# Persian translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# alabd14313 <alabd14313@yahoo.com>, 2016.
# Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018.
# hamed nasib <cghamed752@chmail.ir>, 2016.
# Hasan Hejdari Nasab <hsn6@openmailbox.org>, 2017.
# rezapouya <r.pouya@chmail.ir>, 2016.
# sayyed hamed nasib <cghamed752@chmail.ir>, 2017.
# Behrooz Kashani <bkashani@gmail.com>, 2018.
# Mahdi <sadisticwarlock@gmail.com>, 2018.
# hpn33 <hamed.hpn332@gmail.com>, 2019, 2020.
# Focus <saeeddashticlash@gmail.com>, 2019, 2020.
# mohamad por <mohamad24xx@gmail.com>, 2020.
# Tetra Homer <tetrahomer@gmail.com>, 2020.
# Farshad Faemiyi <ffaemiyi@gmail.com>, 2020.
# Pikhosh <pikhosh@gmail.com>, 2020.
# MSKF <walkingdeadstudio@outlook.com>, 2020.
# Ahmad Maftoun <CarCedo.Pro@gmail.com>, 2020.
# ItzMiad44909858f5774b6d <maidggg@gmail.com>, 2020.
# YASAN <yasandev@gmail.com>, 2021.
# duniyal ras <duniyalr@gmail.com>, 2021.
# عبدالرئوف عابدی <abdolraoofabedi@gmail.com>, 2021.
# Alireza Khodabande <alirezakhodabande74@gmail.com>, 2021.
# Seyed Fazel Alavi <fazel8195@gmail.com>, 2022.
# Giga hertz <gigahertzyt@gmail.com>, 2022.
# Aryan Azadeh <aryan@azadeh.email>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-20 06:44+0000\n"
"Last-Translator: Aryan Azadeh <aryan@azadeh.email>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.13.1-dev\n"

#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Clipboard"
msgstr "حافظه پنهان خالی است!"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Current Screen"
msgstr "حرکت دادن گره(ها)"

#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "V-Sync Enabled"
msgstr "روشن"

#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
msgstr ""

#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode"
msgstr "حالت صدور:"

#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""

#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Min Window Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Max Window Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "شمارش ها"

#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "چارچوب جدید"

#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""

#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""

#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "حالت تمام صفحه"

#: core/bind/core_bind.cpp
msgid "Maximized"
msgstr ""

#: core/bind/core_bind.cpp
msgid "Minimized"
msgstr ""

#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""

#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "برداشتن موج"

#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
msgstr ""

#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Editor Hint"
msgstr "ویرایشگر"

#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Iterations Per Second"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: core/bind/core_bind.cpp
msgid "Target FPS"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Time Scale"
msgstr "بومی"

#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
msgstr ""

#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error String"
msgstr "خطا در بارگذاری:"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error Line"
msgstr "خطا در بارگذاری:"

#: core/bind/core_bind.cpp
#, fuzzy
msgid "Result"
msgstr "جستجوی راهنما"

#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
msgstr ""

#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""

#: core/command_queue_mt.cpp
msgid "Command Queue"
msgstr ""

#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
msgstr ""

#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Function"
msgstr "توابع"

#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
msgstr ""

#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "صدور پروژه"

#: core/io/file_access_network.cpp
#, fuzzy
msgid "Remote FS"
msgstr "برداشتن"

#: core/io/file_access_network.cpp
msgid "Page Size"
msgstr ""

#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
msgstr ""

#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr ""

#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "اتصال"

#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr ""

#: core/io/marshalls.cpp
msgid "Object ID"
msgstr ""

#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
msgstr ""

#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr ""

#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "صدور پروژه"

#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "تغییر نام"

#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Refuse New Connections"
msgstr "اتصال"

#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Transfer Mode"
msgstr "گره جابجای"

#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr ""

#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr ""

#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr ""

#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""

#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr ""

#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr ""

#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr ""

#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
msgstr "ویرایش اتصال:"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "نوع نامعتبر ورودی برای ()convert، ثوابت *_TYPE‌ را بکار گیرید."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "یک رشته به‌طول 1 ( یک کاراکتر) مورد انتظار است."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست،‌ و یا فرمت نامعتبر "
"است ."

#: core/math/expression.cpp
#, fuzzy
msgid "Invalid input %d (not passed) in expression"
msgstr "ورودی نامعتبر i% (تایید نشده) در عبارت"

#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "از self نمی‌توان استفاده کرد زیرا نمونه صفر است (رد نشده است)"

#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "عملگر های نامعتبر به عملگر %s, %s و %s."

#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "نوع ایندکس %s برای نوع اصلی %s نامعتبر است"

#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "ایندکس اسمی '%s' برای نوع اصلی %s نامعتبر است"

#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "آرگومان های نامعتبر برای ساخت '%s'"

#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "به هنگام فراخوان تابع'%s':"

#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
msgstr ""

#: core/math/random_number_generator.cpp
#, fuzzy
msgid "State"
msgstr "وضعیت:"

#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""

#: core/message_queue.cpp
msgid "Max Size (KB)"
msgstr ""

#: core/os/input.cpp
#, fuzzy
msgid "Mouse Mode"
msgstr "انتخاب حالت"

#: core/os/input.cpp
msgid "Use Accumulated Input"
msgstr ""

#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
msgstr "دستگاه"

#: core/os/input_event.cpp
#, fuzzy
msgid "Alt"
msgstr "همه"

#: core/os/input_event.cpp
msgid "Shift"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Control"
msgstr "مهار نسخه"

#: core/os/input_event.cpp
msgid "Meta"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Command"
msgstr "جامعه"

#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "روشن"

#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "بازنشانی بزرگنمایی"

#: core/os/input_event.cpp
#, fuzzy
msgid "Scancode"
msgstr "پویش"

#: core/os/input_event.cpp
msgid "Physical Scancode"
msgstr ""

#: core/os/input_event.cpp
msgid "Unicode"
msgstr ""

#: core/os/input_event.cpp
msgid "Echo"
msgstr ""

#: core/os/input_event.cpp scene/gui/base_button.cpp
#, fuzzy
msgid "Button Mask"
msgstr "Button"

#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
#, fuzzy
msgid "Global Position"
msgstr "ثابت"

#: core/os/input_event.cpp
msgid "Factor"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Button Index"
msgstr "Button"

#: core/os/input_event.cpp
msgid "Doubleclick"
msgstr ""

#: core/os/input_event.cpp
msgid "Tilt"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Pressure"
msgstr "بازنشانی بزرگنمایی"

#: core/os/input_event.cpp
msgid "Pen Inverted"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "GDNative"

#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed"
msgstr "بومی"

#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "محور"

#: core/os/input_event.cpp
#, fuzzy
msgid "Axis Value"
msgstr "(مقدار)"

#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Index"
msgstr "اندیس:"

#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Action"
msgstr "افزودن وظیفه"

#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
msgstr ""

#: core/os/input_event.cpp
msgid "Delta"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Channel"
msgstr "تغییر بده"

#: core/os/input_event.cpp main/main.cpp
#, fuzzy
msgid "Message"
msgstr "تغییر بده"

#: core/os/input_event.cpp
#, fuzzy
msgid "Pitch"
msgstr "سوییچ"

#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
msgid "Velocity"
msgstr ""

#: core/os/input_event.cpp
msgid "Instrument"
msgstr ""

#: core/os/input_event.cpp
#, fuzzy
msgid "Controller Number"
msgstr "شماره خط:"

#: core/os/input_event.cpp
msgid "Controller Value"
msgstr ""

#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Application"
msgstr "افزودن وظیفه"

#: core/project_settings.cpp main/main.cpp
msgid "Config"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Project Settings Override"
msgstr "تنظیمات طرح…"

#: core/project_settings.cpp core/resource.cpp
#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
#: scene/resources/skin.cpp
msgid "Name"
msgstr "نام"

#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Description"
msgstr "تعریف"

#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: main/main.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "اجرا"

#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Disable stdout"
msgstr "غیرفعال شده"

#: core/project_settings.cpp
#, fuzzy
msgid "Disable stderr"
msgstr "غیرفعال شده"

#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr ""

#: core/project_settings.cpp
msgid "Use Custom User Dir"
msgstr ""

#: core/project_settings.cpp
msgid "Custom User Dir Name"
msgstr ""

#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Display"
msgstr "نشان دادن همه"

#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""

#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
msgid "Height"
msgstr ""

#: core/project_settings.cpp
msgid "Always On Top"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Test Width"
msgstr "خطی"

#: core/project_settings.cpp
#, fuzzy
msgid "Test Height"
msgstr "آزمودن"

#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "صدا"

#: core/project_settings.cpp
#, fuzzy
msgid "Default Bus Layout"
msgstr "طرح پیش فرض اتوبوس را بارگیری کنید."

#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
msgstr "ویرایِشگَر"

#: core/project_settings.cpp
msgid "Main Run Args"
msgstr ""

#: core/project_settings.cpp
msgid "Scene Naming"
msgstr ""

#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""

#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Autoload On Startup"
msgstr "مهار نسخه"

#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Plugin Name"
msgstr "مهار نسخه"

#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
msgid "Input"
msgstr ""

#: core/project_settings.cpp
msgid "UI Accept"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "UI Select"
msgstr "انتخاب شده را حذف کن"

#: core/project_settings.cpp
#, fuzzy
msgid "UI Cancel"
msgstr "لغو"

#: core/project_settings.cpp
msgid "UI Focus Next"
msgstr ""

#: core/project_settings.cpp
msgid "UI Focus Prev"
msgstr ""

#: core/project_settings.cpp
msgid "UI Left"
msgstr ""

#: core/project_settings.cpp
msgid "UI Right"
msgstr ""

#: core/project_settings.cpp
msgid "UI Up"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "UI Down"
msgstr "پایین"

#: core/project_settings.cpp
msgid "UI Page Up"
msgstr ""

#: core/project_settings.cpp
msgid "UI Page Down"
msgstr ""

#: core/project_settings.cpp
msgid "UI Home"
msgstr ""

#: core/project_settings.cpp
msgid "UI End"
msgstr ""

#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Physics"
msgstr ""

#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""

#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
msgstr ""

#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
msgstr ""

#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""

#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "صافی:"

#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""

#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
msgstr "اشکال یابی"

#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Settings"
msgstr "ترجیحات"

#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
msgstr ""

#: core/project_settings.cpp
#, fuzzy
msgid "Max Functions"
msgstr "تغییر نام نقش"

#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "انتقال را در انیمیشن تغییر بده"

#: core/project_settings.cpp
msgid "Formats"
msgstr ""

#: core/project_settings.cpp
msgid "Zstd"
msgstr ""

#: core/project_settings.cpp
msgid "Long Distance Matching"
msgstr ""

#: core/project_settings.cpp
msgid "Compression Level"
msgstr ""

#: core/project_settings.cpp
msgid "Window Log Size"
msgstr ""

#: core/project_settings.cpp
msgid "Zlib"
msgstr ""

#: core/project_settings.cpp
msgid "Gzip"
msgstr ""

#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr ""

#: core/project_settings.cpp
msgid "Modules"
msgstr ""

#: core/register_core_types.cpp
msgid "TCP"
msgstr ""

#: core/register_core_types.cpp
#, fuzzy
msgid "Connect Timeout Seconds"
msgstr "اتصال به گره:"

#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr ""

#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr ""

#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
msgstr ""

#: core/register_core_types.cpp main/main.cpp
#, fuzzy
msgid "Certificates"
msgstr "خصوصیات"

#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
msgstr "منبع"

#: core/resource.cpp
#, fuzzy
msgid "Local To Scene"
msgstr "بستن صحنه"

#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "آدرس"

#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "منبع"

#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "بومی"

#: core/translation.cpp
#, fuzzy
msgid "Test"
msgstr "آزمودن"

#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""

#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "بایت"

#: core/ustring.cpp
msgid "KiB"
msgstr "کیلوبایت"

#: core/ustring.cpp
msgid "MiB"
msgstr "مگابایت"

#: core/ustring.cpp
msgid "GiB"
msgstr "گیگابایت"

#: core/ustring.cpp
msgid "TiB"
msgstr "ترابایت"

#: core/ustring.cpp
msgid "PiB"
msgstr "پتابایت"

#: core/ustring.cpp
msgid "EiB"
msgstr "اگزابایت"

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp main/main.cpp
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
msgstr ""

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Snapping"
msgstr "چفت:"

#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Use GPU Pixel Snap"
msgstr ""

#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
msgstr ""

#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Lightmapping"
msgstr ""

#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
#, fuzzy
msgid "Max Renderable Reflections"
msgstr "انتخاب شده را حذف کن"

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "بومی"

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
msgstr ""

#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""

#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""

#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "آزاد کردن"

#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "متعادل شده"

#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "بازتاب"

#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "زمان:"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "مقدار:"

#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "کلید را اینجا وارد کنید"

#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "تکرار کلید(های) منتخب"

#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "حذف کلید(های) منتخب"

#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "افزودن نقطه بِزیِر"

#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "انتقال نقاط بِزیِر"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "تکرار کلید ‌های متحرک"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "حذف کلید های متحرک"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "تغییر زمان لحظه‌کلیدِ متحرک"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "تغییر انتقالی متحرک"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "تغییر دگرشکل متحرک"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "تغییر مقدار لحظه‌کلید متحرک"

#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "تغییر فراخوان متحرک"

#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Frame"
msgstr "انتخاب یک گره"

#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/particles_material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Time"
msgstr "زمان:"

#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Location"
msgstr "بومی‌سازی"

#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
#, fuzzy
msgid "Rotation"
msgstr "وضعیت:"

#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Arg Count"
msgstr "افزودن عمل ورودی"

#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
msgstr ""

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "In Handle"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Out Handle"
msgstr ""

#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
msgstr ""

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start Offset"
msgstr "انتخاب حالت"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "End Offset"
msgstr "ساختن گره"

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Easing"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "تغییرات زمان لحظه‌کلید متحرک"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "تغییرات انتقالی متحرک"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "تغییرات دگرشکل متحرک"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "تغییرات مقدار لحظه‌کلید متحرک"

#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "تغییرات فراخوان متحرک"

#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "تغییر طول انیمیشن"

#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "تغییر حلقه(loop) انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "ویژگی مسیر"

#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "مسیر دگرشکل 3D"

#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "فراخوان تابع مسیر"

#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "مسیر منحنی بِزیِر"

#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "مسیر Audio Playback"

#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "مسیر پخش Animation"

#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "طول انیمیشن ( frames)"

#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "طول انیمیشن (seconds)"

#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "ترک را اضافه کن"

#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "تکرار انیمیشن"

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "وظایف:"

#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "کلیپ های صوتی:"

#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "کلیپ های انیمیشن:"

#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "تغییرمیسر path"

#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "دِگرحالتِ روشن/خاموش این قطعه."

#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "حالت بروزرسانی (نحوه تنظیم این ویژگی)"

#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "حالت بسته بندی حلقه (انتهای درون قطبی با شروع در حلقه)"

#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "این ترک را حذف کن."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s):"
msgstr "زمان(s): "

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Position:"
msgstr "برداشتن موج"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rotation:"
msgstr "وضعیت:"

#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""

#: editor/animation_track_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr ""

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "(Invalid, expected type: %s)"
msgstr "نام دارایی ایندکس نامعتبر."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Easing:"
msgstr "انتقال"

#: editor/animation_track_editor.cpp
msgid "In-Handle:"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Out-Handle:"
msgstr ""

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Stream:"
msgstr "افزودن مورد"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start (s):"
msgstr "شروع"

#: editor/animation_track_editor.cpp
msgid "End (s):"
msgstr ""

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Clip:"
msgstr "گره انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "ضامن ترک فعال است"

#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "مستمر"

#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "گسسته"

#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "تریگر"

#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "گرفتن"

#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "نزدیکترین"

#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "خطی"

#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "مکعب"

#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "رابط گره حلقه(Loop)"

#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "رابط پوشش حلقه"

#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "درج کلید"

#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "تکرار کلید(ها)"

#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
msgstr "اضافه کردن مقدار(های) ریست"

#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "حذف کلید(key)"

#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "تغییر حالت بروزرسانی انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "تغییر حالت درون یابی(Interpolation ) انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "تغییر حالت تکررار (Loop) انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "حذف ترک انیمشین"

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editors"
msgstr "ویرایشگر"

#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "درج ترک و کلید در انیمیشن"

#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "یک ترک جدید برای %s بساز و کلید را درج کن؟"

#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "ساختن %d قطعه جدید و درج کلیدها؟"

#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "تولید"

#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "در انیمیشن درج کن"

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr "گره '%s'"

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "animation"
msgstr "انیمیشن"

#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "انیمیشن پلیر نمی تواند خود را انیمیت کند. فقط پلیر دیگر."

#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr "ویژگی \"٪ s\""

#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "ساختن و درج انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "درج ترک و کلید در انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "کلید را در انیمیشن درج کن"

#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "تغییر گام(Step)انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "تنظیم مجدد مسیر"

#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "مسیر تبدیل (Transform) فقط برای گرههای مبتنی بر مکانی اعمال می شوند."

#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"آهنگ های صوتی فقط می توانند به گره های نوع (nodes) اشاره کنند\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"

#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "آهنگ های انیمیشن فقط می توانند به گره های انیمش پلیر اشاره کنند."

#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "بدون ریشه اضافه کردن مسیر امکان پذیر نیست"

#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "مسیر نامعتبر برای بِزیِر( زیر-خواص نامناسب)"

#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "افزودن مسیر بِزیِر"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "مسیر قطعه نامعتبر، پس نمی‌توان یک کلید به آن افزود."

#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "آهنگ از نوع مکانی نیست ، نمی تواند کلید را وارد کند"

#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "افزودن کلید مسیر دگرشکل"

#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "افزودن کلید مسیر"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "مسیر نامعتبر است ، بنابراین نمی توانید یک کلید روش اضافه کنید."

#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "افزودن تابع کلید میسر"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object:"
msgstr "تابع در شئ یافت نشد: "

#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "کلیدها را در انیمیشن جابجا کن"

#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Transform"
msgstr ""

#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
msgstr "روش ها"

#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr ""

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr "حافظه پنهان خالی است!"

#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "جاگذاری مسیر ها"

#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "اندازه کلید های متحرک"

#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr "این گزینه برای اصلاح بِزیِر کار نمی کند, چون تنها یک مسیر واحد است."

#: editor/animation_track_editor.cpp
msgid "Anim Add RESET Keys"
msgstr "اضافه کردن کلید های ریست انیمیشن"

#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"این انیمیشن متعلق به یک صحنه ورودی است, بنابراین تغییرات در مسیرهای ورودی "
"ذخیره نشده‌اند.\n"
"\n"
"برای امکان اضافه کردن مسیر های سفارشی, به تنظیمات ورودی صحنه بروید و\n"
"\"انیمیشن > ذخیره‌سازی\" به \"پرونده ها\", \"انیمیشن > نگه داشتن مسیر های "
"سفارشی\" را تنظیم و فعال کنید، سپس ازنو-وارد کنید.\n"
"با وارد کردن از «پیش تعیین شده»ای که انیمیشن ها را به صورت پرونده‌های جداگانه "
"وارد می کند، می‌توانید این روش جایگزین را بکار گیرید."

#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "هشدار: در حال ویرایش انیمیشن وارد شده"

#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr "یک گره AnimationPlayer را برای ایجاد و ویرایش انیمیشن ها برگزینید."

#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "فقط مسیرهای از گره های انتخاب شده در درخت نشان داده شود."

#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
"مسیرها را بر اساس گره گروه‌بندی کنید یا آن‌ها را به عنوان لیست ساده نمایش دهید."

#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "چفت:"

#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "مقدار مرحله انیمیشن."

#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "ثانیه ها"

#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
#: scene/resources/texture.cpp
msgid "FPS"
msgstr "لحظه بر ثانیه"

#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "ویرایش"

#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "خصوصیات انیمیشن."

#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "کپی میسر ها"

#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "از مکان‌نما تغییر مقیاس بده"

#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "تکثیر برگزیده"

#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "تکثیر جابجایی"

#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "حذف برگزیده"

#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "برو به گام بعد"

#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "برو به گام پیشین"

#: editor/animation_track_editor.cpp
msgid "Apply Reset"
msgstr "بازنشانی را اعمال کنید"

#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "انیمیشن را بهینه‌سازی کن"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "انیمیشن را پاکسازی کن"

#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "گره متحرک را انتخاب کنید:"

#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "بکارگیری منحنی بِزیِر"

#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
msgstr "ایجاد آهنگ (های) بازنشانی"

#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "بهینه‌ساز انیمیشن"

#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "خطای Max. Linear:"

#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "خطای Max. Angular:"

#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "زاویه‌ی قابل بهینه‌سازی بیشینه:"

#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Optimize"
msgstr "بهینه‌سازی کن"

#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "کلیدهای نامعتبر را حذف کن"

#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "ترک‌های حل نشده و خالی را حذف کن"

#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "تمام انیمیشن‌ها را پاکسازی کن"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "انیمیشن(ها) را پاکسازی کن (نه UNDO !)"

#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "پاکسازی"

#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "نسبت تغییر مقیاس:"

#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "انتخاب میسرها جهت تکثیر"

#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "کپی"

#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "انتخاب همه/هیچ"

#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "افزودن کلیپ آهنگ صوتی"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "تغییر افکت شروع کلیپ آهنگ صوتی"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "تغییر افست انتهای کلیپ آهنگ صوتی"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "آرایه را تغییر اندازه بده"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "نوع مقدار آرایه را تغییر بده"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "مقدار آرایه را تغییر بده"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "برو به خط"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "شماره خط:"

#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d جایگزین شده."

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d منطبق."

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d هم‌خوانی."

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "بین حروف کوچک و بزرگ لاتین تمایز قائل شو"

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "عین کلمات (بدون هیچ کم و کاستی)"

#: editor/code_editor.cpp
msgid "Replace"
msgstr "جایگزینی"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "جایگزینی همه"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "تنها در قسمت انتخاب شده"

#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "استاندارد"

#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "تغییر پانل اسکریپت ها"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "بزرگنمایی"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "کوچکنمایی"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "باز‌نشانی مقیاس"

#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "هشدارها"

#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "شماره های خط و ستون."

#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "تابع در گره مقصد باید مشخص شده باشد."

#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "اسم تابع باید یک شناسه‌ی معتبر باشد."

#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"متد هدف پیدا نشد. یک تابع معتبر تعیین کنید یا یک اسکریپت به گره هدف وصل کنید."

#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "اتصال به گره:"

#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "اتصال به اسکریپت:"

#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "از سیگنال:"

#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "صحنه شامل هیچ فیلم نامه ای نیست."

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "افزودن"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "برداشتن"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "آرگومان اضافی فراخوانی را اضافه کن:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "آرگومان‌های اضافی فراخوانی:"

#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "روش گیرنده:"

#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
msgstr "پیشرفته"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "به تعویق افتاده"

#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
"سیگنال را تعویض می کند ، آن را در یک صف ذخیره می کند و فقط در زمان بیکاری "
"شلیک می کند."

#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "تک نما"

#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "سیگنال را پس از اولین انتشار آن قطع می کند."

#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "نمی توان سیگنال را متصل کرد"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "بستن"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "اتصال"

#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "سیگنال:"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "'%s' را به '%s' متصل کن"

#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "'%s' را از '%s' جدا کن"

#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "جدا کردن همه از سیگنال: '%s'"

#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "در حال اتصال..."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "عدم اتصال"

#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "وصل یک سیگنال به یک تابع"

#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "ویرایش اتصال:"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
"آیا مطمئن هستید که می خواهید همه اتصالات را از سیگنال \"٪ s\" حذف کنید؟"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "سیگنال ها"

#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "آیا مطمئن هستید که می خواهید همه اتصالات را از این سیگنال حذف کنید؟"

#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "جدا کردن همه"

#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "ویرایش..."

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Go to Method"
msgstr "برو به تابع"

#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "تغییر نوع %s"

#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "تغییر بده"

#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "ساختن %s جدید"

#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "هیچ نتیجه ای برای \"%s\" وجود ندارد."

#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr "توضیحی برای٪ s در دسترس نیست."

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "برگزیده‌ها:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "اخیر:"

#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "جستجو:"

#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "تطبیق‌ها:"

#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "توضیح:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "جستجوی جایگزین برای:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "بستگی‌ها برای:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"ویرایش صحنه '%s' شروع شده است.\n"
"تغییرات تنها وقتی جلوه گرند که از نو بارگیری شوند."

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"منابع '%s' بکار رفته‌اند.\n"
"تغییرات تنها وقتی جلوه گرند که از نو بارگیری شوند."

#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "بستگی‌ها"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "بستگی‌ها:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "(بستگی) معیوب را تعمیر کن"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "ویرایشگر بستگی"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "منبع جایگزینی را جستجو کن:"

#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "باز کن"

#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
msgstr ""

#: editor/dependency_editor.cpp
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"فایلهای انتخابی از پروژه حذف شوند؟ (قابل برگشت نیست.)\n"
"بسته به پیکربندی سیستم فایل شما ، فایل ها یا به سطل زباله سیستم منتقل می "
"شوند و یا برای همیشه حذف می شوند."

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"فایل های در حال حذف توسط منابع دیگر مورد نیاز است تا بتوانند کار کنند.\n"
"به هر حال آنها را حذف کنم؟ (قابل واگرد نیست.)\n"
"بسته به پیکربندی سیستم فایل شما ، فایل ها یا به سطل زباله سیستم منتقل می "
"شوند و یا برای همیشه حذف می شوند."

#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "امکان حذف وجود ندارد :"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "خطا در بارگذاری:"

#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "به دلیل مفقود شدن وابستگی‌ها بارگیری انجام نشد:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "در هر صورت باز کن"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "کدام عمل باید اجرا شود؟"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "بستگی‌ها را تعمیر کن"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "خطا در بارگذاری!"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "به طور دائمی تعداد '%d' آیتم را حذف کند؟ (بدون undo !)"

#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "نمایش وابستگی‌ها"

#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "پوینده‌ی منبع جدا افتاده"

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "پاک"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "اموال"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "منابع بدون مالکیت صریح:"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "تغییر کلید دیکشنری"

#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "تغییر مقدار دیکشنری"

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "با تشکر از سوی جامعه‌ی Godot!"

#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr "برای کپی کردن کلیک کنید."

