/**************************************************************************/ /* visual_script_expression.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef VISUAL_SCRIPT_EXPRESSION_H #define VISUAL_SCRIPT_EXPRESSION_H #include "visual_script.h" #include "visual_script_builtin_funcs.h" class VisualScriptExpression : public VisualScriptNode { GDCLASS(VisualScriptExpression, VisualScriptNode); friend class VisualScriptNodeInstanceExpression; struct Input { Variant::Type type; String name; Input() { type = Variant::NIL; } }; Vector inputs; Variant::Type output_type; String expression; bool sequenced; int str_ofs; bool expression_dirty; bool _compile_expression(); enum TokenType { TK_CURLY_BRACKET_OPEN, TK_CURLY_BRACKET_CLOSE, TK_BRACKET_OPEN, TK_BRACKET_CLOSE, TK_PARENTHESIS_OPEN, TK_PARENTHESIS_CLOSE, TK_IDENTIFIER, TK_BUILTIN_FUNC, TK_SELF, TK_CONSTANT, TK_BASIC_TYPE, TK_COLON, TK_COMMA, TK_PERIOD, TK_OP_IN, TK_OP_EQUAL, TK_OP_NOT_EQUAL, TK_OP_LESS, TK_OP_LESS_EQUAL, TK_OP_GREATER, TK_OP_GREATER_EQUAL, TK_OP_AND, TK_OP_OR, TK_OP_NOT, TK_OP_ADD, TK_OP_SUB, TK_OP_MUL, TK_OP_DIV, TK_OP_MOD, TK_OP_SHIFT_LEFT, TK_OP_SHIFT_RIGHT, TK_OP_BIT_AND, TK_OP_BIT_OR, TK_OP_BIT_XOR, TK_OP_BIT_INVERT, TK_EOF, TK_ERROR, TK_MAX }; static const char *token_name[TK_MAX]; struct Token { TokenType type; Variant value; }; void _set_error(const String &p_err) { if (error_set) { return; } error_str = p_err; error_set = true; } Error _get_token(Token &r_token); String error_str; bool error_set; struct ENode { enum Type { TYPE_INPUT, TYPE_CONSTANT, TYPE_SELF, TYPE_OPERATOR, TYPE_INDEX, TYPE_NAMED_INDEX, TYPE_ARRAY, TYPE_DICTIONARY, TYPE_CONSTRUCTOR, TYPE_BUILTIN_FUNC, TYPE_CALL }; ENode *next; Type type; ENode() { next = nullptr; } virtual ~ENode() { if (next) { memdelete(next); } } }; struct Expression { bool is_op; union { Variant::Operator op; ENode *node; }; }; ENode *_parse_expression(); struct InputNode : public ENode { int index; InputNode() { type = TYPE_INPUT; } }; struct ConstantNode : public ENode { Variant value; ConstantNode() { type = TYPE_CONSTANT; } }; struct OperatorNode : public ENode { Variant::Operator op; ENode *nodes[2]; OperatorNode() { type = TYPE_OPERATOR; } }; struct SelfNode : public ENode { SelfNode() { type = TYPE_SELF; } }; struct IndexNode : public ENode { ENode *base; ENode *index; IndexNode() { type = TYPE_INDEX; } }; struct NamedIndexNode : public ENode { ENode *base; StringName name; NamedIndexNode() { type = TYPE_NAMED_INDEX; } }; struct ConstructorNode : public ENode { Variant::Type data_type; Vector arguments; ConstructorNode() { type = TYPE_CONSTRUCTOR; } }; struct CallNode : public ENode { ENode *base; StringName method; Vector arguments; CallNode() { type = TYPE_CALL; } }; struct ArrayNode : public ENode { Vector array; ArrayNode() { type = TYPE_ARRAY; } }; struct DictionaryNode : public ENode { Vector dict; DictionaryNode() { type = TYPE_DICTIONARY; } }; struct BuiltinFuncNode : public ENode { VisualScriptBuiltinFunc::BuiltinFunc func; Vector arguments; BuiltinFuncNode() { type = TYPE_BUILTIN_FUNC; } }; template T *alloc_node() { T *node = memnew(T); node->next = nodes; nodes = node; return node; } ENode *root; ENode *nodes; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; public: virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; virtual String get_output_sequence_port_text(int p_port) const; virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; virtual String get_caption() const; virtual String get_text() const; virtual String get_category() const { return "operators"; } virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptExpression(); ~VisualScriptExpression(); }; void register_visual_script_expression_node(); #endif // VISUAL_SCRIPT_EXPRESSION_H