#include "btReducedDeformableBodySolver.h" #include "btReducedDeformableBody.h" btReducedDeformableBodySolver::btReducedDeformableBodySolver() { m_ascendOrder = true; m_reducedSolver = true; m_dampingAlpha = 0; m_dampingBeta = 0; m_gravity = btVector3(0, 0, 0); } void btReducedDeformableBodySolver::setGravity(const btVector3& gravity) { m_gravity = gravity; } void btReducedDeformableBodySolver::reinitialize(const btAlignedObjectArray& bodies, btScalar dt) { m_softBodies.copyFromArray(bodies); bool nodeUpdated = updateNodes(); if (nodeUpdated) { m_dv.resize(m_numNodes, btVector3(0, 0, 0)); m_ddv.resize(m_numNodes, btVector3(0, 0, 0)); m_residual.resize(m_numNodes, btVector3(0, 0, 0)); m_backupVelocity.resize(m_numNodes, btVector3(0, 0, 0)); } // need to setZero here as resize only set value for newly allocated items for (int i = 0; i < m_numNodes; ++i) { m_dv[i].setZero(); m_ddv[i].setZero(); m_residual[i].setZero(); } if (dt > 0) { m_dt = dt; } m_objective->reinitialize(nodeUpdated, dt); int N = bodies.size(); if (nodeUpdated) { m_staticConstraints.resize(N); m_nodeRigidConstraints.resize(N); // m_faceRigidConstraints.resize(N); } for (int i = 0; i < N; ++i) { m_staticConstraints[i].clear(); m_nodeRigidConstraints[i].clear(); // m_faceRigidConstraints[i].clear(); } for (int i = 0; i < m_softBodies.size(); ++i) { btReducedDeformableBody* rsb = static_cast(m_softBodies[i]); rsb->m_contactNodesList.clear(); } // set node index offsets int sum = 0; for (int i = 0; i < m_softBodies.size(); ++i) { btReducedDeformableBody* rsb = static_cast(m_softBodies[i]); rsb->m_nodeIndexOffset = sum; sum += rsb->m_nodes.size(); } btDeformableBodySolver::updateSoftBodies(); } void btReducedDeformableBodySolver::predictMotion(btScalar solverdt) { applyExplicitForce(solverdt); // predict new mesh location predictReduceDeformableMotion(solverdt); //TODO: check if there is anything missed from btDeformableBodySolver::predictDeformableMotion } void btReducedDeformableBodySolver::predictReduceDeformableMotion(btScalar solverdt) { for (int i = 0; i < m_softBodies.size(); ++i) { btReducedDeformableBody* rsb = static_cast(m_softBodies[i]); if (!rsb->isActive()) { continue; } // clear contacts variables rsb->m_nodeRigidContacts.resize(0); rsb->m_faceRigidContacts.resize(0); rsb->m_faceNodeContacts.resize(0); // calculate inverse mass matrix for all nodes for (int j = 0; j < rsb->m_nodes.size(); ++j) { if (rsb->m_nodes[j].m_im > 0) { rsb->m_nodes[j].m_effectiveMass_inv = rsb->m_nodes[j].m_effectiveMass.inverse(); } } // rigid motion: t, R at time^* rsb->predictIntegratedTransform(solverdt, rsb->getInterpolationWorldTransform()); // update reduced dofs at time^* // rsb->updateReducedDofs(solverdt); // update local moment arm at time^* // rsb->updateLocalMomentArm(); // rsb->updateExternalForceProjectMatrix(true); // predict full space velocity at time^* (needed for constraints) rsb->mapToFullVelocity(rsb->getInterpolationWorldTransform()); // update full space nodal position at time^* rsb->mapToFullPosition(rsb->getInterpolationWorldTransform()); // update bounding box rsb->updateBounds(); // update tree rsb->updateNodeTree(true, true); if (!rsb->m_fdbvt.empty()) { rsb->updateFaceTree(true, true); } } } void btReducedDeformableBodySolver::applyExplicitForce(btScalar solverdt) { for (int i = 0; i < m_softBodies.size(); ++i) { btReducedDeformableBody* rsb = static_cast(m_softBodies[i]); // apply gravity to the rigid frame, get m_linearVelocity at time^* rsb->applyRigidGravity(m_gravity, solverdt); if (!rsb->isReducedModesOFF()) { // add internal force (elastic force & damping force) rsb->applyReducedElasticForce(rsb->m_reducedDofsBuffer); rsb->applyReducedDampingForce(rsb->m_reducedVelocityBuffer); // get reduced velocity at time^* rsb->updateReducedVelocity(solverdt); } // apply damping (no need at this point) // rsb->applyDamping(solverdt); } } void btReducedDeformableBodySolver::applyTransforms(btScalar timeStep) { for (int i = 0; i < m_softBodies.size(); ++i) { btReducedDeformableBody* rsb = static_cast(m_softBodies[i]); // rigid motion rsb->proceedToTransform(timeStep, true); if (!rsb->isReducedModesOFF()) { // update reduced dofs for time^n+1 rsb->updateReducedDofs(timeStep); // update local moment arm for time^n+1 