/*************************************************************************/ /* gltf_light.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gltf_light.h" void GLTFLight::_bind_methods() { ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color); ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color); ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity); ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity); ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type); ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type); ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range); ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range); ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle); ClassDB::bind_method(D_METHOD("set_inner_cone_angle", "inner_cone_angle"), &GLTFLight::set_inner_cone_angle); ClassDB::bind_method(D_METHOD("get_outer_cone_angle"), &GLTFLight::get_outer_cone_angle); ClassDB::bind_method(D_METHOD("set_outer_cone_angle", "outer_cone_angle"), &GLTFLight::set_outer_cone_angle); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity"), "set_intensity", "get_intensity"); // float ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String ADD_PROPERTY(PropertyInfo(Variant::REAL, "range"), "set_range", "get_range"); // float ADD_PROPERTY(PropertyInfo(Variant::REAL, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float ADD_PROPERTY(PropertyInfo(Variant::REAL, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float } Color GLTFLight::get_color() { return color; } void GLTFLight::set_color(Color p_color) { color = p_color; } float GLTFLight::get_intensity() { return intensity; } void GLTFLight::set_intensity(float p_intensity) { intensity = p_intensity; } String GLTFLight::get_type() { return type; } void GLTFLight::set_type(String p_type) { type = p_type; } float GLTFLight::get_range() { return range; } void GLTFLight::set_range(float p_range) { range = p_range; } float GLTFLight::get_inner_cone_angle() { return inner_cone_angle; } void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) { inner_cone_angle = p_inner_cone_angle; } float GLTFLight::get_outer_cone_angle() { return outer_cone_angle; } void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) { outer_cone_angle = p_outer_cone_angle; }