/**************************************************************************/ /* editor_export_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_export_plugin.h" #include "core/config/project_settings.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "editor/editor_paths.h" #include "editor/editor_settings.h" #include "editor/export/editor_export_platform.h" #include "scene/resources/resource_format_text.h" void EditorExportPlugin::set_export_preset(const Ref &p_preset) { if (p_preset.is_valid()) { export_preset = p_preset; } } Ref EditorExportPlugin::get_export_preset() const { return export_preset; } void EditorExportPlugin::add_file(const String &p_path, const Vector &p_file, bool p_remap) { ExtraFile ef; ef.data = p_file; ef.path = p_path; ef.remap = p_remap; extra_files.push_back(ef); } void EditorExportPlugin::add_shared_object(const String &p_path, const Vector &p_tags, const String &p_target) { shared_objects.push_back(SharedObject(p_path, p_tags, p_target)); } void EditorExportPlugin::add_ios_framework(const String &p_path) { ios_frameworks.push_back(p_path); } void EditorExportPlugin::add_ios_embedded_framework(const String &p_path) { ios_embedded_frameworks.push_back(p_path); } Vector EditorExportPlugin::get_ios_frameworks() const { return ios_frameworks; } Vector EditorExportPlugin::get_ios_embedded_frameworks() const { return ios_embedded_frameworks; } void EditorExportPlugin::add_ios_plist_content(const String &p_plist_content) { ios_plist_content += p_plist_content + "\n"; } String EditorExportPlugin::get_ios_plist_content() const { return ios_plist_content; } void EditorExportPlugin::add_ios_linker_flags(const String &p_flags) { if (ios_linker_flags.length() > 0) { ios_linker_flags += ' '; } ios_linker_flags += p_flags; } String EditorExportPlugin::get_ios_linker_flags() const { return ios_linker_flags; } void EditorExportPlugin::add_ios_bundle_file(const String &p_path) { ios_bundle_files.push_back(p_path); } Vector EditorExportPlugin::get_ios_bundle_files() const { return ios_bundle_files; } void EditorExportPlugin::add_ios_cpp_code(const String &p_code) { ios_cpp_code += p_code; } String EditorExportPlugin::get_ios_cpp_code() const { return ios_cpp_code; } void EditorExportPlugin::add_macos_plugin_file(const String &p_path) { macos_plugin_files.push_back(p_path); } const Vector &EditorExportPlugin::get_macos_plugin_files() const { return macos_plugin_files; } void EditorExportPlugin::add_ios_project_static_lib(const String &p_path) { ios_project_static_libs.push_back(p_path); } Vector EditorExportPlugin::get_ios_project_static_libs() const { return ios_project_static_libs; } void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const Vector &p_features) { GDVIRTUAL_CALL(_export_file, p_path, p_type, p_features); } void EditorExportPlugin::_export_begin_script(const Vector &p_features, bool p_debug, const String &p_path, int p_flags) { GDVIRTUAL_CALL(_export_begin, p_features, p_debug, p_path, p_flags); } void EditorExportPlugin::_export_end_script() { GDVIRTUAL_CALL(_export_end); } // Customization bool EditorExportPlugin::_begin_customize_resources(const Ref &p_platform, const Vector &p_features) const { bool ret = false; GDVIRTUAL_CALL(_begin_customize_resources, p_platform, p_features, ret); return ret; } Ref EditorExportPlugin::_customize_resource(const Ref &p_resource, const String &p_path) { Ref ret; GDVIRTUAL_REQUIRED_CALL(_customize_resource, p_resource, p_path, ret); return ret; } bool EditorExportPlugin::_begin_customize_scenes(const Ref &p_platform, const Vector &p_features) const { bool ret = false; GDVIRTUAL_CALL(_begin_customize_scenes, p_platform, p_features, ret); return ret; } Node *EditorExportPlugin::_customize_scene(Node *p_root, const String &p_path) { Node *ret = nullptr; GDVIRTUAL_REQUIRED_CALL(_customize_scene, p_root, p_path, ret); return ret; } uint64_t EditorExportPlugin::_get_customization_configuration_hash() const { uint64_t ret = 0; GDVIRTUAL_REQUIRED_CALL(_get_customization_configuration_hash, ret); return ret; } void EditorExportPlugin::_end_customize_scenes() { GDVIRTUAL_CALL(_end_customize_scenes); } void EditorExportPlugin::_end_customize_resources() { GDVIRTUAL_CALL(_end_customize_resources); } String EditorExportPlugin::_get_name() const { String ret; GDVIRTUAL_REQUIRED_CALL(_get_name, ret); return ret; } void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet &p_features) { } void EditorExportPlugin::_export_begin(const HashSet &p_features, bool p_debug, const String &p_path, int p_flags) { } void EditorExportPlugin::skip() { skipped = true; } void EditorExportPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_shared_object", "path", "tags", "target"), &EditorExportPlugin::add_shared_object); ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib); ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file); ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework); ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework); ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content); ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags); ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file); ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code); ClassDB::bind_method(D_METHOD("add_macos_plugin_file", "path"), &EditorExportPlugin::add_macos_plugin_file); ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip); GDVIRTUAL_BIND(_export_file, "path", "type", "features"); GDVIRTUAL_BIND(_export_begin, "features", "is_debug", "path", "flags"); GDVIRTUAL_BIND(_export_end); GDVIRTUAL_BIND(_begin_customize_resources, "platform", "features"); GDVIRTUAL_BIND(_customize_resource, "resource", "path"); GDVIRTUAL_BIND(_begin_customize_scenes, "platform", "features"); GDVIRTUAL_BIND(_customize_scene, "scene", "path"); GDVIRTUAL_BIND(_get_customization_configuration_hash); GDVIRTUAL_BIND(_end_customize_scenes); GDVIRTUAL_BIND(_end_customize_resources); GDVIRTUAL_BIND(_get_name); } EditorExportPlugin::EditorExportPlugin() { GLOBAL_DEF("editor/export/convert_text_resources_to_binary", false); EDITOR_DEF("export/ssh/ssh", ""); EDITOR_DEF("export/ssh/scp", ""); }