/**************************************************************************/ /* multiplayer_debugger.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "multiplayer_debugger.h" #include "multiplayer_synchronizer.h" #include "scene_replication_config.h" #include "core/debugger/engine_debugger.h" #include "scene/main/node.h" List> multiplayer_profilers; void MultiplayerDebugger::initialize() { Ref bandwidth; bandwidth.instantiate(); bandwidth->bind("multiplayer:bandwidth"); multiplayer_profilers.push_back(bandwidth); Ref rpc_profiler; rpc_profiler.instantiate(); rpc_profiler->bind("multiplayer:rpc"); multiplayer_profilers.push_back(rpc_profiler); Ref replication_profiler; replication_profiler.instantiate(); replication_profiler->bind("multiplayer:replication"); multiplayer_profilers.push_back(replication_profiler); EngineDebugger::register_message_capture("multiplayer", EngineDebugger::Capture(nullptr, &_capture)); } void MultiplayerDebugger::deinitialize() { multiplayer_profilers.clear(); } Error MultiplayerDebugger::_capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) { if (p_msg == "cache") { Array out; for (int i = 0; i < p_args.size(); i++) { ObjectID id = p_args[i].operator ObjectID(); Object *obj = ObjectDB::get_instance(id); ERR_CONTINUE(!obj); if (Object::cast_to(obj)) { out.push_back(id); out.push_back(obj->get_class()); out.push_back(((SceneReplicationConfig *)obj)->get_path()); } else if (Object::cast_to(obj)) { out.push_back(id); out.push_back(obj->get_class()); out.push_back(String(((Node *)obj)->get_path())); } else { ERR_FAIL_V(FAILED); } } EngineDebugger::get_singleton()->send_message("multiplayer:cache", out); return OK; } ERR_FAIL_V(FAILED); } // BandwidthProfiler int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector &p_buffer, int p_pointer) { ERR_FAIL_COND_V(p_buffer.size() == 0, 0); int total_bandwidth = 0; uint64_t timestamp = OS::get_singleton()->get_ticks_msec(); uint64_t final_timestamp = timestamp - 1000; int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size(); while (i != p_pointer && p_buffer[i].packet_size > 0) { if (p_buffer[i].timestamp < final_timestamp) { return total_bandwidth; } total_bandwidth += p_buffer[i].packet_size; i = (i + p_buffer.size() - 1) % p_buffer.size(); } ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate."); return total_bandwidth; } void MultiplayerDebugger::BandwidthProfiler::toggle(bool p_enable, const Array &p_opts) { if (!p_enable) { bandwidth_in.clear(); bandwidth_out.clear(); } else { bandwidth_in_ptr = 0; bandwidth_in.resize(16384); // ~128kB for (int i = 0; i < bandwidth_in.size(); ++i) { bandwidth_in.write[i].packet_size = -1; } bandwidth_out_ptr = 0; bandwidth_out.resize(16384); // ~128kB for (int i = 0; i < bandwidth_out.size(); ++i) { bandwidth_out.write[i].packet_size = -1; } } } void MultiplayerDebugger::BandwidthProfiler::add(const Array &p_data) { ERR_FAIL_COND(p_data.size() < 3); const String inout = p_data[0]; int time = p_data[1]; int size = p_data[2]; if (inout == "in") { bandwidth_in.write[bandwidth_in_ptr].timestamp = time; bandwidth_in.write[bandwidth_in_ptr].packet_size = size; bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size(); } else if (inout == "out") { bandwidth_out.write[bandwidth_out_ptr].timestamp = time; bandwidth_out.write[bandwidth_out_ptr].packet_size = size; bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size(); } } void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { uint64_t pt = OS::get_singleton()->get_ticks_msec(); if (pt - last_bandwidth_time > 200) { last_bandwidth_time = pt; int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr); int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr); Array arr; arr.push_back(incoming_bandwidth); arr.push_back(outgoing_bandwidth); EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr); } } // RPCProfiler Array MultiplayerDebugger::RPCFrame::serialize() { Array arr; arr.push_back(infos.size() * 6); for (int i = 0; i < infos.size(); ++i) { arr.push_back(uint64_t(infos[i].node)); arr.push_back(infos[i].node_path); arr.push_back(infos[i].incoming_rpc); arr.push_back(infos[i].incoming_size); arr.push_back(infos[i].outgoing_rpc); arr.push_back(infos[i].outgoing_size); } return arr; } bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) { ERR_FAIL_COND_V(p_arr.size() < 1, false); uint32_t size = p_arr[0]; ERR_FAIL_COND_V(size % 6, false); ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); infos.resize(size / 6); int idx = 1; for (uint32_t i = 0; i < size / 6; i++) { infos.write[i].node = uint64_t(p_arr[idx]); infos.write[i].node_path = p_arr[idx + 1]; infos.write[i].incoming_rpc = p_arr[idx + 2]; infos.write[i].incoming_size = p_arr[idx + 3]; infos.write[i].outgoing_rpc = p_arr[idx + 4]; infos.write[i].outgoing_size = p_arr[idx + 5]; idx += 6; } return true; } void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) { if (rpc_node_data.has(p_node)) { return; } rpc_node_data.insert(p_node, RPCNodeInfo()); rpc_node_data[p_node].node = p_node; rpc_node_data[p_node].node_path = Object::cast_to(ObjectDB::get_instance(p_node))->get_path(); } void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) { rpc_node_data.clear(); } void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) { ERR_FAIL_COND(p_data.size() != 3); const String what = p_data[0]; const ObjectID id = p_data[1]; const int size = p_data[2]; init_node(id); RPCNodeInfo &info = rpc_node_data[id]; if (what == "rpc_in") { info.incoming_rpc++; info.incoming_size += size; } else if (what == "rpc_out") { info.outgoing_rpc++; info.outgoing_size += size; } } void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { uint64_t pt = OS::get_singleton()->get_ticks_msec(); if (pt - last_profile_time > 100) { last_profile_time = pt; RPCFrame frame; for (const KeyValue &E : rpc_node_data) { frame.infos.push_back(E.value); } rpc_node_data.clear(); EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize()); } } // ReplicationProfiler MultiplayerDebugger::SyncInfo::SyncInfo(MultiplayerSynchronizer *p_sync) { ERR_FAIL_NULL(p_sync); synchronizer = p_sync->get_instance_id(); if (p_sync->get_replication_config_ptr()) { config = p_sync->get_replication_config_ptr()->get_instance_id(); } if (p_sync->get_root_node()) { root_node = p_sync->get_root_node()->get_instance_id(); } } void MultiplayerDebugger::SyncInfo::write_to_array(Array &r_arr) const { r_arr.push_back(synchronizer); r_arr.push_back(config); r_arr.push_back(root_node); r_arr.push_back(incoming_syncs); r_arr.push_back(incoming_size); r_arr.push_back(outgoing_syncs); r_arr.push_back(outgoing_size); } bool MultiplayerDebugger::SyncInfo::read_from_array(const Array &p_arr, int p_offset) { ERR_FAIL_COND_V(p_arr.size() - p_offset < 7, false); synchronizer = int64_t(p_arr[p_offset]); config = int64_t(p_arr[p_offset + 1]); root_node = int64_t(p_arr[p_offset + 2]); incoming_syncs = p_arr[p_offset + 3]; incoming_size = p_arr[p_offset + 4]; outgoing_syncs = p_arr[p_offset + 5]; outgoing_size = p_arr[p_offset + 6]; return true; } Array MultiplayerDebugger::ReplicationFrame::serialize() { Array arr; arr.push_back(infos.size() * 7); for (const KeyValue &E : infos) { E.value.write_to_array(arr); } return arr; } bool MultiplayerDebugger::ReplicationFrame::deserialize(const Array &p_arr) { ERR_FAIL_COND_V(p_arr.size() < 1, false); uint32_t size = p_arr[0]; ERR_FAIL_COND_V(size % 7, false); ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); int idx = 1; for (uint32_t i = 0; i < size / 7; i++) { SyncInfo info; if (!info.read_from_array(p_arr, idx)) { return false; } infos[info.synchronizer] = info; idx += 7; } return true; } void MultiplayerDebugger::ReplicationProfiler::toggle(bool p_enable, const Array &p_opts) { sync_data.clear(); } void MultiplayerDebugger::ReplicationProfiler::add(const Array &p_data) { ERR_FAIL_COND(p_data.size() != 3); const String what = p_data[0]; const ObjectID id = p_data[1]; const uint64_t size = p_data[2]; MultiplayerSynchronizer *sync = Object::cast_to(ObjectDB::get_instance(id)); ERR_FAIL_NULL(sync); if (!sync_data.has(id)) { sync_data[id] = SyncInfo(sync); } SyncInfo &info = sync_data[id]; if (what == "sync_in") { info.incoming_syncs++; info.incoming_size += size; } else if (what == "sync_out") { info.outgoing_syncs++; info.outgoing_size += size; } } void MultiplayerDebugger::ReplicationProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { uint64_t pt = OS::get_singleton()->get_ticks_msec(); if (pt - last_profile_time > 100) { last_profile_time = pt; ReplicationFrame frame; for (const KeyValue &E : sync_data) { frame.infos[E.key] = E.value; } sync_data.clear(); EngineDebugger::get_singleton()->send_message("multiplayer:syncs", frame.serialize()); } }