/*************************************************************************/ /* cp_player_data_control.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "cp_player_data.h" void CPPlayer::play_start_pattern(int p_pattern) { play_start(p_pattern, -1, -1); } void CPPlayer::play_start_song() { play_start(-1, -1, -1); } void CPPlayer::play_start_song_from_order(int p_order) { play_start(-1, p_order, -1); } void CPPlayer::play_start_song_from_order_and_row(int p_order, int p_row) { play_start(-1, p_order, p_row); } void CPPlayer::play_start(int p_pattern, int p_order, int p_row, bool p_lock) { if (control.play_mode != PLAY_NOTHING) play_stop(); reset(); if (p_pattern != -1) { control.play_mode = PLAY_PATTERN; control.position.current_pattern = p_pattern; control.position.current_row = (p_row != -1) ? p_row : 0; } else { control.position.current_order = get_song_next_order_idx(song, (p_order == -1) ? p_order : p_order - 1); if (control.position.current_order != -1) { control.play_mode = PLAY_SONG; control.position.current_pattern = song->get_order(control.position.current_order); control.position.current_row = (p_row != -1) ? p_row : 0; } } control.reached_end = (control.play_mode == PLAY_NOTHING); } void CPPlayer::play_stop() { int i; control.play_mode = PLAY_NOTHING; for (i = 0; i < control.max_voices; i++) { voice[i].reset(); mixer->stop_voice(i); } for (i = 0; i < CPPattern::WIDTH; i++) { control.channel[i].reset(); } reset(); } void CPPlayer::play_note(int p_channel, CPNote note, bool p_reserve) { if (control.play_mode == PLAY_NOTHING) { control.ticks_counter = 0; } /*control.channel[p_channel].reset(); control.channel[p_channel].channel_volume=song->get_channel_volume(p_channel); control.channel[p_channel].channel_panning=((int)song->get_channel_pan( p_channel)*255/64);*/ if (p_reserve) { control.channel[p_channel].mute = false; control.channel[p_channel].reserved = true; } else { control.channel[p_channel].reserved = false; } process_note(p_channel, note); } int CPPlayer::get_voice_volume(int p_voice) { return voice[p_voice].display_volume; } int CPPlayer::get_voice_envelope_pos(int p_voice, CPEnvelope *p_envelope) { int i, tmp_index = -1; i = p_voice; if ((song->has_instruments()) && (voice[i].instrument_ptr != NULL) && (voice[i].fadeout_volume > 0)) { if ((p_envelope == voice[i].instrument_ptr->get_volume_envelope()) && (voice[i].instrument_ptr->get_volume_envelope()->is_enabled())) { tmp_index = voice[i].volume_envelope_ctrl.pos_index; } if ((p_envelope == voice[i].instrument_ptr->get_pan_envelope()) && (voice[i].instrument_ptr->get_pan_envelope()->is_enabled())) { tmp_index = voice[i].panning_envelope_ctrl.pos_index; } if ((p_envelope == voice[i].instrument_ptr->get_pitch_filter_envelope()) && (voice[i].instrument_ptr->get_pitch_filter_envelope()->is_enabled())) { tmp_index = voice[i].pitch_envelope_ctrl.pos_index; } } return tmp_index; } void CPPlayer::goto_next_order() { if (control.play_mode != PLAY_SONG) return; control.position.current_row = 0; control.position.current_order = get_song_next_order_idx(song, control.position.current_order); if (control.position.current_order == -1) { reset(); } control.position.current_pattern = song->get_order(control.position.current_order); } void CPPlayer::goto_previous_order() { if (control.play_mode != PLAY_SONG) return; int next_order, current_order; control.position.current_row = 0; current_order = control.position.current_order; next_order = get_song_next_order_idx(song, current_order); while ((next_order != control.position.current_order) && (next_order != -1)) { current_order = next_order; next_order = get_song_next_order_idx(song, current_order); } if (next_order == -1) { reset(); } else { control.position.current_order = current_order; control.position.current_pattern = song->get_order(control.position.current_order); } } int CPPlayer::get_channel_voice(int p_channel) { if (control.channel[p_channel].slave_voice == NULL) return -1; else return control.channel[p_channel].slave_voice_index; } const char *CPPlayer::get_voice_sample_name(int p_voice) { const char *name = NULL; if (!voice[p_voice].sample_ptr) name = voice[p_voice].sample_ptr->get_name(); return name; } bool CPPlayer::is_voice_active(int p_voice) { return !(((voice[p_voice].kick == KICK_NOTHING) || (voice[p_voice].kick == KICK_ENVELOPE)) && !mixer->is_voice_active(p_voice)); } int CPPlayer::get_voice_envelope_pos(int p_voice, CPInstrument::EnvelopeType p_env_type) { if (!is_voice_active(p_voice)) return -1; Voice_Control::Envelope_Control *env = 0; switch (p_env_type) { case CPInstrument::VOLUME_ENVELOPE: env = &voice[p_voice].volume_envelope_ctrl; break; case CPInstrument::PAN_ENVELOPE: env = &voice[p_voice].panning_envelope_ctrl; break; case CPInstrument::PITCH_ENVELOPE: env = &voice[p_voice].pitch_envelope_ctrl; break; } if (!env) return -1; if (!env->active || env->terminated) return -1; return env->pos_index; } CPEnvelope *CPPlayer::get_voice_envelope(int p_voice, CPInstrument::EnvelopeType p_env_type) { CPInstrument *ins = voice[p_voice].instrument_ptr; if (!ins) return 0; switch (p_env_type) { case CPInstrument::VOLUME_ENVELOPE: return ins->get_volume_envelope(); case CPInstrument::PAN_ENVELOPE: return ins->get_pan_envelope(); case CPInstrument::PITCH_ENVELOPE: return ins->get_pitch_filter_envelope(); }; return 0; } const char *CPPlayer::get_voice_instrument_name(int p_voice) { const char *name = NULL; if (voice[p_voice].instrument_ptr != NULL) name = voice[p_voice].instrument_ptr->get_name(); return name; } void CPPlayer::set_filters_enabled(bool p_enable) { control.filters = p_enable; } int CPPlayer::get_voice_sample_index(int p_voice) { return voice[p_voice].sample_index; }