/*************************************************************************/ /* audio_stream.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_stream.h" ////////////////////////////// void AudioStreamPlaybackResampled::_begin_resample() { //clear cubic interpolation history internal_buffer[0] = AudioFrame(0.0, 0.0); internal_buffer[1] = AudioFrame(0.0, 0.0); internal_buffer[2] = AudioFrame(0.0, 0.0); internal_buffer[3] = AudioFrame(0.0, 0.0); //mix buffer _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN); mix_offset = 0; } void AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { float target_rate = AudioServer::get_singleton()->get_mix_rate() * p_rate_scale; uint64_t mix_increment = uint64_t((get_stream_sampling_rate() / double(target_rate)) * double(FP_LEN)); for (int i = 0; i < p_frames; i++) { uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS); //standard cubic interpolation (great quality/performance ratio) //this used to be moved to a LUT for greater performance, but nowadays CPU speed is generally faster than memory. float mu = (mix_offset & FP_MASK) / float(FP_LEN); AudioFrame y0 = internal_buffer[idx - 3]; AudioFrame y1 = internal_buffer[idx - 2]; AudioFrame y2 = internal_buffer[idx - 1]; AudioFrame y3 = internal_buffer[idx - 0]; float mu2 = mu * mu; AudioFrame a0 = y3 - y2 - y0 + y1; AudioFrame a1 = y0 - y1 - a0; AudioFrame a2 = y2 - y0; AudioFrame a3 = y1; p_buffer[i] = (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3); mix_offset += mix_increment; while ((mix_offset >> FP_BITS) >= INTERNAL_BUFFER_LEN) { internal_buffer[0] = internal_buffer[INTERNAL_BUFFER_LEN + 0]; internal_buffer[1] = internal_buffer[INTERNAL_BUFFER_LEN + 1]; internal_buffer[2] = internal_buffer[INTERNAL_BUFFER_LEN + 2]; internal_buffer[3] = internal_buffer[INTERNAL_BUFFER_LEN + 3]; _mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN); mix_offset -= (INTERNAL_BUFFER_LEN << FP_BITS); } } } //////////////////////////////// void AudioStreamRandomPitch::set_audio_stream(const Ref &p_audio_stream) { audio_stream = p_audio_stream; if (audio_stream.is_valid()) { for (Set::Element *E = playbacks.front(); E; E = E->next()) { E->get()->playback = audio_stream->instance_playback(); } } } Ref AudioStreamRandomPitch::get_audio_stream() const { return audio_stream; } void AudioStreamRandomPitch::set_random_pitch(float p_pitch) { if (p_pitch < 1) p_pitch = 1; random_pitch = p_pitch; } float AudioStreamRandomPitch::get_random_pitch() const { return random_pitch; } Ref AudioStreamRandomPitch::instance_playback() { Ref playback; playback.instance(); if (audio_stream.is_valid()) playback->playback = audio_stream->instance_playback(); playbacks.insert(playback.ptr()); playback->random_pitch = Ref((AudioStreamRandomPitch *)this); return playback; } String AudioStreamRandomPitch::get_stream_name() const { if (audio_stream.is_valid()) { return "Random: " + audio_stream->get_name(); } return "RandomPitch"; } void AudioStreamRandomPitch::_bind_methods() { ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream); ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream); ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch); ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch"); } AudioStreamRandomPitch::AudioStreamRandomPitch() { random_pitch = 1.1; } void AudioStreamPlaybackRandomPitch::start(float p_from_pos) { playing = playback; float range_from = 1.0 / random_pitch->random_pitch; float range_to = random_pitch->random_pitch; pitch_scale = range_from + Math::randf() * (range_to - range_from); if (playing.is_valid()) { playing->start(p_from_pos); } } void AudioStreamPlaybackRandomPitch::stop() { if (playing.is_valid()) { playing->stop(); ; } } bool AudioStreamPlaybackRandomPitch::is_playing() const { if (playing.is_valid()) { return playing->is_playing(); } return false; } int AudioStreamPlaybackRandomPitch::get_loop_count() const { if (playing.is_valid()) { return playing->get_loop_count(); } return 0; } float AudioStreamPlaybackRandomPitch::get_pos() const { if (playing.is_valid()) { return playing->get_pos(); } return 0; } void AudioStreamPlaybackRandomPitch::seek_pos(float p_time) { if (playing.is_valid()) { playing->seek_pos(p_time); } } void AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames) { if (playing.is_valid()) { playing->mix(p_bufer, p_rate_scale * pitch_scale, p_frames); } else { for (int i = 0; i < p_frames; i++) { p_bufer[i] = AudioFrame(0, 0); } } } float AudioStreamPlaybackRandomPitch::get_length() const { if (playing.is_valid()) { return playing->get_length(); } return 0; } AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() { random_pitch->playbacks.erase(this); }