/*************************************************************************/ /* viewport.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "viewport.h" #include "os/os.h" #include "scene/3d/spatial.h" #include "os/input.h" #include "servers/physics_2d_server.h" //#include "scene/3d/camera.h" #include "servers/spatial_sound_server.h" #include "servers/spatial_sound_2d_server.h" #include "scene/gui/control.h" #include "scene/3d/camera.h" #include "scene/3d/listener.h" #include "scene/resources/mesh.h" #include "scene/3d/spatial_indexer.h" #include "scene/3d/collision_object.h" #include "scene/2d/collision_object_2d.h" #include "scene/gui/panel.h" #include "scene/gui/label.h" #include "scene/main/timer.h" #include "scene/scene_string_names.h" #include "globals.h" int RenderTargetTexture::get_width() const { ERR_FAIL_COND_V(!vp,0); return vp->rect.size.width; } int RenderTargetTexture::get_height() const{ ERR_FAIL_COND_V(!vp,0); return vp->rect.size.height; } Size2 RenderTargetTexture::get_size() const{ ERR_FAIL_COND_V(!vp,Size2()); return vp->rect.size; } RID RenderTargetTexture::get_rid() const{ ERR_FAIL_COND_V(!vp,RID()); return vp->render_target_texture_rid; } bool RenderTargetTexture::has_alpha() const{ return false; } void RenderTargetTexture::set_flags(uint32_t p_flags){ ERR_FAIL_COND(!vp); if (p_flags&FLAG_FILTER) flags=FLAG_FILTER; else flags=0; VS::get_singleton()->texture_set_flags(vp->render_target_texture_rid,flags); } uint32_t RenderTargetTexture::get_flags() const{ return flags; } RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){ vp=p_vp; flags=0; } ///////////////////////////////////// class TooltipPanel : public Panel { OBJ_TYPE(TooltipPanel,Panel) public: TooltipPanel() {}; }; class TooltipLabel : public Label { OBJ_TYPE(TooltipLabel,Label) public: TooltipLabel() {}; }; Viewport::GUI::GUI() { mouse_focus=NULL; mouse_focus_button=-1; key_focus=NULL; mouse_over=NULL; cancelled_input_ID=0; tooltip=NULL; tooltip_popup=NULL; tooltip_label=NULL; subwindow_order_dirty=false; } ///////////////////////////////////// void Viewport::_update_stretch_transform() { if (size_override_stretch && size_override) { //print_line("sive override size "+size_override_size); //print_line("rect size "+rect.size); stretch_transform=Matrix32(); Size2 scale = rect.size/(size_override_size+size_override_margin*2); stretch_transform.scale(scale); stretch_transform.elements[2]=size_override_margin*scale; } else { stretch_transform=Matrix32(); } _update_global_transform(); } void Viewport::_update_rect() { if (!is_inside_tree()) return; if (!render_target && parent_control) { Control *c = parent_control; rect.pos=Point2(); rect.size=c->get_size(); } VisualServer::ViewportRect vr; vr.x=rect.pos.x; vr.y=rect.pos.y; if (render_target) { vr.x=0; vr.y=0; } vr.width=rect.size.width; vr.height=rect.size.height; VisualServer::get_singleton()->viewport_set_rect(viewport,vr); last_vp_rect=rect; if (canvas_item.is_valid()) { VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect); } emit_signal("size_changed"); render_target_texture->emit_changed(); } void Viewport::_parent_resized() { _update_rect(); } void Viewport::_parent_draw() { } void Viewport::_parent_visibility_changed() { if (parent_control) { Control *c = parent_control; VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible()); _update_listener(); _update_listener_2d(); } } void Viewport::_vp_enter_tree() { if (parent_control) { Control *cparent=parent_control; RID parent_ci = cparent->get_canvas_item(); ERR_FAIL_COND(!parent_ci.is_valid()); canvas_item = VisualServer::get_singleton()->canvas_item_create(); VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci); VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false); VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport); parent_control->connect("resized",this,"_parent_resized"); parent_control->connect("visibility_changed",this,"_parent_visibility_changed"); } else if (!parent){ VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0); } } void Viewport::_vp_exit_tree() { if (parent_control) { parent_control->disconnect("resized",this,"_parent_resized"); } if (parent_control) { parent_control->disconnect("visibility_changed",this,"_parent_visibility_changed"); } if (canvas_item.is_valid()) { VisualServer::get_singleton()->free(canvas_item); canvas_item=RID(); } if (!parent) { VisualServer::get_singleton()->viewport_detach(viewport); } } void Viewport::update_worlds() { if (!is_inside_tree()) return; Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect()); find_world_2d()->_update_viewport(this,xformed_rect); find_world_2d()->_update(); find_world()->_update(get_tree()->get_frame()); } void Viewport::_test_new_mouseover(ObjectID new_collider) { #ifndef _3D_DISABLED if (new_collider!=physics_object_over) { if (physics_object_over) { Object *obj = ObjectDB::get_instance(physics_object_over); if (obj) { CollisionObject *co = obj->cast_to(); if (co) { co->_mouse_exit(); } } } if (new_collider) { Object *obj = ObjectDB::get_instance(new_collider); if (obj) { CollisionObject *co = obj->cast_to(); if (co) { co->_mouse_enter(); } } } physics_object_over=new_collider; } #endif } void Viewport::_notification(int p_what) { switch( p_what ) { case NOTIFICATION_ENTER_TREE: { if (get_parent()) { Node *parent=get_parent(); if (parent) { parent_control=parent->cast_to(); } } parent=NULL; Node *parent_node=get_parent(); while(parent_node) { parent = parent_node->cast_to(); if (parent) break; parent_node=parent_node->get_parent(); } if (!render_target) _vp_enter_tree(); current_canvas=find_world_2d()->get_canvas(); VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario()); VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas); _update_listener(); _update_listener_2d(); _update_rect(); if (world_2d.is_valid()) { find_world_2d()->_register_viewport(this,Rect2()); //best to defer this and not do it here, as it can annoy a lot of setup logic if user //adds a node and then moves it, will get enter/exit screen/viewport notifications //unnecesarily // update_worlds(); } add_to_group("_viewports"); if (get_tree()->is_debugging_collisions_hint()) { //2D Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(),get_tree()->get_collision_debug_contact_count()); contact_2d_debug=VisualServer::get_singleton()->canvas_item_create(); VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug,find_world_2d()->get_canvas()); //3D PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(),get_tree()->get_collision_debug_contact_count()); contact_3d_debug_multimesh=VisualServer::get_singleton()->multimesh_create(); VisualServer::get_singleton()->multimesh_set_instance_count(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count()); VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,0); VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh,get_tree()->get_debug_contact_mesh()->get_rid()); contact_3d_debug_instance=VisualServer::get_singleton()->instance_create(); VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance,contact_3d_debug_multimesh); VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance,find_world()->get_scenario()); VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance,VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,true); } } break; case NOTIFICATION_READY: { #ifndef _3D_DISABLED if (listeners.size() && !listener) { Listener *first=NULL; for(Set::Element *E=listeners.front();E;E=E->next()) { if (first==NULL || first->is_greater_than(E->get())) { first=E->get(); } } if (first) first->make_current(); } if (cameras.size() && !camera) { //there are cameras but no current camera, pick first in tree and make it current Camera *first=NULL; for(Set::Element *E=cameras.front();E;E=E->next()) { if (first==NULL || first->is_greater_than(E->get())) { first=E->get(); } } if (first) first->make_current(); } #endif } break; case NOTIFICATION_EXIT_TREE: { _gui_cancel_tooltip(); if (world_2d.is_valid()) world_2d->_remove_viewport(this); if (!render_target) _vp_exit_tree(); VisualServer::get_singleton()->viewport_set_scenario(viewport,RID()); SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID()); VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas); if (contact_2d_debug.is_valid()) { VisualServer::get_singleton()->free(contact_2d_debug); contact_2d_debug=RID(); } if (contact_3d_debug_multimesh.is_valid()) { VisualServer::get_singleton()->free(contact_3d_debug_multimesh); VisualServer::get_singleton()->free(contact_3d_debug_instance); contact_3d_debug_instance=RID(); contact_3d_debug_multimesh=RID(); } remove_from_group("_viewports"); parent_control=NULL; } break; case NOTIFICATION_FIXED_PROCESS: { if (gui.tooltip_timer>=0) { gui.tooltip_timer-=get_fixed_process_delta_time(); if (gui.tooltip_timer<0) { _gui_show_tooltip(); } } if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug); VisualServer::get_singleton()->canvas_item_raise(contact_2d_debug); Vector points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space()); int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space()); Color ccol = get_tree()->get_debug_collision_contact_color(); for(int i=0;icanvas_item_add_rect(contact_2d_debug,Rect2(points[i]-Vector2(2,2),Vector2(5,5)),ccol); } } if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) { Vector points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space()); int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space()); VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,point_count); if (point_count>0) { AABB aabb; Transform t; for(int i=0;imultimesh_instance_set_transform(contact_3d_debug_multimesh,i,t); } aabb.grow(aabb.get_longest_axis_size()*0.01); VisualServer::get_singleton()->multimesh_set_aabb(contact_3d_debug_multimesh,aabb); } } if (physics_object_picking && (render_target || Input::get_singleton()->get_mouse_mode()!=Input::MOUSE_MODE_CAPTURED)) { Vector2 last_pos(1e20,1e20); CollisionObject *last_object; ObjectID last_id=0; PhysicsDirectSpaceState::RayResult result; Physics2DDirectSpaceState *ss2d=Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); bool motion_tested=false; while(physics_picking_events.size()) { InputEvent ev = physics_picking_events.front()->get(); physics_picking_events.pop_front(); Vector2 pos; switch(ev.type) { case InputEvent::MOUSE_MOTION: { pos.x=ev.mouse_motion.x; pos.y=ev.mouse_motion.y; motion_tested=true; physics_last_mousepos=pos; } break; case InputEvent::MOUSE_BUTTON: { pos.x=ev.mouse_button.x; pos.y=ev.mouse_button.y; } break; case InputEvent::SCREEN_DRAG: { pos.x=ev.screen_drag.x; pos.y=ev.screen_drag.y; } break; case InputEvent::SCREEN_TOUCH: { pos.x=ev.screen_touch.x; pos.y=ev.screen_touch.y; } break; } if (ss2d) { //send to 2D uint64_t frame = get_tree()->get_frame(); Vector2 point = get_canvas_transform().affine_inverse().xform(pos); Physics2DDirectSpaceState::ShapeResult res[64]; int rc = ss2d->intersect_point(point,res,64,Set(),0xFFFFFFFF,0xFFFFFFFF,true); for(int i=0;icast_to(); if (co) { Map::Element *E=physics_2d_mouseover.find(res[i].collider_id); if (!E) { E=physics_2d_mouseover.insert(res[i].collider_id,frame); co->_mouse_enter(); } else { E->get()=frame; } co->_input_event(this,ev,res[i].shape); } } } List::Element*> to_erase; for (Map::Element*E=physics_2d_mouseover.front();E;E=E->next()) { if (E->get()!=frame) { Object *o=ObjectDB::get_instance(E->key()); if (o) { CollisionObject2D *co=o->cast_to(); if (co) { co->_mouse_exit(); } } to_erase.push_back(E); } } while(to_erase.size()) { physics_2d_mouseover.erase(to_erase.front()->get()); to_erase.pop_front(); } } #ifndef _3D_DISABLED bool captured=false; if (physics_object_capture!=0) { Object *obj = ObjectDB::get_instance(physics_object_capture); if (obj) { CollisionObject *co = obj->cast_to(); if (co) { co->_input_event(camera,ev,Vector3(),Vector3(),0); captured=true; if (ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && !ev.mouse_button.pressed) { physics_object_capture=0; } } else { physics_object_capture=0; } } else { physics_object_capture=0; } } if (captured) { //none } else if (pos==last_pos) { if (last_id) { if (ObjectDB::get_instance(last_id)) { //good, exists last_object->_input_event(camera,ev,result.position,result.normal,result.shape); if (last_object->get_capture_input_on_drag() && ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && ev.mouse_button.pressed) { physics_object_capture=last_id; } } } } else { if (camera) { Vector3 from = camera->project_ray_origin(pos); Vector3 dir = camera->project_ray_normal(pos); PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { bool col = space->intersect_ray(from,from+dir*10000,result,Set(),0xFFFFFFFF,0xFFFFFFFF,true); ObjectID new_collider=0; if (col) { if (result.collider) { CollisionObject *co = result.collider->cast_to(); if (co) { co->_input_event(camera,ev,result.position,result.normal,result.shape); last_object=co; last_id=result.collider_id; new_collider=last_id; if (co->get_capture_input_on_drag() && ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && ev.mouse_button.pressed) { physics_object_capture=last_id; } } } } if (ev.type==InputEvent::MOUSE_MOTION) { _test_new_mouseover(new_collider); } } last_pos=pos; } } } if (!motion_tested && camera && physics_last_mousepos!=Vector2(1e20,1e20)) { //test anyway for mouseenter/exit because objects might move Vector3 from = camera->project_ray_origin(physics_last_mousepos); Vector3 dir = camera->project_ray_normal(physics_last_mousepos); PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { bool col = space->intersect_ray(from,from+dir*10000,result,Set(),0xFFFFFFFF,0xFFFFFFFF,true); ObjectID new_collider=0; if (col) { if (result.collider) { CollisionObject *co = result.collider->cast_to(); if (co) { new_collider=result.collider_id; } } } _test_new_mouseover(new_collider); } #endif } } } break; } } RID Viewport::get_viewport() const { return viewport; } void Viewport::set_rect(const Rect2& p_rect) { if (rect==p_rect) return; rect=p_rect; _update_rect(); _update_stretch_transform(); } Rect2 Viewport::get_visible_rect() const { Rect2 r; if (rect.pos==Vector2() && rect.size==Size2()) { r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) ); } else { r=Rect2( rect.pos , rect.size ); } if (size_override) { r.size=size_override_size; } return r; } Rect2 Viewport::get_rect() const { return rect; } void Viewport::_update_listener() { if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (get_parent()->cast_to() && get_parent()->cast_to()->is_visible()))) { SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space()); } else { SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID()); } } void Viewport::_update_listener_2d() { if (is_inside_tree() && audio_listener && (!get_parent() || (get_parent()->cast_to() && get_parent()->cast_to()->is_visible()))) SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space()); else SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID()); } void Viewport::set_as_audio_listener(bool p_enable) { if (p_enable==audio_listener) return; audio_listener=p_enable; _update_listener(); } bool Viewport::is_audio_listener() const { return audio_listener; } void Viewport::set_as_audio_listener_2d(bool p_enable) { if (p_enable==audio_listener_2d) return; audio_listener_2d=p_enable; _update_listener_2d(); } bool Viewport::is_audio_listener_2d() const { return audio_listener_2d; } void Viewport::set_canvas_transform(const Matrix32& p_transform) { canvas_transform=p_transform; VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform); Matrix32 xform = (global_canvas_transform * canvas_transform).affine_inverse(); Size2 ss = get_visible_rect().size; SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Matrix32(0, xform.xform(ss*0.5))); Vector2 ss2 = ss*xform.get_scale(); float panrange = MAX(ss2.x,ss2.y); SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange); } Matrix32 Viewport::get_canvas_transform() const{ return canvas_transform; } void Viewport::_update_global_transform() { Matrix32 sxform = stretch_transform * global_canvas_transform; VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform); Matrix32 xform = (sxform * canvas_transform).affine_inverse(); Size2 ss = get_visible_rect().size; SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Matrix32(0, xform.xform(ss*0.5))); Vector2 ss2 = ss*xform.get_scale(); float panrange = MAX(ss2.x,ss2.y); SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange); } void Viewport::set_global_canvas_transform(const Matrix32& p_transform) { global_canvas_transform=p_transform; _update_global_transform(); } Matrix32 Viewport::get_global_canvas_transform() const{ return global_canvas_transform; } void Viewport::_listener_transform_changed_notify() { #ifndef _3D_DISABLED if (listener) SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform()); #endif } void Viewport::_listener_set(Listener* p_listener) { #ifndef _3D_DISABLED if (listener == p_listener) return; listener = p_listener; _update_listener(); _listener_transform_changed_notify(); #endif } bool Viewport::_listener_add(Listener* p_listener) { listeners.insert(p_listener); return listeners.size() == 1; } void Viewport::_listener_remove(Listener* p_listener) { listeners.erase(p_listener); if (listener == p_listener) { listener = NULL; } } #ifndef _3D_DISABLED void Viewport::_listener_make_next_current(Listener* p_exclude) { if (listeners.size() > 0) { for (Set::Element *E = listeners.front(); E; E = E->next()) { if (p_exclude == E->get()) continue; if (!E->get()->is_inside_tree()) continue; if (listener != NULL) return; E->get()->make_current(); } } else { // Attempt to reset listener to the camera position if (camera != NULL) { _update_listener(); _camera_transform_changed_notify(); } } } #endif void Viewport::_camera_transform_changed_notify() { #ifndef _3D_DISABLED // If there is an active listener in the scene, it takes priority over the camera if (camera && !listener) SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform()); #endif } void Viewport::_camera_set(Camera* p_camera) { #ifndef _3D_DISABLED if (camera==p_camera) return; if (camera && find_world().is_valid()) { camera->notification(Camera::NOTIFICATION_LOST_CURRENT); } camera=p_camera; if (camera) VisualServer::get_singleton()->viewport_attach_camera(viewport,camera->get_camera()); else VisualServer::get_singleton()->viewport_attach_camera(viewport,RID()); if (camera && find_world().is_valid()) { camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); } _update_listener(); _camera_transform_changed_notify(); #endif } bool Viewport::_camera_add(Camera* p_camera) { cameras.insert(p_camera); return cameras.size()==1; } void Viewport::_camera_remove(Camera* p_camera) { cameras.erase(p_camera); if (camera==p_camera) { camera=NULL; } } #ifndef _3D_DISABLED void Viewport::_camera_make_next_current(Camera* p_exclude) { for(Set::Element *E=cameras.front();E;E=E->next()) { if (p_exclude==E->get()) continue; if (!E->get()->is_inside_tree()) continue; if (camera!=NULL) return; E->get()->make_current(); } } #endif void Viewport::set_transparent_background(bool p_enable) { transparent_bg=p_enable; VS::get_singleton()->viewport_set_transparent_background(viewport,p_enable); } bool Viewport::has_transparent_background() const { return transparent_bg; } #if 0 void Viewport::set_world_2d(const Ref& p_world_2d) { world_2d=p_world_2d; _update_listener_2d(); if (is_inside_scene()) { if (current_canvas.is_valid()) VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas); current_canvas=find_world_2d()->get_canvas(); VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas); } } Ref Viewport::find_world_2d() const{ if (world_2d.is_valid()) return world_2d; else if (parent) return parent->find_world_2d(); else return Ref(); } #endif Ref Viewport::find_world_2d() const{ return world_2d; } void Viewport::_propagate_enter_world(Node *p_node) { if (p_node!=this) { if (!p_node->is_inside_tree()) //may not have entered scene yet return; Spatial *s = p_node->cast_to(); if (s) { s->notification(Spatial::NOTIFICATION_ENTER_WORLD); } else { Viewport *v = p_node->cast_to(); if (v) { if (v->world.is_valid()) return; } } } for(int i=0;iget_child_count();i++) { _propagate_enter_world(p_node->get_child(i)); } } void Viewport::_propagate_viewport_notification(Node* p_node,int p_what) { p_node->notification(p_what); for(int i=0;iget_child_count();i++) { Node *c = p_node->get_child(i); if (c->cast_to()) continue; _propagate_viewport_notification(c,p_what); } } void Viewport::_propagate_exit_world(Node *p_node) { if (p_node!=this) { if (!p_node->is_inside_tree()) //may have exited scene already return; Spatial *s = p_node->cast_to(); if (s) { s->notification(Spatial::NOTIFICATION_EXIT_WORLD, true); } else { Viewport *v = p_node->cast_to(); if (v) { if (v->world.is_valid()) return; } } } for(int i=0;iget_child_count();i++) { _propagate_exit_world(p_node->get_child(i)); } } void Viewport::set_world(const Ref& p_world) { if (world==p_world) return; if (is_inside_tree()) _propagate_exit_world(this); #ifndef _3D_DISABLED if (find_world().is_valid() && camera) camera->notification(Camera::NOTIFICATION_LOST_CURRENT); #endif world=p_world; if (is_inside_tree()) _propagate_enter_world(this); #ifndef _3D_DISABLED if (find_world().is_valid() && camera) camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); #endif //propagate exit if (is_inside_tree()) { VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario()); } _update_listener(); } Ref Viewport::get_world() const{ return world; } Ref Viewport::find_world() const{ if (own_world.is_valid()) return own_world; else if (world.is_valid()) return world; else if (parent) return parent->find_world(); else return Ref(); } Listener* Viewport::get_listener() const { return listener; } Camera* Viewport::get_camera() const { return camera; } Matrix32 Viewport::get_final_transform() const { return stretch_transform * global_canvas_transform; } void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vector2 &p_margin) { if (size_override==p_enable && p_size==size_override_size) return; size_override=p_enable; if (p_size.x>=0 || p_size.y>=0) { size_override_size=p_size; } size_override_margin=p_margin; _update_rect(); _update_stretch_transform(); } Size2 Viewport::get_size_override() const { return size_override_size; } bool Viewport::is_size_override_enabled() const { return size_override; } void Viewport::set_size_override_stretch(bool p_enable) { if (p_enable==size_override_stretch) return; size_override_stretch=p_enable; if (size_override) { _update_rect(); } _update_stretch_transform(); } bool Viewport::is_size_override_stretch_enabled() const { return size_override_stretch; } void Viewport::set_as_render_target(bool p_enable){ if (render_target==p_enable) return; render_target=p_enable; VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable); if (is_inside_tree()) { if (p_enable) _vp_exit_tree(); else _vp_enter_tree(); } if (p_enable) { render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport); } else { render_target_texture_rid=RID(); } render_target_texture->set_flags(render_target_texture->flags); render_target_texture->emit_changed(); update_configuration_warning(); } bool Viewport::is_set_as_render_target() const{ return render_target; } void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode){ render_target_update_mode=p_mode; VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode)); } Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const{ return render_target_update_mode; } //RID get_render_target_texture() const; void Viewport::queue_screen_capture(){ VS::get_singleton()->viewport_queue_screen_capture(viewport); } Image Viewport::get_screen_capture() const { return VS::get_singleton()->viewport_get_screen_capture(viewport); } Ref Viewport::get_render_target_texture() const { return render_target_texture; } void Viewport::set_render_target_vflip(bool p_enable) { render_target_vflip=p_enable; VisualServer::get_singleton()->viewport_set_render_target_vflip(viewport,p_enable); } bool Viewport::get_render_target_vflip() const{ return render_target_vflip; } void Viewport::set_render_target_clear_on_new_frame(bool p_enable) { render_target_clear_on_new_frame=p_enable; VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport,p_enable); } bool Viewport::get_render_target_clear_on_new_frame() const{ return render_target_clear_on_new_frame; } void Viewport::render_target_clear() { //render_target_clear=true; VisualServer::get_singleton()->viewport_render_target_clear(viewport); } void Viewport::set_render_target_filter(bool p_enable) { render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0)); } bool Viewport::get_render_target_filter() const{ return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0; } void Viewport::set_render_target_gen_mipmaps(bool p_enable) { //render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0)); render_target_gen_mipmaps=p_enable; } bool Viewport::get_render_target_gen_mipmaps() const{ //return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0; return render_target_gen_mipmaps; } Matrix32 Viewport::_get_input_pre_xform() const { Matrix32 pre_xf; if (render_target) { if (to_screen_rect!=Rect2()) { pre_xf.elements[2]=-to_screen_rect.pos; pre_xf.scale(rect.size/to_screen_rect.size); } } else { pre_xf.elements[2]=-rect.pos; } return pre_xf; } Vector2 Viewport::_get_window_offset() const { if (parent_control) { return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin(); } return Vector2(); } void Viewport::_make_input_local(InputEvent& ev) { switch(ev.type) { case InputEvent::MOUSE_BUTTON: { Vector2 vp_ofs = _get_window_offset(); Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y)); Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y)-vp_ofs); ev.mouse_button.x=l.x; ev.mouse_button.y=l.y; ev.mouse_button.global_x=g.x; ev.mouse_button.global_y=g.y; } break; case InputEvent::MOUSE_MOTION: { Vector2 vp_ofs = _get_window_offset(); Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y)); Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y)-vp_ofs); Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y)); Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y)); ev.mouse_motion.x=l.x; ev.mouse_motion.y=l.y; ev.mouse_motion.global_x=g.x; ev.mouse_motion.global_y=g.y; ev.mouse_motion.relative_x=r.x; ev.mouse_motion.relative_y=r.y; ev.mouse_motion.speed_x=s.x; ev.mouse_motion.speed_y=s.y; } break; case InputEvent::SCREEN_TOUCH: { Vector2 vp_ofs = _get_window_offset(); Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y)-vp_ofs); ev.screen_touch.x=t.x; ev.screen_touch.y=t.y; } break; case InputEvent::SCREEN_DRAG: { Vector2 vp_ofs = _get_window_offset(); Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y)-vp_ofs); Vector2 r = ai.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y)); Vector2 s = ai.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y)); ev.screen_drag.x=t.x; ev.screen_drag.y=t.y; ev.screen_drag.relative_x=r.x; ev.screen_drag.relative_y=r.y; ev.screen_drag.speed_x=s.x; ev.screen_drag.speed_y=s.y; } break; } } void Viewport::_vp_input_text(const String& p_text) { if (gui.key_focus) { gui.key_focus->call("set_text",p_text); } } void Viewport::_vp_input(const InputEvent& p_ev) { if (disable_input) return; #ifdef TOOLS_ENABLED if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { return; } #endif if (parent_control && !parent_control->is_visible()) return; if (render_target && to_screen_rect==Rect2()) return; //if render target, can't get input events //this one handles system input, p_ev are in system coordinates //they are converted to viewport coordinates InputEvent ev = p_ev; _make_input_local(ev); input(ev); } void Viewport::_vp_unhandled_input(const InputEvent& p_ev) { if (disable_input) return; #ifdef TOOLS_ENABLED if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { return; } #endif if (parent_control && !parent_control->is_visible()) return; if (render_target && to_screen_rect==Rect2()) return; //if render target, can't get input events //this one handles system input, p_ev are in system coordinates //they are converted to viewport coordinates InputEvent ev = p_ev; _make_input_local(ev); unhandled_input(ev); } Vector2 Viewport::get_mouse_pos() const { return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_pos() - _get_window_offset()); } void Viewport::warp_mouse(const Vector2& p_pos) { Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); Input::get_singleton()->warp_mouse_pos(gpos); } void Viewport::_gui_sort_subwindows() { if (!gui.subwindow_order_dirty) return; gui.modal_stack.sort_custom(); gui.subwindows.sort_custom(); gui.subwindow_order_dirty=false; } void Viewport::_gui_sort_modal_stack() { gui.modal_stack.sort_custom(); } void Viewport::_gui_sort_roots() { if (!gui.roots_order_dirty) return; gui.roots.sort_custom(); gui.roots_order_dirty=false; } void Viewport::_gui_cancel_tooltip() { gui.tooltip=NULL; gui.tooltip_timer=-1; if (gui.tooltip_popup) { gui.tooltip_popup->queue_delete(); gui.tooltip_popup=NULL; } } void Viewport::_gui_show_tooltip() { if (!gui.tooltip) { return; } String tooltip = gui.tooltip->get_tooltip( gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos) ); if (tooltip.length()==0) return; // bye if (gui.tooltip_popup) { memdelete(gui.tooltip_popup); gui.tooltip_popup=NULL; } Control *rp = gui.tooltip->get_root_parent_control(); if (!rp) return; gui.tooltip_popup = memnew( TooltipPanel ); rp->add_child(gui.tooltip_popup); gui.tooltip_popup->force_parent_owned(); gui.tooltip_label = memnew( TooltipLabel ); gui.tooltip_popup->add_child(gui.tooltip_label); gui.tooltip_popup->set_as_toplevel(true); gui.tooltip_popup->hide(); Ref ttp = gui.tooltip_label->get_stylebox("panel","TooltipPanel"); gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_BEGIN,ttp->get_margin(MARGIN_LEFT)); gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,ttp->get_margin(MARGIN_TOP)); gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,ttp->get_margin(MARGIN_RIGHT)); gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_END,ttp->get_margin(MARGIN_BOTTOM)); gui.tooltip_label->set_text(tooltip); Rect2 r(gui.tooltip_pos+Point2(10,10),gui.tooltip_label->get_combined_minimum_size()+ttp->get_minimum_size()); Rect2 vr = gui.tooltip_label->get_viewport_rect(); if (r.size.x+r.pos.x>vr.size.x) r.pos.x=vr.size.x-r.size.x; else if (r.pos.x<0) r.pos.x=0; if (r.size.y+r.pos.y>vr.size.y) r.pos.y=vr.size.y-r.size.y; else if (r.pos.y<0) r.pos.y=0; gui.tooltip_popup->set_global_pos(r.pos); gui.tooltip_popup->set_size(r.size); gui.tooltip_popup->raise(); gui.tooltip_popup->show(); } void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) { // _block(); InputEvent ev = p_input; //mouse wheel events can't be stopped bool cant_stop_me_now = (ev.type==InputEvent::MOUSE_BUTTON && (ev.mouse_button.button_index==BUTTON_WHEEL_DOWN || ev.mouse_button.button_index==BUTTON_WHEEL_UP || ev.mouse_button.button_index==BUTTON_WHEEL_LEFT || ev.mouse_button.button_index==BUTTON_WHEEL_RIGHT ) ); CanvasItem *ci=p_control; while(ci) { Control *control = ci->cast_to(); if (control) { control->call_multilevel(SceneStringNames::get_singleton()->_input_event,ev); if (gui.key_event_accepted) break; if (!control->is_inside_tree()) break; control->emit_signal(SceneStringNames::get_singleton()->input_event,ev); if (!control->is_inside_tree() || control->is_set_as_toplevel()) break; if (gui.key_event_accepted) break; if (!cant_stop_me_now && control->data.stop_mouse && (ev.type==InputEvent::MOUSE_BUTTON || ev.type==InputEvent::MOUSE_MOTION)) break; } if (ci->is_set_as_toplevel()) break; ev=ev.xform_by(ci->get_transform()); //transform event upwards ci=ci->get_parent_item(); } //_unblock(); } Control* Viewport::_gui_find_control(const Point2& p_global) { _gui_sort_subwindows(); for (List::Element *E=gui.subwindows.back();E;E=E->prev()) { Control *sw = E->get(); if (!sw->is_visible()) continue; Matrix32 xform; CanvasItem *pci = sw->get_parent_item(); if (pci) xform=pci->get_global_transform_with_canvas(); else xform=sw->get_canvas_transform(); Control *ret = _gui_find_control_at_pos(sw,p_global,xform,gui.focus_inv_xform); if (ret) return ret; } _gui_sort_roots(); for (List::Element *E=gui.roots.back();E;E=E->prev()) { Control *sw = E->get(); if (!sw->is_visible()) continue; Matrix32 xform; CanvasItem *pci = sw->get_parent_item(); if (pci) xform=pci->get_global_transform_with_canvas(); else xform=sw->get_canvas_transform(); Control *ret = _gui_find_control_at_pos(sw,p_global,xform,gui.focus_inv_xform); if (ret) return ret; } return NULL; } Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_global,const Matrix32& p_xform,Matrix32& r_inv_xform) { if (p_node->cast_to()) return NULL; Control *c=p_node->cast_to(); if (c) { // print_line("at "+String(c->get_path())+" POS "+c->get_pos()+" bt "+p_xform); } //subwindows first!! if (p_node->is_hidden()) { //return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform); return NULL; //canvas item hidden, discard } Matrix32 matrix = p_xform * p_node->get_transform(); if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) { for(int i=p_node->get_child_count()-1;i>=0;i--) { if (p_node==gui.tooltip_popup) continue; CanvasItem *ci = p_node->get_child(i)->cast_to(); if (!ci || ci->is_set_as_toplevel()) continue; Control *ret=_gui_find_control_at_pos(ci,p_global,matrix,r_inv_xform);; if (ret) return ret; } } if (!c) return NULL; matrix.affine_invert(); //conditions for considering this as a valid control for return if (!c->data.ignore_mouse && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c!=gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) { r_inv_xform=matrix; return c; } else return NULL; } void Viewport::_gui_input_event(InputEvent p_event) { if (p_event.ID==gui.cancelled_input_ID) { return; } //? // if (!is_visible()) { // return; //simple and plain // } switch(p_event.type) { case InputEvent::MOUSE_BUTTON: { gui.key_event_accepted=false; Point2 mpos=Point2(p_event.mouse_button.x,p_event.mouse_button.y); if (p_event.mouse_button.pressed) { Size2 pos = mpos; if (gui.mouse_focus && p_event.mouse_button.button_index!=gui.mouse_focus_button) { //do not steal mouse focus and stuff } else { _gui_sort_modal_stack(); while (!gui.modal_stack.empty()) { Control *top = gui.modal_stack.back()->get(); Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos); if (!top->has_point(pos)) { if (top->data.modal_exclusive || top->data.modal_frame==OS::get_singleton()->get_frames_drawn()) { //cancel event, sorry, modal exclusive EATS UP ALL //alternative, you can't pop out a window the same frame it was made modal (fixes many issues) get_tree()->set_input_as_handled(); return; // no one gets the event if exclusive NO ONE } top->notification(Control::NOTIFICATION_MODAL_CLOSE); top->_modal_stack_remove(); top->hide(); } else { break; } } //Matrix32 parent_xform; //if (data.parent_canvas_item) // parent_xform=data.parent_canvas_item->get_global_transform(); gui.mouse_focus = _gui_find_control(pos); //print_line("has mf "+itos(gui.mouse_focus!=NULL)); gui.mouse_focus_button=p_event.mouse_button.button_index; if (!gui.mouse_focus) { break; } if (p_event.mouse_button.button_index==BUTTON_LEFT) { gui.drag_accum=Vector2(); gui.drag_attempted=false; } } p_event.mouse_button.global_x = pos.x; p_event.mouse_button.global_y = pos.y; pos = gui.focus_inv_xform.xform(pos); p_event.mouse_button.x = pos.x; p_event.mouse_button.y = pos.y; #ifdef DEBUG_ENABLED if (ScriptDebugger::get_singleton()) { Array arr; arr.push_back(gui.mouse_focus->get_path()); arr.push_back(gui.mouse_focus->get_type()); ScriptDebugger::get_singleton()->send_message("click_ctrl",arr); } /*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) { print_line(String(gui.mouse_focus->get_path())+" - "+pos); }*/ #endif if (gui.mouse_focus->get_focus_mode()!=Control::FOCUS_NONE && gui.mouse_focus!