<?xml version="1.0" encoding="UTF-8" ?> <class name="CylinderShape3D" inherits="Shape3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 3D cylinder shape used for physics collision. </brief_description> <description> A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. [b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended. [b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [CylinderShape3D]. </description> <tutorials> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <members> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The cylinder's height. </member> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The cylinder's radius. </member> </members> </class>