/**************************************************************************/ /* audio_server.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "audio_server.h" #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/error/error_macros.h" #include "core/io/file_access.h" #include "core/io/resource_loader.h" #include "core/math/audio_frame.h" #include "core/os/os.h" #include "core/string/string_name.h" #include "core/templates/pair.h" #include "scene/resources/audio_stream_wav.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_driver_dummy.h" #include "servers/audio/effects/audio_effect_compressor.h" #include #ifdef TOOLS_ENABLED #define MARK_EDITED set_edited(true); #else #define MARK_EDITED #endif AudioDriver *AudioDriver::singleton = nullptr; AudioDriver *AudioDriver::get_singleton() { return singleton; } void AudioDriver::set_singleton() { singleton = this; } void AudioDriver::audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time) { if (p_update_mix_time) { update_mix_time(p_frames); } if (AudioServer::get_singleton()) { AudioServer::get_singleton()->_driver_process(p_frames, p_buffer); } } void AudioDriver::update_mix_time(int p_frames) { _last_mix_frames = p_frames; if (OS::get_singleton()) { _last_mix_time = OS::get_singleton()->get_ticks_usec(); } } double AudioDriver::get_time_since_last_mix() { lock(); uint64_t last_mix_time = _last_mix_time; unlock(); return (OS::get_singleton()->get_ticks_usec() - last_mix_time) / 1000000.0; } double AudioDriver::get_time_to_next_mix() { lock(); uint64_t last_mix_time = _last_mix_time; uint64_t last_mix_frames = _last_mix_frames; unlock(); double total = (OS::get_singleton()->get_ticks_usec() - last_mix_time) / 1000000.0; double mix_buffer = last_mix_frames / (double)get_mix_rate(); return mix_buffer - total; } void AudioDriver::input_buffer_init(int driver_buffer_frames) { const int input_buffer_channels = 2; input_buffer.resize(driver_buffer_frames * input_buffer_channels * 4); input_position = 0; input_size = 0; } void AudioDriver::input_buffer_write(int32_t sample) { if ((int)input_position < input_buffer.size()) { input_buffer.write[input_position++] = sample; if ((int)input_position >= input_buffer.size()) { input_position = 0; } if ((int)input_size < input_buffer.size()) { input_size++; } } else { WARN_PRINT("input_buffer_write: Invalid input_position=" + itos(input_position) + " input_buffer.size()=" + itos(input_buffer.size())); } } int AudioDriver::_get_configured_mix_rate() { StringName audio_driver_setting = "audio/driver/mix_rate"; int mix_rate = GLOBAL_GET(audio_driver_setting); // In the case of invalid mix rate, let's default to a sensible value.. if (mix_rate <= 0) { WARN_PRINT(vformat("Invalid mix rate of %d, consider reassigning setting \'%s\'. \nDefaulting mix rate to value %d.", mix_rate, audio_driver_setting, AudioDriverManager::DEFAULT_MIX_RATE)); mix_rate = AudioDriverManager::DEFAULT_MIX_RATE; } return mix_rate; } AudioDriver::SpeakerMode AudioDriver::get_speaker_mode_by_total_channels(int p_channels) const { switch (p_channels) { case 4: return SPEAKER_SURROUND_31; case 6: return SPEAKER_SURROUND_51; case 8: return SPEAKER_SURROUND_71; } // Default to STEREO return SPEAKER_MODE_STEREO; } int AudioDriver::get_total_channels_by_speaker_mode(AudioDriver::SpeakerMode p_mode) const { switch (p_mode) { case SPEAKER_MODE_STEREO: return 2; case SPEAKER_SURROUND_31: return 4; case SPEAKER_SURROUND_51: return 6; case SPEAKER_SURROUND_71: return 8; } ERR_FAIL_V(2); } PackedStringArray AudioDriver::get_output_device_list() { PackedStringArray list; list.push_back("Default"); return list; } String AudioDriver::get_output_device() { return "Default"; } PackedStringArray AudioDriver::get_input_device_list() { PackedStringArray list; list.push_back("Default"); return list; } AudioDriverDummy AudioDriverManager::dummy_driver; AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS] = { &AudioDriverManager::dummy_driver, }; int AudioDriverManager::driver_count = 1; void AudioDriverManager::add_driver(AudioDriver *p_driver) { ERR_FAIL_COND(driver_count >= MAX_DRIVERS); drivers[driver_count - 1] = p_driver; // Last driver is always our dummy driver drivers[driver_count++] = &AudioDriverManager::dummy_driver; } int AudioDriverManager::get_driver_count() { return driver_count; } void AudioDriverManager::initialize(int p_driver) { GLOBAL_DEF_RST("audio/driver/enable_input", false); GLOBAL_DEF_RST("audio/driver/mix_rate", DEFAULT_MIX_RATE); GLOBAL_DEF_RST("audio/driver/mix_rate.web", 0); // Safer default output_latency for web (use browser default). int failed_driver = -1; // Check if there is a selected driver if (p_driver >= 0 && p_driver < driver_count) { if (drivers[p_driver]->init() == OK) { drivers[p_driver]->set_singleton(); return; } else { failed_driver = p_driver; } } // No selected driver, try them all in order for (int i = 0; i < driver_count; i++) { // Don't re-init the driver if it failed above if (i == failed_driver) { continue; } if (drivers[i]->init() == OK) { drivers[i]->set_singleton(); break; } } if (driver_count > 1 && String(AudioDriver::get_singleton()->get_name()) == "Dummy") { WARN_PRINT("All audio drivers failed, falling back to the dummy driver."); } } AudioDriver *AudioDriverManager::get_driver(int p_driver) { ERR_FAIL_INDEX_V(p_driver, driver_count, nullptr); return drivers[p_driver]; } ////////////////////////////////////////////// ////////////////////////////////////////////// ////////////////////////////////////////////// ////////////////////////////////////////////// void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) { mix_count++; int todo = p_frames; #ifdef DEBUG_ENABLED uint64_t prof_ticks = OS::get_singleton()->get_ticks_usec(); #endif if (channel_count != get_channel_count()) { // Amount of channels changed due to a output_device change // reinitialize the buses channels and buffers init_channels_and_buffers(); } ERR_FAIL_COND_MSG(buses.is_empty() && todo, "AudioServer bus count is less than 1."); while (todo) { if (to_mix == 0) { _mix_step(); } int to_copy = MIN(to_mix, todo); Bus *master = buses[0]; int from = buffer_size - to_mix; int from_buf = p_frames - todo; //master master, send to output int cs = master->channels.size(); // Take away 1 from the stride, as we are manually incrementing by 1 for stereo. uintptr_t stride_minus_one = (cs * 2) - 1; for (int k = 0; k < cs; k++) { // The destination start for data will be the same in all cases. int32_t *dest = &p_buffer[from_buf * (cs * 2) + (k * 2)]; if (master->channels[k].active) { const AudioFrame *buf = master->channels[k].buffer.ptr(); for (int j = 0; j < to_copy; j++) { float l = CLAMP(buf[from + j].l, -1.0, 1.0); int32_t vl = l * ((1 << 20) - 1); int32_t vl2 = (vl < 0 ? -1 : 1) * (ABS(vl) << 11); *dest = vl2; dest++; float r = CLAMP(buf[from + j].r, -1.0, 1.0); int32_t vr = r * ((1 << 20) - 1); int32_t vr2 = (vr < 0 ? -1 : 1) * (ABS(vr) << 11); *dest = vr2; dest += stride_minus_one; } } else { // Bizarrely, profiling indicates that detecting the common case of cs == 1, // k == 0, and using memset is SLOWER than setting them individually. // Perhaps it gets optimized to a faster instruction than memset. for (int j = 0; j < to_copy; j++) { *dest = 0; dest++; *dest = 0; dest += stride_minus_one; } } } todo -= to_copy; to_mix -= to_copy; } #ifdef DEBUG_ENABLED prof_time += OS::get_singleton()->get_ticks_usec() - prof_ticks; #endif } void AudioServer::_mix_step() { bool solo_mode = false; for (int i = 0; i < buses.size(); i++) { Bus *bus = buses[i]; bus->index_cache = i; //might be moved around by editor, so.. for (int k = 0; k < bus->channels.size(); k++) { bus->channels.write[k].used = false; } if (bus->solo) { //solo chain solo_mode = true; bus->soloed = true; do { if (bus != buses[0]) { //everything has a send save for master bus if (!bus_map.has(bus->send)) { bus = buses[0]; //send to master } else { int prev_index_cache = bus->index_cache; bus = bus_map[bus->send]; if (prev_index_cache >= bus->index_cache) { //invalid, send to master bus = buses[0]; } } bus->soloed = true; } else { bus = nullptr; } } while (bus); } else { bus->soloed = false; } } for (CallbackItem *ci : mix_callback_list) { ci->callback(ci->userdata); } for (AudioStreamPlaybackListNode *playback : playback_list) { // Paused streams are no-ops. Don't even mix audio from the stream playback. if (playback->state.load() == AudioStreamPlaybackListNode::PAUSED) { continue; } bool fading_out = playback->state.load() == AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION || playback->state.load() == AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE; AudioFrame *buf = mix_buffer.ptrw(); // Copy the lookeahead buffer into the mix buffer. for (int i = 0; i < LOOKAHEAD_BUFFER_SIZE; i++) { buf[i] = playback->lookahead[i]; } // Mix the audio stream unsigned int mixed_frames = playback->stream_playback->mix(&buf[LOOKAHEAD_BUFFER_SIZE], playback->pitch_scale.get(), buffer_size); if (tag_used_audio_streams && playback->stream_playback->is_playing()) { playback->stream_playback->tag_used_streams(); } if (mixed_frames != buffer_size) { // We know we have at least the size of our lookahead buffer for fade-out purposes. float fadeout_base = 0.94; float fadeout_coefficient = 1; static_assert(LOOKAHEAD_BUFFER_SIZE == 64, "Update fadeout_base and comment here if you change LOOKAHEAD_BUFFER_SIZE."); // 0.94 ^ 64 = 0.01906. There might still be a pop but it'll be way better than if we didn't do this. for (unsigned int idx = mixed_frames; idx < buffer_size; idx++) { fadeout_coefficient *= fadeout_base; buf[idx] *= fadeout_coefficient; } AudioStreamPlaybackListNode::PlaybackState new_state; new_state = AudioStreamPlaybackListNode::AWAITING_DELETION; playback->state.store(new_state); } else { // Move the last little bit of what we just mixed into our lookahead buffer. for (int i = 0; i < LOOKAHEAD_BUFFER_SIZE; i++) { playback->lookahead[i] = buf[buffer_size + i]; } } AudioStreamPlaybackBusDetails *ptr = playback->bus_details.load(); ERR_FAIL_NULL(ptr); // By putting null into the bus details pointers, we're taking ownership of their memory for the duration of this mix. AudioStreamPlaybackBusDetails bus_details = *ptr; // Mix to any active buses. for (int idx = 0; idx < MAX_BUSES_PER_PLAYBACK; idx++) { if (!bus_details.bus_active[idx]) { continue; } int bus_idx = thread_find_bus_index(bus_details.bus[idx]); int prev_bus_idx = -1; for (int search_idx = 0; search_idx < MAX_BUSES_PER_PLAYBACK; search_idx++) { if (!playback->prev_bus_details->bus_active[search_idx]) { continue; } if (playback->prev_bus_details->bus[search_idx].hash() == bus_details.bus[idx].hash()) { prev_bus_idx = search_idx; } } for (int channel_idx = 0; channel_idx < channel_count; channel_idx++) { AudioFrame *channel_buf = thread_get_channel_mix_buffer(bus_idx, channel_idx); if (fading_out) { bus_details.volume[idx][channel_idx] = AudioFrame(0, 0); } AudioFrame channel_vol = bus_details.volume[idx][channel_idx]; AudioFrame prev_channel_vol = AudioFrame(0, 0); if (prev_bus_idx != -1) { prev_channel_vol = playback->prev_bus_details->volume[prev_bus_idx][channel_idx]; } _mix_step_for_channel(channel_buf, buf, prev_channel_vol, channel_vol, playback->attenuation_filter_cutoff_hz.get(), playback->highshelf_gain.get(), &playback->filter_process[channel_idx * 2], &playback->filter_process[channel_idx * 2 + 1]); } } // Now go through and fade-out any buses that were being played to previously that we missed by going through current data. for (int idx = 0; idx < MAX_BUSES_PER_PLAYBACK; idx++) { if (!playback->prev_bus_details->bus_active[idx]) { continue; } int bus_idx = thread_find_bus_index(playback->prev_bus_details->bus[idx]); int current_bus_idx = -1; for (int search_idx = 0; search_idx < MAX_BUSES_PER_PLAYBACK; search_idx++) { if (bus_details.bus[search_idx] == playback->prev_bus_details->bus[idx]) { current_bus_idx = search_idx; } } if (current_bus_idx != -1) { // If we found a corresponding bus in the current bus assignments, we've already mixed to this bus. continue; } for (int channel_idx = 0; channel_idx < channel_count; channel_idx++) { AudioFrame *channel_buf = thread_get_channel_mix_buffer(bus_idx, channel_idx); AudioFrame prev_channel_vol = playback->prev_bus_details->volume[idx][channel_idx]; // Fade out to silence _mix_step_for_channel(channel_buf, buf, prev_channel_vol, AudioFrame(0, 0), playback->attenuation_filter_cutoff_hz.get(), playback->highshelf_gain.get(), &playback->filter_process[channel_idx * 2], &playback->filter_process[channel_idx * 2 + 1]); } } // Copy the bus details we mixed with to the previous bus details to maintain volume ramps. std::copy(std::begin(bus_details.bus_active), std::end(bus_details.bus_active), std::begin(playback->prev_bus_details->bus_active)); std::copy(std::begin(bus_details.bus), std::end(bus_details.bus), std::begin(playback->prev_bus_details->bus)); for (int bus_idx = 0; bus_idx < MAX_BUSES_PER_PLAYBACK; bus_idx++) { std::copy(std::begin(bus_details.volume[bus_idx]), std::end(bus_details.volume[bus_idx]), std::begin(playback->prev_bus_details->volume[bus_idx])); } switch (playback->state.load()) { case AudioStreamPlaybackListNode::AWAITING_DELETION: case AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION: playback_list.erase(playback, [](AudioStreamPlaybackListNode *p) { delete p->prev_bus_details; delete p->bus_details; p->stream_playback.unref(); delete p; }); break; case AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE: { // Pause the stream. AudioStreamPlaybackListNode::PlaybackState old_state, new_state; do { old_state = playback->state.load(); new_state = AudioStreamPlaybackListNode::PAUSED; } while (!playback->state.compare_exchange_strong(/* expected= */ old_state, new_state)); } break; case AudioStreamPlaybackListNode::PLAYING: case AudioStreamPlaybackListNode::PAUSED: // No-op! break; } } for (int i = buses.size() - 1; i >= 0; i--) { //go bus by bus Bus *bus = buses[i]; for (int k = 0; k < bus->channels.size(); k++) { if (bus->channels[k].active && !bus->channels[k].used) { //buffer was not used, but it's still active, so it must be cleaned AudioFrame *buf = bus->channels.write[k].buffer.ptrw(); for (uint32_t j = 0; j < buffer_size; j++) { buf[j] = AudioFrame(0, 0); } } } //process effects if (!bus->bypass) { for (int j = 0; j < bus->effects.size(); j++) { if (!bus->effects[j].enabled) { continue; } #ifdef DEBUG_ENABLED uint64_t ticks = OS::get_singleton()->get_ticks_usec(); #endif for (int k = 0; k < bus->channels.size(); k++) { if (!(bus->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) { continue; } bus->channels.write[k].effect_instances.write[j]->process(bus->channels[k].buffer.ptr(), temp_buffer.write[k].ptrw(), buffer_size); } //swap buffers, so internal buffer always has the right data for (int k = 0; k < bus->channels.size(); k++) { if (!(buses[i]->channels[k].active || bus->channels[k].effect_instances[j]->process_silence())) { continue; } SWAP(bus->channels.write[k].buffer, temp_buffer.write[k]); } #ifdef DEBUG_ENABLED bus->effects.write[j].prof_time += OS::get_singleton()->get_ticks_usec() - ticks; #endif } } //process send Bus *send = nullptr; if (i > 0) { //everything has a send save for master bus if (!bus_map.has(bus->send)) { send = buses[0]; } else { send = bus_map[bus->send]; if (send->index_cache >= bus->index_cache) { //invalid, send to master send = buses[0]; } } } for (int k = 0; k < bus->channels.size(); k++) { if (!bus->channels[k].active) { bus->channels.write[k].peak_volume = AudioFrame(AUDIO_MIN_PEAK_DB, AUDIO_MIN_PEAK_DB); continue; } AudioFrame *buf = bus->channels.write[k].buffer.ptrw(); AudioFrame peak = AudioFrame(0, 0); float volume = Math::db_to_linear(bus->volume_db); if (solo_mode) { if (!bus->soloed) { volume = 0.0; } } else { if (bus->mute) { volume = 0.0; } } //apply volume and compute peak for (uint32_t j = 0; j < buffer_size; j++) { buf[j] *= volume; float l = ABS(buf[j].l); if (l > peak.l) { peak.l = l; } float r = ABS(buf[j].r); if (r > peak.r) { peak.r = r; } } bus->channels.write[k].peak_volume = AudioFrame(Math::linear_to_db(peak.l + AUDIO_PEAK_OFFSET), Math::linear_to_db(peak.r + AUDIO_PEAK_OFFSET)); if (!bus->channels[k].used) { //see if any audio is contained, because channel was not used if (MAX(peak.r, peak.l) > Math::db_to_linear(channel_disable_threshold_db)) { bus->channels.write[k].last_mix_with_audio = mix_frames; } else if (mix_frames - bus->channels[k].last_mix_with_audio > channel_disable_frames) { bus->channels.write[k].active = false; continue; //went inactive, don't mix. } } if (send) { //if not master bus, send AudioFrame *target_buf = thread_get_channel_mix_buffer(send->index_cache, k); for (uint32_t j = 0; j < buffer_size; j++) { target_buf[j] += buf[j]; } } } } mix_frames += buffer_size; to_mix = buffer_size; } void AudioServer::_mix_step_for_channel(AudioFrame *p_out_buf, AudioFrame *p_source_buf, AudioFrame p_vol_start, AudioFrame p_vol_final, float p_attenuation_filter_cutoff_hz, float p_highshelf_gain, AudioFilterSW::Processor *p_processor_l, AudioFilterSW::Processor *p_processor_r) { if (p_highshelf_gain != 0) { AudioFilterSW filter; filter.set_mode(AudioFilterSW::HIGHSHELF); filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate()); filter.set_cutoff(p_attenuation_filter_cutoff_hz); filter.set_resonance(1); filter.set_stages(1); filter.set_gain(p_highshelf_gain); ERR_FAIL_NULL(p_processor_l); ERR_FAIL_NULL(p_processor_r); bool is_just_started = p_vol_start.l == 0 && p_vol_start.r == 0; p_processor_l->set_filter(&filter, /* clear_history= */ is_just_started); p_processor_l->update_coeffs(buffer_size); p_processor_r->set_filter(&filter, /* clear_history= */ is_just_started); p_processor_r->update_coeffs(buffer_size); for (unsigned int frame_idx = 0; frame_idx < buffer_size; frame_idx++) { // Make this buffer size invariant if buffer_size ever becomes a project setting. float lerp_param = (float)frame_idx / buffer_size; AudioFrame vol = p_vol_final * lerp_param + (1 - lerp_param) * p_vol_start; AudioFrame mixed = vol * p_source_buf[frame_idx]; p_processor_l->process_one_interp(mixed.l); p_processor_r->process_one_interp(mixed.r); p_out_buf[frame_idx] += mixed; } } else { for (unsigned int frame_idx = 0; frame_idx < buffer_size; frame_idx++) { // Make this buffer size invariant if buffer_size ever becomes a project setting. float lerp_param = (float)frame_idx / buffer_size; p_out_buf[frame_idx] += (p_vol_final * lerp_param + (1 - lerp_param) * p_vol_start) * p_source_buf[frame_idx]; } } } AudioServer::AudioStreamPlaybackListNode *AudioServer::_find_playback_list_node(Ref p_playback) { for (AudioStreamPlaybackListNode *playback_list_node : playback_list) { if (playback_list_node->stream_playback == p_playback) { return playback_list_node; } } return nullptr; } bool AudioServer::thread_has_channel_mix_buffer(int p_bus, int p_buffer) const { if (p_bus < 0 || p_bus >= buses.size()) { return false; } if (p_buffer < 0 || p_buffer >= buses[p_bus]->channels.size()) { return false; } return true; } AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer) { ERR_FAIL_INDEX_V(p_bus, buses.size(), nullptr); ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), nullptr); AudioFrame *data = buses.write[p_bus]->channels.write[p_buffer].buffer.ptrw(); if (!buses[p_bus]->channels[p_buffer].used) { buses.write[p_bus]->channels.write[p_buffer].used = true; buses.write[p_bus]->channels.write[p_buffer].active = true; buses.write[p_bus]->channels.write[p_buffer].last_mix_with_audio = mix_frames; for (uint32_t i = 0; i < buffer_size; i++) { data[i] = AudioFrame(0, 0); } } return data; } int AudioServer::thread_get_mix_buffer_size() const { return buffer_size; } int AudioServer::thread_find_bus_index(const StringName &p_name) { if (bus_map.has(p_name)) { return bus_map[p_name]->index_cache; } else { return 0; } } void AudioServer::set_bus_count(int p_count) { ERR_FAIL_COND(p_count < 1); ERR_FAIL_INDEX(p_count, 256); MARK_EDITED lock(); int cb = buses.size(); if (p_count < buses.size()) { for (int i = p_count; i < buses.size(); i++) { bus_map.erase(buses[i]->name); memdelete(buses[i]); } } buses.resize(p_count); for (int i = cb; i < buses.size(); i++) { String attempt = "New Bus"; int attempts = 1; while (true) { bool name_free = true; for (int j = 0; j < i; j++) { if (buses[j]->name == attempt) { name_free = false; break; } } if (!name_free) { attempts++; attempt = "New Bus " + itos(attempts); } else { break; } } buses.write[i] = memnew(Bus); buses.write[i]->channels.resize(channel_count); for (int j = 0; j < channel_count; j++) { buses.write[i]->channels.write[j].buffer.resize(buffer_size); } buses[i]->name = attempt; buses[i]->solo = false; buses[i]->mute = false; buses[i]->bypass = false; buses[i]->volume_db = 0; if (i > 0) { buses[i]->send = SceneStringNames::get_singleton()->Master; } bus_map[attempt] = buses[i]; } unlock(); emit_signal(SNAME("bus_layout_changed")); } void AudioServer::remove_bus(int p_index) { ERR_FAIL_INDEX(p_index, buses.size()); ERR_FAIL_COND(p_index == 0); MARK_EDITED lock(); bus_map.erase(buses[p_index]->name); memdelete(buses[p_index]); buses.remove_at(p_index); unlock(); emit_signal(SNAME("bus_layout_changed")); } void AudioServer::add_bus(int p_at_pos) { MARK_EDITED if (p_at_pos >= buses.size()) { p_at_pos = -1; } else if (p_at_pos == 0) { if (buses.size() > 1) { p_at_pos = 1; } else { p_at_pos = -1; } } String attempt = "New Bus"; int attempts = 1; while (true) { bool name_free = true; for (int j = 0; j < buses.size(); j++) { if (buses[j]->name == attempt) { name_free = false; break; } } if (!name_free) { attempts++; attempt = "New Bus " + itos(attempts); } else { break; } } Bus *bus = memnew(Bus); bus->channels.resize(channel_count); for (int j = 0; j < channel_count; j++) { bus->channels.write[j].buffer.resize(buffer_size); } bus->name = attempt; bus->solo = false; bus->mute = false; bus->bypass = false; bus->volume_db = 0; bus_map[attempt] = bus; if (p_at_pos == -1) { buses.push_back(bus); } else { buses.insert(p_at_pos, bus); } emit_signal(SNAME("bus_layout_changed")); } void AudioServer::move_bus(int p_bus, int p_to_pos) { ERR_FAIL_COND(p_bus < 1 || p_bus >= buses.size()); ERR_FAIL_COND(p_to_pos != -1 && (p_to_pos < 1 || p_to_pos > buses.size())); MARK_EDITED if (p_bus == p_to_pos) { return; } Bus *bus = buses[p_bus]; buses.remove_at(p_bus); if (p_to_pos == -1) { buses.push_back(bus); } else if (p_to_pos < p_bus) { buses.insert(p_to_pos, bus); } else { buses.insert(p_to_pos - 1, bus); } emit_signal(SNAME("bus_layout_changed")); } int AudioServer::get_bus_count() const { return buses.size(); } void AudioServer::set_bus_name(int p_bus, const String &p_name) { ERR_FAIL_INDEX(p_bus, buses.size()); if (p_bus == 0 && p_name != "Master") { return; // Bus 0 is always "Master". } MARK_EDITED lock(); StringName old_name = buses[p_bus]->name; if (old_name == p_name) { unlock(); return; } String attempt = p_name; int attempts = 1; while (true) { bool name_free = true; for (int i = 0; i < buses.size(); i++) { if (buses[i]->name == attempt) { name_free = false; break; } } if (name_free) { break; } attempts++; attempt = p_name + " " + itos(attempts); } bus_map.erase(old_name); buses[p_bus]->name = attempt; bus_map[attempt] = buses[p_bus]; unlock(); emit_signal(SNAME("bus_renamed"), p_bus, old_name, attempt); } String AudioServer::get_bus_name(int p_bus) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), String()); return buses[p_bus]->name; } int AudioServer::get_bus_index(const StringName &p_bus_name) const { for (int i = 0; i < buses.size(); ++i) { if (buses[i]->name == p_bus_name) { return i; } } return -1; } void AudioServer::set_bus_volume_db(int p_bus, float p_volume_db) { ERR_FAIL_INDEX(p_bus, buses.size()); MARK_EDITED buses[p_bus]->volume_db = p_volume_db; } float AudioServer::get_bus_volume_db(int p_bus) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), 0); return buses[p_bus]->volume_db; } int AudioServer::get_bus_channels(int p_bus) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), 0); return buses[p_bus]->channels.size(); } void AudioServer::set_bus_send(int p_bus, const StringName &p_send) { ERR_FAIL_INDEX(p_bus, buses.size()); MARK_EDITED buses[p_bus]->send = p_send; } StringName AudioServer::get_bus_send(int p_bus) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), StringName()); return buses[p_bus]->send; } void AudioServer::set_bus_solo(int p_bus, bool p_enable) { ERR_FAIL_INDEX(p_bus, buses.size()); MARK_EDITED buses[p_bus]->solo = p_enable; } bool AudioServer::is_bus_solo(int p_bus) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), false); return buses[p_bus]->solo; } void AudioServer::set_bus_mute(int p_bus, bool p_enable) { ERR_FAIL_INDEX(p_bus, buses.size()); MARK_EDITED buses[p_bus]->mute = p_enable; } bool AudioServer::is_bus_mute(int p_bus) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), false); return buses[p_bus]->mute; } void AudioServer::set_bus_bypass_effects(int p_bus, bool p_enable) { ERR_FAIL_INDEX(p_bus, buses.size()); MARK_EDITED buses[p_bus]->bypass = p_enable; } bool AudioServer::is_bus_bypassing_effects(int p_bus) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), false); return buses[p_bus]->bypass; } void AudioServer::_update_bus_effects(int p_bus) { for (int i = 0; i < buses[p_bus]->channels.size(); i++) { buses.write[p_bus]->channels.write[i].effect_instances.resize(buses[p_bus]->effects.size()); for (int j = 0; j < buses[p_bus]->effects.size(); j++) { Ref fx = buses.write[p_bus]->effects.write[j].effect->instantiate(); if (Object::cast_to(*fx)) { Object::cast_to(*fx)->set_current_channel(i); } buses.write[p_bus]->channels.write[i].effect_instances.write[j] = fx; } } } void AudioServer::add_bus_effect(int p_bus, const Ref &p_effect, int p_at_pos) { ERR_FAIL_COND(p_effect.is_null()); ERR_FAIL_INDEX(p_bus, buses.size()); MARK_EDITED lock(); Bus::Effect fx; fx.effect = p_effect; //fx.instance=p_effect->instantiate(); fx.enabled = true; #ifdef DEBUG_ENABLED fx.prof_time = 0; #endif if (p_at_pos >= buses[p_bus]->effects.size() || p_at_pos < 0) { buses[p_bus]->effects.push_back(fx); } else { buses[p_bus]->effects.insert(p_at_pos, fx); } _update_bus_effects(p_bus); unlock(); } void AudioServer::remove_bus_effect(int p_bus, int p_effect) { ERR_FAIL_INDEX(p_bus, buses.size()); MARK_EDITED lock(); buses[p_bus]->effects.remove_at(p_effect); _update_bus_effects(p_bus); unlock(); } int AudioServer::get_bus_effect_count(int p_bus) { ERR_FAIL_INDEX_V(p_bus, buses.size(), 0); return buses[p_bus]->effects.size(); } Ref AudioServer::get_bus_effect_instance(int p_bus, int p_effect, int