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "شرکت‌کنندگان در ساخت موتور Godot"

#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "بنیان‌گذاران پروژه"

#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "توسعه‌دهنده‌ی اصلی"

#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "مدیر پروژه"

#: editor/editor_about.cpp
msgid "Developers"
msgstr "توسعه دهندگان"

#: editor/editor_about.cpp
msgid "Authors"
msgstr "مؤلفان"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "حامیان پلاتین"

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "حامیان طلایی (درجه ۲)"

#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "حامیان نقره ای"

#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "اهداکنندگان برنزیحامیان مالی"

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "حامیان مالی کوچک"

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "اهداکنندگان طلایی"

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "اهداکنندگان نقره‌ای"

#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "اهداکنندگان برنزی"

#: editor/editor_about.cpp
msgid "Donors"
msgstr "اهدا کنندگان"

#: editor/editor_about.cpp
msgid "License"
msgstr "مجوز"

#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "مجوز های شخص-ثالث"

#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine به تعدادی از کتابخانه های منبع باز و شخص-ثالث رایگان متکی است "
"که همگی با شرایط مجوز MIT سازگار هستند. در زیر لیستی جامع از کلیه مؤلفه های "
"شخص ثالث با بیانیه های حق کپی برداری مربوطه و شرایط مجوز آنها قرار دارد."

#: editor/editor_about.cpp
msgid "All Components"
msgstr "همه اجزا"

#: editor/editor_about.cpp
msgid "Components"
msgstr "اجزا"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr "گواهینامه"

#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "خطا در بازکردن فایل برای \"%s\" (فرمت ZIP نمیباشد)."

#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
msgstr "\"%s\" (در حال حاضر موجود است)"

#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr "محتوای دارایی \"%s\" - %d فایل(ها) با پروژه شما تضاد دارد:"

#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr "محتویات دارایی \"%s\" - هیچ فایلی با پروژه شما مغایرت ندارد:"

#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "فشرده نشدن اَسِت ها"

#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr "فایل‌های زیر از دارایی \"%s\" استخراج نشدند:"

#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr "(و %s دیگر فایل ها)"

#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
msgstr "دارایی \"%s\" با موفقیت نصب شد!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "موفقیت!"

#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "نصب کردن"

#: editor/editor_asset_installer.cpp
msgid "Asset Installer"
msgstr "نصب کننده دارایی"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "بلندگوها"

#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "افزودن جلوه"

#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "تغییر نام صوت گذرا"

#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "تغییر مقدار صدای خطی"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "دِگرحالتِ صدای تکی خطی"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "دِگرحالتِ صدای سکوت خطی"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "دِگرحالتِ صدای جلوه های میان بر خطی"

#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "انتخاب صدای ارسال گذرا"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "افزودن صدای جلوه خطی"

#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "انتقال جلوه خطی"

#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "حذف جلوه خطی"

#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "برای چینش مجدد، بکشید و رها کنید."

#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "انفرادی"

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "بدون صدا"

#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "‌گذرگاه فرعی"

#: editor/editor_audio_buses.cpp
msgid "Bus Options"
msgstr "گزینه های اتوبوس"

#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "تکثیر کردن"

#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "بازنشانی حجم"

#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "حذف جلوه"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "افزودن کانل صوتی"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "گذرگاه اصلی قابل حذف نیست!"

#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "حذف صدای خطی"

#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "تکثیر صدای خطی"

#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "باز‌نشانی مقدار خطی"

#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "انتقال صدای خطی"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "ذخیره طرح اتوبوس صوتی به عنوان ..."

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "مکان برای طرح جدید ..."

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "چیدمان اتوبوس صوتی را باز کنید"

#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "پرونده '٪ s' وجود ندارد."

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Layout:"
msgstr "چیدمان"

#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "پرونده نامعتبر است ، نه طرح اتوبوس صوتی."

#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "خطای ذخیره کردن پرونده: %s"

#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "اتوبوس اضافه کنید"

#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "یک Audio Bus جدید به این طرح اضافه کنید."

#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "بارگیری"

#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "چیدمان اتوبوس موجود را بارگیری کنید."

#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "ذخیره در"

#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "این طرح Bus را در یک پرونده ذخیره کنید."

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "بارگیری پیش فرض"

#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "طرح پیش فرض اتوبوس را بارگیری کنید."

#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "طرح جدید اتوبوس ایجاد کنید."

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Audio Bus Layout"
msgstr "چیدمان اتوبوس صوتی را باز کنید"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "نام نامعتبر."

#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr "نمی توان با یک رقم شروع کرد."

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "کاراکترهای معتبر:"

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "نباید با یک نام کلاس موتور موجود برخورد کند."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "نباید با یک نام نوع درون-ساز موجود برخورد کند."

#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr "نباید با نام یک ثابت سراسری موجود برخوردی کند."

#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "کلمه کلیدی نمی تواند به عنوان یک نام خودبارگیر بکار برده شود."

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "بارگذاری خودکار را تغییر نام بده"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "تغییر متغیر های عمومی مربوط به لود خودکار"

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "بارگیری خودکار را انجام دهید"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "بارگیری خودکار را حذف کنید"

#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "روشن"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "تنظیم مجدد بارهای خودکار"

#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "اضافه کردن خودکار امکان پذیر نیست:"

#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr "%s یک مسیر نامعتبر است. فایل موجود نمیباشد."

#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr "%s یک مسیر نامعتبر است. در مسیر منبع نیست (//:res)."

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "بارگذاری خودکار (AutoLoad) را اضافه کن"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "مسیر:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "نام گره:"

#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "متغیر عمومی"

#: editor/editor_data.cpp
msgid "Paste Params"
msgstr "چسباندن پارام ها"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "صحنه به روز می شود"

#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "ذخیره تغییرات محلی ..."

#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "صحنه به روز می شود ..."

#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr "[پوچ]"

#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ذخیره نشده]"

#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "لطفاً ابتدا دایرکتوری پایه را انتخاب کنید."

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "یک فهرست انتخاب کنید"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "ایجاد پوشه"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "نام:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "ناتوان در ساختن پوشه."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "انتخاب کنید"

#: editor/editor_export.cpp
msgid "Project export for platform:"
msgstr ""

#: editor/editor_export.cpp
#, fuzzy
msgid "Completed with errors."
msgstr "کپی کردن مسیر node"

#: editor/editor_export.cpp
#, fuzzy
msgid "Completed successfully."
msgstr "بسته با موفقیت نصب شد!"

#: editor/editor_export.cpp
msgid "Failed."
msgstr ""

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "ذخیره فایل:"

#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "هیچ الگوی صادراتی در مسیر مورد انتظار یافت نشد:"

#: editor/editor_export.cpp
msgid "Packing"
msgstr "بسته بندی"

#: editor/editor_export.cpp
#, fuzzy
msgid "Save PCK"
msgstr "ذخیره در"

#: editor/editor_export.cpp
#, fuzzy
msgid "Cannot create file \"%s\"."
msgstr "ناتوان در ساختن پوشه."

#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to export project files."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: editor/editor_export.cpp
#, fuzzy
msgid "Can't open file to read from path \"%s\"."
msgstr "ناتوان در گشودن پروژه"

#: editor/editor_export.cpp
#, fuzzy
msgid "Save ZIP"
msgstr "ذخیره در"

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"پلتفرم مورد نظر به فشرده سازی تکستچر 'ETC'  برای GLES2 نیاز دارد . 'واردکردن "
"ETC' را در تنظیمات پروژه فعال کنید."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"پلتفرم مورد نظر به فشرده سازی تکستچر 'ETC'  برای GLES2 نیاز دارد . 'واردکردن "
"ETC' را در تنظیمات پروژه فعال کنید."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"پلتفرم هدف به فشرده‌سازی بافت 'ETC' برای بازگرداندن درایور به GLES2 نیاز "
"دارد.\n"
"'استخراج Etc' را در تنظیمات پروژه فعال کنید یا \"Driver Fallback Enabled\" "
"را غیرفعال کنید."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"پلت فرم هدف به فشرده سازی بافت 'PVRTC' برای GLES2 نیاز دارد. 'استخراج Pvrtc' "
"را در تنظیمات پروژه فعال کنید."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"پلت فرم هدف برای GLES3 به فشرده سازی بافت 'ETC2' یا 'PVRTC' نیاز دارد. "
"\"Import Etc 2\" یا \"Import Pvrtc\" را در تنظیمات پروژه فعال کنید."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom Template"
msgstr "عضوها"

#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Release"
msgstr ""

#: editor/editor_export.cpp
#, fuzzy
msgid "Binary Format"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/editor_export.cpp
msgid "64 Bits"
msgstr ""

#: editor/editor_export.cpp
msgid "Embed PCK"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Texture Format"
msgstr "انتخاب حالت"

#: editor/editor_export.cpp
msgid "BPTC"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
msgstr ""

#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
msgstr ""

#: editor/editor_export.cpp
msgid "No BPTC Fallbacks"
msgstr ""

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr ""

#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr ""

#: editor/editor_export.cpp
#, fuzzy
msgid "Prepare Template"
msgstr "مدیریت صدور قالب ها"

#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "The given export path doesn't exist."
msgstr "پرونده موجود نیست."

#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found: \"%s\"."
msgstr "طول انیمیشن (به ثانیه)."

#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to copy export template."
msgstr "نام دارایی ایندکس نامعتبر."

#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
msgid "PCK Embedding"
msgstr ""

#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""

#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "ویرایشگر 3بعدی"

#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "ویرایشگر اسکریپت"

#: editor/editor_feature_profile.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "کتابخانه دارایی"

#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "لنگرگاه گره:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "FileSystem Dock"
msgstr "سامانه پرونده"

#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "وارد کردن لنگرگاه"

#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "(current)"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "نمایه با این نام در حال حاضر وجود دارد."

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(خصوصیات غیرفعال شده)"

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(ویرایشگر غیرفعال شده)"

#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "گزینه‌های کلاس:"

#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "فعال کردن ویرایشگر متنی"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Properties:"
msgstr "صافی کردن گره‌ها"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Main Features:"
msgstr "ویژگی‌ها"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Nodes and Classes:"
msgstr "کلاس های فعال شده:"

#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "خطای ذخیره نمایه در مسیر: '%s'."

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Reset to Default"
msgstr "بارگیری پیش فرض"

#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "نمایه موجود:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Create Profile"
msgstr "پاک کردن نمایه"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Remove Profile"
msgstr "حذف قالب"

#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "نمایه‌های موجود:"

#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "ساختن جریان"

#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr "وارد کردن"

#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "خروجی"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Configure Selected Profile:"
msgstr "نمایه موجود:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Extra Options:"
msgstr "گزینه‌های کلاس:"

#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "نام نمایه جدید:"

#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "ویژگی نمایه Godot"

#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "وارد کردن نمایه(ها)"

#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "صادر کردن نمایه"

#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "مدیریت ویژگی نمایه‌های ویرایشگر"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Default Feature Profile"
msgstr "ویژگی نمایه Godot"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "برگزیدن پوشه موجود"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "File exists, overwrite?"
msgstr "فایل وجود دارد، آیا بازنویسی شود؟"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "برگزیدن این پوشه"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "گشودن در مدیر پرونده"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "نمایش فایل داخلی مرجع"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "ساختن پوشه..."

#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr ""

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "همه ی موارد شناخته شده اند"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "همهٔ پرونده‌ها (*)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "یک پرونده را باز کن"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "پرونده(ها) را باز کن"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "یک دیکشنری را باز کن"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "یک پرونده یا پوشه را باز کن"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "ذخیره"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "یک پرونده را ذخیره کن"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Access"
msgstr "موفقیت!"

#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Display Mode"
msgstr "حالت صدور:"

#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "انتخاب حالت"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
msgstr "نمایه موجود:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current File"
msgstr "نمایه موجود:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Path"
msgstr "نمایه موجود:"

#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Show Hidden Files"
msgstr "نمایش در فایل‌سیستم"

#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr ""

#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr ""

#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "برو به پوشه پیشین."

#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "برو به پوشه بعد."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "برو به پوشه والد."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "نوسازی پرونده‌ها."

#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "پوشه موجود (غیر)محبوب."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr ""

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr ""

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr ""

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "پوشه‌ها و پرونده‌ها:"

#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr ""

#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "پرونده:"

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""

#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""

#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(در حال) وارد کردن دوباره عست ها"

#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
msgstr ""

#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr ""

#: editor/editor_help.cpp
msgid "Class:"
msgstr "کلاس:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "میراث:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "به ارث رسیده به وسیله:"

#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""

#: editor/editor_help.cpp
msgid "Properties"
msgstr "خصوصیات"

#: editor/editor_help.cpp
msgid "overrides %s:"
msgstr ""

#: editor/editor_help.cpp
msgid "default:"
msgstr "پیش فرض:"

#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "خصوصیات زمینه"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "ثابت ها"

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
msgstr ""

#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Icons"
msgstr ""

#: editor/editor_help.cpp
msgid "Styles"
msgstr ""

#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "شمارش ها"

#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "توضیحات خصیصه"

#: editor/editor_help.cpp
msgid "(value)"
msgstr "(مقدار)"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""

#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "توضیحات تابع"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""

#: editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Text Editor"
msgstr "گشودن در ویرایشگر"

#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "راهنما"

#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr ""

#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "جستجوی راهنما"

#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "حساس به حروف کوچک و بزرگ"

#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "نمایش سلسله‌مراتب"

#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "نشان دادن همه"

#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "تنها کلاس‌ها"

#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "تنها روش‌ها"

#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "تنها سیگنال‌ها"

#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "تنها ثوابت"

#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "تنها خصوصیات"

#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "تنها خصوصیات زمینه"

#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "نوع عضو"

#: editor/editor_help_search.cpp
msgid "Class"
msgstr "کلاس"

#: editor/editor_help_search.cpp
msgid "Method"
msgstr "روش"

#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "سیگنال‌"

#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "ثابت"

#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "خصیصه"

#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "ویژگی زمینه"

#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "ویژگی:"

#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
msgid "Label"
msgstr ""

#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
msgstr "تنها روش‌ها"

#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""

#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "همه‌ی انتخاب ها"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Draw Red"
msgstr "فراخوانی"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Keying"
msgstr "پخش"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
msgstr "(مقدار)"

#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""

#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""

#: editor/editor_inspector.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr "تنظیم %s"

#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "تعیین چندگانه:"

#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""

#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property"
msgstr "خصوصیات"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Paste Property"
msgstr "خصوصیات"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property Path"
msgstr "رونوشت مسیر گره"

#: editor/editor_log.cpp
msgid "Output:"
msgstr "خروجی:"

#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "کپی برگزیده"

#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr "پاک کردن"

#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "پاک کردن خروجی"

#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "توقف"

#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "شروع"

#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/ثانیه"

#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "پایین"

#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "بالا"

#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr "گره"

#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr ""

#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr ""

#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr ""

#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr ""

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "چارچوب جدید"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "پروژه بی نام"

#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""

#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr ""

#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr "قبول"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "خطای ذخیره سازی منبع!"

#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "ذخیره منبع از ..."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr ""

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""

#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "خطا هنگام تجزیه '%s'."

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr ""

#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr ""

#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "خطا هنگام تجزیه '%s'."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "ذخیره سازی صحنه"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "در حال پردازش"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr ""

#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""

#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr ""

#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "ذخیره صحنه"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr ""

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr ""

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr ""

#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""

#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr ""

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr ""

#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "باز کردن صحنه"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "گشودن صحنه اصلی"

#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "گشودن فوری..."

#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "گشودن فوری صحنه..."

#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "گشودن سریع اسکریپت..."

#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Reload"
msgstr "ذخیره و خروج"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before reloading?"
msgstr ""

#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "ذخیره و بستن"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr ""

#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""

#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "ذخیره صحنه در ..."

#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr "این عملیات بدون یک صحنه انجام نمی شود."

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "صادر کردن کتابخانه شبکه مش"

#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "این عملیات بدون یک گره ریشه ای انجام نمی شود."

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "صدور مجموعه کاشی"

#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr ""

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr ""

#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr ""

#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Undo: %s"
msgstr "عقب‌گرد"

#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""

#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Redo: %s"
msgstr "جلوگرد"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""

#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "بازیابی صحنه ذخیره شده"

#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""

#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "اجرا فوری صحنه…"

#: editor/editor_node.cpp
msgid "Quit"
msgstr "خروج"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "بله"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "خروج از ویرایشگر؟"

#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "باز شدن مدیر پروژه؟"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before reloading?"
msgstr ""

#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "ذخیره و خروج"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr ""

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "بستن صحنه"

#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "باز کردن مجدد صحنه بسته شده"

#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "امکان بارگیری اسکریپت افزونه از مسیر وجود ندارد: '%s'."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "امکان بارگیری اسکریپت افزونه از مسیر وجود ندارد: '%s'."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr ""

#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "ذخیره لایه"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr ""

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "پیش‌فرض"

#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "نمایش در فایل‌سیستم"

#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "اجرای این صحنه"

#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "بستن زبانه"

#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "برگرداندن زبانه"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "بستن زبانه های دیگر"

#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "بستن زبانه ها به طرف راست"

#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "بستن تمام زبانه ها"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "جاگرداندن زبانه صحنه"

#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr ""

#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d پوشه‌های بیش تر"

#: editor/editor_node.cpp
msgid "%d more files"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
msgid "Interface"
msgstr "پاک کردن ارث‌بری"

#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tabs"
msgstr "جاگرداندن زبانه صحنه"

#: editor/editor_node.cpp
msgid "Always Show Close Button"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "خروجی"

#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Always Clear Output On Play"
msgstr "پاک کردن خروجی"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
msgstr ""

#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Save Each Scene On Quit"
msgstr "ذخیرهٔ شاخه به عنوان صحنه"

#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Quit Confirmation"
msgstr "تغییر نام انیمیشن"

#: editor/editor_node.cpp
msgid "Show Update Spinner"
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Update Continuously"
msgstr "مستمر"

#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Only"
msgstr "تغییر بده"

#: editor/editor_node.cpp
#, fuzzy
msgid "Localize Settings"
msgstr "بومی‌سازی"

#: editor/editor_node.cpp
#, fuzzy
msgid "Restore Scenes On Load"
msgstr "صحنه جدید"

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Default Property Name Style"
msgstr "مسیر پروژه:"

#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr ""

#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "غیرفعال شده"

#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr ""

#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr ""

#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Resources In Current Inspector"
msgstr "گشودن در ویرایشگر"

#: editor/editor_node.cpp
#, fuzzy
msgid "Resources To Open In New Inspector"
msgstr "گشودن در ویرایشگر"

#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr ""

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "مهار نسخه"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "تغییر نام"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr ""

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr ""

#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""

#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""

#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr ""

#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "افزودن صحنه جدید."

#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr "صحنه"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""

#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "کپی متن"

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "زبانه بعدی"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "زبانه قبلی"

#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr ""

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr ""

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "صحنه جدید"

#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr ""

#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr ""

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr ""

#: editor/editor_node.cpp
msgid "Convert To..."
msgstr ""

#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr ""

#: editor/editor_node.cpp
msgid "TileSet..."
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "عقب‌گرد"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "جلوگرد"

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""

#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "پروژه"

#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "تنظیمات طرح…"

#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""

#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr ""

#: editor/editor_node.cpp
msgid "Export..."
msgstr "صدور…"

#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Open User Data Folder"
msgstr "گشودن پوشه اطلاعات طرح"

#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "ابزارها"

#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "پوینده‌ی منبع جاافتاده"

#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Current Project"
msgstr "تغییر نام پروژه"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "خروج به لیست پروژه‌ها"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""

#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""

#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""

#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Script Changes"
msgstr "تغییر بده"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""

#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "تنظیمات ویرایشگر…"

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""

#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "گرفتن اسکرین‌شات"

#: editor/editor_node.cpp
#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "ویرایشگر ترجیحات"

#: editor/editor_node.cpp
#, fuzzy
msgid "Toggle Fullscreen"
msgstr "حالت تمام صفحه"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Data/Settings Folder"
msgstr "ویرایشگر ترجیحات"

#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Settings Folder"
msgstr "ویرایشگر ترجیحات"

#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Editor Features..."
msgstr "مدیریت صدور قالب ها"

#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Export Templates..."
msgstr "مدیریت صدور قالب ها"

#: editor/editor_node.cpp
#, fuzzy
msgid "Online Documentation"
msgstr "شمارش ها"

#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Report a Bug"
msgstr "وارد کردن دوباره"

#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr ""

#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr ""

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "اَنجُمَن"

#: editor/editor_node.cpp
#, fuzzy
msgid "About Godot"
msgstr "درباره"

#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "اجرای پروژه."

#: editor/editor_node.cpp
msgid "Play"
msgstr "پخش"

#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr ""

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr ""

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr ""

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr ""

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "پخش صحنه"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "پخش سفارشی صحنه"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "اجرای صحنه دلخواه"

#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr ""

#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Save & Restart"
msgstr "ذخیره و خروج"

#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "تغییر بده"

#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
msgstr "تغییر بده"

#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr ""

#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/fileserver/editor_file_server.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "سامانه پرونده"

#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""

#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Templates"
msgstr "مدیریت صدور قالب ها"

#: editor/editor_node.cpp
#, fuzzy
msgid "Install from file"
msgstr "نصب پروژه:"

#: editor/editor_node.cpp
#, fuzzy
msgid "Select android sources file"
msgstr "بر اساس یک فایل منبع نیست"

#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "واردکردن قالب ها از درون یک فایل ZIP"

#: editor/editor_node.cpp
#, fuzzy
msgid "Template Package"
msgstr "قالب ها"

#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr "صدور کتابخانه"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "ترکیب کردن با نمونه ی موجود"

#: editor/editor_node.cpp
#, fuzzy
msgid "Apply MeshInstance Transforms"
msgstr "تغییر دگرشکل متحرک"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "گشودن و اجرای یک اسکریپت"

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr "استخراج پرونده های زیر از بسته بندی انجام نشد:"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr ""

#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "وارث جدید"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "خطاهای بارگذاری"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Select"
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Select Current"
msgstr "برگزیدن پوشه موجود"

#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "باز کردن ویرایشگر دو بعدی"

#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "باز کردن ویرایشگر سه بعدی"

#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "باز کردن ویرایشگر اسکریپت"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "گشودن کتابخانه عست"

#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "گشودن ویرایشگر متن"

#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr ""

#: editor/editor_node.h
msgid "Warning!"
msgstr ""

#: editor/editor_path.cpp
#, fuzzy
msgid "No sub-resources found."
msgstr "زیرمنبع‌ها:"

#: editor/editor_path.cpp
#, fuzzy
msgid "Open a list of sub-resources."
msgstr "زیرمنبع‌ها:"

#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr ""

#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr ""

#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Main Script:"
msgstr "باز کردن و اجرای یک اسکریپت"

#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit Plugin"
msgstr "ویرایش سیگنال"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "افزونه های نصب شده:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "بروز رسانی"

#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Version"
msgstr "نسخه:"

#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Author"
msgstr "مؤلفان"

#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Status"
msgstr "وضعیت:"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr ""

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame Time (ms)"
msgstr "زمان(s): "

#: editor/editor_profiler.cpp
msgid "Average Time (ms)"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Self"
msgstr ""

#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
msgstr "فراخوانی"

#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""

#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
msgstr ""

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "تغییر نام نقش"

#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
msgstr "عضوها"

#: editor/editor_properties.cpp editor/script_create_dialog.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""

#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""

#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr ""

#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr ""

#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr ""

#: editor/editor_properties.cpp
#, fuzzy
msgid "Invalid RID"
msgstr "مسیر نامعتبر."

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Size:"
msgstr ""

#: editor/editor_properties_array_dict.cpp
msgid "Page:"
msgstr ""

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr ""

#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr ""

#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr ""

#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""

#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""

#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr ""

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr ""

#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "چسباندن"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "Convert to %s"
msgstr "اتصال به گره:"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr ""

#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "تغییر نوع پایه"

#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "منبع"

#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
#, fuzzy
msgid "Editable"
msgstr "فرزند قابل ویرایش"

#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
msgstr "صحنه جدید"

#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "باز کردن و اجرای یک اسکریپت"

#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Script Owner"
msgstr "نام پروژه:"

#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""

#: editor/editor_run_native.cpp
#, fuzzy
msgid "Project Run"
msgstr "پروژه"

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr ""

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr ""

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr ""

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor Language"
msgstr "ویرایشگر ترجیحات"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Display Scale"
msgstr "نشان دادن همه"

#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr ""

#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Font Antialiased"
msgstr ""

#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Main Font"
msgstr "ویژگی‌ها"

#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Code Font"
msgstr "افزودن گره"

#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr ""

#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr ""

#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Separate Distraction Mode"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr ""

#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
msgstr ""

#: editor/editor_settings.cpp editor/import_dock.cpp
#, fuzzy
msgid "Preset"
msgstr "بازنشانی بزرگنمایی"

#: editor/editor_settings.cpp
msgid "Icon And Font Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Base Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Accent Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""

#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""

#: editor/editor_settings.cpp
msgid "Highlight Tabs"
msgstr ""

#: editor/editor_settings.cpp
msgid "Border Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Additional Spacing"
msgstr "تکرار انیمیشن"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Custom Theme"
msgstr "عضوها"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Script Button"
msgstr "دکمهٔ راست."

#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "توضیح"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Autoscan Project Path"
msgstr "مسیر پروژه:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Project Path"
msgstr "مسیر پروژه:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "On Save"
msgstr "ذخیره"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Compress Binary Resources"
msgstr "تغییر نام منبع"

#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr ""

#: editor/editor_settings.cpp
msgid "File Dialog"
msgstr ""

#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tree"
msgstr "ساختن گره"

#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr ""

#: editor/editor_settings.cpp
msgid "Always Show Folders"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Property Editor"
msgstr "گشودن ویرایشگر اسکریپت"

#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Subresource Hue Tint"
msgstr "زیرمنبع‌ها:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Color Theme"
msgstr "عضوها"

#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Highlighting"
msgstr "توضیح"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "اندیس:"

#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Convert Indent On Save"
msgstr "اتصال به گره:"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Tabs"
msgstr "فراخوانی"

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw Spaces"
msgstr "فراخوانی"

#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
#: scene/main/scene_tree.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Minimap"
msgstr "نمایش در فایل‌سیستم"

#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr ""

#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "انتخاب شده را حذف کن"

#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""

#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "شماره خط:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "شماره خط:"

#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Breakpoint Gutter"
msgstr "حذف کن"

#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr ""

#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr ""

#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr ""

#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr ""

#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr ""

#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script List"
msgstr "ویرایشگر اسکریپت"

#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "پرونده:"

#: editor/editor_settings.cpp
msgid "Trim Trailing Whitespace On Save"
msgstr ""

#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
msgstr ""

#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr ""

#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
msgstr ""

#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""

#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""

#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
msgstr ""

#: editor/editor_settings.cpp
msgid "Block Caret"
msgstr ""

#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""

#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""

#: editor/editor_settings.cpp
msgid "Right Click Moves Caret"
msgstr ""

#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion"
msgstr "کپی برگزیده"

#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""

#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr ""

#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr ""

#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr ""

#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Complete File Paths"
msgstr "کپی کردن مسیر node"

#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Add Type Hints"
msgstr "پیدا کردن نوع گره"

#: editor/editor_settings.cpp
msgid "Use Single Quotes"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "اندیس:"

#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr ""

#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""

#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Preview Size"
msgstr "به‌روزرسانی از صحنه"

#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Box Color"
msgstr "تنها در قسمت انتخاب شده"

#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "3D Gizmos"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Gizmo Colors"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Instanced"
msgstr "نصب کردن"

#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "برداشتن نقطه"

#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""

#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid Size"
msgstr "ترجیحات"

#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr ""

#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr ""

#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid XZ Plane"
msgstr "ترجیحات"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid XY Plane"
msgstr "ترجیحات"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Grid YZ Plane"
msgstr "ترجیحات"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "پیشفرض"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "پیشفرض"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "پیشفرض"

#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Scheme"
msgstr "گره انیمیشن"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert Y Axis"
msgstr "اتصال به گره:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert X Axis"
msgstr "اتصال به گره:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Style"
msgstr "کوچکنمایی"

#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr ""

#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr ""

#: editor/editor_settings.cpp
msgid "Orbit Modifier"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Modifier"
msgstr "حالت صدور:"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Modifier"
msgstr "غلطاندن به پایین."

