/**************************************************************************/ /* translation.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "translation.h" #include "core/io/resource_loader.h" #include "core/locales.h" #include "core/os/os.h" #include "core/project_settings.h" PoolVector Translation::_get_messages() const { PoolVector msgs; msgs.resize(translation_map.size() * 2); int idx = 0; for (const Map::Element *E = translation_map.front(); E; E = E->next()) { msgs.set(idx + 0, E->key()); msgs.set(idx + 1, E->get()); idx += 2; } return msgs; } PoolVector Translation::_get_message_list() const { PoolVector msgs; msgs.resize(translation_map.size()); int idx = 0; for (const Map::Element *E = translation_map.front(); E; E = E->next()) { msgs.set(idx, E->key()); idx += 1; } return msgs; } void Translation::_set_messages(const PoolVector &p_messages) { int msg_count = p_messages.size(); ERR_FAIL_COND(msg_count % 2); PoolVector::Read r = p_messages.read(); for (int i = 0; i < msg_count; i += 2) { add_message(r[i + 0], r[i + 1]); } } void Translation::set_locale(const String &p_locale) { locale = TranslationServer::get_singleton()->standardize_locale(p_locale); if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED); } } void Translation::add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) { if (p_context != StringName()) { WARN_PRINT("Translation class doesn't handle context."); } add_message(p_src_text, p_xlated_text); } StringName Translation::get_context_message(const StringName &p_src_text, const StringName &p_context) const { if (p_context != StringName()) { WARN_PRINT("Translation class doesn't handle context."); } return get_message(p_src_text); } void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text) { translation_map[p_src_text] = p_xlated_text; } StringName Translation::get_message(const StringName &p_src_text) const { if (get_script_instance()) { return get_script_instance()->call("_get_message", p_src_text); } const Map::Element *E = translation_map.find(p_src_text); if (!E) { return StringName(); } return E->get(); } void Translation::erase_message(const StringName &p_src_text) { translation_map.erase(p_src_text); } void Translation::get_message_list(List *r_messages) const { for (const Map::Element *E = translation_map.front(); E; E = E->next()) { r_messages->push_back(E->key()); } } int Translation::get_message_count() const { return translation_map.size(); }; void Translation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_locale", "locale"), &Translation::set_locale); ClassDB::bind_method(D_METHOD("get_locale"), &Translation::get_locale); ClassDB::bind_method(D_METHOD("add_message", "src_message", "xlated_message"), &Translation::add_message); ClassDB::bind_method(D_METHOD("get_message", "src_message"), &Translation::get_message); ClassDB::bind_method(D_METHOD("erase_message", "src_message"), &Translation::erase_message); ClassDB::bind_method(D_METHOD("get_message_list"), &Translation::_get_message_list); ClassDB::bind_method(D_METHOD("get_message_count"), &Translation::get_message_count); ClassDB::bind_method(D_METHOD("_set_messages"), &Translation::_set_messages); ClassDB::bind_method(D_METHOD("_get_messages"), &Translation::_get_messages); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_message", PropertyInfo(Variant::STRING, "src_message"))); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "locale"), "set_locale", "get_locale"); } Translation::Translation() : locale("en") { } /////////////////////////////////////////////// void ContextTranslation::add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) { if (p_context == StringName()) { add_message(p_src_text, p_xlated_text); } else { context_translation_map[p_context][p_src_text] = p_xlated_text; } } StringName ContextTranslation::get_context_message(const StringName &p_src_text, const StringName &p_context) const { if (p_context == StringName()) { return get_message(p_src_text); } const Map>::Element *context = context_translation_map.find(p_context); if (!context) { return StringName(); } const Map::Element *message = context->get().find(p_src_text); if (!message) { return StringName(); } return message->get(); } /////////////////////////////////////////////// static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) { return (c >= 'A' && c <= 'Z'); } static _FORCE_INLINE_ bool is_ascii_lower_case(char32_t c) { return (c >= 'a' && c <= 'z'); } Vector TranslationServer::locale_script_info; Map TranslationServer::language_map; Map TranslationServer::script_map; Map TranslationServer::locale_rename_map; Map TranslationServer::country_name_map; Map TranslationServer::variant_map; Map TranslationServer::country_rename_map; void TranslationServer::init_locale_info() { // Init locale info. language_map.clear(); int idx = 0; while (language_list[idx][0] != nullptr) { language_map[language_list[idx][0]] = String::utf8(language_list[idx][1]); idx++; } // Init locale-script map. locale_script_info.clear(); idx = 0; while (locale_scripts[idx][0] != nullptr) { LocaleScriptInfo info; info.name = locale_scripts[idx][0]; info.script = locale_scripts[idx][1]; info.default_country = locale_scripts[idx][2]; Vector supported_countries = String(locale_scripts[idx][3]).split(",", false); for (int i = 0; i < supported_countries.size(); i++) { info.supported_countries.insert(supported_countries[i]); } locale_script_info.push_back(info); idx++; } // Init supported script list. script_map.clear(); idx = 0; while (script_list[idx][0] != nullptr) { script_map[script_list[idx][1]] = String::utf8(script_list[idx][0]); idx++; } // Init regional variant map. variant_map.clear(); idx = 0; while (locale_variants[idx][0] != nullptr) { variant_map[locale_variants[idx][0]] = locale_variants[idx][1]; idx++; } // Init locale renames. locale_rename_map.clear(); idx = 0; while (locale_renames[idx][0] != nullptr) { if (!String(locale_renames[idx][1]).empty()) { locale_rename_map[locale_renames[idx][0]] = locale_renames[idx][1]; } idx++; } // Init country names. country_name_map.clear(); idx = 0; while (country_names[idx][0] != nullptr) { country_name_map[String(country_names[idx][0])] = String::utf8(country_names[idx][1]); idx++; } // Init country renames. country_rename_map.clear(); idx = 0; while (country_renames[idx][0] != nullptr) { if (!String(country_renames[idx][1]).empty()) { country_rename_map[country_renames[idx][0]] = country_renames[idx][1]; } idx++; } } String TranslationServer::standardize_locale(const String &p_locale) const { // Replaces '-' with '_' for macOS style locales. String univ_locale = p_locale.replace("-", "_"); // Extract locale elements. String lang, script, country, variant; Vector locale_elements = univ_locale.get_slice("@", 0).split("_"); lang = locale_elements[0]; if (locale_elements.size() >= 2) { if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) { script = locale_elements[1]; } if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) { country = locale_elements[1]; } } if (locale_elements.size() >= 3) { if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) { country = locale_elements[2]; } else if (variant_map.has(locale_elements[2].to_lower()) && variant_map[locale_elements[2].to_lower()] == lang) { variant = locale_elements[2].to_lower(); } } if (locale_elements.size() >= 4) { if (variant_map.has(locale_elements[3].to_lower()) && variant_map[locale_elements[3].to_lower()] == lang) { variant = locale_elements[3].to_lower(); } } // Try extract script and variant from the extra part. Vector script_extra = univ_locale.get_slice("@", 1).split(";"); for (int i = 0; i < script_extra.size(); i++) { if (script_extra[i].to_lower() == "cyrillic") { script = "Cyrl"; break; } else if (script_extra[i].to_lower() == "latin") { script = "Latn"; break; } else if (script_extra[i].to_lower() == "devanagari") { script = "Deva"; break; } else if (variant_map.has(script_extra[i].to_lower()) && variant_map[script_extra[i].to_lower()] == lang) { variant = script_extra[i].to_lower(); } } // Handles known non-ISO language names used e.g. on Windows. if (locale_rename_map.has(lang)) { lang = locale_rename_map[lang]; } // Handle country renames. if (country_rename_map.has(country)) { country = country_rename_map[country]; } // Remove unsupported script codes. if (!script_map.has(script)) { script = ""; } // Add script code base on language and country codes for some ambiguous cases. if (script.empty()) { for (int i = 0; i < locale_script_info.size(); i++) { const LocaleScriptInfo &info = locale_script_info[i]; if (info.name == lang) { if (country.empty() || info.supported_countries.has(country)) { script = info.script; break; } } } } if (!script.empty() && country.empty()) { // Add conntry code based on script for some ambiguous cases. for (int i = 0; i < locale_script_info.size(); i++) { const LocaleScriptInfo &info = locale_script_info[i]; if (info.name == lang && info.script == script) { country = info.default_country; break; } } } // Combine results. String locale = lang; if (!script.empty()) { locale = locale + "_" + script; } if (!country.empty()) { locale = locale + "_" + country; } if (!variant.empty()) { locale = locale + "_" + variant; } return locale; } int TranslationServer::compare_locales(const String &p_locale_a, const String &p_locale_b) const { String locale_a = standardize_locale(p_locale_a); String locale_b = standardize_locale(p_locale_b); if (locale_a == locale_b) { // Exact match. return 10; } Vector locale_a_elements = locale_a.split("_"); Vector locale_b_elements = locale_b.split("_"); if (locale_a_elements[0] == locale_b_elements[0]) { // Matching language, both locales have extra parts. // Return number of matching elements. int matching_elements = 1; for (int i = 1; i < locale_a_elements.size(); i++) { for (int j = 1; j < locale_b_elements.size(); j++) { if (locale_a_elements[i] == locale_b_elements[j]) { matching_elements++; } } } return matching_elements; } else { // No match. return 0; } } String TranslationServer::get_locale_name(const String &p_locale) const { String locale = standardize_locale(p_locale); String lang, script, country; Vector locale_elements = locale.split("_"); lang = locale_elements[0]; if (locale_elements.size() >= 2) { if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) { script = locale_elements[1]; } if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) { country = locale_elements[1]; } } if (locale_elements.size() >= 3) { if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) { country = locale_elements[2]; } } String name = language_map[lang]; if (!script.empty()) { name = name + " (" + script_map[script] + ")"; } if (!country.empty()) { name = name + ", " + country_name_map[country]; } return name; } Vector TranslationServer::get_all_languages() const { Vector languages; for (Map::Element *E = language_map.front(); E; E = E->next()) { languages.push_back(E->key()); } return languages; } String TranslationServer::get_language_name(const String &p_language) const { return language_map[p_language]; } Vector TranslationServer::get_all_scripts() const { Vector scripts; for (Map::Element *E = script_map.front(); E; E = E->next()) { scripts.push_back(E->key()); } return scripts; } String TranslationServer::get_script_name(const String &p_script) const { return script_map[p_script]; } Vector TranslationServer::get_all_countries() const { Vector countries; for (Map::Element *E = country_name_map.front(); E; E = E->next()) { countries.push_back(E->key()); } return countries; } String TranslationServer::get_country_name(const String &p_country) const { return country_name_map[p_country]; } void TranslationServer::set_locale(const String &p_locale) { locale = standardize_locale(p_locale); if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED); } ResourceLoader::reload_translation_remaps(); } String TranslationServer::get_locale() const { return locale; } Array TranslationServer::get_loaded_locales() const { Array locales; for (Set>::Element *E = translations.front(); E; E = E->next()) { const Ref &t = E->get(); ERR_FAIL_COND_V(t.is_null(), Array()); String l = t->get_locale(); locales.push_back(l); } return locales; } void TranslationServer::add_translation(const Ref &p_translation) { translations.insert(p_translation); } void TranslationServer::remove_translation(const Ref &p_translation) { translations.erase(p_translation); } void TranslationServer::clear() { translations.clear(); }; StringName TranslationServer::translate(const StringName &p_message) const { // Match given message against the translation catalog for the project locale. if (!enabled) { return p_message; } StringName res; int best_score = 0; for (const Set>::Element *E = translations.front(); E; E = E->next()) { const Ref &t = E->get(); ERR_FAIL_COND_V(t.is_null(), p_message); String l = t->get_locale(); int score = compare_locales(locale, l); if (score > 0 && score >= best_score) { StringName r = t->get_message(p_message); if (!r) { continue; } res = r; best_score = score; if (score == 10) { break; // Exact match, skip the rest. } } } if (!res && fallback.length() >= 2) { best_score = 0; for (const Set>::Element *E = translations.front(); E; E = E->next()) { const Ref &t = E->get(); ERR_FAIL_COND_V(t.is_null(), p_message); String l = t->get_locale(); int score = compare_locales(fallback, l); if (score > 0 && score >= best_score) { StringName r = t->get_message(p_message); if (!r) { continue; } res = r; best_score = score; if (score == 10) { break; // Exact match, skip the rest. } } } } if (!res) { return p_message; } return res; } TranslationServer *TranslationServer::singleton = nullptr; bool TranslationServer::_load_translations(const String &p_from) { if (ProjectSettings::get_singleton()->has_setting(p_from)) { PoolVector translations = ProjectSettings::get_singleton()->get(p_from); int tcount = translations.size(); if (tcount) { PoolVector::Read r = translations.read(); for (int i = 0; i < tcount; i++) { Ref tr = ResourceLoader::load(r[i]); if (tr.is_valid()) { add_translation(tr); } } } return true; } return false; } void TranslationServer::setup() { String test = GLOBAL_DEF("locale/test", ""); test = test.strip_edges(); if (test != "") { set_locale(test); } else { set_locale(OS::get_singleton()->get_locale()); } fallback = GLOBAL_DEF("locale/fallback", "en"); #ifdef TOOLS_ENABLED ProjectSettings::get_singleton()->set_custom_property_info("locale/fallback", PropertyInfo(Variant::STRING, "locale/fallback", PROPERTY_HINT_LOCALE_ID, "")); #endif } void TranslationServer::set_tool_translation(const Ref &p_translation) { tool_translation = p_translation; } StringName TranslationServer::tool_translate(const StringName &p_message, const StringName &p_context) const { if (tool_translation.is_valid()) { StringName r = tool_translation->get_context_message(p_message, p_context); if (r) { return r; } } return p_message; } void TranslationServer::set_doc_translation(const Ref &p_translation) { doc_translation = p_translation; } StringName TranslationServer::doc_translate(const StringName &p_message) const { if (doc_translation.is_valid()) { StringName r = doc_translation->get_message(p_message); if (r) { return r; } } return p_message; } void TranslationServer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_locale", "locale"), &TranslationServer::set_locale); ClassDB::bind_method(D_METHOD("get_locale"), &TranslationServer::get_locale); ClassDB::bind_method(D_METHOD("compare_locales", "locale_a", "locale_b"), &TranslationServer::compare_locales); ClassDB::bind_method(D_METHOD("standardize_locale", "locale"), &TranslationServer::standardize_locale); ClassDB::bind_method(D_METHOD("get_all_languages"), &TranslationServer::get_all_languages); ClassDB::bind_method(D_METHOD("get_language_name", "language"), &TranslationServer::get_language_name); ClassDB::bind_method(D_METHOD("get_all_scripts"), &TranslationServer::get_all_scripts); ClassDB::bind_method(D_METHOD("get_script_name", "script"), &TranslationServer::get_script_name); ClassDB::bind_method(D_METHOD("get_all_countries"), &TranslationServer::get_all_countries); ClassDB::bind_method(D_METHOD("get_country_name", "country"), &TranslationServer::get_country_name); ClassDB::bind_method(D_METHOD("get_locale_name", "locale"), &TranslationServer::get_locale_name); ClassDB::bind_method(D_METHOD("translate", "message"), &TranslationServer::translate); ClassDB::bind_method(D_METHOD("add_translation", "translation"), &TranslationServer::add_translation); ClassDB::bind_method(D_METHOD("remove_translation", "translation"), &TranslationServer::remove_translation); ClassDB::bind_method(D_METHOD("clear"), &TranslationServer::clear); ClassDB::bind_method(D_METHOD("get_loaded_locales"), &TranslationServer::get_loaded_locales); } void TranslationServer::load_translations() { String locale = get_locale(); _load_translations("locale/translations"); //all _load_translations("locale/translations_" + locale.substr(0, 2)); if (locale.substr(0, 2) != locale) { _load_translations("locale/translations_" + locale); } } TranslationServer::TranslationServer() : locale("en"), enabled(true) { singleton = this; init_locale_info(); }