/*************************************************************************/
/*  animation_player_editor_plugin.cpp                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "animation_player_editor_plugin.h"

#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "editor/scene_tree_dock.h"
#include "scene/gui/separator.h"
#include "scene/main/window.h"
#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"

///////////////////////////////////

void AnimationPlayerEditor::_node_removed(Node *p_node) {
	if (player && player == p_node) {
		player = nullptr;

		set_process(false);

		track_editor->set_animation(Ref<Animation>(), true);
		track_editor->set_root(nullptr);
		track_editor->show_select_node_warning(true);
		_update_player();
	}
}

void AnimationPlayerEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_PROCESS: {
			if (!player) {
				return;
			}

			updating = true;

			if (player->is_playing()) {
				{
					String animname = player->get_assigned_animation();

					if (player->has_animation(animname)) {
						Ref<Animation> anim = player->get_animation(animname);
						if (!anim.is_null()) {
							frame->set_max((double)anim->get_length());
						}
					}
				}
				frame->set_value(player->get_current_animation_position());
				track_editor->set_anim_pos(player->get_current_animation_position());

			} else if (!player->is_valid()) {
				// Reset timeline when the player has been stopped externally
				frame->set_value(0);
			} else if (last_active) {
				// Need the last frame after it stopped.
				frame->set_value(player->get_current_animation_position());
			}

			last_active = player->is_playing();
			updating = false;
		} break;

		case NOTIFICATION_ENTER_TREE: {
			tool_anim->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu));

			onion_skinning->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu));

			blend_editor.next->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_blend_editor_next_changed));

			get_tree()->connect("node_removed", callable_mp(this, &AnimationPlayerEditor::_node_removed));

			add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
		} break;

		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
			add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
		} break;

		case NOTIFICATION_TRANSLATION_CHANGED:
		case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
		case NOTIFICATION_THEME_CHANGED: {
			autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));

			play->set_icon(get_theme_icon(SNAME("PlayStart"), SNAME("EditorIcons")));
			play_from->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
			play_bw->set_icon(get_theme_icon(SNAME("PlayStartBackwards"), SNAME("EditorIcons")));
			play_bw_from->set_icon(get_theme_icon(SNAME("PlayBackwards"), SNAME("EditorIcons")));

			autoplay_icon = get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons"));
			reset_icon = get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"));
			{
				Ref<Image> autoplay_img = autoplay_icon->get_image();
				Ref<Image> reset_img = reset_icon->get_image();
				Size2 icon_size = autoplay_img->get_size();
				Ref<Image> autoplay_reset_img = Image::create_empty(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
				autoplay_reset_img->blit_rect(autoplay_img, Rect2i(Point2i(), icon_size), Point2i());
				autoplay_reset_img->blit_rect(reset_img, Rect2i(Point2i(), icon_size), Point2i(icon_size.x, 0));
				autoplay_reset_icon = ImageTexture::create_from_image(autoplay_reset_img);
			}
			stop->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));

			onion_toggle->set_icon(get_theme_icon(SNAME("Onion"), SNAME("EditorIcons")));
			onion_skinning->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));

			pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));

			tool_anim->add_theme_style_override("normal", get_theme_stylebox(SNAME("normal"), SNAME("Button")));
			track_editor->get_edit_menu()->add_theme_style_override("normal", get_theme_stylebox(SNAME("normal"), SNAME("Button")));

#define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_theme_icon(SNAME(m_icon), SNAME("EditorIcons")))

			ITEM_ICON(TOOL_NEW_ANIM, "New");
			ITEM_ICON(TOOL_ANIM_LIBRARY, "AnimationLibrary");
			ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
			ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
			ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
			ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
			ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");

			_update_animation_list_icons();
		} break;
	}
}

void AnimationPlayerEditor::_autoplay_pressed() {
	if (updating) {
		return;
	}
	if (animation->has_selectable_items() == 0) {
		return;
	}

	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	String current = animation->get_item_text(animation->get_selected());
	if (player->get_autoplay() == current) {
		//unset
		undo_redo->create_action(TTR("Toggle Autoplay"));
		undo_redo->add_do_method(player, "set_autoplay", "");
		undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
		undo_redo->add_do_method(this, "_animation_player_changed", player);
		undo_redo->add_undo_method(this, "_animation_player_changed", player);
		undo_redo->commit_action();

	} else {
		//set
		undo_redo->create_action(TTR("Toggle Autoplay"));
		undo_redo->add_do_method(player, "set_autoplay", current);
		undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
		undo_redo->add_do_method(this, "_animation_player_changed", player);
		undo_redo->add_undo_method(this, "_animation_player_changed", player);
		undo_redo->commit_action();
	}
}

void AnimationPlayerEditor::_play_pressed() {
	String current = _get_current();

	if (!current.is_empty()) {
		if (current == player->get_assigned_animation()) {
			player->stop(); //so it won't blend with itself
		}
		ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
		player->play(current);
	}

	//unstop
	stop->set_pressed(false);
}

void AnimationPlayerEditor::_play_from_pressed() {
	String current = _get_current();

	if (!current.is_empty()) {
		float time = player->get_current_animation_position();
		if (current == player->get_assigned_animation() && player->is_playing()) {
			player->stop(); //so it won't blend with itself
		}
		ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
		player->seek(time);
		player->play(current);
	}

	//unstop
	stop->set_pressed(false);
}

String AnimationPlayerEditor::_get_current() const {
	String current;
	if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count() && !animation->is_item_separator(animation->get_selected())) {
		current = animation->get_item_text(animation->get_selected());
	}
	return current;
}
void AnimationPlayerEditor::_play_bw_pressed() {
	String current = _get_current();
	if (!current.is_empty()) {
		if (current == player->get_assigned_animation()) {
			player->stop(); //so it won't blend with itself
		}
		ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
		player->play(current, -1, -1, true);
	}

	//unstop
	stop->set_pressed(false);
}

void AnimationPlayerEditor::_play_bw_from_pressed() {
	String current = _get_current();

	if (!current.is_empty()) {
		float time = player->get_current_animation_position();
		if (current == player->get_assigned_animation()) {
			player->stop(); //so it won't blend with itself
		}
		ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
		player->seek(time);
		player->play(current, -1, -1, true);
	}

	//unstop
	stop->set_pressed(false);
}

void AnimationPlayerEditor::_stop_pressed() {
	if (!player) {
		return;
	}

	player->stop(false);
	play->set_pressed(false);
	stop->set_pressed(true);
}

void AnimationPlayerEditor::_animation_selected(int p_which) {
	if (updating) {
		return;
	}
	// when selecting an animation, the idea is that the only interesting behavior
	// ui-wise is that it should play/blend the next one if currently playing
	String current = _get_current();

	if (!current.is_empty()) {
		player->set_assigned_animation(current);