#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Feel"
msgstr "گره انیمیشن"

#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr ""

#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Translation Inertia"
msgstr "ترجمه‌ها"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Inertia"
msgstr "بزرگنمایی"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook"
msgstr "غلطاندن به پایین."

#: editor/editor_settings.cpp
msgid "Freelook Navigation Scheme"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Sensitivity"
msgstr "غلطاندن به پایین."

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Inertia"
msgstr "غلطاندن به پایین."

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Base Speed"
msgstr "به سمت عقب"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Activation Modifier"
msgstr "غلطاندن به پایین."

#: editor/editor_settings.cpp
msgid "Freelook Speed Zoom Link"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Grid Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Guides Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Smart Snapping Line Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 1"
msgstr "برداشتن انتخاب شده"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 2"
msgstr "برداشتن انتخاب شده"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
msgstr "نمایه موجود:"

#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Bone Outline Size"
msgstr ""

#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Constrain Editor View"
msgstr ""

#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr ""

#: editor/editor_settings.cpp
msgid "Scroll To Pan"
msgstr ""

#: editor/editor_settings.cpp
msgid "Pan Speed"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly Editor"
msgstr "ویرایشگر"

#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr ""

#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Show Previous Outline"
msgstr "زبانه قبلی"

#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Autorename Animation Tracks"
msgstr "تغییر نام انیمیشن"

#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Create Reset Tracks"
msgstr "ایجاد آهنگ (های) بازنشانی"

#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Visual Editors"
msgstr "گشودن ویرایشگر اسکریپت"

#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr ""

#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr ""

#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
msgid "Rect"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Rect Custom Position"
msgstr "برداشتن موج"

#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Auto Save"
msgstr "ذخیره"

#: editor/editor_settings.cpp
msgid "Save Before Running"
msgstr ""

#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""

#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Host"
msgstr "برداشتن"

#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Port"
msgstr "برداشتن نقطه"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Editor SSL Certificates"
msgstr "ویرایشگر ترجیحات"

#: editor/editor_settings.cpp
msgid "HTTP Proxy"
msgstr ""

#: editor/editor_settings.cpp
msgid "Host"
msgstr ""

#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""

#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "مدیر پروژه"

#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
msgstr "ساختن پوشه"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Type Color"
msgstr "تغییر نوع پایه"

#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "String Color"
msgstr "ذخیره فایل:"

#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "نام نامعتبر."

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "نام نامعتبر."

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "همه‌ی انتخاب ها"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Text Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "شماره خط:"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "شماره خط:"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "نام نامعتبر."

#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "حذف انتخاب شده"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "تنها در قسمت انتخاب شده"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""

#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "توابع"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Member Variable Color"
msgstr "تغییر متغیر"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "حذف کن"

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""

#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""

#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Color"
msgstr "جستجوی راهنما"

#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Border Color"
msgstr "جستجوی راهنما"

#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""

#: editor/editor_spin_slider.cpp scene/gui/button.cpp
#, fuzzy
msgid "Flat"
msgstr "تخت 1"

#: editor/editor_spin_slider.cpp
#, fuzzy
msgid "Hide Slider"
msgstr "گره انیمیشن"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "انتخاب گره (ها) برای وارد شدن"

#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr ""

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "وارد کردن از گره:"

#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
#, fuzzy
msgid "%s Error"
msgstr "بازتاب"

#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "There are no mirrors available."
msgstr "پرونده '٪ s' وجود ندارد."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Retrieving the mirror list..."
msgstr "در حال اتصال..."

#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "خطای آدرس درخواستی: "

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to the mirror..."
msgstr "در حال اتصال..."

#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't connect to the mirror."
msgstr "اتصال به گره:"

#: editor/export_template_manager.cpp
msgid "No response from the mirror."
msgstr ""

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed."
msgstr "در حال درخواست..."

#: editor/export_template_manager.cpp
msgid "Request ended up in a redirect loop."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Request failed:"
msgstr "در حال درخواست..."

#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove temporary file:"
msgstr "امکان حذف وجود ندارد :"

#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr ""

#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "اتصال قطع شده"

#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr ""

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "در حال اتصال..."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't Connect"
msgstr "ناتوان در اتصال"

#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "وصل شده"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "در حال درخواست..."

#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "در حال بارگیری"

#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "خطای اتصال"

#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "خطای اس اس ال اتفاق افتاد است"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't open the export templates file."
msgstr "مدیریت صدور قالب ها"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "نام دارایی ایندکس نامعتبر."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside the export templates file."
msgstr "نام دارایی ایندکس نامعتبر."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for extracting templates:"
msgstr "خطای بارگذاری قلم."

#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Remove templates for the version '%s'?"
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uncompressing Android Build Sources"
msgstr "عست های غیر فشرده"

#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "نسخه اخیر:"

#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open Folder"
msgstr "یک پرونده را باز کن"

#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr ""

#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Download from:"
msgstr "خطاهای بارگیری"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open in Web Browser"
msgstr "گشودن در مدیر پرونده"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Copy Mirror URL"
msgstr "خطاهای بارگذاری"

#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr ""

#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install from File"
msgstr "نصب پروژه:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install templates from a local file."
msgstr "واردکردن قالب ها از درون یک فایل ZIP"

#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "لغو"

#: editor/export_template_manager.cpp
msgid "Cancel the download of the templates."
msgstr ""

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Other Installed Versions:"
msgstr "نسخه های نصب شده:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uninstall Template"
msgstr "مدیریت صدور قالب ها"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
msgstr "انتخاب پرونده قالب"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Godot Export Templates"
msgstr "مدیریت صدور قالب ها"

#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""

#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
msgstr ""

#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
msgstr "برگزیده‌ها:"

#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""

#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving:"
msgstr "خطا در بارگذاری:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error duplicating:"
msgstr "خطا در بارگذاری:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Unable to update dependencies:"
msgstr "خطا در بارگذاری صحنه به دلیل بستگی‌های مفقود:"

#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Provided name contains invalid characters."
msgstr "کاراکترهای معتبر:"

#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Name contains invalid characters."
msgstr "کاراکترهای معتبر:"

#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""

#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Renaming file:"
msgstr "تغییر متغیر"

#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating file:"
msgstr "تغییر متغیر"

#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Inherited Scene"
msgstr "وارث جدید"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Set As Main Scene"
msgstr "ذخیره سازی صحنه"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scenes"
msgstr "باز کردن صحنه"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to Favorites"
msgstr "برگزیده‌ها:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from Favorites"
msgstr "حذف نقطهٔ منحنی"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Scene..."
msgstr "صحنه جدید"

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Script..."
msgstr "صحنه جدید"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Resource..."
msgstr "ذخیره منبع از ..."

#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr ""

#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "بستن"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort files"
msgstr "جستجوی کلاسها"

#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr ""

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "انتخاب شده را به دو تا تکثیر کن"

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "تغییر نام..."

#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Previous Folder/File"
msgstr "زبانه قبلی"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Next Folder/File"
msgstr "ساختن پوشه"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "پویش دوباره سامانه پرونده"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle Split Mode"
msgstr "یک Breakpoint درج کن"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Search files"
msgstr "جستجوی کلاسها"

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr ""

#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "تغییر نام"

#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Create Scene"
msgstr "ساختن گره"

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
msgstr "یافتن"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Find:"
msgstr "یافتن"

#: editor/find_in_files.cpp editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
msgstr "جایگزینی"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
msgstr "ساختن پوشه"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "صافی:"

#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr ""

#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr ""

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Replace in Files"
msgstr "جایگزینی همه"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "جایگزینی همه"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Searching..."
msgstr "جستجو"

#: editor/find_in_files.cpp
#, fuzzy
msgid "%d match in %d file."
msgstr "%d هم‌خوانی."

#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d file."
msgstr "%d هم‌خوانی."

#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d files."
msgstr "%d هم‌خوانی."

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""

#: editor/groups_editor.cpp
#, fuzzy
msgid "Group name already exists."
msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!"

#: editor/groups_editor.cpp
#, fuzzy
msgid "Invalid group name."
msgstr "نام نامعتبر."

#: editor/groups_editor.cpp
#, fuzzy
msgid "Rename Group"
msgstr "تغییر نام گره"

#: editor/groups_editor.cpp
#, fuzzy
msgid "Delete Group"
msgstr "حذف گره(ها)"

#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "گروه ها"

#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr ""

#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "صافی کردن گره‌ها"

#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "گره ها در گروه"

#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "گروه های خالی به طور خودکار حذف خواهند شد."

#: editor/groups_editor.cpp
#, fuzzy
msgid "Group Editor"
msgstr "گشودن ویرایشگر اسکریپت"

#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr ""

#: editor/import/editor_import_collada.cpp
msgid "Collada"
msgstr ""

#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr ""

#: editor/import/resource_importer_bitmask.cpp
#, fuzzy
msgid "Create From"
msgstr "ایجاد پوشه"

#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr ""

#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Compress"
msgstr "اجزا"

#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "ColorCorrect"
msgstr "افزودن وظیفه"

#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "صافی:"

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Mipmaps"
msgstr "سیگنال ها"

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
msgstr ""

#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "Slices"
msgstr "دستگاه"

#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Horizontal"
msgstr "کلیدهای نامعتبر را حذف کن"

#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Vertical"
msgstr "برداشتن متغیر"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Generate Tangents"
msgstr "حذف کن"

#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Scale Mesh"
msgstr "انتخاب حالت"

#: editor/import/resource_importer_obj.cpp
msgid "Offset Mesh"
msgstr ""

#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Octahedral Compression"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/import/resource_importer_obj.cpp
msgid "Optimize Mesh Flags"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "وارد کردن با اشیا جداگانه"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "وارد کردن با اشیا و مواد"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "وارد کردن با اشیا و انیمیشن ها"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "وارد کردن با مواد و انیمیشن ها"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "وارد کردن با اشیا و مواد و انیمیشن ها"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "وارد کردن به عنوان صحنه های چندگانه"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr ""

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "گره"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Type"
msgstr "نوع عضو"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Name"
msgstr "برداشتن"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Scale"
msgstr "بومی"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Custom Script"
msgstr "ساختن گره"

#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Storage"
msgstr "ذخیره فایل:"

#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Materials"
msgstr "تغییر بده"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
msgstr "وارد کردن دوباره"

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Ensure Tangents"
msgstr "ویرایش مماس منحنی"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Light Baking"
msgstr "خطی"

#: editor/import/resource_importer_scene.cpp
msgid "Lightmap Texel Size"
msgstr ""

#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Use Named Skins"
msgstr "سیگنال ها"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "External Files"
msgstr "یک پرونده را باز کن"

#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Filter Script"
msgstr "صافی کردن گره‌ها"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep Custom Tracks"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Optimizer"
msgstr "بهینه‌سازی کن"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "روشن"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Linear Error"
msgstr "خطای Max. Linear:"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angular Error"
msgstr "خطای Max. Angular:"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angle"
msgstr "مقدار:"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Remove Unused Tracks"
msgstr "حذف ترک انیمشین"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Clips"
msgstr "کلیپ های انیمیشن:"

#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
msgid "Amount"
msgstr ""

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "وارد کردن صحنه..."

#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh:"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""

#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid "2D Pixel"
msgstr ""

#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "HDR Mode"
msgstr "انتخاب حالت"

#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Process"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid "Premult Alpha"
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Invert Color"
msgstr "برداشتن انتخاب شده"

#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
msgstr ""

#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "غلطاندن به پایین."

#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid "SVG"
msgstr ""

#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""

#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Atlas File"
msgstr "فایل های ZIP‌ منابع بازی"

#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Import Mode"
msgstr "حالت صدور:"

#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Crop To Region"
msgstr "گره انیمیشن"

#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr ""

#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
msgid "Force"
msgstr ""

#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
msgstr ""

#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr ""

#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate"
msgstr "گره ترکیب"

#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate Hz"
msgstr "گره ترکیب"

#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr ""

#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Normalize"
msgstr "حذف قالب"

#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Mode"
msgstr "انتخاب حالت"

#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Begin"
msgstr "انتخاب حالت"

#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop End"
msgstr "انتخاب حالت"

#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
msgstr "انتخاب حالت"

#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Importer:"
msgstr "وارد کردن"

#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Reset to Defaults"
msgstr "بارگیری پیش فرض"

#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""

#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
msgstr " پوشه ها"

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr ""

#: editor/import_dock.cpp
msgid "Reimport"
msgstr "وارد کردن دوباره"

#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""

#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""

#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""

#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""

#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""

#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Property Name Style"
msgstr "نام پروژه:"

#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr "خام"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Capitalized"
msgstr "خصوصیات"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Localized"
msgstr "بومی"

#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
msgstr ""

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Copy Properties"
msgstr "خصوصیات"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Paste Properties"
msgstr "خصوصیات"

#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr ""

#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr "ذخیره در..."

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Extra resource options."
msgstr "در مسیرِ منبع نیست."

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource from Clipboard"
msgstr "منبع"

#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Make Resource Built-In"
msgstr ""

#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""

#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr ""

#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr ""

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Open documentation for this object."
msgstr "شمارش ها"

#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open Documentation"
msgstr "شمارش ها"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Filter properties"
msgstr "صافی کردن گره‌ها"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Manage object properties."
msgstr "خصوصیات انیمیشن."

#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr ""

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""

#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr ""

#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr ""

#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Create a Plugin"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr ""

#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr ""

#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr "خالق:"

#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "نسخه:"

#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr ""

#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Script Name:"
msgstr "نام پروژه:"

#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Create points."
msgstr "حذف کن"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Erase points."
msgstr "کُندی در آغاز"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon"
msgstr "ویرایش سیگنال"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr ""

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Remove Polygon And Point"
msgstr "برداشتن نقش"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Load..."
msgstr "بارگیری"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Move Node Point"
msgstr "برداشتن نقطه"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Node Point"
msgstr "افزودن گره"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Animation Point"
msgstr "تکرار انیمیشن"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace1D Point"
msgstr "برداشتن نقش"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
msgstr "گشودن در ویرایشگر"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Open Animation Node"
msgstr "گره انیمیشن"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Triangle already exists."
msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Triangle"
msgstr "افزودن متغیر"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Point"
msgstr "برداشتن نقش"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Triangle"
msgstr "حذف متغیر"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed:"
msgstr "تغییر بده"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "ویرایش صافی ها"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Add Node to BlendTree"
msgstr "گره(ها) را از درخت اضافه کن"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "نام گره:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Connected"
msgstr "وصل شده"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Disconnected"
msgstr "اتصال قطع شده"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Set Animation"
msgstr "تغییر نام انیمیشن"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Node"
msgstr "حذف گره(ها)"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "حذف گره(ها)"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Change Filter"
msgstr "صافی بومی‌سازی تغییر کرد"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Anim Clips"
msgstr "کلیپ های انیمیشن:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Audio Clips"
msgstr "کلیپ های صوتی:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "توابع"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Renamed"
msgstr "نام گره:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
msgstr "افزودن گره"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Edit Filtered Tracks:"
msgstr "ویرایش صافی ها"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Enable Filtering"
msgstr "فرزند قابل ویرایش"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "تغییر نام انیمیشن"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "انیمیشن حذف شود؟"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Invalid animation name!"
msgstr "نام نامعتبر."

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Animation name already exists!"
msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "در مسیرِ منبع نیست."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste As Reference"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "انتقال‌ها"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
msgstr "گشودن در ویرایشگر"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Directions"
msgstr "توضیح"

#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "چسباندن"

#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Pin AnimationPlayer"
msgstr "تغییر نام انیمیشن"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Move Node"
msgstr "حرکت دادن گره(ها)"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition exists!"
msgstr "انتقال"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Add Transition"
msgstr "افزودن ترجمه"

#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "افزودن گره"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "No playback resource set at path: %s."
msgstr "در مسیرِ منبع نیست."

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Removed"
msgstr "برداشته شده:"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition Removed"
msgstr "گره جابجای"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Create new nodes."
msgstr "ساختن %s جدید"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Connect nodes."
msgstr "اتصال گره‌ها"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition."
msgstr "ترک انتخاب شده را حذف کن."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition:"
msgstr "انتقال"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Play Mode:"
msgstr "حالت صدور:"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "AnimationTree"
msgstr "گره انیمیشن"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "گره انیمیشن"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "گره ترکیب"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "گره مخلوط۲"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "گره مخلوط۳"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "گره مخلوط۴"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "گره جابجای"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "ویرایش صافی های گره"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "محتواها:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "نمایش پرونده ها"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "ناتوان در اتصال."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect to host:"
msgstr "اتصال به گره:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Cannot save response to:"
msgstr "امکان حذف وجود ندارد :"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, timeout"
msgstr "در حال درخواست..."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Timeout."
msgstr "زمان:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading (%s / %s)..."
msgstr "در حال بارگیری"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading..."
msgstr "در حال بارگیری"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Error making request"
msgstr "خطای بارگذاری قلم."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Install..."
msgstr "نصب کردن"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "خطاهای بارگیری"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
msgstr "نمایه‌های موجود:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (A-Z)"
msgstr "مجوز"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "License (Z-A)"
msgstr "مجوز"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Loading..."
msgstr "بارگیری"

#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "زبانه قبلی"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "بعدی"

#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "Last"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "همه"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Import..."
msgstr "وارد کردن"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "مرتب‌سازی:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "طبقه‌بندی:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "تارنما:"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Support"
msgstr "پشتیبانی..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "دفتری"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "آزمودن"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
msgstr ""

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "فایل های ZIP‌ منابع بازی"

#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "انتخاب پرونده قالب"

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Step:"
msgstr "نسبت تغییر مقیاس:"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Vertical Guide"
msgstr "برداشتن متغیر"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Vertical Guide"
msgstr "ساختن راهنمای عمودی"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Vertical Guide"
msgstr "برداشتن متغیر"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Horizontal Guide"
msgstr "کلیدهای نامعتبر را حذف کن"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal Guide"
msgstr "ساختن راهنمای افقی"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "کلیدهای نامعتبر را حذف کن"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal and Vertical Guides"
msgstr "ساختن راهنمای عمودی"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Locked"
msgstr "همه‌ی انتخاب ها"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Grouped"
msgstr "گروه ها"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Left"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Right"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Right"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Left"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Left Wide"
msgstr "خطی"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Right Wide"
msgstr "خطی"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Keep Ratio"
msgstr "نسبت تغییر مقیاس:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected"
msgstr "همه‌ی انتخاب ها"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected"
msgstr "انتخاب شده را حذف کن"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Guides"
msgstr "پخش سفارشی صحنه"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Custom Bone(s) from Node(s)"
msgstr "پخش سفارشی صحنه"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "پخش سفارشی صحنه"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Reset"
msgstr "بزرگنمایی کمتر"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "انتخاب حالت"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Drag: Rotate selected node around pivot."
msgstr "ترک انتخاب شده را حذف کن."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Move selected node."
msgstr "آیا پرونده‌های انتخاب شده حذف شود؟"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Scale selected node."
msgstr "آیا پرونده‌های انتخاب شده حذف شود؟"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "ترک انتخاب شده را حذف کن."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "انتخاب حالت"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Ruler Mode"
msgstr "انتخاب حالت"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle smart snapping."
msgstr "یک Breakpoint درج کن"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle grid snapping."
msgstr "یک Breakpoint درج کن"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Sides"
msgstr "انتخاب حالت"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Other Nodes"
msgstr "مسیر به سمت گره:"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Guides"
msgstr "انتخاب حالت"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "همه‌ی انتخاب ها"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "انتخاب شده را حذف کن"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "تنها در قسمت انتخاب شده"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Custom Bones"
msgstr "پخش سفارشی صحنه"

#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show When Snapping"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid"
msgstr "یک Breakpoint درج کن"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "چیدمان"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys (based on mask)."
msgstr "کلید را در انیمیشن درج کن"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Auto Insert Key"
msgstr "کلید را در انیمیشن درج کن"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Animation Key and Pose Options"
msgstr "طول انیمیشن (seconds)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add Node Here"
msgstr "افزودن گره"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Instance Scene Here"
msgstr "ارث‌بری صحنهٔ فرزند"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 25%"
msgstr "کوچکنمایی"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 50%"
msgstr "کوچکنمایی"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 100%"
msgstr "کوچکنمایی"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 200%"
msgstr "کوچکنمایی"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 400%"
msgstr "کوچکنمایی"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 800%"
msgstr "کوچکنمایی"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "ساختن گره"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Default Type"
msgstr "نوع مقدار آرایه را تغییر بده"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""

#: editor/plugins/collision_polygon_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon3D"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Restart"
msgstr "راه اندازی دوباره"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Directed Border Pixels"
msgstr "پوشه‌ها و پرونده‌ها:"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""

#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr ""

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "تخت 1"

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "گام نرم"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "ویرایش نقطهٔ منحنی"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "ویرایش مماس منحنی"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "بارگیری منحنی ذخیره‌شده"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add Point"
msgstr "افزودن نقطه"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Point"
msgstr "برداشتن نقطه"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left Linear"
msgstr "خطی"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right Linear"
msgstr "خطی"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Preset"
msgstr "خطاهای بارگذاری"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "حذف نقطهٔ منحنی"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr ""

#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""

#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr ""

#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
msgstr ""

#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
msgstr ""

#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid Snap"
msgstr "یک Breakpoint درج کن"

#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Text"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/gui/button.cpp scene/gui/item_list.cpp
msgid "Icon"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separator"
msgstr "شمارش ها:"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "ناتوان در ساختن پوشه."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Shape"
msgstr "ساختن %s جدید"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "ساختن %s جدید"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "ناتوان در ساختن پوشه."

