A native library for GDExtension.
The [GDExtension] resource type represents a [url=https://en.wikipedia.org/wiki/Shared_library]shared library[/url] which can expand the functionality of the engine. The [GDExtensionManager] singleton is responsible for loading, reloading, and unloading [GDExtension] resources.
[b]Note:[/b] GDExtension itself is not a scripting language and has no relation to [GDScript] resources.
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Closes the current library.
[b]Note:[/b] You normally should not call this method directly. This is handled automatically by [method GDExtensionManager.unload_extension].
Returns the lowest level required for this extension to be properly initialized (see the [enum InitializationLevel] enum).
Initializes the library bound to this GDextension at the given initialization [param level].
[b]Note:[/b] You normally should not call this method directly. This is handled automatically by [method GDExtensionManager.load_extension].
Returns [code]true[/code] if this extension's library has been opened.
Opens the library at the specified [param path].
[b]Note:[/b] You normally should not call this method directly. This is handled automatically by [method GDExtensionManager.load_extension].
The library is initialized at the same time as the core features of the engine.
The library is initialized at the same time as the engine's servers (such as [RenderingServer] or [PhysicsServer3D]).
The library is initialized at the same time as the engine's scene-related classes.
The library is initialized at the same time as the engine's editor classes. Only happens when loading the GDExtension in the editor.