p_channel) { ERR_FAIL_INDEX_V(p_bus, buses.size(), Ref()); ERR_FAIL_INDEX_V(p_effect, buses[p_bus]->effects.size(), Ref()); ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), Ref()); return buses[p_bus]->channels[p_channel].effect_instances[p_effect]; } Ref AudioServer::get_bus_effect(int p_bus, int p_effect) { ERR_FAIL_INDEX_V(p_bus, buses.size(), Ref()); ERR_FAIL_INDEX_V(p_effect, buses[p_bus]->effects.size(), Ref()); return buses[p_bus]->effects[p_effect].effect; } void AudioServer::swap_bus_effects(int p_bus, int p_effect, int p_by_effect) { ERR_FAIL_INDEX(p_bus, buses.size()); ERR_FAIL_INDEX(p_effect, buses[p_bus]->effects.size()); ERR_FAIL_INDEX(p_by_effect, buses[p_bus]->effects.size()); MARK_EDITED lock(); SWAP(buses.write[p_bus]->effects.write[p_effect], buses.write[p_bus]->effects.write[p_by_effect]); _update_bus_effects(p_bus); unlock(); } void AudioServer::set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled) { ERR_FAIL_INDEX(p_bus, buses.size()); ERR_FAIL_INDEX(p_effect, buses[p_bus]->effects.size()); MARK_EDITED buses.write[p_bus]->effects.write[p_effect].enabled = p_enabled; } bool AudioServer::is_bus_effect_enabled(int p_bus, int p_effect) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), false); ERR_FAIL_INDEX_V(p_effect, buses[p_bus]->effects.size(), false); return buses[p_bus]->effects[p_effect].enabled; } float AudioServer::get_bus_peak_volume_left_db(int p_bus, int p_channel) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), 0); ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), 0); return buses[p_bus]->channels[p_channel].peak_volume.l; } float AudioServer::get_bus_peak_volume_right_db(int p_bus, int p_channel) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), 0); ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), 0); return buses[p_bus]->channels[p_channel].peak_volume.r; } bool AudioServer::is_bus_channel_active(int p_bus, int p_channel) const { ERR_FAIL_INDEX_V(p_bus, buses.size(), false); ERR_FAIL_INDEX_V(p_channel, buses[p_bus]->channels.size(), false); return buses[p_bus]->channels[p_channel].active; } void AudioServer::set_playback_speed_scale(float p_scale) { ERR_FAIL_COND(p_scale <= 0); playback_speed_scale = p_scale; } float AudioServer::get_playback_speed_scale() const { return playback_speed_scale; } void AudioServer::start_playback_stream(Ref p_playback, StringName p_bus, Vector p_volume_db_vector, float p_start_time, float p_pitch_scale) { ERR_FAIL_COND(p_playback.is_null()); HashMap> map; map[p_bus] = p_volume_db_vector; start_playback_stream(p_playback, map, p_start_time, p_pitch_scale); } void AudioServer::start_playback_stream(Ref p_playback, HashMap> p_bus_volumes, float p_start_time, float p_pitch_scale, float p_highshelf_gain, float p_attenuation_cutoff_hz) { ERR_FAIL_COND(p_playback.is_null()); AudioStreamPlaybackListNode *playback_node = new AudioStreamPlaybackListNode(); playback_node->stream_playback = p_playback; playback_node->stream_playback->start(p_start_time); AudioStreamPlaybackBusDetails *new_bus_details = new AudioStreamPlaybackBusDetails(); int idx = 0; for (KeyValue> pair : p_bus_volumes) { if (pair.value.size() < channel_count || pair.value.size() != MAX_CHANNELS_PER_BUS) { delete new_bus_details; ERR_FAIL(); } new_bus_details->bus_active[idx] = true; new_bus_details->bus[idx] = pair.key; for (int channel_idx = 0; channel_idx < MAX_CHANNELS_PER_BUS; channel_idx++) { new_bus_details->volume[idx][channel_idx] = pair.value[channel_idx]; } } playback_node->bus_details = new_bus_details; playback_node->prev_bus_details = new AudioStreamPlaybackBusDetails(); playback_node->pitch_scale.set(p_pitch_scale); playback_node->highshelf_gain.set(p_highshelf_gain); playback_node->attenuation_filter_cutoff_hz.set(p_attenuation_cutoff_hz); memset(playback_node->prev_bus_details->volume, 0, sizeof(playback_node->prev_bus_details->volume)); for (AudioFrame &frame : playback_node->lookahead) { frame = AudioFrame(0, 0); } playback_node->state.store(AudioStreamPlaybackListNode::PLAYING); playback_list.insert(playback_node); } void AudioServer::stop_playback_stream(Ref p_playback) { ERR_FAIL_COND(p_playback.is_null()); AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback); if (!playback_node) { return; } AudioStreamPlaybackListNode::PlaybackState new_state, old_state; do { old_state = playback_node->state.load(); if (old_state == AudioStreamPlaybackListNode::AWAITING_DELETION) { break; // Don't fade out again. } new_state = AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION; } while (!playback_node->state.compare_exchange_strong(old_state, new_state)); } void AudioServer::set_playback_bus_exclusive(Ref p_playback, StringName p_bus, Vector p_volumes) { ERR_FAIL_COND(p_volumes.size() != MAX_CHANNELS_PER_BUS); HashMap> map; map[p_bus] = p_volumes; set_playback_bus_volumes_linear(p_playback, map); } void AudioServer::set_playback_bus_volumes_linear(Ref p_playback, HashMap> p_bus_volumes) { ERR_FAIL_COND(p_bus_volumes.size() > MAX_BUSES_PER_PLAYBACK); AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback); if (!playback_node) { return; } AudioStreamPlaybackBusDetails *old_bus_details, *new_bus_details = new AudioStreamPlaybackBusDetails(); int idx = 0; for (KeyValue> pair : p_bus_volumes) { if (idx >= MAX_BUSES_PER_PLAYBACK) { break; } ERR_FAIL_COND(pair.value.size() < channel_count); ERR_FAIL_COND(pair.value.size() != MAX_CHANNELS_PER_BUS); new_bus_details->bus_active[idx] = true; new_bus_details->bus[idx] = pair.key; for (int channel_idx = 0; channel_idx < MAX_CHANNELS_PER_BUS; channel_idx++) { new_bus_details->volume[idx][channel_idx] = pair.value[channel_idx]; } idx++; } do { old_bus_details = playback_node->bus_details.load(); } while (!playback_node->bus_details.compare_exchange_strong(old_bus_details, new_bus_details)); bus_details_graveyard.insert(old_bus_details); } void AudioServer::set_playback_all_bus_volumes_linear(Ref p_playback, Vector p_volumes) { ERR_FAIL_COND(p_playback.is_null()); ERR_FAIL_COND(p_volumes.size() != MAX_CHANNELS_PER_BUS); HashMap> map; AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback); if (!playback_node) { return; } for (int bus_idx = 0; bus_idx < MAX_BUSES_PER_PLAYBACK; bus_idx++) { if (playback_node->bus_details.load()->bus_active[bus_idx]) { map[playback_node->bus_details.load()->bus[bus_idx]] = p_volumes; } } set_playback_bus_volumes_linear(p_playback, map); } void AudioServer::set_playback_pitch_scale(Ref p_playback, float p_pitch_scale) { ERR_FAIL_COND(p_playback.is_null()); AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback); if (!playback_node) { return; } playback_node->pitch_scale.set(p_pitch_scale); } void AudioServer::set_playback_paused(Ref