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "ساختن %s جدید"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has no UV in layer %d."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "پرونده:"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV2"
msgstr "پرونده:"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr "به‌روزرسانی از صحنه"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "MeshLibrary"
msgstr "صادکردن فایل کتابخانه ای"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr "افزودن مورد"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "حذف مورد انتخاب‌شده"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Import from Scene (Ignore Transforms)"
msgstr "وارد کردن از صحنه"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Import from Scene (Apply Transforms)"
msgstr "وارد کردن از صحنه"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "به‌روزرسانی از صحنه"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply without Transforms"
msgstr "تغییر دگرشکل متحرک"

#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply with Transforms"
msgstr "تغییر دگرشکل متحرک"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""

#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles"
msgstr "اتصال به گره:"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles2D"
msgstr "اتصال به گره:"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Source:"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Split Curve"
msgstr "ویرایش منحنی گره"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "برداشتن موج"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "برداشتن موج"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "برداشتن موج"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "برداشتن نقش"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""

#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
msgstr "برداشتن نقطه"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Internal Vertex"
msgstr "ساختن راهنمای افقی"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Internal Vertex"
msgstr "برداشتن متغیر"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Custom Polygon"
msgstr "ویرایش سیگنال"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Polygon"
msgstr "برداشتن نقش"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Transform Polygon"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Open Polygon 2D UV editor."
msgstr "گشودن ویرایشگر دو بعدی"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "برداشتن نقطه"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "ویرایش سیگنال"

#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Points"
msgstr "برداشتن نقطه"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "اتصال به گره:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Settings"
msgstr "ترجیحات"

#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr ""

#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "تغییر نام منبع"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "گشودن در ویرایشگر"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr ""

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Room Generate Points"
msgstr "انتقال نقاط بِزیِر"

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Generate Points"
msgstr "حذف کن"

#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr ""

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Occluder Set Transform"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Center Node"
msgstr "ساختن گره"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "خطا در بارگذاری:"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Could not load file at:"
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "خطا در بارگذاری:"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme."
msgstr "خطای بارگذاری قلم."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Saving"
msgstr "خطا در بارگذاری:"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme."
msgstr "خطای بارگذاری قلم."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Importing"
msgstr "خطا در بارگذاری:"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Text File..."
msgstr "ساختن پوشه..."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "یک پرونده را باز کن"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "ذخیره در..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter scripts"
msgstr "صافی کردن گره‌ها"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter methods"
msgstr "حالت صافی:"

#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
#, fuzzy
msgid "Sort"
msgstr "مرتب‌سازی:"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Next Script"
msgstr "صحنه جدید"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Previous Script"
msgstr "زبانه قبلی"

#: editor/plugins/script_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "پَروَندِه"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open..."
msgstr "باز کن"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reopen Closed Script"
msgstr "باز کردن و اجرای یک اسکریپت"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Copy Script Path"
msgstr "رونوشت مسیر گره"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "History Previous"
msgstr "زبانه قبلی"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "من میبینم ..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close All"
msgstr "بستن"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "جستجو"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with External Editor"
msgstr "ویرایشگر بستگی"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open Godot online documentation."
msgstr "شمارش ها"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Discard"
msgstr "گسسته"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "جستجوی راهنما"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Use External Editor"
msgstr "ویرایشگر بستگی"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Exec Path"
msgstr "صدور پروژه"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script Temperature Enabled"
msgstr "انتخاب پرونده قالب"

#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Current Script Background Color"
msgstr "نام نامعتبر."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Group Help Pages"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort Scripts By"
msgstr "صحنه جدید"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "List Script Names As"
msgstr "نام پروژه:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Scripts"
msgstr "صحنه جدید"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Connections to method:"
msgstr "اتصال به گره:"

#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Source"
msgstr "منبع"

#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "'%s' را از '%s' جدا کن"

#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
msgstr "خط:"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "افزودن وظیفه"

#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Breakpoints"
msgstr "حذف کن"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "برش"

#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "انتخاب همه"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
msgstr "حذف کن"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "برو به خط"

#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Evaluate Selection"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "اتصال به گره:"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "اتصال به گره:"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "یافتن"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Replace in Files..."
msgstr "یافتن"

#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Bookmark"
msgstr "دید آزاد"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Bookmark"
msgstr "به گام بعدی برو"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Bookmark"
msgstr "یک Breakpoint درج کن"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Remove All Bookmarks"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function..."
msgstr "برداشتن نقش"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Line..."
msgstr "برو به خط"

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "یک Breakpoint درج کن"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "به گام بعدی برو"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "یک Breakpoint درج کن"

#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""

#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Rest Pose from Bones"
msgstr "پخش سفارشی صحنه"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Reset to Rest Pose"
msgstr "بارگیری پیش فرض"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
msgstr ""

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""

#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""

#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical skeleton"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "پخش"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Right Orthogonal"
msgstr "دکمهٔ راست."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Perspective"
msgstr ""

#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr ""

#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
#, fuzzy
msgid "Rotate"
msgstr "وضعیت:"

#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translate"
msgstr "ترجمه‌ها"

#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scaling:"
msgstr "بومی"

#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating:"
msgstr "انتقال"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Pitch:"
msgstr "سوییچ"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes:"
msgstr "تغییر بده"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes:"
msgstr "تغییر بده"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Surface Changes:"
msgstr "تغییر بده"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Draw Calls:"
msgstr "فراخوانی"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Vertices:"
msgstr "خصوصیات"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr "FPS: %d (%s ms)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "بومی‌سازی"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View FPS"
msgstr "پرونده:"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Half Resolution"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Enable Doppler"
msgstr "فرزند قابل ویرایش"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Backwards"
msgstr "به سمت عقب"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Down"
msgstr "غلطاندن به پایین."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Slow Modifier"
msgstr "غلطاندن به پایین."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Camera Preview"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "بومی‌سازی"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Convert Rooms"
msgstr "اتصال به گره:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Nodes to Floor"
msgstr "انتخاب گره (ها) برای وارد شدن"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "دید آزاد"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Reset Field of View to Default"
msgstr "بارگیری پیش فرض"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Occlusion Culling"
msgstr "ویرایش سیگنال"

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Settings..."
msgstr "ترجیحات"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport Rotation Gizmo"
msgstr "بومی‌سازی"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unnamed Gizmo"
msgstr "پروژه بی نام"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Mesh2D"
msgstr "ساختن %s جدید"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Mesh2D Preview"
msgstr "به‌روزرسانی از صحنه"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "CollisionPolygon2D Preview"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "ساختن پوشه"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "LightOccluder2D Preview"
msgstr "ساختن پوشه"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
msgstr "مسیر خالی است"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to MeshInstance2D"
msgstr "اتصال به گره:"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Polygon2D"
msgstr "اتصال به گره:"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Simplification:"
msgstr "افزودن وظیفه"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels):"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels):"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "به‌روزرسانی از صحنه"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Settings:"
msgstr "ترجیحات"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "انتخاب شده را حذف کن"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Unable to load images"
msgstr "انتخاب حالت"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(خالی)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move Frame"
msgstr "حرکت دادن گره(ها)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animations:"
msgstr "گره انیمیشن"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "New Animation"
msgstr "تغییر نام انیمیشن"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animation Frames:"
msgstr "گره انیمیشن"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "گره(ها) را از درخت اضافه کن"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "مسیر به سمت گره:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "انتخاب یک گره"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Separation:"
msgstr "شمارش ها:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "انتخاب همه"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No colors found."
msgstr "زیرمنبع‌ها:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "{num} constant(s)"
msgstr "ثابت ها"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No constants found."
msgstr "مقدار ثابت رنگ"

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No fonts found."
msgstr "چیزی یافت نشد!"

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No icons found."
msgstr "چیزی یافت نشد!"

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No styleboxes found."
msgstr "زیرمنبع‌ها:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Importing Theme Items"
msgstr "من میبینم ..."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Updating the editor"
msgstr "خروج از ویرایشگر؟"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Finalizing"
msgstr "در حال پردازش"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Filter:"
msgstr "صافی:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select by data type:"
msgstr "انتخاب یک گره"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible color items."
msgstr "نخست، یک تنظیم را انتخاب کنید!"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible constant items."
msgstr "نخست، یک تنظیم را انتخاب کنید!"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible font items."
msgstr "نخست، یک تنظیم را انتخاب کنید!"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible icon items."
msgstr "نخست، یک تنظیم را انتخاب کنید!"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all visible icon items and their data."
msgstr "نخست، یک تنظیم را انتخاب کنید!"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect all visible icon items."
msgstr "نخست، یک تنظیم را انتخاب کنید!"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Collapse types."
msgstr "بستن"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all Theme items."
msgstr "انتخاب پرونده قالب"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select With Data"
msgstr "انتخاب حالت"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect All"
msgstr "انتخاب همه"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Selected"
msgstr "همه‌ی انتخاب ها"

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Type"
msgstr "حذف قالب"

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Color Items"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Item"
msgstr "تغییر نام گره"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Constant Items"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Font Items"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Icon Items"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All StyleBox Items"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Theme Type"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Theme Type"
msgstr "حذف قالب"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Color Item"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Constant Item"
msgstr "ثابت"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Font Item"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Icon Item"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Stylebox Item"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Color Item"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Constant Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Font Item"
msgstr "تغییر نام گره"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Icon Item"
msgstr "تغییر نام گره"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Stylebox Item"
msgstr "حذف مورد انتخاب‌شده"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Invalid file, not a Theme resource."
msgstr "پرونده نامعتبر است ، نه طرح اتوبوس صوتی."

#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Theme Items"
msgstr "مدیریت صدور قالب ها"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Items"
msgstr "فرزند قابل ویرایش"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Types:"
msgstr "نوع پایه:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type:"
msgstr "نوع پایه:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Item:"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add StyleBox Item"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Items:"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Items"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "برداشتن انتخاب شده"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Theme Item"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Old Name:"
msgstr "نام گره:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Items"
msgstr "من میبینم ..."

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Theme"
msgstr "پیشفرض"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editor Theme"
msgstr "عضوها"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select Another Theme Resource:"
msgstr "منبع جایگزینی را جستجو کن:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme Resource"
msgstr "تغییر نام منبع"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Another Theme"
msgstr "عضوها"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type"
msgstr "پیدا کردن نوع گره"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "نمایه‌های موجود:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Type name is empty!"
msgstr "مسیر خالی است"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Are you sure you want to create an empty type?"
msgstr "آیا مطمئن هستید که می خواهید همه اتصالات را از این سیگنال حذف کنید؟"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Confirm Item Rename"
msgstr "تغییر نام ترک انیمشین"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Cancel Item Rename"
msgstr "تغییر نام"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Item Type"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Variation Base Type"
msgstr "متغیر را ویرایش کن:"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Base Type"
msgstr "تغییر نوع پایه"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "بارگیری پیش فرض"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "عضوها"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Manage Items..."
msgstr "مدیریت صدور قالب ها"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Preview"
msgstr "به‌روزرسانی از صحنه"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Preview"
msgstr "به‌روزرسانی از صحنه"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select UI Scene:"
msgstr "انتخاب یک گره"

#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "دکمهٔ میانی."

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "غیرفعال شده"

#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "غیرفعال شده"

#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Radio Item"
msgstr "افزودن مورد"

#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Named Separator"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "غیرفعال شده"

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Editable Item"
msgstr "فرزند قابل ویرایش"

#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""

#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Invalid file, not a PackedScene resource."
msgstr "پرونده نامعتبر است ، نه طرح اتوبوس صوتی."

#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "نام نامعتبر."

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "خطی"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "یافتن"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "ویرایش صافی ها"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Filter tiles"
msgstr "صافی کردن گره‌ها"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Transform"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Tile Map"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Palette Item H Separation"
msgstr "حذف برگزیده"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Show Tile Names"
msgstr "نشان دادن همهٔ بومی‌سازی‌ها"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Ids"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Sort Tiles By Name"
msgstr "جستجوی کلاسها"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill Preview"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editor Side"
msgstr "ویرایشگر"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Display Grid"
msgstr "نشان دادن همه"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Axis Color"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
msgstr "گره(ها) را از درخت اضافه کن"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
msgstr "حذف نقطهٔ منحنی"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Autotile"
msgstr "نمایش پرونده ها"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Previous Coordinate"
msgstr "زبانه قبلی"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "گره انیمیشن"

#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "گره انیمیشن"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion"
msgstr "ویرایش سیگنال"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "حالت صدور:"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
#, fuzzy
msgid "Z Index"
msgstr "اندیس:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region Mode"
msgstr "گره انیمیشن"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "گره انیمیشن"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion Mode"
msgstr "ویرایش سیگنال"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Mode"
msgstr "گره انیمیشن"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority Mode"
msgstr "حالت صدور:"

#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "انتخاب حالت"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste bitmask."
msgstr "مسیر به سمت گره:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Erase bitmask."
msgstr "کُندی در آغاز"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new rectangle."
msgstr "ساختن %s جدید"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Rectangle"
msgstr "صحنه جدید"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Polygon"
msgstr "ویرایش سیگنال"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete Selected Shape"
msgstr "حذف انتخاب شده"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "حذف نقطهٔ منحنی"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Texture"
msgstr "حذف قالب"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
msgstr "آیا پرونده‌های انتخاب شده حذف شود؟"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr "ساختن پوشه"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete polygon."
msgstr "حذف کن"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr "ساختن پوشه"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr "ساختن پوشه"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Tile"
msgstr "ساختن پوشه"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Bitmask"
msgstr "ویرایش صافی ها"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Collision Polygon"
msgstr "ویرایش سیگنال"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Occlusion Polygon"
msgstr "ویرایش سیگنال"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Navigation Polygon"
msgstr "ویرایش سیگنال"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste Tile Bitmask"
msgstr "مسیر به سمت گره:"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Convex"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Tile"
msgstr "حذف قالب"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Collision Polygon"
msgstr "برداشتن نقش"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Occlusion Polygon"
msgstr "برداشتن نقش"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Navigation Polygon"
msgstr "حذف ترجمه"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Priority"
msgstr "ویرایش صافی ها"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Convex"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Concave"
msgstr "محلی"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Collision Polygon"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Snap Options"
msgstr "تنها در قسمت انتخاب شده"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
msgid "Offset"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
#: scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "گام(ها):"

#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separation"
msgstr "شمارش ها:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Tile"
msgstr "همه‌ی انتخاب ها"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture"
msgstr "حذف قالب"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tex Offset"
msgstr "ویرایش منحنی گره"

#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
msgstr "تغییر بده"

#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
msgid "Modulate"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Mode"
msgstr "صافی کردن گره‌ها"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Autotile Bitmask Mode"
msgstr "ویرایش صافی ها"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Subtile Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Subtile Spacing"
msgstr "تکرار انیمیشن"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occluder Offset"
msgstr "ویرایش سیگنال"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Offset"
msgstr "گره انیمیشن"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Shape Offset"
msgstr "حذف قالب"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Shape Transform"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision"
msgstr "گره انیمیشن"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way"
msgstr "تنها در قسمت انتخاب شده"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way Margin"
msgstr "گره انیمیشن"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Navigation"
msgstr "انیمیشن حذف شود؟"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Occlusion"
msgstr "همه‌ی انتخاب ها"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tileset Script"
msgstr "صافی کردن گره‌ها"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "TileSet"
msgstr "صدور مجموعه کاشی"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS plugins are available."
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "No commit message was provided."
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit"
msgstr "انجمن"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Staged Changes"
msgstr "تغییر بده"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstaged Changes"
msgstr "تغییر بده"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit:"
msgstr "انجمن"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Subtitle:"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Do you want to remove the %s remote?"
msgstr "آیا مطمئن هستید که می خواهید همه اتصالات را از این سیگنال حذف کنید؟"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Apply"
msgstr "بازنشانی را اعمال کنید"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Login"
msgstr "برداشتن نقطه"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Detect new changes"
msgstr "ساختن %s جدید"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Discard all changes"
msgstr "تغییر بده"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
msgstr "ذخیره تغییرات محلی ..."

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstage all changes"
msgstr "تغییر بده"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Message"
msgstr "تغییر بده"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "تغییر بده"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit List"
msgstr "انجمن"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "تطبیق‌ها:"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Branch"
msgstr "ساختن پروژه جدید"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Branch"
msgstr "حذف ترک انیمشین"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remotes"
msgstr "از راه دور"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Remote"
msgstr "ساختن پروژه جدید"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Remote"
msgstr "حذف قالب"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Name"
msgstr "برداشتن"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote URL"
msgstr "برداشتن"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Force Push"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Renamed"
msgstr "تغییر نام"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Deleted"
msgstr "حذف کن"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Typechange"
msgstr "تغییر بده"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr ""

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "View:"
msgstr "پرونده:"

#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Split"
msgstr "ویرایش منحنی گره"

#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unified"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Output"
msgstr "خروجی"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sampler"
msgstr "نمونه ها"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "افزودن عمل ورودی"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "نوع مقدار آرایه را تغییر بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
msgstr "نوع مقدار آرایه را تغییر بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port name"
msgstr "تغییر مقدار ورودی"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port name"
msgstr "مقدار آرایه را تغییر بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "برداشتن نقطه"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "برداشتن نقطه"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set expression"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Resize VisualShader node"
msgstr "حذف گره اسکریپتِ دیداری"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "نام گره:"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
msgstr "تکرار کلید‌های انیمیشن"

#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste Nodes"
msgstr "مسیر به سمت گره:"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Nodes"
msgstr "حذف گره(ها)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "UniformRef Name Changed"
msgstr "تغییر بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Fragment"
msgstr "نشانوندها:"

#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: scene/3d/light.cpp
msgid "Light"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Show resulted shader code."
msgstr "ساختن گره"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
msgstr "ساختن گره"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "افزودن وظیفه"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Grayscale function."
msgstr "تابع را بساز"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sepia function."
msgstr "تغییر نام نقش"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "مقدار ثابت رنگ"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr "مساوی (==)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr "بزرگتر از (<)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr "بزرگتر یا برابر (=<)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr "کمتر از (>)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr "کمتر یا مساوی (=>)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr "نا مساوی (=!)"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "پارامتر ورودی."

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar function."
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform constant."
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform uniform."
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector function."
msgstr "برداشتن نقش"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property:"
msgstr "ویرایش صافی ها"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Visual Shader Mode Changed"
msgstr "تغییر بده"

#: editor/project_export.cpp
msgid "Runnable"
msgstr ""

#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
msgstr ""

#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
msgstr "آیا پرونده‌های انتخاب شده حذف شود؟"

#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "صدور"

#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "صدور پروژه"

#: editor/project_export.cpp
msgid "Presets"
msgstr ""

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""

#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""

#: editor/project_export.cpp
msgid "Resources"
msgstr "منابع"

#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""

#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""

#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "حالت صدور:"

#: editor/project_export.cpp
msgid "Resources to export:"
msgstr "منابع برای صدور:"

#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""

#: editor/project_export.cpp
msgid "Features"
msgstr "ویژگی‌ها"

#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "فهرست متدها:"

#: editor/project_export.cpp
#, fuzzy
msgid "Script"
msgstr "صحنه جدید"

#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Export Mode:"
msgstr "حالت صدور:"

#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""

#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""

#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr ""

#: editor/project_export.cpp
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""

#: editor/project_export.cpp
msgid "More Info..."
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip..."
msgstr "صدور pck/zip"

#: editor/project_export.cpp
#, fuzzy
msgid "Export Project..."
msgstr "صدور پروژه"

#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "صدور"

#: editor/project_export.cpp
#, fuzzy
msgid "Choose an export mode:"
msgstr "یک فهرست انتخاب کنید"

#: editor/project_export.cpp
#, fuzzy
msgid "Export All..."
msgstr "صدور"

#: editor/project_export.cpp editor/project_manager.cpp
#, fuzzy
msgid "ZIP File"
msgstr " پوشه ها"

#: editor/project_export.cpp
#, fuzzy
msgid "Godot Project Pack"
msgstr "صدور پروژه"

#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Project Export"
msgstr "بنیان‌گذاران پروژه"

#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "مدیریت صدور قالب ها"

#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "صدور با اشکال زدا"

#: editor/project_manager.cpp
#, fuzzy
msgid "The path specified doesn't exist."
msgstr "پرونده موجود نیست."

#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""

#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""

#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""

#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "پروژه بازی جدید"

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "پروژه واردشده"

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project name."
msgstr "نام پروژه:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create folder."
msgstr "ناتوان در ساختن پوشه."

#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""

#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""

#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""

#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "خطای گشودن بسته بندی پرونده، به شکل ZIP نیست."

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "استخراج پرونده های زیر از بسته بندی انجام نشد:"

#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "بسته با موفقیت نصب شد!"

#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "تغییر نام پروژه"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "وارد کردن پروژه موجود"

#: editor/project_manager.cpp
#, fuzzy
msgid "Import & Edit"
msgstr "وارد کردن"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "ساختن پروژه جدید"

#: editor/project_manager.cpp
#, fuzzy
msgid "Create & Edit"
msgstr "ساختن گره"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "نصب پروژه:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Install & Edit"
msgstr "(نصب شده)"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "نام پروژه:"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "مسیر پروژه:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Project Installation Path:"
msgstr "مسیر پروژه:"

#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""

#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""

#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""

#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""

#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""

#: editor/project_manager.cpp
#, fuzzy
msgid "Missing Project"
msgstr "وارد کردن پروژه موجود"

#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""

#: editor/project_manager.cpp editor/scene_tree_dock.cpp
msgid "Local"
msgstr "محلی"

#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
msgstr "طرح ها"

#: editor/project_manager.cpp
#, fuzzy
msgid "Asset Library Projects"
msgstr "کتابخانه دارایی"

#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
msgstr "ناتوان در گشودن پروژه"

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""

#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr ""

#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr ""

#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"شما درخواست بررسی پوشه های s٪‌ برای پیدا کردن پروژه های گودات را داده اید. "
"آیا انجام این عمل را تایید می کنید؟‌"

#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "مدیر پروژه"

#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""

#: editor/project_manager.cpp
#, fuzzy
msgid "Loading, please wait..."
msgstr "بارگیری"

#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "صدور پروژه"

#: editor/project_manager.cpp
#, fuzzy
msgid "Run Project"
msgstr "تغییر نام پروژه"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "پویش"

#: editor/project_manager.cpp
#, fuzzy
msgid "Scan Projects"
msgstr "طرح ها"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "انتخاب یک پوشه برای پویش"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "پروژه جدید"

#: editor/project_manager.cpp
#, fuzzy
msgid "Import Project"
msgstr "پروژه واردشده"

#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Project"
msgstr "تغییر نام پروژه"

#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "برداشتن نقطه"

#: editor/project_manager.cpp
msgid "About"
msgstr "درباره"

#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "راه اندازی دوباره"

#: editor/project_manager.cpp
#, fuzzy
msgid "Remove All"
msgstr "برداشتن"

#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""

#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "ناتوان در اجرای پروژه"

#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"شما فعلا هیچ طرحی ندارید.\n"
"آیا می خواهید طرح های نمونه رسمی را در کتابخانه دارایی کاوش کنید؟"

#: editor/project_manager.cpp
#, fuzzy
msgid "Filter projects"
msgstr "صافی کردن گره‌ها"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
"کادر جستجو طرح ها را با نام و مسیر اجزا گذشته تصفیه می کند.\n"
"برای تصفیه کردن طرح ها با نام و مسیر کامل، پرس و جو باید حداقل دارای یک `/"
"`کاراکتر باشد."

#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "An action with the name '%s' already exists."
msgstr "بارگذاری خودکار '%s' هم اکنون موجود است!"

#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Action deadzone"
msgstr "تغییر مقدار دیکشنری"

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "All Devices"
msgstr "دستگاه"

#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Left Button"
msgstr "دکمهٔ چپ."

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Wheel Right Button"
msgstr "دکمهٔ راست."

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 1"
msgstr "دکمه"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 2"
msgstr "دکمه"

#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "حذف رویداد عمل ورودی"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "حذف رویداد عمل ورودی"

#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "افزودن رویداد"

#: editor/project_settings_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr "Button"

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "دکمهٔ چپ."

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "دکمهٔ راست."

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "دکمهٔ میانی."

#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "غلطاندن به بالا."

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "غلطاندن به پایین."

#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "افزودن ویژگی سراسری"

#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "نخست، یک تنظیم را انتخاب کنید!"

#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr "ویژگی '%s' موجود نیست."

#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "تنظیم '%s' درونی است، نمی‌تواند حذف شود."

#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "حذف مورد"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "افزودن عمل ورودی"

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "خطای ذخیرهٔ تنظیمات."

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "تنظیمات با موفقیت ذخیره شد."

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Moved Input Action Event"
msgstr "حذف رویداد عمل ورودی"

#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add %d Translations"
msgstr "افزودن ترجمه"

#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "حذف ترجمه"

#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "صافی بومی‌سازی تغییر کرد"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr "حالت صافی بومی‌سازی تغییر کرد"

#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "تنظیمات پروژه (پروژه.گودات)"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "هَمِگان"

#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr "باید ویرایشگر از نو شروع شود تا تغییرات جلوه کنند."

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""

#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "اندیس:"

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "بومی‌سازی"

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "ترجمه‌ها"

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "ترجمه‌ها:"

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "بازطرح‌شده‌ها"

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "منابع:"

#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "بازطرح‌شده‌ها توسط بومی‌سازی:"

#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "صافی بومی‌سازی‌ها"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show All Locales"
msgstr "نشان دادن همهٔ بومی‌سازی‌ها"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show Selected Locales Only"
msgstr "نشان دادن تنها بومی‌سازی‌های انتخاب‌شده"

#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "حالت صافی:"

#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr "بومی‌سازی‌ها:"

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "AutoLoad"

#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "افزونه‌ها"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Import Defaults"
msgstr "بارگیری پیش فرض"

#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""

#: editor/property_editor.cpp
msgid "Zero"
msgstr ""

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""

#: editor/property_editor.cpp
msgid "File..."
msgstr ""

#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""

#: editor/property_editor.cpp
msgid "Assign"
msgstr ""

#: editor/property_editor.cpp
msgid "Select Node"
msgstr "گره انتخاب"

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""

#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "کاویدن گره"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Property"
msgstr "دارایی Setter را اضافه کن"

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Virtual Method"
msgstr "انتخاب حالت"

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Method"
msgstr "انتخاب حالت"

#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "تغییر نام"

#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Use Regular Expressions"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "نام گره:"

#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "پیدا کردن نوع گره"

#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Root node name"
msgstr "تغییر نام"

#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""

#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""

#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""

#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""

#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""

#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Style"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""

#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""

#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Lowercase"
msgstr "اتصال به گره:"

#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr ""

#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "بازنشانی بزرگنمایی"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Regular Expression Error:"
msgstr "انتقال را در انیمیشن تغییر بده"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "At character %s"
msgstr "کاراکترهای معتبر:"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "گره تغییر والد"

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""

#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Replace with Branch Scene"
msgstr "ذخیرهٔ شاخه به عنوان صحنه"

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "ارث‌بری صحنهٔ فرزند"

#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Paste Node(s)"
msgstr "مسیر به سمت گره:"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "پیوست کردن اسکریپت"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete %d nodes and any children?"
msgstr "حذف گره(ها)"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete %d nodes?"
msgstr "حذف گره(ها)"

#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete node \"%s\"?"
msgstr "حذف گره(ها)"

#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Local"
msgstr "محلی"

#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Enable Scene Unique Name"
msgstr "نام گره:"

#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
#, fuzzy
msgid "Disable Scene Unique Name"
msgstr "نام گره:"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
msgstr "صحنه جدید"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "ساختن گره"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "صحنه"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "صحنه"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "User Interface"
msgstr "پاک کردن ارث‌بری"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Other Node"
msgstr "حذف گره(ها)"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "پیوست کردن اسکریپت"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Cut Node(s)"
msgstr "ساختن گره"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "حذف گره(ها)"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Change type of node(s)"
msgstr "مقدار آرایه را تغییر بده"

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "زیرمنبع‌ها:"

#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "پاک کردن ارث‌بری"

#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "فرزند قابل ویرایش"

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "بارگیری به عنوان جانگهدار"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "افزودن node زیرمجموعه"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Expand/Collapse All"
msgstr "بستن"

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "تغییر نوع"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Reparent to New Node"
msgstr "گره تغییر والد"

#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "ادغام از صحنه"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "ذخیرهٔ شاخه به عنوان صحنه"

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "کپی کردن مسیر node"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "حذف (بدون تأیید)"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add/Create a New Node."
msgstr "افزودن/ساختن گره جدید"

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach a new or existing script to the selected node."
msgstr "پیوست کردن یک اسکریپت جدید یا از پیش موجود برای گره انتخابی."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach the script from the selected node."
msgstr "حذف یک اسکریپت برای گره انتخابی."

#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "از راه دور"

#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "وراثت حذف شود؟ (بدون بازگشت!)"

#: editor/scene_tree_dock.cpp
msgid "Show Scene Tree Root Selection"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Use Favorites Root Selection"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "یک Breakpoint درج کن"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "گره انتخاب"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Button Group"
msgstr "دکمه"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "(Connecting From)"
msgstr "خطای اتصال"

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"This node can be accessed from within anywhere in the scene by preceding it "
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open Script:"
msgstr "باز کردن و اجرای یک اسکریپت"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "تغییر نام گره"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "انتخاب یک گره"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is empty."
msgstr "مسیر خالی است"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Filename is empty."
msgstr "مسیر خالی است"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is not local."
msgstr "مسیر به یک گره نمیرسد!"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "مسیر نامعتبر."

#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "پرونده موجود نیست."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "باید از یک پسوند معتبر استفاده شود."

#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "خطای بارگذاری قلم."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error - Could not create script in filesystem."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading script from %s"
msgstr "خطای بارگذاری قلم."

#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script / Choose Location"
msgstr "گشودن ویرایشگر اسکریپت"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "باز کردن و اجرای یک اسکریپت"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, it will be reused."
msgstr "فایل وجود دارد، آیا بازنویسی شود؟"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid path."
msgstr "مسیر نامعتبر."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "نام نامعتبر."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path."
msgstr "نام دارایی ایندکس نامعتبر."