		Ref<Animation> anim = player->get_animation(current);
		{
			bool animation_library_is_foreign = EditorNode::get_singleton()->is_resource_read_only(anim);

			track_editor->set_animation(anim, animation_library_is_foreign);
			Node *root = player->get_node(player->get_root());
			if (root) {
				track_editor->set_root(root);
			}
		}
		frame->set_max((double)anim->get_length());

	} else {
		track_editor->set_animation(Ref<Animation>(), true);
		track_editor->set_root(nullptr);
	}

	autoplay->set_pressed(current == player->get_autoplay());

	AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
	_animation_key_editor_seek(timeline_position, false);

	emit_signal("animation_selected", current);
}

void AnimationPlayerEditor::_animation_new() {
	int count = 1;
	String base = TTR("New Anim");
	String current_library_name = "";
	if (animation->has_selectable_items()) {
		String current_animation_name = animation->get_item_text(animation->get_selected());
		Ref<Animation> current_animation = player->get_animation(current_animation_name);
		if (current_animation.is_valid()) {
			current_library_name = player->find_animation_library(current_animation);
		}
	}
	String attempt_prefix = (current_library_name == "") ? "" : current_library_name + "/";
	while (true) {
		String attempt = base;
		if (count > 1) {
			attempt += " (" + itos(count) + ")";
		}
		if (player->has_animation(attempt_prefix + attempt)) {
			count++;
			continue;
		}
		base = attempt;
		break;
	}

	_update_name_dialog_library_dropdown();

	name_dialog_op = TOOL_NEW_ANIM;
	name_dialog->set_title(TTR("Create New Animation"));
	name_dialog->popup_centered(Size2(300, 90));
	name_title->set_text(TTR("New Animation Name:"));
	name->set_text(base);
	name->select_all();
	name->grab_focus();
}

void AnimationPlayerEditor::_animation_rename() {
	if (!animation->has_selectable_items()) {
		return;
	}
	int selected = animation->get_selected();
	String selected_name = animation->get_item_text(selected);

	// Remove library prefix if present.
	if (selected_name.contains("/")) {
		selected_name = selected_name.get_slice("/", 1);
	}

	name_dialog->set_title(TTR("Rename Animation"));
	name_title->set_text(TTR("Change Animation Name:"));
	name->set_text(selected_name);
	name_dialog_op = TOOL_RENAME_ANIM;
	name_dialog->popup_centered(Size2(300, 90));
	name->select_all();
	name->grab_focus();
	library->hide();
}

void AnimationPlayerEditor::_animation_remove() {
	if (!animation->has_selectable_items()) {
		return;
	}

	String current = animation->get_item_text(animation->get_selected());

	delete_dialog->set_text(vformat(TTR("Delete Animation '%s'?"), current));
	delete_dialog->popup_centered();
}

void AnimationPlayerEditor::_animation_remove_confirmed() {
	String current = animation->get_item_text(animation->get_selected());
	Ref<Animation> anim = player->get_animation(current);

	Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
	ERR_FAIL_COND(al.is_null());

	// For names of form lib_name/anim_name, remove library name prefix.
	if (current.contains("/")) {
		current = current.get_slice("/", 1);
	}
	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(TTR("Remove Animation"));
	if (player->get_autoplay() == current) {
		undo_redo->add_do_method(player, "set_autoplay", "");
		undo_redo->add_undo_method(player, "set_autoplay", current);
		// Avoid having the autoplay icon linger around if there is only one animation in the player.
		undo_redo->add_do_method(this, "_animation_player_changed", player);
	}
	undo_redo->add_do_method(al.ptr(), "remove_animation", current);
	undo_redo->add_undo_method(al.ptr(), "add_animation", current, anim);
	undo_redo->add_do_method(this, "_animation_player_changed", player);
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
	if (animation->has_selectable_items() && animation->get_selectable_item(false) == animation->get_selectable_item(true)) { // Last item remaining.
		undo_redo->add_do_method(this, "_stop_onion_skinning");
		undo_redo->add_undo_method(this, "_start_onion_skinning");
	}
	undo_redo->commit_action();
}

void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
	int idx = -1;
	for (int i = 0; i < animation->get_item_count(); i++) {
		if (animation->get_item_text(i) == p_anim) {
			idx = i;
			break;
		}
	}

	ERR_FAIL_COND(idx == -1);

	animation->select(idx);

	_animation_selected(idx);
}

double AnimationPlayerEditor::_get_editor_step() const {
	// Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled.
	if (track_editor->is_snap_enabled()) {
		const String current = player->get_assigned_animation();
		const Ref<Animation> anim = player->get_animation(current);
		ERR_FAIL_COND_V(!anim.is_valid(), 0.0);

		// Use more precise snapping when holding Shift
		return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
	}

	return 0.0;
}

void AnimationPlayerEditor::_animation_name_edited() {
	player->stop();

	String new_name = name->get_text();
	if (!AnimationLibrary::is_valid_animation_name(new_name)) {
		error_dialog->set_text(TTR("Invalid animation name!"));
		error_dialog->popup_centered();
		return;
	}

	if (name_dialog_op == TOOL_RENAME_ANIM && animation->has_selectable_items() && animation->get_item_text(animation->get_selected()) == new_name) {
		name_dialog->hide();
		return;
	}

	String test_name_prefix = "";
	if (library->is_visible() && library->get_selected_id() != -1) {
		test_name_prefix = library->get_item_metadata(library->get_selected_id());
		test_name_prefix += (test_name_prefix != "") ? "/" : "";
	}

	if (player->has_animation(test_name_prefix + new_name)) {
		error_dialog->set_text(vformat(TTR("Animation '%s' already exists!"), test_name_prefix + new_name));
		error_dialog->popup_centered();
		return;
	}

	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	switch (name_dialog_op) {
		case TOOL_RENAME_ANIM: {
			String current = animation->get_item_text(animation->get_selected());
			Ref<Animation> anim = player->get_animation(current);

			Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
			ERR_FAIL_COND(al.is_null());

			// Extract library prefix if present.
			String new_library_prefix = "";
			if (current.contains("/")) {
				new_library_prefix = current.get_slice("/", 0) + "/";
				current = current.get_slice("/", 1);
			}

			undo_redo->create_action(TTR("Rename Animation"));
			undo_redo->add_do_method(al.ptr(), "rename_animation", current, new_name);
			undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
			undo_redo->add_undo_method(al.ptr(), "rename_animation", new_name, current);
			undo_redo->add_undo_method(anim.ptr(), "set_name", current);
			undo_redo->add_do_method(this, "_animation_player_changed", player);
			undo_redo->add_undo_method(this, "_animation_player_changed", player);
			undo_redo->commit_action();

