/**************************************************************************/ /* thorvg_svg_in_ot.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef THORVG_SVG_IN_OT_H #define THORVG_SVG_IN_OT_H #ifdef GDEXTENSION // Headers for building as GDExtension plug-in. #include #include #include using namespace godot; #else // Headers for building as built-in module. #include "core/os/mutex.h" #include "core/templates/hash_map.h" #include "core/typedefs.h" #include "modules/modules_enabled.gen.h" // For svg, freetype. #endif #ifdef MODULE_SVG_ENABLED #ifdef MODULE_FREETYPE_ENABLED #include #include #include #include struct GL_State { bool ready = false; float bmp_x = 0; float bmp_y = 0; float x = 0; float y = 0; float w = 0; float h = 0; #ifndef GDEXTENSION CharString xml_code; #else // @todo After godot-cpp#1142 is fixed, use CharString just like when compiled as a Godot module. char *xml_code = nullptr; int xml_code_length = 0; #endif tvg::Matrix m; #ifdef GDEXTENSION ~GL_State() { if (xml_code) { memdelete_arr(xml_code); } } #endif }; struct TVG_State { Mutex mutex; HashMap glyph_map; }; FT_Error tvg_svg_in_ot_init(FT_Pointer *p_state); void tvg_svg_in_ot_free(FT_Pointer *p_state); FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Pointer *p_state); FT_Error tvg_svg_in_ot_render(FT_GlyphSlot p_slot, FT_Pointer *p_state); SVG_RendererHooks *get_tvg_svg_in_ot_hooks(); #endif // MODULE_FREETYPE_ENABLED #endif // MODULE_SVG_ENABLED #endif // THORVG_SVG_IN_OT_H