/**************************************************************************/ /* test_macros.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_MACROS_H #define TEST_MACROS_H #include "display_server_mock.h" #include "core/core_globals.h" #include "core/input/input_map.h" #include "core/object/message_queue.h" #include "core/variant/variant.h" // See documentation for doctest at: // https://github.com/onqtam/doctest/blob/master/doc/markdown/readme.md#reference #include "thirdparty/doctest/doctest.h" // The test is skipped with this, run pending tests with `--test --no-skip`. #define TEST_CASE_PENDING(name) TEST_CASE(name *doctest::skip()) // The test case is marked as failed, but does not fail the entire test run. #define TEST_CASE_MAY_FAIL(name) TEST_CASE(name *doctest::may_fail()) // Provide aliases to conform with Godot naming conventions (see error macros). #define TEST_COND(cond, ...) DOCTEST_CHECK_FALSE_MESSAGE(cond, __VA_ARGS__) #define TEST_FAIL(cond, ...) DOCTEST_FAIL(cond, __VA_ARGS__) #define TEST_FAIL_COND(cond, ...) DOCTEST_REQUIRE_FALSE_MESSAGE(cond, __VA_ARGS__) #define TEST_FAIL_COND_WARN(cond, ...) DOCTEST_WARN_FALSE_MESSAGE(cond, __VA_ARGS__) // Temporarily disable error prints to test failure paths. // This allows to avoid polluting the test summary with error messages. // The `print_error_enabled` boolean is defined in `core/core_globals.cpp` and // works at global scope. It's used by various loggers in `should_log()` method, // which are used by error macros which call into `OS::print_error`, effectively // disabling any error messages to be printed from the engine side (not tests). #define ERR_PRINT_OFF CoreGlobals::print_error_enabled = false; #define ERR_PRINT_ON CoreGlobals::print_error_enabled = true; // Stringify all `Variant` compatible types for doctest output by default. // https://github.com/onqtam/doctest/blob/master/doc/markdown/stringification.md #define DOCTEST_STRINGIFY_VARIANT(m_type) \ template <> \ struct doctest::StringMaker { \ static doctest::String convert(const m_type &p_val) { \ const Variant val = p_val; \ return val.operator ::String().utf8().get_data(); \ } \ }; #define DOCTEST_STRINGIFY_VARIANT_POINTER(m_type) \ template <> \ struct doctest::StringMaker { \ static doctest::String convert(const m_type *p_val) { \ const Variant val = p_val; \ return val.operator ::String().utf8().get_data(); \ } \ }; DOCTEST_STRINGIFY_VARIANT(Variant); DOCTEST_STRINGIFY_VARIANT(::String); // Disambiguate from `doctest::String`. DOCTEST_STRINGIFY_VARIANT(Vector2); DOCTEST_STRINGIFY_VARIANT(Vector2i); DOCTEST_STRINGIFY_VARIANT(Rect2); DOCTEST_STRINGIFY_VARIANT(Rect2i); DOCTEST_STRINGIFY_VARIANT(Vector3); DOCTEST_STRINGIFY_VARIANT(Vector3i); DOCTEST_STRINGIFY_VARIANT(Transform2D); DOCTEST_STRINGIFY_VARIANT(Plane); DOCTEST_STRINGIFY_VARIANT(Quaternion); DOCTEST_STRINGIFY_VARIANT(AABB); DOCTEST_STRINGIFY_VARIANT(Basis); DOCTEST_STRINGIFY_VARIANT(Transform3D); DOCTEST_STRINGIFY_VARIANT(::Color); // Disambiguate from `doctest::Color`. DOCTEST_STRINGIFY_VARIANT(StringName); DOCTEST_STRINGIFY_VARIANT(NodePath); DOCTEST_STRINGIFY_VARIANT(RID); DOCTEST_STRINGIFY_VARIANT_POINTER(Object); DOCTEST_STRINGIFY_VARIANT(Callable); DOCTEST_STRINGIFY_VARIANT(Signal); DOCTEST_STRINGIFY_VARIANT(Dictionary); DOCTEST_STRINGIFY_VARIANT(Array); DOCTEST_STRINGIFY_VARIANT(PackedByteArray); DOCTEST_STRINGIFY_VARIANT(PackedInt32Array); DOCTEST_STRINGIFY_VARIANT(PackedInt64Array); DOCTEST_STRINGIFY_VARIANT(PackedFloat32Array); DOCTEST_STRINGIFY_VARIANT(PackedFloat64Array); DOCTEST_STRINGIFY_VARIANT(PackedStringArray); DOCTEST_STRINGIFY_VARIANT(PackedVector2Array); DOCTEST_STRINGIFY_VARIANT(PackedVector3Array); DOCTEST_STRINGIFY_VARIANT(PackedColorArray); DOCTEST_STRINGIFY_VARIANT(PackedVector4Array); // Register test commands to be launched from the command-line. // For instance: REGISTER_TEST_COMMAND("gdscript-parser" &test_parser_func). // Example usage: `godot --test gdscript-parser`. typedef void (*TestFunc)(); extern HashMap *test_commands; int register_test_command(String p_command, TestFunc p_function); #define REGISTER_TEST_COMMAND(m_command, m_function) \ DOCTEST_GLOBAL_NO_WARNINGS(DOCTEST_ANONYMOUS(DOCTEST_ANON_VAR_), \ register_test_command(m_command, m_function)) // Utility macros to send an event actions to a given object // Requires Message Queue and InputMap to be setup. // SEND_GUI_ACTION - takes an input map key. e.g