/**************************************************************************/ /* array.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ARRAY_H #define ARRAY_H #include "core/typedefs.h" #include class Variant; class ArrayPrivate; class Object; class StringName; class Callable; class Array { mutable ArrayPrivate *_p; void _unref() const; public: struct ConstIterator { _FORCE_INLINE_ const Variant &operator*() const; _FORCE_INLINE_ const Variant *operator->() const; _FORCE_INLINE_ ConstIterator &operator++(); _FORCE_INLINE_ ConstIterator &operator--(); _FORCE_INLINE_ bool operator==(const ConstIterator &p_other) const { return element_ptr == p_other.element_ptr; } _FORCE_INLINE_ bool operator!=(const ConstIterator &p_other) const { return element_ptr == p_other.element_ptr; } _FORCE_INLINE_ ConstIterator(const Variant *p_element_ptr, Variant *p_read_only = nullptr) : element_ptr(p_element_ptr), read_only(p_read_only) {} _FORCE_INLINE_ ConstIterator() {} _FORCE_INLINE_ ConstIterator(const ConstIterator &p_other) : element_ptr(p_other.element_ptr), read_only(p_other.read_only) {} _FORCE_INLINE_ ConstIterator &operator=(const ConstIterator &p_other) { element_ptr = p_other.element_ptr; read_only = p_other.read_only; return *this; } private: const Variant *element_ptr = nullptr; Variant *read_only = nullptr; }; struct Iterator { _FORCE_INLINE_ Variant &operator*() const; _FORCE_INLINE_ Variant *operator->() const; _FORCE_INLINE_ Iterator &operator++(); _FORCE_INLINE_ Iterator &operator--(); _FORCE_INLINE_ bool operator==(const Iterator &p_other) const { return element_ptr == p_other.element_ptr; } _FORCE_INLINE_ bool operator!=(const Iterator &p_other) const { return element_ptr != p_other.element_ptr; } _FORCE_INLINE_ Iterator(Variant *p_element_ptr, Variant *p_read_only = nullptr) : element_ptr(p_element_ptr), read_only(p_read_only) {} _FORCE_INLINE_ Iterator() {} _FORCE_INLINE_ Iterator(const Iterator &p_other) : element_ptr(p_other.element_ptr), read_only(p_other.read_only) {} _FORCE_INLINE_ Iterator &operator=(const Iterator &p_other) { element_ptr = p_other.element_ptr; read_only = p_other.read_only; return *this; } operator ConstIterator() const { return ConstIterator(element_ptr, read_only); } private: Variant *element_ptr = nullptr; Variant *read_only = nullptr; }; Iterator begin(); Iterator end(); ConstIterator begin() const; ConstIterator end() const; void _ref(const Array &p_from) const; Variant &operator[](int p_idx); const Variant &operator[](int p_idx) const; void set(int p_idx, const Variant &p_value); const Variant &get(int p_idx) const; int size() const; bool is_empty() const; void clear(); bool operator==(const Array &p_array) const; bool operator!=(const Array &p_array) const; bool recursive_equal(const Array &p_array, int recursion_count) const; uint32_t hash() const; uint32_t recursive_hash(int recursion_count) const; void operator=(const Array &p_array); void assign(const Array &p_array); void push_back(const Variant &p_value); _FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility void append_array(const Array &p_array); Error resize(int p_new_size); Error insert(int p_pos, const Variant &p_value); void remove_at(int p_pos); void fill(const Variant &p_value); Variant front() const; Variant back() const; Variant pick_random() const; void sort(); void sort_custom(const Callable &p_callable); void shuffle(); int bsearch(const Variant &p_value, bool p_before = true) const; int bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before = true) const; void reverse(); int find(const Variant &p_value, int p_from = 0) const; int rfind(const Variant &p_value, int p_from = -1) const; int count(const Variant &p_value) const; bool has(const Variant &p_value) const; void erase(const Variant &p_value); void push_front(const Variant &p_value); Variant pop_back(); Variant pop_front(); Variant pop_at(int p_pos); Array duplicate(bool p_deep = false) const; Array recursive_duplicate(bool p_deep, int recursion_count) const; Array slice(int p_begin, int p_end = INT_MAX, int p_step = 1, bool p_deep = false) const; Array filter(const Callable &p_callable) const; Array map(const Callable &p_callable) const; Variant reduce(const Callable &p_callable, const Variant &p_accum) const; bool any(const Callable &p_callable) const; bool all(const Callable &p_callable) const; bool operator<(const Array &p_array) const; bool operator<=(const Array &p_array) const; bool operator>(const Array &p_array) const; bool operator>=(const Array &p_array) const; Variant min() const; Variant max() const; const void *id() const; void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script); bool is_typed() const; bool is_same_typed(const Array &p_other) const; uint32_t get_typed_builtin() const; StringName get_typed_class_name() const; Variant get_typed_script() const; void make_read_only(); bool is_read_only() const; Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script); Array(const Array &p_from); Array(); ~Array(); }; #endif // ARRAY_H