			_select_anim_by_name(new_library_prefix + new_name);
		} break;

		case TOOL_NEW_ANIM: {
			Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
			new_anim->set_name(new_name);
			String library_name;
			Ref<AnimationLibrary> al;
			if (library->is_visible()) {
				library_name = library->get_item_metadata(library->get_selected());
				// It's possible that [Global] was selected, but doesn't exist yet.
				if (player->has_animation_library(library_name)) {
					al = player->get_animation_library(library_name);
				}

			} else {
				if (player->has_animation_library("")) {
					al = player->get_animation_library("");
					library_name = "";
				}
			}

			undo_redo->create_action(TTR("Add Animation"));

			bool lib_added = false;
			if (al.is_null()) {
				al.instantiate();
				lib_added = true;
				undo_redo->add_do_method(player, "add_animation_library", "", al);
				library_name = "";
			}

			undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
			undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
			undo_redo->add_do_method(this, "_animation_player_changed", player);
			undo_redo->add_undo_method(this, "_animation_player_changed", player);
			if (!animation->has_selectable_items()) {
				undo_redo->add_do_method(this, "_start_onion_skinning");
				undo_redo->add_undo_method(this, "_stop_onion_skinning");
			}
			if (lib_added) {
				undo_redo->add_undo_method(player, "remove_animation_library", "");
			}
			undo_redo->commit_action();

			if (library_name != "") {
				library_name = library_name + "/";
			}
			_select_anim_by_name(library_name + new_name);

		} break;

		case TOOL_DUPLICATE_ANIM: {
			String current = animation->get_item_text(animation->get_selected());
			Ref<Animation> anim = player->get_animation(current);

			Ref<Animation> new_anim = _animation_clone(anim);
			new_anim->set_name(new_name);

			String library_name;
			Ref<AnimationLibrary> al;
			if (library->is_visible()) {
				library_name = library->get_item_metadata(library->get_selected());
				// It's possible that [Global] was selected, but doesn't exist yet.
				if (player->has_animation_library(library_name)) {
					al = player->get_animation_library(library_name);
				}
			} else {
				if (player->has_animation_library("")) {
					al = player->get_animation_library("");
					library_name = "";
				}
			}

			undo_redo->create_action(TTR("Duplicate Animation"));

			bool lib_added = false;
			if (al.is_null()) {
				al.instantiate();
				lib_added = true;
				undo_redo->add_do_method(player, "add_animation_library", "", al);
				library_name = "";
			}

			undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
			undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
			undo_redo->add_do_method(this, "_animation_player_changed", player);
			undo_redo->add_undo_method(this, "_animation_player_changed", player);
			if (lib_added) {
				undo_redo->add_undo_method(player, "remove_animation_library", "");
			}
			undo_redo->commit_action();

			if (library_name != "") {
				library_name = library_name + "/";
			}
			_select_anim_by_name(library_name + new_name);
		} break;
	}

	name_dialog->hide();
}

void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
	if (!animation->has_selectable_items()) {
		return;
	}

	String current = animation->get_item_text(animation->get_selected());

	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(TTR("Blend Next Changed"));
	undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
	undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
	undo_redo->add_do_method(this, "_animation_player_changed", player);
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
	undo_redo->commit_action();
}

void AnimationPlayerEditor::_animation_blend() {
	if (updating_blends) {
		return;
	}

	blend_editor.tree->clear();

	if (!animation->has_selectable_items()) {
		return;
	}

	String current = animation->get_item_text(animation->get_selected());

	blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);

	blend_editor.tree->set_hide_root(true);
	blend_editor.tree->set_column_expand_ratio(0, 10);
	blend_editor.tree->set_column_clip_content(0, true);
	blend_editor.tree->set_column_expand_ratio(1, 3);
	blend_editor.tree->set_column_clip_content(1, true);

	List<StringName> anims;
	player->get_animation_list(&anims);
	TreeItem *root = blend_editor.tree->create_item();
	updating_blends = true;

	int i = 0;
	bool anim_found = false;
	blend_editor.next->clear();
	blend_editor.next->add_item("", i);

	for (const StringName &to : anims) {
		TreeItem *blend = blend_editor.tree->create_item(root);
		blend->set_editable(0, false);
		blend->set_editable(1, true);
		blend->set_text(0, to);
		blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
		blend->set_range_config(1, 0, 3600, 0.001);
		blend->set_range(1, player->get_blend_time(current, to));

		i++;
		blend_editor.next->add_item(to, i);
		if (to == player->animation_get_next(current)) {
			blend_editor.next->select(i);
			anim_found = true;
		}
	}

	// make sure we reset it else it becomes out of sync and could contain a deleted animation
	if (!anim_found) {
		blend_editor.next->select(0);
		player->animation_set_next(current, blend_editor.next->get_item_text(0));
	}

	updating_blends = false;
}

void AnimationPlayerEditor::_blend_edited() {
	if (updating_blends) {
		return;
	}

	if (!animation->has_selectable_items()) {
		return;
	}

	String current = animation->get_item_text(animation->get_selected());

	TreeItem *selected = blend_editor.tree->get_edited();
	if (!selected) {
		return;
	}

	updating_blends = true;
	String to = selected->get_text(0);
	float blend_time = selected->get_range(1);
	float prev_blend_time = player->get_blend_time(current, to);

	Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
	undo_redo->create_action(TTR("Change Blend Time"));
	undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
	undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
	undo_redo->add_do_method(this, "_animation_player_changed", player);
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
	undo_redo->commit_action();
	updating_blends = false;
}

void AnimationPlayerEditor::ensure_visibility() {
	if (player && pin->is_pressed()) {
		return; // another player is pinned, don't reset
	}

	_animation_edit();
}

Dictionary AnimationPlayerEditor::get_state() const {
	Dictionary d;

	d["visible"] = is_visible_in_tree();
	if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
		d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
		d["animation"] = player->get_assigned_animation();
		d["track_editor_state"] = track_editor->get_state();
	}

	return d;
}

void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
	if (!p_state.has("visible") || !p_state["visible"]) {
		return;
	}
	if (!EditorNode::get_singleton()->get_edited_scene()) {
		return;
	}

	if (p_state.has("player")) {
		Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
		if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
			if (player) {
				if (player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
					player->disconnect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
				}
			}
			player = Object::cast_to<AnimationPlayer>(n);
			if (player) {
				if (!player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
					player->connect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
				}
			}

			_update_player();
			EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
			set_process(true);
			ensure_visibility();

			if (p_state.has("animation")) {
				String anim = p_state["animation"];
				if (!anim.is_empty() && player->has_animation(anim)) {
					_select_anim_by_name(anim);
					_animation_edit();
				}
			}
		}
	}

	if (p_state.has("track_editor_state")) {
		track_editor->set_state(p_state["track_editor_state"]);
	}
}

void AnimationPlayerEditor::_animation_resource_edit() {
	String current = _get_current();
	if (current != String()) {
		Ref<Animation> anim = player->get_animation(current);
		EditorNode::get_singleton()->edit_resource(anim);
	}
}

void AnimationPlayerEditor::_animation_edit() {
	String current = _get_current();
	if (current != String()) {
		Ref<Animation> anim = player->get_animation(current);

		bool animation_library_is_foreign = EditorNode::get_singleton()->is_resource_read_only(anim);

		track_editor->set_animation(anim, animation_library_is_foreign);

