/*************************************************************************/ /* random_number_generator.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "random_number_generator.h" RandomNumberGenerator::RandomNumberGenerator() : randbase() {} void RandomNumberGenerator::_bind_methods() { ClassDB::bind_method(D_METHOD("set_seed", "seed"), &RandomNumberGenerator::set_seed); ClassDB::bind_method(D_METHOD("get_seed"), &RandomNumberGenerator::get_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed"); ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi); ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf); ClassDB::bind_method(D_METHOD("rand_range", "from", "to"), &RandomNumberGenerator::rand_range); ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize); }