p_playback, bool p_paused) { ERR_FAIL_COND(p_playback.is_null()); AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback); if (!playback_node) { return; } AudioStreamPlaybackListNode::PlaybackState new_state, old_state; do { old_state = playback_node->state.load(); new_state = p_paused ? AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE : AudioStreamPlaybackListNode::PLAYING; if (!p_paused && old_state == AudioStreamPlaybackListNode::PLAYING) { return; // No-op. } if (p_paused && (old_state == AudioStreamPlaybackListNode::PAUSED || old_state == AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE)) { return; // No-op. } } while (!playback_node->state.compare_exchange_strong(old_state, new_state)); } void AudioServer::set_playback_highshelf_params(Ref p_playback, float p_gain, float p_attenuation_cutoff_hz) { ERR_FAIL_COND(p_playback.is_null()); AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback); if (!playback_node) { return; } playback_node->attenuation_filter_cutoff_hz.set(p_attenuation_cutoff_hz); playback_node->highshelf_gain.set(p_gain); } bool AudioServer::is_playback_active(Ref p_playback) { ERR_FAIL_COND_V(p_playback.is_null(), false); AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback); if (!playback_node) { return false; } return playback_node->state.load() == AudioStreamPlaybackListNode::PLAYING; } float AudioServer::get_playback_position(Ref p_playback) { ERR_FAIL_COND_V(p_playback.is_null(), 0); AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback); if (!playback_node) { return 0; } return playback_node->stream_playback->get_playback_position(); } bool AudioServer::is_playback_paused(Ref p_playback) { ERR_FAIL_COND_V(p_playback.is_null(), false); AudioStreamPlaybackListNode *playback_node = _find_playback_list_node(p_playback); if (!playback_node) { return false; } return playback_node->state.load() == AudioStreamPlaybackListNode::PAUSED || playback_node->state.load() == AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE; } uint64_t AudioServer::get_mix_count() const { return mix_count; } uint64_t AudioServer::get_mixed_frames() const { return mix_frames; } void AudioServer::notify_listener_changed() { for (CallbackItem *ci : listener_changed_callback_list) { ci->callback(ci->userdata); } } void AudioServer::init_channels_and_buffers() { channel_count = get_channel_count(); temp_buffer.resize(channel_count); mix_buffer.resize(buffer_size + LOOKAHEAD_BUFFER_SIZE); for (int i = 0; i < temp_buffer.size(); i++) { temp_buffer.write[i].resize(buffer_size); } for (int i = 0; i < buses.size(); i++) { buses[i]->channels.resize(channel_count); for (int j = 0; j < channel_count; j++) { buses.write[i]->channels.write[j].buffer.resize(buffer_size); } _update_bus_effects(i); } } void AudioServer::init() { channel_disable_threshold_db = GLOBAL_DEF_RST("audio/buses/channel_disable_threshold_db", -60.0); channel_disable_frames = float(GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/buses/channel_disable_time", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 2.0)) * get_mix_rate(); buffer_size = 512; //hardcoded for now init_channels_and_buffers(); mix_count = 0; set_bus_count(1); set_bus_name(0, "Master"); if (AudioDriver::get_singleton()) { AudioDriver::get_singleton()->start(); } #ifdef TOOLS_ENABLED set_edited(false); //avoid editors from thinking this was edited #endif GLOBAL_DEF_RST("audio/video/video_delay_compensation_ms", 0); } void AudioServer::update() { #ifdef DEBUG_ENABLED if (EngineDebugger::is_profiling("servers")) { // Driver time includes server time + effects times // Server time includes effects times uint64_t driver_time = AudioDriver::get_singleton()->get_profiling_time(); uint64_t server_time = prof_time; // Subtract the server time from the driver time if (driver_time > server_time) { driver_time -= server_time; } Array values; for (int i = buses.size() - 1; i >= 0; i--) { Bus *bus = buses[i]; if (bus->bypass) { continue; } for (int j = 0; j < bus->effects.size(); j++) { if (!bus->effects[j].enabled) { continue; } values.push_back(String(bus->name) + bus->effects[j].effect->get_name()); values.push_back(USEC_TO_SEC(bus->effects[j].prof_time)); // Subtract the effect time from the driver and server times if (driver_time > bus->effects[j].prof_time) { driver_time -= bus->effects[j].prof_time; } if (server_time > bus->effects[j].prof_time) { server_time -= bus->effects[j].prof_time; } } } values.push_back("audio_server"); values.push_back(USEC_TO_SEC(server_time)); values.push_back("audio_driver"); values.push_back(USEC_TO_SEC(driver_time)); values.push_front("audio_thread"); EngineDebugger::profiler_add_frame_data("servers", values); } // Reset profiling times for (int i = buses.size() - 1; i >= 0; i--) { Bus *bus = buses[i]; if (bus->bypass) { continue; } for (int j = 0; j < bus->effects.size(); j++) { if (!bus->effects[j].enabled) { continue; } bus->effects.write[j].prof_time = 0; } } AudioDriver::get_singleton()->reset_profiling_time(); prof_time = 0; #endif for (CallbackItem *ci : update_callback_list) { ci->callback(ci->userdata); } mix_callback_list.maybe_cleanup(); update_callback_list.maybe_cleanup(); listener_changed_callback_list.maybe_cleanup(); playback_list.maybe_cleanup(); for (AudioStreamPlaybackBusDetails *bus_details : bus_details_graveyard_frame_old) { bus_details_graveyard_frame_old.erase(bus_details, [](AudioStreamPlaybackBusDetails *d) { delete d; }); } for (AudioStreamPlaybackBusDetails *bus_details : bus_details_graveyard) { bus_details_graveyard_frame_old.insert(bus_details); bus_details_graveyard.erase(bus_details); } bus_details_graveyard.maybe_cleanup(); bus_details_graveyard_frame_old.maybe_cleanup(); } void AudioServer::load_default_bus_layout() { String layout_path = GLOBAL_GET("audio/buses/default_bus_layout"); if (ResourceLoader::exists(layout_path)) { Ref default_layout = ResourceLoader::load(layout_path); if (default_layout.is_valid()) { set_bus_layout(default_layout); } } } void AudioServer::finish() { for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) { AudioDriverManager::get_driver(i)->finish(); } for (int i = 0; i < buses.size(); i++) { memdelete(buses[i]); } buses.clear(); } /* MISC config */ void AudioServer::lock() { AudioDriver::get_singleton()->lock(); } void AudioServer::unlock() { AudioDriver::get_singleton()->unlock(); } AudioServer::SpeakerMode AudioServer::get_speaker_mode() const { return (AudioServer::SpeakerMode)AudioDriver::get_singleton()->get_speaker_mode(); } float AudioServer::get_mix_rate() const { return AudioDriver::get_singleton()->get_mix_rate(); } float AudioServer::read_output_peak_db() const { return 0; } AudioServer *AudioServer::get_singleton() { return singleton; } double AudioServer::get_output_latency() const { return AudioDriver::get_singleton()->get_latency(); } double AudioServer::get_time_to_next_mix() const { return AudioDriver::get_singleton()->get_time_to_next_mix(); } double AudioServer::get_time_since_last_mix() const { return AudioDriver::get_singleton()->get_time_since_last_mix(); } AudioServer *AudioServer::singleton = nullptr; void AudioServer::add_update_callback(AudioCallback p_callback, void *p_userdata) { CallbackItem *ci = new CallbackItem(); ci->callback = p_callback; ci->userdata = p_userdata; update_callback_list.insert(ci); } void AudioServer::remove_update_callback(AudioCallback p_callback, void *p_userdata) { for (CallbackItem *ci : update_callback_list) { if (ci->callback == p_callback && ci->userdata == p_userdata) { update_callback_list.erase(ci, [](CallbackItem *c) { delete c; }); } } } void AudioServer::add_mix_callback(AudioCallback p_callback, void *p_userdata) { CallbackItem *ci = new CallbackItem(); ci->callback = p_callback; ci->userdata = p_userdata; mix_callback_list.insert(ci); } void AudioServer::remove_mix_callback(AudioCallback p_callback, void *p_userdata) { for (CallbackItem *ci : mix_callback_list) { if (ci->callback == p_callback && ci->userdata == p_userdata) { mix_callback_list.erase(ci, [](CallbackItem *c) { delete c; }); } } } void AudioServer::add_listener_changed_callback(AudioCallback p_callback, void *p_userdata) { CallbackItem *ci = new CallbackItem(); ci->callback = p_callback; ci->userdata = p_userdata; listener_changed_callback_list.insert(ci); } void AudioServer::remove_listener_changed_callback(AudioCallback p_callback, void *p_userdata) { for (CallbackItem *ci : listener_changed_callback_list) { if (ci->callback == p_callback && ci->userdata == p_userdata) { listener_changed_callback_list.erase(ci, [](CallbackItem *c) { delete c; }); } } } void AudioServer::set_bus_layout(const Ref &p_bus_layout) { ERR_FAIL_COND(p_bus_layout.is_null() || p_bus_layout->buses.size() == 0); lock(); for (int i = 0; i < buses.size(); i++) { memdelete(buses[i]); } buses.resize(p_bus_layout->buses.size()); bus_map.clear(); for (int i = 0; i < p_bus_layout->buses.size(); i++) { Bus *bus = memnew(Bus); if (i == 0) { bus->name = SceneStringNames::get_singleton()->Master; } else { bus->name = p_bus_layout->buses[i].name; bus->send = p_bus_layout->buses[i].send; } bus->solo = p_bus_layout->buses[i].solo; bus->mute = p_bus_layout->buses[i].mute; bus->bypass = p_bus_layout->buses[i].bypass; bus->volume_db = p_bus_layout->buses[i].volume_db; for (int j = 0; j < p_bus_layout->buses[i].effects.size(); j++) { Ref fx = p_bus_layout->buses[i].effects[j].effect; if (fx.is_valid()) { Bus::Effect bfx; bfx.effect = fx; bfx.enabled = p_bus_layout->buses[i].effects[j].enabled; #ifdef DEBUG_ENABLED bfx.prof_time = 0; #endif bus->effects.push_back(bfx); } } bus_map[bus->name] = bus; buses.write[i] = bus; buses[i]->channels.resize(channel_count); for (int j = 0; j < channel_count; j++) { buses.write[i]->channels.write[j].buffer.resize(buffer_size); } _update_bus_effects(i); } #ifdef TOOLS_ENABLED set_edited(false); #endif unlock(); } Ref AudioServer::generate_bus_layout() const { Ref state; state.instantiate(); state->buses.resize(buses.size()); for (int i = 0; i < buses.size(); i++) { state->buses.write[i].name = buses[i]->name; state->buses.write[i].send = buses[i]->send; state->buses.write[i].mute = buses[i]->mute; state->buses.write[i].solo = buses[i]->solo; state->buses.write[i].bypass = buses[i]->bypass; state->buses.write[i].volume_db = buses[i]->volume_db; for (int j = 0; j < buses[i]->effects.size(); j++) { AudioBusLayout::Bus::Effect fx; fx.effect = buses[i]->effects[j].effect; fx.enabled = buses[i]->effects[j].enabled; state->buses.write[i].effects.push_back(fx); } } return state; } PackedStringArray AudioServer::get_output_device_list() { return AudioDriver::get_singleton()->get_output_device_list(); } String AudioServer::get_output_device() { return AudioDriver::get_singleton()->get_output_device(); } void AudioServer::set_output_device(const String &p_name) { AudioDriver::get_singleton()->set_output_device(p_name); } PackedStringArray AudioServer::get_input_device_list() { return AudioDriver::get_singleton()->get_input_device_list(); } String AudioServer::get_input_device() { return AudioDriver::get_singleton()->get_input_device(); } void AudioServer::set_input_device(const String &p_name) { AudioDriver::get_singleton()->set_input_device(p_name); } void AudioServer::set_enable_tagging_used_audio_streams(bool p_enable) { tag_used_audio_streams = p_enable; } void AudioServer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bus_count", "amount"), &AudioServer::set_bus_count); ClassDB::bind_method(D_METHOD("get_bus_count"), &AudioServer::get_bus_count); ClassDB::bind_method(D_METHOD("remove_bus", "index"), &AudioServer::remove_bus); ClassDB::bind_method(D_METHOD("add_bus", "at_position"), &AudioServer::add_bus, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("move_bus", "index", "to_index"), &AudioServer::move_bus); ClassDB::bind_method(D_METHOD("set_bus_name", "bus_idx", "name"), &AudioServer::set_bus_name); ClassDB::bind_method(D_METHOD("get_bus_name", "bus_idx"), &AudioServer::get_bus_name); ClassDB::bind_method(D_METHOD("get_bus_index", "bus_name"), &AudioServer::get_bus_index); ClassDB::bind_method(D_METHOD("get_bus_channels", "bus_idx"), &AudioServer::get_bus_channels); ClassDB::bind_method(D_METHOD("set_bus_volume_db", "bus_idx", "volume_db"), &AudioServer::set_bus_volume_db); ClassDB::bind_method(D_METHOD("get_bus_volume_db", "bus_idx"), &AudioServer::get_bus_volume_db); ClassDB::bind_method(D_METHOD("set_bus_send", "bus_idx", "send"), &AudioServer::set_bus_send); ClassDB::bind_method(D_METHOD("get_bus_send", "bus_idx"), &AudioServer::get_bus_send); ClassDB::bind_method(D_METHOD("set_bus_solo", "bus_idx", "enable"), &AudioServer::set_bus_solo); ClassDB::bind_method(D_METHOD("is_bus_solo", "bus_idx"), &AudioServer::is_bus_solo); ClassDB::bind_method(D_METHOD("set_bus_mute", "bus_idx", "enable"), &AudioServer::set_bus_mute); ClassDB::bind_method(D_METHOD("is_bus_mute", "bus_idx"), &AudioServer::is_bus_mute); ClassDB::bind_method(D_METHOD("set_bus_bypass_effects", "bus_idx", "enable"), &AudioServer::set_bus_bypass_effects); ClassDB::bind_method(D_METHOD("is_bus_bypassing_effects", "bus_idx"), &AudioServer::is_bus_bypassing_effects); ClassDB::bind_method(D_METHOD("add_bus_effect", "bus_idx", "effect", "at_position"), &AudioServer::add_bus_effect, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("remove_bus_effect", "bus