		Node *root = player->get_node(player->get_root());
		if (root) {
			track_editor->set_root(root);
		}
	} else {
		track_editor->set_animation(Ref<Animation>(), true);
		track_editor->set_root(nullptr);
	}
}

void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
	player->set_speed_scale(p_scale.to_float());
}

void AnimationPlayerEditor::_update_animation() {
	// the purpose of _update_animation is to reflect the current state
	// of the animation player in the current editor..

	updating = true;

	if (player->is_playing()) {
		play->set_pressed(true);
		stop->set_pressed(false);

	} else {
		play->set_pressed(false);
		stop->set_pressed(true);
	}

	scale->set_text(String::num(player->get_speed_scale(), 2));
	String current = player->get_assigned_animation();

	for (int i = 0; i < animation->get_item_count(); i++) {
		if (animation->get_item_text(i) == current) {
			animation->select(i);
			break;
		}
	}

	updating = false;
}

void AnimationPlayerEditor::_update_player() {
	updating = true;

	animation->clear();

	tool_anim->set_disabled(player == nullptr);
	pin->set_disabled(player == nullptr);

	if (!player) {
		AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
		return;
	}

	List<StringName> libraries;
	player->get_animation_library_list(&libraries);

	int active_idx = -1;
	bool no_anims_found = true;
	bool foreign_global_anim_lib = false;

	for (const StringName &K : libraries) {
		if (K != StringName()) {
			animation->add_separator(K);
		}

		// Check if the global library is foreign since we want to disable options for adding/remove/renaming animations if it is.
		Ref<AnimationLibrary> anim_library = player->get_animation_library(K);
		if (K == "") {
			foreign_global_anim_lib = EditorNode::get_singleton()->is_resource_read_only(anim_library);
		}

		List<StringName> animlist;
		anim_library->get_animation_list(&animlist);

		for (const StringName &E : animlist) {
			String path = K;
			if (path != "") {
				path += "/";
			}
			path += E;
			animation->add_item(path);
			if (player->get_assigned_animation() == path) {
				active_idx = animation->get_selectable_item(true);
			}
			no_anims_found = false;
		}
	}
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), foreign_global_anim_lib)

	ITEM_CHECK_DISABLED(TOOL_NEW_ANIM);

#undef ITEM_CHECK_DISABLED

#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), no_anims_found || foreign_global_anim_lib)

	ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
	ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
	ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
	ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
	ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);

#undef ITEM_CHECK_DISABLED

	stop->set_disabled(no_anims_found);
	play->set_disabled(no_anims_found);
	play_bw->set_disabled(no_anims_found);
	play_bw_from->set_disabled(no_anims_found);
	play_from->set_disabled(no_anims_found);
	frame->set_editable(!no_anims_found);
	animation->set_disabled(no_anims_found);
	autoplay->set_disabled(no_anims_found);
	onion_toggle->set_disabled(no_anims_found);
	onion_skinning->set_disabled(no_anims_found);

	if (hack_disable_onion_skinning) {
		onion_toggle->set_disabled(true);
		onion_skinning->set_disabled(true);
	}

	_update_animation_list_icons();

	updating = false;
	if (active_idx != -1) {
		animation->select(active_idx);
		autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
		_animation_selected(active_idx);
	} else if (animation->has_selectable_items()) {
		int item = animation->get_selectable_item();
		animation->select(item);
		autoplay->set_pressed(animation->get_item_text(item) == player->get_autoplay());
		_animation_selected(item);
	} else {
		_animation_selected(0);
	}

	if (!no_anims_found) {
		String current = animation->get_item_text(animation->get_selected());
		Ref<Animation> anim = player->get_animation(current);

		bool animation_library_is_foreign = EditorNode::get_singleton()->is_resource_read_only(anim);

		track_editor->set_animation(anim, animation_library_is_foreign);
		Node *root = player->get_node(player->get_root());
		if (root) {
			track_editor->set_root(root);
		}
	}

	_update_animation();
}

void AnimationPlayerEditor::_update_animation_list_icons() {
	for (int i = 0; i < animation->get_item_count(); i++) {
		String anim_name = animation->get_item_text(i);
		if (animation->is_item_disabled(i) || animation->is_item_separator(i)) {
			continue;
		}

		Ref<Texture2D> icon;
		if (anim_name == player->get_autoplay()) {
			if (anim_name == SceneStringNames::get_singleton()->RESET) {
				icon = autoplay_reset_icon;
			} else {
				icon = autoplay_icon;
			}
		} else if (anim_name == SceneStringNames::get_singleton()->RESET) {
			icon = reset_icon;
		}

		animation->set_item_icon(i, icon);
	}
}

void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
	StringName current_library_name;
	if (animation->has_selectable_items()) {
		String current_animation_name = animation->get_item_text(animation->get_selected());
		Ref<Animation> current_animation = player->get_animation(current_animation_name);
		if (current_animation.is_valid()) {
			current_library_name = player->find_animation_library(current_animation);
		}
	}

	List<StringName> libraries;
	player->get_animation_library_list(&libraries);
	library->clear();

	// When [Global] isn't present, but other libraries are, add option of creating [Global].
	int index_offset = 0;
	if (!player->has_animation_library(StringName())) {
		library->add_item(String(TTR("[Global] (create)")));
		library->set_item_metadata(0, "");
		index_offset = 1;
	}

	int current_lib_id = index_offset; // Don't default to [Global] if it doesn't exist yet.
	for (int i = 0; i < libraries.size(); i++) {
		StringName library_name = libraries[i];
		library->add_item((library_name == StringName()) ? String(TTR("[Global]")) : String(library_name));
		library->set_item_metadata(i + index_offset, String(library_name));
		// Default to duplicating into same library.
		if (library_name == current_library_name) {
			current_lib_id = i + index_offset;
		}
	}

	if (library->get_item_count() > 1) {
		library->select(current_lib_id);
		library->show();
	} else {
		library->hide();
	}
}

void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
	if (player && pin->is_pressed()) {
		return; // Ignore, pinned.
	}

	if (player) {
		if (player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
			player->disconnect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
		}
	}
	player = p_player;

	if (player) {
		if (!player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
			player->connect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
		}
		_update_player();

		if (onion.enabled) {
			if (animation->has_selectable_items()) {
				_start_onion_skinning();
			} else {
				_stop_onion_skinning();
			}
		}

		track_editor->show_select_node_warning(false);
	} else {
		if (onion.enabled) {
			_stop_onion_skinning();
		}

		track_editor->show_select_node_warning(true);
	}

	library_editor->set_animation_player(player);
}

void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
	if (!onion.can_overlay) {
		return;
	}