SEND_GUI_ACTION("ui_text_newline"). // SEND_GUI_KEY_EVENT - takes a keycode set. e.g SEND_GUI_KEY_EVENT(Key::A | KeyModifierMask::META). // SEND_GUI_KEY_UP_EVENT - takes a keycode set. e.g SEND_GUI_KEY_UP_EVENT(Key::A | KeyModifierMask::META). // SEND_GUI_MOUSE_BUTTON_EVENT - takes a position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_EVENT(Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None); // SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT - takes a position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None); // SEND_GUI_MOUSE_MOTION_EVENT - takes a position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(Vector2(50, 50), MouseButtonMask::LEFT, KeyModifierMask::META); // SEND_GUI_DOUBLE_CLICK - takes a position and modifiers. e.g SEND_GUI_DOUBLE_CLICK(Vector2(50, 50), KeyModifierMask::META); #define _SEND_DISPLAYSERVER_EVENT(m_event) ((DisplayServerMock *)(DisplayServer::get_singleton()))->simulate_event(m_event); #define SEND_GUI_ACTION(m_action) \ { \ const List> *events = InputMap::get_singleton()->action_get_events(m_action); \ const List>::Element *first_event = events->front(); \ Ref event = first_event->get()->duplicate(); \ event->set_pressed(true); \ _SEND_DISPLAYSERVER_EVENT(event); \ MessageQueue::get_singleton()->flush(); \ } #define SEND_GUI_KEY_EVENT(m_input) \ { \ Ref event = InputEventKey::create_reference(m_input); \ event->set_pressed(true); \ _SEND_DISPLAYSERVER_EVENT(event); \ MessageQueue::get_singleton()->flush(); \ } #define SEND_GUI_KEY_UP_EVENT(m_input) \ { \ Ref event = InputEventKey::create_reference(m_input); \ event->set_pressed(false); \ _SEND_DISPLAYSERVER_EVENT(event); \ MessageQueue::get_singleton()->flush(); \ } #define _UPDATE_EVENT_MODIFERS(m_event, m_modifers) \ m_event->set_shift_pressed(((m_modifers) & KeyModifierMask::SHIFT) != Key::NONE); \ m_event->set_alt_pressed(((m_modifers) & KeyModifierMask::ALT) != Key::NONE); \ m_event->set_ctrl_pressed(((m_modifers) & KeyModifierMask::CTRL) != Key::NONE); \ m_event->set_meta_pressed(((m_modifers) & KeyModifierMask::META) != Key::NONE); #define _CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifers) \ Ref event; \ event.instantiate(); \ event->set_position(m_screen_pos); \ event->set_button_index(m_input); \ event->set_button_mask(m_mask); \ event->set_factor(1); \ _UPDATE_EVENT_MODIFERS(event, m_modifers); \ event->set_pressed(true); #define _CREATE_GUI_TOUCH_EVENT(m_screen_pos, m_pressed, m_double) \ Ref event; \ event.instantiate(); \ event->set_position(m_screen_pos); \ event->set_pressed(m_pressed); \ event->set_double_tap(m_double); #define SEND_GUI_MOUSE_BUTTON_EVENT(m_screen_pos, m_input, m_mask, m_modifers) \ { \ _CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifers); \ _SEND_DISPLAYSERVER_EVENT(event); \ MessageQueue::get_singleton()->flush(); \ } #define SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(m_screen_pos, m_input, m_mask, m_modifers) \ { \ _CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifers); \ event->set_pressed(false); \ _SEND_DISPLAYSERVER_EVENT(event); \ MessageQueue::get_singleton()->flush(); \ } #define SEND_GUI_DOUBLE_CLICK(m_screen_pos, m_modifers) \ { \ _CREATE_GUI_MOUSE_EVENT(m_screen_pos, MouseButton::LEFT, 0, m_modifers); \ event->set_double_click(true); \ _SEND_DISPLAYSERVER_EVENT(event); \ MessageQueue::get_singleton()->flush(); \ } // We toggle _print_error_enabled to prevent display server not supported warnings. #define SEND_GUI_MOUSE_MOTION_EVENT(m_screen_pos, m_mask, m_modifers) \ { \ bool errors_enabled = CoreGlobals::print_error_enabled; \ CoreGlobals::print_error_enabled = false; \ Ref event; \ event.instantiate(); \ event->set_position(m_screen_pos); \ event->set_button_mask(m_mask); \ _UPDATE_EVENT_MODIFERS(event, m_modifers); \ _SEND_DISPLAYSERVER_EVENT(event); \ MessageQueue::get_singleton()->flush(); \ CoreGlobals::print_error_enabled = errors_enabled; \ } #define SEND_GUI_TOUCH_EVENT(m_screen_pos, m_pressed, m_double) \ { \ _CREATE_GUI_TOUCH_EVENT(m_screen_pos, m_pressed, m_double) \ _SEND_DISPLAYSERVER_EVENT(event); \ MessageQueue::get_singleton()->flush(); \ } // Utility class / macros for testing signals // // Use SIGNAL_WATCH(*object, "signal_name") to start watching // Makes sure to call SIGNAL_UNWATCH(*object, "signal_name") to stop watching in cleanup, this is not done automatically. // // The SignalWatcher will capture all signals and their args sent between