_idx", "effect_idx"), &AudioServer::remove_bus_effect); ClassDB::bind_method(D_METHOD("get_bus_effect_count", "bus_idx"), &AudioServer::get_bus_effect_count); ClassDB::bind_method(D_METHOD("get_bus_effect", "bus_idx", "effect_idx"), &AudioServer::get_bus_effect); ClassDB::bind_method(D_METHOD("get_bus_effect_instance", "bus_idx", "effect_idx", "channel"), &AudioServer::get_bus_effect_instance, DEFVAL(0)); ClassDB::bind_method(D_METHOD("swap_bus_effects", "bus_idx", "effect_idx", "by_effect_idx"), &AudioServer::swap_bus_effects); ClassDB::bind_method(D_METHOD("set_bus_effect_enabled", "bus_idx", "effect_idx", "enabled"), &AudioServer::set_bus_effect_enabled); ClassDB::bind_method(D_METHOD("is_bus_effect_enabled", "bus_idx", "effect_idx"), &AudioServer::is_bus_effect_enabled); ClassDB::bind_method(D_METHOD("get_bus_peak_volume_left_db", "bus_idx", "channel"), &AudioServer::get_bus_peak_volume_left_db); ClassDB::bind_method(D_METHOD("get_bus_peak_volume_right_db", "bus_idx", "channel"), &AudioServer::get_bus_peak_volume_right_db); ClassDB::bind_method(D_METHOD("set_playback_speed_scale", "scale"), &AudioServer::set_playback_speed_scale); ClassDB::bind_method(D_METHOD("get_playback_speed_scale"), &AudioServer::get_playback_speed_scale); ClassDB::bind_method(D_METHOD("lock"), &AudioServer::lock); ClassDB::bind_method(D_METHOD("unlock"), &AudioServer::unlock); ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode); ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate); ClassDB::bind_method(D_METHOD("get_output_device_list"), &AudioServer::get_output_device_list); ClassDB::bind_method(D_METHOD("get_output_device"), &AudioServer::get_output_device); ClassDB::bind_method(D_METHOD("set_output_device", "name"), &AudioServer::set_output_device); ClassDB::bind_method(D_METHOD("get_time_to_next_mix"), &AudioServer::get_time_to_next_mix); ClassDB::bind_method(D_METHOD("get_time_since_last_mix"), &AudioServer::get_time_since_last_mix); ClassDB::bind_method(D_METHOD("get_output_latency"), &AudioServer::get_output_latency); ClassDB::bind_method(D_METHOD("get_input_device_list"), &AudioServer::get_input_device_list); ClassDB::bind_method(D_METHOD("get_input_device"), &AudioServer::get_input_device); ClassDB::bind_method(D_METHOD("set_input_device", "name"), &AudioServer::set_input_device); ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout); ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout); ClassDB::bind_method(D_METHOD("set_enable_tagging_used_audio_streams", "enable"), &AudioServer::set_enable_tagging_used_audio_streams); ADD_PROPERTY(PropertyInfo(Variant::INT, "bus_count"), "set_bus_count", "get_bus_count"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "output_device"), "set_output_device", "get_output_device"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_device"), "set_input_device", "get_input_device"); // The default value may be set to an empty string by the platform-specific audio driver. // Override for class reference generation purposes. ADD_PROPERTY_DEFAULT("input_device", "Default"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed_scale"), "set_playback_speed_scale", "get_playback_speed_scale"); ADD_SIGNAL(MethodInfo("bus_layout_changed")); ADD_SIGNAL(MethodInfo("bus_renamed", PropertyInfo(Variant::INT, "bus_index"), PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name"))); BIND_ENUM_CONSTANT(SPEAKER_MODE_STEREO); BIND_ENUM_CONSTANT(SPEAKER_SURROUND_31); BIND_ENUM_CONSTANT(SPEAKER_SURROUND_51); BIND_ENUM_CONSTANT(SPEAKER_SURROUND_71); } AudioServer::AudioServer() { singleton = this; } AudioServer::~AudioServer() { singleton = nullptr; } ///////////////////////////////// bool AudioBusLayout::_set(const StringName &p_name, const Variant &p_value) { String s = p_name; if (s.begins_with("bus/")) { int index = s.get_slice("/", 1).to_int(); if (buses.size() <= index) { buses.resize(index + 1); } Bus &bus = buses.write[index]; String what = s.get_slice("/", 2); if (what == "name") { bus.name = p_value; } else if (what == "solo") { bus.solo = p_value; } else if (what == "mute") { bus.mute = p_value; } else if (what == "bypass_fx") { bus.bypass = p_value; } else if (what == "volume_db") { bus.volume_db = p_value; } else if (what == "send") { bus.send = p_value; } else if (what == "effect") { int which = s.get_slice("/", 3).to_int(); if (bus.effects.size() <= which) { bus.effects.resize(which + 1); } Bus::Effect &fx = bus.effects.write[which]; String fxwhat = s.get_slice("/", 4); if (fxwhat == "effect") { fx.effect = p_value; } else if (fxwhat == "enabled") { fx.enabled = p_value; } else { return false; } return true; } else { return false; } return true; } return false; } bool AudioBusLayout::_get(const StringName &p_name, Variant &r_ret) const { String s = p_name; if (s.begins_with("bus/")) { int index = s.get_slice("/", 1).to_int(); if (index < 0 || index >= buses.size()) { return false; } const Bus &bus = buses[index]; String what = s.get_slice("/", 2); if (what == "name") { r_ret = bus.name; } else if (what == "solo") { r_ret = bus.solo; } else if (what == "mute") { r_ret = bus.mute; } else if (what == "bypass_fx") { r_ret = bus.bypass; } else if (what == "volume_db") { r_ret = bus.volume_db; } else if (what == "send") { r_ret = bus.send; } else if (what == "effect") { int which = s.get_slice("/", 3).to_int(); if (which < 0 || which >= bus.effects.size()) { return false; } const Bus::Effect &fx = bus.effects[which]; String fxwhat = s.get_slice("/", 4); if (fxwhat == "effect") { r_ret = fx.effect; } else if (fxwhat == "enabled") { r_ret = fx.enabled; } else { return false; } return true; } else { return false; } return true; } return false; } void AudioBusLayout::_get_property_list(List *p_list) const { for (int i = 0; i < buses.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, "bus/" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/solo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/mute", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/bypass_fx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::FLOAT, "bus/" + itos(i) + "/volume_db", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::FLOAT, "bus/" + itos(i) + "/send", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); for (int j = 0; j < buses[i].effects.size(); j++) { p_list->push_back(PropertyInfo(Variant::OBJECT, "bus/" + itos(i) + "/effect/" + itos(j) + "/effect", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::BOOL, "bus/" + itos(i) + "/effect/" + itos(j) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } } } AudioBusLayout::AudioBusLayout() { buses.resize(1); buses.write[0].name = SceneStringNames::get_singleton()->Master; }