#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will create a new script file."
msgstr "ساختن اسکریپت جدید"

#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script file already exists."
msgstr "پیش از این وجود داشته است"

#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""

#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "کلاس:"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template:"
msgstr "برداشتن انتخاب شده"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in Script:"
msgstr "باز کردن و اجرای یک اسکریپت"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Attach Node Script"
msgstr "صحنه جدید"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote %s:"
msgstr "برداشتن"

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr ""

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Error:"
msgstr "بازتاب"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Error"
msgstr "خطاهای بارگذاری"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Error:"
msgstr "خطاهای بارگذاری"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Source"
msgstr "منبع"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Source:"
msgstr "منبع"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "C++ Source:"
msgstr "منبع"

#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Child process connected."
msgstr "اتصال قطع شده"

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "خطاهای بارگذاری"

#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "حذف کن"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Filter stack variables"
msgstr "صافی کردن گره‌ها"

#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
msgstr ""

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Network Profiler"
msgstr "صدور پروژه"

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Export list to a CSV file"
msgstr "صدور پروژه"

#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr ""

#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""

#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""

#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""

#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Erase Shortcut"
msgstr "کُندی در پایان"

#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "ویرایشگر ترجیحات"

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""

#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Reflection Probe"
msgstr "دارایی Setter را اضافه کن"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "GI Probe"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Baked Indirect Light"
msgstr ""

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge"
msgstr "گره انیمیشن"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "گره انیمیشن"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid"
msgstr "گره انیمیشن"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "گره انیمیشن"

#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Room Point Position"
msgstr "برداشتن موج"

#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
msgid "Portal Margin"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Portal Point Position"
msgstr "برداشتن موج"

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Portal Back"
msgstr ""

#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Occluder"
msgstr "ویرایش سیگنال"

#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Sphere Position"
msgstr "برداشتن موج"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Polygon Point Position"
msgstr "برداشتن موج"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Set Occluder Hole Point Position"
msgstr "برداشتن موج"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Front"
msgstr "برداشتن موج"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Back"
msgstr "برداشتن موج"

#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Hole"
msgstr ""

#: main/main.cpp
msgid "Godot Physics"
msgstr ""

#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
msgstr ""

#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "BVH Collision Margin"
msgstr "گره انیمیشن"

#: main/main.cpp
msgid "Crash Handler"
msgstr ""

#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""

#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""

#: main/main.cpp
msgid "Debugger stdout"
msgstr ""

#: main/main.cpp
msgid "Max Chars Per Second"
msgstr ""

#: main/main.cpp
msgid "Max Messages Per Frame"
msgstr ""

#: main/main.cpp
msgid "Max Errors Per Second"
msgstr ""

#: main/main.cpp
msgid "Max Warnings Per Second"
msgstr ""

#: main/main.cpp
msgid "Flush stdout On Print"
msgstr ""

#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
msgstr ""

#: main/main.cpp
msgid "File Logging"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Enable File Logging"
msgstr "فرزند قابل ویرایش"

#: main/main.cpp
#, fuzzy
msgid "Log Path"
msgstr "آدرس"

#: main/main.cpp
msgid "Max Log Files"
msgstr ""

#: main/main.cpp
msgid "Driver"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Driver Name"
msgstr "نام پروژه:"

#: main/main.cpp
msgid "Fallback To GLES2"
msgstr ""

#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""

#: main/main.cpp
msgid "DPI"
msgstr ""

#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""

#: main/main.cpp
msgid "V-Sync"
msgstr ""

#: main/main.cpp
msgid "Use V-Sync"
msgstr ""

#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""

#: main/main.cpp
msgid "Allowed"
msgstr ""

#: main/main.cpp
msgid "Intended Usage"
msgstr ""

#: main/main.cpp
msgid "Framebuffer Allocation"
msgstr ""

#: main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Energy Saving"
msgstr "خطا در بارگذاری:"

#: main/main.cpp
msgid "Threads"
msgstr ""

#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
msgid "Thread Model"
msgstr ""

#: main/main.cpp
msgid "Thread Safe BVH"
msgstr ""

#: main/main.cpp
msgid "Handheld"
msgstr ""

#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Orientation"
msgstr "شمارش ها"

#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
#, fuzzy
msgid "Common"
msgstr "جامعه"

#: main/main.cpp
msgid "Physics FPS"
msgstr ""

#: main/main.cpp
msgid "Force FPS"
msgstr ""

#: main/main.cpp
msgid "Enable Pause Aware Picking"
msgstr ""

#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
msgstr ""

#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
msgstr ""

#: main/main.cpp
msgid "stdout"
msgstr ""

#: main/main.cpp
msgid "Print FPS"
msgstr ""

#: main/main.cpp
msgid "Verbose stdout"
msgstr ""

#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
#, fuzzy
msgid "Physics Interpolation"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: main/main.cpp
#, fuzzy
msgid "Enable Warnings"
msgstr "فرزند قابل ویرایش"

#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
msgstr "زمان(s): "

#: main/main.cpp
msgid "Low Processor Mode"
msgstr ""

#: main/main.cpp
msgid "Delta Sync After Draw"
msgstr ""

#: main/main.cpp
msgid "iOS"
msgstr ""

#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Input Devices"
msgstr "دستگاه"

#: main/main.cpp
#, fuzzy
msgid "Pointing"
msgstr "برداشتن نقطه"

#: main/main.cpp
msgid "Touch Delay"
msgstr ""

#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
msgstr ""

#: main/main.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shaders"
msgstr "تغییر بده"

#: main/main.cpp
msgid "Debug Shader Fallbacks"
msgstr ""

#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
msgid "Environment"
msgstr ""

#: main/main.cpp
msgid "Default Clear Color"
msgstr ""

#: main/main.cpp
msgid "Boot Splash"
msgstr ""

#: main/main.cpp
msgid "Show Image"
msgstr ""

#: main/main.cpp
msgid "Image"
msgstr ""

#: main/main.cpp
msgid "Fullsize"
msgstr ""

#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "صافی:"

#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "BG Color"
msgstr "برداشتن انتخاب شده"

#: main/main.cpp
msgid "macOS Native Icon"
msgstr ""

#: main/main.cpp
msgid "Windows Native Icon"
msgstr ""

#: main/main.cpp
msgid "Buffering"
msgstr ""

#: main/main.cpp
msgid "Agile Event Flushing"
msgstr ""

#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr ""

#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr ""

#: main/main.cpp
msgid "Mouse Cursor"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Custom Image"
msgstr "ساختن گره"

#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr ""

#: main/main.cpp
msgid "Tooltip Position Offset"
msgstr ""

#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Debugger Agent"
msgstr ""

#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait For Debugger"
msgstr ""

#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait Timeout"
msgstr "زمان:"

#: main/main.cpp
msgid "Runtime"
msgstr ""

#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""

#: main/main.cpp
#, fuzzy
msgid "Main Loop Type"
msgstr "پیدا کردن نوع گره"

#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""

#: main/main.cpp
msgid "Aspect"
msgstr ""

#: main/main.cpp
msgid "Shrink"
msgstr ""

#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""

#: main/main.cpp scene/main/scene_tree.cpp
msgid "Quit On Go Back"
msgstr ""

#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "انتخاب حالت"

#: main/main.cpp
msgid "Dynamic Fonts"
msgstr ""

#: main/main.cpp
msgid "Use Oversampling"
msgstr ""

#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "CSG"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr ""

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Operation"
msgstr "شمارش ها:"

#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Use Collision"
msgstr "گره انیمیشن"

#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "گره انیمیشن"

#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "گره انیمیشن"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Invert Faces"
msgstr "اتصال به گره:"

#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""

#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Radial Segments"
msgstr ""

#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Rings"
msgstr "هشدارها"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Smooth Faces"
msgstr "گام نرم"

#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Outer Radius"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""

#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "ویرایش سیگنال"

#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Node"
msgstr "مسیر به سمت گره:"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Interval Type"
msgstr "ساختن راهنمای افقی"

#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr ""

#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation"
msgstr "ثابت"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Local"
msgstr "محلی"

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Continuous U"
msgstr "مستمر"

#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""

#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
msgstr "ثابت"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "گره انیمیشن"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Transfer Channel"
msgstr "گره جابجای"

#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Channel Count"
msgstr "ارث‌بری صحنهٔ فرزند"

#: modules/enet/networked_multiplayer_enet.cpp
msgid "Always Ordered"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
msgstr ""

#: modules/enet/networked_multiplayer_enet.cpp
msgid "Use DTLS"
msgstr ""

#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
msgstr ""

#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
msgstr ""

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "ذخیره فایل:"

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Load Once"
msgstr "بارگیری"

#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Singleton"
msgstr "تنها در قسمت انتخاب شده"

#: modules/gdnative/gdnative.cpp
msgid "Symbol Prefix"
msgstr ""

#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Reloadable"
msgstr "حذف متغیر"

#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Library"
msgstr "صادکردن فایل کتابخانه ای"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "حذف نقطهٔ منحنی"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Dynamic Library"
msgstr "صادکردن فایل کتابخانه ای"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "GDNativeLibrary"
msgstr "صادکردن فایل کتابخانه ای"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr ""

#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Libraries:"
msgstr "صادکردن فایل کتابخانه ای"

#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Class Name"
msgstr "کلاس:"

#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Script Class"
msgstr "نام پروژه:"

#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Icon Path"
msgstr "صدور پروژه"

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"

#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
#, fuzzy
msgid "GDScript"
msgstr "صحنه جدید"

#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr ""

#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Node Path Color"
msgstr "کپی کردن مسیر node"

#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr ""

#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
msgstr ""

#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr ""

#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
msgstr "آرگومان step صفر است!"

#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Not a script with an instance"
msgstr "اسکریپتی با یک نمونه نیست ."

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "بر اساس یک اسکریپت نیست"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "بر اساس یک فایل منبع نیست"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "فرمت دیکشنری نمونه نامعتبر (pass@ مفقود)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"فرمت نمونه ی دیکشنری نامعتبر است . ( نمی توان اسکریپت را از مسیر path@ "
"بارگذاری کرد.)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "فرمت دیکشنری نمونه نامعتبر (اسکریپت نامعتبر در path@)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "نمونه ی دیکشنری نامعتبر است . (زیرکلاس‌های نامعتبر)"

#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""

#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Language Server"
msgstr ""

#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Enable Smart Resolve"
msgstr ""

#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
msgstr ""

#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr ""

#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export Mesh GLTF2"
msgstr "صادر کردن کتابخانه شبکه مش"

#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export GLTF..."
msgstr "صدور…"

#: modules/gltf/gltf_accessor.cpp
msgid "Buffer View"
msgstr ""

#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Component Type"
msgstr "اجزا"

#: modules/gltf/gltf_accessor.cpp
msgid "Normalized"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Count"
msgstr "افزودن عمل ورودی"

#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Min"
msgstr "مگابایت"

#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
msgid "Max"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Count"
msgstr "ارث‌بری صحنهٔ فرزند"

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr ""

#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr ""

#: modules/gltf/gltf_buffer_view.cpp
msgid "Buffer"
msgstr ""

#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Length"
msgstr "پیشفرض"

#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr ""

#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Indices"
msgstr "دستگاه"

#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "FOV Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr ""

#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "Znear"
msgstr "خطی"

#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
msgid "Color"
msgstr ""

#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
msgstr ""

#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Range"
msgstr "تغییر بده"

#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr ""

#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr ""

#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Blend Weights"
msgstr "گره مخلوط۲"

#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Instance Materials"
msgstr "تغییر بده"

#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""

#: modules/gltf/gltf_node.cpp
msgid "Xform"
msgstr ""

#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""

#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Translation"
msgstr "ترجمه‌ها"

#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
msgstr "فرزند قابل ویرایش"

#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints"
msgstr "برداشتن نقطه"

#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
msgstr ""

#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""

#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
msgid "Godot Bone Node"
msgstr "صحنه جدید"

#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Skin Root"
msgstr "صحنه جدید"

#: modules/gltf/gltf_skin.cpp
msgid "Joints Original"
msgstr ""

#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""

#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Non Joints"
msgstr "برداشتن نقطه"

#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""

#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
msgstr ""

#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Specular Factor"
msgstr ""

#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr ""

#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Major Version"
msgstr "نسخه:"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Minor Version"
msgstr "نسخه:"

#: modules/gltf/gltf_state.cpp
msgid "GLB Data"
msgstr ""

#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""

#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr ""

#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Scene Name"
msgstr "جاگرداندن زبانه صحنه"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Root Nodes"
msgstr "تغییر نام"

#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#, fuzzy
msgid "Textures"
msgstr "ویژگی‌ها"

#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
msgstr ""

#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr ""

#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
msgid "Lights"
msgstr ""

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Unique Animation Names"
msgstr "گره انیمیشن"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeletons"
msgstr "تنها در قسمت انتخاب شده"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeleton To Node"
msgstr "انتخاب یک گره"

#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "گره انیمیشن"

#: modules/gltf/gltf_texture.cpp
msgid "Src Image"
msgstr ""

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "صادکردن فایل کتابخانه ای"

#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""

#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
msgid "Use In Baked Light"
msgstr ""

#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
msgstr ""

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Octant Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center X"
msgstr "ساختن گره"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Y"
msgstr "ساختن گره"

#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Z"
msgstr "ساختن گره"

#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
msgstr ""

#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#, fuzzy
msgid "Bake Navigation"
msgstr "انیمیشن حذف شود؟"

#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Navigation Layers"
msgstr "گره انیمیشن"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "زبانه بعدی"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "زبانه قبلی"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Floor"
msgstr "زبانه قبلی"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "انتخاب شده را حذف کن"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "انتخاب شده را حذف کن"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "انتخاب شده را حذف کن"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paint"
msgstr "ترجیحات"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Selection"
msgstr "انتخاب شده را حذف کن"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "غیرفعال شده"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "همه‌ی انتخاب ها"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Settings"
msgstr "ترجیحات"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Filter meshes"
msgstr "حالت صافی:"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Direct lighting"
msgstr "توضیح"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Post processing"
msgstr "انتقال را در انیمیشن تغییر بده"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "CPU Lightmapper"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
msgstr ""

#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr ""

#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
#, fuzzy
msgid "Loop Offset"
msgstr "انتخاب حالت"

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display Width"
msgstr "نشان دادن همه"

#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Display To Lens"
msgstr "نشان دادن همه"

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr ""

#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr ""

#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""

#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Build Solution"
msgstr "همه‌ی انتخاب ها"

#: modules/mono/editor/csharp_project.cpp
#, fuzzy
msgid "Auto Update Project"
msgstr "پروژه بی نام"

#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""

#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "یک منبع NavigationMesh باید برای یک گره تنظیم یا ایجاد شود تا کار کند."

#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""

#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""

#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
msgid "As Normal Map"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
msgstr ""

#: modules/opensimplex/noise_texture.cpp
msgid "Noise Offset"
msgstr ""

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr ""

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Persistence"
msgstr ""

#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""

#: modules/regex/regex.cpp
msgid "Subject"
msgstr ""

#: modules/regex/regex.cpp
#, fuzzy
msgid "Names"
msgstr "نام"

#: modules/regex/regex.cpp
#, fuzzy
msgid "Strings"
msgstr "ترجیحات"

#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr ""

#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""

#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr ""

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Description URL"
msgstr "تعریف"

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Service Type"
msgstr "متغیر را ویرایش کن:"

#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr ""

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "IGD Service Type"
msgstr "متغیر را ویرایش کن:"

#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""

#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "IGD Status"
msgstr "وضعیت:"

#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"یک گره بدون قرارگیری در حافظه ،‌ متوقف شده است. لطفا اسناد رسمی Godot‌ را برای "
"یادگیری درست متوقف کردن(yield‌ کردن بازی)، مطالعه کنید!"

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"گره متوقف شده است، ولی وضعیت تابع را به اولین حافظه‌ی فعال برنگردانده است."

#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"مقدار بازگشتی باید به اولین المان گره فعال در حافظه ،تخصیص یابد!‌ لطفا گره "
"خود را اصلاح کنید."

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Node returned an invalid sequence output:"
msgstr "گره ،‌ یک سلسله خروجی نامعتبر را برگردانده است: "

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته نه، باگ را گزارش کن!"

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Stack overflow with stack depth:"
msgstr "سرریزی پشته با عمق پشته: "

#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Visual Script"
msgstr "حذف گره اسکریپتِ دیداری"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "آرگومان‌های سیگنال را ویرایش کن"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "نوع مقدار آرایه را تغییر بده"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument name"
msgstr "مقدار آرایه را تغییر بده"

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "متغیر را ویرایش کن:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Input Port"
msgstr "افزودن عمل ورودی"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Output Port"
msgstr "افزودن عمل ورودی"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Type"
msgstr "تغییر نوع"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Name"
msgstr "تغییر مقدار ورودی"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Override an existing built-in function."
msgstr "نام نامعتبر. نباید یا یک نام نوع توکار برخوردی داشته باشد."

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new function."
msgstr "ساختن %s جدید"

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "متغیرها:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new variable."
msgstr "ساختن %s جدید"

#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "سیگنال ها:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new signal."
msgstr "انتخاب شده را تغییر مقیاس بده"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "نام یک شناسه‌ی معتبر نیست:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "نام هم‌اکنون توسط تابع/متغیر/سیگنال استفاده شده است:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "تغییر نام نقش"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "تغییر متغیر"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Signal را تغییر نام بده"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "افزودن وظیفه"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Delete input port"
msgstr "برداشتن نقطه"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "افزودن متغیر"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Signal را اضافه کن"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Input Port"
msgstr "برداشتن نقطه"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Output Port"
msgstr "برداشتن نقطه"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Expression"
msgstr "انتقال را در انیمیشن تغییر بده"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "مسیر به سمت گره:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "کلیدهای نامعتبر را حذف کن"

#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Preload Node"
msgstr "افزودن گره"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s)"
msgstr "افزودن گره"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "گره(ها) را از درخت اضافه کن"

#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "افزودن ویژگی دریافت‌کننده"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "افزودن ویژگی تنظیم‌کننده"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "تغییر نوع پایه"

#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "حرکت دادن گره(ها)"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "حذف گره اسکریپتِ دیداری"

#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "اتصال گره‌ها"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Disconnect Nodes"
msgstr "اتصال گره‌ها"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "اتصال گره‌ها"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "اتصال گره‌ها"

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "تغییر مقدار ورودی"

#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create Function"
msgstr "تغییر نام نقش"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "برداشتن نقش"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "حذف متغیر"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "متغیر در حال ویرایش:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "حذف سیگنال"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "ویرایش سیگنال:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Tool:"
msgstr "محلی"

#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "عضوها:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type:"
msgstr "تغییر نوع پایه"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Nodes..."
msgstr "افزودن گره"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Function..."
msgstr "افزودن وظیفه"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "function_name"
msgstr "وظایف:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit its graph."
msgstr "انتخاب یا ساختن یک نقش در ویرایشگر گراف"

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "حذف انتخاب شده"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Find Node Type"
msgstr "پیدا کردن نوع گره"

#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Function"
msgstr "تغییر نام نقش"

#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "عضوها"

#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "انتقال را در انیمیشن تغییر بده"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Type"
msgstr "نوع عضو"

#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "انیمیشن"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Input type not iterable:"
msgstr "نوع ورودی قابل تکرار نیست: "

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid"
msgstr "تکرارگر نامعتبر شد"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid:"
msgstr "تکرارگر نامعتبر شد: "

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "in order:"
msgstr "ساختن پوشه"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Steps"
msgstr "گام(ها):"

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Switch"
msgstr "سوییچ"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Type Cast"
msgstr "نوع پایه:"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr ""

#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base Script"
msgstr "صحنه جدید"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On Self"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Call Mode"
msgstr "انتخاب حالت"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Type"
msgstr "تغییر نوع پایه"

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Node Path"
msgstr "کپی کردن مسیر node"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "بارگیری پیش فرض"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Validate"
msgstr "کاراکترهای معتبر:"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "RPC Call Mode"
msgstr "انتخاب حالت"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "کاراکترهای معتبر:"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Mod %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "ShiftLeft %s"
msgstr "تنظیم %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitAnd %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Set Mode"
msgstr "انتخاب حالت"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr "گرفتن %s"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "نام دارایی ایندکس نامعتبر."

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "شیء پایه یک گره نیست!"

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Path does not lead to Node!"
msgstr "مسیر به یک نود نمیرسد!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "نام دارایی ایندکس نامعتبر '%s' در نود %s."

#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Emit %s"
msgstr "تنظیم %s"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Compose Array"
msgstr "آرایه را تغییر اندازه بده"

#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Invalid argument of type:"
msgstr ": آرگومان نوع نامعتبر "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Invalid arguments:"
msgstr ": آرگومان‌های نامعتبر: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Var Name"
msgstr "نام"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableGet not found in script:"
msgstr "VariableGet در اسکریپت پیدا نشد: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableSet not found in script:"
msgstr "VariableSet در اسکریپت پیدا نشد: "

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Preload"
msgstr "افزودن گره"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Index"
msgstr "اندیس:"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Index"
msgstr "اندیس:"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Global Constant"
msgstr "ثابت"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Class Constant"
msgstr "ثابت"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Constant"
msgstr "ثابت"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Math Constant"
msgstr "ثابت"

#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Engine Singleton"
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Node"
msgstr "صحنه جدید"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Tree"
msgstr "ساختن گره"

#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Self"
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "CustomNode"
msgstr "ساختن گره"

#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "گره سفارشی بدون متد ()step_ نمی‌تواند گراف را پردازش کند."

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string "
"(error) باشد."

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "SubCall"
msgstr "فراخوانی"

#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
msgstr "ثابت ها"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Local Var"
msgstr "محلی"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Set Local Var"
msgstr "محلی"

#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Action %s"
msgstr "افزودن وظیفه"

#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""

#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "حذف گره اسکریپتِ دیداری"

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr ""

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr ""

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Frame"
msgstr "حرکت دادن گره(ها)"

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Next Physics Frame"
msgstr ""

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr ""

#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
#, fuzzy
msgid "Wait Time"
msgstr "زمان:"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
msgstr "سیگنال‌"

#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
msgstr "سیگنال‌"

#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitInstanceSignal"
msgstr ""

#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
msgstr "حالت صدور:"

#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
msgstr ""

#: modules/webrtc/webrtc_data_channel.h
msgid "Max Channel In Buffer (KB)"
msgstr ""

#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""

#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
msgstr ""

#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Client"
msgstr "صدور پروژه"

#: modules/websocket/websocket_macros.h
msgid "Max In Buffer (KB)"
msgstr ""

#: modules/websocket/websocket_macros.h
msgid "Max In Packets"
msgstr ""

#: modules/websocket/websocket_macros.h
msgid "Max Out Buffer (KB)"
msgstr ""

#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
msgstr ""

#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Server"
msgstr "صدور پروژه"

#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""

#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""

#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr ""

#: modules/websocket/websocket_server.cpp
msgid "CA Chain"
msgstr ""

#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Handshake Timeout"
msgstr "زمان:"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "گره انیمیشن"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Required Features"
msgstr "ویژگی‌ها"

#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Optional Features"
msgstr "ویژگی‌ها"

#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr ""

#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr ""

#: modules/webxr/webxr_interface.cpp
msgid "Visibility State"
msgstr ""

#: modules/webxr/webxr_interface.cpp
msgid "Bounds Geometry"
msgstr ""

#: modules/webxr/webxr_interface.cpp
msgid "XR Standard Mapping"
msgstr ""

#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""

#: platform/android/export/export.cpp
msgid "Debug Keystore"
msgstr ""

#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr ""

#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr ""

#: platform/android/export/export.cpp
msgid "Force System User"
msgstr ""

#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "ساختن گره"

#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Export Format"
msgstr "صدور پروژه"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "باز کردن و اجرای یک اسکریپت"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "گره تغییر والد"

#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Debug User"
msgstr "اشکال یابی"

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Release User"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Release Password"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Clear Previous Install"
msgstr "زبانه قبلی"

#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
msgstr "بسته بندی"

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Unique Name"
msgstr "نام گره:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Signed"
msgstr "سیگنال‌"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Classify As Game"
msgstr "کلاس:"

#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exclude From Recents"
msgstr "حذف گره(ها)"

#: platform/android/export/export_plugin.cpp
msgid "Graphics"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "OpenGL Debug"
msgstr "باز کن"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Features"
msgstr "ویژگی‌ها"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Mode"
msgstr "انتخاب حالت"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Hand Tracking"
msgstr "بسته بندی"

#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Immersive Mode"
msgstr "حالت صدور:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Small"
msgstr "پشتیبانی..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Normal"
msgstr "پشتیبانی..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Large"
msgstr "پشتیبانی..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Support Xlarge"
msgstr "پشتیبانی..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "User Data Backup"
msgstr "پاک کردن ارث‌بری"

#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr ""

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Command Line"
msgstr "جامعه"

#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Extra Args"
msgstr "آرگومان‌های اضافی فراخوانی:"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "APK Expansion"
msgstr "انتقال را در انیمیشن تغییر بده"

#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Public Key"
msgstr "تکرار کلید(ها)"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Permissions"
msgstr "انتقال را در انیمیشن تغییر بده"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Permissions"
msgstr "اجرای صحنه دلخواه"

#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting APK..."
msgstr "صدور"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Uninstalling..."
msgstr "نصب کردن"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Installing to device, please wait..."
msgstr "بارگیری"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not install to device: %s"
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not execute on device."
msgstr "ناتوان در ساختن پوشه."

#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Invalid package name:"
msgstr "نام نامعتبر."

#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""

#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Code Signing"
msgstr "سیگنال‌"

#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not find keystore, unable to export."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/android/export/export_plugin.cpp
msgid "Could not start apksigner executable."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Verifying %s..."
msgstr "ترجیحات"

#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting for Android"
msgstr "صدور"

#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files to gradle project."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not write expansion package file!"
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Package not found: \"%s\"."
msgstr "طول انیمیشن (به ثانیه)."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Creating APK..."
msgstr "در حال اتصال..."

