/*************************************************************************/
/*  editor_run_native.h                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/

#ifndef EDITOR_RUN_NATIVE_H
#define EDITOR_RUN_NATIVE_H

#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/rich_text_label.h"

class EditorRunNative : public HBoxContainer {
	GDCLASS(EditorRunNative, HBoxContainer);

	RichTextLabel *result_dialog_log = nullptr;
	AcceptDialog *result_dialog = nullptr;

	HashMap<int, MenuButton *> menus;
	bool first = true;

	int resume_idx;
	int resume_platform;

protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	Error run_native(int p_idx, int p_platform);
	bool is_deploy_debug_remote_enabled() const;

	void resume_run_native();

	EditorRunNative();
};

#endif // EDITOR_RUN_NATIVE_H