rsb->updateLocalMomentArm(); rsb->updateExternalForceProjectMatrix(true); } // update mesh nodal positions for time^n+1 rsb->mapToFullPosition(rsb->getRigidTransform()); // update mesh nodal velocity rsb->mapToFullVelocity(rsb->getRigidTransform()); // end of time step clean up and update rsb->endOfTimeStepZeroing(); // update the rendering mesh rsb->interpolateRenderMesh(); } } void btReducedDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal) { for (int i = 0; i < m_softBodies.size(); ++i) { btReducedDeformableBody* rsb = static_cast(m_softBodies[i]); if (!rsb->isActive()) { continue; } // set fixed constraints for (int j = 0; j < rsb->m_fixedNodes.size(); ++j) { int i_node = rsb->m_fixedNodes[j]; if (rsb->m_nodes[i_node].m_im == 0) { for (int k = 0; k < 3; ++k) { btVector3 dir(0, 0, 0); dir[k] = 1; btReducedDeformableStaticConstraint static_constraint(rsb, &rsb->m_nodes[i_node], rsb->getRelativePos(i_node), rsb->m_x0[i_node], dir, infoGlobal, m_dt); m_staticConstraints[i].push_back(static_constraint); } } } btAssert(rsb->m_fixedNodes.size() * 3 == m_staticConstraints[i].size()); // set Deformable Node vs. Rigid constraint for (int j = 0; j < rsb->m_nodeRigidContacts.size(); ++j) { const btSoftBody::DeformableNodeRigidContact& contact = rsb->m_nodeRigidContacts[j]; // skip fixed points if (contact.m_node->m_im == 0) { continue; } btReducedDeformableNodeRigidContactConstraint constraint(rsb, contact, infoGlobal, m_dt); m_nodeRigidConstraints[i].push_back(constraint); rsb->m_contactNodesList.push_back(contact.m_node->index - rsb->m_nodeIndexOffset); } // std::cout << "contact node list size: " << rsb->m_contactNodesList.size() << "\n"; // std::cout << "#contact nodes: " << m_nodeRigidConstraints[i].size() << "\n"; } } btScalar btReducedDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal) { btScalar residualSquare = 0; for (int i = 0; i < m_softBodies.size(); ++i) { btAlignedObjectArray m_orderNonContactConstraintPool; btAlignedObjectArray m_orderContactConstraintPool; btReducedDeformableBody* rsb = static_cast(m_softBodies[i]); // shuffle the order of applying constraint m_orderNonContactConstraintPool.resize(m_staticConstraints[i].size()); m_orderContactConstraintPool.resize(m_nodeRigidConstraints[i].size()); if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER) { // fixed constraint order for (int j = 0; j < m_staticConstraints[i].size(); ++j) { m_orderNonContactConstraintPool[j] = m_ascendOrder ? j : m_staticConstraints[i].size() - 1 - j; } // contact constraint order for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j) { m_orderContactConstraintPool[j] = m_ascendOrder ? j : m_nodeRigidConstraints[i].size() - 1 - j; } m_ascendOrder = m_ascendOrder ? false : true; } else { for (int j = 0; j < m_staticConstraints[i].size(); ++j) { m_orderNonContactConstraintPool[j] = j; } // contact constraint order for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j) { m_orderContactConstraintPool[j] = j; } } // handle fixed constraint for (int k = 0; k < m_staticConstraints[i].size(); ++k) { btReducedDeformableStaticConstraint& constraint = m_staticConstraints[i][m_orderNonContactConstraintPool[k]]; btScalar localResidualSquare = constraint.solveConstraint(infoGlobal); residualSquare = btMax(residualSquare, localResidualSquare); } // handle contact constraint // node vs rigid contact // std::cout << "!!#contact_nodes: " << m_nodeRigidConstraints[i].size() << '\n'; for (int k = 0; k < m_nodeRigidConstraints[i].size(); ++k) { btReducedDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][m_orderContactConstraintPool[k]]; btScalar localResidualSquare = constraint.solveConstraint(infoGlobal); residualSquare = btMax(residualSquare, localResidualSquare); } // face vs rigid contact // for (int k = 0; k < m_faceRigidConstraints[i].size(); ++k) // { // btReducedDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][k]; // btScalar localResidualSquare = constraint.solveConstraint(infoGlobal); // residualSquare = btMax(residualSquare, localResidualSquare); // } } return residualSquare; } void btReducedDeformableBodySolver::deformableBodyInternalWriteBack() { // reduced deformable update for (int i = 0; i < m_softBodies.size(); ++i) { btReducedDeformableBody* rsb = static_cast(m_softBodies[i]); rsb->applyInternalVelocityChanges(); } m_ascendOrder = true; }