/**************************************************************************/ /* editor_scene_tabs.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_scene_tabs.h" #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/inspector_dock.h" #include "editor/themes/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/panel.h" #include "scene/gui/panel_container.h" #include "scene/gui/popup_menu.h" #include "scene/gui/tab_bar.h" #include "scene/gui/texture_rect.h" EditorSceneTabs *EditorSceneTabs::singleton = nullptr; void EditorSceneTabs::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { tabbar_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer"))); scene_tabs->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor))); scene_tab_add->set_icon(get_editor_theme_icon(SNAME("Add"))); scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size()); } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/scene_tabs")) { scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int()); scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE); _scene_tabs_resized(); } } break; } } void EditorSceneTabs::_scene_tab_changed(int p_tab) { tab_preview_panel->hide(); emit_signal("tab_changed", p_tab); } void EditorSceneTabs::_scene_tab_script_edited(int p_tab) { Ref