/**************************************************************************/ /* physics_server_2d_extension.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PHYSICS_SERVER_2D_EXTENSION_H #define PHYSICS_SERVER_2D_EXTENSION_H #include "core/extension/ext_wrappers.gen.inc" #include "core/object/gdvirtual.gen.inc" #include "core/object/script_language.h" #include "core/variant/native_ptr.h" #include "core/variant/type_info.h" #include "core/variant/typed_array.h" #include "servers/physics_server_2d.h" class PhysicsDirectBodyState2DExtension : public PhysicsDirectBodyState2D { GDCLASS(PhysicsDirectBodyState2DExtension, PhysicsDirectBodyState2D); protected: static void _bind_methods(); public: // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. EXBIND0RC(Vector2, get_total_gravity) EXBIND0RC(real_t, get_total_angular_damp) EXBIND0RC(real_t, get_total_linear_damp) EXBIND0RC(Vector2, get_center_of_mass) EXBIND0RC(Vector2, get_center_of_mass_local) EXBIND0RC(real_t, get_inverse_mass) EXBIND0RC(real_t, get_inverse_inertia) EXBIND1(set_linear_velocity, const Vector2 &) EXBIND0RC(Vector2, get_linear_velocity) EXBIND1(set_angular_velocity, real_t) EXBIND0RC(real_t, get_angular_velocity) EXBIND1(set_transform, const Transform2D &) EXBIND0RC(Transform2D, get_transform) EXBIND1RC(Vector2, get_velocity_at_local_position, const Vector2 &) EXBIND1(apply_central_impulse, const Vector2 &) EXBIND1(apply_torque_impulse, real_t) EXBIND2(apply_impulse, const Vector2 &, const Vector2 &) EXBIND1(apply_central_force, const Vector2 &) EXBIND2(apply_force, const Vector2 &, const Vector2 &) EXBIND1(apply_torque, real_t) EXBIND1(add_constant_central_force, const Vector2 &) EXBIND2(add_constant_force, const Vector2 &, const Vector2 &) EXBIND1(add_constant_torque, real_t) EXBIND1(set_constant_force, const Vector2 &) EXBIND0RC(Vector2, get_constant_force) EXBIND1(set_constant_torque, real_t) EXBIND0RC(real_t, get_constant_torque) EXBIND1(set_sleep_state, bool) EXBIND0RC(bool, is_sleeping) EXBIND0RC(int, get_contact_count) EXBIND1RC(Vector2, get_contact_local_position, int) EXBIND1RC(Vector2, get_contact_local_normal, int) EXBIND1RC(Vector2, get_contact_local_velocity_at_position, int) EXBIND1RC(int, get_contact_local_shape, int) EXBIND1RC(RID, get_contact_collider, int) EXBIND1RC(Vector2, get_contact_collider_position, int) EXBIND1RC(ObjectID, get_contact_collider_id, int) EXBIND1RC(Object *, get_contact_collider_object, int) EXBIND1RC(int, get_contact_collider_shape, int) EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int) EXBIND1RC(Vector2, get_contact_impulse, int) EXBIND0RC(real_t, get_step) EXBIND0(integrate_forces) EXBIND0R(PhysicsDirectSpaceState2D *, get_space_state) PhysicsDirectBodyState2DExtension(); }; typedef PhysicsDirectSpaceState2D::RayResult PhysicsServer2DExtensionRayResult; typedef PhysicsDirectSpaceState2D::ShapeResult PhysicsServer2DExtensionShapeResult; typedef PhysicsDirectSpaceState2D::ShapeRestInfo PhysicsServer2DExtensionShapeRestInfo; GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionRayResult) GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeResult) GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeRestInfo) class PhysicsDirectSpaceState2DExtension : public PhysicsDirectSpaceState2D { GDCLASS(PhysicsDirectSpaceState2DExtension, PhysicsDirectSpaceState2D); thread_local static const HashSet *exclude; protected: static void _bind_methods(); bool is_body_excluded_from_query(const RID &p_body) const; GDVIRTUAL7R(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDExtensionPtr) GDVIRTUAL7R(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDExtensionPtr, int) GDVIRTUAL9R(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr, int) GDVIRTUAL9R(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr, GDExtensionPtr) GDVIRTUAL10R(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr, int, GDExtensionPtr) GDVIRTUAL8R(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr) public: virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { exclude = &p_parameters.exclude; bool ret = false; GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, &r_result, ret); exclude = nullptr; return ret; } virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { exclude = &p_parameters.exclude; int ret = false; GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.canvas_instance_id, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret); exclude = nullptr; return ret; } virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { exclude = &p_parameters.exclude; int ret = 0; GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret); exclude = nullptr; return ret; } virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override { exclude = &p_parameters.exclude; bool ret = false; GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, ret); exclude = nullptr; return ret; } virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override { exclude = &p_parameters.exclude; bool ret = false; GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret); exclude = nullptr; return ret; } virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { exclude = &p_parameters.exclude; bool ret = false; GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret); exclude = nullptr; return ret; } PhysicsDirectSpaceState2DExtension(); }; typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult; GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult) class PhysicsServer2DExtension : public PhysicsServer2D { GDCLASS(PhysicsServer2DExtension, PhysicsServer2D); protected: static void _bind_methods(); GDVIRTUAL9R(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDExtensionPtr, int, GDExtensionPtr) GDVIRTUAL8R(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDExtensionPtr, int, GDExtensionPtr) public: // The warning is valid, but unavoidable. If the function is not overridden it will error anyway. /* SHAPE API */ EXBIND0R(RID, world_boundary_shape_create) EXBIND0R(RID, separation_ray_shape_create) EXBIND0R(RID, segment_shape_create) EXBIND0R(RID, circle_shape_create) EXBIND0R(RID, rectangle_shape_create) EXBIND0R(RID, capsule_shape_create) EXBIND0R(RID, convex_polygon_shape_create) EXBIND0R(RID, concave_polygon_shape_create) EXBIND2(shape_set_data, RID, const Variant &) EXBIND2(shape_set_custom_solver_bias, RID, real_t) EXBIND1RC(ShapeType, shape_get_type, RID) EXBIND1RC(Variant, shape_get_data, RID) EXBIND1RC(real_t, shape_get_custom_solver_bias, RID) virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override { bool ret = false; GDVIRTUAL_REQUIRED_CALL(_shape_collide, p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, &r_result_count, ret); return ret; } /* SPACE API */ EXBIND0R(RID, space_create) EXBIND2(space_set_active, RID, bool) EXBIND1RC(bool, space_is_active, RID) EXBIND3(space_set_param, RID, SpaceParameter, real_t) EXBIND2RC(real_t, space_get_param, RID, SpaceParameter) EXBIND1R(PhysicsDirectSpaceState2D *, space_get_direct_state, RID) EXBIND2(space_set_debug_contacts, RID, int) EXBIND1RC(Vector, space_get_contacts, RID) EXBIND1RC(int, space_get_contact_count, RID) /* AREA API */ //EXBIND0RID(area); EXBIND0R(RID, area_create) EXBIND2(area_set_space, RID, RID) EXBIND1RC(RID, area_get_space, RID) EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool) EXBIND3(area_set_shape, RID, int, RID) EXBIND3(area_set_shape_transform, RID, int, const Transform2D &) EXBIND3(area_set_shape_disabled, RID, int, bool) EXBIND1RC(int, area_get_shape_count, RID) EXBIND2RC(RID, area_get_shape, RID, int) EXBIND2RC(Transform2D, area_get_shape_transform, RID, int) EXBIND2(area_remove_shape, RID, int) EXBIND1(area_clear_shapes, RID) EXBIND2(area_attach_object_instance_id, RID, ObjectID) EXBIND1RC(ObjectID, area_get_object_instance_id, RID) EXBIND2(area_attach_canvas_instance_id, RID, ObjectID) EXBIND1RC(ObjectID, area_get_canvas_instance_id, RID) EXBIND3(area_set_param, RID, AreaParameter, const Variant &) EXBIND2(area_set_transform, RID, const Transform2D &) EXBIND2RC(Variant, area_get_param, RID, AreaParameter) EXBIND1RC(Transform2D, area_get_transform, RID) EXBIND2(area_set_collision_layer, RID, uint32_t) EXBIND1RC(uint32_t, area_get_collision_layer, RID) EXBIND2(area_set_collision_mask, RID, uint32_t) EXBIND1RC(uint32_t, area_get_collision_mask, RID) EXBIND2(area_set_monitorable, RID, bool) EXBIND2(area_set_pickable, RID, bool) EXBIND2(area_set_monitor_callback, RID, const Callable &) EXBIND2(area_set_area_monitor_callback, RID, const Callable &) /* BODY API */ //EXBIND2RID(body,BodyMode,bool); EXBIND0R(RID, body_create) EXBIND2(body_set_space, RID, RID) EXBIND1RC(RID, body_get_space, RID) EXBIND2(body_set_mode, RID, BodyMode) EXBIND1RC(BodyMode, body_get_mode, RID) EXBIND4(body_add_shape, RID, RID, const Transform2D &, bool) EXBIND3(body_set_shape, RID, int, RID) EXBIND3(body_set_shape_transform, RID, int, const Transform2D &) EXBIND1RC(int, body_get_shape_count, RID) EXBIND2RC(RID, body_get_shape, RID, int) EXBIND2RC(Transform2D, body_get_shape_transform, RID, int) EXBIND3(body_set_shape_disabled, RID, int, bool) EXBIND4(body_set_shape_as_one_way_collision, RID, int, bool, real_t) EXBIND2(body_remove_shape, RID, int) EXBIND1(body_clear_shapes, RID) EXBIND2(body_attach_object_instance_id, RID, ObjectID) EXBIND1RC(ObjectID, body_get_object_instance_id, RID) EXBIND2(body_attach_canvas_instance_id, RID, ObjectID) EXBIND1RC(ObjectID, body_get_canvas_instance_id, RID) EXBIND2(body_set_continuous_collision_detection_mode, RID, CCDMode) EXBIND1RC(CCDMode, body_get_continuous_collision_detection_mode, RID) EXBIND2(body_set_collision_layer, RID, uint32_t) EXBIND1RC(uint32_t, body_get_collision_layer, RID) EXBIND2(body_set_collision_mask, RID, uint32_t) EXBIND1RC(uint32_t, body_get_collision_mask, RID) EXBIND2(body_set_collision_priority, RID, real_t) EXBIND1RC(real_t, body_get_collision_priority, RID) EXBIND3(body_set_param, RID, BodyParameter, const Variant &) EXBIND2RC(Variant, body_get_param, RID, BodyParameter) EXBIND1(body_reset_mass_properties, RID) EXBIND3(body_set_state, RID, BodyState, const Variant &) EXBIND2RC(Variant, body_get_state, RID, BodyState) EXBIND2(body_apply_central_impulse, RID, const Vector2 &) EXBIND2(body_apply_torque_impulse, RID, real_t) EXBIND3(body_apply_impulse, RID, const Vector2 &, const Vector2 &) EXBIND2(body_apply_central_force, RID, const Vector2 &) EXBIND3(body_apply_force, RID, const Vector2 &, const Vector2 &) EXBIND2(body_apply_torque, RID, real_t) EXBIND2(body_add_constant_central_force, RID, const Vector2 &) EXBIND3(body_add_constant_force, RID, const Vector2 &, const Vector2 &) EXBIND2(body_add_constant_torque, RID, real_t) EXBIND2(body_set_constant_force, RID, const Vector2 &) EXBIND1RC(Vector2, body_get_constant_force, RID) EXBIND2(body_set_constant_torque, RID, real_t) EXBIND1RC(real_t, body_get_constant_torque, RID) EXBIND2(body_set_axis_velocity, RID, const Vector2 &) EXBIND2(body_add_collision_exception, RID, RID) EXBIND2(body_remove_collision_exception, RID, RID) GDVIRTUAL1RC(TypedArray, _body_get_collision_exceptions, RID) void body_get_collision_exceptions(RID p_body, List *p_exceptions) override { TypedArray ret; GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret); for (int i = 0; i < ret.size(); i++) { p_exceptions->push_back(ret[i]); } } EXBIND2(body_set_max_contacts_reported, RID, int) EXBIND1RC(int, body_get_max_contacts_reported, RID) EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t) EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID) EXBIND2(body_set_omit_force_integration, RID, bool) EXBIND1RC(bool, body_is_omitting_force_integration, RID) EXBIND2(body_set_state_sync_callback, RID, const Callable &) EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &) virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override { bool ret = false; GDVIRTUAL_REQUIRED_CALL(_body_collide_shape, p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, &r_result_count, ret); return ret; } EXBIND2(body_set_pickable, RID, bool) EXBIND1R(PhysicsDirectBodyState2D *, body_get_direct_state, RID) GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDExtensionPtr) thread_local static const HashSet *exclude_bodies; thread_local static const HashSet *exclude_objects; bool body_test_motion_is_excluding_body(RID p_body) const; bool body_test_motion_is_excluding_object(ObjectID p_object) const; bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { bool ret = false; exclude_bodies = &p_parameters.exclude_bodies; exclude_objects = &p_parameters.exclude_objects; GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret); exclude_bodies = nullptr; exclude_objects = nullptr; return ret; } /* JOINT API */ EXBIND0R(RID, joint_create) EXBIND1(joint_clear, RID) EXBIND3(joint_set_param, RID, JointParam, real_t) EXBIND2RC(real_t, joint_get_param, RID, JointParam) EXBIND2(joint_disable_collisions_between_bodies, RID, bool) EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID) EXBIND4(joint_make_pin, RID, const Vector2 &, RID, RID) EXBIND6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID) EXBIND5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID) EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t) EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam) EXBIND3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t) EXBIND2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam) EXBIND1RC(JointType, joint_get_type, RID) /* MISC */ GDVIRTUAL1(_free_rid, RID) virtual void free(RID p_rid) override { GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid); } EXBIND1(set_active, bool) EXBIND0(init) EXBIND1(step, real_t) EXBIND0(sync) EXBIND0(flush_queries) EXBIND0(end_sync) EXBIND0(finish) EXBIND0RC(bool, is_flushing_queries) EXBIND1R(int, get_process_info, ProcessInfo) PhysicsServer2DExtension(); ~PhysicsServer2DExtension(); }; #endif // PHYSICS_SERVER_2D_EXTENSION_H