<?xml version="1.0" encoding="UTF-8" ?> <class name="MultiplayerSpawner" inherits="Node" keywords="network" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> Automatically replicates spawnable nodes from the authority to other multiplayer peers. </brief_description> <description> Spawnable scenes can be configured in the editor or through code (see [method add_spawnable_scene]). Also supports custom node spawns through [method spawn], calling [member spawn_function] on all peers. Internally, [MultiplayerSpawner] uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way. </description> <tutorials> </tutorials> <methods> <method name="add_spawnable_scene"> <return type="void" /> <param index="0" name="path" type="String" /> <description> Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by [member spawn_path]. </description> </method> <method name="clear_spawnable_scenes"> <return type="void" /> <description> Clears all spawnable scenes. Does not despawn existing instances on remote peers. </description> </method> <method name="get_spawnable_scene" qualifiers="const"> <return type="String" /> <param index="0" name="index" type="int" /> <description> Returns the spawnable scene path by index. </description> </method> <method name="get_spawnable_scene_count" qualifiers="const"> <return type="int" /> <description> Returns the count of spawnable scene paths. </description> </method> <method name="spawn"> <return type="Node" /> <param index="0" name="data" type="Variant" default="null" /> <description> Requests a custom spawn, with [param data] passed to [member spawn_function] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path]. [b]Note:[/b] Spawnable scenes are spawned automatically. [method spawn] is only needed for custom spawns. </description> </method> </methods> <members> <member name="spawn_function" type="Callable" setter="set_spawn_function" getter="get_spawn_function"> Method called on all peers when for every custom [method spawn] requested by the authority. Will receive the [code]data[/code] parameter, and should return a [Node] that is not in the scene tree. [b]Note:[/b] The returned node should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically. </member> <member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0"> Maximum nodes that is allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns. When set to [code]0[/code] (the default), there is no limit. </member> <member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")"> Path to the spawn root. Spawnable scenes that are added as direct children are replicated to other peers. </member> </members> <signals> <signal name="despawned"> <param index="0" name="node" type="Node" /> <description> Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets. </description> </signal> <signal name="spawned"> <param index="0" name="node" type="Node" /> <description> Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets. </description> </signal> </signals> </class>