/**************************************************************************/ /* visual_server_canvas_helper.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "visual_server_canvas_helper.h" #include "servers/visual/rasterizer.h" #include "servers/visual_server.h" LocalVector VisualServerCanvasHelper::_tilemap_multirects; Mutex VisualServerCanvasHelper::_tilemap_mutex; bool VisualServerCanvasHelper::_multirect_enabled = true; void MultiRect::add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) { bool new_common_data = true; Rect2 rect = p_rect; Rect2 source = p_src_rect; // To make the rendering code as efficient as possible, // a single MultiRect command should have identical flips and transpose etc. // If these change, it flushes the previous multirect and starts a new one. uint32_t flags = 0; if (p_rect.size.x < 0) { flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H; rect.size.x = -rect.size.x; } if (source.size.x < 0) { flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H; source.size.x = -source.size.x; } if (p_rect.size.y < 0) { flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V; rect.size.y = -rect.size.y; } if (source.size.y < 0) { flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V; source.size.y = -source.size.y; } if (p_transpose) { flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE; SWAP(rect.size.x, rect.size.y); } if (p_clip_uv) { flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV; } VisualServerCanvasHelper::State s; s.item = p_canvas_item; s.texture = p_texture; s.modulate = p_modulate; s.normal_map = p_normal_map; s.flags = flags; if (!is_empty()) { if ((state != s) || (rects.size() >= MAX_RECTS)) { flush(); } else { new_common_data = false; } } if (new_common_data) { state = s; } rects.push_back(rect); sources.push_back(source); // Legacy path if (!VisualServerCanvasHelper::_multirect_enabled) { flush(); } } void MultiRect::begin(const VisualServerCanvasHelper::State &p_state) { DEV_CHECK_ONCE(!rects.size()); rects.clear(); sources.clear(); state = p_state; state_set = true; } uint32_t MultiRect::flags_from_rects(Rect2 &r_rect, Rect2 &r_source) { uint32_t flags = 0; if (r_rect.size.x < 0) { flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H; r_rect.size.x = -r_rect.size.x; } if (r_rect.size.y < 0) { flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V; r_rect.size.y = -r_rect.size.y; } if (r_source.size.x < 0) { flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H; r_source.size.x = -r_source.size.x; } if (r_source.size.y < 0) { flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V; r_source.size.y = -r_source.size.y; } return flags; } bool MultiRect::add_pre_flipped(const Rect2 &p_rect, const Rect2 &p_src_rect) { if (rects.is_full()) { return false; } *rects.request() = p_rect; *sources.request() = p_src_rect; return true; } bool MultiRect::add(const Rect2 &p_rect, const Rect2 &p_src_rect, bool p_commit_on_flip_change) { if (rects.is_full()) { return false; } Rect2 rect = p_rect; Rect2 source = p_src_rect; uint32_t flags = flags_from_rects(rect, source); if (state_set) { // if we are changing these flips, we can no longer continue the same multirect if ((state.flags & (RasterizerCanvas::CANVAS_RECT_FLIP_H | RasterizerCanvas::CANVAS_RECT_FLIP_V)) != flags) { // different state requires a new multirect return false; } } else { state.flags |= flags; state_set = true; } *rects.request() = rect; *sources.request() = source; return true; } void MultiRect::flush() { if (!is_empty()) { if (VisualServerCanvasHelper::_multirect_enabled) { VisualServer::get_singleton()->canvas_item_add_texture_multirect_region(state.item, rects, state.texture, sources, state.modulate, state.flags, state.normal_map); } else { // legacy path bool transpose = state.flags & RasterizerCanvas::CANVAS_RECT_TRANSPOSE; bool clip_uv = state.flags & RasterizerCanvas::CANVAS_RECT_CLIP_UV; for (uint32_t n = 0; n < rects.size(); n++) { VisualServer::get_singleton()->canvas_item_add_texture_rect_region(state.item, rects[n], state.texture, sources[n], state.modulate, transpose, state.normal_map, clip_uv); } } rects.clear(); sources.clear(); } state_set = false; // This may not be necessary (if needing to eek out maximum speed). state.flags = 0; } void VisualServerCanvasHelper::tilemap_begin() { if (_multirect_enabled) { _tilemap_mutex.lock(); } } void VisualServerCanvasHelper::tilemap_add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) { if (!_multirect_enabled) { VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, p_texture, p_src_rect, p_modulate, p_transpose, p_normal_map, p_clip_uv); return; } Rect2 rect = p_rect; Rect2 source = p_src_rect; // To make the rendering code as efficient as possible, // a single MultiRect command should have identical flips and transpose etc. // If these change, it flushes the previous multirect and starts a new one. uint32_t flags = MultiRect::flags_from_rects(rect, source); if (p_transpose) { flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE; SWAP(rect.size.x, rect.size.y); } if (p_clip_uv) { flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV; } State state; state.item = p_canvas_item; state.texture = p_texture; state.modulate = p_modulate; state.normal_map = p_normal_map; state.flags = flags; // attempt to add to existing multirect for (int n = _tilemap_multirects.size() - 1; n >= 0; n--) { MultiRect &mr = _tilemap_multirects[n]; // matches state? if (mr.state == state) { // add .. this may fail if the multirect is full if (mr.add_pre_flipped(rect, source)) { return; } } // disallow if we overlap a multirect if (mr.overlaps(rect)) { break; } } // create new multirect _tilemap_multirects.resize(_tilemap_multirects.size() + 1); MultiRect &mr = _tilemap_multirects[_tilemap_multirects.size() - 1]; mr.begin(state); mr.add_pre_flipped(rect, source); } void VisualServerCanvasHelper::tilemap_end() { if (!_multirect_enabled) { return; } for (uint32_t n = 0; n < _tilemap_multirects.size(); n++) { _tilemap_multirects[n].flush(); } _tilemap_multirects.clear(); _tilemap_mutex.unlock(); }