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Adding files..."
msgstr "یافتن"

#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr ""

#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
msgstr "نام یک شناسه‌ی معتبر نیست:"

#: platform/iphone/export/export.cpp
msgid "Landscape Launch Screens"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 2436 X 1125"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 2208 X 1242"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 1024 X 768"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 2048 X 1536"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 1136"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 750 X 1334"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 1125 X 2436"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 768 X 1024"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 1536 X 2048"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 1242 X 2208"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Debug"
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Method Debug"
msgstr "صدور با اشکال زدا"

#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Method Release"
msgstr "حالت صدور:"

#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Identifier"
msgstr "نام یک شناسه‌ی معتبر نیست:"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Signature"
msgstr "سیگنال‌"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Short Version"
msgstr "نسخه:"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Copyright"
msgstr "کپی"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Capabilities"
msgstr "خصوصیات"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Access Wi-Fi"
msgstr "موفقیت!"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Push Notifications"
msgstr "ثابت"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "پاک کردن ارث‌بری"

#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Accessible From iTunes Sharing"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Privacy"
msgstr ""

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Camera Usage Description"
msgstr "تعریف"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Microphone Usage Description"
msgstr "توضیحات خصیصه"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Photolibrary Usage Description"
msgstr "توضیحات خصیصه"

#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Storyboard"
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Image Scale Mode"
msgstr "انتخاب حالت"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @2x"
msgstr "ساختن گره"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @3x"
msgstr "ساختن گره"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Use Custom BG Color"
msgstr "ساختن گره"

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom BG Color"
msgstr "ساختن گره"

#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Prepare Templates"
msgstr "مدیریت صدور قالب ها"

#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Export template not found."
msgstr ""

#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Invalid Identifier:"
msgstr "نام یک شناسه‌ی معتبر نیست:"

#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template: \"%s\"."
msgstr "نام دارایی ایندکس نامعتبر."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Icon Creation"
msgstr "محتواها:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/javascript/export/export.cpp
msgid "PWA"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "شمارش ها:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Type"
msgstr "خروجی"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "VRAM Texture Compression"
msgstr "انتقال را در انیمیشن تغییر بده"

#: platform/javascript/export/export.cpp
msgid "For Desktop"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "For Mobile"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "HTML"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Icon"
msgstr "خروجی"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Custom HTML Shell"
msgstr "ساختن گره"

#: platform/javascript/export/export.cpp
msgid "Head Include"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Experimental Virtual Keyboard"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Offline Page"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not create HTTP server directory: %s."
msgstr "ناتوان در ساختن پوشه."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Error starting HTTP server: %d."
msgstr "خطا در بارگذاری:"

#: platform/javascript/export/export.cpp
msgid "Web"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "HTTP Host"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "HTTP Port"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Use SSL"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "SSL Key"
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, no exe name."
msgstr "نام پروژه:"

#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, can't load."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to create \"%s\" subfolder."
msgstr "ناتوان در ساختن پوشه."

#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid binary format."
msgstr "مسیر نامعتبر."

#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr ""

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to process nested resources."
msgstr "اتصال قطع شده"

#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Failed to get CodeResources hash."
msgstr ""

#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid entitlements file."
msgstr "باید از یک پسوند معتبر استفاده شود."

#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid executable file."
msgstr "باید از یک پسوند معتبر استفاده شود."

#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""

#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "App Category"
msgstr "طبقه‌بندی:"

#: platform/osx/export/export.cpp
msgid "High Res"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Location Usage Description"
msgstr "تعریف"

#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Calendar Usage Description"
msgstr "تعریف"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Photos Library Usage Description"
msgstr "توضیحات خصیصه"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Desktop Folder Usage Description"
msgstr "توضیحات تابع"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Documents Folder Usage Description"
msgstr "توضیحات تابع"

#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
msgstr ""

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Codesign"
msgstr "گره"

#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Identity"
msgstr "اندیس:"

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Timestamp"
msgstr "زمان:"

#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Replace Existing Signature"
msgstr "جایگزینی همه"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Entitlements"
msgstr "محتواها:"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Custom File"
msgstr "ساختن گره"

#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Disable Library Validation"
msgstr "غیرفعال شده"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Audio Input"
msgstr "تغییر نام صوت گذرا"

#: platform/osx/export/export.cpp
msgid "Address Book"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Calendars"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Photos Library"
msgstr "صدور کتابخانه"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Apple Events"
msgstr "افزودن رویداد"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Debugging"
msgstr "اشکال یابی"

#: platform/osx/export/export.cpp
msgid "App Sandbox"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Server"
msgstr "صدور پروژه"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Client"
msgstr "صدور پروژه"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Device USB"
msgstr "دستگاه"

#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Downloads"
msgstr "در حال بارگیری"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Pictures"
msgstr "ویژگی‌ها"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Music"
msgstr "پرونده:"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Movies"
msgstr "صافی کردن گره‌ها"

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Custom Options"
msgstr "گزینه های اتوبوس"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization"
msgstr "بومی‌سازی"

#: platform/osx/export/export.cpp
msgid "Apple ID Name"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Apple ID Password"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Apple Team ID"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not open icon file \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not start xcrun executable."
msgstr "ناتوان در ساختن پوشه."

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization failed."
msgstr "بومی‌سازی"

#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"The notarization process generally takes less than an hour. When the process "
"is completed, you'll receive an email."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Built-in CodeSign failed with error \"%s\"."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Built-in CodeSign require regex module."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""

#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "چیزی یافت نشد!"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Cannot sign file %s."
msgstr "خطای ذخیره کردن پرونده: %s"

#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "DMG Creation"
msgstr "توضیح"

#: platform/osx/export/export.cpp
msgid "Could not start hdiutil executable."
msgstr ""

#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
msgstr ""

#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not find template app to export: \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid export format."
msgstr "نام دارایی ایندکس نامعتبر."

#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr ""

#: platform/osx/export/export.cpp
#, fuzzy
msgid "ZIP Creation"
msgstr "پروژه"

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Could not open file to read from path \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "نام یک شناسه‌ی معتبر نیست:"

#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""

#: platform/osx/export/export.cpp
msgid "macOS"
msgstr ""

#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Architecture"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Display Name"
msgstr "نشان دادن همه"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Short Name"
msgstr "نام پروژه:"

#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher Display Name"
msgstr "نام نامعتبر."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Product GUID"
msgstr "اندازه‌ی قلم نامعتبر."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher GUID"
msgstr "پخش سفارشی صحنه"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Signing"
msgstr "سیگنال‌"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Certificate"
msgstr "خصوصیات"

#: platform/uwp/export/export.cpp
msgid "Algorithm"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Major"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Minor"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Build"
msgstr "انتخاب حالت"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Revision"
msgstr "انتقال را در انیمیشن تغییر بده"

#: platform/uwp/export/export.cpp
msgid "Landscape"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Portrait"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Store Logo"
msgstr "انتخاب حالت"

#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Splash Screen"
msgstr "فراخوانی"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Tiles"
msgstr "پرونده:"

#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
msgstr "نام نامعتبر."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package unique name."
msgstr "نام نامعتبر."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package publisher display name."
msgstr "نام نامعتبر."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid product GUID."
msgstr "اندازه‌ی قلم نامعتبر."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid publisher GUID."
msgstr "اندازه‌ی قلم نامعتبر."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid background color."
msgstr "نام نامعتبر."

#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "UWP"
msgstr ""

#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool"
msgstr "سیگنال‌"

#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Debug Algorithm"
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Failed to rename temporary file \"%s\"."
msgstr "امکان حذف وجود ندارد :"

#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Digest Algorithm"
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Modify Resources"
msgstr "منابع"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Version"
msgstr "نسخه:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Version"
msgstr "اندازه‌ی قلم نامعتبر."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Company Name"
msgstr "نام گره:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Name"
msgstr "نام پروژه:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Description"
msgstr "تعریف"

#: platform/windows/export/export.cpp
msgid "Trademarks"
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Resources Modification"
msgstr "ثابت"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find rcedit executable at \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find wine executable at \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/windows/export/export.cpp
msgid ""
"Could not start rcedit executable, configure rcedit path in the Editor "
"Settings (Export > Windows > Rcedit)."
msgstr ""

#: platform/windows/export/export.cpp
msgid ""
"rcedit failed to modify executable:\n"
"%s"
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find signtool executable at \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Could not find osslsigncode executable at \"%s\"."
msgstr "نمی‌تواند یک پوشه ایجاد شود."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid identity type."
msgstr "نام یک شناسه‌ی معتبر نیست:"

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid timestamp server."
msgstr "نام نامعتبر."

#: platform/windows/export/export.cpp
msgid ""
"Could not start signtool executable, configure signtool path in the Editor "
"Settings (Export > Windows > Signtool)."
msgstr ""

#: platform/windows/export/export.cpp
msgid ""
"Signtool failed to sign executable:\n"
"%s"
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Failed to remove temporary file \"%s\"."
msgstr "امکان حذف وجود ندارد :"

#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid icon path:"
msgstr "مسیر نامعتبر."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid file version:"
msgstr "باید از یک پسوند معتبر استفاده شود."

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "اندازه‌ی قلم نامعتبر."

#: platform/windows/export/export.cpp
msgid "Windows executables cannot be >= 4 GiB."
msgstr ""

#: platform/windows/export/export.cpp platform/x11/export/export.cpp
#, fuzzy
msgid "Failed to open executable file \"%s\"."
msgstr "باید از یک پسوند معتبر استفاده شود."

#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable file header corrupted."
msgstr ""

#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable \"pck\" section not found."
msgstr ""

#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "چارچوب جدید"

#: platform/windows/export/export.cpp
msgid "Rcedit"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Osslsigncode"
msgstr ""

#: platform/windows/export/export.cpp
msgid "Wine"
msgstr ""

#: platform/x11/export/export.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""

#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Frames"
msgstr "انتخاب یک گره"

#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
"یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا "
"AnimatedSprite فریم‌ها را نمایش دهد."

#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Speed Scale"
msgstr "بومی"

#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Playing"
msgstr "پخش"

#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Centered"
msgstr "ساختن گره"

#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
msgstr ""

#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitoring"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitorable"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Space Override"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Point"
msgstr "حذف کن"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Vec"
msgstr "به‌روزرسانی از صحنه"

#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "خطی"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""

#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Audio Bus"
msgstr "افزودن کانل صوتی"

#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Override"
msgstr ""

#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
msgid "Volume dB"
msgstr ""

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#, fuzzy
msgid "Pitch Scale"
msgstr "بومی"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "AutoLoad"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr ""

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""

#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Attenuation"
msgstr "انیمیشن"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Bus"
msgstr "اتوبوس اضافه کنید"

#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""

#: scene/2d/back_buffer_copy.cpp
#, fuzzy
msgid "Copy Mode"
msgstr "کپی کردن مسیر node"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Anchor Mode"
msgstr "انتخاب حالت"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Rotating"
msgstr "وضعیت:"

#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "نمایه موجود:"

#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom"
msgstr "بزرگنمایی"

#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""

#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "حالت صدور:"

#: scene/2d/camera_2d.cpp
msgid "Limit"
msgstr ""

#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "خطی"

#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "خطی"

#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "برداشتن انتخاب شده"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothed"
msgstr "گام نرم"

#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""

#: scene/2d/camera_2d.cpp
msgid "Drag Margin H Enabled"
msgstr ""

#: scene/2d/camera_2d.cpp
msgid "Drag Margin V Enabled"
msgstr ""

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Smoothing"
msgstr "گام نرم"

#: scene/2d/camera_2d.cpp
msgid "H"
msgstr ""

#: scene/2d/camera_2d.cpp
msgid "V"
msgstr ""

#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Screen"
msgstr "فراخوانی"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Limits"
msgstr "فراخوانی"

#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Drag Margin"
msgstr "آرگومان‌های اضافی فراخوانی:"

#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "گره مخلوط۲"

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Light Mode"
msgstr "خطی"

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Animation"
msgstr "انیمیشن را بهینه‌سازی کن"

#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""

#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Anim Loop"
msgstr "تغییر حلقه(loop) انیمیشن"

#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""

#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Visible"
msgstr "یک Breakpoint درج کن"

#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
msgstr "انتخاب حالت"

#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr ""

#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""

#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""

#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
msgstr ""

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"تنها یک CanvasModulate نمایان به ازای هر صحنه (یا یک مجموعه از صحنه‌های "
"نمونه‌گذاری شده) مجاز است. اولین مورد ایجاد شده کار خواهد کرد، در حالیکه از "
"بقیه صرفنظر می‌شود."

#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""

#: scene/2d/collision_object_2d.cpp
#, fuzzy
msgid "Pickable"
msgstr "کاویدن گره"

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
"CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و "
"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها "
"یک شکل بدهید."

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "یک CollisionPolygon2D خالی جلوه بر برخورد ندارد."

#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid ""
"The One Way Collision property will be ignored when the parent is an Area2D."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
msgstr "انتخاب حالت"

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "غیرفعال شده"

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
"CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و "
"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها "
"یک شکل بدهید."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"یک شکل باید برای CollisionShape2D فراهم شده باشد تا عمل کند. لطفا یک شکل "
"منبع برای آن ایجاد کنید!"

#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""

#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Emitting"
msgstr "ترجیحات"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
msgid "One Shot"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Preprocess"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Randomness"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Fixed FPS"
msgstr "پرونده:"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Local Coords"
msgstr "طرح ها"

#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Sphere Radius"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Normals"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Align Y"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Direction"
msgstr "توضیح"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Initial Velocity"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Velocity Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Velocity Curve"
msgstr "ویرایش منحنی گره"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Orbit Velocity"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Linear Accel"
msgstr "خطی"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Accel"
msgstr "موفقیت!"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Accel Curve"
msgstr "ویرایش منحنی گره"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Damping Curve"
msgstr "ویرایش منحنی گره"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Angle Curve"
msgstr "ویرایش منحنی گره"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount"
msgstr "ارث‌بری صحنهٔ فرزند"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount Curve"
msgstr "از مکان‌نما تغییر مقیاس بده"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Hue Variation"
msgstr "شمارش ها:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation"
msgstr "شمارش ها:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Random"
msgstr "شمارش ها:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Curve"
msgstr "شمارش ها:"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Random"
msgstr "بومی"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Curve"
msgstr "ویرایش منحنی گره"

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Offset Random"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Offset Curve"
msgstr "ویرایش منحنی گره"

#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""

#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
msgstr "گره"

#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
msgstr "گره"

#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""

#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Disable Collision"
msgstr "غیرفعال شده"

#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""

#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""

#: scene/2d/joints_2d.cpp
msgid "Initial Offset"
msgstr ""

#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""

#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""

#: scene/2d/light_2d.cpp
#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد."

#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
msgid "Editor Only"
msgstr "ویرایشگر"

#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""

#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""

#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr ""

#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr ""

#: scene/2d/light_2d.cpp
msgid "Layer Min"
msgstr ""

#: scene/2d/light_2d.cpp
msgid "Layer Max"
msgstr ""

#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""

#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
msgid "Shadow"
msgstr ""

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Buffer Size"
msgstr "ادغام از صحنه"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Gradient Length"
msgstr "پیشفرض"

#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Filter Smooth"
msgstr "حالت صافی:"

#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "Closed"
msgstr "بستن"

#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "انتخاب حالت"

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr "یک چندضلعی انسدادی باید تنظیم (یا ترسیم) شود تا جلوه کننده باشد."

#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "چندضلعی مسدود برای این مسدودکننده، خالی است. لطفا یک چندضلعی رسم کنید!"

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Width Curve"
msgstr "ویرایش منحنی گره"

#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "پیشفرض"

#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""

#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Gradient"
msgstr ""

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Texture Mode"
msgstr "انتخاب حالت"

#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Joint Mode"
msgstr "انتخاب حالت"

#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Begin Cap Mode"
msgstr "گره انیمیشن"

#: scene/2d/line_2d.cpp
msgid "End Cap Mode"
msgstr ""

#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "ساختن پوشه"

#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr ""

#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""

#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
msgid "Antialiased"
msgstr ""

#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""

#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""

#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
msgid "Edge Connection Margin"
msgstr "ویرایش اتصال:"

#: scene/2d/navigation_2d.cpp
msgid ""
"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
"instead."
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "ثابت"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
msgstr "نصب کردن"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "پیشرفته"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "روشن"

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Time Horizon"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Speed"
msgstr ""

#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""

#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
msgid "Estimate Radius"
msgstr ""

#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"یک منبع NavigationPolygon باید برای این گره تنظیم یا ایجاد شود تا کار کند. "
"لطفا یک دارایی تعیین یا یک چندضلعی ترسیم کنید."

#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""

#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
#, fuzzy
msgid "Enter Cost"
msgstr "ساختن گره"

#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
msgid "Travel Cost"
msgstr ""

#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""

#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "ثابت"

#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
msgstr ""

#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Scale"
msgstr "متغیر عمومی"

#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Transform"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/2d/node_2d.cpp
msgid "Z As Relative"
msgstr ""

#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""

#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Offset"
msgstr "حذف قالب"

#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Scale"
msgstr "صحنه جدید"

#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr ""

#: scene/2d/parallax_background.cpp
msgid "Limit End"
msgstr ""

#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr ""

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground "
"تنظیم شود کار می‌کند."

#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "افزودن وظیفه"

#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid "Mirroring"
msgstr "بازتاب"

#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""

#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""

#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""

#: scene/2d/particles_2d.cpp
#, fuzzy
msgid "Visibility Rect"
msgstr "حالت صدور:"

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""

#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "ویرایش منحنی گره"

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود کار "
"می‌کند."

#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Unit Offset"
msgstr ""

#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "H Offset"
msgstr ""

#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "V Offset"
msgstr ""

#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
msgstr ""

#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
msgid "Layers"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Linear Velocity"
msgstr "تنها ثوابت"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Angular Velocity"
msgstr "تنها ثوابت"

#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "توابع"

#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity"
msgstr "به‌روزرسانی از صحنه"

#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
msgstr ""

#: scene/2d/physics_body_2d.cpp
msgid "Inertia"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Weight"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Custom Integrator"
msgstr "ساختن گره"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Continuous CD"
msgstr "مستمر"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contact Monitor"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Sleeping"
msgstr "چفت:"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Can Sleep"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""

#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""

#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Sync To Physics"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving Platform"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Remainder"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Local Shape"
msgstr "بومی"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider"
msgstr "گره انیمیشن"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider RID"
msgstr "مسیر نامعتبر."

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Shape"
msgstr "گره انیمیشن"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Collider Shape Index"
msgstr "گره انیمیشن"

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider Velocity"
msgstr ""

#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
msgstr ""

#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""

#: scene/2d/polygon_2d.cpp
msgid "Vertex Colors"
msgstr ""

#: scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Internal Vertex Count"
msgstr "ساختن راهنمای افقی"

#: scene/2d/position_2d.cpp
msgid "Gizmo Extents"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Cast To"
msgstr "ساختن گره"

#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
msgstr ""

#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
msgstr ""

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند."

#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Remote Path"
msgstr "برداشتن نقطه"

#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Use Global Coordinates"
msgstr "ثابت"

#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "راه اندازی دوباره"

#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
msgstr "پیشفرض"

#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""

#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr ""

#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr ""

#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame Coords"
msgstr "انتخاب یک گره"

#: scene/2d/sprite.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Filter Clip"
msgstr "صافی کردن گره‌ها"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
"CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و "
"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها "
"یک شکل بدهید."

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Tile Set"
msgstr "صدور مجموعه کاشی"

#: scene/2d/tile_map.cpp
msgid "Quadrant Size"
msgstr ""

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Custom Transform"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/2d/tile_map.cpp
msgid "Half Offset"
msgstr ""

#: scene/2d/tile_map.cpp
msgid "Tile Origin"
msgstr ""

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Y Sort"
msgstr "مرتب‌سازی:"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Show Collision"
msgstr "گره انیمیشن"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Compatibility Mode"
msgstr "حالت صدور:"

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Centered Textures"
msgstr "ویژگی‌ها"

#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""

#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Use Parent"
msgstr "گره انیمیشن"

#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""

#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
msgstr ""

#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Shape Visible"
msgstr "یک Breakpoint درج کن"

#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""

#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Visibility Mode"
msgstr "حالت صدور:"

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D زمانی بهتر کار می‌کند که در یک ریشه‌ی صحنه‌ی ویرایش شده به "
"صورت پدر (parent) استفاده شود."

#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
#, fuzzy
msgid "Pause Animations"
msgstr "گره انیمیشن"

#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
msgstr ""

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Pause Particles"
msgstr "چسباندن پارام ها"

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Pause Animated Sprites"
msgstr "تغییر گام(Step)انیمیشن"

#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Process Parent"
msgstr "ویرایش صافی ها"

#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
msgstr ""

#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr ""

#: scene/3d/area.cpp
#, fuzzy
msgid "Uniformity"
msgstr "تغییر بده"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
msgstr ""

#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""

#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "Anchor ID"
msgstr "انتخاب حالت"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""

#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
msgid "World Scale"
msgstr "بومی"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
msgstr "گره انیمیشن"

#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Filter Attenuation dB"
msgstr "انیمیشن"

#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr ""

#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "dB"
msgstr "بایت"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "فرزند قابل ویرایش"

#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Tracking"
msgstr "بسته بندی"

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr ""

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
#, fuzzy
msgid "Extents"
msgstr "محتواها:"

#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Denoiser"
msgstr "صافی:"

#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Color"
msgstr "برداشتن انتخاب شده"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Default Texels Per Unit"
msgstr "پیشفرض"

#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Atlas"
msgstr ""

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generate"
msgstr "عمومی"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Max Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky"
msgstr "ساختن گره"

#: scene/3d/baked_lightmap.cpp
msgid "Custom Sky Rotation Degrees"
msgstr ""

#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Custom Color"
msgstr "ساختن گره"

#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Energy"
msgstr "انتقال جلوه خطی"

#: scene/3d/baked_lightmap.cpp
msgid "Min Light"
msgstr ""

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Propagation"
msgstr "شمارش ها:"

#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Light Data"
msgstr ""

#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "نام گره:"

#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""

#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""

#: scene/3d/camera.cpp
#, fuzzy
msgid "Doppler Tracking"
msgstr "ویژگی مسیر"

#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "پروژه"

#: scene/3d/camera.cpp
msgid "FOV"
msgstr ""

#: scene/3d/camera.cpp
msgid "Frustum Offset"
msgstr ""

#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "نزدیکترین"

#: scene/3d/camera.cpp
msgid "Far"
msgstr ""

#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/shape.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Margin"
msgstr ""

#: scene/3d/camera.cpp
msgid "Clip To"
msgstr ""

#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""

#: scene/3d/collision_object.cpp
#, fuzzy
msgid "Capture On Drag"
msgstr "گرفتن"

#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
"CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و "
"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل "
"بدهید."

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "یک CollisionPolygon خالی جلوه بر برخورد ندارد."

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
"CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و "
"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل "
"بدهید."

#: scene/3d/collision_shape.cpp
#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
"باید یک شکل برای CollisionShape فراهم شده باشد تا عمل کند. لطفا یک منبع شکل "
"برای آن ایجاد کنید!"

#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""

#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""

#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""

#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Box Extents"
msgstr "محتواها:"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Radius"
msgstr "هشدارها"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Inner Radius"
msgstr ""

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Height"
msgstr "آزمودن"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Axis"
msgstr "هشدارها"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Rotate Y"
msgstr "وضعیت:"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Disable Z"
msgstr "غیرفعال شده"

#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""

#: scene/3d/cull_instance.cpp servers/visual_server.cpp
msgid "Portals"
msgstr ""

#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Portal Mode"
msgstr "حالت صدور:"

#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
msgstr ""

#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
msgstr ""

#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "ویرایش صافی ها"

#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""

#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""

#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""

#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""

#: scene/3d/gi_probe.cpp
msgid "Subdiv"
msgstr ""

#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Dynamic Range"
msgstr "صادکردن فایل کتابخانه ای"

#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Pixel Size"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Shaded"
msgstr "تغییر بده"

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Fixed Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr ""

#: scene/3d/label_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr ""

#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
msgstr "ویرایش صافی ها"

#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Outline Render Priority"
msgstr "ویرایش صافی ها"

#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Outline Modulate"
msgstr "انتخاب حالت"

#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
msgid "Font"
msgstr ""

#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Horizontal Alignment"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/3d/label_3d.cpp
#, fuzzy
msgid "Vertical Alignment"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
msgid "Autowrap"
msgstr "AutoLoad"

#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""

#: scene/3d/light.cpp
#, fuzzy
msgid "Negative"
msgstr "GDNative"

#: scene/3d/light.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "انتخاب حالت"

#: scene/3d/light.cpp
#, fuzzy
msgid "Bake Mode"
msgstr "انتخاب حالت"

#: scene/3d/light.cpp
#, fuzzy
msgid "Contact"
msgstr "محتواها:"

#: scene/3d/light.cpp
#, fuzzy
msgid "Reverse Cull Face"
msgstr "باز‌نشانی مقدار خطی"

#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
msgid "Directional Shadow"
msgstr "توضیح"

#: scene/3d/light.cpp
#, fuzzy
msgid "Split 1"
msgstr "ویرایش منحنی گره"

#: scene/3d/light.cpp
#, fuzzy
msgid "Split 2"
msgstr "ویرایش منحنی گره"

#: scene/3d/light.cpp
#, fuzzy
msgid "Split 3"
msgstr "ویرایش منحنی گره"

#: scene/3d/light.cpp
msgid "Blend Splits"
msgstr ""

#: scene/3d/light.cpp
#, fuzzy
msgid "Bias Split Scale"
msgstr "صحنه جدید"

#: scene/3d/light.cpp
#, fuzzy
msgid "Depth Range"
msgstr "بومی"

#: scene/3d/light.cpp
msgid "Omni"
msgstr ""

#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Mode"
msgstr "صافی بومی‌سازی تغییر کرد"

#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Detail"
msgstr "بارگیری پیش فرض"

#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""

#: scene/3d/light.cpp
msgid "Spot"
msgstr ""

#: scene/3d/light.cpp
#, fuzzy
msgid "Angle Attenuation"
msgstr "انیمیشن"

#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr ""

#: scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Transform Normals"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: scene/3d/navigation.cpp
msgid ""
"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""

#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
msgstr ""

#: scene/3d/navigation.cpp
#, fuzzy
msgid "Cell Height"
msgstr "آزمودن"

#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""

#: scene/3d/navigation_agent.cpp
msgid "Ignore Y"
msgstr ""

#: scene/3d/navigation_agent.cpp
msgid ""
"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""

#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
msgid "NavMesh"
msgstr ""

#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"Spatial inheriting parent object."
msgstr ""

#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""

#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""

#: scene/3d/particles.cpp
#, fuzzy
msgid "Visibility AABB"
msgstr "حالت صدور:"

#: scene/3d/particles.cpp
#, fuzzy
msgid "Draw Passes"
msgstr "فراخوانی"

#: scene/3d/particles.cpp
#, fuzzy
msgid "Passes"
msgstr "فراخوانی"

#: scene/3d/path.cpp
#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
"PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود کار "
"می‌کند."

