/**************************************************************************/ /* editor_dir_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_dir_dialog.h" #include "editor/directory_create_dialog.h" #include "editor/editor_file_system.h" #include "editor/filesystem_dock.h" #include "editor/themes/editor_theme_manager.h" #include "scene/gui/box_container.h" #include "scene/gui/tree.h" #include "servers/display_server.h" void EditorDirDialog::_update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) { updating = true; const String path = p_dir->get_path(); p_item->set_metadata(0, path); p_item->set_icon(0, tree->get_editor_theme_icon(SNAME("Folder"))); if (!p_item->get_parent()) { p_item->set_text(0, "res://"); p_item->set_icon_modulate(0, p_default_folder_color); } else { if (!opened_paths.has(path) && (p_select_path.is_empty() || !p_select_path.begins_with(path))) { p_item->set_collapsed(true); } p_item->set_text(0, p_dir->get_name()); if (p_assigned_folder_colors.has(path)) { const Color &folder_color = p_folder_colors[p_assigned_folder_colors[path]]; p_item->set_icon_modulate(0, p_is_dark_theme ? folder_color : folder_color * FileSystemDock::ITEM_COLOR_SCALE); p_item->set_custom_bg_color(0, Color(folder_color, p_is_dark_theme ? FileSystemDock::ITEM_ALPHA_MIN : FileSystemDock::ITEM_ALPHA_MAX)); } else { TreeItem *parent_item = p_item->get_parent(); Color parent_bg_color = parent_item->get_custom_bg_color(0); if (parent_bg_color != Color()) { p_item->set_custom_bg_color(0, p_assigned_folder_colors.has(parent_item->get_metadata(0)) ? parent_bg_color.darkened(FileSystemDock::ITEM_BG_DARK_SCALE) : parent_bg_color); p_item->set_icon_modulate(0, parent_item->get_icon_modulate(0)); } else { p_item->set_icon_modulate(0, p_default_folder_color); } } } if (path == new_dir_path || !p_item->get_parent()) { p_item->select(0); } updating = false; for (int i = 0; i < p_dir->get_subdir_count(); i++) { TreeItem *ti = tree->create_item(p_item); _update_dir(p_default_folder_color, p_assigned_folder_colors, p_folder_colors, p_is_dark_theme, ti, p_dir->get_subdir(i)); } } void EditorDirDialog::config(const Vector &p_paths) { ERR_FAIL_COND(p_paths.is_empty()); if (p_paths.size() == 1) { String path = p_paths[0]; if (path.ends_with("/")) { path = path.substr(0, path.length() - 1); } // TRANSLATORS: %s is the file name that will be moved or duplicated. set_title(vformat(TTR("Move/Duplicate: %s"), path.get_file())); } else { // TRANSLATORS: %d is the number of files that will be moved or duplicated. set_title(vformat(TTRN("Move/Duplicate %d Item", "Move/Duplicate %d Items", p_paths.size()), p_paths.size())); } } void EditorDirDialog::reload(const String &p_path) { if (!is_visible()) { must_reload = true; return; } tree->clear(); TreeItem *root = tree->create_item(); _update_dir(tree->get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")), FileSystemDock::get_singleton()->get_assigned_folder_colors(), FileSystemDock::get_singleton()->get_folder_colors(), EditorThemeManager::is_dark_theme(), root, EditorFileSystem::get_singleton()->get_filesystem(), p_path); _item_collapsed(root); new_dir_path.clear(); must_reload = false; } void EditorDirDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { FileSystemDock::get_singleton()->connect("folder_color_changed", callable_mp(this, &EditorDirDialog::reload).bind("")); EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind("")); reload(); } break; case NOTIFICATION_EXIT_TREE: { EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload)); FileSystemDock::get_singleton()->disconnect("folder_color_changed", callable_mp(this, &EditorDirDialog::reload)); } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (must_reload && is_visible()) { reload(); } } break; } } void EditorDirDialog::_item_collapsed(Object *p_item) { TreeItem *item = Object::cast_to(p_item); if (updating) { return; } if (item->is_collapsed()) { opened_paths.erase(item->get_metadata(0)); } else { opened_paths.insert(item->get_metadata(0)); } } void EditorDirDialog::_item_activated() { TreeItem *ti = tree->get_selected(); ERR_FAIL_NULL(ti); if (ti->get_child_count() > 0) { ti->set_collapsed(!ti->is_collapsed()); } } void EditorDirDialog::_copy_pressed() { TreeItem *ti = tree->get_selected(); ERR_FAIL_NULL(ti); hide(); emit_signal(SNAME("copy_pressed"), ti->get_metadata(0)); } void EditorDirDialog::ok_pressed() { TreeItem *ti = tree->get_selected(); ERR_FAIL_NULL(ti); hide(); emit_signal(SNAME("move_pressed"), ti->get_metadata(0)); } void EditorDirDialog::_make_dir() { TreeItem *ti = tree->get_selected(); ERR_FAIL_NULL(ti); const String &directory = ti->get_metadata(0); makedialog->config(directory, callable_mp(this, &EditorDirDialog::_make_dir_confirm).bind(directory), DirectoryCreateDialog::MODE_DIRECTORY, "new folder"); makedialog->popup_centered(); } void EditorDirDialog::_make_dir_confirm(const String &p_path, const String &p_base_dir) { FileSystemDock::get_singleton()->create_directory(p_path, p_base_dir); // Multiple level of directories can be created at once. String base_dir = p_path.get_base_dir(); while (true) { opened_paths.insert(base_dir + "/"); if (base_dir == "res://") { break; } base_dir = base_dir.get_base_dir(); } new_dir_path = p_path + "/"; } void EditorDirDialog::_bind_methods() { ADD_SIGNAL(MethodInfo("copy_pressed", PropertyInfo(Variant::STRING, "dir"))); ADD_SIGNAL(MethodInfo("move_pressed", PropertyInfo(Variant::STRING, "dir"))); } EditorDirDialog::EditorDirDialog() { set_hide_on_ok(false); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); HBoxContainer *hb = memnew(HBoxContainer); vb->add_child(hb); hb->add_child(memnew(Label(TTR("Choose target directory:")))); hb->add_spacer(); makedir = memnew(Button(TTR("Create Folder"))); hb->add_child(makedir); makedir->connect(SceneStringName(pressed), callable_mp(this, &EditorDirDialog::_make_dir)); tree = memnew(Tree); tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); tree->set_v_size_flags(Control::SIZE_EXPAND_FILL); vb->add_child(tree); tree->connect("item_activated", callable_mp(this, &EditorDirDialog::_item_activated)); tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), CONNECT_DEFERRED); set_ok_button_text(TTR("Move")); copy = add_button(TTR("Copy"), !DisplayServer::get_singleton()->get_swap_cancel_ok()); copy->connect(SceneStringName(pressed), callable_mp(this, &EditorDirDialog::_copy_pressed)); makedialog = memnew(DirectoryCreateDialog); add_child(makedialog); }