/*************************************************************************/ /* webrtc_multiplayer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WEBRTC_MULTIPLAYER_H #define WEBRTC_MULTIPLAYER_H #include "core/io/networked_multiplayer_peer.h" #include "webrtc_peer_connection.h" class WebRTCMultiplayer : public NetworkedMultiplayerPeer { GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer); protected: static void _bind_methods(); private: enum { CH_RELIABLE = 0, CH_ORDERED = 1, CH_UNRELIABLE = 2, CH_RESERVED_MAX = 3 }; class ConnectedPeer : public Reference { public: Ref connection; List> channels; bool connected; ConnectedPeer() { connected = false; for (int i = 0; i < CH_RESERVED_MAX; i++) { channels.push_front(Ref()); } } }; uint32_t unique_id; int target_peer; int client_count; bool refuse_connections; ConnectionStatus connection_status; TransferMode transfer_mode; int next_packet_peer; bool server_compat; Map> peer_map; void _peer_to_dict(Ref p_connected_peer, Dictionary &r_dict); void _find_next_peer(); public: WebRTCMultiplayer(); ~WebRTCMultiplayer(); Error initialize(int p_self_id, bool p_server_compat = false); Error add_peer(Ref p_peer, int p_peer_id, int p_unreliable_lifetime = 1); void remove_peer(int p_peer_id); bool has_peer(int p_peer_id); Dictionary get_peer(int p_peer_id); Dictionary get_peers(); void close(); // PacketPeer Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet Error put_packet(const uint8_t *p_buffer, int p_buffer_size); int get_available_packet_count() const; int get_max_packet_size() const; // NetworkedMultiplayerPeer void set_transfer_mode(TransferMode p_mode); TransferMode get_transfer_mode() const; void set_target_peer(int p_peer_id); int get_unique_id() const; int get_packet_peer() const; bool is_server() const; void poll(); void set_refuse_new_connections(bool p_enable); bool is_refusing_new_connections() const; ConnectionStatus get_connection_status() const; }; #endif // WEBRTC_MULTIPLAYER_H