checks. // // Use SIGNAL_CHECK("signal_name"), Vector>), to check the arguments of all fired signals. // The outer vector is each fired signal, the inner vector the list of arguments for that signal. Order does matter. // // Use SIGNAL_CHECK_FALSE("signal_name") to check if a signal was not fired. // // Use SIGNAL_DISCARD("signal_name") to discard records all of the given signal, use only in placed you don't need to check. // // All signals are automatically discarded between test/sub test cases. class SignalWatcher : public Object { private: inline static SignalWatcher *singleton; /* Equal to: RBMap>> */ HashMap _signals; void _add_signal_entry(const Array &p_args, const String &p_name) { if (!_signals.has(p_name)) { _signals[p_name] = Array(); } _signals[p_name].push_back(p_args); } void _signal_callback_zero(const String &p_name) { Array args; _add_signal_entry(args, p_name); } void _signal_callback_one(Variant p_arg1, const String &p_name) { Array args; args.push_back(p_arg1); _add_signal_entry(args, p_name); } void _signal_callback_two(Variant p_arg1, Variant p_arg2, const String &p_name) { Array args; args.push_back(p_arg1); args.push_back(p_arg2); _add_signal_entry(args, p_name); } void _signal_callback_three(Variant p_arg1, Variant p_arg2, Variant p_arg3, const String &p_name) { Array args; args.push_back(p_arg1); args.push_back(p_arg2); args.push_back(p_arg3); _add_signal_entry(args, p_name); } public: static SignalWatcher *get_singleton() { return singleton; } void watch_signal(Object *p_object, const String &p_signal) { MethodInfo method_info; ClassDB::get_signal(p_object->get_class(), p_signal, &method_info); switch (method_info.arguments.size()) { case 0: { p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_zero).bind(p_signal)); } break; case 1: { p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_one).bind(p_signal)); } break; case 2: { p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_two).bind(p_signal)); } break; case 3: { p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_three).bind(p_signal)); } break; default: { MESSAGE("Signal ", p_signal, " arg count not supported."); } break; } } void unwatch_signal(Object *p_object, const String &p_signal) { MethodInfo method_info; ClassDB::get_signal(p_object->get_class(), p_signal, &method_info); switch (method_info.arguments.size()) { case 0: { p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_zero)); } break; case 1: { p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_one)); } break; case 2: { p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_two)); } break; case 3: { p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_three)); } break; default: { MESSAGE("Signal ", p_signal, " arg count not supported."); } break; } } bool check(const String &p_name, const Array &p_args) { if (!_signals.has(p_name)) { MESSAGE("Signal ", p_name, " not emitted"); return false; } if (p_args.size() != _signals[p_name].size()) { MESSAGE("Signal has " << _signals[p_name] << " expected " << p_args); discard_signal(p_name); return false; } bool match = true; for (int i = 0; i < p_args.size(); i++) { if (((Array)p_args[i]).size() != ((Array)_signals[p_name][i]).size()) { MESSAGE("Signal has " << _signals[p_name][i] << " expected " << p_args[i]); match = false; continue; } for (int j = 0; j < ((Array)p_args[i]).size(); j++) { if (((Array)p_args[i])[j] != ((Array)_signals[p_name][i])[j]) { MESSAGE("Signal has " << _signals[p_name][i] << " expected " << p_args[i]); match = false; break; } } } discard_signal(p_name); return match; } bool check_false(const String &p_name) { bool has = _signals.has(p_name); discard_signal(p_name); return !has; } void discard_signal(const String &p_name) { if (_signals.has(p_name)) { _signals.erase(p_name); } } void _clear_signals() { _signals.clear(); } SignalWatcher() { singleton = this; } ~SignalWatcher() { singleton = nullptr; } }; #define SIGNAL_WATCH(m_object, m_signal) SignalWatcher::get_singleton()->watch_signal(m_object, m_signal); #define SIGNAL_UNWATCH(m_object, m_signal) SignalWatcher::get_singleton()->unwatch_signal(m_object, m_signal); #define SIGNAL_CHECK(m_signal, m_args) CHECK(SignalWatcher::get_singleton()->check(m_signal, m_args)); #define SIGNAL_CHECK_FALSE(m_signal) CHECK(SignalWatcher::get_singleton()->check_false(m_signal)); #define SIGNAL_DISCARD(m_signal) SignalWatcher::get_singleton()->discard_signal(m_signal); #endif // TEST_MACROS_H