import os import sys import platform import subprocess def is_active(): return True def get_name(): return "Android" def can_build(): return os.path.exists(get_env_android_sdk_root()) def get_opts(): from SCons.Variables import BoolVariable, EnumVariable return [ ("ANDROID_SDK_ROOT", "Path to the Android SDK", get_env_android_sdk_root()), ("ndk_platform", 'Target platform (android-, e.g. "android-19")', "android-19"), EnumVariable("android_arch", "Target architecture", "armv7", ("armv7", "arm64v8", "x86", "x86_64")), BoolVariable("android_neon", "Enable NEON support (armv7 only)", True), BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False), ] # Return the ANDROID_SDK_ROOT environment variable. def get_env_android_sdk_root(): return os.environ.get("ANDROID_SDK_ROOT", -1) def get_min_sdk_version(platform): return int(platform.split("-")[1]) def get_android_ndk_root(env): return env["ANDROID_SDK_ROOT"] + "/ndk/" + get_ndk_version() # This is kept in sync with the value in 'platform/android/java/app/config.gradle'. def get_ndk_version(): return "23.2.8568313" def get_flags(): return [ ("tools", False), ] # Check if Android NDK version is installed # If not, install it. def install_ndk_if_needed(env): print("Checking for Android NDK...") sdk_root = env["ANDROID_SDK_ROOT"] if not os.path.exists(get_android_ndk_root(env)): extension = ".bat" if os.name == "nt" else "" sdkmanager = sdk_root + "/cmdline-tools/latest/bin/sdkmanager" + extension if os.path.exists(sdkmanager): # Install the Android NDK print("Installing Android NDK...") ndk_download_args = "ndk;" + get_ndk_version() subprocess.check_call([sdkmanager, ndk_download_args]) else: print("Cannot find " + sdkmanager) print( "Please ensure ANDROID_SDK_ROOT is correct and cmdline-tools are installed, or install NDK version " + get_ndk_version() + " manually." ) sys.exit() env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env) def configure(env): install_ndk_if_needed(env) ndk_root = env["ANDROID_NDK_ROOT"] # Architecture if env["android_arch"] not in ["armv7", "arm64v8", "x86", "x86_64"]: env["android_arch"] = "arm64v8" neon_text = "" if env["android_arch"] == "armv7" and env["android_neon"]: neon_text = " (with NEON)" print("Building for Android (" + env["android_arch"] + ")" + neon_text) if get_min_sdk_version(env["ndk_platform"]) < 21: if env["android_arch"] == "x86_64" or env["android_arch"] == "arm64v8": print( "WARNING: android_arch=" + env["android_arch"] + " is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21" ) env["ndk_platform"] = "android-21" if env["android_arch"] == "armv7": target_triple = "armv7a-linux-androideabi" if env["android_neon"]: env.extra_suffix = ".armv7.neon" + env.extra_suffix else: env.extra_suffix = ".armv7" + env.extra_suffix elif env["android_arch"] == "arm64v8": target_triple = "aarch64-linux-android" env.extra_suffix = ".armv8" + env.extra_suffix elif env["android_arch"] == "x86": target_triple = "i686-linux-android" env.extra_suffix = ".x86" + env.extra_suffix elif env["android_arch"] == "x86_64": target_triple = "x86_64-linux-android" env.extra_suffix = ".x86_64" + env.extra_suffix target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))] env.Append(ASFLAGS=[target_option, "-c"]) env.Append(CCFLAGS=target_option) env.Append(LINKFLAGS=target_option) # Build type if env["target"].startswith("release"): if env["optimize"] == "speed": # optimize for speed (default) # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces # when using `target=release_debug`. opt = "-O3" if env["target"] == "release" else "-O2" env.Append(CCFLAGS=[opt]) elif env["optimize"] == "size": # optimize for size env.Append(CCFLAGS=["-Oz"]) elif env["target"] == "debug": env.Append(LINKFLAGS=["-O0"]) env.Append(CCFLAGS=["-O0", "-g"]) # LTO if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet. env["lto"] = "none" if env["lto"] != "none": if env["lto"] == "thin": env.Append(CCFLAGS=["-flto=thin"]) env.Append(LINKFLAGS=["-flto=thin"]) else: env.Append(CCFLAGS=["-flto"]) env.Append(LINKFLAGS=["-flto"]) # Compiler configuration env["SHLIBSUFFIX"] = ".so" if env["PLATFORM"] == "win32": env.use_windows_spawn_fix() if sys.platform.startswith("linux"): host_subpath = "linux-x86_64" elif sys.platform.startswith("darwin"): host_subpath = "darwin-x86_64" elif sys.platform.startswith("win"): if platform.machine().endswith("64"): host_subpath = "windows-x86_64" else: host_subpath = "windows" toolchain_path = ndk_root + "/toolchains/llvm/prebuilt/" + host_subpath compiler_path = toolchain_path + "/bin" env["CC"] = compiler_path + "/clang" env["CXX"] = compiler_path + "/clang++" env["AR"] = compiler_path + "/llvm-ar" env["RANLIB"] = compiler_path + "/llvm-ranlib" env["AS"] = compiler_path + "/clang" # Disable rtti on non-tools (template) builds. if env["tools"]: env.Append(CXXFLAGS=["-frtti"]) else: env.Append(CXXFLAGS=["-fno-rtti"]) # Don't use dynamic_cast, necessary with no-rtti. env.Append(CPPDEFINES=["NO_SAFE_CAST"]) env.Append( CCFLAGS="-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split() ) env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"]) if get_min_sdk_version(env["ndk_platform"]) >= 24: env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)]) env["neon_enabled"] = False if env["android_arch"] == "x86": # The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least env.Append(CCFLAGS=["-mstackrealign"]) elif env["android_arch"] == "armv7": env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split()) env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"]) if env["android_neon"]: env["neon_enabled"] = True env.Append(CPPDEFINES=["__ARM_NEON__"]) else: env.Append(CCFLAGS=["-mfpu=vfpv3-d16"]) elif env["android_arch"] == "arm64v8": env.Append(CCFLAGS=["-mfix-cortex-a53-835769"]) env.Append(CPPDEFINES=["__ARM_ARCH_8A__"]) # Link flags env.Append(LINKFLAGS="-Wl,--gc-sections -Wl,--no-undefined -Wl,-z,now".split()) env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so") env.Prepend(CPPPATH=["#platform/android"]) env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED", "NO_FCNTL"]) env.Append(LIBS=["OpenSLES", "EGL", "GLESv3", "GLESv2", "android", "log", "z", "dl"])