	// Can happen on viewport resize, at least.
	if (!_are_onion_layers_valid()) {
		return;
	}

	RID ci = p_overlay->get_canvas_item();
	Rect2 src_rect = p_overlay->get_global_rect();
	// Re-flip since captures are already flipped.
	src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
	src_rect.size.y *= -1;

	Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());

	float alpha_step = 1.0 / (onion.steps + 1);

	int cidx = 0;
	if (onion.past) {
		float alpha = 0;
		do {
			alpha += alpha_step;

			if (onion.captures_valid[cidx]) {
				RS::get_singleton()->canvas_item_add_texture_rect_region(
						ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
			}

			cidx++;
		} while (cidx < onion.steps);
	}
	if (onion.future) {
		float alpha = 1;
		int base_cidx = cidx;
		do {
			alpha -= alpha_step;

			if (onion.captures_valid[cidx]) {
				RS::get_singleton()->canvas_item_add_texture_rect_region(
						ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
			}

			cidx++;
		} while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it.
	}
}

void AnimationPlayerEditor::_animation_duplicate() {
	if (!animation->has_selectable_items()) {
		return;
	}

	String current = animation->get_item_text(animation->get_selected());
	Ref<Animation> anim = player->get_animation(current);
	if (!anim.is_valid()) {
		return;
	}

	String new_name = current;
	while (player->has_animation(new_name)) {
		new_name = new_name + " (copy)";
	}

	if (new_name.contains("/")) {
		// Discard library prefix.
		new_name = new_name.get_slice("/", 1);
	}

	_update_name_dialog_library_dropdown();

	name_dialog_op = TOOL_DUPLICATE_ANIM;
	name_dialog->set_title(TTR("Duplicate Animation"));
	name_title->set_text(TTR("Duplicated Animation Name:"));
	name->set_text(new_name);
	name_dialog->popup_centered(Size2(300, 90));
	name->select_all();
	name->grab_focus();
}

Ref<Animation> AnimationPlayerEditor::_animation_clone(Ref<Animation> p_anim) {
	Ref<Animation> new_anim = memnew(Animation);
	List<PropertyInfo> plist;
	p_anim->get_property_list(&plist);

	for (const PropertyInfo &E : plist) {
		if (E.usage & PROPERTY_USAGE_STORAGE) {
			new_anim->set(E.name, p_anim->get(E.name));
		}
	}
	new_anim->set_path("");

	return new_anim;
}

void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool p_timeline_only) {
	if (updating || !player || player->is_playing()) {
		return;
	};

	updating = true;
	String current = player->get_assigned_animation();
	if (current.is_empty() || !player->has_animation(current)) {
		updating = false;
		current = "";
		return;
	};

	Ref<Animation> anim;
	anim = player->get_animation(current);

	float pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length());
	if (track_editor->is_snap_enabled()) {
		pos = Math::snapped(pos, _get_editor_step());
	}

	if (!p_timeline_only) {
		if (player->is_valid() && !p_set) {
			float cpos = player->get_current_animation_position();

			player->seek_delta(pos, pos - cpos);
		} else {
			player->stop(true);
			player->seek(pos, true);
		}
	}

	track_editor->set_anim_pos(pos);
};

void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
	if (player == p_pl && is_visible_in_tree()) {
		_update_player();
		if (blend_editor.dialog->is_visible()) {
			_animation_blend(); // Update.
		}
		if (library_editor->is_visible()) {
			library_editor->update_tree();
		}
	}
}

void AnimationPlayerEditor::_animation_libraries_updated() {
	_animation_player_changed(player);
}

void AnimationPlayerEditor::_list_changed() {
	if (is_visible_in_tree()) {
		_update_player();
	}
}

void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
	frame->set_max(p_len);
}

void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only) {
	timeline_position = p_pos;

	if (!is_visible_in_tree()) {
		return;
	}

	if (!player) {
		return;
	}

	if (player->is_playing()) {
		return;
	}

	if (!player->has_animation(player->get_assigned_animation())) {
		return;
	}

	updating = true;
	frame->set_value(Math::snapped(p_pos, _get_editor_step()));
	updating = false;
	_seek_value_changed(p_pos, !p_drag, p_timeline_only);
}

void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
	String current = _get_current();

	Ref<Animation> anim;
	if (!current.is_empty()) {
		anim = player->get_animation(current);
	}

	switch (p_option) {
		case TOOL_NEW_ANIM: {
			_animation_new();
		} break;
		case TOOL_ANIM_LIBRARY: {
			library_editor->set_animation_player(player);
			library_editor->show_dialog();
		} break;
		case TOOL_DUPLICATE_ANIM: {
			_animation_duplicate();
		} break;
		case TOOL_RENAME_ANIM: {
			_animation_rename();
		} break;
		case TOOL_EDIT_TRANSITIONS: {
			_animation_blend();
		} break;
		case TOOL_REMOVE_ANIM: {
			_animation_remove();
		} break;
		case TOOL_EDIT_RESOURCE: {
			if (anim.is_valid()) {
				EditorNode::get_singleton()->edit_resource(anim);
			}
		} break;
	}
}

void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
	PopupMenu *menu = onion_skinning->get_popup();
	int idx = menu->get_item_index(p_option);

	switch (p_option) {
		case ONION_SKINNING_ENABLE: {
			onion.enabled = !onion.enabled;

			if (onion.enabled) {
				_start_onion_skinning();
			} else {
				_stop_onion_skinning();
			}

		} break;
		case ONION_SKINNING_PAST: {
			// Ensure at least one of past/future is checked.
			onion.past = onion.future ? !onion.past : true;
			menu->set_item_checked(idx, onion.past);
		} break;
		case ONION_SKINNING_FUTURE: {
			// Ensure at least one of past/future is checked.
			onion.future = onion.past ? !onion.future : true;
			menu->set_item_checked(idx, onion.future);
		} break;
		case ONION_SKINNING_1_STEP: // Fall-through.
		case ONION_SKINNING_2_STEPS:
		case ONION_SKINNING_3_STEPS: {
			onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
			int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
			for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
				menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
			}
		} break;
		case ONION_SKINNING_DIFFERENCES_ONLY: {
			onion.differences_only = !onion.differences_only;
			menu->set_item_checked(idx, onion.differences_only);
		} break;
		case ONION_SKINNING_FORCE_WHITE_MODULATE: {
			onion.force_white_modulate = !onion.force_white_modulate;
			menu->set_item_checked(idx, onion.force_white_modulate);
		} break;
		case ONION_SKINNING_INCLUDE_GIZMOS: {
			onion.include_gizmos = !onion.include_gizmos;
			menu->set_item_checked(idx, onion.include_gizmos);
		} break;
	}
}

void AnimationPlayerEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
	ERR_FAIL_COND(p_ev.is_null());

