/*************************************************************************/ /* managed_callable.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MANAGED_CALLABLE_H #define MANAGED_CALLABLE_H #include "core/os/mutex.h" #include "core/templates/self_list.h" #include "core/variant/callable.h" #include "mono_gc_handle.h" class ManagedCallable : public CallableCustom { friend class CSharpLanguage; GCHandleIntPtr delegate_handle; ObjectID object_id; #ifdef GD_MONO_HOT_RELOAD SelfList<ManagedCallable> self_instance = this; static SelfList<ManagedCallable>::List instances; static RBMap<ManagedCallable *, Array> instances_pending_reload; static Mutex instances_mutex; #endif public: uint32_t hash() const override; String get_as_text() const override; CompareEqualFunc get_compare_equal_func() const override; CompareLessFunc get_compare_less_func() const override; ObjectID get_object() const override; void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; _FORCE_INLINE_ GCHandleIntPtr get_delegate() const { return delegate_handle; } static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b); static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b); static constexpr CompareEqualFunc compare_equal_func_ptr = &ManagedCallable::compare_equal; static constexpr CompareEqualFunc compare_less_func_ptr = &ManagedCallable::compare_less; void release_delegate_handle(); ManagedCallable(GCHandleIntPtr p_delegate_handle, ObjectID p_object_id); ~ManagedCallable(); }; #endif // MANAGED_CALLABLE_H