstr ""

#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Enable High Float"
msgstr "Επεξεργασία Προτεραιότητας"

#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "Ορισμός έκφρασης"

#: servers/visual_server.cpp
msgid "UV Contract"
msgstr ""

#: servers/visual_server.cpp
msgid "UV Contract Amount"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Use Simple PVS"
msgstr "Χρήση Κλιμακωτής Προσκόλλησης"

#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Use Signals"
msgstr "Σήματα"

#: servers/visual_server.cpp
#, fuzzy
msgid "Remove Danglers"
msgstr "Αφαίρεση Πλακιδίου"

#: servers/visual_server.cpp
#, fuzzy
msgid "Flip Imported Portals"
msgstr "Αναστροφή Οριζόντια"

#: servers/visual_server.cpp
#, fuzzy
msgid "Occlusion Culling"
msgstr "Ρυθμίσεις οπτικής γωνίας"

#: servers/visual_server.cpp
msgid "Max Active Spheres"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Max Active Polygons"
msgstr "Μετακίνηση πολυγώνου"

#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Compilation Mode"
msgstr "Μέθοδος παρεμβολής"

#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr ""

#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Cache Size (MB)"
msgstr "Αλλαγή μεγέθους κάμερας"