<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorClamp" inherits="VisualShaderNode" version="3.4"> <brief_description> Clamps a vector value within the visual shader graph. </brief_description> <description> Constrains a value to lie between [code]min[/code] and [code]max[/code] values. The operation is performed on each component of the vector individually. </description> <tutorials> </tutorials> <methods> </methods> <constants> </constants> </class>