	Ref<InputEventKey> k = p_ev;
	if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
		switch (k->get_keycode()) {
			case Key::A: {
				if (!k->is_shift_pressed()) {
					_play_bw_from_pressed();
				} else {
					_play_bw_pressed();
				}
				accept_event();
			} break;
			case Key::S: {
				_stop_pressed();
				accept_event();
			} break;
			case Key::D: {
				if (!k->is_shift_pressed()) {
					_play_from_pressed();
				} else {
					_play_pressed();
				}
				accept_event();
			} break;
			default:
				break;
		}
	}
}

void AnimationPlayerEditor::_editor_visibility_changed() {
	if (is_visible() && animation->has_selectable_items()) {
		_start_onion_skinning();
	}
}

bool AnimationPlayerEditor::_are_onion_layers_valid() {
	ERR_FAIL_COND_V(!onion.past && !onion.future, false);

	Point2 capture_size = get_tree()->get_root()->get_size();
	return onion.captures.size() == onion.get_needed_capture_count() && onion.capture_size == capture_size;
}

void AnimationPlayerEditor::_allocate_onion_layers() {
	_free_onion_layers();

	int captures = onion.get_needed_capture_count();
	Point2 capture_size = get_tree()->get_root()->get_size();

	onion.captures.resize(captures);
	onion.captures_valid.resize(captures);

	for (int i = 0; i < captures; i++) {
		bool is_present = onion.differences_only && i == captures - 1;

		// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
		onion.captures.write[i] = RS::get_singleton()->viewport_create();

		RS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
		RS::get_singleton()->viewport_set_update_mode(onion.captures[i], RS::VIEWPORT_UPDATE_ALWAYS);
		RS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
		RS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
	}

	// Reset the capture canvas item to the current root viewport texture (defensive).
	RS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
	RS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());

	onion.capture_size = capture_size;
}

void AnimationPlayerEditor::_free_onion_layers() {
	for (int i = 0; i < onion.captures.size(); i++) {
		if (onion.captures[i].is_valid()) {
			RS::get_singleton()->free(onion.captures[i]);
		}
	}
	onion.captures.clear();
	onion.captures_valid.clear();
}

void AnimationPlayerEditor::_prepare_onion_layers_1() {
	// This would be called per viewport and we want to act once only.
	int64_t cur_frame = get_tree()->get_frame();
	if (cur_frame == onion.last_frame) {
		return;
	}

	if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) {
		_stop_onion_skinning();
		return;
	}

	onion.last_frame = cur_frame;

	// Refresh viewports with no onion layers overlaid.
	onion.can_overlay = false;
	plugin->update_overlays();

	if (player->is_playing()) {
		return;
	}

	// And go to next step afterwards.
	call_deferred(SNAME("_prepare_onion_layers_2"));
}

void AnimationPlayerEditor::_prepare_onion_layers_1_deferred() {
	call_deferred(SNAME("_prepare_onion_layers_1"));
}

void AnimationPlayerEditor::_prepare_onion_layers_2() {
	Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
	if (!anim.is_valid()) {
		return;
	}

	if (!_are_onion_layers_valid()) {
		_allocate_onion_layers();
	}

	// Hide superfluous elements that would make the overlay unnecessary cluttered.
	Dictionary canvas_edit_state;
	Dictionary spatial_edit_state;
	if (Node3DEditor::get_singleton()->is_visible()) {
		// 3D
		spatial_edit_state = Node3DEditor::get_singleton()->get_state();
		Dictionary new_state = spatial_edit_state.duplicate();
		new_state["show_grid"] = false;
		new_state["show_origin"] = false;
		Array orig_vp = spatial_edit_state["viewports"];
		Array vp;
		vp.resize(4);
		for (int i = 0; i < vp.size(); i++) {
			Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
			d["use_environment"] = false;
			d["doppler"] = false;
			d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
			d["information"] = false;
			vp[i] = d;
		}
		new_state["viewports"] = vp;
		// TODO: Save/restore only affected entries.
		Node3DEditor::get_singleton()->set_state(new_state);
	} else { // CanvasItemEditor
		// 2D
		canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
		Dictionary new_state = canvas_edit_state.duplicate();
		new_state["show_grid"] = false;
		new_state["show_rulers"] = false;
		new_state["show_guides"] = false;
		new_state["show_helpers"] = false;
		new_state["show_zoom_control"] = false;
		// TODO: Save/restore only affected entries.
		CanvasItemEditor::get_singleton()->set_state(new_state);
	}

	// Tweak the root viewport to ensure it's rendered before our target.
	RID root_vp = get_tree()->get_root()->get_viewport_rid();
	Rect2 root_vp_screen_rect = Rect2(Vector2(), get_tree()->get_root()->get_size());
	RS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
	RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_ALWAYS);

	RID present_rid;
	if (onion.differences_only) {
		// Capture present scene as it is.
		RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
		present_rid = onion.captures[onion.captures.size() - 1];
		RS::get_singleton()->viewport_set_active(present_rid, true);
		RS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
		RS::get_singleton()->draw(false);
		RS::get_singleton()->viewport_set_active(present_rid, false);
	}

	// Backup current animation state.
	Ref<AnimatedValuesBackup> values_backup = player->backup_animated_values();
	float cpos = player->get_current_animation_position();

	// Render every past/future step with the capture shader.

	RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
	onion.capture.material->set_shader_parameter("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
	onion.capture.material->set_shader_parameter("differences_only", onion.differences_only);
	onion.capture.material->set_shader_parameter("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());

	int step_off_a = onion.past ? -onion.steps : 0;
	int step_off_b = onion.future ? onion.steps : 0;
	int cidx = 0;
	onion.capture.material->set_shader_parameter("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
	for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
		if (step_off == 0) {
			// Skip present step and switch to the color of future.
			if (!onion.force_white_modulate) {
				onion.capture.material->set_shader_parameter("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
			}
			continue;
		}

		float pos = cpos + step_off * anim->get_step();

		bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
		onion.captures_valid.write[cidx] = valid;
		if (valid) {
			player->seek(pos, true);
			get_tree()->flush_transform_notifications(); // Needed for transforms of Node3Ds.
			values_backup->update_skeletons(); // Needed for Skeletons (2D & 3D).