=gui.key_focus && p_event.mouse_button.button_index==BUTTON_LEFT) { // also get keyboard focus gui.mouse_focus->grab_focus(); } if (gui.mouse_focus->can_process()) { _gui_call_input(gui.mouse_focus,p_event); } get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID); get_tree()->set_input_as_handled(); if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) { //alternate drop use (when using force_drag(), as proposed by #5342 if (gui.mouse_focus && gui.mouse_focus->can_drop_data(pos,gui.drag_data)) { gui.mouse_focus->drop_data(pos,gui.drag_data); } gui.drag_data=Variant(); if (gui.drag_preview) { memdelete( gui.drag_preview ); gui.drag_preview=NULL; } _propagate_viewport_notification(this,NOTIFICATION_DRAG_END); //change mouse accordingly } _gui_cancel_tooltip(); //gui.tooltip_popup->hide(); } else { if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) { if (gui.mouse_over) { Size2 pos = mpos; pos = gui.focus_inv_xform.xform(pos); if (gui.mouse_over->can_drop_data(pos,gui.drag_data)) { gui.mouse_over->drop_data(pos,gui.drag_data); } } if (gui.drag_preview && p_event.mouse_button.button_index==BUTTON_LEFT) { memdelete( gui.drag_preview ); gui.drag_preview=NULL; } gui.drag_data=Variant(); _propagate_viewport_notification(this,NOTIFICATION_DRAG_END); //change mouse accordingly } if (!gui.mouse_focus) { //release event is only sent if a mouse focus (previously pressed button) exists break; } Size2 pos = mpos; p_event.mouse_button.global_x = pos.x; p_event.mouse_button.global_y = pos.y; pos = gui.focus_inv_xform.xform(pos); p_event.mouse_button.x = pos.x; p_event.mouse_button.y = pos.y; if (gui.mouse_focus->can_process()) { _gui_call_input(gui.mouse_focus,p_event); } if (p_event.mouse_button.button_index==gui.mouse_focus_button) { gui.mouse_focus=NULL; gui.mouse_focus_button=-1; } /*if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) { _propagate_viewport_notification(this,NOTIFICATION_DRAG_END); gui.drag_data=Variant(); //always clear }*/ get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID); get_tree()->set_input_as_handled(); } } break; case InputEvent::MOUSE_MOTION: { gui.key_event_accepted=false; Point2 mpos=Point2(p_event.mouse_motion.x,p_event.mouse_motion.y); gui.last_mouse_pos=mpos; Control *over = NULL; // D&D if (!gui.drag_attempted && gui.mouse_focus && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) { gui.drag_accum+=Point2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y);; float len = gui.drag_accum.length(); if (len>10) { gui.drag_data=gui.mouse_focus->get_drag_data(gui.focus_inv_xform.xform(mpos)-gui.drag_accum); if (gui.drag_data.get_type()!=Variant::NIL) { gui.mouse_focus=NULL; } gui.drag_attempted=true; if (gui.drag_data.get_type()!=Variant::NIL) { _propagate_viewport_notification(this,NOTIFICATION_DRAG_BEGIN); } } } if (gui.mouse_focus) { over=gui.mouse_focus; //recompute focus_inv_xform again here } else { over = _gui_find_control(mpos); } if (gui.drag_data.get_type()==Variant::NIL && over && !gui.modal_stack.empty()) { Control *top = gui.modal_stack.back()->get(); if (over!=top && !top->is_a_parent_of(over)) { break; // don't send motion event to anything below modal stack top } } if (over!=gui.mouse_over) { if (gui.mouse_over) gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT); _gui_cancel_tooltip(); if (over) over->notification(Control::NOTIFICATION_MOUSE_ENTER); } gui.mouse_over=over; if (gui.drag_preview) { gui.drag_preview->set_pos(mpos); } if (!over) { OS::get_singleton()->set_cursor_shape(OS::CURSOR_ARROW); break; } Matrix32 localizer = over->get_global_transform_with_canvas().affine_inverse(); Size2 pos = localizer.xform(mpos); Vector2 speed = localizer.basis_xform(Point2(p_event.mouse_motion.speed_x,p_event.mouse_motion.speed_y)); Vector2 rel = localizer.basis_xform(Point2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y)); p_event.mouse_motion.global_x = mpos.x; p_event.mouse_motion.global_y = mpos.y; p_event.mouse_motion.speed_x=speed.x; p_event.mouse_motion.speed_y=speed.y; p_event.mouse_motion.relative_x=rel.x; p_event.mouse_motion.relative_y=rel.y; if (p_event.mouse_motion.button_mask==0) { //nothing pressed bool can_tooltip=true; if (!gui.modal_stack.empty()) { if (gui.modal_stack.back()->get()!=over && !gui.modal_stack.back()->get()->is_a_parent_of(over)) can_tooltip=false; } bool is_tooltip_shown = false; if (gui.tooltip_popup) { if (can_tooltip) { String tooltip = over->get_tooltip(gui.tooltip->get_global_transform().xform_inv(mpos)); if (tooltip.length() == 0) _gui_cancel_tooltip(); else if (tooltip == gui.tooltip_label->get_text()) is_tooltip_shown = true; } else _gui_cancel_tooltip(); } if (can_tooltip && !is_tooltip_shown) { gui.tooltip=over; gui.tooltip_pos=mpos;//(parent_xform * get_transform()).affine_inverse().xform(pos); gui.tooltip_timer=gui.tooltip_delay; } } //pos = gui.focus_inv_xform.xform(pos); p_event.mouse_motion.x = pos.x; p_event.mouse_motion.y = pos.y; Control::CursorShape cursor_shape = over->get_cursor_shape(pos); OS::get_singleton()->set_cursor_shape( (OS::CursorShape)cursor_shape ); if (over->can_process()) { _gui_call_input(over,p_event); } get_tree()->set_input_as_handled(); if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) { bool can_drop = over->can_drop_data(pos,gui.drag_data); if (!can_drop) { OS::get_singleton()->set_cursor_shape( OS::CURSOR_FORBIDDEN ); } else { OS::get_singleton()->set_cursor_shape( OS::CURSOR_CAN_DROP ); } //change mouse accordingly i guess } } break; case InputEvent::ACTION: case InputEvent::JOYSTICK_BUTTON: case InputEvent::JOYSTICK_MOTION: case InputEvent::KEY: { if (gui.key_focus && !gui.key_focus->is_visible()) { gui.key_focus->release_focus(); } if (gui.key_focus) { gui.key_event_accepted=false; if (gui.key_focus->can_process()) { gui.key_focus->call_multilevel("_input_event",p_event); if (gui.key_focus) //maybe lost it gui.key_focus->emit_signal(SceneStringNames::get_singleton()->input_event,p_event); } if (gui.key_event_accepted) { get_tree()->set_input_as_handled(); break; } } if (p_event.is_pressed() && p_event.is_action("ui_cancel") && !gui.modal_stack.empty()) { _gui_sort_modal_stack(); Control *top = gui.modal_stack.back()->get(); if (!top->data.modal_exclusive) { top->notification(Control::NOTIFICATION_MODAL_CLOSE); top->_modal_stack_remove(); top->hide(); } } Control * from = gui.key_focus ? gui.key_focus : NULL; //hmm //keyboard focus //if (from && p_event.key.pressed && !p_event.key.mod.alt && !p_event.key.mod.meta && !p_event.key.mod.command) { if (from && p_event.is_pressed()) { Control * next=NULL; if (p_event.is_action("ui_focus_next")) { next = from->find_next_valid_focus(); } if (p_event.is_action("ui_focus_prev")) { next = from->find_prev_valid_focus(); } if (p_event.is_action("ui_up")) { next = from->_get_focus_neighbour(MARGIN_TOP); } if (p_event.is_action("ui_left")) { next = from->_get_focus_neighbour(MARGIN_LEFT); } if (p_event.is_action("ui_right")) { next = from->_get_focus_neighbour(MARGIN_RIGHT); } if (p_event.is_action("ui_down")) { next = from->_get_focus_neighbour(MARGIN_BOTTOM); } if (next) { next->grab_focus(); get_tree()->set_input_as_handled(); } } } break; } } List::Element* Viewport::_gui_add_root_control(Control* p_control) { gui.roots_order_dirty=true; return gui.roots.push_back(p_control); } List::Element* Viewport::_gui_add_subwindow_control(Control* p_control) { gui.subwindow_order_dirty=true; return gui.subwindows.push_back(p_control); } void Viewport::_gui_set_subwindow_order_dirty() { gui.subwindow_order_dirty=true; } void Viewport::_gui_set_root_order_dirty() { gui.roots_order_dirty=true; } void Viewport::_gui_remove_modal_control(List::Element *MI) { gui.modal_stack.erase(MI); } void Viewport::_gui_remove_from_modal_stack(List::Element *MI,ObjectID p_prev_focus_owner) { //transfer the focus stack to the next List::Element *next = MI->next(); gui.modal_stack.erase(MI); MI=NULL; if (p_prev_focus_owner) { // for previous window in stack, pass the focus so it feels more // natural if (!next) { //top of stack Object *pfo = ObjectDB::get_instance(p_prev_focus_owner); Control *pfoc = pfo->cast_to(); if (!pfoc) return; if (!pfoc->is_inside_tree() || !pfoc->is_visible()) return; pfoc->grab_focus(); } else { next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner); } } } void Viewport::_gui_force_drag(Control *p_base, const Variant& p_data, Control *p_control) { ERR_EXPLAIN("Drag data must be a value"); ERR_FAIL_COND(p_data.get_type()==Variant::NIL); gui.drag_data=p_data; gui.mouse_focus=NULL; if (p_control) { _gui_set_drag_preview(p_base,p_control); } } void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { ERR_FAIL_NULL(p_control); ERR_FAIL_COND( !