#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""

#: scene/3d/path.cpp
#, fuzzy
msgid "Rotation Mode"
msgstr "گره انیمیشن"

#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Axis Lock"
msgstr "محور"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear X"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Y"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Z"
msgstr "خطی"

#: scene/3d/physics_body.cpp
msgid "Angular X"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Y"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Z"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion X"
msgstr "افزودن وظیفه"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Y"
msgstr "افزودن وظیفه"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Z"
msgstr "افزودن وظیفه"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint Constraints"
msgstr "ثابت ها"

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Impulse Clamp"
msgstr ""

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Swing Span"
msgstr "ذخیره سازی صحنه"

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Twist Span"
msgstr ""

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Relaxation"
msgstr "شمارش ها:"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Upper"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Lower"
msgstr "خطای Max. Angular:"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Bias"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Softness"
msgstr "انیمیشن"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Relaxation"
msgstr "انیمیشن"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Upper"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Lower"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Softness"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Restitution"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Damping"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Restitution"
msgstr "انیمیشن"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Limit Damping"
msgstr "انیمیشن"

#: scene/3d/physics_body.cpp
msgid "X"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Y"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Z"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Limit Enabled"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Enabled"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Stiffness"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Spring Damping"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Equilibrium Point"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Restitution"
msgstr "تعریف"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Damping"
msgstr "خطی"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Restitution"
msgstr "تعریف"

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Damping"
msgstr "انیمیشن"

#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "ERP"
msgstr ""

#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Angular Spring Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/3d/physics_body.cpp
msgid "Angular Spring Stiffness"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Spring Damping"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Angular Equilibrium Point"
msgstr ""

#: scene/3d/physics_body.cpp
msgid "Body Offset"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Solver"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Exclude Nodes"
msgstr "حذف گره(ها)"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Params"
msgstr "تغییر بده"

#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Upper"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Lower"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Target Velocity"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Max Impulse"
msgstr "مقدار:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Distance"
msgstr "نصب کردن"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Distance"
msgstr "نصب کردن"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Restitution"
msgstr "تعریف"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motion"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Ortho"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
msgid "Upper Angle"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Lower Angle"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Motion"
msgstr "انیمیشن"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Ortho"
msgstr "خطای Max. Angular:"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor X"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Force Limit"
msgstr "فراخوانی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring X"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit Y"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor Y"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring Y"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
msgstr ""

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit Z"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor Z"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring Z"
msgstr "خطی"

#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Motor Z"
msgstr ""

#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
msgstr ""

#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""

#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
msgstr "حالت صدور:"

#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr ""

#: scene/3d/portal.cpp
msgid "Linked Room"
msgstr ""

#: scene/3d/portal.cpp
#, fuzzy
msgid "Use Default Margin"
msgstr "پیشفرض"

#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Group Name"
msgstr "گروه ها"

#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""

#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Grid Radius"
msgstr "ترجیحات"

#: scene/3d/ray_cast.cpp
#, fuzzy
msgid "Debug Shape"
msgstr "اشکال یابی"

#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""

#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "بروز رسانی"

#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr ""

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Box Projection"
msgstr "پروژه"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Enable Shadows"
msgstr "روشن"

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Color"
msgstr "ویرایش سیگنال"

#: scene/3d/reflection_probe.cpp
msgid "Ambient Energy"
msgstr ""

#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Contrib"
msgstr "ویرایش سیگنال"

#: scene/3d/remote_transform.cpp
#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."

#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""

#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr ""

#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr ""

#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""

#: scene/3d/room.cpp
msgid "Use Default Simplify"
msgstr ""

#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
msgstr ""

#: scene/3d/room.cpp
msgid "Bound"
msgstr ""

#: scene/3d/room_group.cpp
#, fuzzy
msgid "Roomgroup Priority"
msgstr "حالت صدور:"

#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Main"
msgstr ""

#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
msgstr "افزودن وظیفه"

#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""

#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
msgstr "لحظه بر ثانیه"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Mode"
msgstr "حالت صدور:"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Filename"
msgstr " پوشه ها"

#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Gameplay Monitor"
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Use Secondary PVS"
msgstr ""

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Merge Meshes"
msgstr "حالت صافی:"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Show Margins"
msgstr "نمایش در فایل‌سیستم"

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Debug Sprawl"
msgstr "اشکال یابی"

#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
msgstr ""

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Preview Camera"
msgstr "به‌روزرسانی از صحنه"

#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
msgstr ""

#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Default Portal Margin"
msgstr "پیشفرض"

#: scene/3d/room_manager.cpp
msgid "Roaming Expansion Margin"
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""

#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""

#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""

#: scene/3d/skeleton.cpp scene/resources/skin.cpp
msgid "Pose"
msgstr ""

#: scene/3d/skeleton.cpp
#, fuzzy
msgid "Bound Children"
msgstr "فرزند قابل ویرایش"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Pinned Points"
msgstr "برداشتن نقطه"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Attachments"
msgstr "محتواها:"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Point Index"
msgstr "اندیس:"

#: scene/3d/soft_body.cpp
msgid "Spatial Attachment Path"
msgstr ""

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
msgstr "روشن"

#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Parent Collision Ignore"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Total Mass"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
msgstr ""

#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""

#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/3d/spatial.cpp
#, fuzzy
msgid "Global Translation"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""

#: scene/3d/spatial.cpp
msgid "Gizmo"
msgstr ""

#: scene/3d/spatial_velocity_tracker.cpp
msgid "Track Physics Step"
msgstr ""

#: scene/3d/spring_arm.cpp
msgid "Spring Length"
msgstr ""

#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""

#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "ترجمه‌ها"

#: scene/3d/sprite_3d.cpp
#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"یک منبع SpriteFrames باید در دارایی Frames ایجاد شده باشد تا "
"AnimatedSprite3D فریم‌ها را نمایش دهد."

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid "Per-Wheel Motion"
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid "Engine Force"
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid "Brake"
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid "Steering"
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr ""

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Use As Traction"
msgstr "شمارش ها:"

#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr ""

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Wheel"
msgstr "غلطاندن به بالا."

#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
msgstr ""

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Friction Slip"
msgstr "توابع"

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Suspension"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Max Force"
msgstr "بازتاب"

#: scene/3d/visibility_notifier.cpp
msgid "AABB"
msgstr ""

#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""

#: scene/3d/visual_instance.cpp
msgid "Material Override"
msgstr ""

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Material Overlay"
msgstr "تغییر بده"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Cast Shadow"
msgstr "ساختن گره"

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Extra Cull Margin"
msgstr "آرگومان‌های اضافی فراخوانی:"

#: scene/3d/visual_instance.cpp
msgid "Baked Light"
msgstr ""

#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Generate Lightmap"
msgstr "حذف کن"

#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""

#: scene/3d/visual_instance.cpp
msgid "LOD"
msgstr ""

#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Distance"
msgstr "نصب کردن"

#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
msgstr ""

#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
msgstr ""

#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
"محیط جهان نیاز به ویژگی \"محیط\" خود دارد تا دارای یک محیط باشد تا جلوه ای "
"قابل دیدن داشته باشد."

#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونه‌گذاری شده) "
"مجاز است."

#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""

#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "طول انیمیشن (به ثانیه)."

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Mix Mode"
msgstr "گره ترکیب"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadein Time"
msgstr "زمان(s): "

#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Time"
msgstr ""

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Auto Restart"
msgstr "راه اندازی دوباره"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Autorestart"
msgstr "راه اندازی دوباره"

#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
msgstr ""

#: scene/animation/animation_blend_tree.cpp
msgid "Random Delay"
msgstr ""

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Add Amount"
msgstr "افزودن نقطه"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Blend Amount"
msgstr "ارث‌بری صحنهٔ فرزند"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Seek Position"
msgstr "برداشتن موج"

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Input Count"
msgstr "افزودن عمل ورودی"

#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Xfade Time"
msgstr ""

#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "سوییچ"

#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Auto Advance"
msgstr "پیشرفته"

#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Advance Condition"
msgstr "انیمیشن"

#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation"
msgstr "تغییر نام انیمیشن"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Assigned Animation"
msgstr "تغییر نام انیمیشن"

#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Length"
msgstr "تغییر طول انیمیشن"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Position"
msgstr "تکرار انیمیشن"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Playback Options"
msgstr "گزینه‌های کلاس:"

#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Default Blend Time"
msgstr "پیشفرض"

#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "انیمیشن نامعتبر: '%s'."

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "'%s' را از '%s' جدا کن"

#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"یک AnimationPlayer از درخت صحنه انتخاب کنید تا انیمیشن‌ها را ویرایش کنید."

#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""

#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Tree Root"
msgstr "ساختن گره"

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Anim Player"
msgstr "تغییر نام انیمیشن"

#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Track"
msgstr "ترک را اضافه کن"

#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""

#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Playback"
msgstr "پخش"

#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Master Player"
msgstr "چسباندن پارام ها"

#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Base Path"
msgstr "صدور پروژه"

#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Animation Path"
msgstr "انیمیشن"

#: scene/animation/root_motion_view.cpp
msgid "Zero Y"
msgstr ""

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Root Bone"
msgstr "تغییر نام"

#: scene/animation/skeleton_ik.cpp
msgid "Tip Bone"
msgstr ""

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: scene/animation/skeleton_ik.cpp
msgid "Override Tip Basis"
msgstr ""

#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
msgstr ""

#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
msgstr ""

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target Node"
msgstr "گره تغییر والد"

#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Max Iterations"
msgstr "تغییر نام نقش"

#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr ""

#: scene/animation/tween.cpp
#, fuzzy
msgid "Playback Speed"
msgstr "پخش صحنه"

#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""

#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Ratio"
msgstr "نسبت تغییر مقیاس:"

#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
msgid "Stretch Mode"
msgstr "انتخاب حالت"

#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr ""

#: scene/gui/base_button.cpp
msgid "Shortcut In Tooltip"
msgstr ""

#: scene/gui/base_button.cpp
#, fuzzy
msgid "Action Mode"
msgstr "انتخاب حالت"

#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""

#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr ""

#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
#, fuzzy
msgid "Shortcut"
msgstr "کُندی در پایان"

#: scene/gui/base_button.cpp
#, fuzzy
msgid "Group"
msgstr "گروه ها"

#: scene/gui/button.cpp scene/gui/label.cpp
#, fuzzy
msgid "Clip Text"
msgstr "کپی متن"

#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
msgstr ""

#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""

#: scene/gui/button.cpp
msgid "Expand Icon"
msgstr ""

#: scene/gui/center_container.cpp
msgid "Use Top Left"
msgstr ""

#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Edit Alpha"
msgstr ""

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "HSV Mode"
msgstr "انتخاب حالت"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "انتخاب حالت"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Deferred Mode"
msgstr "به تعویق افتاده"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Enabled"
msgstr "روشن"

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Visible"
msgstr "یک Breakpoint درج کن"

#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "یک رنگ از پنجره ویرایشگر بردارید"

#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""

#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Overrides"
msgstr "خصوصیات زمینه"

#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""

#: scene/gui/control.cpp
msgid "Anchor"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Grow Direction"
msgstr "توضیح"

#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Min Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: scene/gui/control.cpp
msgid "Pivot Offset"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Clip Content"
msgstr "ثابت"

#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Tooltip"
msgstr "ابزارها"

#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""

#: scene/gui/control.cpp
msgid "Neighbour Left"
msgstr ""

#: scene/gui/control.cpp
msgid "Neighbour Top"
msgstr ""

#: scene/gui/control.cpp
msgid "Neighbour Right"
msgstr ""

#: scene/gui/control.cpp
msgid "Neighbour Bottom"
msgstr ""

#: scene/gui/control.cpp
msgid "Next"
msgstr "بعدی"

#: scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "زبانه قبلی"

#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Default Cursor Shape"
msgstr "طرح پیش فرض اتوبوس را بارگیری کنید."

#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""

#: scene/gui/control.cpp
msgid "Size Flags"
msgstr ""

#: scene/gui/control.cpp
#, fuzzy
msgid "Stretch Ratio"
msgstr "انتخاب حالت"

#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Type Variation"
msgstr "خصوصیات زمینه"

#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr ""

#: scene/gui/dialogs.cpp
msgid "Dialog"
msgstr ""

#: scene/gui/dialogs.cpp
msgid "Hide On OK"
msgstr ""

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "هشدار!"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "لطفاً تأیید کنید…"

#: scene/gui/file_dialog.cpp
msgid "Mode Overrides Title"
msgstr ""

#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "باید یک پسوند معتبر بکار گیرید."

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Right Disconnects"
msgstr "عدم اتصال"

#: scene/gui/graph_edit.cpp
msgid "Scroll Offset"
msgstr ""

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snap Distance"
msgstr "نصب کردن"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Min"
msgstr "بزرگنمایی"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Max"
msgstr "بزرگنمایی"

#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Step"
msgstr "کوچکنمایی"

#: scene/gui/graph_edit.cpp
msgid "Show Zoom Label"
msgstr ""

#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""

#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "فعال سازی شبکه نقشه کوچک."

#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Show Close"
msgstr "بستن"

#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "همه‌ی انتخاب ها"

#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "انجمن"

#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""

#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""

#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Timers"
msgstr "زمان:"

#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
msgstr ""

#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow Reselect"
msgstr "بازنشانی را اعمال کنید"

#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow RMB Select"
msgstr "همه‌ی انتخاب ها"

#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""

#: scene/gui/item_list.cpp
#, fuzzy
msgid "Auto Height"
msgstr "آزمودن"

#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""

#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr ""

#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""

#: scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Scale"
msgstr "بومی"

#: scene/gui/item_list.cpp
#, fuzzy
msgid "Fixed Icon Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: scene/gui/label.cpp
msgid "V Align"
msgstr ""

#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Visible Characters"
msgstr "کاراکترهای معتبر:"

#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Percent Visible"
msgstr "یک Breakpoint درج کن"

#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr ""

#: scene/gui/label.cpp
msgid "Max Lines Visible"
msgstr ""

#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr ""

#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr ""

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Secret Character"
msgstr "کاراکترهای معتبر:"

#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Virtual Keyboard Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Clear Button Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Shortcut Keys Enabled"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Middle Mouse Paste Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Selecting Enabled"
msgstr "تنها در قسمت انتخاب شده"

#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
msgstr ""

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "دکمهٔ راست."

#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Placeholder"
msgstr "بارگیری به عنوان جانگهدار"

#: scene/gui/line_edit.cpp
msgid "Alpha"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr ""

#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Blink Speed"
msgstr "پخش صحنه"

#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""

#: scene/gui/menu_button.cpp
#, fuzzy
msgid "Switch On Hover"
msgstr "سوییچ"

#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Draw Center"
msgstr ""

#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Region Rect"
msgstr "گره انیمیشن"

#: scene/gui/nine_patch_rect.cpp
msgid "Patch Margin"
msgstr ""

#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
msgstr ""

#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""

#: scene/gui/popup.cpp
msgid "Popup"
msgstr ""

#: scene/gui/popup.cpp
msgid "Exclusive"
msgstr ""

#: scene/gui/popup.cpp
#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
"Popup ها به صورت پیش‌فرض مخفی می‌شوند مگر اینکه ()popup یا یکی از توابع "
"()*popup را فراخوانی کنید. در هر صورت نمایان کردن آن‌ها برای ویرایش خوب است، "
"اما به محض اجرا مخفی می‌شوند."

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Item Selection"
msgstr "حذف برگزیده"

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Checkable Item Selection"
msgstr "انتخاب شده را حذف کن"

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On State Item Selection"
msgstr "حذف برگزیده"

#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr ""

#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Allow Search"
msgstr "جستجو"

#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
msgstr "اخیر:"

#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "اگر \"Exp ویرایش\" فعال است, \"حداقل داده\" باید بزرگتر از 0 باشد."

#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Min Value"
msgstr "(مقدار)"

#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Max Value"
msgstr "مقدار:"

#: scene/gui/range.cpp
msgid "Page"
msgstr ""

#: scene/gui/range.cpp
#, fuzzy
msgid "Exp Edit"
msgstr "ویرایش"

#: scene/gui/range.cpp
#, fuzzy
msgid "Rounded"
msgstr "گروه ها"

#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr ""

#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr ""

#: scene/gui/reference_rect.cpp
#, fuzzy
msgid "Border Color"
msgstr "برداشتن انتخاب شده"

#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Relative Index"
msgstr "اندیس:"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Absolute Index"
msgstr "اندیس:"

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Elapsed Time"
msgstr "زمان(s): "

#: scene/gui/rich_text_effect.cpp
msgid "Env"
msgstr ""

#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Character"
msgstr "کاراکترهای معتبر:"

#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""

#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr ""

#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Fit Content Height"
msgstr "آزمودن"

#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr ""

#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr ""

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Selection Enabled"
msgstr "تنها در قسمت انتخاب شده"

#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Override Selected Font Color"
msgstr "نمایه موجود:"

#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Custom Effects"
msgstr "انتقال جلوه خطی"

#: scene/gui/scroll_bar.cpp
#, fuzzy
msgid "Custom Step"
msgstr "ساختن گره"

#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""

#: scene/gui/scroll_container.cpp
msgid "Follow Focus"
msgstr ""

#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Horizontal Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Vertical Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""

#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr ""

#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""

#: scene/gui/slider.cpp
#, fuzzy
msgid "Ticks On Borders"
msgstr "ساختن پوشه"

#: scene/gui/spin_box.cpp
msgid "Prefix"
msgstr ""

#: scene/gui/spin_box.cpp
msgid "Suffix"
msgstr ""

#: scene/gui/split_container.cpp
#, fuzzy
msgid "Split Offset"
msgstr "ویرایش منحنی گره"

#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Collapsed"
msgstr "بستن"

#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
msgstr "یک Breakpoint درج کن"

#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
msgstr ""

#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Current Tab"
msgstr "ساختن جریان"

#: scene/gui/tab_container.cpp
#, fuzzy
msgid "Tabs Visible"
msgstr "یک Breakpoint درج کن"

#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
msgstr ""

#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Drag To Rearrange Enabled"
msgstr "برای چینش مجدد، بکشید و رها کنید."

#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
msgstr ""

#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""

#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Readonly"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Bookmark Gutter"
msgstr ""

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Breakpoint Gutter"
msgstr "حذف کن"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Fold Gutter"
msgstr "ساختن پوشه"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "تنها در قسمت انتخاب شده"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
msgstr "روشن"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Wrap Enabled"
msgstr "روشن"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Vertical"
msgstr "برداشتن متغیر"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Horizontal"
msgstr "کلیدهای نامعتبر را حذف کن"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Draw"
msgstr "فراخوانی"

#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Block Mode"
msgstr "گره انتخاب"

#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr ""

#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr ""

#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""

#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Focused"
msgstr "ویرایش سیگنال"

#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Click Mask"
msgstr "گره انیمیشن"

#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
msgid "Expand"
msgstr ""

#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr ""

#: scene/gui/texture_progress.cpp
msgid "Over"
msgstr ""

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Progress"
msgstr "خصوصیات زمینه"

#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
msgstr ""

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "حالت صدور:"

#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""

#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""

#: scene/gui/texture_progress.cpp
msgid "Initial Angle"
msgstr ""

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Degrees"
msgstr "دستگاه"

#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Center Offset"
msgstr "ساختن گره"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Nine Patch Stretch"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Left"
msgstr "انتخاب حالت"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Top"
msgstr "انتخاب حالت"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Right"
msgstr "انتخاب حالت"

#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Bottom"
msgstr "انتخاب حالت"

#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""

#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(دیگر)"

#: scene/gui/tree.cpp
#, fuzzy
msgid "Column Titles Visible"
msgstr "یک Breakpoint درج کن"

#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Folding"
msgstr "غیرفعال شده"

#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Root"
msgstr "ساختن گره"

#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""

#: scene/gui/video_player.cpp
#, fuzzy
msgid "Audio Track"
msgstr "ترک را اضافه کن"

#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
msgstr ""

#: scene/gui/video_player.cpp
#, fuzzy
msgid "Buffering Msec"
msgstr "ادغام از صحنه"

#: scene/gui/video_player.cpp
#, fuzzy
msgid "Stream Position"
msgstr "برداشتن موج"

#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch Shrink"
msgstr "انتخاب حالت"

#: scene/main/canvas_layer.cpp
msgid "Follow Viewport"
msgstr ""

#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
msgstr "در حال بارگیری"

#: scene/main/http_request.cpp
#, fuzzy
msgid "Download Chunk Size"
msgstr "در حال بارگیری"

#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr ""

#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr ""

#: scene/main/http_request.cpp
#, fuzzy
msgid "Timeout"
msgstr "زمان:"

#: scene/main/node.cpp
msgid ""
"Setting node name '%s' to be unique within scene for '%s', but it's already "
"claimed by '%s'. This node is no longer set unique."
msgstr ""

#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""

#: scene/main/node.cpp
msgid "Name Casing"
msgstr ""

#: scene/main/node.cpp
#, fuzzy
msgid "Editor Description"
msgstr "تعریف"

#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "انتخاب حالت"

#: scene/main/node.cpp
#, fuzzy
msgid "Physics Interpolation Mode"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: scene/main/node.cpp
#, fuzzy
msgid "Display Folded"
msgstr "نشان دادن همه"

#: scene/main/node.cpp
#, fuzzy
msgid "Filename"
msgstr "تغییر نام"

#: scene/main/node.cpp
#, fuzzy
msgid "Owner"
msgstr "مالکانِ:"

#: scene/main/node.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer"
msgstr "تعیین چندگانه:"

#: scene/main/node.cpp
#, fuzzy
msgid "Custom Multiplayer"
msgstr "تعیین چندگانه:"

#: scene/main/node.cpp
#, fuzzy
msgid "Process Priority"
msgstr "ویرایش صافی ها"

#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
msgstr "زمان:"

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Collisions Hint"
msgstr "گره انیمیشن"

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Navigation Hint"
msgstr "گره انیمیشن"

#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
msgstr "صحنه جدید"

#: scene/main/scene_tree.cpp
msgid "Root"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Multiplayer Poll"
msgstr "تعیین چندگانه:"

#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Contact Color"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Disabled Geometry Color"
msgstr "غیرفعال شده"

#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr ""

#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Draw 2D Outlines"
msgstr ""

#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
msgstr "توضیح"

#: scene/main/scene_tree.cpp
msgid "Atlas Size"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
msgstr ""

#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Use FXAA"
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""

#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""

#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr ""

#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Default Environment"
msgstr "به‌روزرسانی از صحنه"

#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""

#: scene/main/scene_tree.cpp
msgid "Enable Object Picking"
msgstr ""

#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""

#: scene/main/timer.cpp
#, fuzzy
msgid "Autostart"
msgstr "راه اندازی دوباره"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Viewport Path"
msgstr "صدور پروژه"

#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""

#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""

#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

#: scene/main/viewport.cpp
msgid "Size Override Stretch"
msgstr ""

#: scene/main/viewport.cpp
msgid "Own World"
msgstr ""

#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""

#: scene/main/viewport.cpp
msgid "World 2D"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Transparent BG"
msgstr "ترجمه‌ها"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Handle Input Locally"
msgstr "تغییر مقدار ورودی"

#: scene/main/viewport.cpp
msgid "FXAA"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Debanding"
msgstr "در حال بارگیری"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable 3D"
msgstr "غیرفعال شده"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Keep 3D Linear"
msgstr "خطی"

#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Debug Draw"
msgstr "اشکال یابی"

#: scene/main/viewport.cpp
msgid "Render Target"
msgstr ""

#: scene/main/viewport.cpp
msgid "V Flip"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Clear Mode"
msgstr "انتخاب حالت"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 2D"
msgstr "روشن"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 3D"
msgstr "روشن"

#: scene/main/viewport.cpp
msgid "Object Picking"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable Input"
msgstr "غیرفعال شده"

#: scene/main/viewport.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shadow Atlas"
msgstr "نشان دادن همهٔ بومی‌سازی‌ها"

#: scene/main/viewport.cpp
msgid "Quad 0"
msgstr ""

#: scene/main/viewport.cpp
msgid "Quad 1"
msgstr ""

#: scene/main/viewport.cpp
msgid "Quad 2"
msgstr ""

#: scene/main/viewport.cpp
msgid "Quad 3"
msgstr ""

#: scene/main/viewport.cpp
#, fuzzy
msgid "Canvas Transform"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/main/viewport.cpp
#, fuzzy
msgid "Global Canvas Transform"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr ""

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Swap OK Cancel"
msgstr "لغو"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Layer Names"
msgstr "نام"

#: scene/register_scene_types.cpp
msgid "2D Render"
msgstr ""

#: scene/register_scene_types.cpp
msgid "3D Render"
msgstr ""

#: scene/register_scene_types.cpp
msgid "2D Physics"
msgstr ""

#: scene/register_scene_types.cpp
msgid "3D Physics"
msgstr ""

#: scene/register_scene_types.cpp
#, fuzzy
msgid "2D Navigation"
msgstr "گره انیمیشن"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "3D Navigation"
msgstr "گره انیمیشن"

#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom"
msgstr "ساختن گره"

#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom Font"
msgstr "ساختن گره"

#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
#, fuzzy
msgid "Mix Rate"
msgstr "گره ترکیب"

#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
msgstr ""

#: scene/resources/concave_polygon_shape_2d.cpp
#, fuzzy
msgid "Segments"
msgstr "نشانوندها:"

#: scene/resources/curve.cpp
#, fuzzy
msgid "Bake Resolution"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "توابع"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Pressed"
msgstr "برداشتن انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Hover"
msgstr "برداشتن انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Focus"
msgstr "برداشتن انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Disabled"
msgstr "غیرفعال شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Separation"
msgstr "شمارش ها:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Underline Spacing"
msgstr "تکرار انیمیشن"

#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Arrow Margin"
msgstr "نمایش در فایل‌سیستم"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Hover Pressed"
msgstr "بازنشانی بزرگنمایی"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked Disabled"
msgstr "غیرفعال شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Unchecked"
msgstr "همه‌ی انتخاب ها"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Unchecked Disabled"
msgstr "غیرفعال شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Radio Checked"
msgstr "همه‌ی انتخاب ها"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Radio Checked Disabled"
msgstr "(ویرایشگر غیرفعال شده)"

#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Hover Pressed"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Check V Adjust"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "On Disabled"
msgstr "غیرفعال شده"

#: scene/resources/default_theme/default_theme.cpp
msgid "Off"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Off Disabled"
msgstr "غیرفعال شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Shadow"
msgstr "برداشتن انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Outline Modulate"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset X"
msgstr "بارگیری پیش فرض"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset Y"
msgstr "بارگیری پیش فرض"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow As Outline"
msgstr "زبانه قبلی"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Selected"
msgstr "انتخاب شده را حذف کن"

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Uneditable"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Cursor Color"
msgstr "ساختن گره"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color Pressed"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/resources/default_theme/default_theme.cpp
msgid "Minimum Spaces"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG"
msgstr "بایت"

#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Tab"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
#, fuzzy
msgid "Space"
msgstr "فراخوانی"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folded"
msgstr "ساختن پوشه"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Fold"
msgstr "ساختن پوشه"

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Lines"
msgstr "کپی برگزیده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Max Width"
msgstr "کپی برگزیده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Scroll Width"
msgstr "همه‌ی انتخاب ها"

#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll Focus"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Highlight"
msgstr "توضیح"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Pressed"
msgstr "بازنشانی بزرگنمایی"

#: scene/resources/default_theme/default_theme.cpp
msgid "Increment"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Highlight"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Pressed"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Highlight"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Pressed"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Slider"
msgstr "گره انیمیشن"

#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area Highlight"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Disabled"
msgstr "غیرفعال شده"

#: scene/resources/default_theme/default_theme.cpp
msgid "Tick"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Updown"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scaleborder Size"
msgstr "انتخاب حالت"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Font"
msgstr "افزودن گره"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Color"
msgstr "توابع"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Height"
msgstr "آزمودن"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Highlight"
msgstr "توضیح"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close H Offset"
msgstr "حذف قالب"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close V Offset"
msgstr "حذف قالب"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Parent Folder"
msgstr "ایجاد پوشه"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Toggle Hidden"
msgstr "یک Breakpoint درج کن"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Panel Disabled"
msgstr "غیرفعال شده"

#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Left"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Right"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Separator"
msgstr "شمارش ها:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Accel"
msgstr "برداشتن انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Separator"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "V Separation"
msgstr "شمارش ها:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Frame"
msgstr "انتخاب یک گره"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Frame"
msgstr "پیشفرض"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Focus"
msgstr "پیشفرض"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment Focus"
msgstr "انجمن"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint"
msgstr "حذف کن"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Resizer"
msgstr "آرایه را تغییر اندازه بده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Color"
msgstr "برداشتن انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Resizer Color"
msgstr "برداشتن انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Offset"
msgstr "ویرایش منحنی گره"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Offset"
msgstr "حذف قالب"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Port Offset"
msgstr "انتخاب حالت"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG Focus"
msgstr "ویرایش سیگنال"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Focus"
msgstr "همه‌ی انتخاب ها"

#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Unfocused"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button Pressed"
msgstr "بازنشانی بزرگنمایی"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Normal"
msgstr "دکمهٔ میانی."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Pressed"
msgstr "دکمهٔ میانی."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Hover"
msgstr "دکمهٔ میانی."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button"
msgstr "ساختن گره"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Pressed"
msgstr "گزینه های اتوبوس"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Hover"
msgstr "ساختن گره"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Select Arrow"
msgstr "انتخاب همه"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Arrow Collapsed"
msgstr "بستن"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Font"
msgstr "دکمهٔ میانی."