			RS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
			RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
			RS::get_singleton()->draw(false);
			RS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
		}

		cidx++;
	}

	// Restore root viewport.
	RS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
	RS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
	RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_WHEN_VISIBLE);

	// Restore animation state
	// (Seeking with update=true wouldn't do the trick because the current value of the properties
	// may not match their value for the current point in the animation).
	player->seek(cpos, false);
	values_backup->restore();

	// Restore state of main editors.
	if (Node3DEditor::get_singleton()->is_visible()) {
		// 3D
		Node3DEditor::get_singleton()->set_state(spatial_edit_state);
	} else { // CanvasItemEditor
		// 2D
		CanvasItemEditor::get_singleton()->set_state(canvas_edit_state);
	}

	// Update viewports with skin layers overlaid for the actual engine loop render.
	onion.can_overlay = true;
	plugin->update_overlays();
}

void AnimationPlayerEditor::_start_onion_skinning() {
	// FIXME: Using "process_frame" makes onion layers update one frame behind the current.
	if (!get_tree()->is_connected("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
		get_tree()->connect("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
	}
}

void AnimationPlayerEditor::_stop_onion_skinning() {
	if (get_tree()->is_connected("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
		get_tree()->disconnect("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));

		_free_onion_layers();

		// Clean up the overlay.
		onion.can_overlay = false;
		plugin->update_overlays();
	}
}

void AnimationPlayerEditor::_pin_pressed() {
	SceneTreeDock::get_singleton()->get_tree_editor()->update_tree();
}

bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
	bool is_valid = true;
	if (!p_anim.is_valid()) {
		return true; // There is a problem outside of the animation track.
	}
	int len = p_anim->get_track_count();
	for (int i = 0; i < len; i++) {
		Animation::TrackType ttype = p_anim->track_get_type(i);
		if (ttype == Animation::TYPE_ROTATION_3D) {
			int key_len = p_anim->track_get_key_count(i);
			for (int j = 0; j < key_len; j++) {
				Quaternion q;
				p_anim->rotation_track_get_key(i, j, &q);
				ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', rotation track:  '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
			}
		} else if (ttype == Animation::TYPE_VALUE) {
			int key_len = p_anim->track_get_key_count(i);
			if (key_len == 0) {
				continue;
			}
			switch (p_anim->track_get_key_value(i, 0).get_type()) {
				case Variant::QUATERNION: {
					for (int j = 0; j < key_len; j++) {
						Quaternion q = Quaternion(p_anim->track_get_key_value(i, j));
						if (!q.is_normalized()) {
							is_valid = false;
							ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', value track:  '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
						}
					}
				} break;
				case Variant::TRANSFORM3D: {
					for (int j = 0; j < key_len; j++) {
						Transform3D t = Transform3D(p_anim->track_get_key_value(i, j));
						if (!t.basis.orthonormalized().is_rotation()) {
							is_valid = false;
							ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', value track:  '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key.");
						}
					}
				} break;
				default: {
				} break;
			}
		}
	}
	return is_valid;
}

void AnimationPlayerEditor::_bind_methods() {
	ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
	ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
	ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove);
	ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend);
	ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit);
	ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit);
	ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
	ClassDB::bind_method(D_METHOD("_animation_libraries_updated"), &AnimationPlayerEditor::_animation_libraries_updated);
	ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
	ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);

	ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
	ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
	ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
	ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);

	ADD_SIGNAL(MethodInfo("animation_selected", PropertyInfo(Variant::STRING, "name")));
}

AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;

AnimationPlayer *AnimationPlayerEditor::get_player() const {
	return player;
}

AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin) {
	plugin = p_plugin;
	singleton = this;

	updating = false;

	set_focus_mode(FOCUS_ALL);

	player = nullptr;

	HBoxContainer *hb = memnew(HBoxContainer);
	add_child(hb);

	play_bw_from = memnew(Button);
	play_bw_from->set_flat(true);
	play_bw_from->set_tooltip_text(TTR("Play selected animation backwards from current pos. (A)"));
	hb->add_child(play_bw_from);

	play_bw = memnew(Button);
	play_bw->set_flat(true);
	play_bw->set_tooltip_text(TTR("Play selected animation backwards from end. (Shift+A)"));
	hb->add_child(play_bw);

	stop = memnew(Button);
	stop->set_flat(true);
	stop->set_toggle_mode(true);
	hb->add_child(stop);
	stop->set_tooltip_text(TTR("Stop animation playback. (S)"));

	play = memnew(Button);
	play->set_flat(true);
	play->set_tooltip_text(TTR("Play selected animation from start. (Shift+D)"));
	hb->add_child(play);

	play_from = memnew(Button);
	play_from->set_flat(true);
	play_from->set_tooltip_text(TTR("Play selected animation from current pos. (D)"));
	hb->add_child(play_from);

	frame = memnew(SpinBox);
	hb->add_child(frame);
	frame->set_custom_minimum_size(Size2(80, 0) * EDSCALE);
	frame->set_stretch_ratio(2);
	frame->set_step(0.0001);
	frame->set_tooltip_text(TTR("Animation position (in seconds)."));

	hb->add_child(memnew(VSeparator));

	scale = memnew(LineEdit);
	hb->add_child(scale);
	scale->set_h_size_flags(SIZE_EXPAND_FILL);
	scale->set_stretch_ratio(1);
	scale->set_tooltip_text(TTR("Scale animation playback globally for the node."));
	scale->hide();

	delete_dialog = memnew(ConfirmationDialog);
	add_child(delete_dialog);
	delete_dialog->connect("confirmed", callable_mp(this, &AnimationPlayerEditor::_animation_remove_confirmed));

	tool_anim = memnew(MenuButton);
	tool_anim->set_shortcut_context(this);
	tool_anim->set_flat(false);
	tool_anim->set_tooltip_text(TTR("Animation Tools"));
	tool_anim->set_text(TTR("Animation"));
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New")), TOOL_NEW_ANIM);
	tool_anim->get_popup()->add_separator();
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/animation_libraries", TTR("Manage Animations...")), TOOL_ANIM_LIBRARY);
	tool_anim->get_popup()->add_separator();
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
	tool_anim->get_popup()->add_separator();
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
	tool_anim->get_popup()->add_separator();
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
	tool_anim->set_disabled(true);
	hb->add_child(tool_anim);

	animation = memnew(OptionButton);
	hb->add_child(animation);
	animation->set_h_size_flags(SIZE_EXPAND_FILL);
	animation->set_tooltip_text(TTR("Display list of animations in player."));
	animation->set_clip_text(true);

	autoplay = memnew(Button);
	autoplay->set_flat(true);
	hb->add_child(autoplay);
	autoplay->set_tooltip_text(TTR("Autoplay on Load"));

	hb->add_child(memnew(VSeparator));

	track_editor = memnew(AnimationTrackEditor);

	hb->add_child(track_editor->get_edit_menu());

	hb->add_child(memnew(VSeparator));

	onion_toggle = memnew(Button);
	onion_toggle->set_flat(true);
	onion_toggle->set_toggle_mode(true);
	onion_toggle->set_tooltip_text(TTR("Enable Onion Skinning"));
	onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE));
	hb->add_child(onion_toggle);

	onion_skinning = memnew(MenuButton);
	onion_skinning->set_tooltip_text(TTR("Onion Skinning Options"));
	onion_skinning->get_popup()->add_separator(TTR("Directions"));
	// TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
	onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
	onion_skinning->get_popup()->set_item_checked(-1, true);
	// TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
	onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
	onion_skinning->get_popup()->add_separator(TTR("Depth"));
	onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
	onion_skinning->get_popup()->set_item_checked(-1, true);
	onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
	onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
	onion_skinning->get_popup()->add_separator();
	onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
	onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
	onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
	hb->add_child(onion_skinning);

