<?xml version="1.0" encoding="UTF-8" ?> <class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.2"> <brief_description> Color picker control. </brief_description> <description> [Control] node displaying a color picker widget. It's useful for selecting a color from an RGB/RGBA colorspace. </description> <tutorials> </tutorials> <methods> <method name="add_preset"> <return type="void"> </return> <argument index="0" name="color" type="Color"> </argument> <description> Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them. [b]Note:[/b] the presets list is only for [i]this[/i] color picker. </description> </method> <method name="erase_preset"> <return type="void"> </return> <argument index="0" name="color" type="Color"> </argument> <description> Removes the given color from the list of color presets of this color picker. </description> </method> <method name="get_presets" qualifiers="const"> <return type="PoolColorArray"> </return> <description> Returns the list of colors in the presets of the color picker. </description> </method> </methods> <members> <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color( 1, 1, 1, 1 )"> The currently selected color. </member> <member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode" default="false"> If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues). </member> <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true"> If [code]true[/code], shows an alpha channel slider (transparency). </member> <member name="hsv_mode" type="bool" setter="set_hsv_mode" getter="is_hsv_mode" default="false"> If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders. [b]Note:[/b] Cannot be enabled if raw mode is on. </member> <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true"> If [code]true[/code], the "add preset" button is enabled. </member> <member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible" default="true"> If [code]true[/code], saved color presets are visible. </member> <member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode" default="false"> If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). [b]Note:[/b] Cannot be enabled if HSV mode is on. </member> </members> <signals> <signal name="color_changed"> <argument index="0" name="color" type="Color"> </argument> <description> Emitted when the color is changed. </description> </signal> <signal name="preset_added"> <argument index="0" name="color" type="Color"> </argument> <description> Emitted when a preset is added. </description> </signal> <signal name="preset_removed"> <argument index="0" name="color" type="Color"> </argument> <description> Emitted when a preset is removed. </description> </signal> </signals> <constants> </constants> <theme_items> <theme_item name="add_preset" type="Texture"> </theme_item> <theme_item name="color_hue" type="Texture"> </theme_item> <theme_item name="color_sample" type="Texture"> </theme_item> <theme_item name="h_width" type="int" default="30"> </theme_item> <theme_item name="label_width" type="int" default="10"> </theme_item> <theme_item name="margin" type="int" default="4"> </theme_item> <theme_item name="overbright_indicator" type="Texture"> </theme_item> <theme_item name="preset_bg" type="Texture"> </theme_item> <theme_item name="screen_picker" type="Texture"> </theme_item> <theme_item name="sv_height" type="int" default="256"> </theme_item> <theme_item name="sv_width" type="int" default="256"> </theme_item> </theme_items> </class>