((Object*)p_control)->cast_to()); ERR_FAIL_COND(p_control->is_inside_tree()); ERR_FAIL_COND(p_control->get_parent()!=NULL); if (gui.drag_preview) { memdelete(gui.drag_preview); } p_control->set_as_toplevel(true); p_control->set_pos(gui.last_mouse_pos); p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport p_control->raise(); if (gui.drag_preview) { memdelete( gui.drag_preview ); } gui.drag_preview=p_control; } void Viewport::_gui_remove_root_control(List::Element *RI) { gui.roots.erase(RI); } void Viewport::_gui_remove_subwindow_control(List::Element* SI){ gui.subwindows.erase(SI); } void Viewport::_gui_unfocus_control(Control *p_control) { if (gui.key_focus==p_control) { gui.key_focus->release_focus(); } } void Viewport::_gui_hid_control(Control *p_control) { if (gui.mouse_focus == p_control) { gui.mouse_focus=NULL; } /* ??? if (data.window==p_control) { window->drag_data=Variant(); if (window->drag_preview) { memdelete( window->drag_preview); window->drag_preview=NULL; } } */ if (gui.key_focus == p_control) gui.key_focus=NULL; if (gui.mouse_over == p_control) gui.mouse_over=NULL; if (gui.tooltip == p_control) gui.tooltip=NULL; if (gui.tooltip == p_control) { gui.tooltip=NULL; _gui_cancel_tooltip(); } } void Viewport::_gui_remove_control(Control *p_control) { if (gui.mouse_focus == p_control) gui.mouse_focus=NULL; if (gui.key_focus == p_control) gui.key_focus=NULL; if (gui.mouse_over == p_control) gui.mouse_over=NULL; if (gui.tooltip == p_control) gui.tooltip=NULL; if (gui.tooltip_popup == p_control) { _gui_cancel_tooltip(); } } void Viewport::_gui_remove_focus() { if (gui.key_focus) { Node *f=gui.key_focus; gui.key_focus=NULL; f->notification( Control::NOTIFICATION_FOCUS_EXIT,true ); } } bool Viewport::_gui_is_modal_on_top(const Control* p_control) { return (gui.modal_stack.size() && gui.modal_stack.back()->get()==p_control); } bool Viewport::_gui_control_has_focus(const Control* p_control) { return gui.key_focus==p_control; } void Viewport::_gui_control_grab_focus(Control* p_control) { //no need for change if (gui.key_focus && gui.key_focus==p_control) return; get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"_viewports","_gui_remove_focus"); gui.key_focus=p_control; p_control->notification(Control::NOTIFICATION_FOCUS_ENTER); p_control->update(); } void Viewport::_gui_accept_event() { gui.key_event_accepted=true; if (is_inside_tree()) get_tree()->set_input_as_handled(); } List::Element* Viewport::_gui_show_modal(Control* p_control) { gui.modal_stack.push_back(p_control); if (gui.key_focus) p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_ID()); else p_control->_modal_set_prev_focus_owner(0); return gui.modal_stack.back(); } Control *Viewport::_gui_get_focus_owner() { return gui.key_focus; } void Viewport::_gui_grab_click_focus(Control *p_control) { if (gui.mouse_focus) { if (gui.mouse_focus==p_control) return; InputEvent ie; ie.type=InputEvent::MOUSE_BUTTON; InputEventMouseButton &mb=ie.mouse_button; //send unclic Point2 click =gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); mb.x=click.x; mb.y=click.y; mb.button_index=gui.mouse_focus_button; mb.pressed=false; gui.mouse_focus->call_deferred("_input_event",ie); gui.mouse_focus=p_control; gui.focus_inv_xform=gui.mouse_focus->get_global_transform_with_canvas().affine_inverse(); click =gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); mb.x=click.x; mb.y=click.y; mb.button_index=gui.mouse_focus_button; mb.pressed=true; gui.mouse_focus->call_deferred("_input_event",ie); } } /////////////////////////////// void Viewport::input(const InputEvent& p_event) { ERR_FAIL_COND(!is_inside_tree()); get_tree()->_call_input_pause(input_group,"_input",p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input _gui_input_event(p_event); //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check } void Viewport::unhandled_input(const InputEvent& p_event) { ERR_FAIL_COND(!is_inside_tree()); get_tree()->_call_input_pause(unhandled_input_group,"_unhandled_input",p_event); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev); if (!get_tree()->input_handled && p_event.type==InputEvent::KEY) { get_tree()->_call_input_pause(unhandled_key_input_group,"_unhandled_key_input",p_event); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev); } if (physics_object_picking && !get_tree()->input_handled) { if (p_event.type==InputEvent::MOUSE_BUTTON || p_event.type==InputEvent::MOUSE_MOTION || p_event.type==InputEvent::SCREEN_DRAG || p_event.type==InputEvent::SCREEN_TOUCH) { physics_picking_events.push_back(p_event); } } } void Viewport::set_use_own_world(bool p_world) { if (p_world==own_world.is_valid()) return; if (is_inside_tree()) _propagate_exit_world(this); #ifndef _3D_DISABLED if (find_world().is_valid() && camera) camera->notification(Camera::NOTIFICATION_LOST_CURRENT); #endif if (!p_world) own_world=Ref(); else own_world=Ref( memnew( World )); if (is_inside_tree()) _propagate_enter_world(this); #ifndef _3D_DISABLED if (find_world().is_valid() && camera) camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); #endif //propagate exit if (is_inside_tree()) { VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario()); } _update_listener(); } bool Viewport::is_using_own_world() const { return own_world.is_valid(); } void Viewport::set_render_target_to_screen_rect(const Rect2& p_rect) { to_screen_rect=p_rect; VisualServer::get_singleton()->viewport_set_render_target_to_screen_rect(viewport,to_screen_rect); } Rect2 Viewport::get_render_target_to_screen_rect() const{ return to_screen_rect; } void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking=p_enable; set_fixed_process(physics_object_picking); if (!physics_object_picking) physics_picking_events.clear(); } Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const { Matrix32 xf = get_final_transform(); return xf.xform(p_viewport_coords); } Vector2 Viewport::get_camera_rect_size() const { return last_vp_rect.size; } bool Viewport::get_physics_object_picking() { return physics_object_picking; } bool Viewport::gui_has_modal_stack() const { return gui.modal_stack.size(); } void Viewport::set_disable_input(bool p_disable) { disable_input=p_disable; } bool Viewport::is_input_disabled() const { return disable_input; } Variant Viewport::gui_get_drag_data() const { return gui.drag_data; } Control *Viewport::get_modal_stack_top() const { return gui.modal_stack.size()?gui.modal_stack.back()->get():NULL; } String Viewport::get_configuration_warning() const { if (get_parent() && !get_parent()->cast_to() && !render_target) { return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display."); } return String(); } void Viewport::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect); ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect); //ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d); //ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d); ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d); ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world); ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world); ObjectTypeDB::bind_method(_MD("find_world:World"), &Viewport::find_world); ObjectTypeDB::bind_method(_MD("set_canvas_transform","xform"), &Viewport::set_canvas_transform); ObjectTypeDB::bind_method(_MD("get_canvas_transform"), &Viewport::get_canvas_transform); ObjectTypeDB::bind_method(_MD("set_global_canvas_transform","xform"), &Viewport::set_global_canvas_transform); ObjectTypeDB::bind_method(_MD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform); ObjectTypeDB::bind_method(_MD("get_final_transform"), &Viewport::get_final_transform); ObjectTypeDB::bind_method(_MD("get_visible_rect"), &Viewport::get_visible_rect); ObjectTypeDB::bind_method(_MD("set_transparent_background","enable"), &Viewport::set_transparent_background); ObjectTypeDB::bind_method(_MD("has_transparent_background"), &Viewport::has_transparent_background); ObjectTypeDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed); ObjectTypeDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized); ObjectTypeDB::bind_method(_MD("_vp_input"), &Viewport::_vp_input); ObjectTypeDB::bind_method(_MD("_vp_input_text","text"), &Viewport::_vp_input_text); ObjectTypeDB::bind_method(_MD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input); ObjectTypeDB::bind_method(_MD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0))); ObjectTypeDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override); ObjectTypeDB::bind_method(_MD("is_size_override_enabled"), &Viewport::is_size_override_enabled); ObjectTypeDB::bind_method(_MD("set_size_override_stretch","enabled"), &Viewport::set_size_override_stretch); ObjectTypeDB::bind_method(_MD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled); ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture); ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture); ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target); ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target); ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip); ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip); ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame","enable"), &Viewport::set_render_target_clear_on_new_frame); ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame); ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear); ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter); ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter); ObjectTypeDB::bind_method(_MD("set_render_target_gen_mipmaps","enable"), &Viewport::set_render_target_gen_mipmaps); ObjectTypeDB::bind_method(_MD("get_render_target_gen_mipmaps"), &Viewport::get_render_target_gen_mipmaps); ObjectTypeDB::bind_method(_MD("set_render_target_update_mode","mode"), &Viewport::set_render_target_update_mode); ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode); ObjectTypeDB::bind_method(_MD("get_render_target_texture:RenderTargetTexture"), &Viewport::get_render_target_texture); ObjectTypeDB::bind_method(_MD("set_physics_object_picking","enable"), &Viewport::set_physics_object_picking); ObjectTypeDB::bind_method(_MD("get_physics_object_picking"), &Viewport::get_physics_object_picking); ObjectTypeDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport); ObjectTypeDB::bind_method(_MD("input","local_event"), &Viewport::input); ObjectTypeDB::bind_method(_MD("unhandled_input","local_event"), &Viewport::unhandled_input); ObjectTypeDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds); ObjectTypeDB::bind_method(_MD("set_use_own_world","enable"), &Viewport::set_use_own_world); ObjectTypeDB::bind_method(_MD("is_using_own_world"), &Viewport::is_using_own_world); ObjectTypeDB::bind_method(_MD("get_camera:Camera"), &Viewport::get_camera); ObjectTypeDB::bind_method(_MD("set_as_audio_listener","enable"), &Viewport::set_as_audio_listener); ObjectTypeDB::bind_method(_MD("is_audio_listener","enable"), &Viewport::is_audio_listener); ObjectTypeDB::bind_method(_MD("set_as_audio_listener_2d","enable"), &Viewport::set_as_audio_listener_2d); ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d); ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect","rect"), &Viewport::set_render_target_to_screen_rect); ObjectTypeDB::bind_method(_MD("get_mouse_pos"), &Viewport::get_mouse_pos); ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"), &Viewport::warp_mouse); ObjectTypeDB::bind_method(_MD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack); ObjectTypeDB::bind_method(_MD("gui_get_drag_data:Variant"), &Viewport::gui_get_drag_data); ObjectTypeDB::bind_method(_MD("set_disable_input","disable"), &Viewport::set_disable_input); ObjectTypeDB::bind_method(_MD("is_input_disabled"), &Viewport::is_input_disabled); ObjectTypeDB::bind_method(_MD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip); ObjectTypeDB::bind_method(_MD("_gui_remove_focus"), &Viewport::_gui_remove_focus); ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world") ); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") ); // ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") ); ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"physics/object_picking"), _SCS("set_physics_object_picking"), _SCS("get_physics_object_picking") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gui/disable_input"), _SCS("set_disable_input"), _SCS("is_input_disabled") ); ADD_SIGNAL(MethodInfo("size_changed")); BIND_CONSTANT( RENDER_TARGET_UPDATE_DISABLED ); BIND_CONSTANT( RENDER_TARGET_UPDATE_ONCE ); BIND_CONSTANT( RENDER_TARGET_UPDATE_WHEN_VISIBLE ); BIND_CONSTANT( RENDER_TARGET_UPDATE_ALWAYS ); } Viewport::Viewport() { world_2d = Ref( memnew( World2D )); viewport = VisualServer::get_singleton()->viewport_create(); internal_listener = SpatialSoundServer::get_singleton()->listener_create(); audio_listener=false; internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create(); audio_listener_2d=false; transparent_bg=false; parent=NULL; listener=NULL; camera=NULL; size_override=false; size_override_stretch=false; size_override_size=Size2(1,1); render_target_gen_mipmaps=false; render_target=false; render_target_vflip=false; render_target_clear_on_new_frame=true; //render_target_clear=true; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; render_target_texture = Ref( memnew( RenderTargetTexture(this) ) ); physics_object_picking=false; physics_object_capture=0; physics_object_over=0; physics_last_mousepos=Vector2(1e20,1e20); String id=itos(get_instance_ID()); input_group = "_vp_input"+id; gui_input_group = "_vp_gui_input"+id; unhandled_input_group = "_vp_unhandled_input"+id; unhandled_key_input_group = "_vp_unhandled_key_input"+id; disable_input=false; //window tooltip gui.tooltip_timer = -1; //gui.tooltip_timer->force_parent_owned(); gui.tooltip_delay=GLOBAL_DEF("display/tooltip_delay",0.7); gui.tooltip=NULL; gui.tooltip_label=NULL; gui.drag_preview=NULL; gui.drag_attempted=false; parent_control=NULL; } Viewport::~Viewport() { VisualServer::get_singleton()->free( viewport ); SpatialSoundServer::get_singleton()->free(internal_listener); SpatialSound2DServer::get_singleton()->free(internal_listener_2d); if (render_target_texture.is_valid()) render_target_texture->vp=NULL; //so if used, will crash }