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Color"
msgstr "تنها در قسمت انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Guide Color"
msgstr "توابع"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Drop Position Color"
msgstr "حذف کن"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Relationship Line Color"
msgstr "تنها در قسمت انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Font Highlight"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Item Margin"
msgstr "محتواها:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button Margin"
msgstr "Button"

#: scene/resources/default_theme/default_theme.cpp
msgid "Draw Relationship Lines"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Draw Guides"
msgstr "پخش سفارشی صحنه"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Border"
msgstr "برداشتن متغیر"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Speed"
msgstr "پخش صحنه"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Icon Margin"
msgstr "محتواها:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Separation"
msgstr "شمارش ها:"

#: scene/resources/default_theme/default_theme.cpp
msgid "Tab FG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Tab BG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab Disabled"
msgstr "غیرفعال شده"

#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Menu Highlight"
msgstr "توضیح"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color FG"
msgstr "برداشتن انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color BG"
msgstr "برداشتن انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Side Margin"
msgstr "نمایش در فایل‌سیستم"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Top Margin"
msgstr "نمایش در فایل‌سیستم"

#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align FG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align BG"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Large"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder"
msgstr "ساختن پوشه"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder Icon Modulate"
msgstr "انتخاب حالت"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "File Icon Modulate"
msgstr "انتخاب حالت"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Files Disabled"
msgstr "غیرفعال شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "SV Width"
msgstr "خطی"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "SV Height"
msgstr "آزمودن"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Width"
msgstr "خطی"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Label Width"
msgstr "خطی"

#: scene/resources/default_theme/default_theme.cpp
msgid "Screen Picker"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Add Preset"
msgstr "خطاهای بارگذاری"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Hue"
msgstr "عضوها"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Sample"
msgstr "عضوها"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset BG"
msgstr "بازنشانی بزرگنمایی"

#: scene/resources/default_theme/default_theme.cpp
msgid "Overbright Indicator"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset FG"
msgstr "بازنشانی بزرگنمایی"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset BG Icon"
msgstr "بازنشانی بزرگنمایی"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Normal Font"
msgstr "حذف قالب"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bold Font"
msgstr "افزودن گره"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Italics Font"
msgstr "ویژگی‌ها"

#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mono Font"
msgstr "ویژگی‌ها"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table H Separation"
msgstr "شمارش ها:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table V Separation"
msgstr "شمارش ها:"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Left"
msgstr "انتخاب حالت"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Top"
msgstr "انتخاب حالت"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Right"
msgstr "انتخاب حالت"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Bottom"
msgstr "انتخاب حالت"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Autohide"
msgstr "AutoLoad"

#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "More"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grid Minor"
msgstr "ترجیحات"

#: scene/resources/default_theme/default_theme.cpp
msgid "Grid Major"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Fill"
msgstr "تنها در قسمت انتخاب شده"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Stroke"
msgstr "دارایی Setter را اضافه کن"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Activity"
msgstr "افزودن وظیفه"

#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bezier Len Pos"
msgstr "انتقال نقاط بِزیِر"

#: scene/resources/default_theme/default_theme.cpp
msgid "Bezier Len Neg"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Horizontal"
msgstr ""

#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Vertical"
msgstr ""

#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""

#: scene/resources/dynamic_font.cpp
msgid "Override Oversampling"
msgstr ""

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "صدور پروژه"

#: scene/resources/dynamic_font.cpp
msgid "Outline Size"
msgstr ""

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Color"
msgstr "توابع"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Mipmaps"
msgstr "سیگنال ها"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Extra Spacing"
msgstr "گزینه‌های کلاس:"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Char"
msgstr "کاراکترهای معتبر:"

#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
msgstr "اتصال گره‌ها"

#: scene/resources/environment.cpp
msgid "Background"
msgstr ""

#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Custom FOV"
msgstr "ساختن گره"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Orientation"
msgstr "شمارش ها"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation"
msgstr "وضعیت:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation Degrees"
msgstr "گره انیمیشن"

#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr ""

#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
msgstr ""

#: scene/resources/environment.cpp
msgid "Ambient Light"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Contribution"
msgstr "انیمیشن"

#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Color"
msgstr "ذخیره فایل:"

#: scene/resources/environment.cpp
msgid "Sun Amount"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Enabled"
msgstr "بومی"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Begin"
msgstr "بومی"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth End"
msgstr "بومی"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Curve"
msgstr "ویرایش منحنی گره"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Curve"
msgstr "ویرایش منحنی گره"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Min"
msgstr "خطی"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Max"
msgstr "خطی"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Curve"
msgstr "ویرایش منحنی گره"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Tonemap"
msgstr "بازطرح‌شده‌ها"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Exposure"
msgstr "خروجی"

#: scene/resources/environment.cpp
msgid "White"
msgstr ""

#: scene/resources/environment.cpp
msgid "Auto Exposure"
msgstr ""

#: scene/resources/environment.cpp
msgid "Min Luma"
msgstr ""

#: scene/resources/environment.cpp
msgid "Max Luma"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "SS Reflections"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Max Steps"
msgstr "گام(ها):"

#: scene/resources/environment.cpp
msgid "Fade In"
msgstr ""

#: scene/resources/environment.cpp
msgid "Fade Out"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Tolerance"
msgstr "بومی"

#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr ""

#: scene/resources/environment.cpp
msgid "SSAO"
msgstr ""

#: scene/resources/environment.cpp
msgid "Radius 2"
msgstr ""

#: scene/resources/environment.cpp
msgid "Intensity 2"
msgstr ""

#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Light Affect"
msgstr "خطی"

#: scene/resources/environment.cpp
msgid "AO Channel Affect"
msgstr ""

#: scene/resources/environment.cpp
msgid "Blur"
msgstr ""

#: scene/resources/environment.cpp
msgid "Edge Sharpness"
msgstr ""

#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""

#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Distance"
msgstr "نصب کردن"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Transition"
msgstr "انتقال"

#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""

#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Levels"
msgstr "توسعه دهندگان"

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
msgstr ""

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
msgstr ""

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
msgstr ""

#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
msgstr ""

#: scene/resources/environment.cpp
msgid "5"
msgstr ""

#: scene/resources/environment.cpp
msgid "6"
msgstr ""

#: scene/resources/environment.cpp
msgid "7"
msgstr ""

#: scene/resources/environment.cpp
msgid "Bloom"
msgstr ""

#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr ""

#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "HDR Scale"
msgstr "بومی"

#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
msgstr ""

#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr ""

#: scene/resources/environment.cpp
msgid "Brightness"
msgstr ""

#: scene/resources/environment.cpp
#, fuzzy
msgid "Saturation"
msgstr "شمارش ها:"

#: scene/resources/environment.cpp
#, fuzzy
msgid "Color Correction"
msgstr "افزودن وظیفه"

#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "اخیر:"

#: scene/resources/font.cpp
#, fuzzy
msgid "Distance Field"
msgstr "نصب کردن"

#: scene/resources/gradient.cpp
#, fuzzy
msgid "Raw Data"
msgstr "صادکردن فایل کتابخانه ای"

#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""

#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""

#: scene/resources/height_map_shape.cpp
msgid "Map Depth"
msgstr ""

#: scene/resources/height_map_shape.cpp
msgid "Map Data"
msgstr ""

#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "زبانه بعدی"

#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
msgstr ""

#: scene/resources/material.cpp
msgid "Unshaded"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Lighting"
msgstr "توضیح"

#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr ""

#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""

#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Disable Ambient Light"
msgstr "غیرفعال شده"

#: scene/resources/material.cpp
#, fuzzy
msgid "Ensure Correct Normals"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: scene/resources/material.cpp
msgid "Albedo Tex MSDF"
msgstr ""

#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""

#: scene/resources/material.cpp
msgid "Use As Albedo"
msgstr ""

#: scene/resources/material.cpp
msgid "Is sRGB"
msgstr ""

#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Parameters"
msgstr "تغییر بده"

#: scene/resources/material.cpp
#, fuzzy
msgid "Diffuse Mode"
msgstr "انتخاب حالت"

#: scene/resources/material.cpp
#, fuzzy
msgid "Specular Mode"
msgstr "انتخاب حالت"

#: scene/resources/material.cpp
#, fuzzy
msgid "Depth Draw Mode"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: scene/resources/material.cpp
#, fuzzy
msgid "Line Width"
msgstr "خطی"

#: scene/resources/material.cpp
#, fuzzy
msgid "Point Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Mode"
msgstr "انتخاب حالت"

#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Keep Scale"
msgstr "انتخاب حالت"

#: scene/resources/material.cpp
msgid "Grow"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Grow Amount"
msgstr "کلیدهای نامعتبر را حذف کن"

#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
msgstr ""

#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "H Frames"
msgstr "انتخاب یک گره"

#: scene/resources/material.cpp
#, fuzzy
msgid "V Frames"
msgstr "انتخاب یک گره"

#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""

#: scene/resources/material.cpp
msgid "Metallic"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Texture Channel"
msgstr "انتخاب حالت"

#: scene/resources/material.cpp
#, fuzzy
msgid "Emission"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/resources/material.cpp
msgid "On UV2"
msgstr ""

#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""

#: scene/resources/material.cpp
msgid "Rim"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "پاک کردن"

#: scene/resources/material.cpp
msgid "Gloss"
msgstr ""

#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""

#: scene/resources/material.cpp
msgid "Flowmap"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Ambient Occlusion"
msgstr "ویرایش سیگنال"

#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Min Layers"
msgstr "گره انیمیشن"

#: scene/resources/material.cpp
#, fuzzy
msgid "Max Layers"
msgstr "مقدار:"

#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr ""

#: scene/resources/material.cpp
msgid "Flip Binormal"
msgstr ""

#: scene/resources/material.cpp
msgid "Subsurf Scatter"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Transmission"
msgstr "انتقال"

#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "شمارش ها:"

#: scene/resources/material.cpp
msgid "Detail"
msgstr ""

#: scene/resources/material.cpp
msgid "UV Layer"
msgstr ""

#: scene/resources/material.cpp
msgid "UV1"
msgstr ""

#: scene/resources/material.cpp
msgid "Triplanar"
msgstr ""

#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr ""

#: scene/resources/material.cpp
msgid "UV2"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "حالت صدور:"

#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""

#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "انتخاب حالت"

#: scene/resources/mesh.cpp
msgid "Lightmap Size Hint"
msgstr ""

#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""

#: scene/resources/mesh_library.cpp
#, fuzzy
msgid "Mesh Transform"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/resources/mesh_library.cpp
#, fuzzy
msgid "NavMesh Transform"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
msgstr "انتقال را در انیمیشن تغییر بده"

#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Format"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
msgstr ""

#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Instance Count"
msgstr "ارث‌بری صحنهٔ فرزند"

#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sampling"
msgstr "بومی"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Partition Type"
msgstr "متغیر را ویرایش کن:"

#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Source Group Name"
msgstr "منبع"

#: scene/resources/navigation_mesh.cpp
msgid "Cells"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Agents"
msgstr "نشانوندها:"

#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Regions"
msgstr "گره انیمیشن"

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Merge Size"
msgstr "ادغام از صحنه"

#: scene/resources/navigation_mesh.cpp
msgid "Edges"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Max Error"
msgstr "بازتاب"

#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Details"
msgstr "بارگیری پیش فرض"

#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Max Error"
msgstr "نمونه ها"

#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Walkable Low Height Spans"
msgstr ""

#: scene/resources/navigation_mesh.cpp
msgid "Baking AABB"
msgstr ""

#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB Offset"
msgstr "حذف قالب"

#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""

#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""

#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Polygon Points"
msgstr "ویرایش سیگنال"

#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Hole Points"
msgstr "برداشتن نقطه"

#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr ""

#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""

#: scene/resources/particles_material.cpp
msgid "Divisor"
msgstr ""

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Size Modifier"
msgstr "غلطاندن به پایین."

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Modifier"
msgstr "غلطاندن به پایین."

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Texture"
msgstr "حذف قالب"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
msgstr "حذف قالب"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Texture"
msgstr "عضوها"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Count"
msgstr "افزودن عمل ورودی"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Random"
msgstr "نسبت تغییر مقیاس:"

#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Curve"
msgstr "ویرایش منحنی گره"

#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr ""

#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr ""

#: scene/resources/plane_shape.cpp
#, fuzzy
msgid "Plane"
msgstr "زبانه بعدی"

#: scene/resources/primitive_meshes.cpp
msgid "Flip Faces"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Top Radius"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Bottom Radius"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Left To Right"
msgstr ""

#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""

#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Curve Step"
msgstr "ویرایش منحنی گره"

#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""

#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr ""

#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""

#: scene/resources/skin.cpp
#, fuzzy
msgid "Bind Count"
msgstr "افزودن عمل ورودی"

#: scene/resources/skin.cpp
msgid "Bind"
msgstr ""

#: scene/resources/skin.cpp
#, fuzzy
msgid "Bone"
msgstr "نام گره:"

#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""

#: scene/resources/sky.cpp
msgid "Panorama"
msgstr ""

#: scene/resources/sky.cpp
#, fuzzy
msgid "Top Color"
msgstr "برداشتن انتخاب شده"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Horizon Color"
msgstr "ذخیره فایل:"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Ground"
msgstr "گروه ها"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Bottom Color"
msgstr "برداشتن انتخاب شده"

#: scene/resources/sky.cpp
#, fuzzy
msgid "Sun"
msgstr "اجرا"

#: scene/resources/sky.cpp
msgid "Latitude"
msgstr ""

#: scene/resources/sky.cpp
msgid "Longitude"
msgstr ""

#: scene/resources/sky.cpp
msgid "Angle Min"
msgstr ""

#: scene/resources/sky.cpp
msgid "Angle Max"
msgstr ""

#: scene/resources/style_box.cpp
#, fuzzy
msgid "Content Margin"
msgstr "محتواها:"

#: scene/resources/style_box.cpp
msgid "Expand Margin"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Skew"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""

#: scene/resources/style_box.cpp
msgid "Grow End"
msgstr ""

#: scene/resources/texture.cpp
#, fuzzy
msgid "Load Path"
msgstr "خطاهای بارگذاری"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Base Texture"
msgstr "حذف قالب"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Image Size"
msgstr "ادغام از صحنه"

#: scene/resources/texture.cpp
msgid "Side"
msgstr ""

#: scene/resources/texture.cpp
msgid "Front"
msgstr ""

#: scene/resources/texture.cpp
msgid "Back"
msgstr ""

#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "انتخاب حالت"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Lossy Storage Quality"
msgstr "گرفتن"

#: scene/resources/texture.cpp
#, fuzzy
msgid "From"
msgstr "حالت صدور:"

#: scene/resources/texture.cpp
msgid "To"
msgstr ""

#: scene/resources/texture.cpp
#, fuzzy
msgid "Base"
msgstr "تغییر نوع پایه"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Current Frame"
msgstr "حرکت دادن گره(ها)"

#: scene/resources/texture.cpp
#, fuzzy
msgid "Pause"
msgstr "انتخاب حالت"

#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr ""

#: scene/resources/texture.cpp
#, fuzzy
msgid "Camera Is Active"
msgstr "حساس به حروف کوچک و بزرگ"

#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "پیشفرض"

#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
msgstr ""

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Depth Draw"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Cull"
msgstr "انتخاب حالت"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Diffuse"
msgstr "انتخاب حالت"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Async"
msgstr "انتخاب حالت"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Modes"
msgstr "انتخاب حالت"

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input Name"
msgstr "پارامتر ورودی."

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Uniform Name"
msgstr "تغییر بده"

#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "منبع نامعتبر برای پیش نمایش."

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "منبع نامعتبر برای شیدر."

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture Type"
msgstr "تغییر نوع پایه"

#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value Enabled"
msgstr "ویژگی نمایه Godot"

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value"
msgstr "تغییر مقدار ورودی"

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Color Default"
msgstr "بارگیری پیش فرض"

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "عمل مقایسه نامعتبر بزای این نوع."

#: scene/resources/world.cpp
msgid "Fallback Environment"
msgstr ""

#: scene/resources/world.cpp
#, fuzzy
msgid "Scenario"
msgstr "صحنه"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Navigation Map"
msgstr "گره انیمیشن"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity Vector"
msgstr "به‌روزرسانی از صحنه"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Linear Damp"
msgstr "خطی"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""

#: scene/resources/world.cpp
#, fuzzy
msgid "Default Map Up"
msgstr "پیشفرض"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Cell Size"
msgstr "به‌روزرسانی از صحنه"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Cell Height"
msgstr "آزمودن"

#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Edge Connection Margin"
msgstr "ویرایش اتصال:"

#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""

#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr ""

#: servers/arvr/arvr_interface.cpp
msgid "Is Initialized"
msgstr ""

#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""

#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr ""

#: servers/arvr_server.cpp
#, fuzzy
msgid "Primary Interface"
msgstr "پاک کردن ارث‌بری"

#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Audio Stream"
msgstr "افزودن مورد"

#: servers/audio/audio_stream.cpp
msgid "Random Pitch"
msgstr ""

#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#, fuzzy
msgid "Depth (ms)"
msgstr "بومی"

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr ""

#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
#, fuzzy
msgid "Pan"
msgstr "بسته بندی"

#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr ""

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr ""

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Release (ms)"
msgstr ""

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""

#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""

#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Low-pass"
msgstr "‌گذرگاه فرعی"

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr ""

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr ""

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr ""

#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
msgstr ""

#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "منبع"

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr ""

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr ""

#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr ""

#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr ""

#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr ""

#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr ""

#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "FFT Size"
msgstr "باز کردن و اجرای یک اسکریپت"

#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""

#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
msgstr ""

#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""

#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "High-pass"
msgstr "‌گذرگاه فرعی"

#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr ""

#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr ""

#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
msgid "Time Pullout (ms)"
msgstr "زمان:"

#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""

#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
msgstr "تغییر نام صوت گذرا"

#: servers/audio_server.cpp
#, fuzzy
msgid "Output Latency"
msgstr "خروجی"

#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr ""

#: servers/audio_server.cpp
#, fuzzy
msgid "Channel Disable Time"
msgstr "نوع مقدار آرایه را تغییر بده"

#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr ""

#: servers/audio_server.cpp
#, fuzzy
msgid "Bus Count"
msgstr "افزودن عمل ورودی"

#: servers/audio_server.cpp
#, fuzzy
msgid "Capture Device"
msgstr "گرفتن"

#: servers/audio_server.cpp
#, fuzzy
msgid "Global Rate Scale"
msgstr "متغیر عمومی"

#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""

#: servers/camera/camera_feed.cpp
msgid "Is Active"
msgstr ""

#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""

#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
msgstr ""

#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
msgstr ""

#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "BP Hash Table Size"
msgstr ""

#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Inverse Inertia"
msgstr "غلطاندن به پایین."

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Linear Damp"
msgstr "خطی"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Gravity"
msgstr "به‌روزرسانی از صحنه"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Linear Velocity"
msgstr "خطی"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collide With Bodies"
msgstr "گره انیمیشن"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr ""

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Point"
msgstr "گره انیمیشن"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Normal"
msgstr "گره انیمیشن"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Depth"
msgstr "گره انیمیشن"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Safe Fraction"
msgstr "گره انیمیشن"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Unsafe Fraction"
msgstr "گره انیمیشن"

#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Physics Engine"
msgstr "روشن"

#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""

#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""

#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""

#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "ثوابت قابل تغییر نیستند."

#: servers/visual/visual_server_scene.cpp
msgid "Spatial Partitioning"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Render Loop Enabled"
msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید"

#: servers/visual_server.cpp
#, fuzzy
msgid "VRAM Compression"
msgstr "انتقال را در انیمیشن تغییر بده"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import BPTC"
msgstr "وارد کردن"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import S3TC"
msgstr "وارد کردن"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC"
msgstr "وارد کردن"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC2"
msgstr "وارد کردن"

#: servers/visual_server.cpp
#, fuzzy
msgid "Import PVRTC"
msgstr "وارد کردن"

#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr ""

#: servers/visual_server.cpp
msgid "Force PNG"
msgstr ""

#: servers/visual_server.cpp
msgid "WebP Compression Level"
msgstr ""

#: servers/visual_server.cpp
msgid "Time Rollover Secs"
msgstr ""

#: servers/visual_server.cpp
msgid "Cubemap Size"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
msgstr ""

#: servers/visual_server.cpp
msgid "Shadows"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Filter Mode"
msgstr "صافی کردن گره‌ها"

#: servers/visual_server.cpp
msgid "Texture Array Reflections"
msgstr ""

#: servers/visual_server.cpp
msgid "High Quality GGX"
msgstr ""

#: servers/visual_server.cpp
msgid "Irradiance Max Size"
msgstr ""

#: servers/visual_server.cpp
msgid "Shading"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Vertex Shading"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
msgstr ""

#: servers/visual_server.cpp
msgid "Mesh Storage"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Split Stream"
msgstr "ویرایش منحنی گره"

#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
msgstr ""

#: servers/visual_server.cpp
msgid "Depth Prepass"
msgstr ""

#: servers/visual_server.cpp
msgid "Disable For Vendors"
msgstr ""

#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
msgstr ""

#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr ""

#: servers/visual_server.cpp
msgid "Skinning"
msgstr ""

#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
msgstr ""

#: servers/visual_server.cpp
msgid "Force Software Skinning"
msgstr ""

#: servers/visual_server.cpp
msgid "Use Software Skinning"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Ninepatch Mode"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: servers/visual_server.cpp
#, fuzzy
msgid "OpenGL"
msgstr "باز کن"

#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Batching Stream"
msgstr "تغییر نام"

#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
msgstr ""

#: servers/visual_server.cpp
msgid "Legacy Stream"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Batching"
msgstr "جستجو"

#: servers/visual_server.cpp
msgid "Use Batching"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Use Batching In Editor"
msgstr "خروج از ویرایشگر؟"

#: servers/visual_server.cpp
msgid "Single Rect Fallback"
msgstr ""

#: servers/visual_server.cpp
msgid "Max Join Item Commands"
msgstr ""

#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
msgstr ""

#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Max Join Items"
msgstr "مدیریت صدور قالب ها"

#: servers/visual_server.cpp
msgid "Batch Buffer Size"
msgstr ""

#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
msgstr ""

#: servers/visual_server.cpp
msgid "Flash Batching"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Diagnose Frame"
msgstr "حرکت دادن گره(ها)"

#: servers/visual_server.cpp
msgid "GLES2"
msgstr ""

#: servers/visual_server.cpp
msgid "Compatibility"
msgstr ""

#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Enable High Float"
msgstr "ویرایش صافی ها"

#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "انتقال را در انیمیشن تغییر بده"

#: servers/visual_server.cpp
msgid "UV Contract"
msgstr ""

#: servers/visual_server.cpp
msgid "UV Contract Amount"
msgstr ""

#: servers/visual_server.cpp
msgid "Use Simple PVS"
msgstr ""

#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Use Signals"
msgstr "سیگنال ها"

#: servers/visual_server.cpp
#, fuzzy
msgid "Remove Danglers"
msgstr "حذف قالب"

#: servers/visual_server.cpp
#, fuzzy
msgid "Flip Imported Portals"
msgstr "پروژه واردشده"

#: servers/visual_server.cpp
#, fuzzy
msgid "Occlusion Culling"
msgstr "ویرایش سیگنال"

#: servers/visual_server.cpp
msgid "Max Active Spheres"
msgstr ""

#: servers/visual_server.cpp
#, fuzzy
msgid "Max Active Polygons"
msgstr "انتخاب شده را تغییر مقیاس بده"

#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Compilation Mode"
msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)"

#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr ""

#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""

#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"
msgstr ""