	// FIXME: Onion skinning disabled for now as it's broken and triggers fast
	// flickering red/blue modulation (GH-53870).
	if (hack_disable_onion_skinning) {
		onion_toggle->set_disabled(true);
		onion_toggle->set_tooltip_text(TTR("Onion Skinning temporarily disabled due to rendering bug."));

		onion_skinning->set_disabled(true);
		onion_skinning->set_tooltip_text(TTR("Onion Skinning temporarily disabled due to rendering bug."));
	}

	hb->add_child(memnew(VSeparator));

	pin = memnew(Button);
	pin->set_flat(true);
	pin->set_toggle_mode(true);
	pin->set_tooltip_text(TTR("Pin AnimationPlayer"));
	hb->add_child(pin);
	pin->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_pin_pressed));

	file = memnew(EditorFileDialog);
	add_child(file);

	name_dialog = memnew(ConfirmationDialog);
	name_dialog->set_title(TTR("Create New Animation"));
	name_dialog->set_hide_on_ok(false);
	add_child(name_dialog);
	VBoxContainer *vb = memnew(VBoxContainer);
	name_dialog->add_child(vb);

	name_title = memnew(Label(TTR("Animation Name:")));
	vb->add_child(name_title);

	HBoxContainer *name_hb = memnew(HBoxContainer);
	name = memnew(LineEdit);
	name_hb->add_child(name);
	name->set_h_size_flags(SIZE_EXPAND_FILL);
	library = memnew(OptionButton);
	name_hb->add_child(library);
	library->hide();
	vb->add_child(name_hb);
	name_dialog->register_text_enter(name);

	error_dialog = memnew(ConfirmationDialog);
	error_dialog->set_ok_button_text(TTR("Close"));
	error_dialog->set_title(TTR("Error!"));
	add_child(error_dialog);

	name_dialog->connect("confirmed", callable_mp(this, &AnimationPlayerEditor::_animation_name_edited));

	blend_editor.dialog = memnew(AcceptDialog);
	add_child(blend_editor.dialog);
	blend_editor.dialog->set_ok_button_text(TTR("Close"));
	blend_editor.dialog->set_hide_on_ok(true);
	VBoxContainer *blend_vb = memnew(VBoxContainer);
	blend_editor.dialog->add_child(blend_vb);
	blend_editor.tree = memnew(Tree);
	blend_editor.tree->set_columns(2);
	blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
	blend_editor.next = memnew(OptionButton);
	blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
	blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
	updating_blends = false;

	blend_editor.tree->connect("item_edited", callable_mp(this, &AnimationPlayerEditor::_blend_edited));

	autoplay->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
	autoplay->set_toggle_mode(true);
	play->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_pressed));
	play_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_from_pressed));
	play_bw->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed));
	play_bw_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
	stop->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_stop_pressed));

	animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));

	frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(true, false));
	scale->connect("text_submitted", callable_mp(this, &AnimationPlayerEditor::_scale_changed));

	last_active = false;
	timeline_position = 0;

	set_process_shortcut_input(true);

	add_child(track_editor);
	track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
	track_editor->connect("timeline_changed", callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_seek));
	track_editor->connect("animation_len_changed", callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_anim_len_changed));

	_update_player();

	library_editor = memnew(AnimationLibraryEditor);
	add_child(library_editor);
	library_editor->connect("update_editor", callable_mp(this, &AnimationPlayerEditor::_animation_player_changed));

	// Onion skinning.

	track_editor->connect("visibility_changed", callable_mp(this, &AnimationPlayerEditor::_editor_visibility_changed));

	onion.enabled = false;
	onion.past = true;
	onion.future = false;
	onion.steps = 1;
	onion.differences_only = false;
	onion.force_white_modulate = false;
	onion.include_gizmos = false;

	onion.last_frame = 0;
	onion.can_overlay = false;
	onion.capture_size = Size2();
	onion.capture.canvas = RS::get_singleton()->canvas_create();
	onion.capture.canvas_item = RS::get_singleton()->canvas_item_create();
	RS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);

	onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));

	onion.capture.shader = Ref<Shader>(memnew(Shader));
	onion.capture.shader->set_code(R"(
// Animation editor onion skinning shader.

shader_type canvas_item;

uniform vec4 bkg_color;
uniform vec4 dir_color;
uniform bool differences_only;
uniform sampler2D present;

float zero_if_equal(vec4 a, vec4 b) {
	return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0));
}

void fragment() {
	vec4 capture_samp = texture(TEXTURE, UV);
	vec4 present_samp = texture(present, UV);
	float bkg_mask = zero_if_equal(capture_samp, bkg_color);
	float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color);
	diff_mask = min(1.0, diff_mask + float(!differences_only));
	COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask);
}
)");
	RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
}

AnimationPlayerEditor::~AnimationPlayerEditor() {
	_free_onion_layers();
	RS::get_singleton()->free(onion.capture.canvas);
	RS::get_singleton()->free(onion.capture.canvas_item);
}

void AnimationPlayerEditorPlugin::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
			InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed));
			anim_editor->get_track_editor()->connect("keying_changed", callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying));
			InspectorDock::get_inspector_singleton()->connect("edited_object_changed", callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying));
			set_force_draw_over_forwarding_enabled();
		} break;
	}
}

void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
	if (!anim_editor->get_track_editor()->has_keying()) {
		return;
	}
	anim_editor->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance);
}

void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) {
	if (!anim_editor->get_track_editor()->has_keying()) {
		return;
	}
	Node3D *s = Object::cast_to<Node3D>(sp);
	if (!s) {
		return;
	}
	anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin);
	anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion());
	anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale());
}

void AnimationPlayerEditorPlugin::_update_keying() {
	InspectorDock::get_inspector_singleton()->set_keying(anim_editor->get_track_editor()->has_keying());
}

void AnimationPlayerEditorPlugin::edit(Object *p_object) {
	if (!p_object) {
		return;
	}
	anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
}

bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
	return p_object->is_class("AnimationPlayer");
}

void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
	if (p_visible) {
		EditorNode::get_singleton()->make_bottom_panel_item_visible(anim_editor);
		anim_editor->set_process(true);
		anim_editor->ensure_visibility();
	}
}

AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
	anim_editor = memnew(AnimationPlayerEditor(this));
	EditorNode::get_singleton()->add_bottom_panel_item(TTR("Animation"), anim_editor);
}

AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
}