#!/usr/bin/env python Import('env') from compat import byte_to_str from collections import OrderedDict def make_splash(target, source, env): src = source[0].srcnode().abspath dst = target[0].srcnode().abspath f = open(src, "rb") g = open(dst, "w") buf = f.read() g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_H\n") g.write("#define BOOT_SPLASH_H\n") g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n') g.write("static const unsigned char boot_splash_png[] = {\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_splash_editor(target, source, env): src = source[0].srcnode().abspath dst = target[0].srcnode().abspath f = open(src, "rb") g = open(dst, "w") buf = f.read() g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_EDITOR_H\n") g.write("#define BOOT_SPLASH_EDITOR_H\n") g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n') g.write("static const unsigned char boot_splash_editor_png[] = {\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_app_icon(target, source, env): src = source[0].srcnode().abspath dst = target[0].srcnode().abspath f = open(src, "rb") g = open(dst, "w") buf = f.read() g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef APP_ICON_H\n") g.write("#define APP_ICON_H\n") g.write("static const unsigned char app_icon_png[] = {\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_default_controller_mappings(target, source, env): dst = target[0].srcnode().abspath g = open(dst, "w") g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#include \"default_controller_mappings.h\"\n") g.write("#include \"typedefs.h\"\n") # ensure mappings have a consistent order platform_mappings = OrderedDict() for src in source: src_path = src.srcnode().abspath f = open(src_path, "rb") # read mapping file and skip header mapping_file_lines = f.readlines()[2:] current_platform = None for line in mapping_file_lines: if not line: continue line = line.strip() if len(line) == 0: continue if line[0] == "#": current_platform = line[1:].strip() if current_platform not in platform_mappings: platform_mappings[current_platform] = {} elif current_platform: line_parts = line.split(",") guid = line_parts[0] if guid in platform_mappings[current_platform]: g.write("// WARNING - DATABASE {} OVERWROTE PRIOR MAPPING: {} {}\n".format(src_path, current_platform, platform_mappings[current_platform][guid])) valid_mapping = True for input_map in line_parts[2:]: if "+" in input_map or "-" in input_map or "~" in input_map: g.write("// WARNING - DISCARDED UNSUPPORTED MAPPING TYPE FROM DATABASE {}: {} {}\n".format(src_path, current_platform, line)) valid_mapping = False break if valid_mapping: platform_mappings[current_platform][guid] = line platform_variables = { "Linux": "#if X11_ENABLED", "Windows": "#ifdef WINDOWS_ENABLED", "Mac OS X": "#ifdef OSX_ENABLED", "Android": "#if defined(__ANDROID__)", "iOS": "#ifdef IPHONE_ENABLED", "Javascript": "#ifdef JAVASCRIPT_ENABLED", "UWP": "#ifdef UWP_ENABLED", } g.write("const char* DefaultControllerMappings::mappings[] = {\n") for platform, mappings in platform_mappings.items(): variable = platform_variables[platform] g.write("{}\n".format(variable)) for mapping in mappings.values(): g.write("\t\"{}\",\n".format(mapping)) g.write("#endif\n") g.write("};\n") env.main_sources = [] env.add_source_files(env.main_sources, "*.cpp") # order matters here. higher index controller database files write on top of lower index database files controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb_204.txt", "#main/godotcontrollerdb.txt"] env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) env.Command("#main/default_controller_mappings.gen.cpp", controller_databases, make_default_controller_mappings) env.main_sources.append("#main/default_controller_mappings.gen.cpp") Export('env') env.Depends("#main/splash.gen.h", "#main/splash.png") env.Command("#main/splash.gen.h", "#main/splash.png", make_splash) env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png") env.Command("#main/splash_editor.gen.h", "#main/splash_editor.png", make_splash_editor) env.Depends("#main/app_icon.gen.h", "#main/app_icon.png") env.Command("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon) SConscript('tests/SCsub') lib = env.add_library("main", env.main_sources) env.Prepend(LIBS=[lib])